--To all contributors: Thank you for providing a localization!
--Reserved space below so all localization files line up
local _ , addon = ...
local L = addon.L ;
L [ " Quest Frequency Daily " ] = DAILY or " Daily " ;
L [ " Quest Frequency Weekly " ] = WEEKLY or " Weekly " ;
L [ " Quest Type Repeatable " ] = " Repeatable " ;
L [ " Quest Type Trivial " ] = " Trivial " ; --Low-level quest
L [ " Quest Type Dungeon " ] = LFG_TYPE_DUNGEON or " Dungeon " ;
L [ " Quest Type Raid " ] = LFG_TYPE_RAID or " Raid " ;
L [ " Quest Type Covenant Calling " ] = " Covenant Calling " ;
L [ " Accept " ] = ACCEPT or " Accpet " ;
L [ " Continue " ] = CONTINUE or " Continue " ;
L [ " Complete Quest " ] = COMPLETE or " Complete " ; --Complete (Verb) We no longer use COMPLETE_QUEST because the it's too long in some languages
L [ " Incomplete " ] = INCOMPLETE or " Incomplete " ;
L [ " Cancel " ] = CANCEL or " Cancel " ;
L [ " Goodbye " ] = GOODBYE or " Goodbye " ;
L [ " Decline " ] = DECLINE or " Decline " ;
L [ " OK " ] = " OK " ;
L [ " Quest Objectives " ] = OBJECTIVES_LABEL or " Objectives " ; --We use the shorter one, not QUEST_OBJECTIVES
L [ " Reward " ] = REWARD or " Reward " ;
L [ " Rewards " ] = REWARDS or " Rewards " ;
L [ " War Mode Bonus " ] = WAR_MODE_BONUS or " War Mode Bonus " ;
L [ " Honor Points " ] = HONOR_POINTS or " Honor " ;
L [ " Symbol Gold " ] = GOLD_AMOUNT_SYMBOL or " g " ;
L [ " Symbol Silver " ] = SILVER_AMOUNT_SYMBOL or " s " ;
L [ " Symbol Copper " ] = COPPER_AMOUNT_SYMBOL or " c " ;
L [ " Requirements " ] = REQUIREMENTS or " Requirements " ;
L [ " Current Colon " ] = ITEM_UPGRADE_CURRENT or " Current: " ;
L [ " Renown Level Label " ] = " Renown " ; --There is a space --RENOWN_LEVEL_LABEL
L [ " Abilities " ] = ABILITIES or " Abilities " ;
L [ " Traits " ] = GARRISON_RECRUIT_TRAITS or " Traits " ;
L [ " Costs " ] = " Costs " ; --The costs to continue an action, usually gold
L [ " Ready To Enter " ] = QUEUED_STATUS_PROPOSAL or " Ready To Enter " ;
L [ " Show Comparison " ] = " Show Comparison " ; --Toggle item comparison on the tooltip
L [ " Hide Comparison " ] = " Hide Comparison " ;
L [ " Copy Text " ] = " Copy Text " ;
L [ " To Next Level Label " ] = COVENANT_MISSIONS_XP_TO_LEVEL or " To next level " ;
L [ " Quest Accepted " ] = " Quest Accepted " ;
L [ " Quest Log Full " ] = " Quest Log Is Full " ;
L [ " Quest Auto Accepted Tooltip " ] = " This quest is accepted automatically by the game. " ;
L [ " Level Maxed " ] = " (Maxed) " ; --Reached max level
L [ " Paragon Reputation " ] = " Paragon " ;
L [ " Different Item Types Alert " ] = " The item types are different! " ;
L [ " Click To Read " ] = " Left Click to Read " ;
L [ " Item Level " ] = STAT_AVERAGE_ITEM_LEVEL or " Item Level " ;
L [ " Gossip Quest Option Prepend " ] = " (Quest) " ; --Some gossip options start with blue (Quest), we prioritize them when sorting. See GOSSIP_QUEST_OPTION_PREPEND
L [ " TTS Button Tooltip " ] = " Left Click: Play/Stop Reading. \n Right Click: Toggle Auto Play. " ;
L [ " Item Is An Upgrade " ] = " This item is an upgrade for you " ;
L [ " Identical Stats " ] = " The two items have the same stats " ; --Two items provide the same stats
L [ " Quest Completed On Account " ] = ( ACCOUNT_COMPLETED_QUEST_NOTICE or " Your Warband previously completed this quest. " ) ;
L [ " New Quest Available " ] = " New Quest Available " ;
