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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
local Armory = SLE.Armory_Core
local SA = SLE.Armory_Stats
local M = E.Misc
local _G = _G
local math_min = math.min
local format = format
local GetAverageItemLevel, BreakUpLargeNumbers = GetAverageItemLevel, BreakUpLargeNumbers
local UnitClass = UnitClass
local GetCombatRatingBonus = GetCombatRatingBonus
local totalShown = 0
SA.OriginalPaperdollStats = E:CopyTable({}, PAPERDOLL_STATCATEGORIES)
local function CreateStatCategory(catName, text)
local CharacterStatsPane = _G.CharacterStatsPane
if CharacterStatsPane[catName] then return end
CharacterStatsPane[catName] = CreateFrame('Frame', nil, CharacterStatsPane, 'CharacterStatFrameCategoryTemplate')
CharacterStatsPane[catName].Title:SetText(text)
CharacterStatsPane[catName]:StripTextures()
CharacterStatsPane[catName]:CreateBackdrop('Transparent')
CharacterStatsPane[catName].backdrop:ClearAllPoints()
CharacterStatsPane[catName].backdrop:SetPoint('CENTER')
CharacterStatsPane[catName].backdrop:SetWidth(150)
CharacterStatsPane[catName].backdrop:SetHeight(18)
end
function SA:BuildNewStats()
CreateStatCategory('OffenseCategory', STAT_CATEGORY_ATTACK)
CreateStatCategory('DefenseCategory', DEFENSE)
SA.AlteredPaperdollStats = {
[1] = {
categoryFrame = 'AttributesCategory',
stats = {
[1] = { stat = 'STRENGTH', primary = LE_UNIT_STAT_STRENGTH },
[2] = { stat = 'AGILITY', primary = LE_UNIT_STAT_AGILITY },
[3] = { stat = 'INTELLECT', primary = LE_UNIT_STAT_INTELLECT },
[4] = { stat = 'STAMINA' },
[5] = { stat = 'HEALTH', option = true },
[6] = { stat = 'POWER', option = true },
[7] = { stat = 'ALTERNATEMANA', option = true, classes = {'PRIEST', 'SHAMAN', 'DRUID'} },
[8] = { stat = 'MOVESPEED', option = true },
},
},
[2] = {
categoryFrame = 'OffenseCategory',
stats = {
[1] = { stat = 'ATTACK_DAMAGE', option = true, hideAt = 0 },
[2] = { stat = 'ATTACK_AP', option = true, hideAt = 0 },
[3] = { stat = 'SPELLPOWER', option = true, hideAt = 0 },
[4] = { stat = 'MANAREGEN', option = true, power = 'MANA' },
[5] = { stat = 'ENERGY_REGEN', option = true, power = 'ENERGY', hideAt = 0, roles = {'TANK', 'DAMAGER'}, classes = {'ROUGE', 'DRUID', 'MONK'} },
[6] = { stat = 'FOCUS_REGEN', option = true, power = 'FOCUS', hideAt = 0, classes = {'HUNTER'} },
[7] = { stat = 'RUNE_REGEN', option = true, power = 'RUNIC_POWER', hideAt = 0, classes = {'DEATHKNIGHT'} },
[8] = { stat = 'ATTACK_ATTACKSPEED', option = true, hideAt = 0 },
},
},
[3] = {
categoryFrame = 'EnhancementsCategory',
stats = {
[1] = { stat = 'CRITCHANCE', option = true, hideAt = 0 },
[2] = { stat = 'HASTE', option = true, hideAt = 0 },
[3] = { stat = 'MASTERY', option = true, hideAt = 0 },
[4] = { stat = 'VERSATILITY', option = true, hideAt = 0 },
[5] = { stat = 'LIFESTEAL', option = true, hideAt = 0 },
},
},
[4] = {
categoryFrame = 'DefenseCategory',
stats = {
[1] = { stat = 'ARMOR', option = true, },
[2] = { stat = 'AVOIDANCE', option = true, hideAt = 0 },
[3] = { stat = 'DODGE', option = true,},
[4] = { stat = 'PARRY', option = true, hideAt = 0, },
[5] = { stat = 'BLOCK', option = true, hideAt = 0, },
[6] = { stat = 'STAGGER', hideAt = 0, roles = {'TANK'}, },
},
},
}
end
local function BuildScrollBar() --Creating new scroll
--Scrollframe Parent Frame
local scrollFrameParent = CreateFrame('Frame', 'SL_Armory_ScrollParent', _G.CharacterFrameInsetRight)
scrollFrameParent:SetSize(198, 352)
scrollFrameParent:SetPoint('TOP', _G.CharacterFrameInsetRight, 'TOP', -4, -4)
--Scrollframe
local scrollFrame = CreateFrame('ScrollFrame', 'SL_Armory_ScrollFrame', scrollFrameParent)
scrollFrame:SetPoint('TOP')
scrollFrame:SetSize(scrollFrameParent:GetSize())
--Scrollbar
SA.Scrollbar = CreateFrame('Slider', nil, scrollFrame, 'UIPanelScrollBarTemplate')
SA.Scrollbar:SetPoint('TOPLEFT', _G.CharacterFrameInsetRight, 'TOPRIGHT', -12, -20)
SA.Scrollbar:SetPoint('BOTTOMLEFT', _G.CharacterFrameInsetRight, 'BOTTOMRIGHT', -12, 18)
SA.Scrollbar:SetMinMaxValues(1, 2)
SA.Scrollbar:SetValueStep(1)
SA.Scrollbar.scrollStep = 1
SA.Scrollbar:SetValue(0)
SA.Scrollbar:SetWidth(8)
SA.Scrollbar:SetScript('OnValueChanged', function(frame, value)
local offset = value > 1 and frame:GetParent():GetVerticalScrollRange()/(totalShown*Armory.Constants.Stats.ScrollStepMultiplier) or 1
frame:GetParent():SetVerticalScroll(value*offset)
