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local L = LibStub("AceLocale-3.0"):NewLocale("Details", "zhTW")
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if not L then return end
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L["ABILITY_ID"] = "技能 ID"
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L["STRING_"] = "-"
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L["STRING_ABSORBED"] = "吸收"
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L["STRING_ACTORFRAME_NOTHING"] = "沒有資料可供報告 :("
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L["STRING_ACTORFRAME_REPORTAT"] = "於"
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L["STRING_ACTORFRAME_REPORTOF"] = "來自"
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L["STRING_ACTORFRAME_REPORTTARGETS"] = "報告目標來自"
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L["STRING_ACTORFRAME_REPORTTO"] = "報告"
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L["STRING_ACTORFRAME_SPELLDETAILS"] = "法術詳細內容"
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L["STRING_ACTORFRAME_SPELLSOF"] = "法術來自"
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L["STRING_ACTORFRAME_SPELLUSED"] = "所有使用的法術"
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L["STRING_AGAINST"] = "反向"
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L["STRING_ALIVE"] = "存活"
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L["STRING_ALPHA"] = "透明度"
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L["STRING_ANCHOR_BOTTOM"] = "下"
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L["STRING_ANCHOR_BOTTOMLEFT"] = "左下"
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L["STRING_ANCHOR_BOTTOMRIGHT"] = "右下"
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L["STRING_ANCHOR_LEFT"] = "左"
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L["STRING_ANCHOR_RIGHT"] = "右"
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L["STRING_ANCHOR_TOP"] = "上"
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L["STRING_ANCHOR_TOPLEFT"] = "左上"
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L["STRING_ANCHOR_TOPRIGHT"] = "右上"
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L["STRING_ASCENDING"] = "遞增"
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L["STRING_ATACH_DESC"] = "視窗 #%d 和視窗 #%d 組成群組。"
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L["STRING_ATTRIBUTE_CUSTOM"] = "自訂"
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L["STRING_ATTRIBUTE_DAMAGE"] = "傷害"
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L["STRING_ATTRIBUTE_DAMAGE_BYSPELL"] = "承受傷害法術"
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L["STRING_ATTRIBUTE_DAMAGE_DEBUFFS"] = "光環&虛無區域"
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L["STRING_ATTRIBUTE_DAMAGE_DEBUFFS_REPORT"] = "減益傷害和時間"
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L["STRING_ATTRIBUTE_DAMAGE_DONE"] = "輸出傷害"
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L["STRING_ATTRIBUTE_DAMAGE_DPS"] = "每秒傷害(DPS)"
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L["STRING_ATTRIBUTE_DAMAGE_ENEMIES"] = "敵方承受傷害"
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L["STRING_ATTRIBUTE_DAMAGE_ENEMIES_DONE"] = "敵方輸出傷害"
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L["STRING_ATTRIBUTE_DAMAGE_FRAGS"] = "輸出傷害目標"
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L["STRING_ATTRIBUTE_DAMAGE_FRIENDLYFIRE"] = "隊友誤傷"
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L["STRING_ATTRIBUTE_DAMAGE_TAKEN"] = "承受傷害"
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L["STRING_ATTRIBUTE_ENERGY"] = "能量"
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L["STRING_ATTRIBUTE_ENERGY_ALTERNATEPOWER"] = "首領戰能量"
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L["STRING_ATTRIBUTE_ENERGY_ENERGY"] = "能量生成"
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L["STRING_ATTRIBUTE_ENERGY_MANA"] = "法力恢復"
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L["STRING_ATTRIBUTE_ENERGY_RAGE"] = "怒氣生成"
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L["STRING_ATTRIBUTE_ENERGY_RESOURCES"] = "其他能量"
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L["STRING_ATTRIBUTE_ENERGY_RUNEPOWER"] = "符能生成"
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L["STRING_ATTRIBUTE_HEAL"] = "治療"
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L["STRING_ATTRIBUTE_HEAL_ABSORBED"] = "吸收治療"
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L["STRING_ATTRIBUTE_HEAL_DONE"] = "造成治療"
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L["STRING_ATTRIBUTE_HEAL_ENEMY"] = "敵方造成治療"
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L["STRING_ATTRIBUTE_HEAL_HPS"] = "每秒治療(HPS)"
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L["STRING_ATTRIBUTE_HEAL_OVERHEAL"] = "過量治療"
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L["STRING_ATTRIBUTE_HEAL_PREVENT"] = "減傷"
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L["STRING_ATTRIBUTE_HEAL_TAKEN"] = "承受治療"
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L["STRING_ATTRIBUTE_MISC"] = "其他"
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L["STRING_ATTRIBUTE_MISC_BUFF_UPTIME"] = "增益覆蓋時間"
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L["STRING_ATTRIBUTE_MISC_CCBREAK"] = "控場破除"
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L["STRING_ATTRIBUTE_MISC_DEAD"] = "死亡"
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L["STRING_ATTRIBUTE_MISC_DEBUFF_UPTIME"] = "減益覆蓋時間"
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L["STRING_ATTRIBUTE_MISC_DEFENSIVE_COOLDOWNS"] = "冷卻"
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L["STRING_ATTRIBUTE_MISC_DISPELL"] = "驅散"
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L["STRING_ATTRIBUTE_MISC_INTERRUPT"] = "斷法"
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L["STRING_ATTRIBUTE_MISC_RESS"] = "復活"
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L["STRING_AUTO"] = "自動"
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L["STRING_AUTOSHOT"] = "自動射擊"
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L["STRING_AVERAGE"] = "平均"
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L["STRING_BLOCKED"] = "格檔"
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L["STRING_BOTTOM"] = "下"
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L["STRING_BOTTOM_TO_TOP"] = "從下到上"
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L["STRING_CAST"] = "唱法"
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L["STRING_CAUGHT"] = "抓到"
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L["STRING_CCBROKE"] = "移除控場"
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L["STRING_CENTER"] = "中"
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L["STRING_CENTER_UPPER"] = "中"
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L["STRING_CHANGED_TO_CURRENT"] = "戰鬥記錄已切換成: |cFFFFFF00目前|r"
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L["STRING_CHANNEL_PRINT"] = "觀察用"
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L["STRING_CHANNEL_RAID"] = "團隊"
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L["STRING_CHANNEL_SAY"] = "說"
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L["STRING_CHANNEL_WHISPER"] = "密語"
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L["STRING_CHANNEL_WHISPER_TARGET_COOLDOWN"] = "密語冷卻目標"
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L["STRING_CHANNEL_YELL"] = "大喊"
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L["STRING_CLICK_REPORT_LINE1"] = "|cFFFFCC22左鍵|r: |cFFFFEE00報告|r"
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L["STRING_CLICK_REPORT_LINE2"] = "|cFFFFCC22Shift+左鍵|r: |cFFFFEE00視窗模式|r"
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L["STRING_CLOSEALL"] = "所有視窗都已關閉,輸入 '/details show' 可以重新打開視窗。"
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L["STRING_COLOR"] = "顏色"
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L["STRING_COMMAND_LIST"] = "指令列表"
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L["STRING_CONTEXT"] = "環境"
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L["STRING_COOLTIP_NOOPTIONS"] = "沒有選項"
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L["STRING_CREATEAURA"] = "建立提醒效果"
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L["STRING_CRITICAL_HITS"] = "致命一擊"
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L["STRING_CRITICAL_ONLY"] = "致命"
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L["STRING_CURRENT"] = "目前"
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L["STRING_CURRENTFIGHT"] = "當前戰鬥記錄"
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L["STRING_CUSTOM_ACTIVITY_ALL"] = "活躍時間"
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L["STRING_CUSTOM_ACTIVITY_ALL_DESC"] = "顯示團隊中每個玩家的活躍度報告。"
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L["STRING_CUSTOM_ACTIVITY_DPS"] = "傷害活躍時間"
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L["STRING_CUSTOM_ACTIVITY_DPS_DESC"] = "報告每個角色花了多少時間在輸出傷害。"
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L["STRING_CUSTOM_ACTIVITY_HPS"] = "治療活躍時間"
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L["STRING_CUSTOM_ACTIVITY_HPS_DESC"] = "報告每個角色花了多少時間在補血。"
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L["STRING_CUSTOM_ATTRIBUTE_DAMAGE"] = "傷害"
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L["STRING_CUSTOM_ATTRIBUTE_HEAL"] = "治療"
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L["STRING_CUSTOM_ATTRIBUTE_SCRIPT"] = "自訂程式碼"
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L["STRING_CUSTOM_AUTHOR"] = "作者:"
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L["STRING_CUSTOM_AUTHOR_DESC"] = "誰建立了這個視窗。"
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L["STRING_CUSTOM_CANCEL"] = "取消"
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L["STRING_CUSTOM_CC_DONE"] = "施放控場"
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L["STRING_CUSTOM_CC_RECEIVED"] = "受到控場"
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L["STRING_CUSTOM_CREATE"] = "建立"
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L["STRING_CUSTOM_CREATED"] = "已建立新視窗。"
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L["STRING_CUSTOM_DAMAGEONANYMARKEDTARGET"] = "對其他標記目標的傷害"
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L["STRING_CUSTOM_DAMAGEONANYMARKEDTARGET_DESC"] = "顯示對其他任何被標記的目標所輸出的傷害。"
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L["STRING_CUSTOM_DAMAGEONSHIELDS"] = "對護盾的傷害"
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L["STRING_CUSTOM_DAMAGEONSKULL"] = "對骷髏標記目標的傷害"
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L["STRING_CUSTOM_DAMAGEONSKULL_DESC"] = "顯示對被標記骷髏的目標所輸出的傷害。"
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L["STRING_CUSTOM_DESCRIPTION"] = "說明:"
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L["STRING_CUSTOM_DESCRIPTION_DESC"] = "關於此視窗是做什麼的說明。"
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L["STRING_CUSTOM_DONE"] = "完成"
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L["STRING_CUSTOM_DTBS"] = "承受傷害的法術"
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L["STRING_CUSTOM_DTBS_DESC"] = "顯示敵方技能對你的隊伍所造成的傷害。"
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L["STRING_CUSTOM_DYNAMICOVERAL"] = "動態整場傷害"
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L["STRING_CUSTOM_EDIT"] = "編輯"
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L["STRING_CUSTOM_EDIT_SEARCH_CODE"] = "編輯搜尋程式碼"
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L["STRING_CUSTOM_EDIT_TOOLTIP_CODE"] = "編輯浮動提示資訊程式碼"
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L["STRING_CUSTOM_EDITCODE_DESC"] = "這是進階功能,讓使用者可以建立自己的顯示內容程式碼。"
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L["STRING_CUSTOM_EDITTOOLTIP_DESC"] = "這是當使用者用滑鼠指向計量條時會執行的浮動提示資訊程式碼。"
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L["STRING_CUSTOM_ENEMY_DT"] = "承受傷害"
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L["STRING_CUSTOM_EXPORT"] = "匯出"
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L["STRING_CUSTOM_FUNC_INVALID"] = "無效的自訂程式碼,無法重新整理視窗。"
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L["STRING_CUSTOM_HEALTHSTONE_DEFAULT"] = "治療藥水&治療石"
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L["STRING_CUSTOM_HEALTHSTONE_DEFAULT_DESC"] = " 顯示團隊中誰使用了治療藥水或治療石。"
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L["STRING_CUSTOM_ICON"] = "圖示:"
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L["STRING_CUSTOM_IMPORT"] = "匯入"
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L["STRING_CUSTOM_IMPORT_ALERT"] = "已載入視窗,請按下匯入來確認。"
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L["STRING_CUSTOM_IMPORT_BUTTON"] = "匯入"
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L["STRING_CUSTOM_IMPORT_ERROR"] = "匯入失敗,無效的字串。"
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L["STRING_CUSTOM_IMPORTED"] = "已成功匯入視窗。"
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L["STRING_CUSTOM_LONGNAME"] = "名稱過長,最多只能使用 32 個字元 (16 個中文字)。"
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L["STRING_CUSTOM_MYSPELLS"] = "我的法術"
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L["STRING_CUSTOM_MYSPELLS_DESC"] = "在視窗中顯示你的法術。"
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L["STRING_CUSTOM_NAME"] = "名稱:"
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L["STRING_CUSTOM_NAME_DESC"] = "輸入新的自訂視窗名稱。"
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L["STRING_CUSTOM_NEW"] = "管理自訂視窗"
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L["STRING_CUSTOM_PASTE"] = "在這裡貼上:"
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L["STRING_CUSTOM_POT_DEFAULT"] = "使用藥水"
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L["STRING_CUSTOM_POT_DEFAULT_DESC"] = "顯示團隊中誰在首領戰時使用了藥水。"
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L["STRING_CUSTOM_REMOVE"] = "移除"
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L["STRING_CUSTOM_REPORT"] = "(自訂)"
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L["STRING_CUSTOM_SAVE"] = "儲存變更"
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L["STRING_CUSTOM_SAVED"] = "已儲存視窗。"
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L["STRING_CUSTOM_SHORTNAME"] = "名稱最少要 5 個字元。"
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L["STRING_CUSTOM_SKIN_TEXTURE"] = "自訂外觀檔案"
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L["STRING_CUSTOM_SKIN_TEXTURE_DESC"] = [=[副檔名為 .tga 的檔案。
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必須放在這個資料夾內:
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|cFFFFFF00World of Warcraft/_retail_/Interface|r
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|cFFFFFF00重要:|r 放置檔案之前,請先結束遊戲程式。之後輸入 /reload 便會套用新儲存的材質檔案。]=]
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L["STRING_CUSTOM_SOURCE"] = "來源:"
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L["STRING_CUSTOM_SOURCE_DESC"] = [=[是誰觸發效果。
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右側按鈕會列出團隊首領戰的 NPC。]=]
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L["STRING_CUSTOM_SPELLID"] = "法術 ID:"
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L["STRING_CUSTOM_SPELLID_DESC"] = [=[選擇性使用,施法者對目標施放效果的法術。
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右側按鈕會列出團隊首領戰的法術。
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]=]
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L["STRING_CUSTOM_TARGET"] = "目標:"
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L["STRING_CUSTOM_TARGET_DESC"] = [=[這是施法者的目標。
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右側按鈕會列出團隊首領戰的 NPC。]=]
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L["STRING_CUSTOM_TEMPORARILY"] = " (|cFFFFC000暫時|r)"
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L["STRING_CUSTOM_TEXTURE_GUIDE"] = "要在魔獸世界客戶端載入材質檔案,您需要一個 .TGA格式的檔案,其寬度和高度必須是 8 的倍數。將材質放在 /WoW安裝文件夾/retail/Interface/ 中"
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L["STRING_DAMAGE"] = "傷害"
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L["STRING_DAMAGE_DPS_IN"] = "收到 DPS 來自"
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L["STRING_DAMAGE_FROM"] = "受到傷害來自"
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L["STRING_DAMAGE_TAKEN_FROM"] = "承受傷害來自"
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L["STRING_DAMAGE_TAKEN_FROM2"] = "施加傷害在"
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L["STRING_DEFENSES"] = "防禦"
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L["STRING_DESCENDING"] = "遞減"
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L["STRING_DETACH_DESC"] = "分離視窗群組"
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L["STRING_DISCARD"] = "捨棄"
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L["STRING_DISPELLED"] = "移除的增益/減益"
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L["STRING_DODGE"] = "閃避"
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L["STRING_DOT"] = "持續性傷害 (DoT)"
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L["STRING_DPS"] = "每秒傷害 (DPS)"
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L["STRING_EMPTY_SEGMENT"] = "空的戰鬥記錄"
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L["STRING_ENABLED"] = "啟用"
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L["STRING_ENVIRONMENTAL_DROWNING"] = "環境 (溺水)"
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L["STRING_ENVIRONMENTAL_FALLING"] = "環境 (墜落)"
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L["STRING_ENVIRONMENTAL_FATIGUE"] = "環境 (疲勞)"
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L["STRING_ENVIRONMENTAL_FIRE"] = "環境 (著火)"
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L["STRING_ENVIRONMENTAL_LAVA"] = "環境 (岩漿)"
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L["STRING_ENVIRONMENTAL_SLIME"] = "環境 (黏液)"
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L["STRING_ERASE"] = "刪除"
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L["STRING_ERASE_DATA"] = "重置所有資料"
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L["STRING_ERASE_DATA_OVERALL"] = "重置整場資料"
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L["STRING_ERASE_IN_COMBAT"] = "當前戰鬥結束後定期清空整場資料。"
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L["STRING_EXAMPLE"] = "範例"
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L["STRING_EXPLOSION"] = "爆炸"
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L["STRING_FAIL_ATTACKS"] = "攻擊無效"
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|
|
L["STRING_FEEDBACK_CURSE_DESC"] = "在 Details! 的網頁回報問題或留言。"
|
|
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|
L["STRING_FEEDBACK_MMOC_DESC"] = "在 mmo-champion 討論區,我們的討論串中發文。"
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L["STRING_FEEDBACK_PREFERED_SITE"] = "選擇你喜愛的社群網站:"
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L["STRING_FEEDBACK_SEND_FEEDBACK"] = "傳送回饋"
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L["STRING_FEEDBACK_WOWI_DESC"] = "在 Details! 的專案頁面留言。"
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L["STRING_FIGHTNUMBER"] = "戰鬥#"
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L["STRING_FORGE_BUTTON_ALLSPELLS"] = "所有法術"
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L["STRING_FORGE_BUTTON_ALLSPELLS_DESC"] = "列出來自玩家和 NPC 的所有法術。"
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L["STRING_FORGE_BUTTON_BWTIMERS"] = "BigWigs 計時條"
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L["STRING_FORGE_BUTTON_BWTIMERS_DESC"] = "列出來自 BigWigs 的計時器。"
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L["STRING_FORGE_BUTTON_DBMTIMERS"] = "DBM 計時條"
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|
L["STRING_FORGE_BUTTON_DBMTIMERS_DESC"] = "列出來自 Deadly Boss Mods 的計時器。"
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L["STRING_FORGE_BUTTON_ENCOUNTERSPELLS"] = "首領技能"
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L["STRING_FORGE_BUTTON_ENCOUNTERSPELLS_DESC"] = "只列出來自團隊和地城首領戰的法術。"
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|
L["STRING_FORGE_BUTTON_ENEMIES"] = "敵人"
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|
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L["STRING_FORGE_BUTTON_ENEMIES_DESC"] = "列出目前這場戰鬥的敵人。"
|
|
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|
L["STRING_FORGE_BUTTON_PETS"] = "寵物"
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L["STRING_FORGE_BUTTON_PETS_DESC"] = "列出目前這場戰鬥的寵物。"
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L["STRING_FORGE_BUTTON_PLAYERS"] = "玩家"
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L["STRING_FORGE_BUTTON_PLAYERS_DESC"] = "列出目前這場戰鬥的玩家。"
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|
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L["STRING_FORGE_ENABLEPLUGINS"] = "請在 Esc > 插件,載入 Details! 的相關模組。例如 Details: Tomb of Sargeras。"
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|
L["STRING_FORGE_FILTER_BARTEXT"] = "計量條名稱"
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|
L["STRING_FORGE_FILTER_CASTERNAME"] = "施法者名字"
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|
L["STRING_FORGE_FILTER_ENCOUNTERNAME"] = "首領戰名稱"
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L["STRING_FORGE_FILTER_ENEMYNAME"] = "敵人名字"
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L["STRING_FORGE_FILTER_OWNERNAME"] = "擁有者名字"
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L["STRING_FORGE_FILTER_PETNAME"] = "寵物名字"
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|
L["STRING_FORGE_FILTER_PLAYERNAME"] = "玩家名字"
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|
L["STRING_FORGE_FILTER_SPELLNAME"] = "法術名稱"
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L["STRING_FORGE_HEADER_BARTEXT"] = "計量條文字"
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|
L["STRING_FORGE_HEADER_CASTER"] = "施法者"
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|
L["STRING_FORGE_HEADER_CLASS"] = "職業"
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L["STRING_FORGE_HEADER_CREATEAURA"] = "建立WA"
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L["STRING_FORGE_HEADER_ENCOUNTERID"] = "首領戰 ID"
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|
L["STRING_FORGE_HEADER_ENCOUNTERNAME"] = "首領戰名稱"
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|
L["STRING_FORGE_HEADER_EVENT"] = "事件"
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|
L["STRING_FORGE_HEADER_FLAG"] = "Flag"
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L["STRING_FORGE_HEADER_GUID"] = "GUID"
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|
L["STRING_FORGE_HEADER_ICON"] = "圖示"
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L["STRING_FORGE_HEADER_ID"] = "ID"
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|
L["STRING_FORGE_HEADER_INDEX"] = "索引"
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L["STRING_FORGE_HEADER_NAME"] = "名稱"
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L["STRING_FORGE_HEADER_NPCID"] = "NPC ID"
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|
L["STRING_FORGE_HEADER_OWNER"] = "擁有者"
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|
L["STRING_FORGE_HEADER_SCHOOL"] = "屬性"
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|
L["STRING_FORGE_HEADER_SPELLID"] = "法術 ID"
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|
L["STRING_FORGE_HEADER_TIMER"] = "計時器"
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|
L["STRING_FORGE_TUTORIAL_DESC"] = "按下 '|cFFFFFF00建立WA提醒效果|r' 來瀏覽法術和首領技能警報插件的計時器,以便建立提醒效果。"
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L["STRING_FORGE_TUTORIAL_TITLE"] = "歡迎使用 Details! Forge"
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|
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|
L["STRING_FORGE_TUTORIAL_VIDEO"] = "使用首領技能警報插件計時器的提醒效果範例:"
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|
L["STRING_FREEZE"] = "現在無法取得這個戰鬥記錄"
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|
L["STRING_FROM"] = "來自"
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|
L["STRING_GERAL"] = "一般"
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L["STRING_GLANCING"] = "偏斜"
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L["STRING_GUILDDAMAGERANK_BOSS"] = "首領"
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|
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|
L["STRING_GUILDDAMAGERANK_DATABASEERROR"] = "無法開啟 '|cFFFFFF00Details! Storage|r',請檢查看看該插件是否被停用?"
