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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local _G = _G
local next = next
local unpack, pairs, ipairs, select = unpack, pairs, ipairs, select
local CreateFrame = CreateFrame
local hooksecurefunc = hooksecurefunc
local function showFollower(s)
S:HandleFollowerAbilities(s)
end
local function UpdateFollowerColorOnBoard(self, _, info)
if self.Portrait.backdrop then
local color = E.QualityColors[info.quality or 1]
self.Portrait.backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
end
end
local function ResetFollowerColorOnBoard(self)
if self.Portrait.backdrop then
self.Portrait.backdrop:SetBackdropBorderColor(0, 0, 0)
end
end
local function SkinFollowerBoard(self, group)
for socketTexture in self[group..'SocketFramePool']:EnumerateActive() do
socketTexture:DisableDrawLayer('BACKGROUND')
end
for frame in self[group..'FramePool']:EnumerateActive() do
if not frame.IsSkinned then
S:HandleGarrisonPortrait(frame)
frame.PuckShadow:SetAlpha(0)
if frame.SetFollowerGUID then
hooksecurefunc(frame, 'SetFollowerGUID', UpdateFollowerColorOnBoard)
end
if frame.SetEmpty then
hooksecurefunc(frame, 'SetEmpty', ResetFollowerColorOnBoard)
end
frame.IsSkinned = true
end
end
end
local function SkinMissionBoards(board)
SkinFollowerBoard(board, 'enemy')
SkinFollowerBoard(board, 'follower')
end
local function UpdateSpellAbilities(spell, followerInfo)
for _ in ipairs(followerInfo.autoSpellAbilities) do
local abilityFrame = spell.autoSpellPool:Acquire()
if not abilityFrame.IsSkinned then
S:HandleIcon(abilityFrame.Icon, true)
if abilityFrame.IconMask then
abilityFrame.IconMask:Hide()
end
if abilityFrame.SpellBorder then
abilityFrame.SpellBorder:Hide()
end
abilityFrame.IsSkinned = true
end
end
end
local function ReskinMissionButton(button)
if not button.IsSkinned then
local rareOverlay = button.RareOverlay
local rareText = button.RareText
button.LocBG:SetDrawLayer('BACKGROUND')
if button.ButtonBG then button.ButtonBG:Hide() end
button:StripTextures()
button:CreateBackdrop('Transparent')
button.Highlight:SetColorTexture(.6, .8, 1, .15)
button.Highlight:SetAllPoints()
if button.CompleteCheck then
button.CompleteCheck:SetAtlas('Adventures-Checkmark')
end
if rareText then
rareText:ClearAllPoints()
rareText:SetPoint('BOTTOMLEFT', button, 20, 10)
end
if rareOverlay then
rareOverlay:SetDrawLayer('BACKGROUND')
rareOverlay:SetTexture('Interface\\ChatFrame\\ChatFrameBackground')
rareOverlay:SetAllPoints()
rareOverlay:SetVertexColor(.098, .537, .969, .2)
end
if button.Overlay and button.Overlay.Overlay then
button.Overlay.Overlay:SetAllPoints()
end
button.IsSkinned = true
end
end
local function ReskinMissionList(frame)
for i = 1, frame.ScrollTarget:GetNumChildren() do
local button = select(i, frame.ScrollTarget:GetChildren())
ReskinMissionButton(button)
end
end
local function ReskinMissionComplete(frame)
local missionComplete = frame.MissionComplete
local bonusRewards = missionComplete.BonusRewards
if bonusRewards then
select(11, bonusRewards:GetRegions()):SetTextColor(1, .8, 0)
bonusRewards.Saturated:StripTextures()
for i = 1, 9 do