end)
SLE.Skins:ConvertScrollBarToThin(SA.Scrollbar)
SA.Scrollbar:Hide()
SA.ScrollChild = CreateFrame('Frame', nil, scrollFrame)
SA.ScrollChild:SetSize(scrollFrame:GetSize())
scrollFrame:SetScrollChild(SA.ScrollChild)
local CharacterStatsPane = _G.CharacterStatsPane
CharacterStatsPane:ClearAllPoints()
CharacterStatsPane:SetParent(SA.ScrollChild)
CharacterStatsPane:SetSize(SA.ScrollChild:GetSize())
CharacterStatsPane:SetPoint('TOP', SA.ScrollChild, 'TOP', 0, 0)
CharacterStatsPane.ClassBackground:ClearAllPoints()
CharacterStatsPane.ClassBackground:SetParent(_G.CharacterFrameInsetRight)
CharacterStatsPane.ClassBackground:SetPoint('CENTER')
-- Enable mousewheel scrolling
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript('OnMouseWheel', function(_, delta)
local cur_val = SA.Scrollbar:GetValue()
SA.Scrollbar:SetValue(cur_val - delta*totalShown) --This controls the speed of the scroll
end)
PaperDollSidebarTab1:HookScript('OnShow', function()
scrollFrameParent:Show()
end)
PaperDollSidebarTab1:HookScript('OnClick', function()
scrollFrameParent:Show()
end)
PaperDollSidebarTab2:HookScript('OnClick', function()
scrollFrameParent:Hide()
end)
PaperDollSidebarTab3:HookScript('OnClick', function()
scrollFrameParent:Hide()
end)
end
local displayString = ''
function SA:UpdateCharacterItemLevel(frame, which)
if (not E.private.sle.armory.stats.enable or not E.db.sle.armory.stats.itemLevel.enable or not E.private.skins.blizzard.character) or not frame or which ~= 'Character' then return end
if not E.db.general.itemLevel.displayCharacterInfo then return end
if not _G.CharacterFrame:IsShown() then return end
SA:UpdateIlvlFont()
local total, equipped = GetAverageItemLevel()
local db = E.db.sle.armory.stats.itemLevel
local r, g, b
if db.EquippedBlizzColor then
r, g, b = GetItemLevelColor()
else
r, g, b = E:ColorGradient((equipped / total), 1, 0, 0, 1, 1, 0, 0, 1, 0)
end
local AverageColor = db.AverageColor
local EquippedColor = db.EquippedColor
local equipColorStr = (db.EquippedBlizzColor or db.EquippedGradient) and E:RGBToHex(r, g, b) or E:RGBToHex(EquippedColor.r, EquippedColor.g, EquippedColor.b)
local avgColorStr = (db.AverageBlizzColor and E:RGBToHex(GetItemLevelColor())) or E:RGBToHex(AverageColor.r, AverageColor.g, AverageColor.b)
if db.IlvlFull then
displayString = '%s%.2f|r |cffffffff/|r %s%.2f|r'
frame.ItemLevelText:SetText(format(displayString, equipColorStr, equipped, avgColorStr, total))
else
displayString = '%s%.2f|r'
frame.ItemLevelText:SetText(format(displayString, equipColorStr, equipped))
end
end
local categoryYOffset, statYOffset = 0, 0
function SA:PaperDollFrame_UpdateStats()
if (not E.private.sle.armory.stats.enable or not E.private.skins.blizzard.character) then return end
if not _G.CharacterFrame:IsShown() then return end
totalShown = 0
local totalHeight = 0
local CharacterStatsPane = _G.CharacterStatsPane
SA:UpdateCharacterItemLevel(_G.CharacterFrame, 'Character')
local ItemLevelCategory = CharacterStatsPane.ItemLevelCategory
ItemLevelCategory:SetPoint('TOP', CharacterStatsPane, 'TOP', 0, 8)
CharacterStatsPane.AttributesCategory:SetPoint('TOP', CharacterStatsPane.ItemLevelFrame, 'BOTTOM', 0, 2)
categoryYOffset = 8
statYOffset = 0
ItemLevelCategory:Show() --! Shouldnt need to call this
ItemLevelCategory.Title:FontTemplate(E.LSM:Fetch('font', E.db.sle.armory.stats.statHeaders.font), E.db.sle.armory.stats.statHeaders.fontSize, E.db.sle.armory.stats.statHeaders.fontOutline)
if ItemLevelCategory.backdrop then
ItemLevelCategory.backdrop:SetHeight(E.db.sle.armory.stats.statHeaders.fontSize + 4)
end
CharacterStatsPane.ItemLevelFrame:Show()
local _, powerType = UnitPowerType('player')
local spec, role
spec = GetSpecialization()
if spec then
role = GetSpecializationRole(spec)
end
CharacterStatsPane.statsFramePool:ReleaseAll()
-- we need a stat frame to first do the math to know if we need to show the stat frame
-- so effectively we'll always pre-allocate
local statFrame = CharacterStatsPane.statsFramePool:Acquire()
local lastAnchor
local statLabels = {
font = E.db.sle.armory.stats.statLabels.font,
fontSize = E.db.sle.armory.stats.statLabels.fontSize,
fontOutline = E.db.sle.armory.stats.statLabels.fontOutline,
}
local statHeaders = {
font = E.db.sle.armory.stats.statHeaders.font,
fontSize = E.db.sle.armory.stats.statHeaders.fontSize,
fontOutline = E.db.sle.armory.stats.statHeaders.fontOutline,