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|
L["STRING_GUILDDAMAGERANK_DIFF"] = "難度"
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|
L["STRING_GUILDDAMAGERANK_GUILD"] = "公會"
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|
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|
L["STRING_GUILDDAMAGERANK_PLAYERBASE"] = "玩家數量"
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|
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|
|
L["STRING_GUILDDAMAGERANK_PLAYERBASE_INDIVIDUAL"] = "個人"
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|
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|
|
L["STRING_GUILDDAMAGERANK_PLAYERBASE_PLAYER"] = "玩家"
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|
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|
L["STRING_GUILDDAMAGERANK_PLAYERBASE_RAID"] = "所有玩家"
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|
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|
L["STRING_GUILDDAMAGERANK_RAID"] = "團隊"
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|
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|
|
L["STRING_GUILDDAMAGERANK_ROLE"] = "角色職責"
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|
L["STRING_GUILDDAMAGERANK_SHOWHISTORY"] = "擊殺時間軸"
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|
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|
L["STRING_GUILDDAMAGERANK_SHOWRANK"] = "公會排名"
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|
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|
L["STRING_GUILDDAMAGERANK_SYNCBUTTONTEXT"] = "與公會同步資料"
|
|
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|
L["STRING_GUILDDAMAGERANK_TUTORIAL_DESC"] = [=[Details! 會儲存你和你的公會在每次首領戰輸出的傷害和治療。
|
|
|
|
|
|
|
|
|
|
勾選 '|cFFFFFF00顯示歷史記錄|r' 可以瀏覽記錄,所有戰鬥的結果都會顯示。
|
|
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|
|
勾選 '|cFFFFFF00顯示公會排名|r' 會秀出所選首領的最高分數。
|
|
|
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|
|
|
|
|
如果你是第一次使用這個工具,或是請假沒有出團,可以按下 '|cFFFFFF00與公會同步資料|r' 按鈕。]=]
|
|
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|
|
L["STRING_GUILDDAMAGERANK_WINDOWALERT"] = "已擊敗首領! 顯示排名"
|
|
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|
|
L["STRING_HEAL"] = "治療"
|
|
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|
|
L["STRING_HEAL_ABSORBED"] = "吸收治療"
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|
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|
|
L["STRING_HEAL_CRIT"] = "爆擊治療"
|
|
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|
|
L["STRING_HEALING_FROM"] = "接收治療來自"
|
|
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|
|
L["STRING_HEALING_HPS_FROM"] = "接收每秒治療 (HPS) 來自"
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|
L["STRING_HITS"] = "命中"
|
|
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|
L["STRING_HPS"] = "每秒治療 (HPS)"
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|
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|
L["STRING_IMAGEEDIT_ALPHA"] = "透明"
|
|
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|
|
L["STRING_IMAGEEDIT_CROPBOTTOM"] = "裁切下方"
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|
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|
|
L["STRING_IMAGEEDIT_CROPLEFT"] = "裁切左側"
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|
L["STRING_IMAGEEDIT_CROPRIGHT"] = "裁切右側"
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|
L["STRING_IMAGEEDIT_CROPTOP"] = "裁切上方"
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|
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|
L["STRING_IMAGEEDIT_DONE"] = "完成"
|
|
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|
|
L["STRING_IMAGEEDIT_FLIPH"] = "水平翻轉"
|
|
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|
|
L["STRING_IMAGEEDIT_FLIPV"] = "垂直翻轉"
|
|
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|
|
L["STRING_INFO_TAB_AVOIDANCE"] = "迴避"
|
|
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|
|
L["STRING_INFO_TAB_COMPARISON"] = "比較"
|
|
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|
|
L["STRING_INFO_TAB_SUMMARY"] = "總結"
|
|
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|
|
L["STRING_INFO_TUTORIAL_COMPARISON1"] = "點一下 |cFFFFDD00比較|r 標籤頁面查看相同職業玩家之間的比較。"
|
|
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|
|
L["STRING_INSTANCE_CHAT"] = "副本頻道"
|
|
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|
|
L["STRING_INSTANCE_LIMIT"] = "已達視窗數量的上限,可以在選項設定中更改上限,也可以從 (#) 視窗選項重新打開被關閉的視窗。"
|
|
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|
|
L["STRING_INTERFACE_OPENOPTIONS"] = "設定選項"
|
|
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|
|
L["STRING_INVERT_RULE"] = "反轉規則"
|
|
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|
|
L["STRING_ISA_PET"] = "這是寵物"
|
|
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|
L["STRING_KEYBIND_BOOKMARK"] = "書籤"
|
|
|
|
|
L["STRING_KEYBIND_BOOKMARK_NUMBER"] = "書籤 #%s"
|
|
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|
|
L["STRING_KEYBIND_RESET_SEGMENTS"] = "重置戰鬥記錄"
|
|
|
|
|
L["STRING_KEYBIND_SCROLL_DOWN"] = "向下捲動所有視窗"
|
|
|
|
|
L["STRING_KEYBIND_SCROLL_UP"] = "向上捲動所有視窗"
|
|
|
|
|
L["STRING_KEYBIND_SCROLLING"] = "捲動"
|
|
|
|
|
L["STRING_KEYBIND_SEGMENTCONTROL"] = "戰鬥記錄"
|
|
|
|
|
L["STRING_KEYBIND_TOGGLE_WINDOW"] = "切換顯示視窗 #%s"
|
|
|
|
|
L["STRING_KEYBIND_TOGGLE_WINDOWS"] = "切換顯示全部"
|
|
|
|
|
L["STRING_KEYBIND_WINDOW_CONTROL"] = "視窗"
|
|
|
|
|
L["STRING_KEYBIND_WINDOW_REPORT"] = "報告視窗 #%s 的資料"
|
|
|
|
|
L["STRING_KEYBIND_WINDOW_REPORT_HEADER"] = "報告資料"
|
|
|
|
|
L["STRING_KILLED"] = "擊殺"
|
|
|
|
|
L["STRING_LAST_COOLDOWN"] = "最後的冷卻時間"
|
|
|
|
|
L["STRING_LEFT"] = "左"
|
|
|
|
|
L["STRING_LEFT_CLICK_SHARE"] = "點一下左鍵來報告。"
|
|
|
|
|
L["STRING_LEFT_TO_RIGHT"] = "由左到右"
|
|
|
|
|
L["STRING_LOCK_DESC"] = "鎖定或解鎖視窗"
|
|
|
|
|
L["STRING_LOCK_WINDOW"] = "鎖定"
|
|
|
|
|
L["STRING_MASTERY"] = "精通"
|
|
|
|
|
L["STRING_MAXIMUM"] = "最大化"
|
|
|
|
|
L["STRING_MAXIMUM_SHORT"] = "最大"
|
|
|
|
|
L["STRING_MEDIA"] = "媒體"
|
|
|
|
|
L["STRING_MELEE"] = "近戰"
|
|
|
|
|
L["STRING_MEMORY_ALERT_BUTTON"] = "我知道了"
|
|
|
|
|
L["STRING_MEMORY_ALERT_TEXT1"] = "Details! 會使用大量的記憶體,|cFFFF8800但是與常見的說法相反|r,插件的記憶體使用量|cFFFF8800不會影響|r遊戲效能或 FPS。"
|
|
|
|
|
L["STRING_MEMORY_ALERT_TEXT2"] = "所以,當你看到 Details! 使用了大量的記憶體,請不要緊張 :D |cFFFF8800沒事的!|r 部分的記憶體甚至是用來快取資料,讓插件執行更快速。"
|
|
|
|
|
L["STRING_MEMORY_ALERT_TEXT3"] = "然而,如果你想要知道|cFFFF8800哪個插件 '較吃效能'|r 或者會降低 FPS,可以安裝插件: '|cFFFFFF00AddOns Cpu Usage|r'。"
|
|
|
|
|
L["STRING_MEMORY_ALERT_TITLE"] = "請仔細閱讀!"
|
|
|
|
|
L["STRING_MENU_CLOSE_INSTANCE"] = "關閉這個視窗"
|
|
|
|
|
L["STRING_MENU_CLOSE_INSTANCE_DESC"] = "被關閉的視窗只是閒置,隨時都可以使用視窗控制選單重新打開。"
|
|
|
|
|
L["STRING_MENU_CLOSE_INSTANCE_DESC2"] = "要永久移除視窗,請到設定選項視窗 > 視窗內容 > 刪除。"
|
|
|
|
|
L["STRING_MENU_INSTANCE_CONTROL"] = "視窗控制"
|
|
|
|
|
L["STRING_MINIMAP_TOOLTIP1"] = "|cFFCFCFCF左鍵|r: 設定選項"
|
|
|
|
|
L["STRING_MINIMAP_TOOLTIP11"] = "|cFFCFCFCF左鍵|r: 清空所有戰鬥記錄"
|
|
|
|
|
L["STRING_MINIMAP_TOOLTIP12"] = "|cFFCFCFCF左鍵|r: 顯示/隱藏視窗"
|
|
|
|
|
L["STRING_MINIMAP_TOOLTIP2"] = "|cFFCFCFCF右鍵|r: 快速選單"
|
|
|
|
|
L["STRING_MINIMAPMENU_CLOSEALL"] = "全部關閉"
|
|
|
|
|
L["STRING_MINIMAPMENU_HIDEICON"] = "隱藏小地圖按鈕"
|
|
|
|
|
L["STRING_MINIMAPMENU_LOCK"] = "鎖定"
|
|
|
|
|
L["STRING_MINIMAPMENU_NEWWINDOW"] = "新增視窗"
|
|
|
|
|
L["STRING_MINIMAPMENU_REOPENALL"] = "全部重開"
|
|
|
|
|
L["STRING_MINIMAPMENU_UNLOCK"] = "解鎖"
|
|
|
|
|
L["STRING_MINIMUM"] = "最小化"
|
|
|
|
|
L["STRING_MINIMUM_SHORT"] = "最小"
|
|
|
|
|
L["STRING_MINITUTORIAL_BOOKMARK1"] = "在視窗中的任何區域點一下右鍵打開書籤!"
|
|
|
|
|
L["STRING_MINITUTORIAL_BOOKMARK2"] = "書籤可以快速切換到最愛的視窗內容。"
|
|
|
|
|
L["STRING_MINITUTORIAL_BOOKMARK3"] = "點一下右鍵關閉書籤面板。"
|
|
|
|
|
L["STRING_MINITUTORIAL_BOOKMARK4"] = "不再顯示"
|
|
|
|
|
L["STRING_MINITUTORIAL_CLOSECTRL1"] = "|cFFFFFF00Ctrl + 右鍵|r 關閉視窗!"
|
|
|
|
|
L["STRING_MINITUTORIAL_CLOSECTRL2"] = "要重新打開視窗,請到 模式選單 -> 視窗控制 或 選項面板。"
|
|
|
|
|
L["STRING_MINITUTORIAL_OPTIONS_PANEL1"] = "正在編輯哪個視窗。"
|
|
|
|
|
L["STRING_MINITUTORIAL_OPTIONS_PANEL2"] = "勾選時,群組中的所有視窗都會跟著改變。"
|
|
|
|
|
L["STRING_MINITUTORIAL_OPTIONS_PANEL3"] = [=[要建立群組,請將 視窗 #2 拖曳到 視窗 #1 旁。
|
|
|
|
|
|
|
|
|
|
要解散群組,請按下 |cFFFFFF00取消群組|r 按鈕。]=]
|
|
|
|
|
L["STRING_MINITUTORIAL_OPTIONS_PANEL4"] = "建立測試條來測試設定。"
|
|
|
|
|
L["STRING_MINITUTORIAL_OPTIONS_PANEL5"] = "啟用編輯群組時,群組中的所有視窗都會跟著改變。"
|
|
|
|
|
L["STRING_MINITUTORIAL_OPTIONS_PANEL6"] = "在此處選擇和改變視窗外觀。"
|
|
|
|
|
L["STRING_MINITUTORIAL_WINDOWS1"] = [=[你剛建立了視窗群組。
|
|
|
|
|
|
|
|
|
|
點一下小鎖圖示來取消群組。]=]
|
|
|
|
|
L["STRING_MINITUTORIAL_WINDOWS2"] = [=[視窗已被鎖定。
|
|
|
|
|
|
|
|
|
|
拖曳標題列可以上下拉伸。]=]
|
|
|
|
|
L["STRING_MIRROR_IMAGE"] = "鏡像"
|
|
|
|
|
L["STRING_MISS"] = "未擊中"
|
|
|
|
|
L["STRING_MODE_ALL"] = "全部"
|
|
|
|
|
L["STRING_MODE_GROUP"] = "標準"
|
|
|
|
|
L["STRING_MODE_OPENFORGE"] = "法術清單"
|
|
|
|
|
L["STRING_MODE_PLUGINS"] = "外掛套件"
|
|
|
|
|
L["STRING_MODE_RAID"] = "外掛套件: 團隊"
|
|
|
|
|
L["STRING_MODE_SELF"] = "外掛套件: 單人"
|
|
|
|
|
L["STRING_MORE_INFO"] = "查看右方區塊獲得更多資訊。"
|
|
|
|
|
L["STRING_MULTISTRIKE"] = "雙擊"
|
|
|
|
|
L["STRING_MULTISTRIKE_HITS"] = "雙擊命中"
|
|
|
|
|
L["STRING_MUSIC_DETAILS_ROBERTOCARLOS"] = [=[無法忘記的
|
|
|
|
|
你和我的點點滴滴
|
|
|
|
|
Details]=]
|
|
|
|
|
L["STRING_NEWROW"] = "正在等待更新..."
