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250 lines
10 KiB
250 lines
10 KiB
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5 years ago
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local instance = Details:GetInstance (number)
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returns the window object.
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=============================================================
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instance:DesaturateMenu (enabled)
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enabled = boolean, if true, buttons on the window's title bar became black and white.
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instance:HideMainIcon (enabled)
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enabled = boolean, if true, hides the attribute icon on the title bar (recommended).
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instance:MenuAnchor (x, y)
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x,y = number, adjust the axis x and y of the buttons on the title bar.
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instance:StretchButtonAnchor (side)
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side = number, 1 = top side of the window, 2 = bottom.
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instance:StretchButtonAlwaysOnTop (enabled)
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enabled = boolean, if true, the stretch grab is always above other frames.
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instance:ToolbarSide (side)
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side = number, 1 = top side of the window, 2 = bottom. Adjust which side the title bar will attach.
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instance:SetWindowScale (scale, refresh_group)
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scale = number, 0.65 to 1.5.
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refresh_group = boolean, if true it apply the scale to all windows in the group (recommended).
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instance:MicroDisplaysSide (side)
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side = number, 1 = top side of the window, 2 = bottom.
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instance:MicroDisplaysLock (is_locked)
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is_locked = boolean, true is the micro displays are locked and cannot interact with the mouse.
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instance:SetAutoHideMenu (enabled)
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enabled = boolean, if true, the buttons on window's title bar auto hide when the player isn't interacting with the window.
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instance:SetBackdropTexture (texturename)
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texturename = string, texture name for SharedMedia.
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instance:AttributeMenu (enabled, pos_x, pos_y, font, size, color, side, shadow)
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enabled = boolean, show or hide the window's title text.
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pos_x = number, position on x axis.
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pos_y = number, position on y axis.
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font = string, font name for SharedMedia.
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size = number, font size.
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color = table {r, b, g, a} or string html color name.
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side = number, 1 = align it on top side, 2 = bottom side.
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shadow = boolean, draw the outline shadow to the text.
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instance:LeftMenuAnchorSide (side)
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side = number, 1 = left, 2 = right, set the anchor point for buttons on window's title bar.
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instance:SetFrameStrata (strata)
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strata = string, "BACKGROUND", "LOW", "MEDIUM", "HIGH" or "DIALOG".
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instance:ChangeSkin (skin_name)
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skin_name = string, the name of the skin to apply.
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if skin name is nil, it reaply all config based on the window's config table.
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instance:ToolbarMenuSetButtons (mode, segment, attributes, report, reset, close)
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mode = boolean, show or hide this button on window`s title bar.
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segment = boolean
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attributes = boolean
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report = boolean
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reset = boolean
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close = boolean
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instance:ToolbarMenuSetButtonsOptions (spacement, shadow)
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spacement = number between -5 to 10, adjust the gap size between each button on window's title bar.
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shadow = boolean, is true, draws a shadow outline on the button.
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instance:ToolbarMenuButtonsSize (size)
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size = number between 0.4 to 1.6, adjust the size of window's title bar buttons.
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instance:InstanceColor (red, green, blue, alpha, no_save, change_statusbar)
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red = number, red color on 0 to 1 scale
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green = number, green color on 0 to 1 scale
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blue = number, blue color on 0 to 1 scale
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alpha = number, alpha on 0 to 1 scale
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no_save = boolean, if true, these values are applied only in the textures without chaging the value on the window's config table.
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change_statusbar = boolean, if true, it also change the color of window's statusbar.
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instance:InstanceWallpaper (texture, anchor, alpha, texcoord, width, height, overlay)
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texture = string, path to a image file.
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anchor = string, "all", "center", "stretchLR", "stretchTB". Sets how the texture align within the window.
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alpha = number
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texcoord = table {L, R, T, B}
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width = number, most of the times is ignored due to anchors settings.
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height = number, most of the times is ignored due to anchors settings.
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overlay = table {r, b, g, a}
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instance:SetBarSettings (height, texture, colorclass, fixedcolor, backgroundtexture, backgroundcolorclass, backgroundfixedcolor, alpha, iconfile, barstart, spacement, customtexture)
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height = number, the height of the bars.
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texture = texture name (SharedMedia), used on the statubar bar.
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colorclass = boolean, if true, the bar is painted with the player's class color.
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fixedcolor = table with {r, b, g, a} or html color string (e.g. "blue").
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backgroundtexture = texture name (SharedMedia), used below the bar, this bar always have the same width as the window.
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backgroundcolorclass = boolean, if true, the bar is painted with the player's class color.
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backgroundfixedcolor = table with {r, b, g, a} or html color string (e.g. "blue").
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alpha = number.
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iconfile = string, icon file path to be used on bars.
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barstart = boolean, if true the bar attaches on the right side of the icon, else, on the left side (useful for transparent icons).
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spacement = number, how much space between bars.
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customtexture = string, file name of a .tga file inside WoW/Interface/ folder.
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instance:SetUserCustomSkinFile (filename)
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filename = string, name of the .tga file inside Interface folder to be used as the skin texture.
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instance:SetBarModel (upper_enabled, upper_model, upper_alpha, lower_enabled, lower_model, lower_alpha)
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upper_enabled = boolean
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upper_model = string, path to the 3d model
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upper_alpha = number
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lower_enabled = boolean
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lower_model = string, path to the 3d model
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lower_alpha = number
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instance:SetBarBackdropSettings (enabled, size, color, texture)
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enabled = boolean.