select(i, bonusRewards:GetRegions()):SetAlpha(0)
end
bonusRewards:SetTemplate()
end
if missionComplete.NextMissionButton then
S:HandleButton(missionComplete.NextMissionButton)
end
if missionComplete.CompleteFrame then
if E.private.skins.parchmentRemoverEnable then
missionComplete:StripTextures()
end
missionComplete:CreateBackdrop('Transparent')
missionComplete.backdrop:Point('TOPLEFT', 3, 2)
missionComplete.backdrop:Point('BOTTOMRIGHT', -3, -10)
if E.private.skins.parchmentRemoverEnable then
missionComplete.CompleteFrame:StripTextures()
end
S:HandleButton(missionComplete.CompleteFrame.ContinueButton)
S:HandleButton(missionComplete.CompleteFrame.SpeedButton)
S:HandleButton(missionComplete.RewardsScreen.FinalRewardsPanel.ContinueButton)
end
if missionComplete.MissionInfo then
missionComplete.MissionInfo:StripTextures()
end
if missionComplete.EnemyBackground then missionComplete.EnemyBackground:Hide() end
if missionComplete.FollowerBackground then missionComplete.FollowerBackground:Hide() end
end
local function SkinMissionItems(followerTab)
for _, item in pairs({followerTab.ItemWeapon, followerTab.ItemArmor}) do
if item then
local icon = item.Icon
item.Border:Hide()
S:HandleIcon(icon)
end
end
end
-- TO DO: Extend this function
local function SkinMissionFrame(frame, strip)
if strip then
frame:StripTextures()
end
if not frame.backdrop then
frame:CreateBackdrop('Transparent')
end
if frame.CloseButton then
frame.CloseButton:StripTextures()
S:HandleCloseButton(frame.CloseButton)
end
if frame.GarrCorners then frame.GarrCorners:Hide() end
if frame.OverlayElements then frame.OverlayElements:SetAlpha(0) end
if frame.TitleScroll then
frame.TitleScroll:StripTextures()
select(4, frame.TitleScroll:GetRegions()):SetTextColor(1, .8, 0)
end
for i = 1, 3 do
local tab = _G[frame:GetName()..'Tab'..i]
if tab then S:HandleTab(tab) end
end
if frame.MapTab then
frame.MapTab.ScrollContainer.Child.TiledBackground:Hide()
end
local missionList = frame.MissionTab.MissionList
missionList:StripTextures()
S:HandleTrimScrollBar(missionList.ScrollBar)
hooksecurefunc(missionList.ScrollBox, 'Update', ReskinMissionList)
ReskinMissionComplete(frame)
SkinMissionItems(frame.FollowerTab)
hooksecurefunc(missionList.ScrollBox, 'Update', ReskinMissionList)
hooksecurefunc(frame.FollowerTab, 'UpdateCombatantStats', UpdateSpellAbilities)
end
function S:Blizzard_GarrisonUI()
if E.private.skins.blizzard.enable and E.private.skins.blizzard.tooltip then
S:GarrisonShipyardTooltip() -- requires Garrison UI unlike the others
end
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.garrison) then return end
--These hooks affect both Garrison and OrderHall, so make sure they are set even if Garrison skin is disabled
hooksecurefunc('GarrisonMissionButton_SetRewards', function(s)
--Set border color according to rarity of item
local firstRegion, r, g, b
local index = 0
for _, reward in pairs(s.Rewards) do
firstRegion = reward.GetRegions and reward:GetRegions()
if firstRegion then firstRegion:Hide() end
if reward.IconBorder then
reward.IconBorder:SetTexture()
end
if reward.IconBorder and reward.IconBorder:IsShown() then