L [ " Campaign Quest " ] = TRACKER_HEADER_CAMPAIGN_QUESTS or " Campaign " ;
L [ " Click To Open BtWQuests " ] = " Click to view this quest in BtWQuests window. " ;
L [ " Story Progress " ] = STORY_PROGRESS or " Story Progress " ;
L [ " Quest Complete Alert " ] = QUEST_WATCH_POPUP_QUEST_COMPLETE or " Quest Complete! " ;
L [ " Item Equipped " ] = " Equipped " ;
L [ " Collection Collected " ] = COLLECTED or " Collected " ;
--String Format
L [ " Format Reputation Reward Tooltip " ] = QUEST_REPUTATION_REWARD_TOOLTIP or " Awards %d reputation with the %s " ;
L [ " Format You Have X " ] = " - You have |cffffffff%s|r " ;
L [ " Format You Have X And Y In Bank " ] = " - You have |cffffffff%s|r (|cffffffff%s|r in your bank) " ;
L [ " Format Suggested Players " ] = QUEST_SUGGESTED_GROUP_NUM or " Suggested Players [%d] " ;
L [ " Format Current Skill Level " ] = " Current Level: |cffffffff%d/%d|r " ;
L [ " Format Reward Title " ] = HONOR_REWARD_TITLE or " Title: %s " ;
L [ " Format Follower Level Class " ] = FRIENDS_LEVEL_TEMPLATE or " Level %d %s " ;
L [ " Format Monster Say " ] = CHAT_MONSTER_SAY_GET or " %s says: " ;
L [ " Format Quest Accepted " ] = ERR_QUEST_ACCEPTED_S or " Quest accepted: %s " ;
L [ " Format Quest Completed " ] = ERR_QUEST_COMPLETE_S or " %s completed. " ;
L [ " Format Player XP " ] = PET_BATTLE_CURRENT_XP_FORMAT_BOTH or " XP: %d/%d (%d%%) " ;
L [ " Format Gold Amount " ] = GOLD_AMOUNT or " %d Gold " ;
L [ " Format Silver Amount " ] = SILVER_AMOUNT or " %d Silver " ;
L [ " Format Copper Amount " ] = COPPER_AMOUNT or " %d Copper " ;
L [ " Format Unit Level " ] = UNIT_LEVEL_TEMPLATE or " Level %d " ;
L [ " Format Replace Item " ] = " Replace %s " ;
L [ " Format Item Level " ] = " Item Level %d " ; --_G.ITEM_LEVEL in Classic is different
L [ " Format Breadcrumb Quests Available " ] = " Available Breadcrumb Quests: %s " ; --This type of quest guide the player to a new quest zone. See "Breadcrumb" on https://warcraft.wiki.gg/wiki/Quest#Quest_variations
L [ " Format Functionality Handled By " ] = " This functionality is handled by %s " ; --A functionality is provided by [another addon name] (Used in Settings.lua)
L [ " Format Time Left " ] = BONUS_OBJECTIVE_TIME_LEFT or " Time Left: %s " ;
L [ " Format Your Progress " ] = " Your progress: |cffffffff%d/%d|r " ;
L [ " Format And More " ] = LFG_LIST_AND_MORE or " and %d more... " ;
L [ " Format Chapter Progress " ] = STORY_CHAPTERS or " %d/%d Chapters " ;
L [ " Format Quest Progress " ] = " %d/%d Quests " ;
--Settings
L [ " UI " ] = " UI " ;
L [ " Camera " ] = " Camera " ;
L [ " Control " ] = " Control " ;
L [ " Gameplay " ] = SETTING_GROUP_GAMEPLAY or " Gameplay " ;
L [ " Accessibility " ] = SETTING_GROUP_ACCESSIBILITY or " Accessibility " ;
L [ " Option Enabled " ] = VIDEO_OPTIONS_ENABLED or " Enabled " ;
L [ " Option Disabled " ] = VIDEO_OPTIONS_DISABLED or " Disabled " ;
L [ " Move Position " ] = " Move " ;
L [ " Reset Position " ] = RESET_POSITION or " Reset Position " ;
L [ " Drag To Move " ] = " Left-click and drag to move the window. " ;
L [ " Middle Click To Reset Position " ] = " Middle-click to reset position. " ;
L [ " Quest " ] = " Quest " ;
L [ " Gossip " ] = " Gossip " ;
L [ " Theme " ] = " Theme " ;
L [ " Theme Desc " ] = " Select a color theme for the UI. " ;
L [ " Theme Brown " ] = " Brown " ;
L [ " Theme Dark " ] = " Dark " ;
L [ " Frame Size " ] = " Frame Size " ;