}
totalHeight = 40 + CharacterStatsPane.ItemLevelFrame:GetHeight() - categoryYOffset --This changes depending on ilvl text size
for catIndex = 1, #PAPERDOLL_STATCATEGORIES do
local catFrame = _G['CharacterStatsPane'][PAPERDOLL_STATCATEGORIES[catIndex].categoryFrame]
catFrame.Title:FontTemplate(E.LSM:Fetch('font', statHeaders.font), statHeaders.fontSize, statHeaders.fontOutline)
catFrame.Background:SetHeight(statHeaders.fontSize + 4)
local numStatInCat = 0
for statIndex = 1, #PAPERDOLL_STATCATEGORIES[catIndex].stats do
local stat = PAPERDOLL_STATCATEGORIES[catIndex].stats[statIndex]
local showStat = true
if stat.option and not E.db.sle.armory.stats.List[stat.stat] then showStat = false end
if ( showStat and stat.primary ) then
local primaryStat = select(6, GetSpecializationInfo(spec, nil, nil, nil, UnitSex('player')))
if ( stat.primary ~= primaryStat ) and E.db.sle.armory.stats.OnlyPrimary then
showStat = false
end
end
if ( showStat and stat.roles ) then
local foundRole = false
for _, statRole in pairs(stat.roles) do
if ( role == statRole ) then
foundRole = true
break
end
end
if foundRole and stat.classes then
for _, statClass in pairs(stat.classes) do
if ( E.myclass == statClass ) then
showStat = true
break
end
end
else
showStat = foundRole
end
end
if showStat and stat.power and stat.power ~= powerType then showStat = false end
if ( showStat ) then
statFrame.onEnterFunc = nil
PAPERDOLL_STATINFO[stat.stat].updateFunc(statFrame, 'player')
statFrame.Label:FontTemplate(E.LSM:Fetch('font', statLabels.font), statLabels.fontSize, statLabels.fontOutline)
statFrame.Value:FontTemplate(E.LSM:Fetch('font', statLabels.font), statLabels.fontSize, statLabels.fontOutline)
if ( not stat.hideAt or stat.hideAt ~= statFrame.numericValue ) then
if ( numStatInCat == 0 ) then
if ( lastAnchor ) then
catFrame:SetPoint('TOP', lastAnchor, 'BOTTOM', 0, categoryYOffset)
end
lastAnchor = catFrame
statFrame:SetPoint('TOP', catFrame, 'BOTTOM', 0, 6)
else
statFrame:SetPoint('TOP', lastAnchor, 'BOTTOM', 0, statYOffset)
end
if statFrame:IsShown() then
totalShown = totalShown + 1
numStatInCat = numStatInCat + 1
-- statFrame.Background:SetShown((numStatInCat % 2) == 0)
statFrame.Background:SetShown(false)
if statFrame.leftGrad then statFrame.leftGrad:Hide() end
if statFrame.rightGrad then statFrame.rightGrad:Hide() end
lastAnchor = statFrame
end
-- done with this stat frame, get the next one
statFrame = CharacterStatsPane.statsFramePool:Acquire()
end
end
end
catFrame:SetShown(numStatInCat > 0)
if numStatInCat > 0 then
totalHeight = totalHeight + catFrame:GetHeight() - categoryYOffset + (statFrame:GetHeight() * numStatInCat) - 6 --6 is offset for every first stat in category
end
end
-- release the current stat frame
CharacterStatsPane.statsFramePool:Release(statFrame)
if SA.Scrollbar then
if (SLE._Compatibility['ElvUI_EltreumUI'] and E.db.ElvUI_EltreumUI.skins.classicarmory) or (totalHeight > (3 + CharacterStatsPane:GetHeight())) then --Show scrollbar if the total height of all the stats combined are more than panel height + a small offset of if Eltreum skins our skin
SA.Scrollbar:SetMinMaxValues(1, totalShown*Armory.Constants.Stats.ScrollStepMultiplier)
SA.Scrollbar:Show()
else
SA.Scrollbar:SetMinMaxValues(1, 1)
SA.Scrollbar:Hide()
end
SA.Scrollbar:SetValue(SA.Scrollbar:GetValue())
end
end
function SA:UpdateIlvlFont()
if (not E.private.sle.armory.stats.enable or not E.private.skins.blizzard.character) then return end
local db = E.db.sle.armory.stats.itemLevel
local gradient = db.gradient
local ItemLevelFrame = _G.CharacterStatsPane.ItemLevelFrame
local showDefaultGrad = not db.enable or (db.enable and gradient.style == 'blizzard')
if ItemLevelFrame.leftGrad then ItemLevelFrame.leftGrad:SetShown(showDefaultGrad) end
if ItemLevelFrame.rightGrad then ItemLevelFrame.rightGrad:SetShown(showDefaultGrad) end
if not db.enable then return end
local font = E.LSM:Fetch('font', db.font)
local fontSize = db.fontSize
local fontOutline = db.fontOutline
_G.CharacterFrame.ItemLevelText:FontTemplate(font, fontSize, fontOutline)
ItemLevelFrame.Value:FontTemplate(font, fontSize, fontOutline)
ItemLevelFrame:SetHeight(fontSize + 5)
ItemLevelFrame.Background:SetHeight(fontSize + 5)
ItemLevelFrame.Value:SetJustifyV('MIDDLE')
if not E.db.general.itemLevel.displayCharacterInfo then