|
|
|
|
|
L["STRING_NEWS_REINSTALL"] = "更新後有問題嗎? 請試試輸入指令 /details reinstall"
|
|
|
|
|
L["STRING_NEWS_TITLE"] = "更新資訊"
|
|
|
|
|
L["STRING_NO"] = "否"
|
|
|
|
|
L["STRING_NO_DATA"] = "資料已被清空"
|
|
|
|
|
L["STRING_NO_SPELL"] = "沒有已使用的法術"
|
|
|
|
|
L["STRING_NO_TARGET"] = "沒有找到目標。"
|
|
|
|
|
L["STRING_NO_TARGET_BOX"] = "沒有可用目標"
|
|
|
|
|
L["STRING_NOCLOSED_INSTANCES"] = [=[沒有已關閉的視窗,
|
|
|
|
|
點一下建立新視窗。]=]
|
|
|
|
|
L["STRING_NOLAST_COOLDOWN"] = "沒有已使用的冷卻"
|
|
|
|
|
L["STRING_NOMORE_INSTANCES"] = [=[已達最多視窗數量的上限。
|
|
|
|
|
請在選項面板中更改限制。]=]
|
|
|
|
|
L["STRING_NORMAL_HITS"] = "一般命中"
|
|
|
|
|
L["STRING_NUMERALSYSTEM"] = "數字系統"
|
|
|
|
|
L["STRING_NUMERALSYSTEM_ARABIC_MYRIAD_EASTASIA"] = "用於東亞國家,分成千和萬 (中文數字單位)。"
|
|
|
|
|
L["STRING_NUMERALSYSTEM_ARABIC_WESTERN"] = "西方"
|
|
|
|
|
L["STRING_NUMERALSYSTEM_ARABIC_WESTERN_DESC"] = "最常用的方式,分成千和百萬。"
|
|
|
|
|
L["STRING_NUMERALSYSTEM_DESC"] = [=[選擇要使用的數字縮寫系統
|
|
|
|
|
]=]
|
|
|
|
|
L["STRING_NUMERALSYSTEM_MYRIAD_EASTASIA"] = "亞洲"
|
|
|
|
|
L["STRING_OFFHAND_HITS"] = "副手"
|
|
|
|
|
L["STRING_OPTIONS_3D_LALPHA_DESC"] = [=[調整後方模型的透明度。
|
|
|
|
|
|cFFFFFF00重要|r: 有些模型會無視透明度。]=]
|
|
|
|
|
L["STRING_OPTIONS_3D_LANCHOR"] = "後方 3D 模型:"
|
|
|
|
|
L["STRING_OPTIONS_3D_LENABLED_DESC"] = "啟用或停用計量條後方的 3D 模型框架。"
|
|
|
|
|
L["STRING_OPTIONS_3D_LSELECT_DESC"] = "選擇後方模型條要使用哪個模型。"
|
|
|
|
|
L["STRING_OPTIONS_3D_SELECT"] = "選擇模型"
|
|
|
|
|
L["STRING_OPTIONS_3D_UALPHA_DESC"] = [=[調整前方模型的透明度。
|
|
|
|
|
|cFFFFFF00重要|r: 有些模型會無視透明度。]=]
|
|
|
|
|
L["STRING_OPTIONS_3D_UANCHOR"] = "前方 3D 模型:"
|
|
|
|
|
L["STRING_OPTIONS_3D_UENABLED_DESC"] = "啟用或停用計量條前方的 3D 模型框架。"
|
|
|
|
|
L["STRING_OPTIONS_3D_USELECT_DESC"] = "選擇前方模型條要使用哪個模型。"
|
|
|
|
|
L["STRING_OPTIONS_ADVANCED"] = "進階"
|
|
|
|
|
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS"] = "對齊文字欄位"
|
|
|
|
|
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_AUTOALIGN"] = "自動對齊"
|
|
|
|
|
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_AUTOALIGN_DESC"] = "對齊是根據每個文字的長度自動完成的"
|
|
|
|
|
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_DESC"] = "停用括號和分隔符號,以垂直的欄位為基準來對齊計量條文字。"
|
|
|
|
|
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_OFFSET"] = "文字偏移 %d"
|
|
|
|
|
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_OFFSET_DESC"] = "從右側邊框算起的偏移距離"
|
|
|
|
|
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_WARNING"] = "已啟用,不顯示分隔符號和括號"
|
|
|
|
|
L["STRING_OPTIONS_ALPHAMOD_ANCHOR"] = "自動隱藏:"
|
|
|
|
|
L["STRING_OPTIONS_ALWAYS_USE"] = "帳號共用設定"
|
|
|
|
|
L["STRING_OPTIONS_ALWAYS_USE_DESC"] = "所有角色都使用相同的設定檔。但只要有任何角色選擇了其他設定檔,便會取代此設定。"
|
|
|
|
|
L["STRING_OPTIONS_ALWAYSSHOWPLAYERS"] = "顯示未組隊的玩家"
|
|
|
|
|
L["STRING_OPTIONS_ALWAYSSHOWPLAYERS_DESC"] = "使用預設的標準模式時,也要顯示不在你的隊伍中的玩家。"
|
|
|
|
|
L["STRING_OPTIONS_ANCHOR"] = "側"
|
|
|
|
|
L["STRING_OPTIONS_ANIMATEBARS"] = "計量條動畫"
|
|
|
|
|
L["STRING_OPTIONS_ANIMATEBARS_DESC"] = "所有計量條都要顯示動畫效果。"
|
|
|
|
|
L["STRING_OPTIONS_ANIMATESCROLL"] = "捲軸動畫"
|
|
|
|
|
L["STRING_OPTIONS_ANIMATESCROLL_DESC"] = "啟用時,捲軸出現和隱藏時會顯示動畫效果。"
|
|
|
|
|
L["STRING_OPTIONS_APPEARANCE"] = "外觀"
|
|
|
|
|
L["STRING_OPTIONS_ATTRIBUTE_TEXT"] = "標題文字設定"
|
|
|
|
|
L["STRING_OPTIONS_ATTRIBUTE_TEXT_DESC"] = "這些選項控制視窗的標題文字。"
|
|
|
|
|
L["STRING_OPTIONS_AUTO_SWITCH"] = "所有角色職責 |cFFFFAA00(戰鬥中)|r"
|
|
|
|
|
L["STRING_OPTIONS_AUTO_SWITCH_COMBAT"] = "|cFFFFAA00(戰鬥中)|r"
|
|
|
|
|
L["STRING_OPTIONS_AUTO_SWITCH_DAMAGER_DESC"] = "在傷害輸出的專精時,此視窗會顯示所選的內容或外掛套件。"
|
|
|
|
|
L["STRING_OPTIONS_AUTO_SWITCH_DESC"] = [=[進入戰鬥時,此視窗會顯示所選的內容或外掛套件。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00重要|r: 每種角色職責各別選擇的內容會取代在這裡選擇的內容。]=]
|
|
|
|
|
L["STRING_OPTIONS_AUTO_SWITCH_HEALER_DESC"] = "在治療者的專精時,此視窗會顯示所選的內容或外掛套件。"
|
|
|
|
|
L["STRING_OPTIONS_AUTO_SWITCH_TANK_DESC"] = "在坦克的專精時,此視窗會顯示所選的內容或外掛套件。"
|
|
|
|
|
L["STRING_OPTIONS_AUTO_SWITCH_WIPE"] = "滅團後"
|
|
|
|
|
L["STRING_OPTIONS_AUTO_SWITCH_WIPE_DESC"] = "團隊首領戰滅團或擊敗後,此視窗會自動顯示該內容。"
|
|
|
|
|
L["STRING_OPTIONS_AVATAR"] = "選擇頭像"
|
|
|
|
|
L["STRING_OPTIONS_AVATAR_ANCHOR"] = "身份:"
|
|
|
|
|
L["STRING_OPTIONS_AVATAR_DESC"] = "頭像也會傳送給公會成員,顯示在浮動提示資訊的最上方和玩家詳細資訊的視窗中。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_BACKDROP_ANCHOR"] = "邊框:"
|
|
|
|
|
L["STRING_OPTIONS_BAR_BACKDROP_COLOR_DESC"] = "更改邊框顏色。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_BACKDROP_ENABLED_DESC"] = "啟用或停用橫列的邊框。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_BACKDROP_SIZE_DESC"] = "調整邊框大小。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_BACKDROP_TEXTURE_DESC"] = "更改邊框外觀。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_BCOLOR"] = "背景顏色"
|
|
|
|
|
L["STRING_OPTIONS_BAR_BTEXTURE_DESC"] = "此材質會顯示在最上層材質的下方,大小會永遠和視窗寬度相同。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_COLOR_DESC"] = [=[此材質的顏色和透明度。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00重要|r: 使用職業顏色時,選擇的顏色會被忽略。]=]
|
|
|
|
|
L["STRING_OPTIONS_BAR_COLORBYCLASS"] = "使用職業顏色"
|
|
|
|
|
L["STRING_OPTIONS_BAR_COLORBYCLASS_DESC"] = "啟用時,此材質會永遠使用玩家的職業顏色。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_FOLLOWING"] = "總是顯示自己"
|
|
|
|
|
L["STRING_OPTIONS_BAR_FOLLOWING_ANCHOR"] = "玩家計量條:"
|
|
|
|
|
L["STRING_OPTIONS_BAR_FOLLOWING_DESC"] = "啟用時,就算你不是排在前幾名,也會永遠顯示你的計量條。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_GROW"] = "計量條延伸方向"
|
|
|
|
|
L["STRING_OPTIONS_BAR_GROW_DESC"] = "計量條從視窗的上方或是下方開始增長。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_HEIGHT"] = "高度"
|
|
|
|
|
L["STRING_OPTIONS_BAR_HEIGHT_DESC"] = "增加或減少計量條的高度。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_ICONFILE"] = "圖示檔案"
|
|
|
|
|
L["STRING_OPTIONS_BAR_ICONFILE_DESC"] = [=[自訂圖示檔案的路徑。
|
|
|
|
|
|
|
|
|
|
圖形檔案的副檔名必須是 .tag、256x256 像素大小並且包含 alpha 色頻。]=]
|
|
|
|
|
L["STRING_OPTIONS_BAR_ICONFILE_DESC2"] = "選擇要使用的圖示包。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_ICONFILE1"] = "沒有圖示"
|
|
|
|
|
L["STRING_OPTIONS_BAR_ICONFILE2"] = "預設"
|
|
|
|
|
L["STRING_OPTIONS_BAR_ICONFILE3"] = "預設 (黑白)"
|
|
|
|
|
L["STRING_OPTIONS_BAR_ICONFILE4"] = "預設 (透明)"
|
|
|
|
|
L["STRING_OPTIONS_BAR_ICONFILE5"] = "圓角圖示"
|
|
|
|
|
L["STRING_OPTIONS_BAR_ICONFILE6"] = "預設 (透明黑白)"
|
|
|
|
|
L["STRING_OPTIONS_BAR_SPACING"] = "間距"
|
|
|
|
|
L["STRING_OPTIONS_BAR_SPACING_DESC"] = "計量條之間的距離。"
|
|
|
|
|
L["STRING_OPTIONS_BAR_TEXTURE_DESC"] = "計量條頂部使用的材質。"
|
|
|
|
|
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM"] = "自訂文字格式"
|
|
|
|
|
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM_DESC"] = "使用自訂文字,按下下方的按鈕來編輯文字。"
|
|
|
|
|
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM2"] = "-"
|
|
|
|
|
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM2_DESC"] = [=[|cFFFFFF00{data1}|r: 通常代表了玩家的位置編號。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{data2}|r: 永遠是玩家的名字。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{data3}|r: 在某些情況下,此值代表玩家的陣營或角色職責圖示。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{func}|r: 執行一個自訂的 Lua 函數,將回傳值加入到文字語法中。
|
|
|
|
|
例如:
|
|
|
|
|
{func return 'hello azeroth'}
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00跳脫序列|r: 用來更改顏色或加入材質。搜尋 'UI 跳脫序列' (UI escape sequences) 以獲取更多資訊。
|
|
|
|
|
|
|
|
|
|
指令必須是英文 Lua 語法,例如寫 {資料1} 插件是看不懂的,必須使用 {data1}。請參考文字列編緝器格式。]=]
|
|
|
|
|
L["STRING_OPTIONS_BARORIENTATION"] = "計量條填滿方向"
|
|
|
|
|
L["STRING_OPTIONS_BARORIENTATION_DESC"] = "計量條往哪個方向填滿。"
|
|
|
|
|
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM"] = "自訂文字格式"
|
|
|
|
|
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM_DESC"] = "啟用時,會依照方框中的規則來格式化右側文字。"
|
|
|
|
|
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2"] = "-"
|
|
|
|
|
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2_DESC"] = [=[|cFFFFFF00{data1}|r: 傳遞的第一個數字,通常代表總共完成。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{data2}|r: 傳遞的第二個數字,大多數的時候代表每秒平均。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{data3}|r: 傳遞的第三個數字,通常是百分比。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{func}|r: 執行一個自訂的 Lua 函數,將回傳值加入到文字語法中。
|
|
|
|
|
例如:
|
|
|
|
|
{func return 'hello azeroth'}
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00跳脫序列|r: 用來更改顏色或加入材質。搜尋 'UI 跳脫序列' (UI escape sequences) 以獲取更多資訊。
|
|
|
|
|
|
|
|
|
|
指令必須是英文 Lua 語法,例如寫 {資料1} 插件是看不懂的,必須使用 {data1}。請參考文字列編緝器格式。]=]
|
|
|
|
|
L["STRING_OPTIONS_BARS"] = "計量條一般設定"
|
|
|
|
|
L["STRING_OPTIONS_BARS_CUSTOM_TEXTURE"] = "自訂材質檔案"
|
|
|
|
|
L["STRING_OPTIONS_BARS_DESC"] = "這些選項控制計量條的外觀"
|
|
|
|
|
L["STRING_OPTIONS_BARSORT"] = "計量條排名順序"
|
|
|
|
|
L["STRING_OPTIONS_BARSORT_DESC"] = "計量條要遞增或是遞減排序。"
|
|
|
|
|
L["STRING_OPTIONS_BARSTART"] = "計量條從圖示後面開始"
|
|
|
|
|
L["STRING_OPTIONS_BARSTART_DESC"] = "停用時,最上層的材質從圖示的左側開始,而不是右側。非常適用於背景透明的圖示包。"
|
|
|
|
|
L["STRING_OPTIONS_BARUR_ANCHOR"] = "快速更新"
|
|
|
|
|
L["STRING_OPTIONS_BARUR_DESC"] = "啟用時,DPS 和 HPS 數值會更新的比平常還要更快一點。"
|
|
|
|
|
L["STRING_OPTIONS_BG_ALL_ALLY"] = "戰場顯示敵方"
|
|
|
|
|
L["STRING_OPTIONS_BG_ALL_ALLY_DESC"] = [=[啟用時,當視窗為群組模式時,也會顯示敵方玩家。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00重要|r: 下次進入戰鬥後才會套用變更。]=]
|
|
|
|
|
L["STRING_OPTIONS_BG_ANCHOR"] = "戰場:"
|
|
|
|
|
L["STRING_OPTIONS_BG_UNIQUE_SEGMENT"] = "單一戰場記錄"
|
|
|
|
|
L["STRING_OPTIONS_BG_UNIQUE_SEGMENT_DESC"] = "戰場開始時只建立一個戰鬥記錄,一直持續記錄到戰場結束。"
|
|
|
|
|
L["STRING_OPTIONS_CAURAS"] = "收集光環"
|
|
|
|
|
L["STRING_OPTIONS_CAURAS_DESC"] = [=[啟用取得:
|
|
|
|
|
|
|
|
|
|
- |cFFFFFF00增益持續時間|r
|
|
|
|
|
- |cFFFFFF00减益持續時間|r
|
|
|
|
|
- |cFFFFFF00空白區|r
|
|
|
|
|
-|cFFFFFF00 冷卻|r]=]
|
|
|
|
|
L["STRING_OPTIONS_CDAMAGE"] = "收集傷害"
|
|
|
|
|
L["STRING_OPTIONS_CDAMAGE_DESC"] = [=[啟用取得:
|
|
|
|
|
|
|
|
|
|
- |cFFFFFF00造成傷害|r
|
|
|
|
|
- |cFFFFFF00每秒傷害|r
|
|
|
|
|
- |cFFFFFF00隊友誤傷|r
|
|
|
|
|
- |cFFFFFF00承受傷害|r]=]
|
|
|
|
|
L["STRING_OPTIONS_CENERGY"] = "收集能量"
|
|
|
|
|
L["STRING_OPTIONS_CENERGY_DESC"] = [=[啟用取得:
|
|
|
|
|
|
|
|
|
|
- |cFFFFFF00法力恢復|r
|
|
|
|
|
- |cFFFFFF00怒氣生成|r
|
|
|
|
|
- |cFFFFFF00能量生成|r
|
|
|
|
|
- |cFFFFFF00符能生成|r]=]
|
|
|
|
|
L["STRING_OPTIONS_CHANGE_CLASSCOLORS"] = "修改職業顏色"
|
|
|
|
|
L["STRING_OPTIONS_CHANGE_CLASSCOLORS_DESC"] = "替職業選擇新的顏色。"
|
|
|
|
|
L["STRING_OPTIONS_CHANGECOLOR"] = "更改顏色"
|
|
|
|
|
L["STRING_OPTIONS_CHANGELOG"] = "更新資訊"
|
|
|
|
|
L["STRING_OPTIONS_CHART_ADD"] = "新增資料"
|
|
|
|
|
L["STRING_OPTIONS_CHART_ADD2"] = "新增"
|
|
|
|
|
L["STRING_OPTIONS_CHART_ADDAUTHOR"] = "作者: "
|
|
|
|
|
L["STRING_OPTIONS_CHART_ADDCODE"] = "程式碼: "
|
|
|
|
|
L["STRING_OPTIONS_CHART_ADDICON"] = "圖示: "
|
|
|
|
|
L["STRING_OPTIONS_CHART_ADDNAME"] = "名字: "
|
|
|
|
|
L["STRING_OPTIONS_CHART_ADDVERSION"] = "版本: "
|
|
|
|
|
L["STRING_OPTIONS_CHART_AUTHOR"] = "作者"
|
|
|
|
|
L["STRING_OPTIONS_CHART_AUTHORERROR"] = "無效的作者名字。"
|
|
|
|
|
L["STRING_OPTIONS_CHART_CANCEL"] = "取消"
|
|
|
|
|
L["STRING_OPTIONS_CHART_CLOSE"] = "關閉"
|
|
|
|
|
L["STRING_OPTIONS_CHART_CODELOADED"] = "程式碼已經載入,但是無法顯示出來。"
|
|
|
|
|
L["STRING_OPTIONS_CHART_EDIT"] = "編輯"
|
|
|
|
|
L["STRING_OPTIONS_CHART_EXPORT"] = "匯出"
|
|
|
|
|
L["STRING_OPTIONS_CHART_FUNCERROR"] = "無效的功能/函數。"
|
|
|
|
|
L["STRING_OPTIONS_CHART_ICON"] = "圖示"
|
|
|
|
|
L["STRING_OPTIONS_CHART_IMPORT"] = "匯入"
|
|
|
|
|
L["STRING_OPTIONS_CHART_IMPORTERROR"] = "無效的匯入字串。"
|
|
|
|
|
L["STRING_OPTIONS_CHART_NAME"] = "名稱"
|
|
|
|
|
L["STRING_OPTIONS_CHART_NAMEERROR"] = "無效的名稱。"
|
|
|
|
|
L["STRING_OPTIONS_CHART_PLUGINWARNING"] = "安裝 Chart Viewer 外掛套件來顯示自訂圖表"
|
|
|
|
|
L["STRING_OPTIONS_CHART_REMOVE"] = "移除"
|
|
|
|
|
L["STRING_OPTIONS_CHART_SAVE"] = "儲存"
|
|
|
|
|
L["STRING_OPTIONS_CHART_VERSION"] = "版本"
|
|
|
|
|
L["STRING_OPTIONS_CHART_VERSIONERROR"] = "無效的版本。"
|
|
|
|
|
L["STRING_OPTIONS_CHEAL"] = "收集治療"
|
|
|
|
|
L["STRING_OPTIONS_CHEAL_DESC"] = [=[啟用取得:
|
|
|
|
|
|
|
|
|
|
- |cFFFFFF00造成治療|r
|
|
|
|
|
- |cFFFFFF00吸收|r
|
|
|
|
|
- |cFFFFFF00每秒治療|r
|
|
|
|
|
- |cFFFFFF00過量治療|r
|
|
|
|
|
- |cFFFFFF00承受治療|r
|
|
|
|
|
- |cFFFFFF00敵方治療|r
|
|
|
|
|
- |cFFFFFF00減傷|r]=]
|
|
|
|
|
L["STRING_OPTIONS_CLASSCOLOR_MODIFY"] = "修改職業顏色"
|
|
|
|
|
L["STRING_OPTIONS_CLASSCOLOR_RESET"] = "點一下右鍵重置"
|
|
|
|
|
L["STRING_OPTIONS_CLEANUP"] = "自動刪除小怪戰鬥記錄"
|
|
|
|
|
L["STRING_OPTIONS_CLEANUP_DESC"] = "啟用時,會自動移除超過兩個以上的小怪戰鬥記錄。"
|
|
|
|
|
L["STRING_OPTIONS_CLICK_TO_OPEN_MENUS"] = "點一下打開選單"
|
|
|
|
|
L["STRING_OPTIONS_CLICK_TO_OPEN_MENUS_DESC"] = "滑鼠指向時不會顯示標題列的按鈕,而是需要點一下才會打開。"
|
|
|
|
|
L["STRING_OPTIONS_CLOUD"] = "雲端擷取"
|
|
|
|
|
L["STRING_OPTIONS_CLOUD_DESC"] = "啟用時,已停用的收集器資料,會是從其他團隊成員之間收集而來的。"
|
|
|
|
|
L["STRING_OPTIONS_CMISC"] = "收集其他"
|
|
|
|
|
L["STRING_OPTIONS_CMISC_DESC"] = [=[啟用取得:
|
|
|
|
|
|
|
|
|
|
- |cFFFFFF00打破控場|r
|
|
|
|
|
- |cFFFFFF00驅散|r
|
|
|
|
|
- |cFFFFFF00斷法|r
|
|
|
|
|
- |cFFFFFF00復活|r
|
|
|
|
|
- |cFFFFFF00死亡|r]=]
|
|
|
|
|
L["STRING_OPTIONS_COLORANDALPHA"] = "顏色 & 透明"
|
|
|
|
|
L["STRING_OPTIONS_COLORFIXED"] = "固定顏色"
|
|
|
|
|
L["STRING_OPTIONS_COMBAT_ALPHA"] = "當"
|
|
|
|
|
L["STRING_OPTIONS_COMBAT_ALPHA_2"] = "戰鬥中"
|
|
|
|
|
L["STRING_OPTIONS_COMBAT_ALPHA_3"] = "脫離戰鬥"
|
|
|
|
|
L["STRING_OPTIONS_COMBAT_ALPHA_4"] = "不在隊伍中"
|
|
|
|
|
L["STRING_OPTIONS_COMBAT_ALPHA_5"] = "不在副本內"
|
|
|
|
|
L["STRING_OPTIONS_COMBAT_ALPHA_6"] = "在副本內"
|
|
|
|
|
L["STRING_OPTIONS_COMBAT_ALPHA_7"] = "團隊除錯"
|
|
|
|
|
L["STRING_OPTIONS_COMBAT_ALPHA_8"] = "在戰場中"
|
|
|
|
|
L["STRING_OPTIONS_COMBAT_ALPHA_9"] = "在傳奇+"
|
|
|
|
|
L["STRING_OPTIONS_COMBAT_ALPHA_DESC"] = [=[選擇戰鬥如何影響視窗的透明度。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00不變|r: 不修改透明度。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00戰鬥中|r: 進入戰鬥時,選擇的透明度會套用到視窗。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00非戰鬥中|r: 只要不在戰鬥中就會套用透明度。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00不在隊伍中|r: 不在團隊或隊伍中時,視窗會顯示選擇的透明度。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00重要|r: 此選項會取代自動透明度功能的設定。]=]
|
|
|
|
|
L["STRING_OPTIONS_COMBATTWEEKS"] = "戰鬥微調"
|
|
|
|
|
L["STRING_OPTIONS_COMBATTWEEKS_DESC"] = "設定 Details! 如何調整一些戰鬥方面的細節。"
|
|
|
|
|
L["STRING_OPTIONS_CONFIRM_ERASE"] = "是否要刪除資料?"
