L["|cFFFF0000Note:|r The unit '%s' is not a trackable unit."]="|cFFFF0000注意:|r '%s' 不是一个可以追踪的单位。"
L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r"]="|cFFffcc00锚点:|r将|cFFFF0000%s|r对齐至框架的|cFFFF0000%s|r"
L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"]="|cFFffcc00锚点:|r将|cFFFF0000%s|r对齐至框架的|cFFFF0000%s|r,偏移|cFFFF0000%s/%s|r"
L["|cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r"]="|cFFffcc00锚点:|r对齐至框架的|cFFFF0000%s|r"
L["|cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"]="|cFFffcc00锚点:|r对齐至框架的|cFFFF0000%s|r,偏移|cFFFF0000%s/%s|r"
L["|cFFffcc00Extra:|r %s and %s %s"]="|cFFffcc00额外:|r%s 并且 %s %s"
L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s"]="|cFFffcc00文字样式:|r|cFFFF0000%s|r,阴影|c%s颜色|r、偏移量|cFFFF0000%s/%s|r%s%s"
L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s%s"]="|cFFffcc00文字样式:|r|cFFFF0000%s|r,阴影|c%s颜色|r、偏移量|cFFFF0000%s/%s|r%s%s%s"
L["Custom trigger status tooltip"]=[=[选择用于检查自订触发的事件。
因为这一个是状态触发器,指定的事件可以被WeakAuras调用,而不需指定参数.
如果有多个事件,可以用逗号或空白分隔。
|cFF4444FF例:|r
UNIT_POWER,UNIT_AURAPLAYER_TARGET_CHANGED]=]
L["Custom Untrigger"]="自定义失效触发器"
L["Custom Variables"]="自定义变量"
L["Debuff Type"]="减益类型"
L["Default"]="默认"
L["Default Color"]="默认颜色"
L["Delete"]="删除"
L["Delete all"]="删除所有"
L["Delete children and group"]="删除子项目和组"
L["Delete Entry"]="删除条目"
L["Desaturate"]="褪色"
L["Description"]="描述"
L["Description Text"]="描述文本"
L["Determines how many entries can be in the table."]="决定表格中可以有多少条目"
L["Differences"]="差异"
L["Disabled"]="禁用"
L["Disallow Entry Reordering"]="不允许重新排列条目"
L["Discrete Rotation"]="离散旋转"
L["Display"]="图示"
L["Display Name"]="显示的名字"
L["Display Text"]="图示文字"
L["Displays a text, works best in combination with other displays"]="显示一条文本,最好与其他显示效果结合运用"
L["Distribute Horizontally"]="横向分布"
L["Distribute Vertically"]="纵向分布"
L["Do not group this display"]="不要将此图示编组"
L["Do you want to ignore all future updates for this aura"]="你想忽略此光环未来的所有更新吗"
L["Documentation"]="文档"
L["Done"]="完成"
L["Drag to move"]="拖拽来移动"
L["Duplicate"]="复制"
L["Duplicate All"]="复制所有"
L["Duration (s)"]="持续时间"
L["Duration Info"]="持续时间讯息"
L["Dynamic Duration"]="动态时长"
L["Dynamic Group"]="动态群组"
L["Dynamic Group Settings"]="动态群组设置"
L["Dynamic Information"]="动态信息"
L["Dynamic information from first active trigger"]="排列最前的活跃的触发器的动态信息"
L["Dynamic information from Trigger %i"]="触发器%i的动态信息"
L["Dynamic text tooltip"]=[=[这里有几个特别的编码允许文字动态显示:
|cFFFF0000%p|r-进度-剩余持续时间或非时间值
|cFFFF0000%t|r-总共-总持续时间或最大的非时间值
|cFFFF0000%n|r-名称-图示名称(通常是光环名称)或是没有动态名称图示的编号