_G.CharacterFrame.ItemLevelText:SetText('')
end
if SLE._Compatibility['ElvUI_EltreumUI'] and E.db.ElvUI_EltreumUI.skins.classicarmory then
ItemLevelFrame.leftGrad:SetHeight(fontSize + 5)
ItemLevelFrame.rightGrad:SetHeight(fontSize + 5)
return
end
if gradient.style == 'levelupbg' then
if not ItemLevelFrame.bg then
ItemLevelFrame:LevelUpBG()
end
ItemLevelFrame.bg:ClearAllPoints()
ItemLevelFrame.bg:SetPoint('CENTER')
ItemLevelFrame.bg:Point('TOPLEFT', ItemLevelFrame, 0, 3)
ItemLevelFrame.bg:Point('BOTTOMRIGHT', ItemLevelFrame, 0, -2)
elseif gradient.style == 'blizzard' and (ItemLevelFrame.leftGrad or ItemLevelFrame.rightGrad) then
ItemLevelFrame.leftGrad:SetHeight(fontSize + 5)
ItemLevelFrame.rightGrad:SetHeight(fontSize + 5)
end
if ItemLevelFrame.bg then
ItemLevelFrame.lineTop:SetShown(gradient.style == 'levelupbg')
ItemLevelFrame.lineBottom:SetShown(gradient.style == 'levelupbg')
ItemLevelFrame.bg:SetShown(gradient.style == 'levelupbg')
end
end
function SA:ToggleArmory()
if (not E.private.sle.armory.stats.enable or not E.private.skins.blizzard.character) then return end
-- local isEnabled = E.private.sle.armory.stats.enable
PAPERDOLL_STATCATEGORIES = SA.AlteredPaperdollStats
_G.CharacterStatsPane.OffenseCategory:Show()
_G.CharacterStatsPane.DefenseCategory:Show()
_G.CharacterStatsPane.ItemLevelFrame:SetPoint('TOP', _G.CharacterStatsPane.ItemLevelCategory, 'BOTTOM', 0, 6)
_G.CharacterFrame.ItemLevelText:SetText('')
PaperDollFrame_UpdateStats()
M:UpdateCharacterInfo()
if not E.db.general.itemLevel.displayCharacterInfo then
_G.CharacterFrame.ItemLevelText:SetText('')
end
end
local function GetLabelReplacement(original)
local statLocale = E.db.sle.armory.stats.textReplacements[original]
local isReplaced = (statLocale and (statLocale ~= '' and statLocale ~= _G[original])) and true or false
local label = isReplaced and statLocale or _G[original]
return label, isReplaced
end
--* Attributes
--! Uses PaperDollFrame_SetStat (check for Str, Agi, Int, Sta)
local function PaperDollFrame_SetStat(statFrame, unit, statIndex) --! Text Replaced Done
if not statIndex then return end -- just a precaution
if unit ~= 'player' then statFrame:Hide() return end
local label, isReplaced = GetLabelReplacement('SPELL_STAT'..statIndex..'_NAME')
if not isReplaced then return end
local _, effectiveStat, _, negBuff = UnitStat(unit, statIndex)
local effectiveStatDisplay = BreakUpLargeNumbers(effectiveStat)
if ( negBuff < 0 and not GetPVPGearStatRules() ) then
effectiveStatDisplay = RED_FONT_COLOR_CODE..effectiveStatDisplay..FONT_COLOR_CODE_CLOSE
end
PaperDollFrame_SetLabelAndText(statFrame, label, effectiveStatDisplay, false, effectiveStat)
end
local function PaperDollFrame_SetHealth(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('HEALTH')
if not isReplaced then return end
if not unit then unit = 'player' end
local health = UnitHealthMax(unit)
local healthText = BreakUpLargeNumbers(health)
PaperDollFrame_SetLabelAndText(statFrame, label, healthText, false, health)
end
local function PaperDollFrame_SetPower(statFrame, unit) --! Text Replaced Done (Maybe lol)
if not unit then unit = 'player' end
local _, powerToken = UnitPowerType(unit)
if powerToken and _G[powerToken] then
local label, isReplaced = GetLabelReplacement(powerToken)
if not isReplaced then return end
local power = UnitPowerMax(unit) or 0
local powerText = BreakUpLargeNumbers(power)
PaperDollFrame_SetLabelAndText(statFrame, label, powerText, false, power)
end
end
local function PaperDollFrame_SetAlternateMana(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('MANA')
if not isReplaced then return end
if not unit then unit = player end
local _, class = UnitClass(unit)
if (class ~= 'DRUID' and (class ~= 'MONK' or GetSpecialization() ~= SPEC_MONK_MISTWEAVER)) then
statFrame:Hide()
return
end
local _, powerToken = UnitPowerType(unit)
if powerToken == 'MANA' then
statFrame:Hide()
return
end
local power = UnitPowerMax(unit, 0)
local powerText = BreakUpLargeNumbers(power)
PaperDollFrame_SetLabelAndText(statFrame, label, powerText, false, power)
end
local function MovementSpeed_OnUpdate(statFrame) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('STAT_MOVEMENT_SPEED')
if not isReplaced then return end
local unit = statFrame.unit
local _, runSpeed, flightSpeed, swimSpeed = GetUnitSpeed(unit)
runSpeed = runSpeed / BASE_MOVEMENT_SPEED * 100