|
|
|
|
|
L["STRING_OPTIONS_CUSTOMSPELL_ADD"] = "新增法術"
|
|
|
|
|
L["STRING_OPTIONS_CUSTOMSPELLTITLE"] = "編輯法術設定"
|
|
|
|
|
L["STRING_OPTIONS_CUSTOMSPELLTITLE_DESC"] = "此面板讓你能夠修改法術的名稱和圖示。"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER"] = "資訊列 (Data Broker):"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT"] = "文字"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT_ADD1"] = "玩家輸出傷害"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT_ADD2"] = "玩家有效 DPS"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT_ADD3"] = "傷害排名"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT_ADD4"] = "傷害差距"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT_ADD5"] = "玩家造成治療"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT_ADD6"] = "玩家有效 HPS"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT_ADD7"] = "治療排名"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT_ADD8"] = "治療差距"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT_ADD9"] = "經過戰鬥時間"
|
|
|
|
|
L["STRING_OPTIONS_DATABROKER_TEXT1_DESC"] = [=[|cFFFFFF00{dmg}|r: 玩家輸出傷害。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{dps}|r: 玩家有效每秒傷害。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{rdps}|r: 團隊有效每秒傷害。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{dpos}|r: 團隊或隊伍成員的傷害排名。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{ddiff}|r: 你和第一名的傷害差距。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{heal}|r: 玩家造成治療。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{hps}|r: 玩家有效每秒治療。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{rhps}|r: 團隊有效每秒治療。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{hpos}|r: 團隊或隊伍成員的治療排名。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{hdiff}|r: 你和第一名的治療差距。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00{time}|r: 經過的戰鬥時間。]=]
|
|
|
|
|
L["STRING_OPTIONS_DATACHARTTITLE"] = "為圖表建立時間性的資料"
|
|
|
|
|
L["STRING_OPTIONS_DATACHARTTITLE_DESC"] = "此面板讓你能夠建立自訂資料擷取供圖表使用。"
|
|
|
|
|
L["STRING_OPTIONS_DATACOLLECT_ANCHOR"] = "資料類型:"
|
|
|
|
|
L["STRING_OPTIONS_DEATHLIMIT"] = "死亡事件數量"
|
|
|
|
|
L["STRING_OPTIONS_DEATHLIMIT_DESC"] = [=[設定死亡顯示的事件數量。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00重要|r: 只會套用在更改過後的死亡。]=]
|
|
|
|
|
L["STRING_OPTIONS_DEATHLOG_MINHEALING"] = "死亡記錄最小治療"
|
|
|
|
|
L["STRING_OPTIONS_DEATHLOG_MINHEALING_DESC"] = [=[死亡記錄不會顯示低於此數值的治療。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00小提示|r: 點一下右鍵可以手動輸入數值。]=]
|
|
|
|
|
L["STRING_OPTIONS_DESATURATE_MENU"] = "去色"
|
|
|
|
|
L["STRING_OPTIONS_DESATURATE_MENU_DESC"] = "啟用時,工具列上的所有選單圖示都會變成黑白的。"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_ALLDISPLAYSWINDOW"] = "停用 '所有顯示內容' 選單"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_ALLDISPLAYSWINDOW_DESC"] = "啟用時,在標題列上點右鍵會改為顯示書籤。"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_BARHIGHLIGHT"] = "停用顯著標示計量條"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_BARHIGHLIGHT_DESC"] = "滑鼠指向計量條時不會變得更亮。"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_GROUPS"] = "停用群組"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_GROUPS_DESC"] = "當視窗放在另一個視窗附近時,不會再結合成群組。"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_LOCK_RESIZE"] = "停用縮放按鈕大小"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_LOCK_RESIZE_DESC"] = "滑鼠指向視窗時,不會顯示縮放大小、鎖定/解鎖和取消群組按鈕。"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_RESET"] = "停用重置按鈕點擊"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_RESET_DESC"] = "啟用時,點一下重置按鈕不會有任何作用。必須從浮動提示資訊選單中選擇重置資料。"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_STRETCH_BUTTON"] = "停用快速拉伸按鈕"
|
|
|
|
|
L["STRING_OPTIONS_DISABLE_STRETCH_BUTTON_DESC"] = "啟用時,不會顯示快速拉伸按鈕。"
|
|
|
|
|
L["STRING_OPTIONS_DISABLED_RESET"] = "按下此按鈕來重置的功能已被停用,請改由浮動提示資訊選單中選擇重置。"
|
|
|
|
|
L["STRING_OPTIONS_DTAKEN_EVERYTHING"] = "進階承受傷害"
|
|
|
|
|
L["STRING_OPTIONS_DTAKEN_EVERYTHING_DESC"] = "在 '|cFFFFFF00全部|r' 模式中會永遠顯示承受傷害。"
|
|
|
|
|
L["STRING_OPTIONS_ED"] = "清除資料"
|
|
|
|
|
L["STRING_OPTIONS_ED_DESC"] = [=[|cFFFFFF00手動|r: 使用者需要自行點擊重置按鈕。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00詢問|r: 進入新副本時詢問是否要重置。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00自動|r: 進入新副本時自動清空資料。]=]
|
|
|
|
|
L["STRING_OPTIONS_ED1"] = "手動"
|
|
|
|
|
L["STRING_OPTIONS_ED2"] = "詢問"
|
|
|
|
|
L["STRING_OPTIONS_ED3"] = "自動"
|
|
|
|
|
L["STRING_OPTIONS_EDIT_CUSTOM_TEXT"] = "編輯自訂文字"
|
|
|
|
|
L["STRING_OPTIONS_EDITIMAGE"] = "編輯圖片"
|
|
|
|
|
L["STRING_OPTIONS_EDITINSTANCE"] = "編輯視窗:"
|
|
|
|
|
L["STRING_OPTIONS_ERASECHARTDATA"] = "清除圖表"
|
|
|
|
|
L["STRING_OPTIONS_ERASECHARTDATA_DESC"] = "登出時,所有用來建立圖表所蒐集的戰鬥資料都會被清除。"
|
|
|
|
|
L["STRING_OPTIONS_EXPORT_PROFILE"] = "導出設定檔"
|
|
|
|
|
L["STRING_OPTIONS_EXTERNALS_TITLE"] = "外部小套件"
|
|
|
|
|
L["STRING_OPTIONS_EXTERNALS_TITLE2"] = "這些選項控制許多外部小套件的作用"
|
|
|
|
|
L["STRING_OPTIONS_GENERAL"] = "一般設定"
|
|
|
|
|
L["STRING_OPTIONS_GENERAL_ANCHOR"] = "一般:"
|
|
|
|
|
L["STRING_OPTIONS_GROUPING_HORIZONTAL_GAP"] = "\"視窗之間的距離\""
|
|
|
|
|
L["STRING_OPTIONS_HIDE_ICON"] = "隱藏圖示"
|
|
|
|
|
L["STRING_OPTIONS_HIDE_ICON_DESC"] = [=[啟用時,不會顯示代表所選視窗的圖示。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00重要|r: 啟用圖示後,强烈建議調整標題文字的位置。]=]
|
|
|
|
|
L["STRING_OPTIONS_HIDECOMBATALPHA_DESC"] = [=[當你的角色符合所選的規則時,將透明度更改為此值。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF000|r: 完全隱藏,無法與視窗內容互動。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF001 - 100|r: 不隐藏,只更改透明度,可以和視窗互動。]=]
|
|
|
|
|
L["STRING_OPTIONS_HOTCORNER"] = "顯示按鈕"
|
|
|
|
|
L["STRING_OPTIONS_HOTCORNER_ACTION"] = "左鍵點擊"
|
|
|
|
|
L["STRING_OPTIONS_HOTCORNER_ACTION_DESC"] = "選擇左鍵點擊熱點列上的按鈕時要做什麼。"
|
|
|
|
|
L["STRING_OPTIONS_HOTCORNER_ANCHOR"] = "熱點:"
|
|
|
|
|
L["STRING_OPTIONS_HOTCORNER_DESC"] = "顯示或隱藏熱點面板上的按鈕。"
|
|
|
|
|
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK"] = "啟用快速點擊"
|
|
|
|
|
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_DESC"] = [=[啟用或停用熱點的快速點擊功能。
|
|
|
|
|
|
|
|
|
|
快速按鈕位於最左上角的像素,將滑鼠移動到該處,會啟動左上角的熱點。然後點一下則會執行相關功能的動作。]=]
|
|
|
|
|
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC"] = "快速點擊"
|
|
|
|
|
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC_DESC"] = "選擇熱點上的快速點擊按鈕被按下時要做什麼。"
|
|
|
|
|
L["STRING_OPTIONS_IGNORENICKNAME"] = "忽略暱稱和頭像"
|
|
|
|
|
L["STRING_OPTIONS_IGNORENICKNAME_DESC"] = "啟用時,會忽略其他公會成員所設定的暱稱和頭像。"
|
|
|
|
|
L["STRING_OPTIONS_ILVL_TRACKER"] = "物品等級追蹤:"
|
|
|
|
|
L["STRING_OPTIONS_ILVL_TRACKER_DESC"] = [=[啟用時,在非戰鬥中的時候,插件會查詢並追蹤團隊成員的物品等級 (裝等)。
|
|
|
|
|
|
|
|
|
|
停用時,仍然會從其他插件的查詢,或者你手動觀察其他玩家的資料中讀取物品等級。]=]
|
|
|
|
|
L["STRING_OPTIONS_ILVL_TRACKER_TEXT"] = "啟用"
|
|
|
|
|
L["STRING_OPTIONS_IMPORT_PROFILE"] = "導入設定檔"
|
|
|
|
|
L["STRING_OPTIONS_IMPORT_PROFILE_NAME"] = "插入新設定檔的名稱"
|
|
|
|
|
L["STRING_OPTIONS_IMPORT_PROFILE_PASTE"] = "Details! 導入設定檔 (貼上字串)"
|
|
|
|
|
L["STRING_OPTIONS_INSTANCE_BACKDROP"] = "背景材質"
|
|
|
|
|
L["STRING_OPTIONS_INSTANCE_BACKDROP_DESC"] = [=[選擇此視窗使用的背景材質。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00預設|r: Details Background。]=]
|
|
|
|
|
L["STRING_OPTIONS_INSTANCE_CURRENT"] = "自動切換成目前"
|
|
|
|
|
L["STRING_OPTIONS_INSTANCE_CURRENT_DESC"] = "只要進入戰鬥,視窗就會自動切換到目前戰鬥記錄。"
|
|
|
|
|
L["STRING_OPTIONS_INSTANCE_DELETE"] = "刪除"
|
|
|
|
|
L["STRING_OPTIONS_INSTANCE_DELETE_DESC"] = "永久性的移除視窗。清除的過程中可能會重新載入遊戲畫面。"
|
|
|
|
|
L["STRING_OPTIONS_INSTANCE_SKIN"] = "外觀"
|
|
|
|
|
L["STRING_OPTIONS_INSTANCE_SKIN_DESC"] = "依據外觀主題來修改視窗外觀。"
|
|
|
|
|
L["STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR"] = "狀態列"
|
|
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L["STRING_OPTIONS_INSTANCE_STATUSBARCOLOR"] = "顏色和透明度"
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L["STRING_OPTIONS_INSTANCE_STATUSBARCOLOR_DESC"] = [=[選擇狀態列使用的顏色。
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|cFFFFFF00重要|r: 此選項會取代在 '視窗顏色' 所選擇的顏色和透明度。]=]
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L["STRING_OPTIONS_INSTANCE_STRATA"] = "圖層層級"
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L["STRING_OPTIONS_INSTANCE_STRATA_DESC"] = [=[選擇框架所處的圖層高度。
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預設是較低的圖層,會讓視窗保持在大部分介面面板的後方。
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使用較高的圖層時,會讓視窗保持在其他主要面板的前方。
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更改圖層高度時,可能會看到與其他面板有些衝突、彼此重疊。]=]
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L["STRING_OPTIONS_INSTANCES"] = "視窗:"
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L["STRING_OPTIONS_INTERFACEDIT"] = "介面編輯模式"
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L["STRING_OPTIONS_LOCKSEGMENTS"] = "同步切換戰鬥記錄"
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L["STRING_OPTIONS_LOCKSEGMENTS_DESC"] = "啟用時,更改戰鬥記錄會讓其他所有視窗也切換到所選的戰鬥記錄。"
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L["STRING_OPTIONS_MANAGE_BOOKMARKS"] = "管理書籤"
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L["STRING_OPTIONS_MAXINSTANCES"] = "視窗數量"
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L["STRING_OPTIONS_MAXINSTANCES_DESC"] = [=[限制可以建立的視窗數量。
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可以透過 "視窗控制" 選單來管理視窗。]=]
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L["STRING_OPTIONS_MAXSEGMENTS"] = "戰鬥記錄數量"
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L["STRING_OPTIONS_MAXSEGMENTS_DESC"] = "控制要維持在多少個戰鬥記錄。"
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L["STRING_OPTIONS_MENU_ALPHA"] = "滑鼠互動效果:"
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L["STRING_OPTIONS_MENU_ALPHAENABLED_DESC"] = [=[啟用時,滑鼠指向和移出視窗時,會自動更改透明度。
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|cFFFFFF00重要|r: 此設定會取代視窗設定裡面,視窗顏色選項的透明度。]=]
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L["STRING_OPTIONS_MENU_ALPHAENTER"] = "滑鼠指向時"
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L["STRING_OPTIONS_MENU_ALPHAENTER_DESC"] = "滑鼠指向視窗時,透明度會更改為此數值。"
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L["STRING_OPTIONS_MENU_ALPHALEAVE"] = "沒有互動效果"
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L["STRING_OPTIONS_MENU_ALPHALEAVE_DESC"] = "滑鼠沒有指向視窗時,透明度會更改為此數值。"
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L["STRING_OPTIONS_MENU_ALPHAWARNING"] = "已啟用滑鼠互動效果,透明度可能不會受到影響。"
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L["STRING_OPTIONS_MENU_ANCHOR"] = "按鈕靠右對齊"
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L["STRING_OPTIONS_MENU_ANCHOR_DESC"] = "勾選時,按鈕會依附到視窗的右側。"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX"] = "水平位置"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX_DESC"] = "調整屬性文字在 X 軸方向的水平位置。"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY"] = "垂直位置"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY_DESC"] = "調整屬性文字在 Y 軸方向的垂直位置。"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_ENABLED_DESC"] = "啟動會顯示出目前顯示在視窗中的顯示名稱。"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_ENCOUNTERTIMER"] = "首領戰計時器"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_ENCOUNTERTIMER_DESC"] = "啟用時,文字的左側會顯示碼表計時。"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_FONT"] = "-"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_FONT_DESC"] = "選擇屬性文字的字體。"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_SHADOW_DESC"] = "啟用或停用文字陰影。"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_SIDE"] = "對齊上方"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_SIDE_DESC"] = "選擇文字所在的位置。"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR"] = "文字顏色"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR_DESC"] = "更改屬性文字的顏色。"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE"] = "-"
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L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE_DESC"] = "調整屬性文字的大小。"
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L["STRING_OPTIONS_MENU_ATTRIBUTESETTINGS_ANCHOR"] = "設定:"
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L["STRING_OPTIONS_MENU_AUTOHIDE_DESC"] = "滑鼠移出視窗時自動隱藏按鈕,當滑鼠再次指向視窗、與之互動時則顯示按鈕。"
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L["STRING_OPTIONS_MENU_AUTOHIDE_LEFT"] = "自動隱藏按鈕"
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L["STRING_OPTIONS_MENU_BUTTONSSIZE_DESC"] = "選擇按鈕大小,同時也會調整由外掛套件所加入的按鈕。"
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L["STRING_OPTIONS_MENU_FONT_FACE"] = "選單文字字體"
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L["STRING_OPTIONS_MENU_FONT_FACE_DESC"] = "修改所有選單使用的字體。"
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L["STRING_OPTIONS_MENU_FONT_SIZE"] = "選單文字大小"
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L["STRING_OPTIONS_MENU_FONT_SIZE_DESC"] = "修改所有選單中的文字大小。"
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L["STRING_OPTIONS_MENU_IGNOREBARS"] = "忽略計量條"
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L["STRING_OPTIONS_MENU_IGNOREBARS_DESC"] = "啟用時,此視窗中的所有條列都不會受到此機制的影響。"
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L["STRING_OPTIONS_MENU_SHOWBUTTONS"] = "顯示按鈕"
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L["STRING_OPTIONS_MENU_SHOWBUTTONS_DESC"] = "選擇標題列上要顯示的按鈕。"
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L["STRING_OPTIONS_MENU_X"] = "水平位置"
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L["STRING_OPTIONS_MENU_X_DESC"] = "更改 X 軸方向的位置。"
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L["STRING_OPTIONS_MENU_Y"] = "垂直位置"
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L["STRING_OPTIONS_MENU_Y_DESC"] = "更改 Y 軸方向的位置。"
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L["STRING_OPTIONS_MENUS_SHADOW"] = "陰影"
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L["STRING_OPTIONS_MENUS_SHADOW_DESC"] = "所有按鈕都加上細陰影邊框。"
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L["STRING_OPTIONS_MENUS_SPACEMENT"] = "間距"
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L["STRING_OPTIONS_MENUS_SPACEMENT_DESC"] = "控制按鈕之間的距離。"
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L["STRING_OPTIONS_MICRODISPLAY_ANCHOR"] = "微型顯示內容:"
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L["STRING_OPTIONS_MICRODISPLAY_LOCK"] = "鎖定微型顯示內容"
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L["STRING_OPTIONS_MICRODISPLAY_LOCK_DESC"] = "鎖定時,滑鼠指向和點擊都不會有反應。"
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L["STRING_OPTIONS_MICRODISPLAYS_DROPDOWN_TOOLTIP"] = "選擇要在此處顯示的微型顯示內容。"
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L["STRING_OPTIONS_MICRODISPLAYS_OPTION_TOOLTIP"] = "設定這個微型顯示內容。"
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L["STRING_OPTIONS_MICRODISPLAYS_SHOWHIDE_TOOLTIP"] = "顯示或隱藏這個微型顯示內容"
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L["STRING_OPTIONS_MICRODISPLAYS_WARNING"] = [=[|cFFFFFF00注意:|r 無法顯示微型顯示內容,因為它
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對齊到底部,而狀態列已被停用。]=]
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L["STRING_OPTIONS_MICRODISPLAYSSIDE"] = "上方微型顯示內容"
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L["STRING_OPTIONS_MICRODISPLAYSSIDE_DESC"] = "將微型顯示內容放在視窗的頂端或底部。"
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L["STRING_OPTIONS_MICRODISPLAYWARNING"] = "無法顯示微型顯示內容,因為狀態列已被停用。"
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L["STRING_OPTIONS_MINIMAP"] = "顯示按鈕"
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L["STRING_OPTIONS_MINIMAP_ACTION"] = "點一下時"
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L["STRING_OPTIONS_MINIMAP_ACTION_DESC"] = "選擇用滑鼠左鍵點一下小地圖按鈕時要做什麼事情。"
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L["STRING_OPTIONS_MINIMAP_ACTION1"] = "打開選項面板"
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L["STRING_OPTIONS_MINIMAP_ACTION2"] = "重置戰鬥記錄"
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L["STRING_OPTIONS_MINIMAP_ACTION3"] = "顯示/隱藏視窗"
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L["STRING_OPTIONS_MINIMAP_ANCHOR"] = "小地圖:"
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L["STRING_OPTIONS_MINIMAP_DESC"] = "顯示或隱藏小地圖按鈕。"
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L["STRING_OPTIONS_MISCTITLE"] = "其他設定"
