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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local TT = E:GetModule('Tooltip')
local pairs = pairs
local unpack = unpack
local _G = _G
local CreateFrame = CreateFrame
local hooksecurefunc = hooksecurefunc
local ITEM_QUALITY_COLORS = ITEM_QUALITY_COLORS
local C_PetBattles_GetPetType = C_PetBattles.GetPetType
local C_PetBattles_GetNumAuras = C_PetBattles.GetNumAuras
local C_PetBattles_GetAuraInfo = C_PetBattles.GetAuraInfo
local BattlePetOwner_Weather = Enum.BattlePetOwner.Weather
local function SkinPetButton(self, bf)
if not self.backdrop then
self:CreateBackdrop()
self.backdrop:SetFrameStrata('LOW')
end
self:SetNormalTexture(E.ClearTexture)
self.Icon:SetTexCoord(unpack(E.TexCoords))
self.Icon:SetParent(self.backdrop)
self.Icon:SetDrawLayer('BORDER')
self:StyleButton(nil, nil, true)
self.SelectedHighlight:SetAlpha(0)
self.pushed:SetInside(self.backdrop)
self.hover:SetInside(self.backdrop)
self:SetFrameStrata('LOW')
if self == bf.SwitchPetButton then
local spbc = self:GetCheckedTexture()
spbc:SetColorTexture(1, 1, 1, 0.3)
spbc:SetInside(self.backdrop)
end
end
function S:PetBattleFrame()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.petbattleui) then return end
local f = _G.PetBattleFrame
local bf = f.BottomFrame
local infoBars = {
f.ActiveAlly,
f.ActiveEnemy
}
S:HandleCloseButton(_G.FloatingBattlePetTooltip.CloseButton)
-- TOP FRAMES
f:StripTextures()
local borderSpace = E.PixelMode and 2 or 3
for index, infoBar in pairs(infoBars) do
infoBar.Border:SetAlpha(0)
infoBar.Border2:SetAlpha(0)
infoBar.healthBarWidth = 300
infoBar.Icon:CreateBackdrop()
infoBar.BorderFlash:Kill()
infoBar.HealthBarBG:Kill()
infoBar.HealthBarFrame:Kill()
infoBar.ActualHealthBar:SetTexCoord(0, 1, 0, 1)
infoBar.ActualHealthBar:SetTexture(E.media.normTex)
infoBar.ActualHealthBar:CreateBackdrop('Transparent')
infoBar.ActualHealthBar:ClearAllPoints()
infoBar.ActualHealthBar.backdrop:ClearAllPoints()
infoBar.PetTypeFrame = CreateFrame('Frame', nil, infoBar)
infoBar.PetTypeFrame:Size(100, 23)
infoBar.PetTypeFrame.text = infoBar.PetTypeFrame:CreateFontString(nil, 'OVERLAY')
infoBar.PetTypeFrame.text:FontTemplate()
infoBar.PetTypeFrame.text:SetText('')
infoBar.Name:ClearAllPoints()
infoBar.FirstAttack = infoBar:CreateTexture(nil, 'ARTWORK')
infoBar.FirstAttack:Size(30)
infoBar.FirstAttack:SetTexture([[Interface\PetBattles\PetBattle-StatIcons]])
if index == 1 then
f.Ally2.iconPoint = infoBar.Icon.backdrop
f.Ally3.iconPoint = infoBar.Icon.backdrop
infoBar.ActualHealthBar:SetVertexColor(0.67, 0.84, 0.45)
infoBar.ActualHealthBar:Point('BOTTOMLEFT', infoBar.Icon, 'BOTTOMRIGHT', 10, 0)
