You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1139 lines
56 KiB

5 years ago
local Details = _G.Details
local L = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
--> default weaktable
Details.weaktable = {__mode = "v"}
Details:GetFramework():InstallTemplate("button", "DETAILS_FORGE_TEXTENTRY_TEMPLATE", {
backdrop = {bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}, --edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1,
backdropcolor = {0, 0, 0, .1},
})
local CONST_BUTTON_TEMPLATE = Details:GetFramework():InstallTemplate("button", "DETAILS_FORGE_BUTTON_TEMPLATE", {
width = 140,
},
"DETAILS_PLUGIN_BUTTON_TEMPLATE")
local CONST_BUTTONSELECTED_TEMPLATE = Details:GetFramework():InstallTemplate("button", "DETAILS_FORGE_BUTTONSELECTED_TEMPLATE", {
width = 140,
},
"DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE")
function Details:InitializeForge()
local DetailsForgePanel = Details.gump:CreateSimplePanel (UIParent, 960, 600, "Details! " .. L["STRING_SPELLLIST"], "DetailsForgePanel")
DetailsForgePanel.Frame = DetailsForgePanel
DetailsForgePanel.__name = L["STRING_SPELLLIST"]
DetailsForgePanel.real_name = "DETAILS_FORGE"
DetailsForgePanel.__icon = [[Interface\MINIMAP\Vehicle-HammerGold-3]]
DetailsPluginContainerWindow.EmbedPlugin (DetailsForgePanel, DetailsForgePanel, true)
function DetailsForgePanel.RefreshWindow()
Details:OpenForge()
end
end
function Details:OpenForge()
if (not DetailsForgePanel or not DetailsForgePanel.Initialized) then
local fw = Details:GetFramework()
local lower = string.lower
DetailsForgePanel.Initialized = true
--main frame
local f = DetailsForgePanel or Details.gump:CreateSimplePanel (UIParent, 960, 600, "Details! " .. L["STRING_SPELLLIST"], "DetailsForgePanel")
f:SetPoint ("center", UIParent, "center")
f:SetFrameStrata ("HIGH")
f:SetToplevel (true)
f:SetMovable (true)
f.Title:SetTextColor (1, .8, .2)
local have_plugins_enabled
for id, instanceTable in pairs (Details.EncounterInformation) do
if (Details.InstancesToStoreData [id]) then
have_plugins_enabled = true
break
end
end
if (not have_plugins_enabled and false) then
local nopluginLabel = f:CreateFontString (nil, "overlay", "GameFontNormal")
local nopluginIcon = f:CreateTexture (nil, "overlay")
nopluginIcon:SetPoint ("bottomleft", f, "bottomleft", 10, 10)
nopluginIcon:SetSize (16, 16)
nopluginIcon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertNew]])
nopluginLabel:SetPoint ("left", nopluginIcon, "right", 5, 0)
nopluginLabel:SetText (L["STRING_FORGE_ENABLEPLUGINS"])
end
if (not Details:GetTutorialCVar ("FORGE_TUTORIAL")) then
local tutorialFrame = CreateFrame ("frame", "$parentTutorialFrame", f,"BackdropTemplate")
tutorialFrame:SetPoint ("center", f, "center")
tutorialFrame:SetFrameStrata ("DIALOG")
tutorialFrame:SetSize (400, 300)
tutorialFrame:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16,
insets = {left = 0, right = 0, top = 0, bottom = 0}, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize=1})
tutorialFrame:SetBackdropColor (0, 0, 0, 1)
tutorialFrame.Title = Details.gump:CreateLabel (tutorialFrame, L["STRING_FORGE_TUTORIAL_TITLE"], 12, "orange")
tutorialFrame.Desc = Details.gump:CreateLabel (tutorialFrame, L["STRING_FORGE_TUTORIAL_DESC"], 12)
tutorialFrame.Desc.width = 370
tutorialFrame.Example = Details.gump:CreateLabel (tutorialFrame, L["STRING_FORGE_TUTORIAL_VIDEO"], 12)
tutorialFrame.Title:SetPoint ("top", tutorialFrame, "top", 0, -5)
tutorialFrame.Desc:SetPoint ("topleft", tutorialFrame, "topleft", 10, -45)
tutorialFrame.Example:SetPoint ("topleft", tutorialFrame, "topleft", 10, -110)
local editBox = Details.gump:CreateTextEntry (tutorialFrame, function()end, 375, 20, nil, nil, nil, entry_template, label_template)
editBox:SetPoint ("topleft", tutorialFrame.Example, "bottomleft", 0, -10)
editBox:SetText ([[https://www.youtube.com/watch?v=om0k1Yj2pEw]])
editBox:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
local closeButton = Details.gump:CreateButton (tutorialFrame, function() Details:SetTutorialCVar ("FORGE_TUTORIAL", true); tutorialFrame:Hide() end, 80, 20, L["STRING_OPTIONS_CHART_CLOSE"])
