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320 lines
14 KiB
320 lines
14 KiB
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5 years ago
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if (true) then
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--return
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end
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local Details = _G.Details
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local DF = _G.DetailsFramework
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local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
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local SharedMedia = _G.LibStub:GetLibrary("LibSharedMedia-3.0")
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local LDB = _G.LibStub ("LibDataBroker-1.1", true)
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local LDBIcon = LDB and _G.LibStub("LibDBIcon-1.0", true)
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--options panel namespace
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Details.options = {}
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local tinsert = _G.tinsert
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local unpack = _G.unpack
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local CreateFrame = _G.CreateFrame
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local UIParent = _G.UIParent
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local _
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local preset_version = 3
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Details.preset_version = preset_version
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--templates
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local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
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local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
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local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
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local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
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local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
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local options_button_template_selected = DF.table.copy({}, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"))
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options_button_template_selected.backdropbordercolor = {1, .8, .2}
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--options
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local section_menu_button_width = 120
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local section_menu_button_height = 20
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--build the options window
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function Details:InitializeOptionsWindow(instance)
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return Details.options.InitializeOptionsWindow(instance)
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end
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function Details.options.InitializeOptionsWindow(instance)
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local DetailsOptionsWindow = DF:NewPanel(UIParent, _, "DetailsOptionsWindow", _, 897, 592)
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local f = DetailsOptionsWindow.frame
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f.Frame = f
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f.__name = "Options"
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f.real_name = "DETAILS_OPTIONS"
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f.__icon = [[Interface\Scenarios\ScenarioIcon-Interact]]
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_G.DetailsPluginContainerWindow.EmbedPlugin (f, f, true)
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f.sectionFramesContainer = {}
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Details:FormatBackground(f)
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DF:ApplyStandardBackdrop (f)
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local titleBar = DF:CreateTitleBar (f, "Options Panel")
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titleBar.Text:Hide()
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local titleText = DF:NewLabel(titleBar, nil, "$parentTitleLabel", "title", "Details! " .. Loc ["STRING_OPTIONS_WINDOW"], "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
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titleText:SetPoint("center", titleBar, "center")
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--titleText:SetPoint("top", f, "top", 0, -8)
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f:Hide()
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DF:CreateScaleBar(DetailsOptionsWindow, Details.options_window)
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DetailsOptionsWindow:SetScale (Details.options_window.scale)
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local closeButton = CreateFrame("button", "DetailsOptionsWindowCloseButton", DetailsOptionsWindow.widget, "UIPanelCloseButton")
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closeButton:SetWidth(32)
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closeButton:SetHeight(32)
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--closeButton:SetPoint("TOPRIGHT", DetailsOptionsWindow.widget, "TOPRIGHT", 0, 0)
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closeButton:SetText("X")
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closeButton:SetFrameLevel(closeButton:GetFrameLevel()+2)
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--select the instance to edit
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local onSelectInstance = function (_, _, instanceId)
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local instance = _detalhes.tabela_instancias[instanceId]
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if (not instance:IsEnabled() or not instance:IsStarted()) then
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_detalhes.CriarInstancia (_, _, instance.meu_id)
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end
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Details.options.SetCurrentInstance(instance)
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f.updateMicroFrames()
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end
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local buildInstanceMenu = function()
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local instanceList = {}
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for index = 1, math.min (#_detalhes.tabela_instancias, _detalhes.instances_amount) do
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local instance = _detalhes.tabela_instancias[index]
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--what the window is showing
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local atributo = instance.atributo
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local sub_atributo = instance.sub_atributo
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if (atributo == 5) then --custom
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local CustomObject = _detalhes.custom [sub_atributo]
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if (not CustomObject) then
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instance:ResetAttribute()
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atributo = instance.atributo
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sub_atributo = instance.sub_atributo
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instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]}
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else
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instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. CustomObject.name, onclick = onSelectInstance, icon = CustomObject.icon}
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end
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else
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local modo = instance.modo
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if (modo == 1) then --solo plugin
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atributo = _detalhes.SoloTables.Mode or 1