infoBar.ActualHealthBar.backdrop:Point('TOPLEFT', infoBar.ActualHealthBar, -E.Border, E.Border)
infoBar.ActualHealthBar.backdrop:Point('BOTTOMLEFT', infoBar.ActualHealthBar, -E.Border, -E.Border)
infoBar.ActualHealthBar.backdrop:Point('RIGHT', infoBar.ActualHealthBar, 'LEFT', infoBar.healthBarWidth + borderSpace, 0)
infoBar.Name:Point('BOTTOMLEFT', infoBar.ActualHealthBar, 'TOPLEFT', 0, 10)
infoBar.PetTypeFrame:Point('BOTTOMRIGHT',infoBar.ActualHealthBar.backdrop, 'TOPRIGHT', 0, 4)
infoBar.PetTypeFrame.text:Point('RIGHT')
infoBar.FirstAttack:Point('LEFT', infoBar.ActualHealthBar.backdrop, 'RIGHT', 5, 0)
infoBar.FirstAttack:SetTexCoord(infoBar.SpeedIcon:GetTexCoord())
infoBar.FirstAttack:SetVertexColor(.1,.1,.1,1)
else
f.Enemy2.iconPoint = infoBar.Icon.backdrop
f.Enemy3.iconPoint = infoBar.Icon.backdrop
infoBar.ActualHealthBar:SetVertexColor(0.77, 0.12, 0.24)
infoBar.ActualHealthBar:Point('BOTTOMRIGHT', infoBar.Icon, 'BOTTOMLEFT', -10, 0)
infoBar.ActualHealthBar.backdrop:Point('TOPRIGHT', infoBar.ActualHealthBar, E.Border, E.Border)
infoBar.ActualHealthBar.backdrop:Point('BOTTOMRIGHT', infoBar.ActualHealthBar, E.Border, -E.Border)
infoBar.ActualHealthBar.backdrop:Point('LEFT', infoBar.ActualHealthBar, 'RIGHT', -(infoBar.healthBarWidth + borderSpace), 0)
infoBar.Name:Point('BOTTOMRIGHT', infoBar.ActualHealthBar, 'TOPRIGHT', 0, 10)
infoBar.PetTypeFrame:Point('BOTTOMLEFT',infoBar.ActualHealthBar.backdrop, 'TOPLEFT', 2, 4)
infoBar.PetTypeFrame.text:Point('LEFT')
infoBar.FirstAttack:Point('RIGHT', infoBar.ActualHealthBar.backdrop, 'LEFT', -5, 0)
infoBar.FirstAttack:SetTexCoord(.5, 0, .5, 1)
infoBar.FirstAttack:SetVertexColor(.1,.1,.1,1)
end
infoBar.HealthText:ClearAllPoints()
infoBar.HealthText:Point('CENTER', infoBar.ActualHealthBar.backdrop, 'CENTER')
infoBar.PetType:ClearAllPoints()
infoBar.PetType:SetAllPoints(infoBar.PetTypeFrame)
infoBar.PetType:SetFrameLevel(infoBar.PetTypeFrame:GetFrameLevel() + 2)
infoBar.PetType:SetAlpha(0)
infoBar.LevelUnderlay:SetAlpha(0)
infoBar.Level:SetFontObject('NumberFont_Outline_Huge')
infoBar.Level:ClearAllPoints()
infoBar.Level:Point('BOTTOMLEFT', infoBar.Icon, 'BOTTOMLEFT', 2, 2)
if infoBar.SpeedIcon then
infoBar.SpeedIcon:ClearAllPoints()
infoBar.SpeedIcon:Point('CENTER') -- to set
infoBar.SpeedIcon:SetAlpha(0)
infoBar.SpeedUnderlay:SetAlpha(0)
end
end
-- PETS SPEED INDICATOR UPDATE
hooksecurefunc('PetBattleFrame_UpdateSpeedIndicators', function()
if not f.ActiveAlly.SpeedIcon:IsShown() and not f.ActiveEnemy.SpeedIcon:IsShown() then
f.ActiveAlly.FirstAttack:Hide()
f.ActiveEnemy.FirstAttack:Hide()
return
end
for _, infoBar in pairs(infoBars) do
