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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local _G = _G
local next = next
local unpack = unpack
local CreateFrame = CreateFrame
local UnitIsUnit = UnitIsUnit
local hooksecurefunc = hooksecurefunc
local NavBarCheck = {
EncounterJournal = function()
return E.private.skins.blizzard.encounterjournal
end,
WorldMapFrame = function()
return E.private.skins.blizzard.worldmap
end,
HelpFrameKnowledgebase = function()
return E.private.skins.blizzard.help
end
}
local function SkinNavBarButtons(self)
local func = NavBarCheck[self:GetParent():GetName()]
if func and not func() then return end
local navButton = self.navList[#self.navList]
if navButton and not navButton.isSkinned then
S:HandleButton(navButton, true)
navButton:GetFontString():SetTextColor(1, 1, 1)
if navButton.MenuArrowButton then
navButton.MenuArrowButton:StripTextures()
if navButton.MenuArrowButton.Art then
navButton.MenuArrowButton.Art:SetTexture(E.Media.Textures.ArrowUp)
navButton.MenuArrowButton.Art:SetTexCoord(0, 1, 0, 1)
navButton.MenuArrowButton.Art:SetRotation(3.14)
end
end
navButton.xoffset = 1
navButton.isSkinned = true
end
end
local function ClearSetTexture(texture, tex)
if tex ~= nil then
texture:SetTexture()
end
end
function S:BlizzardMiscFrames()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.misc) then return end
for _, frame in next, { _G.AutoCompleteBox, _G.QueueStatusFrame } do
frame:StripTextures()
frame:SetTemplate('Transparent')
end
-- ReadyCheck thing
S:HandleButton(_G.ReadyCheckFrameYesButton)
S:HandleButton(_G.ReadyCheckFrameNoButton)
local ReadyCheckFrame = _G.ReadyCheckFrame
S:HandleFrame(_G.ReadyCheckListenerFrame)
_G.ReadyCheckPortrait:Kill()
_G.ReadyCheckFrameYesButton:SetParent(ReadyCheckFrame)
_G.ReadyCheckFrameNoButton:SetParent(ReadyCheckFrame)
_G.ReadyCheckFrameYesButton:ClearAllPoints()
_G.ReadyCheckFrameNoButton:ClearAllPoints()
_G.ReadyCheckFrameYesButton:Point('TOPRIGHT', ReadyCheckFrame, 'CENTER', -3, -5)
_G.ReadyCheckFrameNoButton:Point('TOPLEFT', ReadyCheckFrame, 'CENTER', 3, -5)
_G.ReadyCheckFrameText:ClearAllPoints()
_G.ReadyCheckFrameText:Point('TOP', 0, -15)
-- Bug fix, don't show it if player is initiator
ReadyCheckFrame:HookScript('OnShow', function(self)
if self.initiator and UnitIsUnit('player', self.initiator) then
self:Hide()
end
end)
S:HandleButton(_G.StaticPopup1ExtraButton)
hooksecurefunc('QueueStatusEntry_SetFullDisplay', function(entry, _, _, _, isTank, isHealer, isDPS)
if not entry then return end
local nextRoleIcon = 1
if isDPS then
local icon = entry['RoleIcon'..nextRoleIcon]
if icon then
icon:SetTexture(E.Media.Textures.RolesHQ)
icon:SetTexCoord(_G.LFDQueueFrameRoleButtonDPS.background:GetTexCoord())
nextRoleIcon = nextRoleIcon + 1
end
end
if isHealer then
local icon = entry['RoleIcon'..nextRoleIcon]
if icon then
icon:SetTexture(E.Media.Textures.RolesHQ)
icon:SetTexCoord(_G.LFDQueueFrameRoleButtonHealer.background:GetTexCoord())
nextRoleIcon = nextRoleIcon + 1
end
end
if isTank then
local icon = entry['RoleIcon'..nextRoleIcon]
if icon then
icon:SetTexture(E.Media.Textures.RolesHQ)
icon:SetTexCoord(_G.LFDQueueFrameRoleButtonTank.background:GetTexCoord())
end
end
end)
--[[hooksecurefunc('QueueStatusFrame_Update', function()
