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local SLE, _, E, L, _, _, _ = unpack(select(2, ...))
local Pr = SLE.Professions
local B = E.Bags
local lib = LibStub('LibProcessable')
local LCG = LibStub('LibCustomGlow-1.0')
--GLOBALS: unpack, select, CreateFrame, VIDEO_OPTIONS_ENABLED, VIDEO_OPTIONS_DISABLED
local _G = _G
local format, strfind, strmatch, strsplit, gsub = format, strfind, strmatch, strsplit, gsub
local GetItemInfo, GetContainerItemLink, GetContainerItemInfo, GetTradeTargetItemLink = GetItemInfo, GetContainerItemLink, GetContainerItemInfo, GetTradeTargetItemLink
local InCombatLockdown = InCombatLockdown
local LOCKED = LOCKED
local ActionButton_ShowOverlayGlow, ActionButton_HideOverlayGlow, AutoCastShine_AutoCastStart = ActionButton_ShowOverlayGlow, ActionButton_HideOverlayGlow, AutoCastShine_AutoCastStart
Pr.DeconstructMode = false
local relicItemTypeLocalized, relicItemSubTypeLocalized
Pr.ItemTable = {
--Stuff that can't be DEed or should not be by default
['DoNotDE']={
['49715'] = true, --Rose helm
['44731'] = true, --Rose offhand
['21524'] = true, --Red winter veil hat
['51525'] = true, --Green winter vail hat
['70923'] = true, --Sweater
['34486'] = true, --Orgri achieve fish
['11287'] = true, --Lesser Magic Wand
['11288'] = true, --Greater Magic Wand
['116985'] = true, --Archeology Mail Hat
['136629'] = true, --Eng reagent rifle
['136630'] = true, --Eng reagent rifle 2
},
--Bnet bound treasures in Pandaria
['PandariaBoA'] = {
['85776'] = true,['85777'] = true,['86124'] = true,['86196'] = true,['86198'] = true,
['86199'] = true,['86218'] = true,['86394'] = true,['86518'] = true,['86519'] = true,
['86520'] = true,['86521'] = true,['86522'] = true,['86523'] = true,['86524'] = true,
['86527'] = true,['86529'] = true,['88723'] = true,
['86525'] = true, --Not really a BoA but still a powerful shit
['86526'] = true, --Not really a BoA but still a powerful shit
},
--Stuff with cooking bonus
['Cooking'] = {
['46349'] = true, --Chef's Hat
['86559'] = true, --Frying Pan
['86558'] = true, --Rolling Pin
['86468'] = true, --Apron
},
--Stuff for fishing
['Fishing'] = {
['33820'] = true, --Weather-Beaten Fishing Hat
['118393'] = true, --Tentacled Hat
['19022'] = true, --Nat Pagle's Extreme Angler FC-5000
['19970'] = true, --Arcanite Fishing Pole
['25978'] = true, --Seth's Graphite Fishing Pole
['44050'] = true, --Mastercraft Kalu'ak Fishing Pole
['45858'] = true, --Nat's Lucky Fishing Pole
['45991'] = true, --Bone Fishing Pole
['45992'] = true, --Jeweled Fishing Pole
},
--Quest dis
['Quest'] = {
['137195'] = true, -- Highmountain armor
['137221'] = true, -- Ravencrest sigil
['137286'] = true, -- Demon runes
['181991'] = true, -- Scout's bow
['182021'] = true, -- Kyrian Spear
['182067'] = true, -- Rapier
['182043'] = true, -- Antique Necromancer's Staff
},
}
Pr.Keys = {
[GetSpellInfo(195809)] = true, -- jeweled lockpick
[GetSpellInfo(130100)] = true, -- Ghostly Skeleton Key
[GetSpellInfo(94574)] = true, -- Obsidium Skeleton Key
[GetSpellInfo(59403)] = true, -- Titanium Skeleton Key
[GetSpellInfo(59404)] = true, -- Colbat Skeleton Key
[GetSpellInfo(20709)] = true, -- Arcanite Skeleton Key
[GetSpellInfo(19651)] = true, -- Truesilver Skeleton Key
[GetSpellInfo(19649)] = true, -- Golden Skeleton Key
[GetSpellInfo(19646)] = true, -- Silver Skeleton Key
}
Pr.BlacklistDE = {}
Pr.BlacklistLOCK = {}
local function HaveKey()
for key in pairs(Pr.Keys) do
if(GetItemCount(key) > 0) then
return key
end
end
end
function Pr:Blacklisting(skill)
local ignoreItems = E.global.sle[skill].Blacklist
ignoreItems = gsub(ignoreItems, ',%s', ',') --remove spaces that follow a comma
Pr['BuildBlacklist'..skill](self, strsplit(',', ignoreItems))
end
function Pr:BuildBlacklistDE(...)