infoBar.FirstAttack:Show()
if infoBar.SpeedIcon:IsShown() then
infoBar.FirstAttack:SetVertexColor(0,1,0,1)
else
infoBar.FirstAttack:SetVertexColor(.8,0,.3,1)
end
end
end)
-- PETS UNITFRAMES PET TYPE UPDATE
hooksecurefunc('PetBattleUnitFrame_UpdatePetType', function(s)
if s.PetType then
local petType = C_PetBattles_GetPetType(s.petOwner, s.petIndex)
if s.PetTypeFrame and petType then
s.PetTypeFrame.text:SetText(_G['BATTLE_PET_NAME_'..petType])
end
end
end)
-- PETS UNITFRAMES AURA SKINS
hooksecurefunc('PetBattleAuraHolder_Update', function(s)
if not (s.petOwner and s.petIndex) then return end
local nextFrame = 1
for i=1, C_PetBattles_GetNumAuras(s.petOwner, s.petIndex) do
local _, _, turnsRemaining, isBuff = C_PetBattles_GetAuraInfo(s.petOwner, s.petIndex, i)
if (isBuff and s.displayBuffs) or (not isBuff and s.displayDebuffs) then
local frame = s.frames[nextFrame]
-- always hide the border
frame.DebuffBorder:Hide()
if not frame.backdrop then
frame:CreateBackdrop()
frame.backdrop:SetOutside(frame.Icon)
frame.Icon:SetTexCoord(unpack(E.TexCoords))
frame.Icon:SetParent(frame.backdrop)
end
if isBuff then
frame.backdrop:SetBackdropBorderColor(0, 1, 0)
else
frame.backdrop:SetBackdropBorderColor(1, 0, 0)
end
-- move duration and change font
frame.Duration:FontTemplate(nil, 12, 'OUTLINE')
frame.Duration:ClearAllPoints()
frame.Duration:Point('TOP', frame.Icon, 'BOTTOM', 1, -4)
if turnsRemaining > 0 then
frame.Duration:SetText(turnsRemaining)
end
nextFrame = nextFrame + 1
end
end
end)
-- WEATHER
hooksecurefunc('PetBattleWeatherFrame_Update', function(s)
local weather = C_PetBattles_GetAuraInfo(BattlePetOwner_Weather, _G.PET_BATTLE_PAD_INDEX, 1)
if weather then
s.Icon:Hide()
s.BackgroundArt:ClearAllPoints()
s.BackgroundArt:Point('TOP', s, 'TOP', 0, 14)
s.BackgroundArt:Size(200, 100)
s.Name:Hide()
s.DurationShadow:Hide()
s.Label:Hide()
s.Duration:ClearAllPoints()
s.Duration:Point('TOP', s, 'TOP', 0, 10)
s:ClearAllPoints()
s:Point('TOP', E.UIParent, 0, -15)
end
end)
hooksecurefunc('PetBattleUnitFrame_UpdateDisplay', function(s)
s.Icon:SetTexCoord(unpack(E.TexCoords))
end)
f.TopVersusText:ClearAllPoints()
f.TopVersusText:Point('TOP', f, 'TOP', 0, -35)
-- TOOLTIPS SKINNING
if E.private.skins.blizzard.tooltip then
TT:SetStyle(_G.BattlePetTooltip)
TT:SetStyle(_G.PetBattlePrimaryAbilityTooltip)
TT:SetStyle(_G.PetBattlePrimaryUnitTooltip)
TT:SetStyle(_G.FloatingBattlePetTooltip)
TT:SetStyle(_G.FloatingPetBattleAbilityTooltip)
-- BATTLEPET RARITY COLOR
hooksecurefunc('BattlePetToolTip_Show', function(_, _, rarity)
local tt = _G.BattlePetTooltip
if not tt then return end
local quality = TT.db.itemQuality and rarity and rarity > 1 and ITEM_QUALITY_COLORS[rarity]