flightSpeed = flightSpeed / BASE_MOVEMENT_SPEED * 100
swimSpeed = swimSpeed / BASE_MOVEMENT_SPEED * 100
-- Pets seem to always actually use run speed
if unit == 'pet' then
swimSpeed = runSpeed
end
-- Determine whether to display running, flying, or swimming speed
local speed = runSpeed
local swimming = IsSwimming(unit)
if swimming then
speed = swimSpeed
elseif IsFlying(unit) then
speed = flightSpeed
end
-- Hack so that your speed doesn't appear to change when jumping out of the water
if IsFalling(unit) and statFrame.wasSwimming then
speed = swimSpeed
end
local valueText = format("%d%%", speed + 0.5)
PaperDollFrame_SetLabelAndText(statFrame, label, valueText, false, speed)
end
--! Attack
--* Blizzard's local function for PaperDollFrame_SetDamage function
local function GetAppropriateDamage(unit)
if IsRangedWeapon() then
local _, minDamage, maxDamage, _, _, percent = UnitRangedDamage(unit)
return minDamage, maxDamage, nil, nil, 0, 0, percent
else
return UnitDamage(unit)
end
end
local function PaperDollFrame_SetDamage(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('DAMAGE')
if not isReplaced then return end
-- local speed, offhandSpeed = UnitAttackSpeed(unit)
local minDamage, maxDamage, _, _, physicalBonusPos, physicalBonusNeg, percent = GetAppropriateDamage(unit)
-- remove decimal points for display values
local displayMin = max(floor(minDamage),1)
local displayMinLarge = BreakUpLargeNumbers(displayMin)
local displayMax = max(ceil(maxDamage),1)
local displayMaxLarge = BreakUpLargeNumbers(displayMax)
-- calculate base damage
minDamage = (minDamage / percent) - physicalBonusPos - physicalBonusNeg
maxDamage = (maxDamage / percent) - physicalBonusPos - physicalBonusNeg
local baseDamage = (minDamage + maxDamage) * 0.5
local fullDamage = (baseDamage + physicalBonusPos + physicalBonusNeg) * percent
local totalBonus = (fullDamage - baseDamage)
-- set tooltip text with base damage
-- local damageTooltip = BreakUpLargeNumbers(max(floor(minDamage),1)).." - "..BreakUpLargeNumbers(max(ceil(maxDamage),1))
local colorPos = '|cff20ff20'
local colorNeg = '|cffff2020'
-- epsilon check
if ( totalBonus < 0.1 and totalBonus > -0.1 ) then
totalBonus = 0.0
end
local value
if ( totalBonus == 0 ) then
if ( ( displayMin < 100 ) and ( displayMax < 100 ) ) then
value = displayMinLarge.." - "..displayMaxLarge
else
value = displayMinLarge.."-"..displayMaxLarge
end
else
-- set bonus color and display
local color
if ( totalBonus > 0 ) then
color = colorPos
else
color = colorNeg
end
if ( ( displayMin < 100 ) and ( displayMax < 100 ) ) then
value = color..displayMinLarge.." - "..displayMaxLarge.."|r"
else
value = color..displayMinLarge.."-"..displayMaxLarge.."|r"
end
end
PaperDollFrame_SetLabelAndText(statFrame, label, value, false, displayMax)
end
local function PaperDollFrame_SetAttackPower(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('STAT_ATTACK_POWER')
if not isReplaced then
label = STAT_ATTACK_POWER
end
local rangedWeapon = IsRangedWeapon()
local base, posBuff, negBuff = (rangedWeapon and UnitRangedAttackPower or UnitAttackPower)('player')
local totalAP = base + posBuff + negBuff
statFrame.tooltip = strjoin(' ', rangedWeapon and RANGED_ATTACK_POWER or MELEE_ATTACK_POWER, BreakUpLargeNumbers(totalAP))
statFrame.tooltip2 = format(rangedWeapon and RANGED_ATTACK_POWER_TOOLTIP or MELEE_ATTACK_POWER_TOOLTIP, BreakUpLargeNumbers(max(totalAP, 0) / ATTACK_POWER_MAGIC_NUMBER))
if isHunter and ComputePetBonus then
local petAPBonus = ComputePetBonus('PET_BONUS_RAP_TO_AP', totalAP)
local petSpellDmgBonus = ComputePetBonus('PET_BONUS_RAP_TO_SPELLDMG', totalAP)
if petAPBonus > 0 then
statFrame.tooltip2 = strjoin('\n', statFrame.tooltip2, format(PET_BONUS_TOOLTIP_RANGED_ATTACK_POWER, petAPBonus))
end
if petSpellDmgBonus > 0 then
statFrame.tooltip2 = strjoin('\n', statFrame.tooltip2, format(PET_BONUS_TOOLTIP_SPELLDAMAGE, petSpellDmgBonus))
end
end
PaperDollFrame_SetLabelAndText(statFrame, label, BreakUpLargeNumbers(totalAP), false, totalAP)
end
local function SLPaperDollFrame_SetAttackSpeed(statFrame, unit) --! Text Replaced Done
local label = GetLabelReplacement('WEAPON_SPEED')
local meleeHaste = GetMeleeHaste()
local speed, offhandSpeed = UnitAttackSpeed(unit)
local displaySpeed = format("%.2F", speed)
if ( offhandSpeed ) then
offhandSpeed = format("%.2F", offhandSpeed)
end
displaySpeed = displaySpeed:gsub(',', '.')
