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273 lines
9.6 KiB

5 years ago
local Details = _G.Details
local DF = _G.DetailsFramework
local _
function Details:ScrollDamage()
if (not DetailsScrollDamage) then
DetailsScrollDamage = DetailsFramework:CreateSimplePanel(UIParent)
DetailsScrollDamage:SetSize (427 - 40 - 20 - 20, 505 - 150 + 20)
DetailsScrollDamage:SetTitle ("Details! Scroll Damage (/details scroll)")
DetailsScrollDamage.Data = {}
DetailsScrollDamage:ClearAllPoints()
DetailsScrollDamage:SetPoint ("left", UIParent, "left", 10, 0)
DetailsScrollDamage:Hide()
local scroll_width = 395 - 40 - 20 - 20
local scroll_height = 300
local scroll_lines = 14
local scroll_line_height = 20
local backdrop_color = {.2, .2, .2, 0.2}
local backdrop_color_on_enter = {.8, .8, .8, 0.4}
local backdrop_color_is_critical = {.4, .4, .2, 0.2}
local backdrop_color_is_critical_on_enter = {1, 1, .8, 0.4}
local y = -15
local headerY = y - 15
local scrollY = headerY - 20
local LibWindow = _G.LibStub("LibWindow-1.1")
DetailsScrollDamage:SetScript("OnMouseDown", nil)
DetailsScrollDamage:SetScript("OnMouseUp", nil)
LibWindow.RegisterConfig(DetailsScrollDamage, Details.damage_scroll_position)
LibWindow.MakeDraggable(DetailsScrollDamage)
LibWindow.RestorePosition(DetailsScrollDamage)
--header
local headerTable = {
{text = "Icon", width = 32},
{text = "Spell Name", width = 100},
{text = "Amount", width = 60},
{text = "Time", width = 60},
--{text = "Token", width = 80},
{text = "Spell ID", width = 80},
--{text = "School", width = 80},
}
local headerOptions = {
padding = 2,
}
DetailsScrollDamage.Header = DetailsFramework:CreateHeader(DetailsScrollDamage, headerTable, headerOptions)
DetailsScrollDamage.Header:SetPoint("topleft", DetailsScrollDamage, "topleft", 5, headerY)
local scroll_refresh = function (self, data, offset, total_lines)
local ToK = _detalhes:GetCurrentToKFunction()
for i = 1, total_lines do
local index = i + offset
local spellTable = data [index]
if (spellTable) then
local line = self:GetLine(i)
local time, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical = unpack (spellTable)
local spellName, _, spellIcon
if (token ~= "SWING_DAMAGE") then
spellName, _, spellIcon = GetSpellInfo(spellID)
else
spellName, _, spellIcon = GetSpellInfo(1)
end
line.SpellID = spellID
line.IsCritical = isCritical
if (isCritical) then
line:SetBackdropColor(unpack(backdrop_color_is_critical))
else
line:SetBackdropColor(unpack(backdrop_color))
end
if (spellName) then
line.Icon:SetTexture(spellIcon)
line.Icon:SetTexCoord(.1, .9, .1, .9)
line.DamageText.text = isCritical and "|cFFFFFF00" .. ToK (_, amount) or ToK (_, amount)
line.TimeText.text = format("%.2f", time - DetailsScrollDamage.Data.Started)
--line.TokenText.text = token:gsub ("SPELL_", "")
--line.SchoolText.text = _detalhes:GetSpellSchoolFormatedName (school)
line.SpellIDText.text = spellID
DF:TruncateText(line.SpellNameText, 90)
line.SpellNameText.text = spellName
else
line:Hide()
end
end
end
end
local lineOnEnter = function (self)
if (self.IsCritical) then
self:SetBackdropColor(unpack(backdrop_color_is_critical_on_enter))
else
self:SetBackdropColor(unpack(backdrop_color_on_enter))
end
if (self.SpellID) then
--spell tooltip removed, it's to much annoying
--GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
--GameTooltip:SetSpellByID(self.SpellID)
--GameTooltip:AddLine(" ")
--GameTooltip:Show()
end
end
local lineOnLeave = function (self)
if (self.IsCritical) then
self:SetBackdropColor(unpack(backdrop_color_is_critical))
else
self:SetBackdropColor(unpack(backdrop_color))
end
GameTooltip:Hide()
end
local scroll_createline = function (self, index)
local line = CreateFrame ("button", "$parentLine" .. index, self,"BackdropTemplate")
line:SetPoint ("topleft", self, "topleft", 1, -((index-1)*(scroll_line_height+1)) - 1)
line:SetSize (scroll_width - 2, scroll_line_height)
line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
line:SetBackdropColor (unpack (backdrop_color))
DF:Mixin (line, DF.HeaderFunctions)
line:SetScript ("OnEnter", lineOnEnter)
line:SetScript ("OnLeave", lineOnLeave)
--icon
local icon = line:CreateTexture ("$parentSpellIcon", "overlay")