if quality then
tt.NineSlice:SetBackdropBorderColor(quality.r, quality.g, quality.b)
tt.qualityChanged = true
elseif tt.qualityChanged then
tt.NineSlice:SetBackdropBorderColor(unpack(E.media.bordercolor))
tt.qualityChanged = nil
end
end)
-- TOOLTIP DEFAULT POSITION
hooksecurefunc('PetBattleAbilityTooltip_Show', function()
local t = _G.PetBattlePrimaryAbilityTooltip
local point, x, y = 'TOPRIGHT', -4, -4
--Position it at the bottom right on low resolution setups
--Otherwise the tooltip might overlap enemy team unit info
if E.lowversion then
point, x, y = 'BOTTOMRIGHT', -4, 4
end
t:ClearAllPoints()
t:Point(point, E.UIParent, point, x, y)
end)
end
local extraInfoBars = {
f.Ally2,
f.Ally3,
f.Enemy2,
f.Enemy3
}
local pixelSpace = E.PixelMode and 1
for _, infoBar in pairs(extraInfoBars) do
infoBar:Size(40)
infoBar:SetTemplate()
infoBar:ClearAllPoints()
infoBar.healthBarWidth = 40
infoBar.BorderAlive:SetAlpha(0)
infoBar.HealthBarBG:SetAlpha(0)
infoBar.HealthDivider:SetAlpha(0)
infoBar.Icon:SetDrawLayer('ARTWORK')
infoBar.Icon:CreateBackdrop()
infoBar.ActualHealthBar:SetTexCoord(0, 1, 0, 1)
infoBar.ActualHealthBar:SetTexture(E.media.normTex)
infoBar.ActualHealthBar:ClearAllPoints()
infoBar.ActualHealthBar:Point('TOPLEFT', infoBar.Icon, 'BOTTOMLEFT', 0, -(pixelSpace or 5))
infoBar.ActualHealthBar:CreateBackdrop('Transparent')
infoBar.ActualHealthBar.backdrop:ClearAllPoints()
infoBar.ActualHealthBar.backdrop:Point('TOPLEFT', infoBar.Icon.backdrop, 'BOTTOMLEFT', 0, pixelSpace or -1)
infoBar.ActualHealthBar.backdrop:Point('TOPRIGHT', infoBar.Icon.backdrop, 'BOTTOMRIGHT', 0, pixelSpace or -1)
infoBar.ActualHealthBar.backdrop:Point('BOTTOMLEFT', infoBar.ActualHealthBar, 0, -(pixelSpace or 2))
end
f.Ally2:Point('TOPRIGHT', f.Ally2.iconPoint, 'TOPLEFT', -6, -2)
f.Ally3:Point('TOPRIGHT', f.Ally2, 'TOPLEFT', -8, 0)
f.Enemy2:Point('TOPLEFT', f.Enemy2.iconPoint, 'TOPRIGHT', 6, -2)
f.Enemy3:Point('TOPLEFT', f.Enemy2, 'TOPRIGHT', 8, 0)
---------------------------------
-- PET BATTLE ACTION BAR SETUP --
---------------------------------
local bar = CreateFrame('Frame', 'ElvUIPetBattleActionBar', f)
bar:Size (52*6 + 7*10, 52 * 1 + 10*2)
bar:EnableMouse(true)
bar:SetTemplate()
bar:Point('BOTTOM', E.UIParent, 'BOTTOM', 0, 4)
bar:SetFrameLevel(2)
bar:SetFrameStrata('BACKGROUND')
bf:StripTextures()
bf.MicroButtonFrame:Kill()
bf.FlowFrame:StripTextures()
bf.Delimiter:StripTextures()
local turnTimer = bf.TurnTimer
turnTimer:StripTextures()
turnTimer.SkipButton:SetParent(bar)
S:HandleButton(turnTimer.SkipButton)
local SkipOffset = E.PixelMode and -1 or 1
local XPOffset = E.PixelMode and -1 or 3