L [ " Frame Size Desc " ] = " Set the size of the dialogue UI. \n \n Default: Medium " ;
L [ " Size Extra Small " ] = " Extra Small " ;
L [ " Size Small " ] = " Small " ;
L [ " Size Medium " ] = " Medium " ;
L [ " Size Large " ] = " Large " ;
L [ " Font Size " ] = " Font Size " ;
L [ " Font Size Desc " ] = " Set the font size for the UI. \n \n Default: 12 " ;
L [ " Font " ] = " Font " ;
L [ " Font Desc " ] = " Set the font for the UI. " ;
L [ " Font Tooltip Normal " ] = " Current font: " ;
L [ " Font Tooltip Missing " ] = " The font you chose is missing. We are now using the default font. " ;
L [ " Default " ] = " Default " ;
L [ " Default Font " ] = " Default Font " ;
L [ " System Font " ] = " System Font " ;
L [ " Frame Orientation " ] = " Orientation " ;
L [ " Frame Orientation Desc " ] = " Place the UI on the left or right side of the screen " ;
L [ " Orientation Left " ] = HUD_EDIT_MODE_SETTING_BAGS_DIRECTION_LEFT or " Left " ;
L [ " Orientation Right " ] = HUD_EDIT_MODE_SETTING_BAGS_DIRECTION_RIGHT or " Right " ;
L [ " Hide UI " ] = " Hide UI " ;
L [ " Hide UI Desc " ] = " Fade out the game UI when you interact with an NPC. " ;
L [ " Show Chat Window " ] = " NPC Chat Window " ;
L [ " Show Chat Window Left Desc " ] = " Show an NPC chat window on the bottom left of your screen. " ;
L [ " Show Chat Window Right Desc " ] = " Show an NPC chat window on the bottom right of your screen. " ;
L [ " Hide Unit Names " ] = " Hide Unit Names " ;
L [ " Hide Unit Names Desc " ] = " Hide players and other NPC names when you interact with an NPC. " ;
L [ " Hide Sparkles " ] = " Hide Outline Sparkles " ;
L [ " Hide Sparkles Desc " ] = " Disable the outline and sparkle effect on quest NPCs. \n \n WoW automatically adds sparkles to the quest NPC's model when the UI becomes hidden. " ;
L [ " Show Copy Text Button " ] = " Show Copy Text Button " ;
L [ " Show Copy Text Button Desc " ] = " Show Copy Text button on the top right of the dialogue UI. \n \n It also includes game data like quest, npc, item IDs. " ;
L [ " Show Quest Type Text " ] = " Show Quest Type Text " ;
L [ " Show Quest Type Text Desc " ] = " Show quest type on the right of the option if it's special. \n \n Low level quests are always labeled. " ;
L [ " Show NPC Name On Page " ] = " Show NPC Name " ;
L [ " Show NPC Name On Page Desc " ] = " Show the NPC name on the page. " ;
L [ " Show Warband Completed Quest " ] = MINIMAP_TRACKING_ACCOUNT_COMPLETED_QUESTS or " Warband Completed Quests " ;
L [ " Show Warband Completed Quest Desc " ] = " Show a note on the bottom of quest detail if you have previously completed the current quest on another character. " ;
L [ " Simplify Currency Rewards " ] = " Simplify Currency Rewards " ;
L [ " Simplify Currency Rewards Desc " ] = " Use smaller icons for currency rewards and omit their names. " ;
L [ " Mark Highest Sell Price " ] = " Mark Highest Sell Price " ;
L [ " Mark Highest Sell Price Desc " ] = " Show you which item has the highest sell price when you are choosing a reward. " ;
L [ " Use Blizzard Tooltip " ] = " Use Blizzard Tooltip " ;
L [ " Use Blizzard Tooltip Desc " ] = " Use Blizzard tooltip for the quest reward button instead of our special tooltip. " ;
L [ " Roleplaying " ] = GDAPI_REALMTYPE_RP or " Roleplaying " ;
L [ " Use RP Name In Dialogues " ] = " Use RP Name In Dialogues " ;
L [ " Use RP Name In Dialogues Desc " ] = " Replace your character's name in dialogue texts with your RP name. " ;