|cFFFF0000%i|r-图标-图示关连的显标
|cFFFF0000%s|r-堆叠-光环堆叠数量(通常)
|cFFFF0000%c|r-自定义-允许你自定义一个Lua函数并返回一个用于显示的字符串]=]
L["Ease Strength"]="缓动强度"
L["Ease type"]="缓动类型"
L["Edge"]="边缘"
L["eliding"]="省略"
L["Else If"]="否则如果"
L["Else If Trigger %s"]="否则如果触发器%s"
L["Enabled"]="启用"
L["End Angle"]="结束角度"
L["End of %s"]="%s 的结尾"
L["Enter a Spell ID"]="输入一个法术 ID"
L["Enter an aura name, partial aura name, or spell id"]="输入全部或部分光环名称,或者法术 ID"
L["Enter an Aura Name, partial Aura Name, or Spell ID. A Spell ID will match any spells with the same name."]="输入全部或部分光环名称,或者法术 ID。如果输入法术 ID,则会匹配所有具有相同名称的法术。"
L["Enter Author Mode"]="进入作者模式"
L["Enter in a value for the tick's placement."]="输入进度指示放置位置的值"
L["Enter User Mode"]="进入用户模式"
L["Enter user mode."]="进入到使用者的模式。"
L["Entry %i"]="条目 %i"
L["Entry limit"]="条目限制"
L["Entry Name Source"]="条目名称来源"
L["Event Type"]="事件类型"
L["Event(s)"]="事件(复数)"
L["Everything"]="全部"
L["Exact Spell ID(s)"]="精确法术 ID"
L["Exact Spell Match"]="严格法术匹配"
L["Expand"]="展开"
L["Expand all loaded displays"]="展开所有载入的图示"
L["Expand all non-loaded displays"]="展开所有未载入的图示"
L["Expand all pending Import"]="展开所有待定的导入"
L["Expansion is disabled because this group has no children"]="由于此组没有子项目,所以无法进行扩展"
L["Hide Glows applied by this aura"]="隐藏由此光环应用的发光"
L["Hide on"]="隐藏于"
L["Hide this group's children"]="隐藏此组的子项目"
L["Hide When Not In Group"]="不在队伍时隐藏"
L["Horizontal Align"]="水平对齐"
L["Horizontal Bar"]="水平条"
L["Hostility"]="敌对"
L["Huge Icon"]="巨型图标"
L["Hybrid Position"]="混合定位"
L["Hybrid Sort Mode"]="混合排序模式"
L["Icon"]="图标"
L["Icon Info"]="图标信息"
L["Icon Inset"]="图标内嵌"
L["Icon Position"]="图标位置"
L["Icon Settings"]="图标设置"
L["Icon Source"]="图标来源"
L["If"]="如果"
L["If checked, then the user will see a multi line edit box. This is useful for inputting large amounts of text."]="勾选后,用户可以看见一个多行的输入框,在输入大量文本时很有用。"
L["If checked, then this option group can be temporarily collapsed by the user."]="勾选后,选项组可以临时被用户折叠"
L["If checked, then this option group will start collapsed."]="勾选后,选项组将会在打开时折叠"
L["If checked, then this separator will include text. Otherwise, it will be just a horizontal line."]="勾选后,则此分隔符将会包含文本,否则就只是一条横线。"
L["If checked, then this separator will not merge with other separators when selecting multiple auras."]="勾选后,此分隔符不会在选中多个光环时与其他分隔符合并。"
L["If checked, then this space will span across multiple lines."]="勾选后,此空白区域将横跨多行。"
L["If Trigger %s"]="如果触发器 %s"
L["If unchecked, then a default color will be used (usually yellow)"]="如果不勾选,则使用默认颜色(通常是黄色)"