hooksecurefunc(turnTimer.SkipButton, 'SetPoint', function(btn, _, _, _, _, _, forced)
if forced == true then return end
btn:ClearAllPoints()
btn:Point('BOTTOMLEFT', bar, 'TOPLEFT', 0, SkipOffset, true)
btn:Point('BOTTOMRIGHT', bar, 'TOPRIGHT', 0, SkipOffset, true)
turnTimer:SetSize(turnTimer.SkipButton:GetSize()) -- set after the skip button points
end)
turnTimer:ClearAllPoints()
turnTimer:Point('TOP', E.UIParent, 'TOP', 0, -140)
turnTimer.TimerText:Point('CENTER')
E:RegisterStatusBar(bf.xpBar)
bf.xpBar:SetParent(bar)
bf.xpBar:CreateBackdrop()
bf.xpBar:ClearAllPoints()
bf.xpBar:Point('BOTTOMLEFT', turnTimer.SkipButton, 'TOPLEFT', E.Border, XPOffset)
bf.xpBar:Point('BOTTOMRIGHT', turnTimer.SkipButton, 'TOPRIGHT', -E.Border, XPOffset)
bf.xpBar:SetScript('OnShow', function(s)
s:StripTextures()
s:SetStatusBarTexture(E.media.normTex)
end)
-- PETS SELECTION SKIN
for i = 1, 3 do
local pet = bf.PetSelectionFrame['Pet'..i]
pet.HealthBarBG:SetAlpha(0)
pet.HealthDivider:SetAlpha(0)
pet.ActualHealthBar:SetAlpha(0)
pet.SelectedTexture:SetAlpha(0)
pet.MouseoverHighlight:SetAlpha(0)
pet.Framing:SetAlpha(0)
pet.Icon:SetAlpha(0)
pet.Name:SetAlpha(0)
pet.DeadOverlay:SetAlpha(0)
pet.Level:SetAlpha(0)
pet.HealthText:SetAlpha(0)
end
-- MOVE DEFAULT POSITION OF PETS SELECTION
hooksecurefunc('PetBattlePetSelectionFrame_Show', function()
bf.PetSelectionFrame:ClearAllPoints()
bf.PetSelectionFrame:Point('BOTTOM', bf.xpBar, 'TOP', 0, 8)
end)
hooksecurefunc('PetBattleFrame_UpdateActionBarLayout', function()
for i=1, _G.NUM_BATTLE_PET_ABILITIES do
local b = bf.abilityButtons[i]
SkinPetButton(b, bf)
b:SetParent(bar)
b:ClearAllPoints()
if i == 1 then
b:Point('BOTTOMLEFT', 10, 10)
else
local previous = bf.abilityButtons[i-1]
b:Point('LEFT', previous, 'RIGHT', 10, 0)
end
end
bf.SwitchPetButton:ClearAllPoints()
bf.SwitchPetButton:Point('LEFT', bf.abilityButtons[3], 'RIGHT', 10, 0)
SkinPetButton(bf.SwitchPetButton, bf)
bf.CatchButton:SetParent(bar)
bf.CatchButton:ClearAllPoints()
bf.CatchButton:Point('LEFT', bf.SwitchPetButton, 'RIGHT', 10, 0)
SkinPetButton(bf.CatchButton, bf)
bf.ForfeitButton:SetParent(bar)
bf.ForfeitButton:ClearAllPoints()
bf.ForfeitButton:Point('LEFT', bf.CatchButton, 'RIGHT', 10, 0)
SkinPetButton(bf.ForfeitButton, bf)
end)
local PetBattleQueueReadyFrame = _G.PetBattleQueueReadyFrame
PetBattleQueueReadyFrame:StripTextures()
PetBattleQueueReadyFrame:SetTemplate('Transparent')
PetBattleQueueReadyFrame.Art:SetTexture([[Interface\PetBattles\PetBattlesQueue]])
S:HandleButton(PetBattleQueueReadyFrame.AcceptButton)
S:HandleButton(PetBattleQueueReadyFrame.DeclineButton)
end
S:AddCallback('PetBattleFrame')