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325 lines
9.5 KiB
325 lines
9.5 KiB
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3 years ago
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local AS, L, S, R = unpack(AddOnSkins)
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local _G = _G
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local next = next
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local select = select
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local unpack = unpack
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local CreateFrame = CreateFrame
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local GetItemInfo = GetItemInfo
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local GetCVarBool = GetCVarBool
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local GetItemQualityColor = GetItemQualityColor
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local GetInventoryItemTexture = GetInventoryItemTexture
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local GetInventorySlotInfo = GetInventorySlotInfo
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local hooksecurefunc = hooksecurefunc
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local GetContainerItemCooldown = GetContainerItemCooldown or (C_Container and C_Container.GetContainerItemCooldown)
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local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
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local BACKPACK_TOOLTIP = BACKPACK_TOOLTIP
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local QUESTS_LABEL = QUESTS_LABEL
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local function UpdateBorderColors(button)
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if button.type and button.type == QUESTS_LABEL then
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button:SetBackdropBorderColor(1, 0.2, 0.2)
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elseif button.quality and button.quality > 1 then
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local r, g, b = GetItemQualityColor(button.quality)
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button:SetBackdropBorderColor(r, g, b)
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else
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button:SetBackdropBorderColor(unpack(S.Media.borderColor))
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end
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end
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local function BagButtonOnEnter(self)
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AB:BindUpdate(self, 'BAG')
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end
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local function StripBlizzard(button)
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for _, region in next, { button:GetRegions() } do
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if region:IsObjectType('Texture') and (region ~= button.UpgradeIcon and region ~= button.ItemContextOverlay) then
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region:SetTexture()
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end
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end
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end
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local function BackpackToken_Update(container)
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for _, token in next, container.Tokens do
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if not token.Icon.backdrop then
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S:HandleIcon(token.Icon, true)
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token.Count:ClearAllPoints()
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S:Point(token.Count, 'RIGHT', token.Icon, 'LEFT', -3, 0)
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S:FontTemplate(token.Count, nil, 12)
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S:Size(token.Icon, 14)
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end
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end
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end
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local function GetSlotAndBagID(button)
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if button.GetSlotAndBagID then -- bags
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return button:GetSlotAndBagID()
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elseif button.GetBagID then -- bank
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local slotID, bagID = button:GetID(), button:GetBagID()
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return slotID, bagID
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end
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end
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local function SkinButton(button)
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if button.template then return end
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StripBlizzard(button)
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S:SetTemplate(button)
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S:StyleButton(button)
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button.IconBorder:SetAlpha(0)
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S:SetInside(button.icon)
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S:HandleIcon(button.icon)
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button.searchOverlay:SetColorTexture(0, 0, 0, 0.8)
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if button.IconQuestTexture then
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S:HandleIcon(button.IconQuestTexture)
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S:SetInside(button.IconQuestTexture)
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end
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if button.Cooldown then
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local slotID, bagID = GetSlotAndBagID(button)
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if slotID and bagID then -- initialize any cooldown
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local start, duration = GetContainerItemCooldown(bagID, slotID)
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button.Cooldown:SetCooldown(start, duration)
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end
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end
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end
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local function SkinItemButton(button, bagID)
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if not button.template then
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SkinButton(button)
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end
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local slotID, _ = button:GetID()
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local info = B:GetContainerItemInfo(bagID, slotID)
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local quest = B:GetContainerItemQuestInfo(bagID, slotID)
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button.icon:SetTexture((info.iconFileID ~= 4701874 and info.iconFileID) or E.Media.Textures.Invisible)
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button.itemID, button.itemLink = info.itemID, info.hyperlink
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if info.hyperlink then
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button.name, _, button.quality, _, _, button.type = GetItemInfo(info.hyperlink)
