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local AS, L, S, R = unpack(AddOnSkins)
local _G = _G
local next = next
local select = select
local unpack = unpack
local CreateFrame = CreateFrame
local GetItemInfo = GetItemInfo
local GetCVarBool = GetCVarBool
local GetItemQualityColor = GetItemQualityColor
local GetInventoryItemTexture = GetInventoryItemTexture
local GetInventorySlotInfo = GetInventorySlotInfo
local hooksecurefunc = hooksecurefunc
local GetContainerItemCooldown = GetContainerItemCooldown or (C_Container and C_Container.GetContainerItemCooldown)
local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
local BACKPACK_TOOLTIP = BACKPACK_TOOLTIP
local QUESTS_LABEL = QUESTS_LABEL
local function UpdateBorderColors(button)
if button.type and button.type == QUESTS_LABEL then
button:SetBackdropBorderColor(1, 0.2, 0.2)
elseif button.quality and button.quality > 1 then
local r, g, b = GetItemQualityColor(button.quality)
button:SetBackdropBorderColor(r, g, b)
else
button:SetBackdropBorderColor(unpack(S.Media.borderColor))
end
end
local function BagButtonOnEnter(self)
AB:BindUpdate(self, 'BAG')
end
local function StripBlizzard(button)
for _, region in next, { button:GetRegions() } do
if region:IsObjectType('Texture') and (region ~= button.UpgradeIcon and region ~= button.ItemContextOverlay) then
region:SetTexture()
end
end
end
local function BackpackToken_Update(container)
for _, token in next, container.Tokens do
if not token.Icon.backdrop then
S:HandleIcon(token.Icon, true)
token.Count:ClearAllPoints()
S:Point(token.Count, 'RIGHT', token.Icon, 'LEFT', -3, 0)
S:FontTemplate(token.Count, nil, 12)
S:Size(token.Icon, 14)
end
end
end
local function GetSlotAndBagID(button)
if button.GetSlotAndBagID then -- bags
return button:GetSlotAndBagID()
elseif button.GetBagID then -- bank
local slotID, bagID = button:GetID(), button:GetBagID()
return slotID, bagID
end
end
local function SkinButton(button)
if button.template then return end
StripBlizzard(button)
S:SetTemplate(button)
S:StyleButton(button)
button.IconBorder:SetAlpha(0)
S:SetInside(button.icon)
S:HandleIcon(button.icon)
button.searchOverlay:SetColorTexture(0, 0, 0, 0.8)
if button.IconQuestTexture then
S:HandleIcon(button.IconQuestTexture)
S:SetInside(button.IconQuestTexture)
end
if button.Cooldown then
local slotID, bagID = GetSlotAndBagID(button)
if slotID and bagID then -- initialize any cooldown
local start, duration = GetContainerItemCooldown(bagID, slotID)
button.Cooldown:SetCooldown(start, duration)
end
end
end
local function SkinItemButton(button, bagID)
if not button.template then
SkinButton(button)
end
local slotID, _ = button:GetID()
local info = B:GetContainerItemInfo(bagID, slotID)
local quest = B:GetContainerItemQuestInfo(bagID, slotID)
button.icon:SetTexture((info.iconFileID ~= 4701874 and info.iconFileID) or E.Media.Textures.Invisible)
button.itemID, button.itemLink = info.itemID, info.hyperlink
if info.hyperlink then
button.name, _, button.quality, _, _, button.type = GetItemInfo(info.hyperlink)
if not button.quality then
button.quality = info.quality
end
else
button.name, button.quality, button.type = nil, nil, nil
end
if quest and (quest.questID or quest.isQuestItem) then
button.type = QUESTS_LABEL
local questIcon = button.IconQuestTexture
local texture = questIcon and questIcon:GetTexture()
if texture and texture ~= E.Media.Textures.BagQuestIcon then
questIcon:ClearAllPoints()
questIcon:Point('TOPLEFT', button, 3, -3)
questIcon:Point('BOTTOMRIGHT', button, -3, 3)
questIcon:SetTexture(E.Media.Textures.BagQuestIcon)
end
end
UpdateBorderColors(button)
end
local function BagIcon(container, texture)
if not container.BagIcon then
container.BagIcon = container.PortraitButton:CreateTexture()
container.BagIcon:SetTexCoord(unpack(E.TexCoords))
container.BagIcon:SetInside()
end
container.BagIcon:SetTexture(texture)
end
local bagIconCache = {}
local function UpdateContainerButton(frame)
local box = frame.TitleContainer
local title = box and box.TitleText
if title and title.GetText then
title:ClearAllPoints()
title:Point('TOP', box, 0, -5)
title:Point('LEFT', box, 45, 0)
title:Point('RIGHT', box, -20, 0)
local name = title:GetText()
local icon = bagIconCache[name]
if icon then
BagIcon(frame, icon)
elseif name then
icon = (name ~= BACKPACK_TOOLTIP and select(10, GetItemInfo(name))) or E.Media.Textures.Backpack
BagIcon(frame, icon)
bagIconCache[name] = icon
end
end
local portrait = frame.PortraitButton
local combined = GetCVarBool('combinedBags')
if combined then