for frame in _G.QueueStatusFrame.statusEntriesPool:EnumerateActive() do
frame.HealersFound.Texture:SetTexture(E.Media.Textures.RolesHQ)
frame.TanksFound.Texture:SetTexture(E.Media.Textures.RolesHQ)
frame.DamagersFound.Texture:SetTexture(E.Media.Textures.RolesHQ)
frame.HealersFound.Texture:SetTexCoord(_G.LFDQueueFrameRoleButtonHealer.background:GetTexCoord())
frame.TanksFound.Texture:SetTexCoord(_G.LFDQueueFrameRoleButtonTank.background:GetTexCoord())
frame.DamagersFound.Texture:SetTexCoord(_G.LFDQueueFrameRoleButtonDPS.background:GetTexCoord())
end
end)]] -- DF
-- reskin all esc/menu buttons
if not E:IsAddOnEnabled('ConsolePortUI_Menu') then
for _, Button in next, { _G.GameMenuFrame:GetChildren() } do
if Button.IsObjectType and Button:IsObjectType('Button') then
S:HandleButton(Button)
end
end
_G.GameMenuFrame:StripTextures()
_G.GameMenuFrame:SetTemplate('Transparent')
_G.GameMenuFrame.Header:StripTextures()
_G.GameMenuFrame.Header:ClearAllPoints()
_G.GameMenuFrame.Header:Point('TOP', _G.GameMenuFrame, 0, 7)
end
-- since we cant hook `CinematicFrame_OnShow` or `CinematicFrame_OnEvent` directly
-- we can just hook onto this function so that we can get the correct `self`
-- this is called through `CinematicFrame_OnShow` so the result would still happen where we want
hooksecurefunc('CinematicFrame_OnDisplaySizeChanged', function(s)
if s and s.closeDialog and not s.closeDialog.template then
s.closeDialog:StripTextures()
s.closeDialog:SetTemplate('Transparent')
s:SetScale(E.uiscale)
local dialogName = s.closeDialog.GetName and s.closeDialog:GetName()
local closeButton = s.closeDialog.ConfirmButton or (dialogName and _G[dialogName..'ConfirmButton'])
local resumeButton = s.closeDialog.ResumeButton or (dialogName and _G[dialogName..'ResumeButton'])
if closeButton then S:HandleButton(closeButton) end
if resumeButton then S:HandleButton(resumeButton) end
end
end)
-- same as above except `MovieFrame_OnEvent` and `MovieFrame_OnShow`
-- cant be hooked directly so we can just use this
-- this is called through `MovieFrame_OnEvent` on the event `PLAY_MOVIE`
hooksecurefunc('MovieFrame_PlayMovie', function(s)
if s and s.CloseDialog and not s.CloseDialog.template then
s:SetScale(E.uiscale)
s.CloseDialog:StripTextures()
s.CloseDialog:SetTemplate('Transparent')
S:HandleButton(s.CloseDialog.ConfirmButton)
S:HandleButton(s.CloseDialog.ResumeButton)
end
end)
do
local menuBackdrop = function(s)
s:SetTemplate('Transparent')
end
local chatMenuBackdrop = function(s)
s:SetTemplate('Transparent')
s:ClearAllPoints()
s:Point('BOTTOMLEFT', _G.ChatFrame1, 'TOPLEFT', 0, 30)
end
for index, menu in next, { _G.ChatMenu, _G.EmoteMenu, _G.LanguageMenu, _G.VoiceMacroMenu } do
menu:StripTextures()
if index == 1 then -- ChatMenu
menu:HookScript('OnShow', chatMenuBackdrop)
else
menu:HookScript('OnShow', menuBackdrop)
end
end
end
--LFD Role Picker frame
_G.LFDRoleCheckPopup:StripTextures()
_G.LFDRoleCheckPopup:SetTemplate('Transparent')
S:HandleButton(_G.LFDRoleCheckPopupAcceptButton)
S:HandleButton(_G.LFDRoleCheckPopupDeclineButton)
for _, roleButton in next, {
_G.LFDRoleCheckPopupRoleButtonTank,
_G.LFDRoleCheckPopupRoleButtonDPS,
_G.LFDRoleCheckPopupRoleButtonHealer
} do
S:HandleCheckBox(roleButton.checkButton or roleButton.CheckButton, nil, nil, true)
roleButton:DisableDrawLayer('OVERLAY')