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if not button.quality then
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button.quality = info.quality
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end
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else
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button.name, button.quality, button.type = nil, nil, nil
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end
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if quest and (quest.questID or quest.isQuestItem) then
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button.type = QUESTS_LABEL
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local questIcon = button.IconQuestTexture
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local texture = questIcon and questIcon:GetTexture()
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if texture and texture ~= E.Media.Textures.BagQuestIcon then
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questIcon:ClearAllPoints()
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questIcon:Point('TOPLEFT', button, 3, -3)
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questIcon:Point('BOTTOMRIGHT', button, -3, 3)
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questIcon:SetTexture(E.Media.Textures.BagQuestIcon)
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end
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end
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UpdateBorderColors(button)
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end
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local function BagIcon(container, texture)
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if not container.BagIcon then
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container.BagIcon = container.PortraitButton:CreateTexture()
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container.BagIcon:SetTexCoord(unpack(E.TexCoords))
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container.BagIcon:SetInside()
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end
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container.BagIcon:SetTexture(texture)
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end
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local bagIconCache = {}
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local function UpdateContainerButton(frame)
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local box = frame.TitleContainer
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local title = box and box.TitleText
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if title and title.GetText then
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title:ClearAllPoints()
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title:Point('TOP', box, 0, -5)
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title:Point('LEFT', box, 45, 0)
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title:Point('RIGHT', box, -20, 0)
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local name = title:GetText()
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local icon = bagIconCache[name]
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if icon then
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BagIcon(frame, icon)
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elseif name then
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icon = (name ~= BACKPACK_TOOLTIP and select(10, GetItemInfo(name))) or E.Media.Textures.Backpack
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BagIcon(frame, icon)
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bagIconCache[name] = icon
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end
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end
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local portrait = frame.PortraitButton
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local combined = GetCVarBool('combinedBags')
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if combined then
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portrait:Size(50)
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portrait:ClearAllPoints()
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portrait:Point('TOPLEFT', 5, -5)
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else
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portrait:Size(35)
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_G.BagItemAutoSortButton:ClearAllPoints()
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_G.BagItemAutoSortButton:Point('LEFT', _G.BagItemSearchBox, 'RIGHT', 5, 3)
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end
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if frame.MoneyFrame then -- container 1
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frame.MoneyFrame.Border:StripTextures()
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if not combined then
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_G.BagItemSearchBox:ClearAllPoints()
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_G.BagItemSearchBox:Point('TOPLEFT', frame, 9, -45)
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_G.BagItemSearchBox:Width(128)
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end
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end
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end
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local function SkinContainer(container)
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UpdateContainerButton(container)
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for _, button in container:EnumerateValidItems() do
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local bagID = button:GetBagID()
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SkinItemButton(button, bagID)
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end
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end
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local function SkinBag(bagID, bag)
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local container = bag or _G['ContainerFrame'..bagID]
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if container and not container.template then
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container:SetFrameStrata('HIGH')
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container:StripTextures(true)
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container:SetTemplate('Transparent')
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container.Bg:Hide()
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S:HandleCloseButton(container.CloseButton)
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S:HandleButton(container.PortraitButton)
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container.PortraitButton.Highlight:SetAlpha(0)
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hooksecurefunc(container, 'UpdateItems', SkinContainer)
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end
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end
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local function SkinAllBags()
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for bagID = 1, NUM_CONTAINER_FRAMES do
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SkinBag(bagID)
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end
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SkinBag(1, _G.ContainerFrameCombinedBags)
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end