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local SoloInfo = _detalhes.SoloTables.Menu [atributo]
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if (SoloInfo) then
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instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. SoloInfo [1], onclick = onSelectInstance, icon = SoloInfo [2]}
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else
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instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
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end
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elseif (modo == 4) then --raid plugin
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local plugin_name = instance.current_raid_plugin or instance.last_raid_plugin
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if (plugin_name) then
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local plugin_object = _detalhes:GetPlugin (plugin_name)
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if (plugin_object) then
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instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. plugin_object.__name, onclick = onSelectInstance, icon = plugin_object.__icon}
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else
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instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
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end
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else
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instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
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end
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else
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instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]}
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end
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end
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end
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return instanceList
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end
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local instanceSelection = DF:NewDropDown (f, _, "$parentInstanceSelectDropdown", "instanceDropdown", 200, 18, buildInstanceMenu) --, nil, options_dropdown_template
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instanceSelection:SetPoint("bottomright", f, "bottomright", -7, 09)
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instanceSelection:SetHook("OnEnter", function()
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GameCooltip:Reset()
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GameCooltip:Preset (2)
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GameCooltip:AddLine(Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL1"])
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GameCooltip:ShowCooltip(instanceSelection.widget, "tooltip")
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end)
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instanceSelection:SetHook("OnLeave", function()
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GameCooltip:Hide()
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end)
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local instances_string = DF:NewLabel(f, nil, "$parentInstanceDropdownLabel", "instancetext", Loc ["STRING_OPTIONS_EDITINSTANCE"], "GameFontNormal", 12)
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instances_string:SetPoint("right", instanceSelection, "left", -2, 1)
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local bigdogImage = DF:NewImage(f, [[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]], 180*0.9, 200*0.9, nil, {1, 0, 0, 1}, "backgroundBigDog", "$parentBackgroundBigDog")
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bigdogImage:SetPoint("bottomright", f, "bottomright", -3, 27)
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bigdogImage:SetAlpha(.25)
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--editing group checkbox
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local onToggleEditingGroup = function(self, fixparam, value)
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_detalhes.options_group_edit = value
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end
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local editingGroupCheckBox = DF:CreateSwitch(f, onToggleEditingGroup, _detalhes.options_group_edit, _, _, _, _, _, "$parentEditGroupCheckbox", _, _, _, _, DF:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
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editingGroupCheckBox:SetAsCheckBox()
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editingGroupCheckBox.tooltip = Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL2"]
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local editingGroupLabel = DF:NewLabel(f, nil, "$parentEditingGroupLabel", "editingGroupLabel", "Editing Group:", "GameFontNormal", 12) --localize-me
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editingGroupLabel:SetPoint("bottomleft", instances_string, "topleft", 0, 5)
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editingGroupCheckBox:SetPoint("left", editingGroupLabel, "right", 2, 0)
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--create bars
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DF:NewColor ("C_OptionsButtonOrange", 0.9999, 0.8196, 0, 1)
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local create_test_bars_func = function()
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_detalhes.CreateTestBars()
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if (not _detalhes.test_bar_update) then
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_detalhes:StartTestBarUpdate()
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else
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_detalhes:StopTestBarUpdate()
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end
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end
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local fillbars = DF:NewButton (f, _, "$parentCreateExampleBarsButton", nil, 140, 20, create_test_bars_func, nil, nil, nil, Loc ["STRING_OPTIONS_TESTBARS"], 1)
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fillbars:SetPoint ("bottomleft", f.widget, "bottomleft", 10, 10)
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fillbars:SetTemplate(options_button_template)
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fillbars:SetIcon ("Interface\\AddOns\\Details\\images\\icons", nil, nil, nil, {323/512, 365/512, 42/512, 78/512}, {1, 1, 1, 0.6}, 4, 2)
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--change log
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local changelog = DF:NewButton (f, _, "$parentOpenChangeLogButton", nil, 140, 20, _detalhes.OpenNewsWindow, "change_log", nil, nil, Loc ["STRING_OPTIONS_CHANGELOG"], 1)
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changelog:SetPoint ("left", fillbars, "right", 10, 0)
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changelog:SetTemplate (options_button_template)
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changelog:SetIcon ("Interface\\AddOns\\Details\\images\\icons", nil, nil, nil, {367/512, 399/512, 43/512, 76/512}, {1, 1, 1, 0.8}, 4, 2)
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local sectionsName = { --section names
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[1] = Loc ["STRING_OPTIONSMENU_DISPLAY"],
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[3] = Loc ["STRING_OPTIONSMENU_ROWSETTINGS"],
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[4] = Loc ["STRING_OPTIONSMENU_ROWTEXTS"],
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[5] = Loc ["STRING_OPTIONSMENU_TITLEBAR"], --titlebar
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[6] = Loc ["STRING_OPTIONSMENU_WINDOWBODY"], --window body
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[7] = Loc ["STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR"], --statusbar
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[12] = Loc ["STRING_OPTIONSMENU_WALLPAPER"],
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[13] = Loc ["STRING_OPTIONSMENU_AUTOMATIC"],
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[9] = Loc ["STRING_OPTIONSMENU_PROFILES"],
