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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
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local Q = SLE.Quests
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local DEFAULT, MINIMIZE, HIDE = DEFAULT, MINIMIZE, HIDE
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local QUESTS_LABEL = QUESTS_LABEL
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local GARRISON_LOCATION_TOOLTIP = GARRISON_LOCATION_TOOLTIP
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local BATTLEGROUNDS, ARENA, DUNGEONS, SCENARIOS, RAIDS = BATTLEGROUNDS, ARENA, DUNGEONS, SCENARIOS, RAIDS
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local settings = {
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FULL = DEFAULT,
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COLLAPSED = MINIMIZE,
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COLLAPSED_QUESTS = MINIMIZE..' (Quests Only)',
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HIDE = HIDE,
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}
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local function configTable()
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if not SLE.initialized then return end
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local ACH = E.Libs.ACH
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E.Options.args.sle.args.modules.args.quests = {
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type = 'group',
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name = QUESTS_LABEL,
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order = 1,
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args = {
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header = ACH:Header(QUESTS_LABEL, 1),
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autoReward = {
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order = 2,
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type = 'toggle',
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name = L["Auto Reward"],
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desc = L["Automatically selects a reward with highest selling price when quest is completed. Does not really finish the quest."],
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get = function(info) return E.db.sle.quests[info[#info]] end,
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set = function(info, value) E.db.sle.quests[info[#info]] = value end,
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},
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},
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}
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end
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tinsert(SLE.Configs, configTable)
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