L["If unchecked, then this space will fill the entire line it is on in User Mode."]="如果不勾选,则在用户模式下此空白区域将填充一整行。"
L["Ignore Dead"]="忽略已死亡"
L["Ignore Disconnected"]="忽略已离线"
L["Ignore Lua Errors on OPTIONS event"]="忽略OPTIONS事件产生的Lua错误"
L["Ignore out of checking range"]="忽略超出检查范围"
L["Ignore Self"]="忽略自身"
L["Ignore self"]="忽略自身"
L["Ignore updates"]="忽略更新"
L["Ignored"]="被忽略"
L["Ignored Aura Name"]="忽略光环名称"
L["Ignored Exact Spell ID(s)"]="忽略精确法术 ID"
L["Ignored Name(s)"]="忽略名称"
L["Ignored Spell ID"]="忽略法术 ID"
L["Import"]="导入"
L["Import a display from an encoded string"]="从字串导入一个图示"
L["Indent Size"]="缩进"
L["Information"]="信息"
L["Inner"]="内部"
L["Invalid Item Name/ID/Link"]="无效的物品名称/ID/链接"
L["Invalid Spell ID"]="无效的法术 ID"
L["Invalid Spell Name/ID/Link"]="无效的法术名称/ID/链接"
L["Invalid type for '%s'. Expected 'bool', 'number', 'select', 'string', 'timer' or 'elapsedTimer'."]="'%s'的类型无效,需要'bool'、'number'、'select'、'string'、'timer'或'elapsedTimer'。"
L["Invalid type for property '%s' in '%s'. Expected '%s'"]="'%2$s'的属性'%1$s'类型非法,需要'%3$s'"
L["Inverse"]="反向"
L["Inverse Slant"]="反向倾斜"
L["Is Boss Debuff"]="首领施放的减益效果"
L["Is Stealable"]="可偷取"
L["Justify"]="对齐"
L["Keep Aspect Ratio"]="保持比例不变"
L["Keep your Wago imports up to date with the Companion App."]="利用Companion应用程序保持你的Wago导入最新。"
L["Large Input"]="大输入框"
L["Leaf"]="叶子"
L["Left"]="左方"
L["Left 2 HUD position"]="左侧第二 HUD 位置"
L["Left HUD position"]="左侧 HUD 位置"
L["Length"]="长度"
L["Length of |cFFFF0000%s|r"]="长度|cFFFF0000%s|r"
L["Limit"]="限制"
L["Lines & Particles"]="线条和粒子"
L["Linked aura: "]="关联光环:"
L["Load"]="载入"
L["Loaded"]="已载入"
L["Lock Positions"]="锁定位置"
L["Loop"]="循环"
L["Low Mana"]="低法力值"
L["Magnetically Align"]="磁力对齐"
L["Main"]="主要的"
L["Manage displays defined by Addons"]="由插件管理已定义的图示"
L["Match Count"]="计数匹配"
L["Matches the height setting of a horizontal bar or width for a vertical bar."]="符合水平进度条的高度设置,或者垂直进度条的宽度设置。"
L["Max"]="最大"
L["Max Length"]="最大长度"
L["Medium Icon"]="中等图标"
L["Message"]="信息"
L["Message Prefix"]="信息前缀"
L["Message Suffix"]="信息后缀"
L["Message Type"]="信息类型"
L["Min"]="最小"
L["Mirror"]="镜像"
L["Model"]="模型"
L["Model %s"]="模型 %s"
L["Model Settings"]="模型设置"
L["Move Above Group"]="移动上方的组"
L["Move Below Group"]="移动下方的组"
L["Move Down"]="向下移"
L["Move Entry Down"]="将条目下移"
L["Move Entry Up"]="将条目上移"
L["Move Into Above Group"]="移动到上方的组"
L["Move Into Below Group"]="移动到下方的组"
L["Move this display down in its group's order"]="在组内将此显示内容下移"
L["Move this display up in its group's order"]="在组内将此显示内容上移"
L["Multiselect single tooltip"]=[=[|cFFFF0000忽略|r-|cFF777777单个|r-|cFF777777多个|r