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size = number, adjust the size of the border.
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color = table, {r, g, b, a}
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texture = string, edge name for SharedMedia:Fetch ("border", texture)
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instance:SetBarTextSettings (size, font, fixedcolor, leftcolorbyclass, rightcolorbyclass, leftoutline, rightoutline, customrighttextenabled, customrighttext, percentage_type, showposition, customlefttextenabled, customlefttext, translittest)
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size = number, text size
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font = string, text font, e.g "Arrial Narrow"
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fixedcolor = table with {r, b, g, a} or html color string (e.g. "blue").
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leftcolorbyclass = boolean, if true text color uses the color of the shown player class, else, the color value on 'fixedcolor'.
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rightcolorbyclass = boolean, if true text color uses the color of the shown player class, else, the color value on 'fixedcolor'.
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leftoutline = boolean, if true, draws the outline shadow.
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rightoutline = boolean, if true, draws the outline shadow.
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customrighttextenabled = boolean, if true, uses the custom text.
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customrighttext = string, the customized text to shown on the bar.
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percentage_type = number, 1 = players's percentage is relative to total of all players. 2 = is relative to the top ranked player.
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showposition = boolean, if true, show the rank number at the left side of the player's name.
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customlefttextenabled = boolean, if true, uses the custom text.
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customlefttext = string, the customized text to shown on the bar.
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instance:SetBarFollowPlayer (boolean)
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when enabled the player's bar is always shown even if the player isn't in the top ranked.
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example: player is the rank 13 on damage done, but the window only show 1-8. Window now shows 1-7 and 13.
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instance:SetBarGrowDirection (direction)
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direction = 1 top to bottom / 2 bottom to top
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instance:HideStatusBar() // instance:ShowStatusBar()
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Show or hide the statusbar for the window.
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instance:StatusBarColor (r, g, b, a, no_save)
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r, g, b, a = number, color to set,
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no_save = boolean, if true, the values isn't set on the instance config table.
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instance:ShowSideBars() // instance:HideSideBars()
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Show or Hide the borders.
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instance:CreatePositionTable()
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Create a table with members: w, h, scale, point, x_legacy, y_legacy.
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instance:RestorePositionFromPositionTable (pos_table)
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Restore the window position from a saved position table.
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--------------------
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instance:InstanceMsg (text, icon, textcolor, iconcoords, iconcolor)
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text = string or false to hide the alert
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icon = texture path
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textcolor = table with {r, b, g, a} or html color string (e.g. "blue").
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iconcoords = table with {L, R, T, B}
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iconcolor = table with {r, b, g, a} or html color string (e.g. "blue").
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instance:HaveInstanceAlert()
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returns if the window is showing an alert.
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instance:InstanceAlert (msg, icon, time, clickfunc)
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shows up an alert on the window.
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msg = string or false to hide the alert
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icon = texture path or NIL or table {texture, width, height, animate, coordL, coordR, coordT, coordB, r, g, b, a}
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time = time in seconds the alert stay shown (default 15).
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clickfunc = table {function, param1, param2, "left" or "right" button}
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--------------------
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Details:SetTooltipBackdrop (border_texture, border_size, border_color)
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border_texture = string, border name for SharedMedia.
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border_size = number, border size.
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border_color = table {r, g, b, a}
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Details:ReportSingleLine (instance, row object)
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get the text on the chosen row and open report dialog for the player.
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--------------------
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framework = Details:GetFramework()
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returns the framework object.
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framework:RegisterForDetailsMove (frame, instance)
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set OnMouseDown and OnMouseUp scripts on 'frame', when is moved, the instance is also moved.
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instance:IsGroupedWith (instance)
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returns true with the 'self instance' is groupped with the passed instance object.
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instance:GetInstanceGroup()
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returns a table with instances objects of all instances inside the group.
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--------------------
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Details:SetWindowUpdateSpeed (interval, nosave)
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set the update speed of all windows, if nosave is true, it won't save this change (apply only).
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Details:SetUseAnimations (enabled, nosave)
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set on off bar animations on all windows, if nosave is true, it won't save this change (apply only).
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Details:SetTrashSuppression (seconds)
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how much time after a boss encounter kill, the window should not switch to trash segments.
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--------------------
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Details.chat_embed:SetTabSettings (tab_name, is_enabled, is_single)
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set the tab embed stuff.
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Details.chat_embed:CheckChatEmbed()
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refresh the embed status.
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Details.chat_embed:GetTab (tabname)
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returns the ChatFrame, ChatFrameTab, ChatFrameBackground, TabIndex, of the tab.
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--------------------
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Details:OpenForge()
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Open Forge Window.
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Details:OpenRaidHistoryWindow()
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Open Raid History Window.
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Details.switch:ShowMe (instance object)
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Open the bookmark panel on the top of the desired window.
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Details.switch:CloseMe()
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Closes the bookmark panel.
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Details:GetArenaInfo (mapid)
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returns a table containing the texture file and coords for a arena.
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Details:GetBattlegroundInfo (mapid)
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returns a table containing the texture file and coords for a battleground.
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Details:GelectNumericalSystem()
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returns a number indicating which are the current numerical system: 1 for american/european, 2 for asian.
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Details:SelectNumericalSystem (system)
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Set the numerical system to be used, 1 for american/european, 2 for asian.
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