--[=[ these use the ready check icons, which are more square
for _, region in next, { roleButton:GetRegions() } do
if region:IsObjectType('Texture') and region:GetTexture() == [[Interface\LFGFrame\UI-LFG-ICON-ROLES]] then
region:SetTexture(E.Media.Textures.RoleIcons)
end
end
]=]
end
-- reskin popup buttons
for i = 1, 4 do
local StaticPopup = _G['StaticPopup'..i]
StaticPopup:StripTextures()
StaticPopup:SetTemplate('Transparent')
StaticPopup:HookScript('OnShow', function() -- UpdateRecapButton is created OnShow
if StaticPopup.UpdateRecapButton and (not StaticPopup.UpdateRecapButtonHooked) then
StaticPopup.UpdateRecapButtonHooked = true -- we should only hook this once
hooksecurefunc(StaticPopup, 'UpdateRecapButton', S.UpdateRecapButton)
end
end)
for j = 1, 4 do
local button = StaticPopup['button'..j]
S:HandleButton(button)
button:SetFrameLevel(button:GetFrameLevel() + 1)
button:CreateShadow(5)
button.shadow:SetAlpha(0)
button.shadow:SetBackdropBorderColor(unpack(E.media.rgbvaluecolor))
button.Flash:Hide()
local anim1, anim2 = button.PulseAnim:GetAnimations()
anim1:SetTarget(button.shadow)
anim2:SetTarget(button.shadow)
end
local editbox = _G['StaticPopup'..i..'EditBox']
S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameGold'])
S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameSilver'])
S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameCopper'])
S:HandleEditBox(editbox)
editbox:SetFrameLevel(editbox:GetFrameLevel()+1)
editbox.backdrop:Point('TOPLEFT', -2, -4)
editbox.backdrop:Point('BOTTOMRIGHT', 2, 4)
_G['StaticPopup'..i..'ItemFrameNameFrame']:Kill()
_G['StaticPopup'..i..'ItemFrameIconTexture']:SetTexCoord(unpack(E.TexCoords))
_G['StaticPopup'..i..'ItemFrameIconTexture']:SetInside()
local itemFrame = _G['StaticPopup'..i..'ItemFrame']
itemFrame:SetTemplate()
itemFrame:StyleButton()
S:HandleIconBorder(itemFrame.IconBorder)
local normTex = itemFrame:GetNormalTexture()
if normTex then
normTex:SetTexture()
hooksecurefunc(normTex, 'SetTexture', ClearSetTexture)
end
end
-- skin return to graveyard button
do
_G.GhostFrameMiddle:SetAlpha(0)
_G.GhostFrameRight:SetAlpha(0)
_G.GhostFrameLeft:SetAlpha(0)
_G.GhostFrame:StripTextures()
_G.GhostFrame:ClearAllPoints()
_G.GhostFrame:Point('TOP', E.UIParent, 'TOP', 0, -150)
_G.GhostFrameContentsFrame:SetTemplate('Transparent')
_G.GhostFrameContentsFrameText:Point('TOPLEFT', 53, 0)
_G.GhostFrameContentsFrameIcon:SetTexCoord(unpack(E.TexCoords))
_G.GhostFrameContentsFrameIcon:Point('RIGHT', _G.GhostFrameContentsFrameText, 'LEFT', -12, 0)
local x = E.PixelMode and 1 or 2
local button = CreateFrame('Frame', nil, _G.GhostFrameContentsFrameIcon:GetParent())
button:Point('TOPLEFT', _G.GhostFrameContentsFrameIcon, -x, x)
button:Point('BOTTOMRIGHT', _G.GhostFrameContentsFrameIcon, x, -x)
_G.GhostFrameContentsFrameIcon:Size(37,38)
_G.GhostFrameContentsFrameIcon:SetParent(button)
button:SetTemplate()
end
_G.OpacityFrame:StripTextures()
_G.OpacityFrame:SetTemplate('Transparent')
--DropDownMenu
hooksecurefunc('UIDropDownMenu_CreateFrames', function(level, index)
local listFrame = _G['DropDownList'..level]
local listFrameName = listFrame:GetName()
local expandArrow = _G[listFrameName..'Button'..index..'ExpandArrow']
if expandArrow then
local normTex = expandArrow:GetNormalTexture()