wipe(Pr.BlacklistDE)
for index = 1, select('#', ...) do
local name = select(index, ...)
local isLink = GetItemInfo(name)
if isLink then
Pr.BlacklistDE[isLink] = true
end
end
end
function Pr:BuildBlacklistLOCK(...)
wipe(Pr.BlacklistLOCK)
for index = 1, select('#', ...) do
local name = select(index, ...)
local isLink = GetItemInfo(name)
if isLink then
Pr.BlacklistLOCK[isLink] = true
end
end
end
function Pr:ApplyDeconstruct(itemLink, spell, spellType, r, g, b)
local slot = GetMouseFocus()
if slot == Pr.DeconstructionReal then return end
local bag = slot:GetParent():GetID()
if not _G["ElvUI_ContainerFrame"].Bags[bag] then return end
Pr.DeconstructionReal.Bag = bag
Pr.DeconstructionReal.Slot = slot:GetID()
local color = {r,g,b,1}
if (E.global.sle.LOCK.TradeOpen and GetTradeTargetItemLink(7) == itemLink and _G["GameTooltip"]:GetOwner():GetName() == "TradeRecipientItem7ItemButton") then
Pr.DeconstructionReal.ID = strmatch(itemLink, 'item:(%d+):')
Pr.DeconstructionReal:SetAttribute('type1', 'macro')
Pr.DeconstructionReal:SetAttribute('macrotext', format('/cast %s\n/run ClickTargetTradeButton(7)', spell))
Pr.DeconstructionReal:SetAllPoints(_G["TradeRecipientItem7ItemButton"])
Pr.DeconstructionReal:Show()
if E.private.sle.professions.deconButton.style == "BIG" then
ActionButton_ShowOverlayGlow(Pr.DeconstructionReal)
elseif E.private.sle.professions.deconButton.style == "SMALL" then
-- AutoCastShine_AutoCastStart(Pr.DeconstructionReal, r, g, b)
AutoCastShine_AutoCastStart(Pr.DeconstructionReal, color, 5,nil,2)
end
-- end
elseif (GetContainerItemLink(bag, slot:GetID()) == itemLink) then
Pr.DeconstructionReal.ID = strmatch(itemLink, 'item:(%d+):')
Pr.DeconstructionReal:SetAttribute("type1",spellType)
Pr.DeconstructionReal:SetAttribute(spellType, spell)
Pr.DeconstructionReal:SetAttribute('target-bag', bag)
Pr.DeconstructionReal:SetAttribute('target-slot', slot:GetID())
Pr.DeconstructionReal:SetAllPoints(slot)
Pr.DeconstructionReal:Show()
if E.private.sle.professions.deconButton.style == "BIG" then
-- ActionButton_ShowOverlayGlow(Pr.DeconstructionReal)
ActionButton_ShowOverlayGlow(Pr.DeconstructionReal)
elseif E.private.sle.professions.deconButton.style == "SMALL" then
-- AutoCastShine_AutoCastStart(Pr.DeconstructionReal, r, g, b)
LCG.AutoCastGlow_Start(Pr.DeconstructionReal, color, 5,nil,2)
elseif E.private.sle.professions.deconButton.style == "PIXEL" then
LCG.PixelGlow_Start(Pr.DeconstructionReal, color, nil, nil, nil, 4)
end
end
end
function Pr:IsBreakable(link)
if not link then return false end
local name, _, quality, _, _, _, _, _, equipSlot = GetItemInfo(link)
local item = strmatch(link, 'item:(%d+):')
if(IsEquippableItem(link) and quality and quality > 1 and quality < 5 and equipSlot ~= "INVTYPE_BAG") then
if E.global.sle.DE.IgnoreTabards and equipSlot == "INVTYPE_TABARD" then return false end
if Pr.ItemTable["DoNotDE"][item] then return false end
if Pr.ItemTable["PandariaBoA"][item] and E.global.sle.DE.IgnorePanda then return false end
if Pr.ItemTable["Cooking"][item] and E.global.sle.DE.IgnoreCooking then return false end