L [ " Camera Movement " ] = " Camera Movement " ;
L [ " Camera Movement Off " ] = " OFF " ;
L [ " Camera Movement Zoom In " ] = " Zoom In " ;
L [ " Camera Movement Horizontal " ] = " Horizontal " ;
L [ " Maintain Camera Position " ] = " Maintain Camera Position " ;
L [ " Maintain Camera Position Desc " ] = " Maintain camera position briefly after NPC interaction ends. \n \n Enabling this option will reduce the camera's sudden movement caused by the latency between dialogs. " ;
L [ " Change FOV " ] = " Change FOV " ;
L [ " Change FOV Desc " ] = " Reduce the camera \' s field of view to zoom in closer to the NPC. " ;
L [ " Disable Camera Movement Instance " ] = " Disable In Instance " ;
L [ " Disable Camera Movement Instance Desc " ] = " Disable camera movement while in dungeon or raid. " ;
L [ " Maintain Offset While Mounted " ] = " Maintain Offset While Mounted " ;
L [ " Maintain Offset While Mounted Desc " ] = " Attempt to maintain your character's position on the screen while mounted. \n \n Enabling this option may overcompensate the horizontal offset for large-sized mounts. " ;
L [ " Camera Zoom Multiplier " ] = " Zoom Multiplier " ;
L [ " Camera Zoom Multiplier Desc " ] = " The smaller the value, the closer the camera moves to the target. \n \n The distance is also affected by the target's size. " ;
L [ " Input Device " ] = " Input Device " ;
L [ " Input Device Desc " ] = " Affects hotkey icons and UI layout. " ;
L [ " Input Device KBM " ] = " KB&M " ;
L [ " Input Device Xbox " ] = " Xbox " ;
L [ " Input Device Xbox Tooltip " ] = " Confirm Button: [KEY:XBOX:PAD1] \n Cancel Button: [KEY:XBOX:PAD2] " ;
L [ " Input Device PlayStation " ] = " PlayStation " ;
L [ " Input Device PlayStation Tooltip " ] = " Confirm Button: [KEY:PS:PAD1] \n Cancel Button: [KEY:PS:PAD2] " ;
L [ " Input Device Switch " ] = " Switch " ;
L [ " Input Device Switch Tooltip " ] = " Confirm Button: [KEY:SWITCH:PAD1] \n Cancel Button: [KEY:SWITCH:PAD2] " ;
L [ " Use Custom Bindings " ] = " Use Custom Bindings " ;
L [ " Use Custom Bindings Desc " ] = " Enable this option to use your own bindings. " ;
L [ " Primary Control Key " ] = " Confirm Button " ;
L [ " Primary Control Key Desc " ] = " Press this key to select the first available option like Accept Quest. "
L [ " Press Button To Scroll Down " ] = " Press Button To Scroll Down " ;
L [ " Press Button To Scroll Down Desc " ] = " If the content is taller than the viewport, pressing the Confirm Button will scroll the page down instead of accepting quest. " ;
L [ " Right Click To Close UI " ] = " Right Click To Close UI " ;
L [ " Right Click To Close UI Desc " ] = " Right click on the dialogue UI to close it. " ;
L [ " Press Tab To Select Reward " ] = " Press Tab To Select Reward " ;
L [ " Press Tab To Select Reward Desc " ] = " Press [KEY:PC:TAB] to cycle through choosable rewards when you turn in the quest. " ;
L [ " Disable Hokey For Teleport " ] = " Disable Hokey For Teleport " ;
L [ " Disable Hokey For Teleport Desc " ] = " Disable the hotkeys when you are choosing a teleport destination. " ;
L [ " Experimental Features " ] = " Experimental " ;
L [ " Emulate Swipe " ] = " Emulate Swipe Gesture " ;
L [ " Emulate Swipe Desc " ] = " Scroll the dialogue UI up/down by clicking and dragging on the window. " ;
L [ " Mobile Device Mode " ] = " Mobile Device Mode " ;