closeButton:SetPoint ("bottom", tutorialFrame, "bottom", 0, 10)
closeButton:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
--modules
local all_modules = {}
local spell_already_added = {}
f:SetScript ("OnHide", function()
for _, module in ipairs (all_modules) do
if (module.data) then
wipe (module.data)
end
end
wipe (spell_already_added)
end)
f.bg1 = f:CreateTexture (nil, "background")
f.bg1:SetTexture ([[Interface\AddOns\Details\images\background]], true)
f.bg1:SetAlpha (0.7)
f.bg1:SetVertexColor (0.27, 0.27, 0.27)
f.bg1:SetVertTile (true)
f.bg1:SetHorizTile (true)
f.bg1:SetSize (790, 454)
f.bg1:SetAllPoints()
f:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
f:SetBackdropColor (.5, .5, .5, .5)
f:SetBackdropBorderColor (0, 0, 0, 1)
--[=[
--scroll gradient
local blackdiv = f:CreateTexture (nil, "artwork")
blackdiv:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-HorizontalShadow]])
blackdiv:SetVertexColor (0, 0, 0)
blackdiv:SetAlpha (1)
blackdiv:SetPoint ("topleft", f, "topleft", 170, -100)
blackdiv:SetHeight (461)
blackdiv:SetWidth (200)
--big gradient
local blackdiv = f:CreateTexture (nil, "artwork")
blackdiv:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-HorizontalShadow]])
blackdiv:SetVertexColor (0, 0, 0)
blackdiv:SetAlpha (0.7)
blackdiv:SetPoint ("topleft", f, "topleft", 0, 0)
blackdiv:SetPoint ("bottomleft", f, "bottomleft", 0, 0)
blackdiv:SetWidth (200)
--]=]
local no_func = function()end
local nothing_to_show = {}
local current_module
local buttons = {}
function f:InstallModule (module)
if (module and type (module) == "table") then
tinsert (all_modules, module)
end
end
local all_players_module = {
name = L["STRING_FORGE_BUTTON_PLAYERS"],
desc = L["STRING_FORGE_BUTTON_PLAYERS_DESC"],
filters_widgets = function()
if (not DetailsForgeAllPlayersFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeAllPlayersFilterPanel", f, "BackdropTemplate")
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_PLAYERNAME"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllPlayersNameFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeAllPlayersFilterPanel
end,
search = function()
local t = {}
local filter = DetailsForgeAllPlayersNameFilter:GetText()
for _, actor in ipairs (Details:GetCombat("current"):GetActorList (DETAILS_ATTRIBUTE_DAMAGE)) do
if (actor:IsGroupPlayer()) then
if (filter ~= "") then
filter = lower (filter)
local actor_name = lower (actor:name())
if (actor_name:find (filter)) then
t [#t+1] = actor
end
else
t [#t+1] = actor
end
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_NAME"], width = 150, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CLASS"], width = 100, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_GUID"], width = 230, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_FLAG"], width = 100, type = "entry", func = no_func},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
return {
index,
data:name() or "",
data:class() or "",
data.serial or "",
"0x" .. Details:hex (data.flag_original)
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeAllPlayersFillPanel",
}
-----------------------------------------------
local all_pets_module = {
name = L["STRING_FORGE_BUTTON_PETS"],
desc = L["STRING_FORGE_BUTTON_PETS_DESC"],
filters_widgets = function()
if (not DetailsForgeAllPetsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeAllPetsFilterPanel", f, "BackdropTemplate")
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_PETNAME"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllPetsNameFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_OWNERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllPetsOwnerFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeAllPetsFilterPanel
end,
search = function()
local t = {}
local filter_petname = DetailsForgeAllPetsNameFilter:GetText()
local filter_ownername = DetailsForgeAllPetsOwnerFilter:GetText()
for _, actor in ipairs (Details:GetCombat("current"):GetActorList (DETAILS_ATTRIBUTE_DAMAGE)) do
if (actor.owner) then
local can_add = true
if (filter_petname ~= "") then
filter_petname = lower (filter_petname)