if ( offhandSpeed ) then
displaySpeed = BreakUpLargeNumbers(displaySpeed).." / ".. offhandSpeed
else
displaySpeed = BreakUpLargeNumbers(displaySpeed)
end
PaperDollFrame_SetLabelAndText(statFrame, label, displaySpeed, false, speed)
statFrame.tooltip = HIGHLIGHT_FONT_COLOR_CODE..format(PAPERDOLLFRAME_TOOLTIP_FORMAT, ATTACK_SPEED).." "..displaySpeed..FONT_COLOR_CODE_CLOSE
statFrame.tooltip2 = format(STAT_ATTACK_SPEED_BASE_TOOLTIP, BreakUpLargeNumbers(meleeHaste))
statFrame:Show()
end
local function PaperDollFrame_SetSpellPower(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('STAT_SPELLPOWER')
if not isReplaced then return end
local minModifier = 0
if unit == 'player' then
local holySchool = 2
-- Start at 2 to skip physical damage
minModifier = GetSpellBonusDamage(holySchool)
if statFrame.bonusDamage then
table.wipe(statFrame.bonusDamage)
else
statFrame.bonusDamage = {}
end
statFrame.bonusDamage[holySchool] = minModifier
for i = (holySchool+1), MAX_SPELL_SCHOOLS do
local bonusDamage = GetSpellBonusDamage(i)
minModifier = min(minModifier, bonusDamage)
statFrame.bonusDamage[i] = bonusDamage
end
elseif unit == 'pet' then
minModifier = GetPetSpellBonusDamage()
statFrame.bonusDamage = nil
end
PaperDollFrame_SetLabelAndText(statFrame, label, BreakUpLargeNumbers(minModifier), false, minModifier)
end
local function PaperDollFrame_SetManaRegen(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('MANA_REGEN')
if not isReplaced then return end
if unit ~= 'player' then statFrame:Hide() return end
if not UnitHasMana('player') then
PaperDollFrame_SetLabelAndText(statFrame, label, NOT_APPLICABLE, false, 0)
return
end
local _, combat = GetManaRegen()
-- All mana regen stats are displayed as mana/5 sec.
combat = floor(combat * 5.0)
local combatText = BreakUpLargeNumbers(combat)
-- Combat mana regen is most important to the player, so we display it as the main value
PaperDollFrame_SetLabelAndText(statFrame, label, combatText, false, combat)
end
local function PaperDollFrame_SetEnergyRegen(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('STAT_ENERGY_REGEN')
if not isReplaced then return end
if unit ~= 'player' then statFrame:Hide() return end
local _, powerToken = UnitPowerType(unit)
if powerToken ~= 'ENERGY' then statFrame:Hide() return end
local regenRate = GetPowerRegen()
local regenRateText = BreakUpLargeNumbers(regenRate)
PaperDollFrame_SetLabelAndText(statFrame, label, regenRateText, false, regenRate)
end
local function PaperDollFrame_SetFocusRegen(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('STAT_FOCUS_REGEN')
if not isReplaced then return end
if unit ~= 'player' then statFrame:Hide() return end
local _, powerToken = UnitPowerType(unit)
if powerToken ~= 'FOCUS' then statFrame:Hide() return end
local regenRate = GetPowerRegen()
local regenRateText = BreakUpLargeNumbers(regenRate)
PaperDollFrame_SetLabelAndText(statFrame, label, regenRateText, false, regenRate)
end
local function PaperDollFrame_SetRuneRegen(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('STAT_RUNE_REGEN')
if not isReplaced then return end
if unit ~= 'player' then statFrame:Hide() return end
local _, class = UnitClass(unit)
if class ~= 'DEATHKNIGHT' then statFrame:Hide() return end
local _, regenRate = GetRuneCooldown(1) -- Assuming they are all the same for now
local regenRateText = (format(STAT_RUNE_REGEN_FORMAT, regenRate))
PaperDollFrame_SetLabelAndText(statFrame, label, regenRateText, false, regenRate)
end
--! Enhancements
local function PaperDollFrame_SetCritChance(statFrame, unit) --! Text Replaced Done (Decimal Option Here)
local label, isReplaced = GetLabelReplacement('STAT_CRITICAL_STRIKE')
local useDecimals = E.db.sle.armory.stats.decimals
if not isReplaced and not useDecimals then return end
if unit ~= 'player' then statFrame:Hide() return end
local spellCrit, rangedCrit, meleeCrit, critChance
-- Start at 2 to skip physical damage
local holySchool = 2
local minCrit = GetSpellCritChance(holySchool)
statFrame.spellCrit = {}
statFrame.spellCrit[holySchool] = minCrit
for i=(holySchool+1), MAX_SPELL_SCHOOLS do
spellCrit = GetSpellCritChance(i)
minCrit = math_min(minCrit, spellCrit)
statFrame.spellCrit[i] = spellCrit
end
spellCrit = minCrit
rangedCrit = GetRangedCritChance()
meleeCrit = GetCritChance()
if (spellCrit >= rangedCrit and spellCrit >= meleeCrit) then
critChance = spellCrit
elseif (rangedCrit >= meleeCrit) then
critChance = rangedCrit
else
critChance = meleeCrit
end
if useDecimals then
PaperDollFrame_SetLabelAndText(statFrame, label, format('%.2f%%', critChance), false, critChance)
else