L [ " Mobile Device Mode Desc " ] = " Experimental Feature: \n \n Increases UI and font size to make texts readable on small-screen devices. " ;
L [ " Mobile Device Mode Override Option " ] = " This option currently has no effect because you have enabled \" Mobile Device Mode \" in Control. " ;
L [ " GamePad Click First Object " ] = " Click First Option " ;
L [ " GamePad Click First Object Desc " ] = " When starting a new interaction with an NPC, press the Confirm Button to click the first dialogue option. " ;
L [ " Key Space " ] = " Space " ;
L [ " Key Interact " ] = " Interact " ;
L [ " Cannot Use Key Combination " ] = " Key combination is not supported. " ;
L [ " Interact Key Not Set " ] = " [KEY:PC:INVALID] You haven't set an Interact Key. "
L [ " Use Default Control Key Alert " ] = " We will still use [KEY:PC:SPACE] as the Confirm Button. " ;
L [ " Key Disabled " ] = " Disabled " ;
L [ " Key Disabled Tooltip " ] = " Confirm Button has been disabled. \n \n You will not be able to accept quest by pressing keys. " ;
L [ " Auto Quest Popup " ] = " Auto Quest Popup " ;
L [ " Auto Quest Popup Desc " ] = " If a new quest is automatically triggered by picking up an item or entering an area, the quest will be displayed on a pop-up first instead of showing quest details. \n \n Quests triggered upon login may not meet our criteria. " ;
L [ " Popup Position " ] = " Pop-up Position " ; --Pop-up window position
L [ " Widget Is Docked Generic " ] = " This widget is docked with other pop-ups. " ; --Indicate a window is docked with other pop-up windows
L [ " Widget Is Docked Named " ] = " %s is docked with other pop-ups. " ;
L [ " Quest Item Display " ] = " Quest Item Display " ;
L [ " Quest Item Display Desc " ] = " Auto display the quest item's description and allow you to use it without opening bags. " ;
L [ " Quest Item Display Hide Seen " ] = " Ignore Seen Items " ;
L [ " Quest Item Display Hide Seen Desc " ] = " Ignore items that have been discovered by any of your characters. " ;
L [ " Quest Item Display Await World Map " ] = " Await World Map " ;
L [ " Quest Item Display Await World Map Desc " ] = " When you open the World Map, temporarily hide the Quest Item Display and pause the auto close timer. " ;
L [ " Quest Item Display Reset Position Desc " ] = " Reset the window's position. " ;
L [ " Valuable Reward Popup " ] = " Valuable Reward Popup " ;
L [ " Valuable Reward Popup Desc " ] = " When you receive a valuable item like an upgrade, a chest, or an uncollected cosmetic item, show a button that allows you to use it directly. " ;
L [ " Auto Complete Quest " ] = " Auto Complete Quest " ;
L [ " Auto Complete Quest Desc " ] = " Auto complete the following quest then display the dialogue and rewards in a separate window. If the rewards contain a chest, you can click to open it. \n \n - Candy Bucket (Hallow's End) \n - Khaz Algar Weekly \n - Midsummer Bonfire " ;
L [ " Press Key To Use Item " ] = " Press Button To Use " ;
L [ " Press Key To Use Item Desc PC " ] = " Press [KEY:PC:SPACE] to use the item when you are out of combat. " ;
L [ " Press Key To Use Item Desc Xbox " ] = " Press [KEY:XBOX:PAD3] to use the item when you are out of combat. " ;
L [ " Press Key To Use Item Desc PlayStation " ] = " Press [KEY:PS:PAD3] to use the item when you are out of combat. " ;
L [ " Press Key To Use Item Desc Switch " ] = " Press [KEY:SWITCH:PAD3] to use the item when you are out of combat. " ;
