local GlobalAddonName , ExRT = ...
if ExRT.locale ~= " zhTW " then
return
end
-- 15:25 10.13.2020 補充翻譯::三皈依-暗影之月
local L = ExRT.L
local PH = ExRT.L
L.addonname = " MRT 團隊工具包 "
L.openoptionframe = " 開啟 MRT 團隊工具包 "
L.optionframename = " 團隊-工具包 "
L.message = " 團隊及個人筆記 "
L.marks = " 標記 "
L.bossmods = " 首領戰鬥助手 "
L.timers = " 戰鬥計時及開怪倒數 "
L.raidcheck = " 準備確認 "
L.marksbar = " 標記助手 "
L.invite = " 自動邀請 "
L.help = " 幫助 "
L.cd2 = " 團隊技能冷卻 "
L.sooitems = " 副本掉落預覽 "
L.sallspells = " 所有法術 "
L.scspells = " 職業法術預覽 "
L.sencounter = " 首領擊殺統計 "
L.BossWatcher = " 戰鬥分析工具 "
L.InspectViewer = " 團隊觀察 "
L.Coins = " 獎勵硬幣記錄 "
L.Arrow = " 插件箭頭 "
L.Marks = " 標記鎖定 "
L.Logging = " 內建戰鬥記錄 "
L.LootLink = " 掉落物品通報 "
L.BattleRes = " 戰鬥復活計時 "
L.Skada = " Skada 模組 "
L.Profiles = " 設定檔 "
L.LegendaryRing = " 傳說戒指 "
L.Attendance = " 出勤陣容記錄 "
L.WhoPulled = " 開戰監測 "
L.WAChecker = " WeakAuras 檢查 "
L.VisualNote = " 繪圖筆記 "
L.LootHistory = " 拾取紀錄 "
L.RaidGroups = " 團隊隊伍 "
L.messagebutsend = " 傳送 "
L.messagebutclear = " 清空 "
L.messageButCopy = " 儲存並傳送至當前筆記 "
L.messagebutfix = " 鎖定 "
L.messagebutfixtooltip = " 容許移動並縮放團隊筆記 "
L.messagebutalpha = " 透明度 "
L.messagebutscale = " 縮放 "
L.messagebutsendtooltip = " 儲存並發送團隊筆記給團隊成員 \n \n 按住Shift鍵在隊伍或團隊聊天中復製筆記 "
L.messageOutline = " 文字輪廓 "
L.messageBackAlpha = " 背景透明度 "
L.messageTab1 = " 當前筆記 "
L.messageTab2 = " 草稿 "
L.NoteResetPos = " 重設位置 "
L.NoteResetPosTooltip = " 移動團隊筆記至畫面中央 "
L.NoteColor = " 顏色 "
L.NoteColorTooltip1 = " 於指令碼 |cff00ff00||cXXXXXXXX|r (XXXXXXXX 是色碼) 和 |cff00ff00||r|r 之間的文字顏色會被改變 "
L.NoteColorTooltip2 = " 選取文字然後使用下拉選單即可改變文字顏色 "
L.NoteColorRed = " 紅 "
L.NoteColorGreen = " 綠 "
L.NoteColorBlue = " 藍 "
L.NoteColorYellow = " 黃 "
L.NoteColorPurple = " 紫 "
L.NoteColorAzure = " 天藍 "
L.NoteColorBlack = " 黑 "
L.NoteColorGrey = " 灰 "
L.NoteColorRedSoft = " 柔和紅 "
L.NoteColorGreenSoft = " 柔和綠 "
L.NoteColorBlueSoft = " 柔和藍 "
L.NoteLastUpdate = " 最後更新 "
L.NoteOnlyPromoted = " 限定接收 "
L.NoteOnlyPromotedTooltip = " 只接收團隊隊長或團隊助手的筆記訊息 "
L.NoteTabCopyTooltip = " 按住Shift鍵後點擊以複製當前筆記至此草稿 "
L.NoteSelf = " 個人筆記 "
L.NoteSelfTooltip = " 顯示於團隊筆記下面的個人專屬筆記 "
L.NoteAdd = " 新增草稿 "
L.NoteRemove = " 刪除草稿 "
L.NoteDraftName = " 草稿名稱 "
L.NoteOtherIcons = " 其他圖示 "
L.NoteFontOptions = " 字型設定 "
L.NoteFontOptionsBack = " <<< 返回 "
L.NoteFontSize = " 字型大小 "
L.NoteHideInCombat = " 在戰鬥中隱藏 "
L.NoteFrameStrata = " 框架層級 "
L.NoteShowOnlyPersonal = " 只顯示個人筆記 "
L.NoteShowOnlyInRaid = " 只在團隊中顯示筆記 "
L.NoteAutoloadOnBoss = " 自動讀取: "
L.NoteSaveAllNew = " 保存接收筆記 "
L.NoteEnableWhenReceive = " 當你收到新筆記時啟用 "
PH.NoteHelp1 = " 所有在此代碼中的文字( \" ... \" 以當前為例) 將被著色,其中RR,GG,BB - 十六進制格式的顏色代碼(00..ff)。 選擇筆記的任何部分,並使用下拉列表中的預訂顏色以方便使用。 "
PH.NoteHelp2 = " 所有在此代碼中的文字( \" ... \" 以當前為例) 只有在當玩家使用 %s 專精時顯示。 "
PH.NoteHelp3 = " 此範例將替換為法術圖示(法術ID \" 17 \" , |T135940:0|t)。您可以使用任何遊戲內法術,也可以從預訂選單中選擇一個。 "
PH.NoteHelp4 = " 此範例將替換為個人筆記。 你可以把它放在任何地方。 預設情況下,個人筆記將在一般筆記後顯示。 "
PH.NoteHelp5 = " 所有在此代碼中的文字( \" ... \" 以當前為例) 只有在玩家名字為JaneD и JennyB才顯示(當前範例)。您可以使用任何數量的玩家。 "
PH.NoteHelp6 = " 此範例將替換為Sulfuras圖示 (|TInterface/Icons/inv_hammer_unique_sulfuras:0|t)。您可以使用任何遊戲內圖示。 "
L.NoteDuplicate = " 重複 "
PH.NoteHelp7 = " 此範例將在首領戰鬥中選定的時刻替換為動態計時器。 "
L.NoteTimer = " 計時器: "
L.NoteHelp8 = " 在此代碼中的全部文字 ( \" ... \" 在當前範例中) 僅針對所選職業顯示 (像是此例中的聖騎與牧師)。您可以使用任意數量的職業。 "
L.NoteHelpAdvanced = " 進階說明 "
L.NoteHelpAdv1 = " 此範例將被替換為選定的首領戰鬥片段的動態計時器。計時器僅在特定的首領階段有效 (當前範例為第2階段)。僅適用於插件BigWigs或DBM。 "
L.NoteHelpAdv2 = " 此範例將被替換為選定的首領戰鬥片段的動態計時器。計時器僅在條件滿足後才啟動。 條件格式 \" |cffffff00event:spellID:counter|r \" 。戰鬥紀錄事件: |cffffff00SCC|r - 法術成功施放, |cffffff00SCS|r - 法術開始施放, |cffffff00SAA|r - 光環應用在任何目標, |cffffff00SAR|r - 光環從任何目標移除。|cffffff00Counter|r 從戰鬥一開始就使用此事件的重複次數。使用 |cffffff000|r 在任何事件。 "
L.NoteHelpAdv3 = " 此範例將被替換為選定的首領戰鬥片段的動態計時器。計時器只有在手動啟動後才有效。使用聊天指令 \" |cffffff00/rt note starttimer customevent|r \" or lua function \" |cffffff00GMRT.F.Note_Timer( \" customevent \" )|r \" "
L.NoteHelpAdv4 = " 此範例將被替換為選定的首領戰鬥片段的動態計時器。此條件將運行weakauras插件的自定義事件。事件名稱 - |cffffff00MRT_NOTE_TIME_EVENT|r。事件將在計時器的20、15、10、5、4、3、2、1,0秒觸發。1參數是條件名稱 (|cffffff00nzoth_hs1|r 在此範例), 2參數 - 剩餘時間, 整數, 3參數 - 註記中的文字。 "
L.NoteHelp9 = " 在此代碼中的全部文字 ( \" ... \" 在當前範例中) 僅在特定的首領階段(當前範例的第二階段)中顯示。 僅適用於插件BigWigs或DBM。 "