r, g, b = reward.IconBorder:GetVertexColor()
else
r, g, b = unpack(E.media.bordercolor)
end
if not reward.Icon.backdrop then
S:HandleIcon(reward.Icon, true)
reward.Icon.backdrop:SetFrameLevel(reward:GetFrameLevel())
end
reward.Icon.backdrop:SetBackdropBorderColor(r, g, b)
index = index + 1
end
end)
hooksecurefunc('GarrisonMissionPage_SetReward', function(frame)
frame.BG:SetTexture()
if not frame.backdrop then
S:HandleIcon(frame.Icon)
end
if frame.IconBorder then
frame.IconBorder:SetTexture()
end
frame.Icon:SetDrawLayer('BORDER', 0)
end)
hooksecurefunc('GarrisonMissionPortrait_SetFollowerPortrait', function(portraitFrame, followerInfo)
if not portraitFrame.IsSkinned then
S:HandleGarrisonPortrait(portraitFrame)
portraitFrame.IsSkinned = true
end
local color = _G.ITEM_QUALITY_COLORS[followerInfo.quality]
portraitFrame.Portrait.backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
portraitFrame.Portrait.backdrop:Show()
end)
-- Building frame
local GarrisonBuildingFrame = _G.GarrisonBuildingFrame
GarrisonBuildingFrame:StripTextures(true)
GarrisonBuildingFrame.TitleText:Show()
GarrisonBuildingFrame:SetTemplate('Transparent')
S:HandleCloseButton(GarrisonBuildingFrame.CloseButton, GarrisonBuildingFrame.backdrop)
-- Follower List
local FollowerList = GarrisonBuildingFrame.FollowerList
FollowerList:ClearAllPoints()
FollowerList:Point('BOTTOMLEFT', 24, 34)
-- Capacitive display frame
local GarrisonCapacitiveDisplayFrame = _G.GarrisonCapacitiveDisplayFrame
S:HandlePortraitFrame(GarrisonCapacitiveDisplayFrame)
S:HandleButton(GarrisonCapacitiveDisplayFrame.StartWorkOrderButton)
S:HandleButton(GarrisonCapacitiveDisplayFrame.CreateAllWorkOrdersButton)
GarrisonCapacitiveDisplayFrame.Count:StripTextures()
S:HandleEditBox(GarrisonCapacitiveDisplayFrame.Count)
S:HandleNextPrevButton(GarrisonCapacitiveDisplayFrame.DecrementButton)
S:HandleNextPrevButton(GarrisonCapacitiveDisplayFrame.IncrementButton)
local CapacitiveDisplay = GarrisonCapacitiveDisplayFrame.CapacitiveDisplay
CapacitiveDisplay.IconBG:SetTexture()
CapacitiveDisplay.ShipmentIconFrame.Icon:SetTexCoord(unpack(E.TexCoords))
CapacitiveDisplay.ShipmentIconFrame.Icon:SetInside()
--Fix unitframes appearing above work orders
GarrisonCapacitiveDisplayFrame:SetFrameStrata('MEDIUM')
GarrisonCapacitiveDisplayFrame:SetFrameLevel(45)
hooksecurefunc('GarrisonCapacitiveDisplayFrame_Update', function(s)
for _, Reagent in ipairs(s.CapacitiveDisplay.Reagents) do
if not Reagent.template then
Reagent:SetTemplate()
Reagent.NameFrame:SetTexture()
Reagent.Icon:SetDrawLayer('ARTWORK')
Reagent.Icon:ClearAllPoints()
Reagent.Icon:Point('TOPLEFT', 1, -1)
S:HandleIcon(Reagent.Icon)
end
end
end)
-- Recruiter frame
S:HandlePortraitFrame(_G.GarrisonRecruiterFrame)
-- Recruiter Unavailable frame
local UnavailableFrame = _G.GarrisonRecruiterFrame.UnavailableFrame
S:HandleButton(UnavailableFrame:GetChildren())
-- Mission UI
local GarrisonMissionFrame = _G.GarrisonMissionFrame
GarrisonMissionFrame:StripTextures(true)
GarrisonMissionFrame.TitleText:Show()
GarrisonMissionFrame:SetTemplate('Transparent')
S:HandleCloseButton(GarrisonMissionFrame.CloseButton, GarrisonMissionFrame.backdrop)
