You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

461 lines
12 KiB

5 years ago
--
-- ChatThrottleLib by Mikk
--
-- Manages AddOn chat output to keep player from getting kicked off.
--
-- ChatThrottleLib.SendChatMessage/.SendAddonMessage functions that accept
-- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage.
--
-- Priorities get an equal share of available bandwidth when fully loaded.
-- Communication channels are separated on extension+chattype+destination and
-- get round-robinned. (Destination only matters for whispers and channels,
-- obviously)
--
-- Will install hooks for SendChatMessage and SendAdd[Oo]nMessage to measure
-- bandwidth bypassing the library and use less bandwidth itself.
--
--
-- Fully embeddable library. Just copy this file into your addon directory,
-- add it to the .toc, and it's done.
--
-- Can run as a standalone addon also, but, really, just embed it! :-)
--
local CTL_VERSION = 14
if ChatThrottleLib and ChatThrottleLib.version >= CTL_VERSION then
-- There's already a newer (or same) version loaded. Buh-bye.
return
end
local MAX_CPS = 800 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
local MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
local BURST = 4000 -- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
local MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value
if not ChatThrottleLib then
ChatThrottleLib = {}
end
local ChatThrottleLib = ChatThrottleLib
local setmetatable = setmetatable
local table_remove = table.remove
local tostring = tostring
local GetTime = GetTime
local math_min = math.min
local math_max = math.max
ChatThrottleLib.version = CTL_VERSION
-----------------------------------------------------------------------
-- Double-linked ring implementation
local Ring = {}
local RingMeta = { __index = Ring }
function Ring:New()
local ret = {}
setmetatable(ret, RingMeta)
return ret
end
function Ring:Add(obj) -- Append at the "far end" of the ring (aka just before the current position)
if self.pos then
obj.prev = self.pos.prev
obj.prev.next = obj
obj.next = self.pos
obj.next.prev = obj
else
obj.next = obj
obj.prev = obj
self.pos = obj
end
end
function Ring:Remove(obj)
obj.next.prev = obj.prev
obj.prev.next = obj.next
if self.pos == obj then
self.pos = obj.next
if self.pos == obj then
self.pos = nil
end
end
end
-----------------------------------------------------------------------
-- Recycling bin for pipes (kept in a linked list because that's
-- how they're worked with in the rotating rings; just reusing members)
ChatThrottleLib.PipeBin = { count = 0 }
function ChatThrottleLib.PipeBin:Put(pipe)
for i = #pipe, 1, -1 do
pipe[i] = nil
end
pipe.prev = nil
pipe.next = self.list
self.list = pipe
self.count = self.count + 1
end
function ChatThrottleLib.PipeBin:Get()
if self.list then
local ret = self.list
self.list = ret.next
ret.next = nil
self.count = self.count - 1
return ret
end
return {}
end
function ChatThrottleLib.PipeBin:Tidy()
if self.count < 25 then
return
end
local n
if self.count > 100 then
n = self.count-90
else
n = 10
end
for i = 2, n do
self.list = self.list.next
end
local delme = self.list
self.list = self.list.next
delme.next = nil
end
-----------------------------------------------------------------------
-- Recycling bin for messages
ChatThrottleLib.MsgBin = {}
function ChatThrottleLib.MsgBin:Put(msg)
msg.text = nil
self[#self + 1] = msg
end
function ChatThrottleLib.MsgBin:Get()
return table_remove(self) or {}
end
function ChatThrottleLib.MsgBin:Tidy()
if #self < 50 then
return
end
if #self > 150 then -- "can't happen" but ...
for n = #self, 120, -1 do
self[n] = nil
end
else
for n = #self, #self - 20, -1 do
self[n] = nil
end
end
end
-----------------------------------------------------------------------
-- ChatThrottleLib:Init
-- Initialize queues, set up frame for OnUpdate, etc
function ChatThrottleLib:Init()
-- Set up queues
if not self.Prio then
self.Prio = {}
self.Prio["ALERT"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["NORMAL"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
end
-- v4: total send counters per priority
for _, Prio in pairs(self.Prio) do
Prio.nTotalSent = Prio.nTotalSent or 0
end
if not self.avail then
self.avail = 0 -- v5
end
if not self.nTotalSent then
self.nTotalSent = 0 -- v5
end
-- Set up a frame to get OnUpdate events
if not self.Frame then
self.Frame = CreateFrame("Frame")
self.Frame:Hide()
end
self.Frame:SetScript("OnUpdate", self.OnUpdate)
self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.OnUpdateDelay = 0
self.LastAvailUpdate = GetTime()
self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup
-- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7)
if not self.ORIG_SendChatMessage then
--SendChatMessage
self.ORIG_SendChatMessage = SendChatMessage
SendChatMessage = function(...)
return ChatThrottleLib.Hook_SendChatMessage(...)
end
--SendAddonMessage
self.ORIG_SendAddonMessage = SendAddonMessage
SendAddonMessage = function(...)
return ChatThrottleLib.Hook_SendAddonMessage(...)
end
end
self.nBypass = 0
end
-----------------------------------------------------------------------
-- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage
function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination, ...)
local self = ChatThrottleLib
local size = tostring(text or ""):len() + tostring(chattype or ""):len() + tostring(destination or ""):len() + 40
self.avail = self.avail - size
self.nBypass = self.nBypass + size
return self.ORIG_SendChatMessage(text, chattype, language, destination, ...)