PH.NoteHelp5b = " 在此代碼中的全部文字 ( \" ... \" 在當前範例中) 將向除Leeroy以及Juron以外的所有玩家顯示(當前範例)。您可以使用任意數量的玩家。 "
L.NoteHelp8b = " 在此代碼中的全部文字 ( \" ... \" 在當前範例中) 將顯示除選定職業外的所有玩家的訊息(在此範例為法師與獵人)。您可以使用任意數量的職業。 "
PH.NoteHelp10 = " 在此代碼中的全部文字 ( \" ... \" 在當前範例中) 僅針對第二小隊的玩家顯示(當前範例)。您可以使用任意數量的小隊 (|cffffff00{g123}|r)。 "
PH.NoteHelp10b = " 在此代碼中的全部文字 ( \" ... \" 在當前範例中) 將向所有玩家顯示,但第2和第3小隊除外(當前範例)。您可以使用任意數量的小隊 (|cffffff00{!g35}|r)。 "
L.setminimap1 = " 隱藏小地圖圖示 "
L.setauthor = " 作者 "
L.setver = " 版本 "
L.setcontact = " 聯絡 "
L.setEggTimerSlider = " 每次更新, 毫秒. "
L.SetThanks = " 嗚謝 "
L.SetErrorInCombat = " 由於暴雪設定限制,需等待脫離戰鬥才能完成載入模組。 "
L.SetAdditionalTabs = " 額外標籤 "
L.SetTranslate = " 翻譯 "
L.SetScaleReset = " * 右鍵點擊 - 重置 "
L.SetHideOnESC = " 停用ESC關閉 "
L.bossmodstot = " 雷霆王座 "
L.bossmodsradenhelp = " Ra-Den. Players are sorted into two columns (groups 2 and 4 are in the left column, 3 and 5 in the right). Players with \" Unstable Vita \" debuff are highlighted in green, players with \" Vita Sensitivity \" - in red, without debuffs - in white. "
L.bossmodsradenonly25 = " 只限25人團隊 "
L.bossmodsraden = " 萊公 "
L.bossmodssoo = " 圍攻奧格瑪 "
L.bossmodsalpha = " 透明度 "
L.bossmodsscale = " 縮放 "
L.bossmodsclose = " 關閉所有首領戰鬥助手 "
L.bossmodsmalkorok = " 馬可羅克 "
L.bossmodsmalkorokai = " 馬可羅克 AI "
L.bossmodsmalkorokhelp = " Malkorok bossmod. Left click on \" pie \" to choose, the right to cancel. "
L.bossmodsmalkorokaihelp = " Malkorok AI bossmod. Automatic selection with the least amount of people during the AOE. Highlighted in orange for 5 seconds. Enough to be launched at the same time only one person in the raid with assist. "
L.bossmodsmalkorokdanger = " <<< Danger >>> "
L.bossmodsshaofpride = " 諾努衫 / 傲慢之煞 "
L.bossmodsSpoilsofPandaria = " 潘達利亞之寶 "
L.bossmodsAutoLoadTooltip = " 自動載入 "
L.bossmodstok = " 『嗜血巨龍』梭克 "
L.BossmodsSpoilsofPandariaMogu = " Mogu "
L.BossmodsSpoilsofPandariaKlaxxi = " Klaxxi "
L.BossmodsSpoilsofPandariaOpensBox = " opened a box on the side: "
L.BossmodsResetPos = " 重設位置 "
L.BossmodsResetPosTooltip = " 將所有首領戰鬥助手視窗移動至畫面中央 "
L.BossmodsMalkorokSkada = " Malkorok Skada "
L.BossmodsMalkorokSkadaTooltip = " Module for Skada addon. Displays effective healing (All healing under green shield |TInterface \\ Icons \\ ability_malkorok_blightofyshaarj_green:0|t \ |cff00ff00Strong Ancient Barrier|r on the target will be as overhealing) "
L.BossmodsMalkorokSkadaError1 = " 未找到Skada "
L.BossmodsMalkorokSkadaError2 = " 模組已經載入 "
L.BossmodsMalkorokSkadaOnLoad1 = " Module \" Malkorok Skada \" loaded! "
L.BossmodsMalkorokSkadaOnLoad2 = " Attention! To disable the module \" Malkorok Skada \" you must reload UI with chat command \" /reload \" "
L.BossmodsKoragh = " 寇拉夫 "
L.BossmodsMargok = " 統治者瑪爾戈克 "
L.BossmodsKromog = " 克羅莫格 "
L.BossmodsKromogLastUpdate = " 最後更新 "
L.BossmodsKromogHidePlayers = " 隱藏已分配的玩家 "
L.BossmodsKromogClear = " 清空 "
L.BossmodsKromogSelectPlayer = " 分配玩家至# "
L.BossmodsKromogDisableArrow = " 停用箭頭 "
L.BossmodsKromogSend = " 傳送 "
L.BossmodsKromogSort = " 排序 "
L.BossmodsThogar = " 站長索加爾(普通及英雄) "
L.BossmodsThogarIn = " 進站 "
L.BossmodsThogarTransit = " 通過 "
L.BossmodsThogarOut = " 離站 "
L.BossmodsKoraghHelp = " |TInterface \\ Icons \\ spell_fire_felfirenova:0|t 釋放法能:魔化的跑位箭頭 "
L.BossmodsKromogTest = " 測試 "
L.BossmodsKromogSetups = " 備份 "
L.BossmodsKromogSetupsSave = " 儲存 "
L.BossmodsKromogSetupsLoad = " 載入 "
L.BossmodsKromogSetupsClear = " 移除 "
L.BossmodsKromogSetupsClose = " 關閉 "
L.BossmodsKromogOnlyTrusted = " 限定接收 "
L.BossmodsKromogOnlyTrustedTooltip = " 只接收團隊隊長或團隊助手的分配 "
L.BossmodsIskarDisableClassColor = " 停用職業顏色 "
L.BossmodsIskarHideStacks = " 隱藏堆疊 "
L.BossmodsIskarDisableRed = " 停用紅色背景(若有安祖之眼增益) "
L.BossmodsIskarShowNames = " 顯示玩家名稱 "
L.BossmodsKormrokCopy = " 複製 "
L.BossmodsKormrokArrow = " 總是顯示箭頭 "
L.BossmodsArchimondeRadar = " 型塑混沌雷達 "
L.BossmodsArchimondeInfernals = " 煉獄火 "
L.BossmodsArchimondeInfernalsTooltip = " 煉獄火血量 "
L.BossmodsArchimondeDisableShackled = " 停用 \" 束縛折磨 \" 圓形 "
L.BossmodsArchimondeDistance = " 顯示範圍半徑 "
L.BossmodsArchimondeDisableMarking = " 停用標記 "
L.BossmodsArchimondeDisableText = " 隱藏名稱 "
L.BossmodsGorefiendTargeting = " 啟用點擊選取目標靈魂 "
L.BossmodsGorefiendWithClicking = " <容許點擊選取目標的選項> "