expandArrow:SetNormalTexture(E.Media.Textures.ArrowUp)
normTex:SetVertexColor(unpack(E.media.rgbvaluecolor))
normTex:SetRotation(S.ArrowRotation.right)
expandArrow:Size(12, 12)
end
local Backdrop = _G[listFrameName..'Backdrop']
if Backdrop and not Backdrop.template then
Backdrop:StripTextures()
Backdrop:SetTemplate('Transparent')
end
local menuBackdrop = _G[listFrameName..'MenuBackdrop']
if menuBackdrop and not menuBackdrop.template then
menuBackdrop.NineSlice:SetTemplate('Transparent')
end
end)
hooksecurefunc('UIDropDownMenu_SetIconImage', function(icon, texture)
if texture:find('Divider') then
local r, g, b = unpack(E.media.rgbvaluecolor)
icon:SetColorTexture(r, g, b, 0.45)
icon:Height(1)
end
end)
hooksecurefunc('ToggleDropDownMenu', function(level)
if not level then
level = 1
end
local r, g, b = unpack(E.media.rgbvaluecolor)
for i = 1, _G.UIDROPDOWNMENU_MAXBUTTONS do
local button = _G['DropDownList'..level..'Button'..i]
local check = _G['DropDownList'..level..'Button'..i..'Check']
local uncheck = _G['DropDownList'..level..'Button'..i..'UnCheck']
local highlight = _G['DropDownList'..level..'Button'..i..'Highlight']
highlight:SetTexture(E.Media.Textures.Highlight)
highlight:SetBlendMode('BLEND')
highlight:SetDrawLayer('BACKGROUND')
highlight:SetVertexColor(r, g, b)
if not button.backdrop then
button:CreateBackdrop()
end
if not button.notCheckable then
uncheck:SetTexture()
local _, co = check:GetTexCoord()
if co == 0 then
check:SetTexture([[Interface\Buttons\UI-CheckBox-Check]])
check:SetVertexColor(r, g, b, 1)
check:Size(20, 20)
check:SetDesaturated(true)
button.backdrop:SetInside(check, 4, 4)
else
check:SetTexture(E.media.normTex)
check:SetVertexColor(r, g, b, 1)
check:Size(10, 10)
check:SetDesaturated(false)
button.backdrop:SetOutside(check)
end
button.backdrop:Show()
check:SetTexCoord(0, 1, 0, 1)
else
button.backdrop:Hide()
check:Size(16, 16)
end
end
end)
local SideDressUpFrame = _G.SideDressUpFrame
S:HandleCloseButton(_G.SideDressUpFrameCloseButton)
S:HandleButton(SideDressUpFrame.ResetButton)
SideDressUpFrame:StripTextures()
SideDressUpFrame:SetTemplate('Transparent')
SideDressUpFrame.BGTopLeft:Hide()
SideDressUpFrame.BGBottomLeft:Hide()
SideDressUpFrame.ResetButton:SetFrameLevel(SideDressUpFrame.ResetButton:GetFrameLevel()+1)
local StackSplitFrame = _G.StackSplitFrame
StackSplitFrame:StripTextures()
StackSplitFrame:SetTemplate('Transparent')
StackSplitFrame.bg1 = CreateFrame('Frame', nil, StackSplitFrame)
StackSplitFrame.bg1:SetTemplate('Transparent')
StackSplitFrame.bg1:Point('TOPLEFT', 10, -15)
StackSplitFrame.bg1:Point('BOTTOMRIGHT', -10, 55)
StackSplitFrame.bg1:SetFrameLevel(StackSplitFrame.bg1:GetFrameLevel() - 1)
S:HandleButton(StackSplitFrame.OkayButton)
S:HandleButton(StackSplitFrame.CancelButton)
for _, button in next, { StackSplitFrame.LeftButton, StackSplitFrame.RightButton } do
button:Size(14, 18)
button:ClearAllPoints()
if button == StackSplitFrame.LeftButton then
button:Point('LEFT', StackSplitFrame.bg1, 'LEFT', 4, 0)
else
button:Point('RIGHT', StackSplitFrame.bg1, 'RIGHT', -4, 0)
end
S:HandleNextPrevButton(button, nil, nil, true)
end
--NavBar Buttons (Used in WorldMapFrame, EncounterJournal and HelpFrame)
hooksecurefunc('NavBar_AddButton', SkinNavBarButtons)
end
S:AddCallback('BlizzardMiscFrames')