PaperDollFrame_SetLabelAndText(statFrame, label, critChance, true, critChance)
end
end
local function PaperDollFrame_SetHaste(statFrame, unit) --! Text Replaced Done (Decimal Option Here)
local label, isReplaced = GetLabelReplacement('STAT_HASTE')
local useDecimals = E.db.sle.armory.stats.decimals
if not isReplaced and not useDecimals then return end
if unit ~= 'player' then statFrame:Hide() return end
local haste = GetHaste()
local hasteString = useDecimals and '%.2f%%' or '%d%%'
local hasteValue = useDecimals and haste or (haste + 0.5)
local hasteFormatString
if (haste < 0) then
hasteFormatString = RED_FONT_COLOR_CODE..'%s'..FONT_COLOR_CODE_CLOSE
else
hasteFormatString = '%s'
end
PaperDollFrame_SetLabelAndText(statFrame, label, format(hasteFormatString, format(hasteString, hasteValue)), false, haste)
end
local function PaperDollFrame_SetMastery(statFrame, unit) --! Text Replaced Done (Decimal Option Here)
local label, isReplaced = GetLabelReplacement('STAT_MASTERY')
local useDecimals = E.db.sle.armory.stats.decimals
if not isReplaced and not useDecimals then return end
if unit ~= 'player' then statFrame:Hide() return end
local mastery = GetMasteryEffect()
PaperDollFrame_SetLabelAndText(statFrame, label, useDecimals and format('%.2f%%', mastery) or mastery, not useDecimals, mastery)
end
local function PaperDollFrame_SetVersatility(statFrame, unit) --! Text Replaced Done (Decimal Option Here)
local label, isReplaced = GetLabelReplacement('STAT_VERSATILITY')
local useDecimals = E.db.sle.armory.stats.decimals
if not isReplaced and not useDecimals then return end
if unit ~= 'player' then statFrame:Hide() return end
local versatilityDamageBonus = GetCombatRatingBonus(CR_VERSATILITY_DAMAGE_DONE) + GetVersatilityBonus(CR_VERSATILITY_DAMAGE_DONE)
local versatilityDamageTakenReduction = GetCombatRatingBonus(CR_VERSATILITY_DAMAGE_TAKEN) + GetVersatilityBonus(CR_VERSATILITY_DAMAGE_TAKEN)
PaperDollFrame_SetLabelAndText(statFrame, label, useDecimals and format('%.2f%%', versatilityDamageBonus)..'/'..format('%.2f%%', versatilityDamageTakenReduction) or versatilityDamageBonus, not useDecimals, versatilityDamageBonus)
end
local function PaperDollFrame_SetLifesteal(statFrame, unit) --! Text Replaced Done (Decimal Option Here)
local label, isReplaced = GetLabelReplacement('STAT_LIFESTEAL')
local useDecimals = E.db.sle.armory.stats.decimals
if not isReplaced and not useDecimals then return end
if unit ~= 'player' then statFrame:Hide() return end
local lifesteal = GetLifesteal()
if useDecimals then
PaperDollFrame_SetLabelAndText(statFrame, label, format('%.2f%%', lifesteal), false, lifesteal)
else
PaperDollFrame_SetLabelAndText(statFrame, label, lifesteal, true, lifesteal)
end
end
local function PaperDollFrame_SetSpeed(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('STAT_SPEED')
if not isReplaced then return end
if unit ~= 'player' then statFrame:Hide() return end
local speed = GetSpeed()
PaperDollFrame_SetLabelAndText(statFrame, label, speed, true, speed)
end
--! Defense
local function PaperDollFrame_SetArmor(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('STAT_ARMOR')
if not isReplaced then return end
local _, effectiveArmor = UnitArmor(unit)
PaperDollFrame_SetLabelAndText(statFrame, label, BreakUpLargeNumbers(effectiveArmor), false, effectiveArmor)
end
local function PaperDollFrame_SetAvoidance(statFrame, unit) --! Text Replaced Done (Decimal Option Here)
local label, isReplaced = GetLabelReplacement('STAT_AVOIDANCE')
local useDecimals = E.db.sle.armory.stats.decimals
if not isReplaced and not useDecimals then return end
if (unit ~= 'player') then statFrame:Hide() return end
local avoidance = GetAvoidance()
if useDecimals then
PaperDollFrame_SetLabelAndText(statFrame, label, format('%.2f%%', avoidance), false, avoidance)
else
PaperDollFrame_SetLabelAndText(statFrame, label, avoidance, true, avoidance)
end
end
local function PaperDollFrame_SetDodge(statFrame, unit) --! Text Replaced Done (Decimal Option Here)
local label, isReplaced = GetLabelReplacement('STAT_DODGE')
local useDecimals = E.db.sle.armory.stats.decimals
if not isReplaced and not useDecimals then return end
if unit ~= 'player' then statFrame:Hide() return end
local chance = GetDodgeChance()
if useDecimals then
PaperDollFrame_SetLabelAndText(statFrame, label, format('%.2f%%', chance), false, chance)
else
PaperDollFrame_SetLabelAndText(statFrame, label, chance, true, chance)
end
end
local function PaperDollFrame_SetParry(statFrame, unit) --! Text Replaced Done (Decimal Option Here)
local label, isReplaced = GetLabelReplacement('STAT_PARRY')
local useDecimals = E.db.sle.armory.stats.decimals