L.timerstxt1 = " /rt pull \n /rt pull X \n /rt afk X \n /rt afk 0 \n /rt timer S X \n |cFFFFFFFF |r \n \n \n /rt mytimer X "
L.timerstxt2 = " - 開怪倒數, 10秒 \n - 開怪倒數, X秒 \n - 暫離(休息)計時器, X分鐘 \n - 取消暫離計時器 \n - 啟用名為 \" S \" 的 X 秒計時器 \n \n \n \n - 倒數計時, X 秒 "
L.timerattack = " 開怪 "
L.timerattackcancel = " 已取消 "
L.timerattackt = " 準備開怪 - "
L.timerafk = " 休息 "
L.timerafkcancel = " 休息已取消 "
L.timermin = " 分 "
L.timersec = " 秒 "
L.timerTimerFrame = " 戰鬥計時 "
L.TimerTimeToKill = " 擊殺時間 "
L.TimerResetPos = " 重設位置 "
L.TimerResetPosTooltip = " 移動戰鬥計時器至畫面中央 "
L.TimerTimeToKillHelp = " 預估 \" 擊殺時間 \" 會顯示於戰鬥計時器下方 "
L.TimerOnlyInCombat = " 只在戰鬥中顯示 "
L.TimerSpecTimerDefault = " 重置專精倒數計時 "
L.TimerSpecTimerHeader = " 各專精開怪倒數(秒): "
L.TimerUseDptInstead = " 使用專精動態倒數 (須使用 \" /rt pull \" 或標記助手倒數開怪) "
L.TimerDisableRWmessage = " 聊天框不顯示倒數 "
L.TimerTimeToKillTime = " 以(秒)內的數據推算 "
L.TimerEnableBlizz = " 從預設界面啟用計時器(將在所有玩家上顯示) "
L.TimerEnableBlizzTooltip = " 該計時器將顯示給所有參加隊伍/團隊的玩家,即使沒有插件也是如此。 但這可能是不準確的。 "
L.raidchecknofood = " 缺少食物 "
L.raidchecknoflask = " 缺少藥劑 "
L.raidcheckfood = " 檢查食物 "
L.raidcheckfoodchat = " 發送食物檢查結果 "
L.raidcheckflask = " 檢查藥劑 "
L.raidcheckflaskchat = " 發送藥劑檢查結果 "
L.raidcheckslak = " 在團隊確認時檢查食物及藥劑 "
L.raidcheckPotion = " 藥水: "
L.raidcheckHS = " 治療石: "
L.raidcheckPotionCheck = " 啟用監測藥水及治療石使用 "
L.raidcheckPotionLastPull = " 上次戰鬥之藥水使用 "
L.raidcheckPotionLastPullToChat = " 發送藥水使用報告 "
L.raidcheckHSLastPull = " 上次戰鬥之治療石使用 "
L.raidcheckHSLastPullToChat = " 發送治療石使用報告 "
L.raidcheckReadyCheck = " 團隊確認 "
L.raidcheckReadyCheckScale = " 縮放 "
L.raidcheckReadyCheckTest = " 測試團隊確認 "
L.raidcheckReadyCheckTimerTooltip = " 團隊確認視窗延遲消失(秒): "
L.raidcheckReadyCheckSec = " 秒 "
L.RaidCheckReadyCheckHelp = " 已確認的玩家會移出名單,缺少食物或藥劑的玩家會以紅色標示。 "
L.RaidCheckRunesEnable = " 在團隊確認時檢查符文 "
L.RaidCheckRunesCheck = " 檢查符文 "
L.RaidCheckRunesChat = " 發送符文檢查結果 "
L.RaidCheckNoRunes = " 缺少符文 "
L.RaidCheckOnAttack = " 在開怪倒數時檢查 "
L.RaidCheckMinFoodLevel = " 食物屬性等級下限: "
L.RaidCheckMinFoodLevelAny = " 任何 "
L.RaidCheckSendSelf = " 只對自己發送檢查結果 "
L.RaidCheckNoBuffs = " 缺少增益 "
L.RaidCheckBuffs = " 檢查增益 "
L.RaidCheckBuffsToChat = " 發送增益檢查結果 "
L.RaidCheckBuffsEnable = " 在團隊確認時檢查增益 "
L.RaidCheckMinFlaskExp = " 顯示藥劑剩餘時間: "
L.RaidCheckMinFlaskExpNo = " 無 "
L.RaidCheckMinFlaskExpMin = " 分鐘 "
L.RaidCheckDisableInLFR = " 在隨機團隊中停用 "
L.RaidCheckVRunesCheck = " 檢查梵陀符文 "
L.RaidCheckVRunesChat = " 發送梵陀符文檢查結果 "
L.RaidCheckLQFlask = " 在團隊確認時啟用追蹤低品質的精鍊 "
L.RaidCheckHeadFood = " 食物 "
L.RaidCheckHeadFlask = " 精鍊 "
L.RaidCheckHeadRune = " 符文 "
L.RaidCheckHeadVantus = " 梵陀 "
L.RaidCheckOnlyRL = " 只限團隊領隊 "
L.RaidCheckSortByClass = " 根據職業排序 "
L.RaidCheckReinforced = " 加強 %( "
L.marksbarstart = " 清除標記 "
L.marksbardel = " 解除鎖定 "
L.marksbarrc = " 確認 "
L.marksbarpull = " 開怪 "
L.marksbarshowmarks = " 顯示標記 "
L.marksbarshowpermarks = " 顯示清除標記及解除鎖定標記按鈕 "
L.marksbarshowfloor = " 顯示世界標記 "
L.marksbarshowrcpull = " 顯示團隊確認及開怪按鈕 "
L.marksbaralpha = " 透明度 "
L.marksbarscale = " 縮放 "
L.marksbartmr = " 開怪倒數秒數: "
L.marksbarWMView = " 排列樣式: "
L.MarksBarResetPos = " 重設位置 "
L.MarksBarResetPosTooltip = " 移動框架至畫面中央 "
L.MarksBarHelp = " 於圖示上按右鍵以鎖定標記,需要為當前目標及團隊/小隊成員。 "
L.MarksBarDisableInRaid = " 非組隊時隱藏 "
L.MarksBarVertical = " 垂直排列 "
L.MarksBarReverse = " 逆向排列 "
L.MarksBarTimerLeftClick = " 左鍵點擊 "
L.MarksBarTimerRightClick = " 右鍵點擊 "
L.MarksBarShowOnHover = " 僅在懸停時顯示 "
L.MarksBarDisableWOAssist = " 在沒有領隊與助理的情況下停用 "
L.inviterank = " 會階: "
L.inviteinv = " 公會邀請 "
L.inviteguildonly = " 只邀請公會成員 "
L.invitewords = " 密語關鍵字邀請 "
L.invitewordstooltip = " 關鍵字 "
L.invitedis = " 解散團隊 "
L.inviteReInv = " 解散並重組團隊 "
L.inviteaccept = " 自動接受好友或公會成員邀請 "
L.inviteAutoPromote = " 自動提升團隊權限 "
L.inviteAutoPromoteTooltip = " 自動提升權限名單 "
L.inviteAutoPromoteDontUseGuild = " 不使用會階設定 "
L.inviteHelpRaid = " 選擇公會邀請的會階下限 "
L.inviteHelpAutoInv = " 自動邀請所有對你密語關鍵字的玩家 "
L.inviteHelpAutoAccept = " 自動接受所有邀請 "
L.inviteHelpAutoPromote = " 自動提升所有在名單內或會階以上的玩家(於下拉選單中選取會階,所有此會階以上的玩家都會獲得提升權限) "
L.inviteRaidDemote = " 移除所有權限 "
L.InviteRaidDiffCheck = " 自動變更副本難度和拾取設定 "
L.InviteRaidDiff = " 副本難度: "
L.InviteMasterlooters = " 團長分配: "
L.InviteMasterlootersTooltip = " 團隊分配名字(以空白區間) "
PH.InviteListButton = " 根據清單邀請 "
PH.InviteListTip = " 每個名字一行 "
L.invitewordssay = " 通過/say或/yell中的關鍵字邀請 "
L.cd2fix = " 鎖定 "
