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415 lines
14 KiB
415 lines
14 KiB
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3 years ago
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local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule('Skins')
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local _G = _G
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local next = next
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local unpack = unpack
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local CreateFrame = CreateFrame
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local UnitIsUnit = UnitIsUnit
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local hooksecurefunc = hooksecurefunc
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local NavBarCheck = {
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EncounterJournal = function()
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return E.private.skins.blizzard.encounterjournal
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end,
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WorldMapFrame = function()
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return E.private.skins.blizzard.worldmap
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end,
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HelpFrameKnowledgebase = function()
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return E.private.skins.blizzard.help
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end
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}
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local function SkinNavBarButtons(self)
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local func = NavBarCheck[self:GetParent():GetName()]
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if func and not func() then return end
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local navButton = self.navList[#self.navList]
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if navButton and not navButton.isSkinned then
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S:HandleButton(navButton, true)
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navButton:GetFontString():SetTextColor(1, 1, 1)
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if navButton.MenuArrowButton then
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navButton.MenuArrowButton:StripTextures()
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if navButton.MenuArrowButton.Art then
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navButton.MenuArrowButton.Art:SetTexture(E.Media.Textures.ArrowUp)
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navButton.MenuArrowButton.Art:SetTexCoord(0, 1, 0, 1)
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navButton.MenuArrowButton.Art:SetRotation(3.14)
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end
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end
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navButton.xoffset = 1
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navButton.isSkinned = true
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end
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end
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local function ClearSetTexture(texture, tex)
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if tex ~= nil then
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texture:SetTexture()
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end
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end
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function S:BlizzardMiscFrames()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.misc) then return end
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for _, frame in next, { _G.AutoCompleteBox, _G.QueueStatusFrame } do
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frame:StripTextures()
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frame:SetTemplate('Transparent')
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end
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-- ReadyCheck thing
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S:HandleButton(_G.ReadyCheckFrameYesButton)
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S:HandleButton(_G.ReadyCheckFrameNoButton)
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local ReadyCheckFrame = _G.ReadyCheckFrame
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S:HandleFrame(_G.ReadyCheckListenerFrame)
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_G.ReadyCheckPortrait:Kill()
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_G.ReadyCheckFrameYesButton:SetParent(ReadyCheckFrame)
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_G.ReadyCheckFrameNoButton:SetParent(ReadyCheckFrame)
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_G.ReadyCheckFrameYesButton:ClearAllPoints()
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_G.ReadyCheckFrameNoButton:ClearAllPoints()
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_G.ReadyCheckFrameYesButton:Point('TOPRIGHT', ReadyCheckFrame, 'CENTER', -3, -5)
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_G.ReadyCheckFrameNoButton:Point('TOPLEFT', ReadyCheckFrame, 'CENTER', 3, -5)
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_G.ReadyCheckFrameText:ClearAllPoints()
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_G.ReadyCheckFrameText:Point('TOP', 0, -15)
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-- Bug fix, don't show it if player is initiator
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ReadyCheckFrame:HookScript('OnShow', function(self)
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if self.initiator and UnitIsUnit('player', self.initiator) then
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self:Hide()