L [ " Auto Select " ] = " Auto Select " ;
L [ " Auto Select Gossip " ] = " Auto Select Option " ;
L [ " Auto Select Gossip Desc " ] = " Automatically select the best dialogue option when interacting with certain NPC. " ;
L [ " Force Gossip " ] = " Force Gossip " ;
L [ " Force Gossip Desc " ] = " By default, the game sometimes automatically selects the first option without showing the dialog. By enabling Force Gossip, the dialogue will become visible. " ;
L [ " Skip GameObject " ] = " Skip GameObject " ; --Sub-option of Force Gossip
L [ " Skip GameObject Desc " ] = " Dot not reveal the hidden dialogue of GameObject like Crafting Tables. " ;
L [ " Show Hint " ] = " Show Hint " ;
L [ " Show Hint Desc " ] = " Add a button that selects the correct answer if possible. \n \n Currently only supports the quiz during Timewalking. " ;
L [ " Nameplate Dialog " ] = " Display Dialogue On Nameplate " ;
L [ " Nameplate Dialog Desc " ] = " Display the dialogue on the NPC nameplate if they offer no choice. \n \n This option modifies CVar \" SoftTarget Nameplate Interact \" . " ;
L [ " Compatibility " ] = " Compatibility " ;
L [ " Disable DUI In Instance " ] = " Use WoW's Default UI In Instance " ;
L [ " Disable DUI In Instance Desc " ] = " Disable Dialogue UI and use WoW's default one when you are in dungeon or raid. " ;
L [ " Disable UI Motions " ] = " Reduce UI Movements " ;
L [ " Disable UI Motions Desc " ] = " Reduce UI movements such as Unfolding UI or Nudging Button Text. " ;
L [ " TTS " ] = TEXT_TO_SPEECH or " Text To Speech " ;
L [ " TTS Desc " ] = " Read dialogue text out loud by clicking the button on the top left of the UI. " ;
L [ " TTS Use Hotkey " ] = " Use Hotkey " ;
L [ " TTS Use Hotkey Desc " ] = " Start or stop reading by pressing: " ;
L [ " TTS Use Hotkey Tooltip PC " ] = " [KEY:PC:R] " ;
L [ " TTS Use Hotkey Tooltip Xbox " ] = " [KEY:XBOX:LT] " ;
L [ " TTS Use Hotkey Tooltip PlayStation " ] = " [KEY:PS:LT] " ;
L [ " TTS Use Hotkey Tooltip Switch " ] = " [KEY:SWITCH:LT] " ;
L [ " TTS Auto Play " ] = " Auto Play " ;
L [ " TTS Auto Play Desc " ] = " Auto play dialogue texts. " ;
L [ " TTS Skip Recent " ] = " Skip Recently Read Texts " ;
L [ " TTS Skip Recent Desc " ] = " Skip recently read texts. " ;
L [ " TTS Auto Play Delay " ] = " Delay Reading " ;
L [ " TTS Auto Play Delay Desc " ] = " Add a brief delay before auto reading so it does not overlap with the NPC's own voiceover. " ;
L [ " TTS Auto Stop " ] = " Stop On Leaving " ;
L [ " TTS Auto Stop Desc " ] = " Stop reading when you leave the NPC. " ;
L [ " TTS Stop On New " ] = " Stop On New Dialogue " ;
L [ " TTS Stop On New Desc " ] = " Stop previous reading when you start viewing a different dialogue. " ;
L [ " TTS Voice Male " ] = " Male Voice " ;
L [ " TTS Voice Male Desc " ] = " Use this voice when you interact with a male character: " ;
L [ " TTS Voice Female " ] = " Female Voice " ;
L [ " TTS Voice Female Desc " ] = " Use this voice when you interact with a female character: " ;
L [ " TTS Use Narrator " ] = " Narrator " ;
L [ " TTS Use Narrator Desc " ] = " Use a different voice to read the NPC name, quest title, objectives, and any text in <> braces. " ;
L [ " TTS Voice Narrator " ] = " Voice " ;
L [ " TTS Voice Narrator Desc " ] = " Use this voice for narrating: " ;
L [ " TTS Volume " ] = VOLUME or " Volume " ;