只有一个单一的匹配值可以提取]=]
L["Name Info"]="名称讯息"
L["Name Pattern Match"]="名称规则匹配"
L["Name(s)"]="名称"
L["Name:"]="名称:"
L["Nameplate"]="姓名版"
L["Nameplates"]="姓名板"
L["Negator"]="不"
L["New Aura"]="新建"
L["New Value"]="新值"
L["No Children"]="没有子项目"
L["None"]="无"
L["Not a table"]="不是 table"
L["Not all children have the same value for this option"]="并非所有子项目的此选项的值都一致"
L["Not Loaded"]="未载入"
L["Note: Automated Messages to SAY and YELL are blocked outside of Instances."]="注意:无法在副本外自动发送“说”与“大喊”信息。"
L["Note: The legacy buff trigger is now permanently disabled. It will be removed in the near future."]="注意:传统光环触发器现已被永久禁用。它将会在短期内被移除。"
L["Number of Entries"]="条目数"
L["Offer a guided way to create auras for your character"]="提供为角色创建光环的指导"
L["Offset by |cFFFF0000%s|r/|cFFFF0000%s|r"]="偏移|cFFFF0000%s|r/|cFFFF0000%s|r"
L["Offset by 1px"]="偏移1px"
L["Okay"]="好"
L["On Hide"]="图示隐藏时"
L["On Init"]="初始化时"
L["On Show"]="图示显示时"
L["Only Match auras cast by a player (not an npc)"]="只匹配由玩家(而不是NPC)施放的光环"
L["Only match auras cast by people other than the player"]="只匹配其它玩家施放的光环"
L["Only match auras cast by people other than the player or his pet"]="只匹配由不是玩家和玩家宠物施放的光环"
L["Only match auras cast by the player"]="只匹配玩家自己施放的光环"
L["Only match auras cast by the player or his pet"]="只匹配由玩家和玩家宠物施放的光环"
L["Operator"]="运算符"
L["Option %i"]="选项 %i"
L["Option key"]="选项键值"
L["Option Type"]="选项类型"
L["Options will open after combat ends."]="选项面板将在战斗结束后打开"
L["or"]="或"
L["or Trigger %s"]="或触发器 %s"
L["Orange Rune"]="橙色符文"
L["Orientation"]="方向"
L["Outer"]="外部"
L["Outline"]="轮廓"
L["Overflow"]="溢出"
L["Overlay %s Info"]="覆盖层 %s 信息"
L["Overlays"]="覆盖层"
L["Own Only"]="只来源于自己"
L["Paste Action Settings"]="粘贴动作设置"
L["Paste Animations Settings"]="粘贴动画设置"
L["Paste Author Options Settings"]="粘贴作者选项设置"
L["Paste Condition Settings"]="粘贴条件设置"
L["Paste Custom Configuration"]="粘贴自定义设置"
L["Paste Display Settings"]="粘贴显示设置"
L["Paste Group Settings"]="粘贴团队设置"
L["Paste Load Settings"]="粘贴加载设置"
L["Paste Settings"]="粘贴设置"
L["Paste text below"]="在下方粘贴文本"
L["Paste Trigger Settings"]="粘贴触发器设置"
L["Places a tick on the bar"]="在进度条上放置进度指示"
L["Play Sound"]="播放声音"
L["Portrait Zoom"]="肖像缩放"
L["Position Settings"]="位置设置"
L["Preferred Match"]="匹配偏好"
L["Premade Snippets"]="预设片段"
L["Preset"]="预设"
L["Press Ctrl+C to copy"]="按 Ctrl+C 复制"
L["Press Ctrl+C to copy the URL"]="按 Ctrl+C 复制 URL"
L["Prevent Merging"]="阻止合并"
L["Processed %i chars"]="已处理%i个字符"
L["Progress Bar"]="进度条"
L["Progress Bar Settings"]="进度条设置"