L.cd2alpha = " 透明度 "
L.cd2scale = " 縮放 "
L.cd2lines = " 行數 "
L.cd2split = " 分離各組別 "
L.cd2splittooltip = " 分離各組別至獨立視窗 "
L.cd2width = " 寬度 "
L.cd2graytooltip = " 冷卻時顯示灰色圖示 "
L.cd2noraid = " 非組隊時顯示 "
L.cd2Spells = " 法術 "
L.cd2Appearance = " 外觀 "
L.cd2PriorityTooltip = " 數字小 = 優先度高 "
L.cd2ColNum = " 組別數 "
L.cd2Priority = " 優先度 "
L.cd2SpellID = " 法術ID "
L.cd2EditBoxCDTooltip = " 冷卻時間, 秒. "
L.cd2EditBoxDurationTooltip = " 持續時間, 秒. "
L.cd2Class = " 職業 "
L.cd2Spec = " 專精 "
L.cd2RemoveButton = " 移除 "
L.cd2AddSpell = " 新增法術 "
L.cd2AddSpellFromList = " 從名單新增法術 "
L.cd2AddSpellFrameName = " 法術列表 "
L.cd2AddSpellFrameCDText = " 冷卻時間(秒): "
L.cd2AddSpellFrameDurationText = " 持續時間(秒): "
L.cd2AddSpellFrameColumnText = " 預設組別 "
L.cd2AddSpellFrameTalent = " 天賦 "
L.cd2AddSpellFrameDuration = " 持續時間改變: "
L.cd2AddSpellFrameCDChange = " 冷卻時間改變: "
L.cd2AddSpellFrameCharge = " 使用次數: "
L.cd2AddSpellFrameChargeChange = " 獲得使用次數: "
L.cd2AddSpellFrameCast = " 將顯示施法時間: "
L.cd2AddSpellFrameDurationLost = " 效果會隨失去或被驅散光環而結束 "
L.cd2AddSpellFrameSharing = " 共用冷卻時間 "
L.cd2AddSpellFrameDispel = " 驅散 "
L.cd2AddSpellFrameReplace = " 被天賦取代: "
L.cd2AddSpellFrameRadiness = " 圍攻奧格瑪飾品降低冷卻時間 "
L.cd2ButtonModify = " 設定 >> "
L.cd2TextSpell = " 法術 "
L.cd2TextAdd = " 新增 "
L.cd2ColSet = " 組別設定 "
L.cd2ColSetBotToTop = " 向上排列 "
L.cd2ColSetGeneral = " 使用綜合設定 "
L.cd2ColSetResetPos = " 重設位置 "
L.cd2ColSetTextRight = " 右邊文字 "
L.cd2ColSetTextCenter = " 中央文字 "
L.cd2ColSetTextLeft = " 左邊文字 "
L.cd2ColSetTextReset = " 重設為預設值 "
L.cd2ColSetTextTooltip = " 在上方輸入指令,例:|n|cff00ff00%name%|r - 玩家名稱|n|cff00ff00%time%|r - 冷卻時間|n|cff00ff00%name_time%|r - 玩家名稱,如冷卻中則顯示冷卻時間|n|cff00ff00%spell%|r - 法術名稱|n|cff00ff00%stime%|r - 簡短冷卻時間|n|cff00ff00%name_stime%|r - 玩家名稱,如冷卻中則顯示簡短冷卻時間|n|cff00ff00%status%|r - 死亡或離線狀態|n|cff00ff00%charge%|r - the number of available charges (if available) "
L.cd2ColSetMethodCooldown = " 於圖示上顯示冷卻特效 "
L.cd2ColSetTextIconName = " 於圖示上顯示玩家名稱 "
L.cd2ColSetColsInCol = " 每行的列數 "
L.cd2GeneralSet = " 綜合設定 "
L.cd2GeneralSetTestMode = " 測試模式 "
L.cd2OtherSet = " 其他設定 "
L.cd2OtherSetTexture = " 材質 "
L.cd2OtherSetColor = " 設定顏色 "
L.cd2OtherSetColorFrameText = " 可用 "
L.cd2OtherSetColorFrameActive = " 啟動中 "
L.cd2OtherSetColorFrameCooldown = " 不可用 "
L.cd2OtherSetColorFrameCast = " 施放中 "
L.cd2OtherSetColorFrameAlpha = " 背景透明度 "
L.cd2OtherSetColorFrameAlphaCD = " 時間條透明度 "
L.cd2OtherSetColorFrameAlphaCooldown = " 不可用透明度 "
L.cd2OtherSetColorFrameReset = " 重設為預設值 "
L.cd2OtherSetColorFrameSoften = " 顏色柔和化 "
L.cd2OtherSetColorFrameClass = " 使用職業顏色 "
L.cd2OtherSetColorFrameTopText = " 文字 "
L.cd2OtherSetColorFrameTopBack = " 背景 "
L.cd2OtherSetColorFrameTopTimeLine = " 棒條 "
L.cd2OtherSetIconSize = " 圖示大小 "
L.cd2OtherSetFontSize = " 字型大小 "
L.cd2OtherSetFont = " 字型 "
L.cd2OtherSetOutline = " 文字輪廓 "
L.cd2OtherSetFontShadow = " 文字陰影 "
L.cd2OtherSetAnimation = " 啟用冷卻特效 "
L.cd2OtherSetReset = " 重設為預設值 "
L.cd2OtherSetOnlyOnCD = " 只於冷卻時顯示 "
L.cd2OtherSetIconPosition = " 圖示位置 "
L.cd2OtherSetIconPositionLeft = " 左邊圖示 "
L.cd2OtherSetIconPositionRight = " 右邊圖示 "
L.cd2OtherSetIconPositionNo = " 隱藏圖示 "
L.cd2OtherSetStyleAnimation = " 特效樣式 "
L.cd2OtherSetStyleAnimation1 = " 開始時填滿 "
L.cd2OtherSetStyleAnimation2 = " 結束時填滿 "
L.cd2OtherSetTimeLineAnimation = " 可用時間條 "
L.cd2OtherSetTimeLineAnimation1 = " 不填滿 "
L.cd2OtherSetTimeLineAnimation2 = " 填滿 "
L.cd2OtherSetTabNameGeneral = " 綜合 "
L.cd2OtherSetTabNameIcons = " 圖示 "
L.cd2OtherSetTabNameColors = " 材質及顏色 "
L.cd2OtherSetTabNameFont = " 字型 "
L.cd2OtherSetTabNameText = " 文字及時間 "
L.cd2OtherSetTabNameOther = " 其他設定 "
L.cd2OtherSetTabNameTemplate = " 預設樣式 "
L.cd2OtherSetTemplateRestore = " 重設 "
L.cd2fastSetupTitle = " 快速設定 "
L.cd2fastSetupTooltip = " 法術清單 "
L.cd2fastSetupTitle1 = " 團隊技能 "
L.cd2fastSetupTitle2 = " 單體技能 "
L.cd2fastSetupTitle3 = " 戰復 "
L.cd2fastSetupTitle4 = " 斷法 "
L.cd2fastSetupTitle5 = " 嘲諷 "
L.cd2fastSetupTitle6 = " 驅散 "
L.cd2History = " 施放紀錄 "
L.cd2HistoryClear = " 清空 "
L.cd2HelpFastSetup = " 快速教學! 啟用模組 > 把視窗移動至理想位置然後鎖定 > 使用 \" 快速設定 \" 下拉選單新增法術 "
L.cd2HelpOnOff = " 啟用監測法術冷卻 "
L.cd2HelpCol = " 選擇職業 "
L.cd2HelpPriority = " 選擇優先度, 數字低的會優先顯示 "
L.cd2HelpTime = " 設定冷卻時間, 持續時間和組別 (* 某些基礎法術會有預設限制) "
L.cd2HelpColSetup = " 每個組別的獨立設定, 別忘了 \" 啟用 \" 它們 "