if Pr.ItemTable["Fishing"][item] and E.global.sle.DE.IgnoreFishing then return false end
if Pr.BlacklistDE[name] then return false end
return true
end
return false
end
function Pr:IsUnlockable(itemLink)
local slot = GetMouseFocus()
local bag = slot:GetParent():GetID()
local item = _G["TradeFrame"]:IsShown() and GetTradeTargetItemLink(7) or select(7, GetContainerItemInfo(bag, slot:GetID()))
if(item == itemLink) then
for index = 2, 5 do
local info = _G['GameTooltipTextLeft' .. index]:GetText()
if strfind(info, LOCKED) then
return true
end
end
end
return false
end
function Pr:DeconstructParser(tt)
if not Pr.DeconstructMode then return end
local item, link = tt:GetItem()
if not link then return end
local owner = tt:GetOwner()
local ownerName = owner and owner.GetName and owner:GetName()
if ownerName and (strfind(ownerName, 'ElvUI_Container') or strfind(ownerName, 'ElvUI_BankContainer')) then
local itemString = strmatch(link, "item[%-?%d:]+")
if not itemString then return end
local _, id = strsplit(":", itemString)
if not id or id == "" then return end
if(item and not InCombatLockdown()) and (Pr.DeconstructMode == true or (E.global.sle.LOCK.TradeOpen and self:GetOwner():GetName() == "TradeRecipientItem7ItemButton")) then
local r, g, b
if lib:IsOpenable(id) and Pr:IsUnlockable(link) then
r, g, b = 0, 1, 1
Pr:ApplyDeconstruct(link, Pr.LOCKname, "spell", r, g, b)
elseif lib:IsOpenableProfession(id) and Pr:IsUnlockable(link) then
r, g, b = 0, 1, 1
local hasKey = HaveKey()
Pr:ApplyDeconstruct(link, hasKey, "item", r, g, b)
elseif lib:IsProspectable(id) then
r, g, b = 1, 0, 0
Pr:ApplyDeconstruct(link, Pr.PROSPECTname, "spell", r, g, b)
elseif lib:IsMillable(id) then
r, g, b = 1, 0, 0
Pr:ApplyDeconstruct(link, Pr.MILLname, "spell", r, g, b)
elseif Pr.DEname then
local isArtRelic, class, subclass
local normalItem = (lib:IsDisenchantable(id) and Pr:IsBreakable(link))
if not normalItem then
class, subclass = select(6, GetItemInfo(item))
isArtRelic = (class == relicItemTypeLocalized and subclass == relicItemSubTypeLocalized)
end
if normalItem or Pr.ItemTable["Quest"][id] or isArtRelic then
r, g, b = 1, 0, 0
Pr:ApplyDeconstruct(link, Pr.DEname, "spell", r, g, b)
end
end
end
end
end
function Pr:GetDeconMode()
local text
if Pr.DeconstructMode then
text = "|cff00FF00 "..VIDEO_OPTIONS_ENABLED.."|r"
else
text = "|cffFF0000 "..VIDEO_OPTIONS_DISABLED.."|r"
end
return text
end
function Pr:Construct_BagButton()
Pr.DeconstructButton = CreateFrame("Button", "SLE_DeconButton", _G["ElvUI_ContainerFrame"], "BackdropTemplate")
Pr.DeconstructButton:SetSize(16 + E.Border, 16 + E.Border)
Pr.DeconstructButton:SetTemplate()
Pr.DeconstructButton.ttText = L["Deconstruct Mode"]
Pr.DeconstructButton.ttText2 = format(L["Allow you to disenchant/mill/prospect/unlock items.\nClick to toggle.\nCurrent state: %s."], Pr:GetDeconMode())
Pr.DeconstructButton:SetScript("OnEnter", B.Tooltip_Show)
Pr.DeconstructButton:SetScript("OnLeave", GameTooltip_Hide)
Pr.DeconstructButton:SetPoint("RIGHT", _G["ElvUI_ContainerFrame"].bagsButton, "LEFT", -5, 0)