icon:SetSize (scroll_line_height - 2, scroll_line_height - 2)
--spellname
local spellNameText = DF:CreateLabel (line)
--damage
local damageText = DF:CreateLabel (line)
--time
local timeText = DF:CreateLabel (line)
--token
--local tokenText = DF:CreateLabel (line)
--spell ID
local spellIDText = DF:CreateLabel (line)
--school
--local schoolText = DF:CreateLabel (line)
line:AddFrameToHeaderAlignment (icon)
line:AddFrameToHeaderAlignment (spellNameText)
line:AddFrameToHeaderAlignment (damageText)
line:AddFrameToHeaderAlignment (timeText)
--line:AddFrameToHeaderAlignment (tokenText)
line:AddFrameToHeaderAlignment (spellIDText)
--line:AddFrameToHeaderAlignment (schoolText)
line:AlignWithHeader (DetailsScrollDamage.Header, "left")
line.Icon = icon
line.DamageText = damageText
line.TimeText = timeText
--line.TokenText = tokenText
--line.SchoolText = schoolText
line.SpellIDText = spellIDText
line.SpellNameText = spellNameText
return line
end
local damageScroll = DF:CreateScrollBox (DetailsScrollDamage, "$parentSpellScroll", scroll_refresh, DetailsScrollDamage.Data, scroll_width, scroll_height, scroll_lines, scroll_line_height)
DF:ReskinSlider (damageScroll)
damageScroll:SetPoint ("topleft", DetailsScrollDamage, "topleft", 5, scrollY)
--create lines
for i = 1, scroll_lines do
damageScroll:CreateLine (scroll_createline)
end
local combatLogReader = CreateFrame ("frame")
local playerSerial = UnitGUID ("player")
combatLogReader:SetScript ("OnEvent", function (self)
local timew, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical = CombatLogGetCurrentEventInfo()
if (sourceSerial == playerSerial) then
if (token == "SPELL_DAMAGE" or token == "SPELL_PERIODIC_DAMAGE" or token == "RANGE_DAMAGE" or token == "DAMAGE_SHIELD") then
if (not DetailsScrollDamage.Data.Started) then
DetailsScrollDamage.Data.Started = time()
end
tinsert (DetailsScrollDamage.Data, 1, {timew, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill or 0, school or 1, resisted or 0, blocked or 0, absorbed or 0, isCritical})
damageScroll:Refresh()
elseif (token == "SWING_DAMAGE") then
-- amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand = spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical
-- tinsert (DetailsScrollDamage.Data, 1, {timew, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical})
-- damageScroll:Refresh()
end
end
end)
DetailsScrollDamage:SetScript ("OnShow", function()
wipe (DetailsScrollDamage.Data)
damageScroll:Refresh()
combatLogReader:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
end)
DetailsScrollDamage:SetScript ("OnHide", function()
combatLogReader:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
end)
--statusbar and auto open checkbox
local statusBar = CreateFrame("frame", nil, DetailsScrollDamage, "BackdropTemplate")
statusBar:SetPoint("bottomleft", DetailsScrollDamage, "bottomleft")
statusBar:SetPoint("bottomright", DetailsScrollDamage, "bottomright")
statusBar:SetHeight(20)
statusBar:SetAlpha (0.8)
DF:ApplyStandardBackdrop(statusBar)
local onToggleAutoOpen = function(_, _, state)
Details.damage_scroll_auto_open = state
end
local autoOpenCheckbox = DetailsFramework:CreateSwitch(statusBar, onToggleAutoOpen, Details.auto_open_news_window, _, _, _, _, "AutoOpenCheckbox", _, _, _, _, _, DetailsFramework:GetTemplate ("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
autoOpenCheckbox:SetAsCheckBox()
autoOpenCheckbox:SetPoint("left", statusBar, "left", 5, 0)
local autoOpenText = DetailsFramework:CreateLabel(statusBar, "Auto Open on Training Dummy")
autoOpenText:SetPoint("left", autoOpenCheckbox, "right", 2, 0)
end
DetailsScrollDamage:Show()
end
local targetDummieHandle = CreateFrame("frame")
local targetDummiesIds = {
[31146] = true, --raider's training dummie
}
targetDummieHandle:SetScript("OnEvent", function(_, _, unit)
if (not Details.damage_scroll_auto_open) then
return
end
if (UnitExists("target")) then
local serial = UnitGUID("target")
if (serial) then
local npcId = DetailsFramework:GetNpcIdFromGuid(serial)
if (npcId) then
if (targetDummiesIds[npcId]) then
Details:ScrollDamage()
end
end
end
end
end)
targetDummieHandle:RegisterEvent("PLAYER_TARGET_CHANGED")