L.cd2HelpTestButton = L.cd2GeneralSetTestMode
L.cd2HelpButtonDefault = " 重設所有當前組別的設定至預設值 "
L.cd2HelpAddButton = " 新增自訂法術. 拉至視窗下方點擊 \" " .. L.cd2AddSpell .. " \" . 1.輸入 法術ID, 2.選擇職業, 然後按 \" " .. L.cd2ButtonModify .. " \" 設定冷卻時間, 持續時間和組別. "
L.cd2HelpHistory = " 監測中法術的施放記錄. "
L.cd2ColSetFontOtherAvailable = " 為每個文字位置獨立設定 "
L.cd2ColSetFontPosGeneral = " 綜合 "
L.cd2ColSetFontPosLeft = " 左 "
L.cd2ColSetFontPosRight = " 右 "
L.cd2ColSetFontPosCenter = " 中 "
L.cd2ColSetFontPosIcon = " 圖示 "
L.cd2ColSetBetweenLines = " 行距 "
L.cd2BlackBack = " 背景透明度 "
L.cd2StatusOffline = " (離線) "
L.cd2StatusDead = " (死亡) "
L.cd2InspectHaste = " %+(%d+) 加速 "
L.cd2InspectHasteGem = " 此地區語言不可用 "
L.cd2InspectMastery = " %+(%d+) 精通 "
L.cd2InspectMasteryGem = " 此地區語言不可用 "
L.cd2InspectCrit = " %+(%d+) 致命一擊 "
L.cd2InspectCritGem = " 此地區語言不可用 "
L.cd2InspectCritGemLegendary = " %+%]%](%d+) 致命一擊, "
L.cd2InspectSpirit = " %+(%d+) 精神 "
L.cd2InspectInt = " %+(%d+) 智力 "
L.cd2InspectIntGem = " 此地區語言不可用 " -- Legendary
L.cd2InspectStr = " %+(%d+) 力量 "
L.cd2InspectStrGem = " 此地區語言不可用 "
L.cd2InspectAgi = " %+(%d+) 敏捷 "
L.cd2InspectSpd = " %+(%d+) 法術能量 "
L.cd2InspectAll = " %+(%d+) 所有屬性 "
L.cd2OtherSetBorder = " 邊框 "
L.cd2OtherSetIconToolip = " 滑鼠指向顯示法術說明 "
L.cd2OtherSetLineClick = " 點擊發送冷卻訊息至頻道 "
L.cd2InspectLeech = " %+(%d+) 汲取 "
L.cd2InspectMultistrike = " %+(%d+) 雙擊 "
L.cd2InspectMultistrikeGem = " 此地區語言不可用 "
L.cd2InspectVersatility = " %+(%d+) 臨機應變 "
L.cd2InspectVersatilityGem = " 此地區語言不可用 "
L.cd2InspectBonusArmor = " %+(%d+) 額外護甲值 "
L.cd2InspectAvoidance = " %+(%d+) 迴避 "
L.cd2InspectSpeed = " %+(%d+) 速度 "
L.cd2Resurrect = " 戰鬥復活 "
L.cd2ResurrectTooltip = " 團隊戰復冷卻線 \n 將會在普通、英雄或傳奇難度團隊副本中顯示 "
L.cd2Columns = " 組別 "
L.cd2SortByAvailability = " 以可用度排序 "
L.cd2NewSpellNewLine = " 將不同的法術換至下一行 "
L.cd2NewSpellNewLineTooltip = " *只於同一組別中有多於一種法術時生效 "
L.cd2MethodsSortingRules = " 排序條件 "
L.cd2MethodsSortingRules1 = " 1. 優先度 > 法術ID > 玩家名稱 "
L.cd2MethodsSortingRules2 = " 2. 優先度 > 玩家名稱 > 法術ID "
L.cd2MethodsSortingRules3 = " 3. 優先度 > 玩家職業 > 法術ID > 玩家名稱 "
L.cd2MethodsSortingRules4 = " 4. 優先度 > 玩家職業 > 玩家名稱 > 法術ID "
L.cd2MethodsSortingRules5 = " 5. 玩家名稱 > 優先度 > 法術ID "
L.cd2MethodsSortingRules6 = " 6. 玩家職業 > 優先度 > 玩家名稱 > 法術ID "
L.cd2SortByAvailabilityActiveToTop = " 將生效中法術置頂 "
L.cd2SortByAvailabilityActiveToTopTooltip = " \" " .. L.cd2SortByAvailability .. " \" 必須啟用,此選項才會生效 "
L.cd2MethodsDisableOwn = " 隱藏自己施放的法術 "
L.cd2FilterWindowHelp = " 按住Shift鍵可選擇過濾複數來源或目標 "
L.cd2Racial = " 種族 "
L.cd2Items = " 物品 "
L.cd2OtherSetHideSpark = " 隱藏閃爍特效 "
L.cd2MethodsAlphaNotInRange = " 玩家超出距離透明度 "
L.cd2OtherSetTabNameBlackList = " 黑名單 "
L.cd2ColSetBlacklistTooltip = " 黑名單 \n 每行輸入一個要隱藏的角色名稱. 另外你可以使用 |cff00ff00玩家名稱:法術ID|r 的指令只隱藏某玩家的某法術 "
L.cd2ColSetWhitelistTooltip = " 白名單 \n 如果在這裡輸入任何內容, 黑名單將停止運作. 此組別將只顯示符合白名單玩家的法術冷卻. 每行輸入一個角色名稱 "
L.cd2ColSetShowTitles = " 顯示技能標籤 "
L.cd2ColSetDisableActive = " 不顯示生效中法術 "
L.cd2ColSetIconHideBlizzardEdges = " 隱藏圖示 \" 邊框 \" "
L.cd2ReverseSorting = " 逆向排序 "
L.cd2TextureSmoothAnim = " 平滑顏色轉換(秒) "
L.cd2ColSetOneSpellPerCol = " 只顯示可用度最高玩家 "
L.cd2ColSetOneSpellPerColTooltip = " 於組別中只顯示各法術可用度最高的玩家。 "
L.cd2OtherSetTabNameVisibility = " 顯示 "
L.cd2OtherVisibilityPartyType = " 組隊 "
L.cd2OtherVisibilityPartyTypeRaid = " 在團隊中 "
L.cd2OtherVisibilityZoneType = " 區域 "
L.cd2OtherSetLineClickWhisper = " 點擊發送密語給玩家 "
L.cd2AddSpellFrameCDHaste = " 透由加速減少CD "
L.cd2AddSpellFrameCasting1 = " 使用 "
L.cd2AddSpellFrameCasting2 = " 減少CD由 "
L.cd2AddSpellFrameCasting3 = " 以及天賦 "
L.cd2AddSpellFrameCasting4 = " 期間啟用增益 "
L.cd2AddSpellFrameCasting5 = " 在專精 "
L.cd2BySpec = " 由專精 "
L.cd2CatAll = " 所有法術 "
L.cd2CatMajor = " 大型團隊 "
L.cd2CatSingleTar = " 單獨目標 "
L.cd2CatRes = " 恢復 "
L.cd2CatRaidMove = " 團隊行動 "
L.cd2CatUtil = " 效益 "
L.cd2CatMassStun = " AOE CC "
L.cd2CatHealUtil = " 治療者效益 "
L.cd2CatKicks = " 打斷 "
L.cd2CatDispells = " 驅散 "
L.cd2CatTaunts = " 嘲諷 "
L.cd2CatItems = " 物品 "
L.cd2CatEssences = " 精華 "
L.cd2CatRacial = " 聖物 "
L.cd2CatOther = " 其他 "
L.cd2CatUser = " 使用者法術 "
L.cd2CatCC = " CC "
L.cd2CatDPS = " 傷害 "
L.cd2CatHeal = " 治療 "
L.cd2CatDefTank = " 坦克減傷 "
L.cd2CatDef = " 減傷 "
L.cd2CatMove = " 行動 "
L.cd2CatEnabled = " 只限啟用 "
L.cd2Favorite = " 最愛 "