local actor_name = lower (actor:name())
if (not actor_name:find (filter_petname)) then
can_add = false
end
end
if (filter_ownername ~= "") then
filter_ownername = lower (filter_ownername)
local actor_name = lower (actor.ownerName)
if (not actor_name:find (filter_ownername)) then
can_add = false
end
end
if (can_add) then
t [#t+1] = actor
end
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_NAME"], width = 150, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_OWNER"], width = 150, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_NPCID"], width = 60, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_GUID"], width = 100, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_FLAG"], width = 100, type = "entry", func = no_func},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
return {
index,
data:name():gsub ("(<).*(>)", "") or "",
data.ownerName or "",
Details:GetNpcIdFromGuid (data.serial),
data.serial or "",
"0x" .. Details:hex (data.flag_original)
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeAllPetsFillPanel",
}
-----------------------------------------------
local all_enemies_module = {
name = L["STRING_FORGE_BUTTON_ENEMIES"],
desc = L["STRING_FORGE_BUTTON_ENEMIES_DESC"],
filters_widgets = function()
if (not DetailsForgeAllEnemiesFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeAllEnemiesFilterPanel", f, "BackdropTemplate")
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_ENEMYNAME"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllEnemiesNameFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeAllEnemiesFilterPanel
end,
search = function()
local t = {}
local filter = DetailsForgeAllEnemiesNameFilter:GetText()
for _, actor in ipairs (Details:GetCombat("current"):GetActorList (DETAILS_ATTRIBUTE_DAMAGE)) do
if (actor:IsNeutralOrEnemy()) then
if (filter ~= "") then
filter = lower (filter)
local actor_name = lower (actor:name())
if (actor_name:find (filter)) then
t [#t+1] = actor
end
else
t [#t+1] = actor
end
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_NAME"], width = 150, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_NPCID"], width = 60, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_GUID"], width = 230, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_FLAG"], width = 100, type = "entry", func = no_func},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
return {
index,
data:name(),
Details:GetNpcIdFromGuid (data.serial),
data.serial or "",
"0x" .. Details:hex (data.flag_original)
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeAllEnemiesFillPanel",
}
-----------------------------------------------
local spell_ignore_spell_func = function(row)
local data = all_modules [1].data [row]
local spellid = data[1]
if (not Details.spellid_ignored[spellid]) then
Details.spellid_ignored[spellid] = true
else
Details.spellid_ignored[spellid] = nil
end
end
local spell_open_aura_creator = function (row)
local data = all_modules [1].data [row]
local spellid = data[1]
local spellname, _, spellicon = GetSpellInfo (spellid)
Details:OpenAuraPanel (spellid, spellname, spellicon, data[3])
end
local spell_encounter_open_aura_creator = function (row)
local data = all_modules [2].data [row]
local spellID = data[1]
local encounterID = data [2]
local enemyName = data [3]
local encounterName = data [4]
local spellname, _, spellicon = GetSpellInfo (spellID)
Details:OpenAuraPanel (spellID, spellname, spellicon, encounterID)
end
local EncounterSpellEvents = EncounterDetailsDB and EncounterDetailsDB.encounter_spells
local all_spells_module = {
name = L["STRING_FORGE_BUTTON_ALLSPELLS"],
desc = L["STRING_FORGE_BUTTON_ALLSPELLS_DESC"],
filters_widgets = function()
if (not DetailsForgeAllSpellsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeAllSpellsFilterPanel", f, "BackdropTemplate")
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_SPELLNAME"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllSpellsNameFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_CASTERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeAllSpellsCasterFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeAllSpellsFilterPanel
end,
search = function()
local t = {}
local filter_caster = DetailsForgeAllSpellsCasterFilter:GetText()
local filter_name = DetailsForgeAllSpellsNameFilter:GetText()
local lower_FilterCaster = lower (filter_caster)
local lower_FilterSpellName = lower (filter_name)
wipe (spell_already_added)
local SpellPoll = Details.spell_pool
for spellID, className in pairs (SpellPoll) do
if (type (spellID) == "number" and spellID > 12) then
local can_add = true
if (lower_FilterCaster ~= "") then
--class name are stored as numbers for players and string for non-player characters
local classNameOriginal = className
if (type (className) == "number") then
className = Details.classid_to_classstring [className]
className = lower (className)
else
className = lower (className)
end
if (not className:find (lower_FilterCaster)) then
can_add = false
else
className = classNameOriginal
end
end
if (can_add ) then
if (filter_name ~= "") then
local spellName = GetSpellInfo (spellID)
if (spellName) then
spellName = lower (spellName)
if (not spellName:find (lower_FilterSpellName)) then
can_add = false
end
else
can_add = false
end
end
end
if (can_add) then
tinsert (t, {spellID, Details.classid_to_classstring [className] or className})
end
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_ICON"], width = 40, type = "texture"},
{name = L["STRING_FORGE_HEADER_NAME"], width = 150, type = "entry", func = no_func, onenter = function(self) GameTooltip:SetOwner (self.widget, "ANCHOR_TOPLEFT"); Details:GameTooltipSetSpellByID (self.id); GameTooltip:Show() end, onleave = function(self) GameTooltip:Hide() end},
{name = L["STRING_FORGE_HEADER_SPELLID"], width = 60, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_SCHOOL"], width = 60, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CASTER"], width = 100, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_EVENT"], width = 140, type = "entry", func = no_func},
{name = "Ignore", width = 50, type = "checkbox", func = spell_ignore_spell_func, icon = [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], notext = true, iconalign = "center"},
{name = L["STRING_FORGE_HEADER_CREATEAURA"], width = 86, type = "button", func = spell_open_aura_creator, icon = [[Interface\AddOns\WeakAuras\Media\Textures\icon]], notext = true, iconalign = "center"},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
local events = ""
if (EncounterSpellEvents and EncounterSpellEvents [data[1]]) then
for token, _ in pairs (EncounterSpellEvents [data[1]].token) do
token = token:gsub ("SPELL_", "")
events = events .. token .. ", "
end
events = events:sub (1, #events - 3)
end
local spellName, _, spellIcon = GetSpellInfo (data[1])
local classColor = RAID_CLASS_COLORS [data[2]] and RAID_CLASS_COLORS [data[2]].colorStr or "FFFFFFFF"
return {
index,
{texture = spellIcon, texcoord = {.1, .9, .1, .9}},
{text = spellName or "", id = data[1] or 1},
data[1] or "",
Details:GetSpellSchoolFormatedName (Details.spell_school_cache [spellName]) or "",
"|c" .. classColor .. data[2] .. "|r",
events,
Details.spellid_ignored[data[1]]
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeAllSpellsFillPanel",
}
-----------------------------------------------
local encounter_spells_module = {
name = L["STRING_FORGE_BUTTON_ENCOUNTERSPELLS"],
desc = L["STRING_FORGE_BUTTON_ENCOUNTERSPELLS_DESC"],
filters_widgets = function()
if (not DetailsForgeEncounterBossSpellsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeEncounterBossSpellsFilterPanel", f, "BackdropTemplate")
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_SPELLNAME"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeEncounterSpellsNameFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_CASTERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeEncounterSpellsCasterFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_ENCOUNTERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeEncounterSpellsEncounterFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeEncounterBossSpellsFilterPanel
end,
search = function()
local t = {}