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end
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end)
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S:HandleButton(_G.StaticPopup1ExtraButton)
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hooksecurefunc('QueueStatusEntry_SetFullDisplay', function(entry, _, _, _, isTank, isHealer, isDPS)
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if not entry then return end
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local nextRoleIcon = 1
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if isDPS then
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local icon = entry['RoleIcon'..nextRoleIcon]
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if icon then
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icon:SetTexture(E.Media.Textures.RolesHQ)
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icon:SetTexCoord(_G.LFDQueueFrameRoleButtonDPS.background:GetTexCoord())
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nextRoleIcon = nextRoleIcon + 1
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end
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end
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if isHealer then
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local icon = entry['RoleIcon'..nextRoleIcon]
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if icon then
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icon:SetTexture(E.Media.Textures.RolesHQ)
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icon:SetTexCoord(_G.LFDQueueFrameRoleButtonHealer.background:GetTexCoord())
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nextRoleIcon = nextRoleIcon + 1
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end
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end
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if isTank then
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local icon = entry['RoleIcon'..nextRoleIcon]
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if icon then
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icon:SetTexture(E.Media.Textures.RolesHQ)
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icon:SetTexCoord(_G.LFDQueueFrameRoleButtonTank.background:GetTexCoord())
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end
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end
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end)
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--[[hooksecurefunc('QueueStatusFrame_Update', function()
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for frame in _G.QueueStatusFrame.statusEntriesPool:EnumerateActive() do
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frame.HealersFound.Texture:SetTexture(E.Media.Textures.RolesHQ)
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frame.TanksFound.Texture:SetTexture(E.Media.Textures.RolesHQ)
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frame.DamagersFound.Texture:SetTexture(E.Media.Textures.RolesHQ)
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frame.HealersFound.Texture:SetTexCoord(_G.LFDQueueFrameRoleButtonHealer.background:GetTexCoord())
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frame.TanksFound.Texture:SetTexCoord(_G.LFDQueueFrameRoleButtonTank.background:GetTexCoord())
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frame.DamagersFound.Texture:SetTexCoord(_G.LFDQueueFrameRoleButtonDPS.background:GetTexCoord())
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end
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end)]] -- DF
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-- reskin all esc/menu buttons
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if not E:IsAddOnEnabled('ConsolePortUI_Menu') then
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for _, Button in next, { _G.GameMenuFrame:GetChildren() } do
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if Button.IsObjectType and Button:IsObjectType('Button') then
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S:HandleButton(Button)
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end
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end
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_G.GameMenuFrame:StripTextures()
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_G.GameMenuFrame:SetTemplate('Transparent')
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_G.GameMenuFrame.Header:StripTextures()
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_G.GameMenuFrame.Header:ClearAllPoints()
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_G.GameMenuFrame.Header:Point('TOP', _G.GameMenuFrame, 0, 7)
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end
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-- since we cant hook `CinematicFrame_OnShow` or `CinematicFrame_OnEvent` directly
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-- we can just hook onto this function so that we can get the correct `self`
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-- this is called through `CinematicFrame_OnShow` so the result would still happen where we want
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hooksecurefunc('CinematicFrame_OnDisplaySizeChanged', function(s)
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if s and s.closeDialog and not s.closeDialog.template then
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s.closeDialog:StripTextures()
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s.closeDialog:SetTemplate('Transparent')
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s:SetScale(E.uiscale)
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local dialogName = s.closeDialog.GetName and s.closeDialog:GetName()
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local closeButton = s.closeDialog.ConfirmButton or (dialogName and _G[dialogName..'ConfirmButton'])