L.cd2ATFMaxCol = " 最大列數(水平) "
L.cd2ATFMaxLine = " 最大行數(垂直) "
L.cd2ATF = " 附加到框架 "
L.cd2ATFTooltipDisabled = " 僅適用於直接選擇的列 "
L.cd2ATFPosition = " 位置 "
L.cd2SortOpt = " 排序 "
L.cd2ATFOffsetX = " 與框架的水平偏移 "
L.cd2ATFOffsetY = " 與框架的垂直偏移 "
L.cd2CatCovenants = " 誓盟 "
L.sallspellsEggClear = " 清空 "
L.sallspellsEgg = " 戰鬥記錄 "
L.sallspellsEggPlayers = " 記錄玩家 "
L.sallspellsEggAutoLoad = " 自動載入 "
L.sooitemstrash = " 小怪 "
L.sooitemssets = " 套裝 "
L.RaidLootSelect = " 選擇 "
L.RaidLootTypeRaid = " [團隊] "
L.RaidLootTypeParty = " [小隊] "
L.RaidLootTypeSolo = " [個人] "
L.RaidLootWODCraftBlacksmithing = " 鍛造 "
L.RaidLootWODCraftEngineering = " 工程學 "
L.RaidLootWODCraftLeatherworking = " 製皮 "
L.RaidLootWODCraftTailoring = " 裁縫 "
L.RaidLootWODCraftJewelcrafting = " 珠寶學 "
L.RaidLootWODCraftInscription = " 銘紋 "
L.RaidLootT18HCBoss13trink = " 阿克蒙德 (飾品) "
L.RaidLootTitleRaid = " 團隊副本 / 地城: "
L.RaidLootTitleBoss = " 首領: "
L.sencounterUnknown = " 未知 "
L.sencounter5ppl = " (5)普通模式 "
L.sencounter5pplHC = " (5)英雄模式 "
L.sencounter10ppl = " (10)普通模式 "
L.sencounter25ppl = " (25)普通模式 "
L.sencounter10pplHC = " (10)英雄模式 "
L.sencounter25pplHC = " (25)英雄模式 "
L.sencounterLfr = " (25)團隊搜尋器 "
L.sencounterChall = " (5)挑戰模式 "
L.sencounter40ppl = " 40人副本 "
L.sencounter3pplHC = " 英雄事件 "
L.sencounter3ppl = " 普通事件 "
L.sencounterFlex = " 彈性模式 "
L.sencounterMystic = " 傳奇 * "
L.sencounterWODNormal = " 普通模式 "
L.sencounterWODHeroic = " 英雄模式 "
L.sencounterWODMythic = " 傳奇模式 "
L.sencounterBossName = " 首領名稱 "
L.sencounterFirstKill = " 首殺 "
L.sencounterWipes = " 嘗試 "
L.sencounterKills = " 擊殺 "
L.sencounterFirstBlood = " 第一滴血 "
L.sencounterWipeTime = " 最長嘗試 "
L.sencounterKillTime = " 最速擊殺 "
L.sencounterOnlyThisChar = " 只限本角色 "
L.EncounterClear = " 清除所有資料 "
L.EncounterClearPopUp = " 所有資料都將被清空,你確定嗎? "
L.EncounterLegacy = " 懷舊 "
L.EncounterAllTime = " 總時間 "
L.EncounterAllTimeTooltip = " 所有場次總計時間 "
L.EncounterFirstKillTooltip = " 首殺嘗試場次 "
L.EncounterFastKillTooltip = " 最速擊殺時間 "
L.EncounterPullsTooltip = " 總嘗試場次(只計算戰鬥時間30秒以上之場次) "
L.BossWatcherFilterTaunts = " 嘲諷 "
L.BossWatcherFilterOnlyBuffs = " 只限增益 "
L.BossWatcherFilterOnlyDebuffs = " 只限減益 "
L.BossWatcherFilterBySpellID = " 法術ID "
L.BossWatcherFilterTooltip = " 法術列表 "
L.BossWatcherFilterStun = " 昏迷 "
L.BossWatcherFilterPersonal = " 減傷 "
L.BossWatcherChkShowGUIDs = " 將所有NPC獨立顯示 "
L.BossWatcherTabMobs = " 傷害 "
L.BossWatcherTabInterruptAndDispel = " 斷法與驅散 "
L.BossWatcherTabBuffsAndDebuffs = " 光環 "
L.BossWatcherReportTotal = " 總計 "
L.BossWatcherReportCast = " 承受法術 "
L.BossWatcherReportSwitch = " 成為目標 "
L.BossWatcherDamageSwitchTabInfo = " 資訊 "
L.BossWatcherDamageSwitchTabInfoNoInfo = " 沒有資料 "
L.BossWatcherDamageSwitchTabInfoRIP = " 死亡 "
L.BossWatcherInterrupts = " 斷法 "
L.BossWatcherDispels = " 驅散 "
L.BossWatcherBuffsAndDebuffsTextOn = " 於 "
L.BossWatcherBuffsAndDebuffsTooltipTitle = " 事件 "
L.BossWatcherBuffsAndDebuffsFilterSource = " 來源 "
L.BossWatcherBuffsAndDebuffsFilterTarget = " 目標 "
L.BossWatcherBuffsAndDebuffsFilterAll = " 所有 "
L.BossWatcherBuffsAndDebuffsFilterFriendly = " 友方 "
L.BossWatcherBuffsAndDebuffsFilterHostile = " 敵方 "
L.BossWatcherBuffsAndDebuffsFilterSpecial = " 特殊 "
L.BossWatcherBuffsAndDebuffsFilterClear = " 清除過濾 "
L.BossWatcherBuffsAndDebuffsFilterNone = " 無 "
L.BossWatcherBuffsAndDebuffsFilterFilter = " 過濾 "
L.BossWatcherBuffsAndDebuffsTooltipCountText = " 次數 "
L.BossWatcherBuffsAndDebuffsTooltipUptimeText = " 覆蓋率 "
L.BossWatcherUnknown = " 環境 "
L.BossWatcherLastFight = " 上次戰鬥 "
L.BossWatcherTimeLineTooltipTitle = " 事件 "
L.BossWatcherTimeLineCast = " 施放 "
L.BossWatcherTimeLineCastStart = " 開始施放 "
L.BossWatcherTimeLineDies = " 死亡 "
L.BossWatcherTimeLineOnText = " 於 "
L.BossWatcherInterruptText = " 斷法 "
L.BossWatcherByText = " 與 "
L.BossWatcherDispelText = " 驅散 "
L.BossWatcherSegments = " 分段記錄 "
L.BossWatcherSegmentsTooltip = " 在戰鬥中使用 \" /rt seg \" 指令以開啟新分段。 \n \n 你也可以設定自動開啟新分段的件條。 "
L.BossWatcherSegmentEventsUSS = " 成功施放 "
L.BossWatcherSegmentEventsSAR = " 失去光環 "
L.BossWatcherSegmentEventsSAA = " 獲得光環 "
L.BossWatcherSegmentEventsUD = " NPC死亡 "
L.BossWatcherSegmentEventsCMRBE = " 首領技能聊天訊息 "
L.BossWatcherSegmentNamesUSS = " 法術 "
L.BossWatcherSegmentNamesSAA = " + 光環 "
L.BossWatcherSegmentNamesSAR = " - 光環 "