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local function UpdateBankItem(button)
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if not button.teplate then
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SkinButton(button)
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end
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local BankFrame = _G.BankFrame
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if not BankFrame.isSkinned then
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S:HandleButton(_G.BankFramePurchaseButton, true)
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S:HandleCloseButton(_G.BankFrameCloseButton)
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_G.BankFrameMoneyFrameInset:Kill()
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_G.BankFrameMoneyFrameBorder:Kill()
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BankFrame:StripTextures(true)
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BankFrame:SetTemplate('Transparent')
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BankFrame.backdrop2 = CreateFrame('Frame', nil, _G.BankSlotsFrame)
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BankFrame.backdrop2:SetTemplate('Transparent')
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BankFrame.backdrop2:Point('TOPLEFT', _G.BankFrameItem1, 'TOPLEFT', -6, 6)
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BankFrame.backdrop2:Point('BOTTOMRIGHT', _G.BankFrameItem28, 'BOTTOMRIGHT', 6, -6)
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BankFrame.backdrop3 = CreateFrame('Frame', nil, _G.BankSlotsFrame)
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BankFrame.backdrop3:SetTemplate('Transparent')
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BankFrame.backdrop3:Point('TOPLEFT', _G.BankSlotsFrame.Bag1, 'TOPLEFT', -6, 6)
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BankFrame.backdrop3:Point('BOTTOMRIGHT', _G.BankSlotsFrame.Bag7, 'BOTTOMRIGHT', 6, -6)
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BankFrame.isSkinned = true
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end
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local ReagentBankFrame = _G.ReagentBankFrame
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if _G.ReagentBankFrameItem1 and not ReagentBankFrame.backdrop2 then
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ReagentBankFrame.backdrop2 = CreateFrame('Frame', nil, ReagentBankFrame)
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ReagentBankFrame.backdrop2:SetTemplate('Transparent')
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ReagentBankFrame.backdrop2:Point('TOPLEFT', _G.ReagentBankFrameItem1, 'TOPLEFT', -6, 6)
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ReagentBankFrame.backdrop2:Point('BOTTOMRIGHT', _G.ReagentBankFrameItem98, 'BOTTOMRIGHT', 6, -6)
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end
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if not button.levelAdjusted then
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button:SetFrameLevel(button:GetFrameLevel() + 1)
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button.levelAdjusted = true
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end
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local slotID = button:GetID()
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local inventoryID = button:GetInventorySlot()
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local textureName = GetInventoryItemTexture('player', inventoryID)
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if textureName then
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button.icon:SetTexture(textureName)
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elseif button.isBag then
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local _, slotTextureName = GetInventorySlotInfo('Bag'..slotID)
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button.icon:SetTexture(slotTextureName)
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end
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if not button.isBag then
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local container = button:GetParent():GetID()
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local info = B:GetContainerItemInfo(container, slotID)
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local questInfo = B:GetContainerItemQuestInfo(container, slotID)
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button.itemID, button.itemLink = info.itemID, info.hyperlink
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if info.hyperlink then
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local _
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button.name, _, button.quality, _, _, button.type = GetItemInfo(info.hyperlink)
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else
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button.name, button.quality, button.type = nil, nil, nil
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end
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if questInfo.isQuestItem or questInfo.questID then
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button.type = QUESTS_LABEL
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end
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UpdateBorderColors(button)
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end
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end
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function R:Blizzard_Bags()
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if not AS:IsSkinEnabled('Blizzard_Bags', 'bags') then return end
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S:StripTextures(_G.BankSlotsFrame)
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S:HandleTab(_G.BankFrameTab1)
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S:HandleTab(_G.BankFrameTab2)
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S:HandleEditBox(_G.BagItemSearchBox)
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S:HandleEditBox(_G.BankItemSearchBox)
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S:HandleButton(_G.ReagentBankFrame.DespositButton)
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_G.ReagentBankFrame:HookScript('OnShow', _G.ReagentBankFrame.StripTextures)
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for _, icon in next, { _G.BagItemAutoSortButton, _G.BankItemAutoSortButton } do
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S:StripTextures(icon)
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S:SetTemplate(icon)
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S:StyleButton(icon)
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icon.Icon = icon:CreateTexture()
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icon.Icon:SetTexture(E.Media.Textures.PetBroom)
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S:HandleIcon(icon.Icon)
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S:SetInside(icon.Icon)
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end
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_G.BackpackTokenFrame:StripTextures(true)
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hooksecurefunc(_G.BackpackTokenFrame, 'Update', BackpackToken_Update)
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hooksecurefunc('BankFrameItemButton_Update', UpdateBankItem)
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SkinAllBags()
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end
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AS:RegisterSkin('Blizzard_Bags')
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