L["Progress Texture"]="进度条材质"
L["Progress Texture Settings"]="进度条材质设置"
L["Purple Rune"]="紫色符文"
L["Put this display in a group"]="将此显示内容放到组中"
L["Radius"]="半径"
L["Raid Role"]="团队角色"
L["Ready for Install"]="准备安装"
L["Ready for Update"]="准备更新"
L["Re-center X"]="到中心 X 偏移"
L["Re-center Y"]="到中心 Y 偏移"
L["Regions of type \"%s\" are not supported."]="%s 区域类型不被支持。"
L["Remaining Time"]="剩余时间"
L["Remove"]="移除"
L["Remove this display from its group"]="从所在组中移除此图示"
L["Remove this property"]="移除此属性"
L["Rename"]="重命名"
L["Repeat After"]="每当此条件发生后重复"
L["Repeat every"]="每当此条件满足时重复"
L["Report bugs on our issue tracker."]="在我们的问题追踪器里回报故障。"
L["Require unit from trigger"]="需要在触发器中指定单位"
L["Required for Activation"]="激活需要的条件"
L["Reset all options to their default values."]="重置所有选项为默认值"
L["Reset Entry"]="重置条目"
L["Reset to Defaults"]="重置为默认"
L["Right"]="右方"
L["Right 2 HUD position"]="右侧第二 HUD 位置"
L["Right HUD position"]="右侧 HUD 位置"
L["Right-click for more options"]="右键点击获得更多选项"
L["Rotate"]="旋转"
L["Rotate In"]="旋转进入"
L["Rotate Out"]="旋转退出"
L["Rotate Text"]="旋转文字"
L["Rotation"]="旋转"
L["Rotation Mode"]="旋转模式"
L["Row Space"]="列空间"
L["Row Width"]="列宽度"
L["Rows"]="行"
L["Same"]="相同"
L["Scale"]="缩放"
L["Search"]="搜索"
L["Select the auras you always want to be listed first"]="选择优先列出的光环"
L["Send To"]="发送给"
L["Separator Text"]="分隔符文本"
L["Separator text"]="分隔符文本"
L["Set Parent to Anchor"]="将父框架置于锚点"
L["Set Thumbnail Icon"]="设置缩略图标"
L["Sets the anchored frame as the aura's parent, causing the aura to inherit attributes such as visibility and scale."]="将锚点框体设置为光环的父框体,使得光环继承锚点框体的一些属性(例如:可见性和缩放)"
L["Settings"]="设置"
L["Shadow Color"]="阴影颜色"
L["Shadow X Offset"]="阴影 X 轴偏移"
L["Shadow Y Offset"]="阴影 Y 轴偏移"
L["Shift-click to create chat link"]="按住 Shift 点击来生成聊天链接"
L["Show all matches (Auto-clone)"]="列出所有符合的(自动复制)"
L["Show Border"]="显示边框"
L["Show Cooldown"]="显示冷却"
L["Show Glow"]="显示发光效果"
L["Show Icon"]="显示图标"
L["Show If Unit Does Not Exist"]="当单位不存在时显示"
L["Show If Unit Is Invalid"]="当单位无效时显示"
L["Show Matches for"]="为下列项显示匹配项"
L["Show Matches for Units"]="为单位显示匹配项"
L["Show Model"]="显示模型"
L["Show model of unit "]="显示该单位的模型"
L["Show On"]="显示于"
L["Show Spark"]="显示闪光效果"
L["Show Text"]="显示文本"
L["Show this group's children"]="显示此组的子项目"
L["Show Tick"]="显示进度指示"
L["Shows a 3D model from the game files"]="显示游戏文件中的3D模形"
L["Shows a border"]="显示一个边框"
L["Shows a custom texture"]="显示自定义材质"
L["Shows a glow"]="显示发光效果"
L["Shows a model"]="以模型显示"
L["Shows a progress bar with name, timer, and icon"]="显示一个有名称,时间,图标的进度条"