L.BossWatcherSegmentNamesUD = " 死亡 "
L.BossWatcherSegmentNamesES = " 戰鬥 "
L.BossWatcherSegmentNamesSC = " 聊天指令 "
L.BossWatcherSegmentNamesCMRBE = " 聊天訊息 "
L.BossWatcherSegmentsSpellTooltip = " 法術ID 或 NPCID "
L.BossWatcherSegmentSelectAll = " 選擇所有 "
L.BossWatcherSegmentSelectNothing = " 取消所有 "
L.BossWatcherFilterBySpellName = " 法術名稱 "
L.BossWatcherSendToChat = " 發送至聊天 "
L.BossWatcherPetOwner = " %s的寵物 "
L.BossWatcherPetText = " 寵物 "
L.BossWatcherMarkOnDeath = " 死亡時標記 "
L.BossWatcherSegmentClear = " 清空 "
L.BossWatcherSegmentPreSet = " 預設範例 "
L.BossWatcherOptions = " 其他設定 "
L.BossWatcherOptionsFightsSave = " 儲存戰鬥數量: "
L.BossWatcherOptionsFightsWarning = " * 數值愈大佔用愈多資源 "
L.BossWatcherSelectFight = " 選擇戰鬥 "
L.BossWatcherSelectFightClose = " 關閉 "
L.BossWatcherChatSpellMsg = " 發送法術訊息至聊天 "
L.BossWatcherFilterPotions = " 藥水 "
L.BossWatcherFilterRaidSaves = " 團隊技能 "
L.BossWatcherFilterPandaria = " 90級傳說物品 "
L.BossWatcherFilterTier16 = " 圍攻奧格瑪 "
L.BossWatcherOptionSpellID = " 在時間線上顯示法術ID "
L.BossWatcherTabPlayersSpells = " 玩家法術 "
L.BossWatcherSegmentNowTooltip = " 當前法術: "
L.BossWatcherTabHeal = " 治療 "
L.BossWatcherErrorInCombat = " 因暴雪限制須等待脫離戰鬥後更新。 "
L.BossWatcherTabEnergy = " 能量獲取 "
L.BossWatcherEnergyOnce1 = " 次 "
L.BossWatcherEnergyOnce2 = " 次 "
L.BossWatcherEnergyTypeUnknown = " 能量ID: "
L.BossWatcherBuffsAndDebuffsSecondsText = " 秒 "
L.BossWatcherTabGraphics = " 圖表 "
L.BossWatcherGraphicsDPS = " 每秒傷害 "
L.BossWatcherGraphicsHealth = " 生命值 "
L.BossWatcherGraphicsPower = " 能量 "
L.BossWatcherGraphicsStep = " 每秒刻度. "
L.BossWatcherGraphicsTotal = " 總每秒傷害 "
L.BossWatcherGraphicsSelect = " 選擇玩家 "
L.BossWatcherBuffsAndDebuffsFilterEditBoxTooltip = " 每行輸入一個法術 "
L.BossWatcherOptionNoGraphic = " 停用圖表 "
L.BossWatcherOptionNoBuffs = " 停用增益與減益 "
L.BossWatcherOptionNoBuffsTooltip = " 增益與減益 - 最佔用資源的部份 "
L.BossWatcherBackToInterface = " 回到介面設定 "
L.BossWatcherButtonClose = " 關閉 "
L.BossWatcherCreateReport = " 發送報告 "
L.BossWatcherCreateReportTooltip = " 發送當前資訊至聊天 "
L.BossWatcherCombatError = " 你必須先脫離戰鬥或以 \" /rt bw end \" 指令停止記錄。 "
L.BossWatcherTabEnemy = " 敵人 "
L.BossWatcherAllSources = " 所有來源 "
L.BossWatcherAllTargets = " 所有目標 "
L.BossWatcherDamageTooltipOverkill = " 過量擊殺 "
L.BossWatcherDamageTooltipBlocked = " 格擋 "
L.BossWatcherDamageTooltipAbsorbed = " 吸收 "
L.BossWatcherDamageTooltipTotal = " 總計 "
L.BossWatcherDamageTooltipFromCrit = " 致命一擊傷害 "
L.BossWatcherDamageTooltipFromMs = " 雙擊傷害 "
L.BossWatcherDamageTooltipCount = " 次數 "
L.BossWatcherDamageTooltipMaxHit = " 最大擊中傷害 "
L.BossWatcherDamageTooltipMidHit = " 平均擊中傷害 "
L.BossWatcherDamageTooltiCritCount = " 致命一擊次數 "
L.BossWatcherDamageTooltiCritAmount = " 總致命一擊傷害 "
L.BossWatcherDamageTooltiMaxCrit = " 最大致命一擊傷害 "
L.BossWatcherDamageTooltiMidCrit = " 平均致命一擊傷害 "
L.BossWatcherDamageTooltiMsCount = " 雙擊次數 "
L.BossWatcherDamageTooltiMsAmount = " 總雙擊傷害 "
L.BossWatcherDamageTooltiMaxMs = " 最大雙擊傷害 "
L.BossWatcherDamageTooltiMidMs = " 平均雙擊傷害 "
L.BossWatcherDamageTooltipParry = " 招架 "
L.BossWatcherDamageTooltipDodge = " 閃躲 "
L.BossWatcherDamageTooltipMiss = " 未擊中 "
L.BossWatcherAll = " 所有 "
L.BossWatcherDamageDamageDone = " 友方造成傷害 "
L.BossWatcherDamageDamageTaken = " 敵方造成傷害 "
L.BossWatcherDamageDamageTakenByEnemy = " 敵方承受傷害 "
L.BossWatcherDamageDamageTakenByPlayers = " 玩家承受傷害 "
L.BossWatcherDamageDamageDoneBySpell = " 造成法術傷害 "
L.BossWatcherDamageDamageTakenBySpell = " 承受法術傷害 "
L.BossWatcherSource = " 來源 "
L.BossWatcherTarget = " 目標 "
L.BossWatcherType = " 種類 "
L.BossWatcherDamageShowOver = " 顯示過量擊殺、格擋、吸收傷害 "
L.BossWatcherSwitchBySpell = " 承受法術時間 "
L.BossWatcherSwitchByTarget = " 成為目標時間 "
L.BossWatcherBeginCasting = " 開始施放 "
L.BossWatcherFriendly = " 友方 "
L.BossWatcherHostile = " 敵方 "
L.BossWatcherBySource = " 檢視來源 "
L.BossWatcherByTarget = " 檢視目標 "
L.BossWatcherBySpell = " 檢視法術 "
L.BossWatcherHealTooltipOver = " 過量治療 "
L.BossWatcherHealTooltipAbsorbed = " 吸收 "
L.BossWatcherHealTooltipTotal = " 總計 "
L.BossWatcherHealTooltipFromCrit = " 致命一擊治療 "
L.BossWatcherHealTooltipFromMs = " 雙擊治療 "
L.BossWatcherHealTooltipCount = " 次數 "
L.BossWatcherHealTooltipHitMax = " 最大擊中治療 "
L.BossWatcherHealTooltipHitMid = " 平均擊中治療 "
L.BossWatcherHealTooltipCritCount = " 致命一擊次數 "