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local resumeButton = s.closeDialog.ResumeButton or (dialogName and _G[dialogName..'ResumeButton'])
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if closeButton then S:HandleButton(closeButton) end
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if resumeButton then S:HandleButton(resumeButton) end
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end
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end)
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-- same as above except `MovieFrame_OnEvent` and `MovieFrame_OnShow`
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-- cant be hooked directly so we can just use this
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-- this is called through `MovieFrame_OnEvent` on the event `PLAY_MOVIE`
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hooksecurefunc('MovieFrame_PlayMovie', function(s)
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if s and s.CloseDialog and not s.CloseDialog.template then
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s:SetScale(E.uiscale)
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s.CloseDialog:StripTextures()
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s.CloseDialog:SetTemplate('Transparent')
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S:HandleButton(s.CloseDialog.ConfirmButton)
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S:HandleButton(s.CloseDialog.ResumeButton)
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end
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end)
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do
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local menuBackdrop = function(s)
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s:SetTemplate('Transparent')
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end
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local chatMenuBackdrop = function(s)
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s:SetTemplate('Transparent')
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s:ClearAllPoints()
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s:Point('BOTTOMLEFT', _G.ChatFrame1, 'TOPLEFT', 0, 30)
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end
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for index, menu in next, { _G.ChatMenu, _G.EmoteMenu, _G.LanguageMenu, _G.VoiceMacroMenu } do
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menu:StripTextures()
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if index == 1 then -- ChatMenu
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menu:HookScript('OnShow', chatMenuBackdrop)
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else
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menu:HookScript('OnShow', menuBackdrop)
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end
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end
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end
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--LFD Role Picker frame
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_G.LFDRoleCheckPopup:StripTextures()
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_G.LFDRoleCheckPopup:SetTemplate('Transparent')
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S:HandleButton(_G.LFDRoleCheckPopupAcceptButton)
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S:HandleButton(_G.LFDRoleCheckPopupDeclineButton)
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for _, roleButton in next, {
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_G.LFDRoleCheckPopupRoleButtonTank,
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_G.LFDRoleCheckPopupRoleButtonDPS,
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_G.LFDRoleCheckPopupRoleButtonHealer
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} do
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S:HandleCheckBox(roleButton.checkButton or roleButton.CheckButton, nil, nil, true)
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roleButton:DisableDrawLayer('OVERLAY')
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--[=[ these use the ready check icons, which are more square
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for _, region in next, { roleButton:GetRegions() } do
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if region:IsObjectType('Texture') and region:GetTexture() == [[Interface\LFGFrame\UI-LFG-ICON-ROLES]] then
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region:SetTexture(E.Media.Textures.RoleIcons)
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end
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end
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]=]
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end
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-- reskin popup buttons
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for i = 1, 4 do
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local StaticPopup = _G['StaticPopup'..i]
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StaticPopup:StripTextures()
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StaticPopup:SetTemplate('Transparent')
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StaticPopup:HookScript('OnShow', function() -- UpdateRecapButton is created OnShow
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if StaticPopup.UpdateRecapButton and (not StaticPopup.UpdateRecapButtonHooked) then
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StaticPopup.UpdateRecapButtonHooked = true -- we should only hook this once
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hooksecurefunc(StaticPopup, 'UpdateRecapButton', S.UpdateRecapButton)
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end