local filter_name = DetailsForgeEncounterSpellsNameFilter:GetText()
local filter_caster = DetailsForgeEncounterSpellsCasterFilter:GetText()
local filter_encounter = DetailsForgeEncounterSpellsEncounterFilter:GetText()
local lower_FilterCaster = lower (filter_caster)
local lower_FilterSpellName = lower (filter_name)
local lower_FilterEncounterName = lower (filter_encounter)
wipe (spell_already_added)
local SpellPoll = Details.encounter_spell_pool
for spellID, spellTable in pairs (SpellPoll) do
if (spellID > 12) then
local encounterID = spellTable [1]
local enemyName = spellTable [2]
local bossDetails, bossIndex = Details:GetBossEncounterDetailsFromEncounterId (nil, encounterID)
local can_add = true
if (lower_FilterCaster ~= "") then
if (not lower (enemyName):find (lower_FilterCaster)) then
can_add = false
end
end
if (can_add ) then
if (filter_name ~= "") then
local spellName = GetSpellInfo (spellID)
if (spellName) then
spellName = lower (spellName)
if (not spellName:find (lower_FilterSpellName)) then
can_add = false
end
else
can_add = false
end
end
end
if (can_add and bossDetails) then
local encounterName = bossDetails.boss
if (filter_encounter ~= "" and encounterName and encounterName ~= "") then
encounterName = lower (encounterName)
if (not encounterName:find (lower_FilterEncounterName)) then
can_add = false
end
end
end
if (can_add) then
tinsert (t, {spellID, encounterID, enemyName, bossDetails and bossDetails.boss or "--x--x--"})
end
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_ICON"], width = 40, type = "texture"},
{name = L["STRING_FORGE_HEADER_NAME"], width = 151, type = "entry", func = no_func, onenter = function(self) GameTooltip:SetOwner (self.widget, "ANCHOR_TOPLEFT"); Details:GameTooltipSetSpellByID (self.id); GameTooltip:Show() end, onleave = function(self) GameTooltip:Hide() end},
{name = L["STRING_FORGE_HEADER_SPELLID"], width = 55, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_SCHOOL"], width = 60, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CASTER"], width = 80, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_EVENT"], width = 150, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_ENCOUNTERNAME"], width = 95, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CREATEAURA"], width = 86, type = "button", func = spell_encounter_open_aura_creator, icon = [[Interface\AddOns\WeakAuras\Media\Textures\icon]], notext = true, iconalign = "center"},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
local events = ""
if (EncounterSpellEvents and EncounterSpellEvents [data[1]]) then
for token, _ in pairs (EncounterSpellEvents [data[1]].token) do
token = token:gsub ("SPELL_", "")
events = events .. token .. ", "
end
events = events:sub (1, #events - 3)
end
local spellName, _, spellIcon = GetSpellInfo (data[1])
return {
index,
spellIcon,
{text = spellName or "", id = data[1] or 1},
data[1] or "",
Details:GetSpellSchoolFormatedName (Details.spell_school_cache [spellName]) or "",
data[3] .. "|r",
events,
data[4],
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeEncounterBossSpellsFillPanel",
}
-----------------------------------------------
local npc_ids_module = {
name = "Npc IDs",
desc = "Show a list of known npc IDs",
filters_widgets = function()
if (not DetailsForgeEncounterNpcIDsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeEncounterNpcIDsFilterPanel", f, "BackdropTemplate")
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--npc name filter
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText ("Npc Name" .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeEncounterNpcIDsFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
end
return DetailsForgeEncounterNpcIDsFilterPanel
end,
search = function()
local t = {}
local filter_name = DetailsForgeEncounterNpcIDsFilter:GetText()
local lower_FilterNpcName = lower (filter_name)
local npcPool = Details.npcid_pool
for npcID, npcName in pairs (npcPool) do
local can_add = true
if (lower_FilterNpcName ~= "") then
if (not lower (npcName):find (lower_FilterNpcName)) then
can_add = false
end
end
if (can_add) then
tinsert (t, {npcID, npcName})
end