_G.GarrisonMissionFrameMissions:CreateBackdrop('Transparent')
SkinMissionFrame(GarrisonMissionFrame, E.private.skins.parchmentRemoverEnable) -- OG Garrison
for i = 1,2 do
S:HandleTab(_G['GarrisonMissionFrameTab'..i])
end
_G.GarrisonMissionFrameTab1:ClearAllPoints()
_G.GarrisonMissionFrameTab1:Point('BOTTOMLEFT', 11, -40)
GarrisonMissionFrame.GarrCorners:Hide()
-- Follower list
FollowerList = GarrisonMissionFrame.FollowerList
FollowerList:DisableDrawLayer('BORDER')
FollowerList:CreateBackdrop('Transparent')
FollowerList.MaterialFrame.BG:StripTextures()
S:HandleEditBox(FollowerList.SearchBox)
S:HandleTrimScrollBar(_G.GarrisonMissionFrameFollowers.ScrollBar)
hooksecurefunc(FollowerList, 'ShowFollower', showFollower)
local FollowerTab = GarrisonMissionFrame.FollowerTab
FollowerTab:StripTextures()
FollowerTab:SetTemplate('Transparent')
SkinMissionItems(FollowerTab)
-- Mission list
local MissionTab = GarrisonMissionFrame.MissionTab
local MissionList = MissionTab.MissionList
local MissionPage = GarrisonMissionFrame.MissionTab.MissionPage
MissionList:DisableDrawLayer('BORDER')
S:HandleTrimScrollBar(_G.GarrisonMissionFrameMissions.ScrollBar)
S:HandleCloseButton(MissionPage.CloseButton)
MissionPage.CloseButton:SetFrameLevel(MissionPage:GetFrameLevel() + 2)
S:HandleButton(MissionList.CompleteDialog.BorderFrame.ViewButton)
S:HandleButton(GarrisonMissionFrame.MissionComplete.NextMissionButton)
S:HandleButton(MissionPage.StartMissionButton)
MissionPage.StartMissionButton.Flash:Kill()
-- Landing page
local GarrisonLandingPage = _G.GarrisonLandingPage
local Report = GarrisonLandingPage.Report
S:HandleCloseButton(GarrisonLandingPage.CloseButton, GarrisonLandingPage.backdrop)
S:HandleTab(_G.GarrisonLandingPageTab1)
S:HandleTab(_G.GarrisonLandingPageTab2)
S:HandleTab(_G.GarrisonLandingPageTab3)
-- Reposition Tabs
hooksecurefunc('PanelTemplates_UpdateTabs', function()
_G.GarrisonLandingPageTab1:ClearAllPoints()
_G.GarrisonLandingPageTab2:ClearAllPoints()
_G.GarrisonLandingPageTab3:ClearAllPoints()
_G.GarrisonLandingPageTab1:Point('TOPLEFT', _G.GarrisonLandingPage, 'BOTTOMLEFT', -3, 0)
_G.GarrisonLandingPageTab2:Point('TOPLEFT', _G.GarrisonLandingPageTab1, 'TOPRIGHT', -5, 0)
_G.GarrisonLandingPageTab3:Point('TOPLEFT', _G.GarrisonLandingPageTab2, 'TOPRIGHT', -5, 0)
end)
if E.private.skins.parchmentRemoverEnable then
GarrisonLandingPage:StripTextures()
for _, tab in pairs({Report.InProgress, Report.Available}) do
tab:SetHighlightTexture(E.ClearTexture)
tab.Text:ClearAllPoints()
tab.Text:Point('CENTER')
local bg = CreateFrame('Frame', nil, tab)
bg:SetFrameLevel(tab:GetFrameLevel() - 1)
bg:SetTemplate('Transparent')
local selectedTex = bg:CreateTexture(nil, 'BACKGROUND')
selectedTex:SetAllPoints()
selectedTex:SetColorTexture(unpack(E.media.rgbvaluecolor))
selectedTex:SetAlpha(0.25)
selectedTex:Hide()
tab.selectedTex = selectedTex
if tab == Report.InProgress then
bg:Point('TOPLEFT', 5, 0)
bg:Point('BOTTOMRIGHT')
else
bg:Point('TOPLEFT')
bg:Point('BOTTOMRIGHT', -7, 0)
end
end
end
GarrisonLandingPage:SetTemplate('Transparent') -- keep below parchmentRemover