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end)
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for j = 1, 4 do
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local button = StaticPopup['button'..j]
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S:HandleButton(button)
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button:SetFrameLevel(button:GetFrameLevel() + 1)
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button:CreateShadow(5)
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button.shadow:SetAlpha(0)
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button.shadow:SetBackdropBorderColor(unpack(E.media.rgbvaluecolor))
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button.Flash:Hide()
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local anim1, anim2 = button.PulseAnim:GetAnimations()
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anim1:SetTarget(button.shadow)
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anim2:SetTarget(button.shadow)
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end
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local editbox = _G['StaticPopup'..i..'EditBox']
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S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameGold'])
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S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameSilver'])
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S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameCopper'])
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S:HandleEditBox(editbox)
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editbox:SetFrameLevel(editbox:GetFrameLevel()+1)
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editbox.backdrop:Point('TOPLEFT', -2, -4)
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editbox.backdrop:Point('BOTTOMRIGHT', 2, 4)
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_G['StaticPopup'..i..'ItemFrameNameFrame']:Kill()
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_G['StaticPopup'..i..'ItemFrameIconTexture']:SetTexCoord(unpack(E.TexCoords))
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_G['StaticPopup'..i..'ItemFrameIconTexture']:SetInside()
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local itemFrame = _G['StaticPopup'..i..'ItemFrame']
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itemFrame:SetTemplate()
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itemFrame:StyleButton()
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S:HandleIconBorder(itemFrame.IconBorder)
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local normTex = itemFrame:GetNormalTexture()
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if normTex then
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normTex:SetTexture()
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hooksecurefunc(normTex, 'SetTexture', ClearSetTexture)
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end
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end
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-- skin return to graveyard button
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do
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_G.GhostFrameMiddle:SetAlpha(0)
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_G.GhostFrameRight:SetAlpha(0)
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_G.GhostFrameLeft:SetAlpha(0)
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_G.GhostFrame:StripTextures()
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_G.GhostFrame:ClearAllPoints()
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_G.GhostFrame:Point('TOP', E.UIParent, 'TOP', 0, -150)
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_G.GhostFrameContentsFrame:SetTemplate('Transparent')
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_G.GhostFrameContentsFrameText:Point('TOPLEFT', 53, 0)
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_G.GhostFrameContentsFrameIcon:SetTexCoord(unpack(E.TexCoords))
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_G.GhostFrameContentsFrameIcon:Point('RIGHT', _G.GhostFrameContentsFrameText, 'LEFT', -12, 0)
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local x = E.PixelMode and 1 or 2
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local button = CreateFrame('Frame', nil, _G.GhostFrameContentsFrameIcon:GetParent())
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button:Point('TOPLEFT', _G.GhostFrameContentsFrameIcon, -x, x)
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button:Point('BOTTOMRIGHT', _G.GhostFrameContentsFrameIcon, x, -x)
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_G.GhostFrameContentsFrameIcon:Size(37,38)
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_G.GhostFrameContentsFrameIcon:SetParent(button)
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button:SetTemplate()
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end
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_G.OpacityFrame:StripTextures()
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_G.OpacityFrame:SetTemplate('Transparent')
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--DropDownMenu
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hooksecurefunc('UIDropDownMenu_CreateFrames', function(level, index)
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local listFrame = _G['DropDownList'..level]
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local listFrameName = listFrame:GetName()
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local expandArrow = _G[listFrameName..'Button'..index..'ExpandArrow']
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if expandArrow then
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local normTex = expandArrow:GetNormalTexture()
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expandArrow:SetNormalTexture(E.Media.Textures.ArrowUp)