table.sort (t, DetailsFramework.SortOrder2R)
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = "NpcID", width = 100, type = "entry", func = no_func},
{name = "Npc Name", width = 400, type = "entry", func = no_func},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
local events = ""
if (EncounterSpellEvents and EncounterSpellEvents [data[1]]) then
for token, _ in pairs (EncounterSpellEvents [data[1]].token) do
token = token:gsub ("SPELL_", "")
events = events .. token .. ", "
end
events = events:sub (1, #events - 3)
end
return {
index,
data[1],
data[2]
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeNpcIDsFillPanel",
}
-----------------------------------------------
local dbm_open_aura_creator = function (row)
local data = all_modules [4].data [row]
local spellname, spellicon, _
if (type (data [7]) == "number") then
spellname, _, spellicon = GetSpellInfo (data [7])
else
if (data [7]) then
local spellid = data[7]:gsub ("ej", "")
spellid = tonumber (spellid)
local title, description, depth, abilityIcon, displayInfo, siblingID, nextSectionID, filteredByDifficulty, link, startsOpen, flag1, flag2, flag3, flag4 = DetailsFramework.EncounterJournal.EJ_GetSectionInfo (spellid)
spellname, spellicon = title, abilityIcon
else
return
end
end
Details:OpenAuraPanel (data[2], spellname, spellicon, data.id, DETAILS_WA_TRIGGER_DBM_TIMER, DETAILS_WA_AURATYPE_TEXT, {dbm_timer_id = data[2], spellid = data[7], text = "Next " .. spellname .. " In", text_size = 72, icon = spellicon})
end
local dbm_timers_module = {
name = L["STRING_FORGE_BUTTON_DBMTIMERS"],
desc = L["STRING_FORGE_BUTTON_DBMTIMERS_DESC"],
filters_widgets = function()
if (not DetailsForgeDBMBarsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeDBMBarsFilterPanel", f, "BackdropTemplate")
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_BARTEXT"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeDBMBarsTextFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_ENCOUNTERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeDBMBarsEncounterFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
end
return DetailsForgeDBMBarsFilterPanel
end,
search = function()
local t = {}
local filter_barname = DetailsForgeDBMBarsTextFilter:GetText()
local filter_encounter = DetailsForgeDBMBarsEncounterFilter:GetText()
local lower_FilterBarName = lower (filter_barname)
local lower_FilterEncounterName = lower (filter_encounter)
local source = Details.boss_mods_timers.encounter_timers_dbm or {}
for key, timer in pairs (source) do
local can_add = true
if (lower_FilterBarName ~= "") then
if (not lower (timer [3]):find (lower_FilterBarName)) then
can_add = false
end
end
if (lower_FilterEncounterName ~= "") then
local bossDetails, bossIndex = Details:GetBossEncounterDetailsFromEncounterId (nil, timer.id)
local encounterName = bossDetails and bossDetails.boss
if (encounterName and encounterName ~= "") then
encounterName = lower (encounterName)
if (not encounterName:find (lower_FilterEncounterName)) then
can_add = false
end
end
end
if (can_add) then
t [#t+1] = timer
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_ICON"], width = 40, type = "texture"},
{name = L["STRING_FORGE_HEADER_BARTEXT"], width = 150, type = "entry", func = no_func, onenter = function(self) GameTooltip:SetOwner (self.widget, "ANCHOR_TOPLEFT"); Details:GameTooltipSetSpellByID (self.id); GameTooltip:Show() end, onleave = function(self) GameTooltip:Hide() end},
{name = L["STRING_FORGE_HEADER_ID"], width = 130, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_SPELLID"], width = 50, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_TIMER"], width = 40, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_ENCOUNTERID"], width = 80, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_ENCOUNTERNAME"], width = 110, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CREATEAURA"], width = 80, type = "button", func = dbm_open_aura_creator, icon = [[Interface\AddOns\WeakAuras\Media\Textures\icon]], notext = true, iconalign = "center"},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
local encounter_id = data.id