Pr.DeconstructButton:SetNormalTexture("Interface\\ICONS\\INV_Rod_Cobalt")
Pr.DeconstructButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
Pr.DeconstructButton:GetNormalTexture():SetInside()
Pr.DeconstructButton:StyleButton(nil, true)
Pr.DeconstructButton:SetScript("OnClick", function(frame)
Pr.DeconstructMode = not Pr.DeconstructMode
if Pr.DeconstructMode then
Pr.DeconstructButton:SetNormalTexture("Interface\\ICONS\\INV_Rod_EnchantedCobalt")
if E.private.sle.professions.deconButton.buttonGlow then ActionButton_ShowOverlayGlow(Pr.DeconstructButton) end
else
Pr.DeconstructButton:SetNormalTexture("Interface\\ICONS\\INV_Rod_Cobalt")
ActionButton_HideOverlayGlow(Pr.DeconstructButton)
end
Pr.DeconstructButton.ttText2 = format(L["Allow you to disenchant/mill/prospect/unlock items.\nClick to toggle.\nCurrent state: %s."], Pr:GetDeconMode())
B.Tooltip_Show(frame)
end)
--Moving Elv's stuff
_G["ElvUI_ContainerFrame"].vendorGraysButton:SetPoint("RIGHT", Pr.DeconstructButton, "LEFT", -5, 0)
end
function Pr:ConstructRealDecButton()
Pr.DeconstructionReal = CreateFrame('Button', "SLE_DeconReal", E.UIParent, 'SecureActionButtonTemplate, AutoCastShineTemplate')
Pr.DeconstructionReal:SetScript('OnEvent', function(self, event, ...) self[event](self, ...) end)
Pr.DeconstructionReal:RegisterForClicks('AnyUp')
Pr.DeconstructionReal:SetFrameStrata("TOOLTIP")
Pr.DeconstructionReal.TipLines = {}
Pr.DeconstructionReal.OnLeave = function(frame)
if(InCombatLockdown()) then
frame:SetAlpha(0)
frame:RegisterEvent('PLAYER_REGEN_ENABLED')
else
frame:ClearAllPoints()
frame:SetAlpha(1)
if _G["GameTooltip"] then _G["GameTooltip"]:Hide() end
frame:Hide()
LCG.AutoCastGlow_Stop(frame)
LCG.ButtonGlow_Stop(frame)
ActionButton_HideOverlayGlow(frame)
end
end
Pr.DeconstructionReal.SetTip = function(f)
_G["GameTooltip"]:SetOwner(f,"ANCHOR_LEFT",0,4)
_G["GameTooltip"]:ClearLines()
_G["GameTooltip"]:SetBagItem(f.Bag, f.Slot)
end
Pr.DeconstructionReal:SetScript("OnEnter", Pr.DeconstructionReal.SetTip)
Pr.DeconstructionReal:SetScript("OnLeave", function() Pr.DeconstructionReal:OnLeave() end)
Pr.DeconstructionReal:Hide()
function Pr.DeconstructionReal:PLAYER_REGEN_ENABLED()
self:UnregisterEvent('PLAYER_REGEN_ENABLED')
Pr.DeconstructionReal:OnLeave()
end
end
local function Get_ArtRelic()
local noItem = false
if select(2, GetItemInfo(132342)) == nil then noItem = true end
if noItem then
E:Delay(5, Get_ArtRelic)
else
relicItemTypeLocalized, relicItemSubTypeLocalized = select(6, GetItemInfo(132342))
end
end
function Pr:InitializeDeconstruct()
if not E.private.bags.enable then return end
Pr:Construct_BagButton()
Pr:ConstructRealDecButton()
local function Hiding()
Pr.DeconstructMode = false
Pr.DeconstructButton:SetNormalTexture("Interface\\ICONS\\INV_Rod_Cobalt")
ActionButton_HideOverlayGlow(Pr.DeconstructButton)
Pr.DeconstructionReal:OnLeave()
end
_G["ElvUI_ContainerFrame"]:HookScript("OnHide", Hiding)
self:SecureHookScript(GameTooltip, "OnTooltipSetItem", "DeconstructParser")
Pr:Blacklisting("DE")
Pr:Blacklisting("LOCK")
Get_ArtRelic()
end