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L["STRING_OPTIONS_MISCTITLE2"] = "這些控制幾個選項。"
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L["STRING_OPTIONS_MPLUS_AUTO_CLOSE_TIME"] = "自動關閉時間"
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L["STRING_OPTIONS_MPLUS_AUTO_CLOSE_TIME_DESC"] = "多久後要自動關閉「顯示 M+ 結束面板」。"
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L["STRING_OPTIONS_MPLUS_BOSSNEWCOMBAT"] = "開王開始新的戰鬥"
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L["STRING_OPTIONS_MPLUS_BOSSNEWCOMBAT_DESC"] = "如果正在戰鬥中時拉到首領了,會結束原本的戰鬥,然後開始新的首領戰鬥記錄。"
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L["STRING_OPTIONS_MPLUS_DPS_ANCHOR"] = "整場戰鬥記錄 DPS 計算"
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L["STRING_OPTIONS_MPLUS_MAKEOVERALL"] = "產生整場戰鬥記錄"
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L["STRING_OPTIONS_MPLUS_MAKEOVERALL_DESC"] = "通關後,此選項會建立新的戰鬥記錄,包含這次通關的戰鬥資料。"
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L["STRING_OPTIONS_MPLUS_MERGETRASH"] = "合併清理小怪"
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L["STRING_OPTIONS_MPLUS_PANELS_ANCHOR"] = "面板"
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L["STRING_OPTIONS_MPLUS_SHOWENDPANEL"] = "顯示 M+ 結束面板"
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L["STRING_OPTIONS_MPLUS_TIME_INCOMBAT"] = "戰鬥時間"
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L["STRING_OPTIONS_MPLUS_TIME_INCOMBAT_DESC"] = "M+ 通關的整場戰鬥記錄使用 '總共輸出傷害 / 總共戰鬥時間' 來計算 DPS。"
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L["STRING_OPTIONS_MPLUS_TIME_RUNTIME"] = "地城通關時間"
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L["STRING_OPTIONS_MPLUS_TIME_RUNTIME_DESC"] = "M+ 通關的整場戰鬥記錄使用 '總共輸出傷害 / 通關時間' 來計算 DPS。"
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L["STRING_OPTIONS_NICKNAME"] = "暱稱"
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L["STRING_OPTIONS_NICKNAME_DESC"] = [=[幫你自己設定暱稱。
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暱稱會傳送給公會成員和 Details! 用來取代你的角色名字。]=]
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L["STRING_OPTIONS_OPEN_ROWTEXT_EDITOR"] = "計量條文字編輯器"
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L["STRING_OPTIONS_OPEN_TEXT_EDITOR"] = "打開文字編輯器"
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L["STRING_OPTIONS_OPENBROKER"] = "開啟Broker文字編輯器"
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L["STRING_OPTIONS_OVERALL_ALL"] = "所有戰鬥記錄"
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L["STRING_OPTIONS_OVERALL_ALL_DESC"] = "所有戰鬥記錄都要加入到整場資料中。"
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L["STRING_OPTIONS_OVERALL_ANCHOR"] = "整場資料:"
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L["STRING_OPTIONS_OVERALL_DUNGEONBOSS"] = "地城首領"
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L["STRING_OPTIONS_OVERALL_DUNGEONBOSS_DESC"] = "將地城首領的戰鬥記錄加入到整場資料中。"
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L["STRING_OPTIONS_OVERALL_DUNGEONCLEAN"] = "地城小怪"
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L["STRING_OPTIONS_OVERALL_DUNGEONCLEAN_DESC"] = "將地城小怪的戰鬥記錄加入到整場資料中。"
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L["STRING_OPTIONS_OVERALL_LOGOFF"] = "登出時清空"
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L["STRING_OPTIONS_OVERALL_LOGOFF_DESC"] = "啟用時,角色登出的時候會自動清空整場資料。"
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L["STRING_OPTIONS_OVERALL_MYTHICPLUS"] = [=[開始傳奇+ 時清空
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]=]
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L["STRING_OPTIONS_OVERALL_MYTHICPLUS_DESC"] = "啟用時,開始進行新的傳奇+ 地城時會自動清空整場資料。"
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L["STRING_OPTIONS_OVERALL_NEWBOSS"] = [=[新的團隊首領時清空
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]=]
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L["STRING_OPTIONS_OVERALL_NEWBOSS_DESC"] = "啟用時,面對不同的團隊首領時會自動清空整場資料。"
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L["STRING_OPTIONS_OVERALL_RAIDBOSS"] = "團隊首領"
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L["STRING_OPTIONS_OVERALL_RAIDBOSS_DESC"] = "將團隊首領戰的戰鬥記錄加入到整場資料中。"
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L["STRING_OPTIONS_OVERALL_RAIDCLEAN"] = "團隊小怪"
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L["STRING_OPTIONS_OVERALL_RAIDCLEAN_DESC"] = "將團隊小怪的戰鬥記錄加入到整場資料中。"
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L["STRING_OPTIONS_PANIMODE"] = "緊急踢出模式"
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L["STRING_OPTIONS_PANIMODE_DESC"] = "啟用時,當你正在打首領戰的時候被踢出遊戲 (例如斷線),會將所有戰鬥記錄都清空,以便讓你能夠更快的順利登出。"
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L["STRING_OPTIONS_PDW_ANCHOR"] = "面板:"
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L["STRING_OPTIONS_PDW_SKIN_DESC"] = "玩家詳細資訊視窗、報告視窗和選項面板使用的外觀。某些更改需要重新載入介面 /reload。"
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L["STRING_OPTIONS_PERCENT_TYPE"] = "百分比類型"
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L["STRING_OPTIONS_PERCENT_TYPE_DESC"] = [=[更改百分比模式:
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|cFFFFFF00相對於全體|r: 百分比表示所有團隊成員所造成的總數中的有效分數。
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|cFFFFFF00相對於最高分玩家|r: 百分比是相對於最高分玩家的分數。]=]
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L["STRING_OPTIONS_PERFORMANCE"] = "效能"
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L["STRING_OPTIONS_PERFORMANCE_ANCHOR"] = "一般:"
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L["STRING_OPTIONS_PERFORMANCE_ARENA"] = "競技場"
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L["STRING_OPTIONS_PERFORMANCE_BG15"] = "戰場 15"
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L["STRING_OPTIONS_PERFORMANCE_BG40"] = "戰場 40"
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L["STRING_OPTIONS_PERFORMANCE_DUNGEON"] = "地城"
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L["STRING_OPTIONS_PERFORMANCE_ENABLE_DESC"] = "啟用時,當團隊符合所選的團隊類型時,會套用此設定。"
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L["STRING_OPTIONS_PERFORMANCE_ERASEWORLD"] = "自動清除世界戰鬥記錄"
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L["STRING_OPTIONS_PERFORMANCE_ERASEWORLD_DESC"] = "在野外戰鬥時自動清除戰鬥記錄。"
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L["STRING_OPTIONS_PERFORMANCE_MYTHIC"] = "傳奇"
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L["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] = "效能分析已更改:"
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L["STRING_OPTIONS_PERFORMANCE_RAID15"] = "團隊 10-15"
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L["STRING_OPTIONS_PERFORMANCE_RAID30"] = "團隊16-30"
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L["STRING_OPTIONS_PERFORMANCE_RF"] = "團隊搜尋器"
|
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L["STRING_OPTIONS_PERFORMANCE_TYPES"] = "類型"
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L["STRING_OPTIONS_PERFORMANCE_TYPES_DESC"] = "這是能夠自動更改不同選項的團隊類型。"
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L["STRING_OPTIONS_PERFORMANCE1"] = "效能微調"
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L["STRING_OPTIONS_PERFORMANCE1_DESC"] = "這些選項能夠幫忙節省一些 CPU 使用量。"
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L["STRING_OPTIONS_PERFORMANCECAPTURES"] = "資料收集器"
|
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L["STRING_OPTIONS_PERFORMANCECAPTURES_DESC"] = "這些是分析和收集戰鬥資料的相關選項。"
|
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L["STRING_OPTIONS_PERFORMANCEPROFILES_ANCHOR"] = "效能分析:"
|
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|
|
L["STRING_OPTIONS_PICONS_DIRECTION"] = "外掛套件附加到右側"
|
|
|
|
|
L["STRING_OPTIONS_PICONS_DIRECTION_DESC"] = "勾選時,外掛套件的按鈕會顯示在選單按鈕的右方。"
|
|
|
|
|
L["STRING_OPTIONS_PLUGINS"] = "外掛套件"
|
|
|
|
|
L["STRING_OPTIONS_PLUGINS_AUTHOR"] = "作者"
|
|
|
|
|
L["STRING_OPTIONS_PLUGINS_NAME"] = "名稱"
|
|
|
|
|
L["STRING_OPTIONS_PLUGINS_OPTIONS"] = "選項"
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|
L["STRING_OPTIONS_PLUGINS_RAID_ANCHOR"] = "團隊外掛套件"
|
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|
L["STRING_OPTIONS_PLUGINS_SOLO_ANCHOR"] = "單人外掛套件"
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|
L["STRING_OPTIONS_PLUGINS_TOOLBAR_ANCHOR"] = "標題列外掛套件"
|
|
|
|
|
L["STRING_OPTIONS_PLUGINS_VERSION"] = "版本"
|
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|
L["STRING_OPTIONS_PRESETNONAME"] = "幫你的預先設定命名。"
|
|
|
|
|
L["STRING_OPTIONS_PRESETTOOLD"] = "這個預先設定太舊,無法載入到此版本的 Details!。"
|
|
|
|
|
L["STRING_OPTIONS_PROFILE_COPYOKEY"] = "設定檔已複製成功。"
|
|
|
|
|
L["STRING_OPTIONS_PROFILE_FIELDEMPTY"] = "名稱欄位是空的。"
|
|
|
|
|
L["STRING_OPTIONS_PROFILE_GLOBAL"] = "選擇所有角色都要使用的設定檔。"
|
|
|
|
|
L["STRING_OPTIONS_PROFILE_LOADED"] = "設定檔已載入:"
|
|
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|
|
L["STRING_OPTIONS_PROFILE_NOTCREATED"] = "尚未建立設定檔。"
|
|
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|
|
L["STRING_OPTIONS_PROFILE_OVERWRITTEN"] = "你已經為這個角色選擇了特定的設定檔"
|
|
|
|
|
L["STRING_OPTIONS_PROFILE_POSSIZE"] = "保存大小和位置"
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|
|
|
|
L["STRING_OPTIONS_PROFILE_POSSIZE_DESC"] = "將視窗的位置和大小保存在設定檔中。停用時,每個角色都會有各自的值。"
|
|
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|
|
L["STRING_OPTIONS_PROFILE_REMOVEOKEY"] = "設定檔已刪除成功。"
|
|
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|
|
L["STRING_OPTIONS_PROFILE_SELECT"] = "選擇設定檔。"
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|
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|
|
L["STRING_OPTIONS_PROFILE_SELECTEXISTING"] = "選擇已有的設定檔,或是這個角色要繼續使用新的設定檔:"
|
|
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|
|
L["STRING_OPTIONS_PROFILE_USENEW"] = "使用新的設定檔"
|
|
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|
|
L["STRING_OPTIONS_PROFILES_ANCHOR"] = "設定:"
|
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|
|
L["STRING_OPTIONS_PROFILES_COPY"] = "複製設定檔,從"
|
|
|
|
|
L["STRING_OPTIONS_PROFILES_COPY_DESC"] = "將所選設定檔的所有設定都複製到目前設定檔中,取代全部的設定值。"
|
|
|
|
|
L["STRING_OPTIONS_PROFILES_CREATE"] = "建立設定檔"
|
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|
L["STRING_OPTIONS_PROFILES_CREATE_DESC"] = "建立新的設定檔。"
|
|
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|
L["STRING_OPTIONS_PROFILES_CURRENT"] = "目前設定檔:"
|
|
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|
|
L["STRING_OPTIONS_PROFILES_CURRENT_DESC"] = "這是目前正在使用的設定檔名稱。"
|
|
|
|
|
L["STRING_OPTIONS_PROFILES_ERASE"] = "移除設定檔"
|
|
|
|
|
L["STRING_OPTIONS_PROFILES_ERASE_DESC"] = "移除所選的設定檔。"
|
|
|
|
|
L["STRING_OPTIONS_PROFILES_RESET"] = "重置目前設定檔"
|
|
|
|
|
L["STRING_OPTIONS_PROFILES_RESET_DESC"] = "重置所選擇的設定檔的所有設定,全部恢復成預設值。"
|
|
|
|
|
L["STRING_OPTIONS_PROFILES_SELECT"] = "選擇設定檔"
|
|
|
|
|
L["STRING_OPTIONS_PROFILES_SELECT_DESC"] = "載入已有的設定檔。如果所有角色都使用相同的設定檔 (所有角色共用選項),則會為此角色另外建立一個設定檔。"
|
|
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|
|
L["STRING_OPTIONS_PROFILES_TITLE"] = "設定檔"
|
|
|
|
|
L["STRING_OPTIONS_PROFILES_TITLE_DESC"] = "這些選項讓不同的角色能夠共用相同的設定。"
|
|
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|
L["STRING_OPTIONS_PS_ABBREVIATE"] = "數字格式"
|
|
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|
|
L["STRING_OPTIONS_PS_ABBREVIATE_COMMA"] = "逗號"
|
|
|
|
|
L["STRING_OPTIONS_PS_ABBREVIATE_DESC"] = [=[選擇縮寫方式。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00精確到K I|r:
|
|
|
|
|
520600 = 520.6K
|
|
|
|
|
19530000 = 19.53M
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00精確到K II|r:
|
|
|
|
|
520600 = 520K
|
|
|
|
|
19530000 = 19.53M
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00精確到M I|r:
|
|
|
|
|
520600 = 520.6K
|
|
|
|
|
19530000 = 19M
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00逗號|r:
|
|
|
|
|
19530000 = 19.530.000
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00小寫|r和|cFFFFFF00大寫|r: 是指 'K' 和 'M' 英文字母的大小寫。]=]
|
|
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|
|
L["STRING_OPTIONS_PS_ABBREVIATE_NONE"] = "無"
|
|
|
|
|
L["STRING_OPTIONS_PS_ABBREVIATE_TOK"] = "精確到K I 大寫"
|
|
|
|
|
L["STRING_OPTIONS_PS_ABBREVIATE_TOK0"] = "精確到M I 大寫"
|
|
|
|
|
L["STRING_OPTIONS_PS_ABBREVIATE_TOK0MIN"] = "精確到M I 小寫"
|
|
|
|
|
L["STRING_OPTIONS_PS_ABBREVIATE_TOK2"] = "精確到K II 大寫"
|
|
|
|
|
L["STRING_OPTIONS_PS_ABBREVIATE_TOK2MIN"] = "精確到K II 小寫"
|
|
|
|
|
L["STRING_OPTIONS_PS_ABBREVIATE_TOKMIN"] = "精確到K I 小寫"
|
|
|
|
|
L["STRING_OPTIONS_PVPFRAGS"] = "只有 PvP 蓄意傷害"
|
|
|
|
|
L["STRING_OPTIONS_PVPFRAGS_DESC"] = "啟用時,只會在 |cFFFFFF00傷害 > 蓄意傷害|r 顯示殺死敵對玩家的數量。"
|
|
|
|
|
L["STRING_OPTIONS_REALMNAME"] = "移除伺服器名稱"
|
|
|
|
|
L["STRING_OPTIONS_REALMNAME_DESC"] = [=[啟用時,不會顯示角色的伺服器名稱。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00停用|r: 查爾斯-巨龍之喉
|
|
|
|
|
|cFFFFFF00啟用|r: 查爾斯]=]
|
|
|
|
|
L["STRING_OPTIONS_REPORT_ANCHOR"] = "報告:"
|
|
|
|
|
L["STRING_OPTIONS_REPORT_HEALLINKS"] = "治療法術連結"
|
|
|
|
|
L["STRING_OPTIONS_REPORT_HEALLINKS_DESC"] = [=[發送報告並啟用此選項時,|cFF55FF55助益|r法術會傳送法術連結而不是只有名稱文字。
|
|
|
|
|
|cFFFF5555傷害|r法術預設會用法術連結來報告。]=]
|
|
|
|
|
L["STRING_OPTIONS_REPORT_SCHEMA"] = "格式"
|
|
|
|
|
L["STRING_OPTIONS_REPORT_SCHEMA_DESC"] = "選擇用於聊天頻道上連結文字的文字格式。"
|
|
|
|
|
L["STRING_OPTIONS_REPORT_SCHEMA1"] = "總計 / 每秒 / 百分比"
|
|
|
|
|
L["STRING_OPTIONS_REPORT_SCHEMA2"] = "百分比 / 每秒 / 總計"
|
|
|
|
|
L["STRING_OPTIONS_REPORT_SCHEMA3"] = "百分比 / 總計 / 每秒"
|
|
|
|
|
L["STRING_OPTIONS_RESET_TO_DEFAULT"] = "重置為預設值"
|
|
|
|
|
L["STRING_OPTIONS_ROWADV_TITLE"] = "計量條進階設定"
|
|
|
|
|
L["STRING_OPTIONS_ROWADV_TITLE_DESC"] = "這些選項讓你能夠更進一步的修改計量條。"
|
|
|
|
|
L["STRING_OPTIONS_RT_COOLDOWN1"] = "%s已使用於%s!"
|
|
|
|
|
L["STRING_OPTIONS_RT_COOLDOWN2"] = "%s已使用!"
|
|
|
|
|
L["STRING_OPTIONS_RT_COOLDOWNS_ANCHOR"] = "冷卻通報:"
|
|
|
|
|
L["STRING_OPTIONS_RT_COOLDOWNS_CHANNEL"] = "頻道"
|
|
|
|
|
L["STRING_OPTIONS_RT_COOLDOWNS_CHANNEL_DESC"] = [=[通知訊息要發送到哪個聊天頻道。
|
|
|
|
|
|
|
|
|
|
如果選擇了|cFFFFFF00觀察用|r,全部的冷卻都只會顯示在你自己的聊天視窗,除了個人的冷卻。]=]
|
|
|
|
|
L["STRING_OPTIONS_RT_COOLDOWNS_CUSTOM"] = "自訂文字"
|
|
|
|
|
L["STRING_OPTIONS_RT_COOLDOWNS_CUSTOM_DESC"] = [=[輸入你要發送的文字。
|
|
|
|
|
|
|
|
|
|
使用 |cFFFFFF00{spell}|r 來加入冷卻的法術名稱。
|
|
|
|
|
|
|
|
|
|
使用 |cFFFFFF00{target}|r 來加入玩家當前目標名字。]=]
|
|
|
|
|
L["STRING_OPTIONS_RT_COOLDOWNS_ONOFF_DESC"] = "使用冷卻時,會透過所選的平到發送訊息。"
|
|
|
|
|
L["STRING_OPTIONS_RT_COOLDOWNS_SELECT"] = "冷卻忽略清單"
|
|
|
|
|
L["STRING_OPTIONS_RT_COOLDOWNS_SELECT_DESC"] = "選擇要忽略哪些冷卻。"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATH_MSG"] = "Details! %s的死亡"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_ANCHOR"] = "死亡通報:"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_FIRST"] = "只有前"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_FIRST_DESC"] = "只通報首領戰中前 X 個死亡的。"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_HITS"] = "擊中次數"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_HITS_DESC"] = "通報死亡時,顯示被擊中多少次。"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_ONOFF_DESC"] = "團隊成員死亡時,發送到團隊頻道是什麼殺了這名玩家。"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_WHERE"] = "副本"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_WHERE_DESC"] = [=[選擇要報告死亡的地方。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00重要|r: 團隊使用 /raid 頻道,地城中使用 /p。
|
|
|
|
|
|
|
|
|
|
如果選擇了|cFFFFFF00觀察用|r,只會在你自己的聊天視窗顯示死亡。]=]
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_WHERE1"] = "團隊 & 地城"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_WHERE2"] = "只有團隊"
|
|
|
|
|
L["STRING_OPTIONS_RT_DEATHS_WHERE3"] = "只有地城"
|
|
|
|
|
L["STRING_OPTIONS_RT_FIRST_HIT"] = "開怪"
|
|
|
|
|
L["STRING_OPTIONS_RT_FIRST_HIT_DESC"] = "在聊天視窗 (|cFFFFFF00只有你自己的|r) 顯示誰攻擊了第一下,通常是指誰開始了戰鬥。"
|
|
|
|
|
L["STRING_OPTIONS_RT_IGNORE_TITLE"] = "忽略冷卻"
|
|
|
|
|
L["STRING_OPTIONS_RT_INFOS"] = "額外資訊:"
|
|
|
|
|
L["STRING_OPTIONS_RT_INFOS_PREPOTION"] = "偷藥水"
|
|
|
|
|
L["STRING_OPTIONS_RT_INFOS_PREPOTION_DESC"] = "啟用時,在團隊首領戰結束後,在聊天視窗 (|cFFFFFF00只有你自己的|r) 顯示誰在開怪前就先使用了藥水。"
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPT"] = "%s 已打斷!"