L [ " TTS Volume Desc " ] = " Adjust the speech volume. " ;
L [ " TTS Rate " ] = " Rate of Speech " ;
L [ " TTS Rate Desc " ] = " Adjust the rate of speech. " ;
L [ " TTS Include Content " ] = " Include Content " ;
L [ " TTS Content NPC Name " ] = " NPC Name " ;
L [ " TTS Content Quest Name " ] = " Quest Title " ;
L [ " TTS Content Objective " ] = " Quest Objectives " ;
L [ " TTS Button Read Original " ] = " Change to Read Original Text " ;
L [ " TTS Button Read Translation " ] = " Change to Read Translation " ;
--Book UI and Settings
L [ " Readables " ] = " Readables " ; --Readable Objects
L [ " Readable Objects " ] = " Readable Objects " ; --Used as a label for a setting in Accessibility-TTS
L [ " BookUI Enable " ] = " Use New UI For Readable Objects " ;
L [ " BookUI Enable Desc " ] = " Use new UI for readable objects such as books, letters and notes. " ;
L [ " BookUI Frame Size Desc " ] = " Set the size of the Book UI. " ;
L [ " BookUI Keep UI Open " ] = " Keep Window Open " ;
L [ " BookUI Keep UI Open Desc " ] = " Keep the window open when you move away from the object. \n \n Press Escape or right-click on the UI to close it. " ;
L [ " BookUI Show Location " ] = " Show Location " ;
L [ " BookUI Show Location Desc " ] = " Show the object's location in the header. \n \n Only works for game objects, not items in your bags. " ;
L [ " BookUI Show Item Description " ] = " Show Item Description " ;
L [ " BookUI Show Item Description Desc " ] = " If the item has any description on its tooltip, display it on the top of the UI. " ;
L [ " BookUI Darken Screen " ] = " Darken Screen " ;
L [ " BookUI Darken Screen Desc " ] = " Darken the area below the UI to help you concentrate on the content. " ;
L [ " BookUI TTS Voice " ] = " Voice " ;
L [ " BookUI TTS Voice Desc " ] = " Use this voice for readable objects: " ;
L [ " BookUI TTS Click To Read " ] = " Click Paragraph To Read " ;
L [ " BookUI TTS Click To Read Desc " ] = " Click on a paragraph to read it. \n \n Click on a paragraph currently being read to stop reading. " ;
--Keybinding Action
L [ " Bound To " ] = " Bound to: " ;
L [ " Hotkey Colon " ] = " Hotkey: " ;
L [ " Not Bound " ] = NOT_BOUND or " Not Bound " ;
L [ " Action Confirm " ] = " Confirm " ;
L [ " Action Settings " ] = " Toggle Settings " ;
L [ " Action Option1 " ] = " Option 1 " ;
L [ " Action Option2 " ] = " Option 2 " ;
L [ " Action Option3 " ] = " Option 3 " ;
L [ " Action Option4 " ] = " Option 4 " ;
L [ " Action Option5 " ] = " Option 5 " ;
L [ " Action Option6 " ] = " Option 6 " ;
L [ " Action Option7 " ] = " Option 7 " ;
L [ " Action Option8 " ] = " Option 8 " ;
L [ " Action Option9 " ] = " Option 9 " ;
--Tutorial
L [ " Tutorial Settings Hotkey " ] = " Press [KEY:PC:F1] to toggle Settings " ; --Shown when interacting with an NPC with this addon for the first time
L [ " Tutorial Settings Hotkey Console " ] = " Press [KEY:PC:F1] or [KEY:CONSOLE:MENU] to toggle Settings " ; --Use this if gamepad enabled
L [ " Instruction Open Settings " ] = " You can open settings by pressing [KEY:PC:F1] when the dialogue window is active. " ; --Used in Game Menu - AddOns
L [ " Instruction Open Settings Console " ] = " You can open settings by pressing [KEY:PC:F1] or [KEY:CONSOLE:MENU] when the dialogue window is active. " ;
L [ " Instruction Open Settings Keybind Format " ] = " You can open settings by pressing [%s] when the dialogue window is active. " ;