GarrisonLandingPage.Center:SetDrawLayer('BACKGROUND', -2)
hooksecurefunc('GarrisonLandingPageReport_SetTab', function(s)
local unselectedTab = Report.unselectedTab
unselectedTab:Height(36)
unselectedTab:SetNormalTexture(E.ClearTexture)
s:SetNormalTexture(E.ClearTexture)
if unselectedTab.selectedTex then
unselectedTab.selectedTex:Hide()
end
if s.selectedTex then
s.selectedTex:Show()
end
end)
-- Landing page: Report
Report = _G.GarrisonLandingPage.Report -- reassigned
Report:StripTextures(true)
local List = Report.List
List:StripTextures()
S:HandleTrimScrollBar(List.ScrollBar)
hooksecurefunc(Report.List.ScrollBox, 'Update', function(frame)
for _, button in next, { frame.ScrollTarget:GetChildren() } do
if not button.IsSkinned then
button.BG:Hide()
button:CreateBackdrop('Transparent')
button.backdrop:Point('TOPLEFT')
button.backdrop:Point('BOTTOMRIGHT', 0, 1)
for _, reward in pairs(button.Rewards) do
reward:GetRegions():Hide()
S:HandleIcon(reward.Icon, true)
S:HandleIconBorder(reward.IconBorder, reward.Icon.backdrop)
end
button.IsSkinned = true
end
end
end)
-- Landing page: Follower list
FollowerList = GarrisonLandingPage.FollowerList
FollowerList.FollowerHeaderBar:Hide()
FollowerList.FollowerScrollFrame:Hide()
S:HandleEditBox(FollowerList.SearchBox)
S:HandleTrimScrollBar(_G.GarrisonLandingPageFollowerList.ScrollBar)
hooksecurefunc(FollowerList, 'ShowFollower', showFollower)
hooksecurefunc('GarrisonFollowerButton_AddAbility', function(s, index)
local ability = s.Abilities[index]
if not ability.IsSkinned then
S:HandleIcon(ability.Icon, ability)
ability.IsSkinned = true
end
end)
-- Garrison Portraits
S:HandleFollowerListOnUpdateData('GarrisonMissionFrameFollowers')
S:HandleFollowerListOnUpdateData('GarrisonLandingPageFollowerList') -- this also applies to orderhall landing page
hooksecurefunc(GarrisonLandingPage.FollowerTab, 'UpdateCombatantStats', UpdateSpellAbilities)
-- Landing page: Fleet
local ShipFollowerList = GarrisonLandingPage.ShipFollowerList
ShipFollowerList.FollowerHeaderBar:Hide()
S:HandleEditBox(ShipFollowerList.SearchBox)
-- ShipYard
local GarrisonShipyardFrame = _G.GarrisonShipyardFrame
GarrisonShipyardFrame.BorderFrame:StripTextures(true)
GarrisonShipyardFrame:StripTextures(true)
GarrisonShipyardFrame:SetTemplate('Transparent')
GarrisonShipyardFrame.BorderFrame.GarrCorners:Hide()
S:HandleCloseButton(GarrisonShipyardFrame.BorderFrame.CloseButton2)
S:HandleTab(_G.GarrisonShipyardFrameTab1)
S:HandleTab(_G.GarrisonShipyardFrameTab2)
-- ShipYard: Naval Map
MissionTab = GarrisonShipyardFrame.MissionTab
MissionList = MissionTab.MissionList
MissionList:SetTemplate('Transparent')
MissionList.CompleteDialog.BorderFrame:StripTextures()
MissionList.CompleteDialog.BorderFrame:SetTemplate('Transparent')
-- ShipYard: Mission
MissionPage = MissionTab.MissionPage
S:HandleCloseButton(MissionPage.CloseButton)
MissionPage.CloseButton:SetFrameLevel(MissionPage.CloseButton:GetFrameLevel() + 2)
S:HandleButton(MissionList.CompleteDialog.BorderFrame.ViewButton)
S:HandleButton(GarrisonShipyardFrame.MissionComplete.NextMissionButton)
MissionList.CompleteDialog:SetAllPoints(MissionList.MapTexture)