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPT_ANCHOR"] = "斷法通報:"
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPT_NEXT"] = "下一個準備: %s"
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPTS_CHANNEL"] = "頻道"
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPTS_CHANNEL_DESC"] = [=[通知訊息要發送到哪個聊天頻道。
|
|
|
|
|
|
|
|
|
|
如果選擇了|cFFFFFF00觀察用|r,所有斷法都只會顯示在你自己的視窗。]=]
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPTS_CUSTOM"] = "自訂文字"
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPTS_CUSTOM_DESC"] = [=[輸入你要發送的文字。
|
|
|
|
|
|
|
|
|
|
使用 |cFFFFFF00{spell}|r 來加入被打斷的法術名稱。
|
|
|
|
|
|
|
|
|
|
使用 |cFFFFFF00{next}|r 來加入在 '下一個' 欄位中所輸入的下一個斷法的玩家名字。]=]
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPTS_NEXT"] = "下一個玩家"
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPTS_NEXT_DESC"] = "有排斷法順序時,會顯示下一位負責斷法的玩家名字。"
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPTS_ONOFF_DESC"] = "成功斷法時會發送訊息。"
|
|
|
|
|
L["STRING_OPTIONS_RT_INTERRUPTS_WHISPER"] = "密語對象"
|
|
|
|
|
L["STRING_OPTIONS_RT_OTHER_ANCHOR"] = "一般:"
|
|
|
|
|
L["STRING_OPTIONS_RT_TITLE"] = "團隊工具"
|
|
|
|
|
L["STRING_OPTIONS_RT_TITLE_DESC"] = "在這個面板中,可以啟用多種能夠幫助團隊進行的功能。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD"] = "儲存和載入"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_APPLYALL"] = "目前的外觀已經套用到其他所有視窗。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_APPLYALL_DESC"] = "將目前的外觀套用到所有已建立的視窗。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_APPLYTOALL"] = "套用到所有視窗"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_CREATE_DESC"] = "將目前的外觀儲存為預先設定,可供匯出或作為備份。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_DESC"] = "這些選項讓你能夠儲存或載入預先定義好的設定。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_ERASE_DESC"] = "這個選項會清除之前儲存的外觀。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_EXPORT"] = "匯出"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_EXPORT_COPY"] = "按下 CTRL + C"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_EXPORT_DESC"] = "使用文字格式來儲存外觀。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_IMPORT"] = "匯入自訂外觀"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_IMPORT_DESC"] = "匯入文字格式的外觀。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_IMPORT_OKEY"] = "外觀已成功的匯入到儲存的外觀清單中。現在可以透過 '套用' 按鈕來套用它。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_LOAD"] = "套用"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_LOAD_DESC"] = "選擇之前儲存的一種外觀來套用到目前所選的視窗。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_MAKEDEFAULT"] = "設為標準外觀"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_PNAME"] = "名稱"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_REMOVE"] = "清除"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_RESET"] = "載入預設外觀"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_SAVE"] = "儲存"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_SKINCREATED"] = "外觀已儲存。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_STD_DESC"] = "將目前的外觀設為標準外觀。此外觀會套用到所有新建立的視窗。"
|
|
|
|
|
L["STRING_OPTIONS_SAVELOAD_STDSAVE"] = "標準外觀已經儲存,新視窗預設會使用此外觀。"
|
|
|
|
|
L["STRING_OPTIONS_SCROLLBAR"] = "捲軸"
|
|
|
|
|
L["STRING_OPTIONS_SCROLLBAR_DESC"] = [=[啟用或停用捲軸。
|
|
|
|
|
|
|
|
|
|
Details! 的捲軸預設會由拉伸視窗的功能來取代。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00拉伸點|r在視窗按鈕/選單 (關閉按鈕左側) 的上方。]=]
|
|
|
|
|
L["STRING_OPTIONS_SEGMENTSSAVE"] = "戰鬥記錄保存"
|
|
|
|
|
L["STRING_OPTIONS_SEGMENTSSAVE_DESC"] = "每次登入遊戲的期間要保存多少個戰鬥記錄片段。數值愈高,角色登出時所花的時間就愈久。"
|
|
|
|
|
L["STRING_OPTIONS_SENDFEEDBACK"] = "回饋"
|
|
|
|
|
L["STRING_OPTIONS_SHOW_SIDEBARS"] = "顯示邊框"
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L["STRING_OPTIONS_SHOW_SIDEBARS_DESC"] = "顯示或隱藏視窗邊框。"
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L["STRING_OPTIONS_SHOW_STATUSBAR"] = "顯示狀態列"
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L["STRING_OPTIONS_SHOW_STATUSBAR_DESC"] = "顯示或隱藏底部的狀態列。"
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L["STRING_OPTIONS_SHOW_TOTALBAR_COLOR_DESC"] = "選擇顏色。透明度會和計量條的透明度數值相同。"
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L["STRING_OPTIONS_SHOW_TOTALBAR_DESC"] = "顯示或隱藏總計列。"
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L["STRING_OPTIONS_SHOW_TOTALBAR_ICON"] = "圖示"
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L["STRING_OPTIONS_SHOW_TOTALBAR_ICON_DESC"] = "選擇在總計列上顯示的圖示。"
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L["STRING_OPTIONS_SHOW_TOTALBAR_INGROUP"] = "只有在隊伍中時"
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L["STRING_OPTIONS_SHOW_TOTALBAR_INGROUP_DESC"] = "當你不在隊伍中時,不會顯示總計列。"
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L["STRING_OPTIONS_SIZE"] = "大小"
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L["STRING_OPTIONS_SKIN_A"] = "外觀設定"
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L["STRING_OPTIONS_SKIN_A_DESC"] = "這些選項讓你能夠更改外觀。"
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L["STRING_OPTIONS_SKIN_ELVUI_BUTTON1"] = "對齊右側聊天視窗"
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L["STRING_OPTIONS_SKIN_ELVUI_BUTTON1_DESC"] = "移動和縮放視窗大小 |cFFFFFF00#1|r 和 |cFFFFFF00#2|r 放在右側聊天視窗上面。"
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L["STRING_OPTIONS_SKIN_ELVUI_BUTTON2"] = "浮動提示資訊邊框設為黑色"
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L["STRING_OPTIONS_SKIN_ELVUI_BUTTON2_DESC"] = [=[修改浮動提示資訊的:
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邊框顏色: |cFFFFFF00黑|r。
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邊框大小: |cFFFFFF0016|r。
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材質: |cFFFFFF00Blizzard Tooltip|r。]=]
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L["STRING_OPTIONS_SKIN_ELVUI_BUTTON3"] = "移除浮動提示資訊邊框"
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L["STRING_OPTIONS_SKIN_ELVUI_BUTTON3_DESC"] = [=[修改浮動提示資訊的:
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邊框顏色: |cFFFFFF00透明|r。]=]
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L["STRING_OPTIONS_SKIN_EXTRA_OPTIONS_ANCHOR"] = "外觀選項:"
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L["STRING_OPTIONS_SKIN_LOADED"] = "外觀已載入成功。"
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L["STRING_OPTIONS_SKIN_PRESETS_ANCHOR"] = "儲存外觀:"
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L["STRING_OPTIONS_SKIN_PRESETSCONFIG_ANCHOR"] = "已儲存的外觀:"
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L["STRING_OPTIONS_SKIN_REMOVED"] = "已移除外觀。"
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L["STRING_OPTIONS_SKIN_RESET_TOOLTIP"] = "重置浮動提示資訊邊框"
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L["STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC"] = "將浮動提示資訊的邊框顏色和材質設為預設值。"
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L["STRING_OPTIONS_SKIN_SELECT"] = "選擇外觀"
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L["STRING_OPTIONS_SKIN_SELECT_ANCHOR"] = "選擇外觀:"
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L["STRING_OPTIONS_SOCIAL"] = "社交"
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L["STRING_OPTIONS_SOCIAL_DESC"] = "讓公會的人認識你。"
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L["STRING_OPTIONS_SPELL_ADD"] = "新增"
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L["STRING_OPTIONS_SPELL_ADDICON"] = "新圖示: "
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L["STRING_OPTIONS_SPELL_ADDNAME"] = "新名稱: "
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L["STRING_OPTIONS_SPELL_ADDSPELL"] = "新增法術"
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L["STRING_OPTIONS_SPELL_ADDSPELLID"] = "法術 ID: "
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L["STRING_OPTIONS_SPELL_CLOSE"] = "關閉"
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L["STRING_OPTIONS_SPELL_ICON"] = "圖示"
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L["STRING_OPTIONS_SPELL_IDERROR"] = "無效的法術 ID。"
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L["STRING_OPTIONS_SPELL_INDEX"] = "索引"
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L["STRING_OPTIONS_SPELL_NAME"] = "名稱"
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L["STRING_OPTIONS_SPELL_NAMEERROR"] = "無效的法術名稱。"
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L["STRING_OPTIONS_SPELL_NOTFOUND"] = "無法找到法術。"
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L["STRING_OPTIONS_SPELL_REMOVE"] = "移除"
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L["STRING_OPTIONS_SPELL_RESET"] = "重置"
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L["STRING_OPTIONS_SPELL_SPELLID"] = "法術 ID"
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L["STRING_OPTIONS_STRETCH"] = "拉伸按鈕在上方"
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L["STRING_OPTIONS_STRETCH_DESC"] = "將拉伸按鈕放在視窗的頂端。"
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L["STRING_OPTIONS_STRETCHTOP"] = "拉伸按鈕永遠在最前面"
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L["STRING_OPTIONS_STRETCHTOP_DESC"] = [=[拉伸按鈕將會放在 FULLSCREEN 的圖層層級,永遠保持高於其他框架。
|
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|cFFFFFF00重要|r: 將拖曳點移動到高的圖層,便會其他框架,像是背包的前面。只有在真正需要時才這麼做。]=]
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L["STRING_OPTIONS_SWITCH_ANCHOR"] = "切換:"
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L["STRING_OPTIONS_SWITCHINFO"] = "|cFFF79F81 左 停用|r |cFF81BEF7 右 啟用|r"
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L["STRING_OPTIONS_TABEMB_ANCHOR"] = "嵌入聊天標籤頁面"
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L["STRING_OPTIONS_TABEMB_ENABLED_DESC"] = "啟用時,一個或多個視窗會附加到聊天標籤頁面。"
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L["STRING_OPTIONS_TABEMB_SINGLE"] = "單一視窗"
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L["STRING_OPTIONS_TABEMB_SINGLE_DESC"] = "啟用時,只會附加一個視窗,而不是兩個。"
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L["STRING_OPTIONS_TABEMB_TABNAME"] = "標籤頁名稱"
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L["STRING_OPTIONS_TABEMB_TABNAME_DESC"] = "視窗要附加到的標籤頁面名稱。"
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L["STRING_OPTIONS_TESTBARS"] = "測試計量條"
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L["STRING_OPTIONS_TEXT"] = "計量條文字設定"
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L["STRING_OPTIONS_TEXT_DESC"] = "這些選項控制視窗條列文字的外觀。"
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L["STRING_OPTIONS_TEXT_FIXEDCOLOR"] = "文字顏色"
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L["STRING_OPTIONS_TEXT_FIXEDCOLOR_DESC"] = [=[同時更改左側和右側文字的顏色。
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|
如果已啟用|cFFFFFFFF職業顏色|r則會忽略。]=]
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L["STRING_OPTIONS_TEXT_FONT"] = "字體"
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L["STRING_OPTIONS_TEXT_FONT_DESC"] = "同時更改左側和右側文字的字體。"
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L["STRING_OPTIONS_TEXT_LCLASSCOLOR_DESC"] = "啟用時,文字會永遠使用玩家的職業顏色。"
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L["STRING_OPTIONS_TEXT_LEFT_ANCHOR"] = "左側文字:"
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L["STRING_OPTIONS_TEXT_LOUTILINE"] = "文字陰影"
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L["STRING_OPTIONS_TEXT_LOUTILINE_DESC"] = "啟用或停用左側文字的外框。"
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L["STRING_OPTIONS_TEXT_LPOSITION"] = "顯示編號"
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L["STRING_OPTIONS_TEXT_LPOSITION_DESC"] = "在玩家名字的左側顯示位置編號。"
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L["STRING_OPTIONS_TEXT_LTRANSLIT"] = "翻譯"
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L["STRING_OPTIONS_TEXT_LTRANSLIT_DESC"] = "將俄文字母翻譯成更容易懂的英文字母。"
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L["STRING_OPTIONS_TEXT_OUTLINE"] = "文字外框"
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L["STRING_OPTIONS_TEXT_RIGHT_ANCHOR"] = "右側文字:"
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L["STRING_OPTIONS_TEXT_ROUTILINE_DESC"] = "啟用或停用右側文字的外框。"
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L["STRING_OPTIONS_TEXT_ROWICONS_ANCHOR"] = "圖示:"
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L["STRING_OPTIONS_TEXT_SHOW_BRACKET"] = "括號"
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L["STRING_OPTIONS_TEXT_SHOW_BRACKET_DESC"] = "選擇每秒和百分比的開始和結束括號要使用哪個字元。"
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L["STRING_OPTIONS_TEXT_SHOW_PERCENT"] = "顯示百分比"
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L["STRING_OPTIONS_TEXT_SHOW_PERCENT_DESC"] = "顯示百分比。停用百分比時,你可能會想要將 '分隔符號' 設為 '無',以避免在 DPS 後面有多出來的逗號。"
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L["STRING_OPTIONS_TEXT_SHOW_PS"] = "顯示每秒"
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L["STRING_OPTIONS_TEXT_SHOW_PS_DESC"] = "顯示每秒傷害 (DPS) 和每秒治療量 (HPS)。"
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L["STRING_OPTIONS_TEXT_SHOW_SEPARATOR"] = "分隔符號"
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L["STRING_OPTIONS_TEXT_SHOW_SEPARATOR_DESC"] = "選擇用來分隔每秒數值和百分比數值的符號。"
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L["STRING_OPTIONS_TEXT_SHOW_TOTAL"] = "顯示總計"
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L["STRING_OPTIONS_TEXT_SHOW_TOTAL_DESC"] = [=[顯示玩家完整的數值。
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例如: 總傷害量、受到治療總量。]=]
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L["STRING_OPTIONS_TEXT_SIZE"] = "文字大小"
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L["STRING_OPTIONS_TEXT_SIZE_DESC"] = "同時更改左側和右側文字的大小。"
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L["STRING_OPTIONS_TEXT_TEXTUREL_ANCHOR"] = "背景:"
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L["STRING_OPTIONS_TEXT_TEXTUREU_ANCHOR"] = "外觀:"
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L["STRING_OPTIONS_TEXTEDITOR_CANCEL"] = "取消"
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L["STRING_OPTIONS_TEXTEDITOR_CANCEL_TOOLTIP"] = "結束編輯並忽略程式碼中的任何修改。"
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L["STRING_OPTIONS_TEXTEDITOR_COLOR_TOOLTIP"] = "選擇文字然後點一下顏色按鈕來更改所選文字的顏色。"
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L["STRING_OPTIONS_TEXTEDITOR_COMMA"] = "逗號"
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L["STRING_OPTIONS_TEXTEDITOR_COMMA_TOOLTIP"] = [=[新增用來格式化數字的函數,使用逗號分隔。
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例如: 1000000 變成 1.000.000。]=]
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L["STRING_OPTIONS_TEXTEDITOR_DATA"] = "[Data %s]"
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L["STRING_OPTIONS_TEXTEDITOR_DATA_TOOLTIP"] = [=[新增資料來源:
|
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|cFFFFFF00Data 1|r: 通常代表玩家或位置編號所造成的數值總計。
|
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|cFFFFFF00Data 2|r: 在大多數情況下代表 DPS、HPS 或玩家名字。
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|cFFFFFF00Data 3|r: 表示由玩家、專精或陣營圖示所造成的百分比。]=]
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L["STRING_OPTIONS_TEXTEDITOR_DONE"] = "完成"
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L["STRING_OPTIONS_TEXTEDITOR_DONE_TOOLTIP"] = "結束編輯並儲存程式碼。"
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L["STRING_OPTIONS_TEXTEDITOR_FUNC"] = "函數"
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L["STRING_OPTIONS_TEXTEDITOR_FUNC_TOOLTIP"] = "新增空的函數。函數必須總是會傳回數字。"
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L["STRING_OPTIONS_TEXTEDITOR_RESET"] = "重置"
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L["STRING_OPTIONS_TEXTEDITOR_RESET_TOOLTIP"] = "清空所有程式碼,然後加入預設的程式碼。"
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L["STRING_OPTIONS_TEXTEDITOR_TOK"] = "精確到K"
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L["STRING_OPTIONS_TEXTEDITOR_TOK_TOOLTIP"] = [=[新增函數來格式化數字的縮寫。
|
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|
|
例如: 1500000 變成 1.5kk。]=]
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L["STRING_OPTIONS_TIMEMEASURE"] = "時間測量方式"
|
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L["STRING_OPTIONS_TIMEMEASURE_DESC"] = [=[|cFFFFFF00活躍時間|r: 每一位團隊成員停止活動時,便會暫停各自的計時,並在恢復後再次開始計時。這是用來測量 DPS 和 HPS 最常用的方法。
|
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|cFFFFFF00有效時間|r: 用於排名,此方法會使用整場戰鬥時間來測量所有團隊成員的 DPS 和 HPS。]=]
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L["STRING_OPTIONS_TITLEBAR_MENUBUTTONS_HEADER"] = "按鈕與選單設定"
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L["STRING_OPTIONS_TOOLBAR_SETTINGS"] = "標題列按鈕設定"
|
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L["STRING_OPTIONS_TOOLBAR_SETTINGS_DESC"] = "這些選項會更改視窗頂端的主要選單。"
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L["STRING_OPTIONS_TOOLBARSIDE"] = "標題列在上方"
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L["STRING_OPTIONS_TOOLBARSIDE_DESC"] = [=[將標題列放置在視窗的頂端。
|
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|
|
|cFFFFFF00重要|r: 換成另一個位置時,標題文字不會更改。請查看 |cFFFFFF00標題列: 文字|r 的部分以取得更多選項。]=]
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L["STRING_OPTIONS_TOOLS_ANCHOR"] = "工具:"
|
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L["STRING_OPTIONS_TOOLTIP_ANCHOR"] = "設定:"
|
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L["STRING_OPTIONS_TOOLTIP_ANCHORTEXTS"] = "文字:"
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L["STRING_OPTIONS_TOOLTIPS_ABBREVIATION"] = "縮寫類型"
|
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L["STRING_OPTIONS_TOOLTIPS_ABBREVIATION_DESC"] = "選擇在浮動提示資訊中顯示的數字該如何格式化。"
|
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L["STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH"] = "浮動提示資訊的"
|
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L["STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH_DESC"] = "浮動提示資訊的哪一側要用來對齊位置。"
|
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L["STRING_OPTIONS_TOOLTIPS_ANCHOR_BORDER"] = "邊框:"
|
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L["STRING_OPTIONS_TOOLTIPS_ANCHOR_POINT"] = "位置:"
|
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L["STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE"] = "對齊到位置的"
|
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|
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L["STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE_DESC"] = "浮動提示資訊要放在 (發光的) 浮動提示資訊位置的哪一側。"
|
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L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TEXT"] = "浮動提示資訊位置"
|
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|
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TEXT_DESC"] = "點一下右鍵來鎖定。"
|
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|
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO"] = "對齊到"
|
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|
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE"] = "移動對齊位置"
|
|
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|
|
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE_DESC"] = "對齊到設為|cFFFFFF00畫面上的位置|r時,移動對齊的位置。"
|
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|
|
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_DESC"] = "浮動提示資訊對齊到滑鼠指向的計量條,或遊戲畫面中所選的位置。"
|
|
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|
|
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO1"] = "視窗計量條"
|
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|
|
L["STRING_OPTIONS_TOOLTIPS_ANCHOR_TO2"] = "畫面上的位置"
|
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|
|
L["STRING_OPTIONS_TOOLTIPS_ANCHORCOLOR"] = "標題"
|
|
|
|
|
L["STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR"] = "背景顏色"
|
|
|
|
|
L["STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR_DESC"] = "選擇背景使用的顏色。"
|
|
|
|
|
L["STRING_OPTIONS_TOOLTIPS_BORDER_COLOR_DESC"] = "更改邊框顏色。"
|
|
|
|
|
L["STRING_OPTIONS_TOOLTIPS_BORDER_SIZE_DESC"] = "更改邊框大小。"
|
|
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|
|
L["STRING_OPTIONS_TOOLTIPS_BORDER_TEXTURE_DESC"] = "修改邊框材質檔案。"
|
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|
L["STRING_OPTIONS_TOOLTIPS_FONTCOLOR"] = "文字顏色"
|
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|
|
L["STRING_OPTIONS_TOOLTIPS_FONTCOLOR_DESC"] = "更改浮動提示資訊文字使用的顏色。"
|
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|
|
L["STRING_OPTIONS_TOOLTIPS_FONTFACE"] = "-"
|
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|
|
|
L["STRING_OPTIONS_TOOLTIPS_FONTFACE_DESC"] = "選擇浮動提示資訊文字使用的字體。"
|
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|
L["STRING_OPTIONS_TOOLTIPS_FONTSHADOW_DESC"] = "啟用或停用文字陰影。"
|
|
|
|
|
L["STRING_OPTIONS_TOOLTIPS_FONTSIZE"] = "-"
|
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|
|
|
L["STRING_OPTIONS_TOOLTIPS_FONTSIZE_DESC"] = "加大或減小浮動提示資訊文字的大小。"
|
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|
L["STRING_OPTIONS_TOOLTIPS_IGNORESUBWALLPAPER"] = "子選單背景圖"
|
|
|
|
|
L["STRING_OPTIONS_TOOLTIPS_IGNORESUBWALLPAPER_DESC"] = "啟用時,某些選單的子選單會使用專屬的背景圖案。"
|
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|
|
L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE"] = "最大化方式"
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L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE_DESC"] = [=[選擇展開浮動提示資訊資訊的方式:
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|cFFFFFF00 按下組合按鍵時|r: 按下 Shift、Ctrl 或 Alt 鍵時,會展開浮動提示資訊。
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|cFFFFFF00 總是最大化|r: 浮動提示資訊會永遠顯示所有資訊,沒有數量限制。
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|cFFFFFF00 只有 Shift 的部分|r: 預設會永遠展開第一個區塊。
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|cFFFFFF00 只有Ctrl 的部分|r: 預設會永遠展開第二個區塊。