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normTex:SetVertexColor(unpack(E.media.rgbvaluecolor))
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normTex:SetRotation(S.ArrowRotation.right)
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expandArrow:Size(12, 12)
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end
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local Backdrop = _G[listFrameName..'Backdrop']
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if Backdrop and not Backdrop.template then
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Backdrop:StripTextures()
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Backdrop:SetTemplate('Transparent')
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end
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local menuBackdrop = _G[listFrameName..'MenuBackdrop']
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if menuBackdrop and not menuBackdrop.template then
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menuBackdrop.NineSlice:SetTemplate('Transparent')
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end
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end)
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hooksecurefunc('UIDropDownMenu_SetIconImage', function(icon, texture)
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if texture:find('Divider') then
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local r, g, b = unpack(E.media.rgbvaluecolor)
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icon:SetColorTexture(r, g, b, 0.45)
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icon:Height(1)
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end
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end)
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hooksecurefunc('ToggleDropDownMenu', function(level)
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if not level then
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level = 1
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end
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local r, g, b = unpack(E.media.rgbvaluecolor)
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for i = 1, _G.UIDROPDOWNMENU_MAXBUTTONS do
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local button = _G['DropDownList'..level..'Button'..i]
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local check = _G['DropDownList'..level..'Button'..i..'Check']
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local uncheck = _G['DropDownList'..level..'Button'..i..'UnCheck']
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local highlight = _G['DropDownList'..level..'Button'..i..'Highlight']
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highlight:SetTexture(E.Media.Textures.Highlight)
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highlight:SetBlendMode('BLEND')
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highlight:SetDrawLayer('BACKGROUND')
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highlight:SetVertexColor(r, g, b)
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||
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|
|
||
|
|
if not button.backdrop then
|
||
|
|
button:CreateBackdrop()
|
||
|
|
end
|
||
|
|
|
||
|
|
if not button.notCheckable then
|
||
|
|
uncheck:SetTexture()
|
||
|
|
|
||
|
|
local _, co = check:GetTexCoord()
|
||
|
|
if co == 0 then
|
||
|
|
check:SetTexture([[Interface\Buttons\UI-CheckBox-Check]])
|
||
|
|
check:SetVertexColor(r, g, b, 1)
|
||
|
|
check:Size(20, 20)
|
||
|
|
check:SetDesaturated(true)
|
||
|
|
button.backdrop:SetInside(check, 4, 4)
|
||
|
|
else
|
||
|
|
check:SetTexture(E.media.normTex)
|
||
|
|
check:SetVertexColor(r, g, b, 1)
|
||
|
|
check:Size(10, 10)
|
||
|
|
check:SetDesaturated(false)
|
||
|
|
button.backdrop:SetOutside(check)
|
||
|
|
end
|
||
|
|
|
||
|
|
button.backdrop:Show()
|
||
|
|
check:SetTexCoord(0, 1, 0, 1)
|
||
|
|
else
|
||
|
|
button.backdrop:Hide()
|
||
|
|
check:Size(16, 16)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end)
|
||
|
|
|
||
|
|
local SideDressUpFrame = _G.SideDressUpFrame
|
||
|
|
S:HandleCloseButton(_G.SideDressUpFrameCloseButton)
|
||
|
|
S:HandleButton(SideDressUpFrame.ResetButton)
|
||
|
|
SideDressUpFrame:StripTextures()
|
||
|
|
SideDressUpFrame:SetTemplate('Transparent')
|
||
|
|
SideDressUpFrame.BGTopLeft:Hide()
|
||
|
|
SideDressUpFrame.BGBottomLeft:Hide()
|
||
|
|
SideDressUpFrame.ResetButton:SetFrameLevel(SideDressUpFrame.ResetButton:GetFrameLevel()+1)
|
||
|
|
|
||
|
|
local StackSplitFrame = _G.StackSplitFrame
|
||
|
|
StackSplitFrame:StripTextures()
|
||
|
|
StackSplitFrame:SetTemplate('Transparent')
|
||
|
|
|
||
|
|
StackSplitFrame.bg1 = CreateFrame('Frame', nil, StackSplitFrame)
|
||
|
|
StackSplitFrame.bg1:SetTemplate('Transparent')
|
||
|
|
StackSplitFrame.bg1:Point('TOPLEFT', 10, -15)
|
||
|
|
StackSplitFrame.bg1:Point('BOTTOMRIGHT', -10, 55)
|
||
|
|
StackSplitFrame.bg1:SetFrameLevel(StackSplitFrame.bg1:GetFrameLevel() - 1)
|
||
|
|
|
||
|
|
S:HandleButton(StackSplitFrame.OkayButton)
|
||
|
|
S:HandleButton(StackSplitFrame.CancelButton)
|
||
|
|
|
||
|
|
for _, button in next, { StackSplitFrame.LeftButton, StackSplitFrame.RightButton } do
|
||
|
|
button:Size(14, 18)
|
||
|
|
button:ClearAllPoints()
|
||
|
|
|
||
|
|
if button == StackSplitFrame.LeftButton then
|
||
|
|
button:Point('LEFT', StackSplitFrame.bg1, 'LEFT', 4, 0)
|
||
|
|
else
|
||
|
|
button:Point('RIGHT', StackSplitFrame.bg1, 'RIGHT', -4, 0)
|
||
|
|
end
|
||
|
|
|
||
|
|
S:HandleNextPrevButton(button, nil, nil, true)
|
||
|
|
end
|
||
|
|
|
||
|
|
--NavBar Buttons (Used in WorldMapFrame, EncounterJournal and HelpFrame)
|
||
|
|
hooksecurefunc('NavBar_AddButton', SkinNavBarButtons)
|
||
|
|
end
|
||
|
|
|
||
|
|
S:AddCallback('BlizzardMiscFrames')
|