local bossDetails, bossIndex = Details:GetBossEncounterDetailsFromEncounterId (nil, data.id)
local bossName = bossDetails and bossDetails.boss or "--x--x--"
local abilityID = tonumber (data [7])
local spellName, _, spellIcon
if (abilityID) then
if (abilityID > 0) then
spellName, _, spellIcon = GetSpellInfo (abilityID)
end
end
return {
index,
spellIcon,
{text = data[3] or "", id = abilityID and abilityID > 0 and abilityID or 0},
data[2] or "",
data[7] or "",
data[4] or "0",
tostring (encounter_id) or "0",
bossName,
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeDBMBarsFillPanel",
}
-----------------------------------------------
local bw_open_aura_creator = function (row)
local data = all_modules [5].data [row]
local spellname, spellicon, _
local spellid = tonumber (data [2])
if (type (spellid) == "number") then
if (spellid < 0) then
local title, description, depth, abilityIcon, displayInfo, siblingID, nextSectionID, filteredByDifficulty, link, startsOpen, flag1, flag2, flag3, flag4 = DetailsFramework.EncounterJournal.EJ_GetSectionInfo (abs (spellid))
spellname, spellicon = title, abilityIcon
else
spellname, _, spellicon = GetSpellInfo (spellid)
end
Details:OpenAuraPanel (data [2], spellname, spellicon, data.id, DETAILS_WA_TRIGGER_BW_TIMER, DETAILS_WA_AURATYPE_TEXT, {bw_timer_id = data [2], text = "Next " .. spellname .. " In", text_size = 72, icon = spellicon})
elseif (type (data [2]) == "string") then
--> "Xhul'horac" Imps
Details:OpenAuraPanel (data [2], data[3], data[5], data.id, DETAILS_WA_TRIGGER_BW_TIMER, DETAILS_WA_AURATYPE_TEXT, {bw_timer_id = data [2], text = "Next " .. (data[3] or "") .. " In", text_size = 72, icon = data[5]})
end
end
local bigwigs_timers_module = {
name = L["STRING_FORGE_BUTTON_BWTIMERS"],
desc = L["STRING_FORGE_BUTTON_BWTIMERS_DESC"],
filters_widgets = function()
if (not DetailsForgeBigWigsBarsFilterPanel) then
local w = CreateFrame ("frame", "DetailsForgeBigWigsBarsFilterPanel", f, "BackdropTemplate")
w:SetSize (600, 20)
w:SetPoint ("topleft", f, "topleft", 164, -40)
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_BARTEXT"] .. ": ")
label:SetPoint ("left", w, "left", 5, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeBigWigsBarsTextFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
local label = w:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
label:SetText (L["STRING_FORGE_FILTER_ENCOUNTERNAME"] .. ": ")
label:SetPoint ("left", entry.widget, "right", 20, 0)
local entry = fw:CreateTextEntry (w, nil, 120, 20, "entry", "DetailsForgeBWBarsEncounterFilter")
entry:SetHook ("OnTextChanged", function() f:refresh() end)
entry:SetPoint ("left", label, "right", 2, 0)
entry:SetTemplate (Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
--
end
return DetailsForgeBigWigsBarsFilterPanel
end,
search = function()
local t = {}
local filter_barname = DetailsForgeBigWigsBarsTextFilter:GetText()
local filter_encounter = DetailsForgeBWBarsEncounterFilter:GetText()
local lower_FilterBarName = lower (filter_barname)
local lower_FilterEncounterName = lower (filter_encounter)
local source = Details.boss_mods_timers.encounter_timers_bw or {}
for key, timer in pairs (source) do
local can_add = true
if (lower_FilterBarName ~= "") then
if (not lower (timer [3]):find (lower_FilterBarName)) then
can_add = false
end
end
if (lower_FilterEncounterName ~= "") then
local bossDetails, bossIndex = Details:GetBossEncounterDetailsFromEncounterId (nil, timer.id)
local encounterName = bossDetails and bossDetails.boss
if (encounterName and encounterName ~= "") then
encounterName = lower (encounterName)
if (not encounterName:find (lower_FilterEncounterName)) then
can_add = false
end
end
end
if (can_add) then
t [#t+1] = timer
end
end
return t
end,
header = {
{name = L["STRING_FORGE_HEADER_INDEX"], width = 40, type = "text", func = no_func},
{name = L["STRING_FORGE_HEADER_ICON"], width = 40, type = "texture"},
{name = L["STRING_FORGE_HEADER_BARTEXT"], width = 200, type = "entry", func = no_func, onenter = function(self) GameTooltip:SetOwner (self.widget, "ANCHOR_TOPLEFT"); Details:GameTooltipSetSpellByID (self.id); GameTooltip:Show() end, onleave = function(self) GameTooltip:Hide() end},