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|cFFFFFF00 只有 Alt 的部分|r: 預設會永遠展開第三個區塊。]=]
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L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE1"] = "按下組合按鍵時"
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L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE2"] = "總是最大化"
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L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE3"] = "只有 Shift 的部分"
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L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE4"] = "只有 Ctrl 的部分"
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L["STRING_OPTIONS_TOOLTIPS_MAXIMIZE5"] = "只有 Alt 的部分"
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L["STRING_OPTIONS_TOOLTIPS_MENU_WALLP"] = "編輯選單背景圖"
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L["STRING_OPTIONS_TOOLTIPS_MENU_WALLP_DESC"] = "更改標題列選單的背景圖案。"
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L["STRING_OPTIONS_TOOLTIPS_OFFSETX"] = "水平距離"
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L["STRING_OPTIONS_TOOLTIPS_OFFSETX_DESC"] = "浮動提示資訊距離對齊位置有多遠 (水平方向)。"
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L["STRING_OPTIONS_TOOLTIPS_OFFSETY"] = "垂直距離"
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L["STRING_OPTIONS_TOOLTIPS_OFFSETY_DESC"] = "浮動提示資訊距離對齊位置有多遠 (垂直方向)。"
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L["STRING_OPTIONS_TOOLTIPS_SHOWAMT"] = "顯示數量"
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L["STRING_OPTIONS_TOOLTIPS_SHOWAMT_DESC"] = "顯示浮動提示資訊中有多少個法術、目標和寵物。"
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L["STRING_OPTIONS_TOOLTIPS_TITLE"] = "浮動提示資訊"
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L["STRING_OPTIONS_TOOLTIPS_TITLE_DESC"] = "這些選項控制浮動提示資訊的外觀。"
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L["STRING_OPTIONS_TOTALBAR_ANCHOR"] = "總計列:"
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L["STRING_OPTIONS_TRASH_SUPPRESSION"] = "減少小怪記錄"
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L["STRING_OPTIONS_TRASH_SUPPRESSION_DESC"] = "在 |cFFFFFF00X|r 秒內,不要自動切換成顯示小怪戰鬥記錄 (|cFFFFFF00只有在擊敗了首領戰之後才顯示|r)。"
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L["STRING_OPTIONS_WALLPAPER_ALPHA"] = "透明度:"
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L["STRING_OPTIONS_WALLPAPER_ANCHOR"] = "選擇背景圖:"
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L["STRING_OPTIONS_WALLPAPER_BLUE"] = "藍色:"
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L["STRING_OPTIONS_WALLPAPER_CBOTTOM"] = "裁切 (|cFFC0C0C0底部|r):"
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L["STRING_OPTIONS_WALLPAPER_CLEFT"] = "裁切 (|cFFC0C0C0左側|r):"
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L["STRING_OPTIONS_WALLPAPER_CRIGHT"] = "裁切 (|cFFC0C0C0右側|r):"
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L["STRING_OPTIONS_WALLPAPER_CTOP"] = "裁切 (|cFFC0C0C0頂部|r):"
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L["STRING_OPTIONS_WALLPAPER_FILE"] = "檔案:"
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L["STRING_OPTIONS_WALLPAPER_GREEN"] = "綠色:"
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L["STRING_OPTIONS_WALLPAPER_LOAD"] = "載入圖片"
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L["STRING_OPTIONS_WALLPAPER_LOAD_DESC"] = "從硬碟中選擇圖檔來做為背景圖。"
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L["STRING_OPTIONS_WALLPAPER_LOAD_EXCLAMATION"] = [=[圖片必須為:
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- Truevision TGA 格式 (副檔名為 .tga )。
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- 在 WOW/Interface/ 資料夾內,不能再有其他子資料夾。
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- 尺寸大小必須為 256 x 256 像素。
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- 必須先關閉遊戲才能複製檔案。]=]
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L["STRING_OPTIONS_WALLPAPER_LOAD_FILENAME"] = "檔案名稱:"
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L["STRING_OPTIONS_WALLPAPER_LOAD_FILENAME_DESC"] = "只要輸入檔案名稱,不要包含資料夾路徑和副檔名。"
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L["STRING_OPTIONS_WALLPAPER_LOAD_OKEY"] = "載入"
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L["STRING_OPTIONS_WALLPAPER_LOAD_TITLE"] = "你的自訂背景圖案"
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L["STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT"] = "問題排除"
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L["STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT_TEXT"] = [=[如果背景圖案變成全部都是綠色:
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- 重新啟動魔獸遊戲程式。
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- 請確認圖片的寬度為 256、高度為 256。
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- 檢查圖片是否為 .TGA 格式,並且是以 32位元/像素 的規格儲存。
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- 是否在 Interface 資料夾內,例如: C:/Program Files/World of Warcraft/_retail_/Interface/]=]
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L["STRING_OPTIONS_WALLPAPER_RED"] = "紅色:"
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L["STRING_OPTIONS_WC_ANCHOR"] = "快速視窗控制 (#%s):"
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L["STRING_OPTIONS_WC_BOOKMARK"] = "管理書籤"
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L["STRING_OPTIONS_WC_BOOKMARK_DESC"] = "打開書籤的設定選項面板。"
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L["STRING_OPTIONS_WC_CLOSE"] = "關閉"
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L["STRING_OPTIONS_WC_CLOSE_DESC"] = [=[關閉視窗。
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關閉後,視窗會變成非啟動的狀態 (並未刪除),任何時候都可以使用視窗控制選單來重新打開視窗。
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|cFFFFFF00重要:|r 要完全移除視窗,請到 '視窗設定' 那邊調整。]=]
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L["STRING_OPTIONS_WC_CREATE"] = "建立視窗"
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L["STRING_OPTIONS_WC_CREATE_DESC"] = "建立一個新的視窗。"
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L["STRING_OPTIONS_WC_LOCK"] = "鎖定"
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L["STRING_OPTIONS_WC_LOCK_DESC"] = "鎖定或解鎖視窗,鎖定時無法移動視窗。"
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L["STRING_OPTIONS_WC_REOPEN"] = "重新打開"
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L["STRING_OPTIONS_WC_UNLOCK"] = "解鎖"
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L["STRING_OPTIONS_WC_UNSNAP"] = "取消群組"
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L["STRING_OPTIONS_WC_UNSNAP_DESC"] = "從視窗群組中移除此視窗。"
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L["STRING_OPTIONS_WHEEL_SPEED"] = "滑鼠滾輪速度"
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L["STRING_OPTIONS_WHEEL_SPEED_DESC"] = "更改滑鼠滾輪在視窗上面滾動時的捲頁速度。"
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L["STRING_OPTIONS_WINDOW"] = "選項面板"
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L["STRING_OPTIONS_WINDOW_ANCHOR_ANCHORS"] = "位置:"
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L["STRING_OPTIONS_WINDOW_IGNOREMASSTOGGLE"] = "忽略大量切換"
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L["STRING_OPTIONS_WINDOW_IGNOREMASSTOGGLE_DESC"] = "啟用時,這個視窗不會受到隱藏、顯示或切換所有視窗動作的影響。"
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L["STRING_OPTIONS_WINDOW_ROWAREA_COLOR"] = "計量條區域顏色"
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L["STRING_OPTIONS_WINDOW_ROWAREA_COLOR_DESC"] = "設定計量條顯示時,區域的背景顏色。"
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L["STRING_OPTIONS_WINDOW_SCALE"] = "縮放大小"
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L["STRING_OPTIONS_WINDOW_SCALE_DESC"] = [=[調整視窗的縮放大小。
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|cFFFFFF00小提示|r: 點一下右鍵來輸入數值。
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|cFFFFFF00目前是|r: %s]=]
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L["STRING_OPTIONS_WINDOW_SKIN_COLOR"] = "外觀顏色"
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L["STRING_OPTIONS_WINDOW_SKIN_COLOR_DESC"] = [=[修改套用於此視窗的外觀顏色。
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|cFFFFFF00重要|r: 啟用時,此處選擇的透明度將被 |cFFFFFF00自動透明度|r 值覆蓋。
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|cFFFFFF00重要|r: 選擇外觀顏色會覆蓋套用於狀態欄的任何自訂顏色。]=]
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L["STRING_OPTIONS_WINDOW_TITLE"] = "視窗一般設定"
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L["STRING_OPTIONS_WINDOW_TITLE_DESC"] = "這些選項控制所選視窗的外觀。"
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L["STRING_OPTIONS_WINDOWSPEED"] = "更新間隔時間"
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L["STRING_OPTIONS_WINDOWSPEED_DESC"] = [=[每次更新間隔的時間。
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|cFFFFFF000.05|r: 即時更新。
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|cFFFFFF000.3|r: 每秒更新大約 3 次。
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|cFFFFFF003.0|r: 每 3 秒更新一次。]=]
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L["STRING_OPTIONS_WP"] = "背景圖設定"
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L["STRING_OPTIONS_WP_ALIGN"] = "對齊"
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L["STRING_OPTIONS_WP_ALIGN_DESC"] = [=[背景圖在視窗內如何對齊。
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- |cFFFFFF00填滿|r: 自動調整大小並與所有角落對齊。
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- |cFFFFFF00中間|r: 不調整大小並與視窗的中心點對齊。
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- |cFFFFFF00延伸|r: 自動調整垂直或水平的大小,並與左右或上下邊對齊。
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- |cFFFFFF00四角|r: 與指定的角落對齊,不會自動調整大小。]=]
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L["STRING_OPTIONS_WP_DESC"] = "這些選項控制視窗的背景圖。"
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L["STRING_OPTIONS_WP_EDIT"] = "編輯圖片"
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L["STRING_OPTIONS_WP_EDIT_DESC"] = "打開圖片編輯器來更改所選的圖片。"
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L["STRING_OPTIONS_WP_ENABLE_DESC"] = "顯示背景圖。"
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L["STRING_OPTIONS_WP_GROUP"] = "類別"
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L["STRING_OPTIONS_WP_GROUP_DESC"] = "選擇圖片群組。"
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L["STRING_OPTIONS_WP_GROUP2"] = "背景圖"
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L["STRING_OPTIONS_WP_GROUP2_DESC"] = "將會作為背景圖的圖片。"
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L["STRING_OPTIONSMENU_AUTOMATIC"] = "自動化"
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L["STRING_OPTIONSMENU_AUTOMATIC_TITLE"] = "視窗自動化設定"
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L["STRING_OPTIONSMENU_AUTOMATIC_TITLE_DESC"] = "這些設定控制視窗所擁有的自動行為,例如自動隱藏和自動切換。"
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L["STRING_OPTIONSMENU_COMBAT"] = "PvE PvP"
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L["STRING_OPTIONSMENU_DATACHART"] = "圖表資料"
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L["STRING_OPTIONSMENU_DATACOLLECT"] = "資料收集器"
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L["STRING_OPTIONSMENU_DATAFEED"] = "資料來源"
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L["STRING_OPTIONSMENU_DISPLAY"] = "顯示"
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L["STRING_OPTIONSMENU_DISPLAY_DESC"] = "通用的基本調整和快速視窗控制。"
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L["STRING_OPTIONSMENU_LEFTMENU"] = "標題列"
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L["STRING_OPTIONSMENU_MISC"] = "其他"
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L["STRING_OPTIONSMENU_PERFORMANCE"] = "效能微調"
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L["STRING_OPTIONSMENU_PLUGINS"] = "外掛套件"
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L["STRING_OPTIONSMENU_PROFILES"] = "設定檔"
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L["STRING_OPTIONSMENU_RAIDTOOLS"] = "團隊工具"
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L["STRING_OPTIONSMENU_RIGHTMENU"] = "-- x -- x --"
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L["STRING_OPTIONSMENU_ROWMODELS"] = "計量條: 進階"
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L["STRING_OPTIONSMENU_ROWSETTINGS"] = "計量條: 一般"
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L["STRING_OPTIONSMENU_ROWTEXTS"] = "計量條: 文字"
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L["STRING_OPTIONSMENU_SKIN"] = "外觀"
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L["STRING_OPTIONSMENU_SPELLS"] = "重新命名法術"
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L["STRING_OPTIONSMENU_SPELLS_CONSOLIDATE"] = "合併名稱相同的法術"
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L["STRING_OPTIONSMENU_TITLEBAR"] = "標題列"
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L["STRING_OPTIONSMENU_TITLETEXT"] = "標題列: 文字"
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L["STRING_OPTIONSMENU_TOOLTIP"] = "浮動提示資訊"
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L["STRING_OPTIONSMENU_WALLPAPER"] = "背景圖案"
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L["STRING_OPTIONSMENU_WINDOW"] = "視窗: 一般"
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L["STRING_OPTIONSMENU_WINDOWBODY"] = "視窗設定"
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L["STRING_OVERALL"] = "整場"
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L["STRING_OVERHEAL"] = "過量治療"
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L["STRING_OVERHEALED"] = "已造成過量治療"
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L["STRING_PARRY"] = "招架"
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L["STRING_PERCENTAGE"] = "百分比"
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L["STRING_PET"] = "寵物"
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L["STRING_PETS"] = "寵物"
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L["STRING_PLAYER_DETAILS"] = "玩家詳細分析"
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L["STRING_PLAYERS"] = "玩家"
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L["STRING_PLEASE_WAIT"] = "請稍候"
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L["STRING_PLUGIN_CLEAN"] = "無"
|
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L["STRING_PLUGIN_CLOCKNAME"] = "戰鬥時間"
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L["STRING_PLUGIN_CLOCKTYPE"] = "時間類型"
|
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L["STRING_PLUGIN_DURABILITY"] = "耐久度"
|
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L["STRING_PLUGIN_FPS"] = "畫面幀數"
|
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L["STRING_PLUGIN_GOLD"] = "金"
|
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L["STRING_PLUGIN_LATENCY"] = "延遲"
|
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L["STRING_PLUGIN_MINSEC"] = "分 & 秒"
|
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|
L["STRING_PLUGIN_NAMEALREADYTAKEN"] = "Details! 無法安裝外掛套件,因為名稱已被使用。"
|
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|
|
L["STRING_PLUGIN_PATTRIBUTENAME"] = "屬性"
|
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|
L["STRING_PLUGIN_PDPSNAME"] = "團隊 DPS"
|
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|
L["STRING_PLUGIN_PSEGMENTNAME"] = "戰鬥記錄"
|
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|
L["STRING_PLUGIN_SECONLY"] = "只有秒"
|
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|
L["STRING_PLUGIN_SEGMENTTYPE"] = "戰鬥記錄類型"
|
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|
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L["STRING_PLUGIN_SEGMENTTYPE_1"] = "戰鬥#X"
|
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L["STRING_PLUGIN_SEGMENTTYPE_2"] = "首領戰名稱"
|
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|
L["STRING_PLUGIN_SEGMENTTYPE_3"] = "首領戰名稱+戰鬥記錄"
|
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|
L["STRING_PLUGIN_THREATNAME"] = "我的仇恨值"
|
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L["STRING_PLUGIN_TIME"] = "時鐘"
|
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|
|
L["STRING_PLUGIN_TIMEDIFF"] = "最後一次戰鬥差異"
|
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|
L["STRING_PLUGIN_TOOLTIP_LEFTBUTTON"] = "設定目前外掛套件"
|
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|
|
L["STRING_PLUGIN_TOOLTIP_RIGHTBUTTON"] = "選擇另一個外掛套件"
|
|
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|
|
L["STRING_PLUGINOPTIONS_ABBREVIATE"] = "縮寫"
|
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|
L["STRING_PLUGINOPTIONS_COMMA"] = "逗號"
|
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|
L["STRING_PLUGINOPTIONS_FONTFACE"] = "選擇字體"
|
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|
L["STRING_PLUGINOPTIONS_NOFORMAT"] = "無"
|
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|
L["STRING_PLUGINOPTIONS_TEXTALIGN"] = "文字對齊"
|
|
|
|
|
L["STRING_PLUGINOPTIONS_TEXTALIGN_X"] = "文字水平對齊"
|
|
|
|
|
L["STRING_PLUGINOPTIONS_TEXTALIGN_Y"] = "文字垂直對齊"
|
|
|
|
|
L["STRING_PLUGINOPTIONS_TEXTCOLOR"] = "文字顏色"
|
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|
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|
L["STRING_PLUGINOPTIONS_TEXTSIZE"] = "文字大小"
|
|
|
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|
L["STRING_PLUGINOPTIONS_TEXTSTYLE"] = "文字樣式"
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|
L["STRING_QUERY_INSPECT"] = "觀察天賦和裝等。"
|
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|
|
|
L["STRING_QUERY_INSPECT_FAIL1"] = "戰鬥中無法查詢。"
|
|
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|
L["STRING_QUERY_INSPECT_REFRESH"] = "需要重新整理"
|
|
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|
|
L["STRING_RAID_WIDE"] = "[*] 團隊冷卻時間"
|
|
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|
|
L["STRING_RAIDCHECK_PLUGIN_DESC"] = "在團隊副本內時,在 Details! 的標題列顯示圖示,表示精煉、食物和偷爆發藥水的使用狀態。"
|
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|
L["STRING_RAIDCHECK_PLUGIN_NAME"] = "準備確認"
|
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|
L["STRING_REPORT"] = "來自"
|
|
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|
L["STRING_REPORT_BUTTON_TOOLTIP"] = "點一下打開報告對話框"
|
|
|
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|
L["STRING_REPORT_FIGHT"] = "戰鬥"
|
|
|
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|
L["STRING_REPORT_FIGHTS"] = "戰鬥"
|
|
|
|
|
L["STRING_REPORT_INVALIDTARGET"] = "無法找到密語目標"
|
|
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|
L["STRING_REPORT_LAST"] = "最後一次"
|
|
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|
L["STRING_REPORT_LASTFIGHT"] = "最後一次戰鬥"
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|
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|
L["STRING_REPORT_LEFTCLICK"] = "點一下打開報告對話框"
|
|
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|
L["STRING_REPORT_PREVIOUSFIGHTS"] = "之前的戰鬥"
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|
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|
L["STRING_REPORT_SINGLE_BUFFUPTIME"] = "對於增益覆蓋時間"
|
|
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|
L["STRING_REPORT_SINGLE_COOLDOWN"] = "冷卻 - "
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|
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|
L["STRING_REPORT_SINGLE_DEATH"] = "死亡 - "
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|
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|
L["STRING_REPORT_SINGLE_DEBUFFUPTIME"] = "減益覆蓋時間 - "
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|
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|
L["STRING_REPORT_TEXT"] = "報告"
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|
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|
L["STRING_REPORT_TOOLTIP"] = "報告結果"
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|
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|
L["STRING_REPORTFRAME_COPY"] = "複製 & 貼上"
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|
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|
L["STRING_REPORTFRAME_CURRENT"] = "目前"
|
|
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|
L["STRING_REPORTFRAME_CURRENTINFO"] = "只顯示目前正在顯示的資料 (如果支援的話)。"
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|
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|
L["STRING_REPORTFRAME_GUILD"] = "公會"
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|
L["STRING_REPORTFRAME_INSERTNAME"] = "輸入玩家名字"
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|
L["STRING_REPORTFRAME_LINES"] = "行數:"
|
|
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|
L["STRING_REPORTFRAME_OFFICERS"] = "公會幹部頻道"
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|
L["STRING_REPORTFRAME_PARTY"] = "隊伍"
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|
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|
L["STRING_REPORTFRAME_RAID"] = "團隊"
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|
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|
L["STRING_REPORTFRAME_REVERT"] = "反向排序"
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|
L["STRING_REPORTFRAME_REVERTED"] = "反向"
|
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|
L["STRING_REPORTFRAME_REVERTINFO"] = "以升序排列發送。"
|
|
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|
L["STRING_REPORTFRAME_SAY"] = "說"
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|
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|
L["STRING_REPORTFRAME_SEND"] = "發送"
|
|
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|
L["STRING_REPORTFRAME_WHISPER"] = "密語"
|
|
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|
L["STRING_REPORTFRAME_WHISPERTARGET"] = "密語目標"
|
|
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|
L["STRING_REPORTFRAME_WINDOW_TITLE"] = "報告 Details!"