GarrisonShipyardFrame.MissionCompleteBackground:SetAllPoints(MissionList.MapTexture)
S:HandleButton(MissionPage.StartMissionButton)
MissionPage.StartMissionButton.Flash:Kill()
-- ShipYard: Follower List
FollowerList = GarrisonShipyardFrame.FollowerList
FollowerList:StripTextures()
FollowerList:CreateBackdrop('Transparent')
FollowerList.MaterialFrame.BG:StripTextures()
S:HandleTrimScrollBar(_G.GarrisonShipyardFrameFollowers.ScrollBar)
S:HandleEditBox(FollowerList.SearchBox)
-- MissionFrame
local OrderHallMissionFrame = _G.OrderHallMissionFrame
OrderHallMissionFrame.ClassHallIcon:Kill()
OrderHallMissionFrame.GarrCorners:Hide()
OrderHallMissionFrame:StripTextures()
OrderHallMissionFrame:CreateBackdrop('Transparent')
S:HandleCloseButton(OrderHallMissionFrame.CloseButton)
SkinMissionFrame(OrderHallMissionFrame, E.private.skins.parchmentRemoverEnable)
for i = 1, 3 do
S:HandleTab(_G['OrderHallMissionFrameTab' .. i])
end
-- Followers
local Follower = _G.OrderHallMissionFrameFollowers
FollowerList = OrderHallMissionFrame.FollowerList -- swap
FollowerTab = OrderHallMissionFrame.FollowerTab -- swap
Follower:StripTextures()
FollowerList:StripTextures()
FollowerList:CreateBackdrop('Transparent')
FollowerList.MaterialFrame.BG:StripTextures()
S:HandleEditBox(FollowerList.SearchBox)
hooksecurefunc(FollowerList, 'ShowFollower', showFollower)
FollowerTab.Class:Size(50, 43)
FollowerTab.XPBar:StripTextures()
FollowerTab.XPBar:SetStatusBarTexture(E.media.normTex)
FollowerTab.XPBar:SetTemplate()
FollowerTab:StripTextures()
FollowerTab:SetTemplate('Transparent')
SkinMissionItems(FollowerTab)
-- Orderhall Portraits
S:HandleFollowerListOnUpdateData('OrderHallMissionFrameFollowers')
S:HandleFollowerListOnUpdateData('GarrisonLandingPageFollowerList') -- this also applies to garrison landing page
-- Missions
MissionTab = OrderHallMissionFrame.MissionTab -- swap
local MissionComplete = OrderHallMissionFrame.MissionComplete
MissionList = MissionTab.MissionList -- swap
MissionPage = MissionTab.MissionPage -- swap
local ZoneSupportMissionPage = MissionTab.ZoneSupportMissionPage
MissionList.CompleteDialog:StripTextures()
MissionList.CompleteDialog:SetTemplate('Transparent')
S:HandleButton(MissionList.CompleteDialog.BorderFrame.ViewButton)
MissionList:StripTextures()
S:HandleCloseButton(MissionPage.CloseButton)
S:HandleCloseButton(ZoneSupportMissionPage.CloseButton)
S:HandleButton(MissionComplete.NextMissionButton)
S:HandleButton(MissionPage.StartMissionButton)
MissionPage.StartMissionButton.Flash:Kill()
S:HandleButton(ZoneSupportMissionPage.StartMissionButton)
ZoneSupportMissionPage.StartMissionButton.Flash:Kill()
local LegionMissions = _G.OrderHallMissionFrameMissions
S:HandleButton(LegionMissions.CombatAllyUI.InProgress.Unassign)
LegionMissions.MaterialFrame.BG:StripTextures()
LegionMissions:CreateBackdrop('Transparent')
-- BFA Mission
local MissionFrame = _G.BFAMissionFrame
MissionFrame:StripTextures()
MissionFrame:CreateBackdrop('Transparent')
MissionFrame.FollowerList:CreateBackdrop('Transparent')
MissionFrame.OverlayElements:Hide()
MissionFrame.TitleScroll:Hide()
SkinMissionFrame(MissionFrame, E.private.skins.parchmentRemoverEnable)