end
function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, ...)
local self = ChatThrottleLib
local size = tostring(text or ""):len() + tostring(chattype or ""):len() + tostring(prefix or ""):len() + 40
self.avail = self.avail - size
self.nBypass = self.nBypass + size
return self.ORIG_SendAddonMessage(prefix, text, chattype, ...)
end
-----------------------------------------------------------------------
-- ChatThrottleLib:UpdateAvail
-- Update self.avail with how much bandwidth is currently available
function ChatThrottleLib:UpdateAvail()
local now = GetTime()
local newavail = MAX_CPS * (now - self.LastAvailUpdate)
if now - self.HardThrottlingBeginTime < 5 then
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
self.avail = math_min(self.avail + (newavail*0.1), MAX_CPS*0.5)
elseif GetFramerate() < MIN_FPS then -- GetFrameRate call takes ~0.002 secs
newavail = newavail * 0.5
self.avail = math_min(MAX_CPS, self.avail + newavail)
self.bChoking = true -- just for stats
else
self.avail = math_min(BURST, self.avail + newavail)
self.bChoking = false
end
self.avail = math_max(self.avail, 0-(MAX_CPS*2)) -- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can.
self.LastAvailUpdate = now
return self.avail
end
-----------------------------------------------------------------------
-- Despooling logic
function ChatThrottleLib:Despool(Prio)
local ring = Prio.Ring
while ring.pos and Prio.avail > ring.pos[1].nSize do
local msg = table_remove(Prio.Ring.pos, 1)
if not Prio.Ring.pos[1] then
local pipe = Prio.Ring.pos
Prio.Ring:Remove(pipe)
Prio.ByName[pipe.name] = nil
self.PipeBin:Put(pipe)
else
Prio.Ring.pos = Prio.Ring.pos.next
end
Prio.avail = Prio.avail - msg.nSize
msg.f(unpack(msg, 1, msg.n))
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
self.MsgBin:Put(msg)
end
end
function ChatThrottleLib.OnEvent()
-- v11: We know that the rate limiter is touchy after login. Assume that it's touch after zoning, too.
local self = ChatThrottleLib
if event == "PLAYER_ENTERING_WORLD" then
self.HardThrottlingBeginTime = GetTime() -- Throttle hard for a few seconds after zoning
self.avail = 0
end
end
function ChatThrottleLib.OnUpdate()
local self = ChatThrottleLib
self.OnUpdateDelay = self.OnUpdateDelay + arg1
if self.OnUpdateDelay < 0.08 then
return
end
self.OnUpdateDelay = 0
self:UpdateAvail()
if self.avail < 0 then
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
end
-- See how many of or priorities have queued messages
local n = 0
for prioname,Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
n = n + 1
end
end
-- Anything queued still?
if n<1 then
-- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
for prioname, Prio in pairs(self.Prio) do
self.avail = self.avail + Prio.avail
Prio.avail = 0
end
self.bQueueing = false
self.Frame:Hide()
return
end
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
local avail = self.avail/n
self.avail = 0
for prioname, Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
Prio.avail = Prio.avail + avail
if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then
self:Despool(Prio)
end
end
end
-- Expire recycled tables if needed
self.MsgBin:Tidy()
self.PipeBin:Tidy()
end
-----------------------------------------------------------------------
-- Spooling logic
function ChatThrottleLib:Enqueue(prioname, pipename, msg)
local Prio = self.Prio[prioname]
local pipe = Prio.ByName[pipename]
if not pipe then
self.Frame:Show()
pipe = self.PipeBin:Get()
pipe.name = pipename
Prio.ByName[pipename] = pipe
Prio.Ring:Add(pipe)
end
pipe[#pipe + 1] = msg
self.bQueueing = true
end
function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination)
if not self or not prio or not text or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix" or nil, "text"[, "chattype"[, "language"[, "destination"]]]', 2)
end
prefix = prefix or tostring(this) -- each frame gets its own queue if prefix is not given
local nSize = text:len() + MSG_OVERHEAD
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
self.ORIG_SendChatMessage(text, chattype, language, destination)
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
return
end
-- Message needs to be queued
local msg = self.MsgBin:Get()
msg.f = self.ORIG_SendChatMessage
msg[1] = text
msg[2] = chattype or "SAY"
msg[3] = language
msg[4] = destination
msg.n = 4
msg.nSize = nSize
self:Enqueue(prio, ("%s/%s/%s"):format(prefix, chattype, destination or ""), msg)
end
function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype)
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype")', 0)
end
local nSize = prefix:len() + 1 + text:len() + MSG_OVERHEAD
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
self.ORIG_SendAddonMessage(prefix, text, chattype)
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
return
end
-- Message needs to be queued
msg = self.MsgBin:Get()
msg.f = self.ORIG_SendAddonMessage
msg[1] = prefix
msg[2] = text
msg[3] = chattype
msg.n = 3
msg.nSize = nSize
self:Enqueue(prio, ("%s/%s"):format(prefix, chattype), msg)
end
-----------------------------------------------------------------------
-- Get the ball rolling!
ChatThrottleLib:Init()
--[[ WoWBench debugging snippet
if(WOWB_VER) then
local function SayTimer()
print("SAY: "..GetTime().." "..arg1)
end
ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer)
ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY")
end
]]