L [ " Instruction Open Settings No Keybind " ] = " You did not set a keybind to open settings. " ;
L [ " HelpTip Warband Completed Quest " ] = " This icon indicates the quest has been completed by your Warband. " ;
L [ " Got It " ] = HELP_TIP_BUTTON_GOT_IT or " Got It " ;
L [ " Open Settings " ] = " Open Settings " ;
--AddOn Compatibility for Language Translator
L [ " Translator " ] = " Translator " ;
L [ " Translator Source " ] = " Source: " ;
L [ " Translator No Quest Data Format " ] = " No entry found for [Quest: %s] " ;
L [ " Translator Click To Hide Translation " ] = " Click to hide the translation " ;
L [ " Translator Click To Show Translation " ] = " Click to show the translation " ;
--AddOn Compatibility for Voiceover AddOns
L [ " VO Provider Format " ] = " |cffffffff%s|r is handling the voiceover " ;
L [ " VO No File Format " ] = " |cffffffff%s|r could not find the voiceover file. " ;
--DO NOT TRANSLATE
L [ " Abbrev Breakpoint 1000 " ] = FIRST_NUMBER_CAP_NO_SPACE or " K " ; --1,000 = 1K
L [ " Abbrev Breakpoint 10000 " ] = FIRST_NUMBER_CAP_NO_SPACE or " K " ; --Reserved for Asian languages that have words for 10,000
L [ " Match Stat Armor " ] = " ([,%d%.]+) Armor " ;
L [ " Match Stat Stamina " ] = " ([,%d%.]+) Stamina " ;
L [ " Match Stat Strengh " ] = " ([,%d%.]+) Strengh " ;
L [ " Match Stat Agility " ] = " ([,%d%.]+) Agility " ;
L [ " Match Stat Intellect " ] = " ([,%d%.]+) Intellect " ;
L [ " Match Stat Spirit " ] = " ([,%d%.]+) Spirit " ;
L [ " Match Stat DPS " ] = " ([,%d%.]+) damage per second " ;
L [ " Show Answer " ] = " Show answer. " ;
L [ " Quest Failed Pattern " ] = " ^Turn in for " ; --First few words of ERR_QUEST_FAILED_MAX_COUNT_S
L [ " AutoCompleteQuest HallowsEnd " ] = " Candy Bucket " ; --Quest:28981
L [ " AutoCompleteQuest Midsummer " ] = " Honor the Flame " ; --Quest:29031
L [ " AutoCompleteQuest Midsummer2 " ] = " Desecrate this Fire! " ; --Quest:11580
--Asking for Directions-- (match the name to replace gossip icon)
L [ " Pin Auction House " ] = BUTTON_LAG_AUCTIONHOUSE or " Auction House " ;
L [ " Pin Bank " ] = BANK or " Bank " ;
L [ " Pin Barber " ] = MINIMAP_TRACKING_BARBER or " Barber " ;
L [ " Pin Battle Pet Trainer " ] = " Battle Pet Trainer " ;
L [ " Pin Crafting Orders " ] = PROFESSIONS_CRAFTING_ORDERS_TAB_NAME or " Crafting Orders " ;
L [ " Pin Flight Master " ] = MINIMAP_TRACKING_FLIGHTMASTER or " Flight Master " ;
L [ " Pin Great Vault " ] = DELVES_GREAT_VAULT_LABEL or " Great Vault " ;
L [ " Pin Inn " ] = " Inn " ;
L [ " Pin Item Upgrades " ] = " Item Upgrades " ;
L [ " Pin Mailbox " ] = MINIMAP_TRACKING_MAILBOX or " Mailbox " ;
L [ " Pin Other Continents " ] = " Other Continents " ;
L [ " Pin POI " ] = MINIMAP_TRACKING_POI or " Points of Interest " ;
L [ " Pin Profession Trainer " ] = " Profession Trainer " ;
L [ " Pin Rostrum " ] = " Rostrum of Transformation " ;
L [ " Pin Stable Master " ] = MINIMAP_TRACKING_STABLEMASTER or " Stable Master " ;
L [ " Pin Trading Post " ] = BATTLE_PET_SOURCE_12 or " Trading Post " ;
L [ " Pin Transmogrifier " ] = MINIMAP_TRACKING_TRANSMOGRIFIER or " Transmogrifier " ;
L [ " Pin Class Trainer " ] = MINIMAP_TRACKING_TRAINER_CLASS or " Class Trainer " ;
L [ " Pin Transmogrification " ] = TRANSMOGRIFICATION or " Transmogrification " ;
L [ " Pin Void Storage " ] = VOID_STORAGE or " Void Storage " ;
L [ " Pin Vendor " ] = BATTLE_PET_SOURCE_3 or " Vendor " ;