|
|
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|
|
L["STRING_REPORTHISTORY"] = "最後一次的報告"
|
|
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|
L["STRING_RESISTED"] = "抵抗"
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|
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|
L["STRING_RESIZE_ALL"] = "自由調整所有視窗大小"
|
|
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|
L["STRING_RESIZE_COMMON"] = "調整大小"
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|
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|
L["STRING_RESIZE_HORIZONTAL"] = "調整群組中所有視窗的寬度"
|
|
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|
L["STRING_RESIZE_VERTICAL"] = "調整群組中所有視窗的高度"
|
|
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|
L["STRING_RIGHT"] = "右"
|
|
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|
L["STRING_RIGHT_TO_LEFT"] = "由右到左"
|
|
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|
|
L["STRING_RIGHTCLICK_CLOSE_LARGE"] = "點一下滑鼠右鍵來關閉這個視窗。"
|
|
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|
|
L["STRING_RIGHTCLICK_CLOSE_MEDIUM"] = "點一下右鍵關閉此視窗。"
|
|
|
|
|
L["STRING_RIGHTCLICK_CLOSE_SHORT"] = "點右鍵關閉。"
|
|
|
|
|
L["STRING_RIGHTCLICK_TYPEVALUE"] = "點一下右鍵來輸入數值。"
|
|
|
|
|
L["STRING_SCORE_BEST"] = "你的分數是 |cFFFFFF00%s|r,這是你最棒的分數,恭喜!"
|
|
|
|
|
L["STRING_SCORE_NOTBEST"] = "你的分數是 |cFFFFFF00%s|r,你最好的分數是 |cFFFFFF00%s|r 在 %s,裝等為 %d。"
|
|
|
|
|
L["STRING_SCRIPTS_TITLE"] = "程式碼"
|
|
|
|
|
L["STRING_SEE_BELOW"] = "請看下面"
|
|
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|
|
L["STRING_SEGMENT"] = "戰鬥記錄"
|
|
|
|
|
L["STRING_SEGMENT_EMPTY"] = "這個戰鬥記錄是空的"
|
|
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|
|
L["STRING_SEGMENT_END"] = "結束"
|
|
|
|
|
L["STRING_SEGMENT_ENEMY"] = "敵人"
|
|
|
|
|
L["STRING_SEGMENT_LOWER"] = "戰鬥記錄"
|
|
|
|
|
L["STRING_SEGMENT_OVERALL"] = "整場資料"
|
|
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|
|
L["STRING_SEGMENT_START"] = "開始"
|
|
|
|
|
L["STRING_SEGMENT_TRASH"] = "清理小怪"
|
|
|
|
|
L["STRING_SEGMENTS"] = "戰鬥記錄"
|
|
|
|
|
L["STRING_SEGMENTS_LIST_BOSS"] = "首領戰"
|
|
|
|
|
L["STRING_SEGMENTS_LIST_COMBATTIME"] = "戰鬥時間"
|
|
|
|
|
L["STRING_SEGMENTS_LIST_OVERALL"] = "整場"
|
|
|
|
|
L["STRING_SEGMENTS_LIST_TIMEINCOMBAT"] = "戰鬥時間"
|
|
|
|
|
L["STRING_SEGMENTS_LIST_TOTALTIME"] = "總時間"
|
|
|
|
|
L["STRING_SEGMENTS_LIST_TRASH"] = "小怪"
|
|
|
|
|
L["STRING_SEGMENTS_LIST_WASTED_TIME"] = "非戰鬥中"
|
|
|
|
|
L["STRING_SHIELD_HEAL"] = "阻擋"
|
|
|
|
|
L["STRING_SHIELD_OVERHEAL"] = "浪費"
|
|
|
|
|
L["STRING_SHORTCUT_RIGHTCLICK"] = "點右鍵關閉"
|
|
|
|
|
L["STRING_SLASH_API_DESC"] = "打開 API 面板來建立外掛套件、自訂顯示內容、提醒效果...等。"
|
|
|
|
|
L["STRING_SLASH_CAPTURE_DESC"] = "打開或關閉所有資料擷取。"
|
|
|
|
|
L["STRING_SLASH_CAPTUREOFF"] = "全部的資料擷取都已關閉。"
|
|
|
|
|
L["STRING_SLASH_CAPTUREON"] = "全部的資料擷取都已打開。"
|
|
|
|
|
L["STRING_SLASH_CHANGES"] = "更新"
|
|
|
|
|
L["STRING_SLASH_CHANGES_ALIAS1"] = "更新資訊"
|
|
|
|
|
L["STRING_SLASH_CHANGES_ALIAS2"] = "變更內容"
|
|
|
|
|
L["STRING_SLASH_CHANGES_DESC"] = "顯示 Details! 有哪些新的和變更內容。"
|
|
|
|
|
L["STRING_SLASH_DISABLE"] = "停用"
|
|
|
|
|
L["STRING_SLASH_ENABLE"] = "啟用"
|
|
|
|
|
L["STRING_SLASH_HIDE"] = "隱藏"
|
|
|
|
|
L["STRING_SLASH_HIDE_ALIAS1"] = "關閉"
|
|
|
|
|
L["STRING_SLASH_HISTORY"] = "歷史記錄"
|
|
|
|
|
L["STRING_SLASH_NEW"] = "新增"
|
|
|
|
|
L["STRING_SLASH_NEW_DESC"] = "建立新視窗。"
|
|
|
|
|
L["STRING_SLASH_OPTIONS"] = "選項"
|
|
|
|
|
L["STRING_SLASH_OPTIONS_DESC"] = "打開選項面板。"
|
|
|
|
|
L["STRING_SLASH_RESET"] = "重置"
|
|
|
|
|
L["STRING_SLASH_RESET_ALIAS1"] = "清空"
|
|
|
|
|
L["STRING_SLASH_RESET_DESC"] = "清空全部的戰鬥記錄。"
|
|
|
|
|
L["STRING_SLASH_SHOW"] = "顯示"
|
|
|
|
|
L["STRING_SLASH_SHOW_ALIAS1"] = "打開"
|
|
|
|
|
L["STRING_SLASH_SHOWHIDETOGGLE_DESC"] = "如果沒有傳送 <視窗編號>,則是全部的視窗。"
|
|
|
|
|
L["STRING_SLASH_TOGGLE"] = "切換"
|
|
|
|
|
L["STRING_SLASH_WIPE"] = "清空"
|
|
|
|
|
L["STRING_SLASH_WIPECONFIG"] = "重新安裝"
|
|
|
|
|
L["STRING_SLASH_WIPECONFIG_CONFIRM"] = "按一下以繼續重新安裝"
|
|
|
|
|
L["STRING_SLASH_WIPECONFIG_DESC"] = "將全部的設定都恢復成預設值,Details! 無法正常運作時請使用此功能。"
|
|
|
|
|
L["STRING_SLASH_WORLDBOSS"] = "世界首領"
|
|
|
|
|
L["STRING_SLASH_WORLDBOSS_DESC"] = "執行巨集來顯示你這週已經擊殺了哪個首領。"
|
|
|
|
|
L["STRING_SPELL_INTERRUPTED"] = "成功斷法"
|
|
|
|
|
L["STRING_SPELLLIST"] = "法術清單"
|
|
|
|
|
L["STRING_SPELLS"] = "法術"
|
|
|
|
|
L["STRING_SPIRIT_LINK_TOTEM"] = "生命交換"
|
|
|
|
|
L["STRING_SPIRIT_LINK_TOTEM_DESC"] = "生命值會在圖騰圈內的玩家之間流動交換。這種治療量不會加入到玩家的造成治療總量中。"
|
|
|
|
|
L["STRING_STATISTICS"] = "資料統計"
|
|
|
|
|
L["STRING_STATUSBAR_NOOPTIONS"] = "這個小套件沒有選項。"
|
|
|
|
|
L["STRING_SWITCH_CLICKME"] = "新增書籤"
|
|
|
|
|
L["STRING_SWITCH_SELECTMSG"] = "選擇書籤 #%d 要顯示的內容。"
|
|
|
|
|
L["STRING_SWITCH_TO"] = "切換成"
|
|
|
|
|
L["STRING_SWITCH_WARNING"] = "角色職責已變更,切換成: |cFFFFAA00%s|r "
|
|
|
|
|
L["STRING_TARGET"] = "目標"
|
|
|
|
|
L["STRING_TARGETS"] = "目標"
|
|
|
|
|
L["STRING_TARGETS_OTHER1"] = "寵物和其他目標"
|
|
|
|
|
L["STRING_TEXTURE"] = "材質"
|
|
|
|
|
L["STRING_TIME_OF_DEATH"] = "死亡"
|
|
|
|
|
L["STRING_TOOOLD"] = "無法安裝,因為你的 Details! 版本太舊。"
|
|
|
|
|
L["STRING_TOP"] = "上"
|
|
|
|
|
L["STRING_TOP_TO_BOTTOM"] = "從上到下"
|
|
|
|
|
L["STRING_TOTAL"] = "總計"
|
|
|
|
|
L["STRING_TRANSLATE_LANGUAGE"] = "請幫忙翻譯 Details!"
|
|
|
|
|
L["STRING_TUTORIAL_FULLY_DELETE_WINDOW"] = [=[你關閉了視窗,任何時候都可以再次將它打開。
|
|
|
|
|
|
|
|
|
|
要完整的刪除視窗,請到選項 > 視窗: 一般 > 刪除。]=]
|
|
|
|
|
L["STRING_TUTORIAL_OVERALL1"] = "整場資料只有在戰鬥結束後才會更新。如果你想要即時的更新,請在標題列上點滑鼠右鍵,然後選擇 '動態整場資料'。"
|
|
|
|
|
L["STRING_UNKNOW"] = "未知"
|
|
|
|
|
L["STRING_UNKNOWSPELL"] = "未知法術"
|
|
|
|
|
L["STRING_UNLOCK"] = "取消此按鈕中的視窗群組"
|
|
|
|
|
L["STRING_UNLOCK_WINDOW"] = "解鎖"
|
|
|
|
|
L["STRING_UPTADING"] = "更新"
|
|
|
|
|
L["STRING_VERSION_AVAILABLE"] = "有新版本可以使用,請從 CurseForge app 或網站下載。"
|
|
|
|
|
L["STRING_VERSION_UPDATE"] = "新版本: 點一下這裡來看有哪些更新?"
|
|
|
|
|
L["STRING_VOIDZONE_TOOLTIP"] = "傷害和時間"
|
|
|
|
|
L["STRING_WAITPLUGIN"] = [=[外掛套件無法使用,請檢查:
|
|
|
|
|
|
|
|
|
|
- 按 Esc > 插件 > 這裡是否有載入。
|
|
|
|
|
- Details! 設定選項中的外掛套件設定。
|
|
|
|
|
- 已經在其他視窗中打開外掛套用。
|
|
|
|
|
- 使用中的外掛套件在已關閉的視窗中。
|
|
|
|
|
]=]
|
|
|
|
|
L["STRING_WAVE"] = "波"
|
|
|
|
|
L["STRING_WELCOME_1"] = [=[|cFFFFFFFF歡迎使用 Details! 快速設定精靈|r
|
|
|
|
|
請點一下右下方的箭頭繼續。
|
|
|
|
|
]=]
|
|
|
|
|
L["STRING_WELCOME_11"] = "如果你改變心意,永遠都可以透過選項面板再次更改設定。"
|
|
|
|
|
L["STRING_WELCOME_12"] = "選擇視窗的更新速度,還可以啟用動畫效果,以及 HPS 和 DPS 數字的即時更新。"
|
|
|
|
|
L["STRING_WELCOME_13"] = "-"
|
|
|
|
|
L["STRING_WELCOME_14"] = "-"
|
|
|
|
|
L["STRING_WELCOME_15"] = "歡迎視窗中更新速度的浮動提示資訊。"
|
|
|
|
|
L["STRING_WELCOME_16"] = "-"
|
|
|
|
|
L["STRING_WELCOME_17"] = "-"
|
|
|
|
|
L["STRING_WELCOME_2"] = "如果你改變心意,永遠都可以透過選項面板再次更改設定。"
|
|
|
|
|
L["STRING_WELCOME_26"] = "使用介面: 拉伸"
|
|
|
|
|
L["STRING_WELCOME_27"] = [=[顯著標示的發光按鈕是拉伸按鈕。|cFFFFFF00按住它|r然後|cFFFFFF00往上拖曳!|r
|
|
|
|
|
|
|
|
|
|
如果視窗已被鎖定,那麼整個標題列都會變成拉伸按鈕。]=]
|
|
|
|
|
L["STRING_WELCOME_28"] = "使用介面: 視窗控制"
|
|
|
|
|
L["STRING_WELCOME_29"] = [=[視窗控制基本上做兩件事:
|
|
|
|
|
|
|
|
|
|
- 建立|cFFFFFF00新視窗|r。
|
|
|
|
|
- 顯示|cFFFFFF00已被關閉的視窗|r選單,隨時都可以再次重新打開視窗。]=]
|
|
|
|
|
L["STRING_WELCOME_3"] = "選擇 DPS 和 HPS 偏好的計算方式:"
|
|
|
|
|
L["STRING_WELCOME_30"] = "使用介面: 書籤"
|
|
|
|
|
L["STRING_WELCOME_31"] = [=[|cFFFFFF00右鍵點一下|r視窗中的任何位置來顯示|cFFFFAA00書籤|r面板。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00再次點一下右鍵|r來關閉面板。如果點的是圖示,則是選擇另一種顯示內容。
|
|
|
|
|
|
|
|
|
|
|cFFFFFF00右鍵點一下|r標題列來打開 '所有顯示內容' 面板。
|
|
|
|
|
|
|
|
|
|
|TInterface\AddOns\Details\images\key_ctrl:14:30:0:0:64:64:0:64:0:40|t + 右鍵點擊來關閉視窗。
|
|
|
|
|
]=]
|
|
|
|
|
L["STRING_WELCOME_32"] = "使用介面: 群組視窗"
|
|
|
|
|
L["STRING_WELCOME_34"] = "使用介面: 展開浮動提示資訊"
|
|
|
|
|
L["STRING_WELCOME_36"] = "使用介面: 外掛套件"
|
|
|
|
|
L["STRING_WELCOME_38"] = "準備好出團囉!"
|
|
|
|
|
L["STRING_WELCOME_39"] = [=[感謝您選擇 Details!
|
|
|
|
|
|
|
|
|
|
隨時都可以回饋建議和回報錯誤給我們。
|
|
|
|
|
|
|
|
|
|
|cFFFFAA00/details feedback|r]=]
|
|
|
|
|
L["STRING_WELCOME_4"] = "活躍時間:"
|
|
|
|
|
L["STRING_WELCOME_41"] = "介面效果微調:"
|
|
|
|
|
L["STRING_WELCOME_42"] = "快速外觀設定"
|
|
|
|
|
L["STRING_WELCOME_43"] = "選擇喜愛的外觀:"
|
|
|
|
|
L["STRING_WELCOME_44"] = "-"
|
|
|
|
|
L["STRING_WELCOME_45"] = "還有更多自訂選項,請查看選項面板。"
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L["STRING_WELCOME_46"] = "-"
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L["STRING_WELCOME_5"] = "有效時間:"
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L["STRING_WELCOME_57"] = "-"
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L["STRING_WELCOME_58"] = [=[預先定義好的外觀設定。
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|cFFFFFF00重要|r: 所有設定稍後都可以在選項面板中更改。]=]
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L["STRING_WELCOME_59"] = "-"
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L["STRING_WELCOME_6"] = "每一位團隊成員停止活動時,便會暫停各自的計時,並在恢復後再次開始計時。"
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L["STRING_WELCOME_60"] = "-"
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L["STRING_WELCOME_61"] = "-"
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L["STRING_WELCOME_62"] = "-"
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L["STRING_WELCOME_63"] = "即時更新 DPS/HPS"
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L["STRING_WELCOME_64"] = "-"
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L["STRING_WELCOME_65"] = "按右鍵!"
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L["STRING_WELCOME_66"] = [=[將視窗拖曳到另一個視窗旁來建立群組。
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同一個群組的視窗會一起拉伸和縮放大小。
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它們是快樂的 CP。]=]
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L["STRING_WELCOME_67"] = [=[按住 Shift 鍵展開玩家的浮動提示資訊,來顯示所有使用過的法術。
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顯示玩家目標是按 Ctrl、寵物是按 Alt。]=]
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L["STRING_WELCOME_68"] = [=[Details! 本身就擁有相當多的插件,稱為 '外掛套件'。
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它們無所不在,可以幫助你完成許多工作。
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例如: 仇恨值監視,DPS 分析,首領戰總檢討,建立圖表...還有更多。]=]
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L["STRING_WELCOME_69"] = "關閉"
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L["STRING_WELCOME_7"] = "用於排名,此方法會使用整場戰鬥時間來測量所有團隊成員的 DPS 和 HPS。"
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L["STRING_WELCOME_70"] = "-"
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L["STRING_WELCOME_71"] = "-"
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L["STRING_WELCOME_72"] = "-"
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L["STRING_WELCOME_73"] = "選擇語言或地區:"
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L["STRING_WELCOME_74"] = "Latin 拉丁字母"
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L["STRING_WELCOME_75"] = "Cyrillic 斯拉夫字母"
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L["STRING_WELCOME_76"] = "中國大陸"
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L["STRING_WELCOME_77"] = "韓國"
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L["STRING_WELCOME_78"] = "台灣"
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L["STRING_WELCOME_79"] = "建立第二個視窗"
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L["STRING_WINDOW_NOTFOUND"] = "沒有找到視窗。"
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L["STRING_WINDOW_NUMBER"] = "視窗編號"
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L["STRING_WINDOW1ATACH_DESC"] = "要建立視窗群組,請將視窗 #2 拖曳到視窗 #1 旁。"
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L["STRING_WIPE_ALERT"] = "RL 下令: 滅團 Re!"
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L["STRING_WIPE_ERROR1"] = "已經下令滅團 Re。"
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L["STRING_WIPE_ERROR2"] = "我們不在團隊首領戰中。"
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L["STRING_WIPE_ERROR3"] = "無法結束首領戰。"
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L["STRING_YES"] = "是"
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