{name = L["STRING_FORGE_HEADER_SPELLID"], width = 50, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_TIMER"], width = 40, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_ENCOUNTERID"], width = 80, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_ENCOUNTERNAME"], width = 120, type = "entry", func = no_func},
{name = L["STRING_FORGE_HEADER_CREATEAURA"], width = 120, type = "button", func = bw_open_aura_creator, icon = [[Interface\AddOns\WeakAuras\Media\Textures\icon]], notext = true, iconalign = "center"},
},
fill_panel = false,
fill_gettotal = function (self) return #self.module.data end,
fill_fillrows = function (index, self)
local data = self.module.data [index]
if (data) then
local encounter_id = data.id
local bossDetails, bossIndex = Details:GetBossEncounterDetailsFromEncounterId (nil, data.id)
local bossName = bossDetails and bossDetails.boss or "--x--x--"
local abilityID = tonumber (data[2])
local spellName, _, spellIcon
if (abilityID) then
if (abilityID > 0) then
spellName, _, spellIcon = GetSpellInfo (abilityID)
end
end
return {
index,
spellIcon,
{text = data[3] or "", id = abilityID and abilityID > 0 and abilityID or 0},
data[2] or "",
data[4] or "",
tostring (encounter_id) or "0",
bossName
}
else
return nothing_to_show
end
end,
fill_name = "DetailsForgeBigWigsBarsFillPanel",
}
-----------------------------------------------
local select_module = function (a, b, module_number)
if (current_module ~= module_number) then
local module = all_modules [current_module]
if (module) then
local filters = module.filters_widgets()
filters:Hide()
local fill_panel = module.fill_panel
fill_panel:Hide()
end
end
for index, button in ipairs (buttons) do
button:SetTemplate (CONST_BUTTON_TEMPLATE)
end
buttons[module_number]:SetTemplate (CONST_BUTTONSELECTED_TEMPLATE)
local module = all_modules [module_number]
if (module) then
current_module = module_number
local fillpanel = module.fill_panel
if (not fillpanel) then
fillpanel = fw:NewFillPanel (f, module.header, module.fill_name, nil, 740, 481, module.fill_gettotal, module.fill_fillrows, false)
fillpanel:SetPoint (170, -80)
fillpanel.module = module
local background = fillpanel:CreateTexture (nil, "background")
background:SetAllPoints()
background:SetColorTexture (0, 0, 0, 0.2)
module.fill_panel = fillpanel
end
local filters = module.filters_widgets()
filters:Show()
local data = module.search()
module.data = data
fillpanel:Show()
fillpanel:Refresh()
for o = 1, #fillpanel.scrollframe.lines do
for i = 1, #fillpanel.scrollframe.lines [o].entry_inuse do
--> text entry
fillpanel.scrollframe.lines [o].entry_inuse [i]:SetTemplate (fw:GetTemplate ("button", "DETAILS_FORGE_TEXTENTRY_TEMPLATE"))
end
end
end
end
function f:refresh()
select_module (nil, nil, current_module)
end
f.SelectModule = select_module
f.AllModules = all_modules
f:InstallModule (all_spells_module)
f:InstallModule (encounter_spells_module)
f:InstallModule (npc_ids_module)
f:InstallModule (dbm_timers_module)
f:InstallModule (bigwigs_timers_module)
f:InstallModule (all_players_module)
f:InstallModule (all_enemies_module)
f:InstallModule (all_pets_module)
local brackets = {
[4] = true,
[6] = true
}
local lastButton
for i = 1, #all_modules do
local module = all_modules [i]
local b = fw:CreateButton (f, select_module, 140, 20, module.name, i)
b.tooltip = module.desc
b:SetTemplate (CONST_BUTTON_TEMPLATE)
b:SetIcon ([[Interface\BUTTONS\UI-GuildButton-PublicNote-Up]], nil, nil, nil, nil, {1, 1, 1, 0.7})
b:SetWidth (140)
if (lastButton) then
if (brackets [i]) then
b:SetPoint ("topleft", lastButton, "bottomleft", 0, -23)
else
b:SetPoint ("topleft", lastButton, "bottomleft", 0, -8)
end
else
b:SetPoint ("topleft", f, "topleft", 10, (i*16*-1) - 67)
end
lastButton = b
tinsert (buttons, b)
end
select_module (nil, nil, 1)
end
DetailsForgePanel:Show()
--do a refresh on the panel
if (DetailsForgePanel.FirstRun) then
DetailsForgePanel:refresh()
else
DetailsForgePanel.FirstRun = true
end
DetailsPluginContainerWindow.OpenPlugin (DetailsForgePanel)
end