L["Shows a spell icon with an optional cooldown overlay"]="显示一个法术图标,并有可选的冷却时间显示"
L["Shows a stop motion texture"]="显示定格动画材质"
L["Shows a texture that changes based on duration"]="显示一个随持续时间而变的材质"
L["Shows one or more lines of text, which can include dynamic information such as progress or stacks"]="显示一行或多行文字, 它们包换动态信息, 如进度和叠加层数"
L["Simple"]="简单"
L["Size"]="大小"
L["Slant Amount"]="倾斜程度"
L["Slant Mode"]="倾斜模式"
L["Slanted"]="倾斜"
L["Slide"]="滑动"
L["Slide In"]="滑动"
L["Slide Out"]="滑出"
L["Slider Step Size"]="滑动条步进尺寸"
L["Small Icon"]="小图标"
L["Smooth Progress"]="过程平滑"
L["Snippets"]="片段"
L["Soft Max"]="软上限"
L["Soft Min"]="软下限"
L["Sort"]="排序"
L["Sound"]="声音"
L["Sound Channel"]="声音频道"
L["Sound File Path"]="声音文件路径"
L["Sound Kit ID"]="音效 ID"
L["Source"]="来源"
L["Space"]="间隙"
L["Space Horizontally"]="横向间隙"
L["Space Vertically"]="纵向间隙"
L["Spark"]="闪光"
L["Spark Settings"]="闪光设置"
L["Spark Texture"]="闪光材质"
L["Specialization"]="专精"
L["Specific Unit"]="指定单位"
L["Spell ID"]="法术ID"
L["Stack Count"]="层数"
L["Stack Info"]="层数信息"
L["Stagger"]="交错"
L["Star"]="星星"
L["Start"]="开始"
L["Start Angle"]="起始角度"
L["Start Collapsed"]="打开时折叠"
L["Start of %s"]="%s 的开始"
L["Stealable"]="可偷取"
L["Step Size"]="步进尺寸"
L["Stop Motion"]="定格动画"
L["Stop Motion Settings"]="定格动画设置"
L["Stop Sound"]="停止播放声音"
L["Sub Elements"]="子元素"
L["Sub Option %i"]="子选项 %i"
L["Temporary Group"]="模板群组"
L["Text"]="文字"
L["Text %s"]="文本 %s"
L["Text Color"]="文字颜色"
L["Text Settings"]="文本设置"
L["Texture"]="材质"
L["Texture Info"]="材质信息"
L["Texture Settings"]="材质设置"
L["Texture Wrap"]="材质折叠"
L["The duration of the animation in seconds."]="动画持续秒数"
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."]="动画时长秒时。直到显示内容可以被正常隐藏之后,结束动画才会播放。"
L["The type of trigger"]="触发器类型"
L["Then "]="然后"
L["Thickness"]="粗细"
L["This adds %tooltip, %tooltip1, %tooltip2, %tooltip3 as text replacements."]="这将添加 %tooltip, %tooltip1, %tooltip2, %tooltip3 作为文本替换。"
L["This display is currently loaded"]="此显示内容已加载"
L["This display is not currently loaded"]="此显示内容未加载"
L["This region of type \"%s\" is not supported."]="不支持域类型\"%s\"。"
L["This setting controls what widget is generated in user mode."]="这些设置用来控制在用户模式下生成的控件。"
L["Tick %s"]="进度指示 %s"
L["Tick Mode"]="进度指示模式"
L["Tick Placement"]="进度指示放置"
L["Time in"]="时间"
L["Tiny Icon"]="微型图标"
L["To Frame's"]="到框体的"
L["To Group's"]="到组的"
L["To Personal Ressource Display's"]="到个人资源显示的"
L["To Screen's"]="到屏幕的"
L["Toggle the visibility of all loaded displays"]="切换当前已载入图示的可见状态"