if not isReplaced and not useDecimals then return end
if unit ~= 'player' then statFrame:Hide() return end
local chance = GetParryChance()
if useDecimals then
PaperDollFrame_SetLabelAndText(statFrame, label, format('%.2f%%', chance), false, chance)
else
PaperDollFrame_SetLabelAndText(statFrame, label, chance, true, chance)
end
end
local function PaperDollFrame_SetBlock(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('STAT_BLOCK')
if not isReplaced then return end
if unit ~= 'player' then statFrame:Hide() return end
local chance = GetBlockChance()
PaperDollFrame_SetLabelAndText(statFrame, label, chance, true, chance)
end
local function PaperDollFrame_SetStagger(statFrame, unit) --! Text Replaced Done
local label, isReplaced = GetLabelReplacement('STAT_STAGGER')
if not isReplaced then return end
local stagger = C_PaperDollInfo.GetStaggerPercentage(unit)
PaperDollFrame_SetLabelAndText(statFrame, label, BreakUpLargeNumbers(stagger), true, stagger)
end
local blizzFuncs = {
--* Attributes
PaperDollFrame_SetStat = PaperDollFrame_SetStat, -- Strength, Agility, Stamina, Intellect (SPELL_STAT'..statIndex..'_NAME)
PaperDollFrame_SetHealth = PaperDollFrame_SetHealth, -- Health (HEALTH)
PaperDollFrame_SetPower = PaperDollFrame_SetPower, -- Select PowerTokens (MANA, RAGE, FOCUS, ENERGY, FURY)
PaperDollFrame_SetAlternateMana = PaperDollFrame_SetAlternateMana, -- Handles MANA text. Only appears for Druids when in shapeshift form (per blizzard comments in PaperDollFrame.lua)
MovementSpeed_OnUpdate = MovementSpeed_OnUpdate, -- Movement Speed (STAT_MOVEMENT_SPEED)
--* Attack
PaperDollFrame_SetDamage = PaperDollFrame_SetDamage, -- Damage (DAMAGE)
PaperDollFrame_SetAttackPower = PaperDollFrame_SetAttackPower, -- Attack Power (STAT_ATTACK_POWER)
PaperDollFrame_SetSpellPower = PaperDollFrame_SetSpellPower, -- Spell Power (STAT_SPELLPOWER)
PaperDollFrame_SetManaRegen = PaperDollFrame_SetManaRegen, -- Mana Regen (MANA_REGEN)
PaperDollFrame_SetEnergyRegen = PaperDollFrame_SetEnergyRegen, -- Energy Regen (STAT_ENERGY_REGEN)
PaperDollFrame_SetFocusRegen = PaperDollFrame_SetFocusRegen, -- Focus Regen (STAT_FOCUS_REGEN)
PaperDollFrame_SetRuneRegen = PaperDollFrame_SetRuneRegen, -- Rune Speed (STAT_RUNE_REGEN)
--* Enhancements
PaperDollFrame_SetCritChance = PaperDollFrame_SetCritChance, -- Critical Strike (STAT_CRITICAL_STRIKE)
PaperDollFrame_SetHaste = PaperDollFrame_SetHaste, -- Haste (STAT_HASTE)
PaperDollFrame_SetMastery = PaperDollFrame_SetMastery, -- Mastery (STAT_MASTERY)
PaperDollFrame_SetVersatility = PaperDollFrame_SetVersatility, -- Versatility (STAT_VERSATILITY)
PaperDollFrame_SetLifesteal = PaperDollFrame_SetLifesteal, -- Leech (STAT_LIFESTEAL)
PaperDollFrame_SetSpeed = PaperDollFrame_SetSpeed, -- Speed (STAT_SPEED)
--* Defense
PaperDollFrame_SetArmor = PaperDollFrame_SetArmor, -- Armor (STAT_ARMOR)
PaperDollFrame_SetAvoidance = PaperDollFrame_SetAvoidance, -- Avoidance (STAT_AVOIDANCE)
PaperDollFrame_SetDodge = PaperDollFrame_SetDodge, -- Dodge (STAT_DODGE)
PaperDollFrame_SetParry = PaperDollFrame_SetParry, -- Parry (STAT_PARRY)
PaperDollFrame_SetBlock = PaperDollFrame_SetBlock, -- Block (STAT_BLOCK)
PaperDollFrame_SetStagger = PaperDollFrame_SetStagger, -- Stagger (STAT_STAGGER)
--* Update Stats
PaperDollFrame_UpdateStats = SA.PaperDollFrame_UpdateStats,
--* Avg Item Level
M = { UpdateCharacterInfo = SA.UpdateCharacterItemLevel, ToggleItemLevelInfo = SA.UpdateCharacterItemLevel, UpdateAverageString = SA.UpdateCharacterItemLevel},
}
function SA:ToggleFunctionHooks()
if (not E.private.sle.armory.stats.enable or not E.private.skins.blizzard.character) then return end
if E.private.sle.armory.stats.enable then
PAPERDOLL_STATINFO['ATTACK_ATTACKSPEED'].updateFunc = function(statFrame, unit) SLPaperDollFrame_SetAttackSpeed(statFrame, unit); end
end
for k, v in pairs(blizzFuncs) do
if type(v) == 'table' then
for method, handler in pairs(v) do
if not SA:IsHooked(M, method) and not SLE._Compatibility['DejaCharacterStats'] then
SA:SecureHook(M, method, handler)
elseif SA:IsHooked(M, method) then
SA:Unhook(M, method)
end
end
else
if not SA:IsHooked(k) and not SLE._Compatibility['DejaCharacterStats'] then
SA:SecureHook(k, v)
elseif SA:IsHooked(k) then
SA:Unhook(k)
end
end
end
end
function SA:LoadAndSetup()
if (not E.private.sle.armory.stats.enable or not E.private.skins.blizzard.character) or SLE._Compatibility['DejaCharacterStats'] then return end
SA:ToggleFunctionHooks()
BuildScrollBar()
SA:BuildNewStats()
SA:ToggleArmory()
_G.CharacterFrame:HookScript('OnShow', SA.UpdateCharacterItemLevel)
_G.CharacterFrame.ItemLevelText:SetText('')
end