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[2] = Loc ["STRING_OPTIONSMENU_SKIN"],
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[8] = Loc ["STRING_OPTIONSMENU_PLUGINS"],
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[10] = Loc ["STRING_OPTIONSMENU_TOOLTIP"],
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[11] = Loc ["STRING_OPTIONSMENU_DATAFEED"],
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[14] = Loc ["STRING_OPTIONSMENU_RAIDTOOLS"],
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[15] = "Broadcaster Tools",
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[16] = Loc ["STRING_OPTIONSMENU_SPELLS"],
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[17] = Loc ["STRING_OPTIONSMENU_DATACHART"],
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[18] = "Mythic Dungeon",
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}
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local optionsSectionsOrder = {
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1, "", 3, 4, "", 5, 6, 7, 12, 13, "", 9, 2, 8, 10, 11, 18, "", 14, 15, 16, 17--, 18, 19
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}
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local maxSectionIds = 18
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Details.options.maxSectionIds = maxSectionIds
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local buttonYPosition = -40
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function Details.options.SelectOptionsSection(sectionId)
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for i = 1, maxSectionIds do
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f.sectionFramesContainer[i]:Hide()
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if (f.sectionFramesContainer[i].sectionButton) then
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f.sectionFramesContainer[i].sectionButton:SetTemplate(options_button_template)
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end
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end
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f.sectionFramesContainer[sectionId]:Show()
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--hightlight the option button
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f.sectionFramesContainer[sectionId].sectionButton:SetTemplate(options_button_template_selected)
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end
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Details.options.SetCurrentInstance(instance)
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--create frames for sections
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for index, sectionId in ipairs(optionsSectionsOrder) do
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if (type(sectionId) == "number") then
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local sectionFrame = CreateFrame("frame", "$parentTab" .. sectionId, f, "BackdropTemplate")
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sectionFrame:SetAllPoints()
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sectionFrame:EnableMouse(false)
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--tinsert(f.sectionFramesContainer, sectionFrame)
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f.sectionFramesContainer[sectionId] = sectionFrame
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local buildOptionSectionFunc = Details.optionsSection[sectionId]
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if (buildOptionSectionFunc) then
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--call the function to create the frame
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buildOptionSectionFunc(sectionFrame)
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--create a button for the section
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local sectionButton = DF:CreateButton(f, function() Details.options.SelectOptionsSection(sectionId) end, section_menu_button_width, section_menu_button_height, sectionsName[sectionId], sectionId, nil, nil, nil, "$parentButtonSection" .. sectionId, nil, options_button_template, options_text_template)
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sectionButton:SetPoint("topleft", f, "topleft", 10, buttonYPosition)
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buttonYPosition = buttonYPosition - (section_menu_button_height + 1)
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sectionFrame.sectionButton = sectionButton
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end
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else
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buttonYPosition = buttonYPosition - 15
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end
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end
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function Details.options.GetOptionsSection(sectionId)
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return f.sectionFramesContainer[sectionId]
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end
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function f.RefreshWindow()
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if (not _G.DetailsOptionsWindow.instance) then
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local lowerInstance = Details:GetLowerInstanceNumber()
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if (not lowerInstance) then
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local instance = Details:GetInstance(1)
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Details.CriarInstancia(_, _, 1)
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Details:OpenOptionsWindow(instance)
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else
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Details:OpenOptionsWindow(Details:GetInstance(lowerInstance))
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end
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else
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Details:OpenOptionsWindow(_G.DetailsOptionsWindow.instance)
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end
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end
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Details.options.SelectOptionsSection(1)
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end
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-- ~options
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function Details:OpenOptionsWindow(instance, no_reopen, section)
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if (not instance.GetId or not instance:GetId()) then
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instance, no_reopen, section = unpack(instance)
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end
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if (not no_reopen and not instance:IsEnabled() or not instance:IsStarted()) then
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Details:CreateInstance(instance:GetId())
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end
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GameCooltip:Close()
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local window = _G.DetailsOptionsWindow
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if (not window) then
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Details.options.InitializeOptionsWindow(instance)
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window = _G.DetailsOptionsWindow
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end
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Details.options.SetCurrentInstanceAndRefresh(instance)
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_G.DetailsPluginContainerWindow.OpenPlugin(_G.DetailsOptionsWindow)
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if (section) then
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Details.options.SelectOptionsSection(section)
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end
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window.instanceDropdown:Refresh()
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window.instanceDropdown:Select(instance:GetId())
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window.updateMicroFrames()
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end
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