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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
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local PVP = PVP
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local DUEL, PET_BATTLE_PVP_DUEL = DUEL, PET_BATTLE_PVP_DUEL
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local function configTable()
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if not SLE.initialized then return end
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local ACH = E.Libs.ACH
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E.Options.args.sle.args.modules.args.pvp = {
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order = 1,
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type = 'group',
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name = PVP,
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args = {
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header = ACH:Header(PVP, 1),
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desc = ACH:Description(L["Functions dedicated to player versus player modes."], 2),
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autorelease = {
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order = 9,
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type = 'group',
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name = L["PvP Auto Release"],
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guiInline = true,
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args = {
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enable = {
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order = 1,
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type = 'toggle',
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name = L["Enable"],
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desc = L["Automatically release body when killed inside a battleground."],
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get = function(_) return E.db.sle.pvp.autorelease end,
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set = function(_, value) E.db.sle.pvp.autorelease = value end
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},
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rebirth = {
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order = 2,
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type = 'toggle',
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name = L["Check for rebirth mechanics"],
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desc = L["Do not release if reincarnation or soulstone is up."],
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disabled = function() return not E.db.sle.pvp.autorelease end,
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get = function(info) return E.db.sle.pvp[info[#info]] end,
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set = function(info, value) E.db.sle.pvp[info[#info]] = value end
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},
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},
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},
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duels = {
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order = 4,
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type = 'group',
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name = DUEL,
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guiInline = true,
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get = function(info) return E.db.sle.pvp.duels[info[#info]] end,
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set = function(info, value) E.db.sle.pvp.duels[info[#info]] = value end,
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args = {
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regular = {
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order = 1,
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type = 'toggle',
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name = PVP,
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desc = L["Automatically cancel PvP duel requests."],
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},
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pet = {
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order = 2,
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type = 'toggle',
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name = PET_BATTLE_PVP_DUEL,
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desc = L["Automatically cancel pet battles duel requests."],
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},
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announce = {
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order = 3,
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type = 'toggle',
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name = L["Announce"],
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desc = L["Announce in chat if duel was rejected."],
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},
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},
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},
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BossBanner = {
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order = 5,
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type = 'group',
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name = KILLING_BLOWS,
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guiInline = true,
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get = function(info) return E.private.sle.pvp.KBbanner[info[#info]] end,
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set = function(info, value) E.private.sle.pvp.KBbanner[info[#info]] = value end,
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args = {
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enable = {
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order = 1,
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type = 'toggle',
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name = L["Enable"],
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desc = L["Show your PvP killing blows as a popup."],
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set = function(info, value) E.private.sle.pvp.KBbanner[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL') end,
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},
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sound = {
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order = 2,
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type = 'toggle',
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name = L["KB Sound"],
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desc = L["Play sound when killing blows popup is shown."],
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disabled = function() return not E.private.sle.pvp.KBbanner.enable end,
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},
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},
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},
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},
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}
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end
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tinsert(SLE.Configs, configTable)
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