S:HandleButton(MissionFrame.MissionComplete.NextMissionButton)
for i = 1, 3 do
S:HandleTab(_G['BFAMissionFrameTab'..i])
end
-- Missions
local BFAMissions = _G.BFAMissionFrameMissions
S:HandleButton(BFAMissions.CompleteDialog.BorderFrame.ViewButton)
BFAMissions.MaterialFrame.BG:StripTextures()
BFAMissions:StripTextures()
BFAMissions:CreateBackdrop('Transparent')
-- Mission Tab
MissionTab = MissionFrame.MissionTab -- swap
S:HandleCloseButton(MissionTab.MissionPage.CloseButton)
S:HandleButton(MissionTab.MissionPage.StartMissionButton)
MissionTab.MissionPage.StartMissionButton.Flash:Kill()
-- Follower Tab
FollowerTab = MissionFrame.FollowerTab -- swap
FollowerTab:StripTextures()
FollowerTab:SetTemplate('Transparent')
FollowerTab.Class:Size(50, 43)
SkinMissionItems(FollowerTab)
Follower = _G.BFAMissionFrameFollowers -- swap
Follower:StripTextures()
Follower.MaterialFrame.BG:StripTextures()
S:HandleEditBox(Follower.SearchBox)
hooksecurefunc(Follower, 'ShowFollower', showFollower)
S:HandleFollowerListOnUpdateData('BFAMissionFrameFollowers') -- The function needs to be updated for BFA
local XPBar = FollowerTab.XPBar
XPBar:StripTextures()
XPBar:SetStatusBarTexture(E.media.normTex)
XPBar:CreateBackdrop()
-- Shadowlands Mission
local CovenantMissionFrame = _G.CovenantMissionFrame
SkinMissionFrame(CovenantMissionFrame, E.private.skins.parchmentRemoverEnable)
S:HandleIcon(_G.CovenantMissionFrameMissions.MaterialFrame.Icon)
_G.CovenantMissionFrameMissions.RaisedFrameEdges:SetAlpha(0)
if CovenantMissionFrame.RaisedBorder then
CovenantMissionFrame.RaisedBorder:SetAlpha(0)
end
-- This is needed if we use StripTextures on the Covenant Frames
hooksecurefunc(CovenantMissionFrame, 'SetupTabs', function(frame)
frame.MapTab:SetShown(not frame.Tab2:IsShown())
end)
-- Complete Missions
_G.CombatLog.ElevatedFrame:SetAlpha(0)
_G.CombatLog.CombatLogMessageFrame:StripTextures()
_G.CombatLog.CombatLogMessageFrame:SetTemplate('Transparent')
-- Adventures / Follower Tab
Follower = _G.CovenantMissionFrameFollowers -- swap
FollowerTab = CovenantMissionFrame.FollowerTab
hooksecurefunc(Follower, 'ShowFollower', showFollower)
Follower:StripTextures()
FollowerTab:StripTextures()
FollowerTab:SetTemplate('Transparent')
FollowerTab.RaisedFrameEdges:SetAlpha(0)
S:HandleIcon(FollowerTab.HealFollowerFrame.CostFrame.CostIcon)
S:HandleFollowerListOnUpdateData('CovenantMissionFrameFollowers')
if Follower.HealAllButton then
S:HandleButton(Follower.HealAllButton)
end
if _G.HealFollowerButtonTemplate then
S:HandleButton(_G.HealFollowerButtonTemplate)
end
-- Mission Tab
S:HandleCloseButton(CovenantMissionFrame.MissionTab.MissionPage.CloseButton)
S:HandleIcon(CovenantMissionFrame.MissionTab.MissionPage.CostFrame.CostIcon)
S:HandleButton(CovenantMissionFrame.MissionTab.MissionPage.StartMissionButton)
CovenantMissionFrame.MissionTab.MissionPage.StartMissionButton.Flash:Kill()
CovenantMissionFrame.MissionTab.MissionPage.Board:HookScript('OnShow', SkinMissionBoards)
CovenantMissionFrame.MissionComplete.Board:HookScript('OnShow', SkinMissionBoards)
end
S:AddCallbackForAddon('Blizzard_GarrisonUI')