L["Toggle the visibility of all non-loaded displays"]="切换当前未载入图示的可见状态"
L["Toggle the visibility of this display"]="切换此显示内容的可见性"
L["Tooltip"]="提示"
L["Tooltip Content"]="鼠标提示内容"
L["Tooltip on Mouseover"]="鼠标提示"
L["Tooltip Pattern Match"]="鼠标提示规则匹配"
L["Tooltip Text"]="鼠标提示文本"
L["Tooltip Value"]="鼠标提示值"
L["Tooltip Value #"]="鼠标提示值 #"
L["Top"]="上方"
L["Top HUD position"]="顶部 HUD 位置"
L["Top Left"]="左上"
L["Top Right"]="右上"
L["Total Angle"]="最大角度"
L["Total Time"]="总时间"
L["Trigger"]="触发"
L["Trigger %d"]="触发器 %d"
L["Trigger %s"]="触发器 %s"
L["Trigger Combination"]="触发器组合"
L["True"]="真"
L["Type"]="类型"
L["Type 'select' for '%s' requires a values member'"]="'%s'的类型'select'需要至少一个'values'成员。"
L["Ungroup"]="不分组"
L["Unit"]="单位"
L["Unit %s is not a valid unit for RegisterUnitEvent"]="单位 %s 并不是 RegisterUnitEvent 的有效单位"
L["Unit Count"]="单位计数"
L["Unit Frame"]="单位框体"
L["Unit Frames"]="单位框架"
L["Unit Name Filter"]="单位名称过滤方式"
L["UnitName Filter"]="单位名称过滤"
L["Unknown property '%s' found in '%s'"]="发现'%2$s'的未知属性'%1$s'"
L["Unlike the start or finish animations, the main animation will loop over and over until the display is hidden."]="不同于开始或结束动画,主动画将不停循环,直到图示被隐藏。"
L["Update"]="更新"
L["Update Auras"]="更新光环"
L["Update Custom Text On..."]="更新自定义文字于"
L["URL"]="URL"
L["Use Custom Color"]="使用自定义颜色"
L["Use Display Info Id"]="使用显示信息 ID"
L["Use Full Scan (High CPU)"]="使用完整扫描(高CPU占用)"
L["Use nth value from tooltip:"]="使用第X个鼠标提示的值:"
L["Use SetTransform"]="使用 SetTransform 方法"
L["Use Texture"]="使用材质"
L["Use tooltip \"size\" instead of stacks"]="使用来自鼠标提示的层数信息"
L["Use Tooltip Information"]="使用鼠标提示信息"
L["Used in Auras:"]="在下列光环中被使用:"
L["Used in auras:"]="在下列光环中被使用:"
L["Uses UnitIsVisible() to check if in range. This is polled every second."]="使用UnitIsVisible()检查是否在范围内,每秒检查一次。"
L["Value %i"]="值 %i"
L["Values are in normalized rgba format."]="数值为标准化的 RGBA 格式"
L["Values:"]="值:"
L["Version: "]="版本:"
L["Vertical Align"]="垂直对齐"
L["Vertical Bar"]="垂直条"
L["View"]="显示"
L["Whole Area"]="整个区域"
L["Width"]="宽度"
L["wrapping"]="折叠"
L["X Offset"]="X 偏移"
L["X Rotation"]="X轴旋转"
L["X Scale"]="宽度比例"
L["X-Offset"]="X 偏移"
L["x-Offset"]="X偏移"
L["Y Offset"]="Y 偏移"
L["Y Rotation"]="Y轴旋转"
L["Y Scale"]="长度比例"
L["Yellow Rune"]="黄色符文"
L["Yes"]="是"
L["y-Offset"]="Y偏移"
L["Y-Offset"]="Y 偏移"
L["You are about to delete %d aura(s). |cFFFF0000This cannot be undone!|r Would you like to continue?"]="正在删除 %d 个光环,|cFFFF0000此操作无法被撤销!|r真的要删除吗?"
L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"]="你正在删除一个触发器。|cFFFF0000这个操作无法撤销!|r你要继续吗?"