portrait:Size(50)
portrait:ClearAllPoints()
portrait:Point('TOPLEFT', 5, -5)
else
portrait:Size(35)
_G.BagItemAutoSortButton:ClearAllPoints()
_G.BagItemAutoSortButton:Point('LEFT', _G.BagItemSearchBox, 'RIGHT', 5, 3)
end
if frame.MoneyFrame then -- container 1
frame.MoneyFrame.Border:StripTextures()
if not combined then
_G.BagItemSearchBox:ClearAllPoints()
_G.BagItemSearchBox:Point('TOPLEFT', frame, 9, -45)
_G.BagItemSearchBox:Width(128)
end
end
end
local function SkinContainer(container)
UpdateContainerButton(container)
for _, button in container:EnumerateValidItems() do
local bagID = button:GetBagID()
SkinItemButton(button, bagID)
end
end
local function SkinBag(bagID, bag)
local container = bag or _G['ContainerFrame'..bagID]
if container and not container.template then
container:SetFrameStrata('HIGH')
container:StripTextures(true)
container:SetTemplate('Transparent')
container.Bg:Hide()
S:HandleCloseButton(container.CloseButton)
S:HandleButton(container.PortraitButton)
container.PortraitButton.Highlight:SetAlpha(0)
hooksecurefunc(container, 'UpdateItems', SkinContainer)
end
end
local function SkinAllBags()
for bagID = 1, NUM_CONTAINER_FRAMES do
SkinBag(bagID)
end
SkinBag(1, _G.ContainerFrameCombinedBags)
end
local function UpdateBankItem(button)
if not button.teplate then
SkinButton(button)
end
local BankFrame = _G.BankFrame
if not BankFrame.isSkinned then
S:HandleButton(_G.BankFramePurchaseButton, true)
S:HandleCloseButton(_G.BankFrameCloseButton)
_G.BankFrameMoneyFrameInset:Kill()
_G.BankFrameMoneyFrameBorder:Kill()
BankFrame:StripTextures(true)
BankFrame:SetTemplate('Transparent')
BankFrame.backdrop2 = CreateFrame('Frame', nil, _G.BankSlotsFrame)
BankFrame.backdrop2:SetTemplate('Transparent')
BankFrame.backdrop2:Point('TOPLEFT', _G.BankFrameItem1, 'TOPLEFT', -6, 6)
BankFrame.backdrop2:Point('BOTTOMRIGHT', _G.BankFrameItem28, 'BOTTOMRIGHT', 6, -6)
BankFrame.backdrop3 = CreateFrame('Frame', nil, _G.BankSlotsFrame)
BankFrame.backdrop3:SetTemplate('Transparent')
BankFrame.backdrop3:Point('TOPLEFT', _G.BankSlotsFrame.Bag1, 'TOPLEFT', -6, 6)
BankFrame.backdrop3:Point('BOTTOMRIGHT', _G.BankSlotsFrame.Bag7, 'BOTTOMRIGHT', 6, -6)
BankFrame.isSkinned = true
end
local ReagentBankFrame = _G.ReagentBankFrame
if _G.ReagentBankFrameItem1 and not ReagentBankFrame.backdrop2 then
ReagentBankFrame.backdrop2 = CreateFrame('Frame', nil, ReagentBankFrame)
ReagentBankFrame.backdrop2:SetTemplate('Transparent')
ReagentBankFrame.backdrop2:Point('TOPLEFT', _G.ReagentBankFrameItem1, 'TOPLEFT', -6, 6)
ReagentBankFrame.backdrop2:Point('BOTTOMRIGHT', _G.ReagentBankFrameItem98, 'BOTTOMRIGHT', 6, -6)
end
if not button.levelAdjusted then
button:SetFrameLevel(button:GetFrameLevel() + 1)
button.levelAdjusted = true
end
local slotID = button:GetID()
local inventoryID = button:GetInventorySlot()
local textureName = GetInventoryItemTexture('player', inventoryID)
if textureName then
button.icon:SetTexture(textureName)
elseif button.isBag then
local _, slotTextureName = GetInventorySlotInfo('Bag'..slotID)
button.icon:SetTexture(slotTextureName)
end
if not button.isBag then
local container = button:GetParent():GetID()
local info = B:GetContainerItemInfo(container, slotID)
local questInfo = B:GetContainerItemQuestInfo(container, slotID)
button.itemID, button.itemLink = info.itemID, info.hyperlink
if info.hyperlink then
local _
button.name, _, button.quality, _, _, button.type = GetItemInfo(info.hyperlink)
else
button.name, button.quality, button.type = nil, nil, nil
end
if questInfo.isQuestItem or questInfo.questID then
button.type = QUESTS_LABEL
end
UpdateBorderColors(button)
end
end
function R:Blizzard_Bags()
if not AS:IsSkinEnabled('Blizzard_Bags', 'bags') then return end
S:StripTextures(_G.BankSlotsFrame)
S:HandleTab(_G.BankFrameTab1)
S:HandleTab(_G.BankFrameTab2)
S:HandleEditBox(_G.BagItemSearchBox)
S:HandleEditBox(_G.BankItemSearchBox)
S:HandleButton(_G.ReagentBankFrame.DespositButton)
_G.ReagentBankFrame:HookScript('OnShow', _G.ReagentBankFrame.StripTextures)
for _, icon in next, { _G.BagItemAutoSortButton, _G.BankItemAutoSortButton } do
S:StripTextures(icon)
S:SetTemplate(icon)
S:StyleButton(icon)
icon.Icon = icon:CreateTexture()
icon.Icon:SetTexture(E.Media.Textures.PetBroom)
S:HandleIcon(icon.Icon)
S:SetInside(icon.Icon)
end
_G.BackpackTokenFrame:StripTextures(true)
hooksecurefunc(_G.BackpackTokenFrame, 'Update', BackpackToken_Update)
hooksecurefunc('BankFrameItemButton_Update', UpdateBankItem)
SkinAllBags()
end
AS:RegisterSkin('Blizzard_Bags')