L.BossWatcherHealTooltipCritAmount = " 總致命一擊治療 "
L.BossWatcherHealTooltipCritMax = " 最大致命一擊治療 "
L.BossWatcherHealTooltipCritMid = " 最大致命一擊治療 "
L.BossWatcherHealTooltipMsCount = " 雙擊次數 "
L.BossWatcherHealTooltipMsAmount = " 最大雙擊治療 "
L.BossWatcherHealTooltipMsMax = " 最大雙擊治療 "
L.BossWatcherHealTooltipMsMid = " 平均雙擊治療 "
L.BossWatcherHealFriendly = " 友方 "
L.BossWatcherHealHostile = " 敵方 "
L.BossWatcherHealFriendlyByTarget = " 友方治療目標 "
L.BossWatcherHealHostileByTarget = " 敵方治療目標 "
L.BossWatcherHealFriendlyBySpell = " 友方治療法術 "
L.BossWatcherHealHostileBySpell = " 敵方治療法術 "
L.BossWatcherHealShowOver = " 顯示過量治療 "
L.BossWatcherStopRecord = " 停止記錄 "
L.BossWatcherStopRecord2 = " 或 /rt fl end "
L.BossWatcherRecordStart = " 開始記錄 "
L.BossWatcherRecordStop = " 停止記錄 "
L.BossWatcherGoToBossWatcher = " 前往戰鬥分析 "
L.BossWatcherOptionsHelp = " 聊天指令: \n |cff00ff00/rt fl|r - 開啟戰鬥分析視窗 \n |cff00ff00/rt fl s|r - 開啟全域記錄 \n |cff00ff00/rt fl e|r - 結束全域記錄 \n *預設中只記錄首領戰鬥(副本中)或所有戰鬥(副本外). 全域記錄代表忽略戰鬥狀態,一律從開啟記錄至結束。 "
L.BossWatcherTabSettings = " 設定 "
L.BossWatcherSpellsFilterTooltip = " 輸入法術ID或名稱作過濾,以 \" ; \" 區間作複數條件。 "
L.BossWatcherShowDamageToTarget = " 顯示對目標的傷害 "
L.BossWatcherSeveral = " Several "
L.BossWatcherSpellsCount = " 次數 "
L.BossWatcherDisableDeath = " 停用死亡記錄 "
L.BossWatcherSelect = " 選擇 "
L.BossWatcherDeathDeath = " 死亡 "
L.BossWatcherDeathOverKill = " 過量 "
L.BossWatcherDeathOverHeal = " 過量 "
L.BossWatcherDeathBlocked = " 格擋 "
L.BossWatcherDeathAbsorbed = " 吸收 "
L.BossWatcherDeathMultistrike = " 雙擊 "
L.BossWatcherDeathDamage = " 傷害 "
L.BossWatcherDeathHeal = " 治療 "
L.BossWatcherDeathAuraAdd = " +光環 "
L.BossWatcherDeathAuraRemove = " -光環 "
L.BossWatcherDeathBuffsShow = " 增益 "
L.BossWatcherDeathDebuffsShow = " 減益 "
L.BossWatcherDeathOn = " > "
L.BossWatcherDeath = " 死亡 "
L.BossWatcherTabInterruptAndDispelShort = " 斷法及驅散 "
L.BossWatcherDeathBlacklist = " 隱藏團隊增益及減益 "
L.BossWatcherSchool = " 屬性 "
L.BossWatcherHidePrismatic = " 隱藏 \" 稜彩水晶 \" "
L.BossWatcherHidePrismaticTooltip = " 法師的100級天賦 "
L.BossWatcherDisablePrismatic = " 隱藏對 \" 稜彩水晶 \" 的傷害 "
L.BossWatcherDisablePrismaticTooltip = " 預設中對 \" 稜彩水晶 \" 的傷害為過量擊殺。此選項將完全隱藏稜彩水晶的傷害。 \n *在寇拉夫有用。 "
L.BossWatcherDamageDamageSpellToFriendly = " 法術對友方傷害 "
L.BossWatcherDamageDamageSpellToHostile = " 法術對敵方傷害 "
L.BossWatcherAurasMoreInfoText = " 詳細資料 "
L.BossWatcherReportDPS = " 每秒傷害 "
L.BossWatcherReportCount = " 次數 "
L.BossWatcherReportHPS = " 每秒治療 "
L.BossWatcherBuffsAndDebuffsFilterPets = " 寵物及守護者 "
L.BossWatcherBuffsAndDebuffsFilterPetsFilterText = " 不算寵物及守護者 "
L.BossWatcherBuffsAndDebuffsFilterNothing = " 無 "
L.BossWatcherSaveVariables = " 重新載入 / 切換角色 / 登出後保存記錄 "
L.BossWatcherSaveVariablesWarring = " |cffff0000注意!|r 若資料量過於龐大,此選項可導致 Method Raid Tools 設定檔被完全重置. "
L.BossWatcherSelectPower = " 能量: "
L.BossWatcherGraphZoom = " 聚焦 "
L.BossWatcherGraphZoomOnlyGraph = " 只限圖表 "
L.BossWatcherGraphZoomGlobal = " 完整紀錄 "
L.BossWatcherGraphZoomReset = " 重置聚焦 "
L.BossWatcherOptionImproved = " |cff66ff66進階戰鬥分析 "
L.BossWatcherOptionImprovedTooltip = " 戰鬥分析將自動每秒切割,支援戰鬥結束後在時間軸上聚焦某時段作深入分析。 \n 高記憶體使用。 "
L.BossWatcherGraphicsTotalHPS = " 總每秒治療 "
L.BossWatcherDamageTooltipTargets = " 傷害目標: "
L.BossWatcherDamageTooltipSources = " 傷害來源: "
L.BossWatcherHealTooltipTargets = " 治療目標: "
L.BossWatcherHealTooltipSources = " 治療來源: "
L.BossWatcherDamageTooltipCastsCount = " 施放法術次數 "
L.BossWatcherDisableSavePositions = " 不存儲玩家位置 "
L.BossWatcherPositions = " 玩家位置 "
L.BossWatcherPositionsSlider = " 時間軸 "
L.BossWatcherPositionsHideMap = " 隱藏地圖 "
L.BossWatcherHealReduction = " 減傷 "
L.BossWatcherHealReductionSpells = " 法術造成減傷 "
L.BossWatcherHealReductionPlusHealing = " 減傷及治療 "
L.BossWatcherHealReductionPlusHealingSpells = " 法術造成減傷及治療 "
L.BossWatcherReductionDisable = " 停用減傷計算 "
L.BossWatcherGraphicsHoldShift = " 按住Shift後點擊將顯示在同一圖表上 "
L.BossWatcherGraphicsHoldCtrl = " 按住Shift後點擊將顯示包括過量治療的所有治療 "
L.BossWatcherGraphicsTargets = " 目標 "
L.BossWatcherDropdownsHoldShiftSource = " 按住Shift後點擊將選取所有同名字的來源 "
L.BossWatcherDropdownsHoldShiftDest = " 按住Shift後點擊將選取所有同名字的目標 "
L.BossWatcherHealReductionChkTooltip = " 顯示閃躲/招架/未擊中提供的減傷 \n 警告!此數據(閃躲/招架/未擊中)僅以同類型傷害基礎值計算,非100%準確。 "
L.BossWatcherFromSpells = " 被減傷法術 "
L.BossWatcherHealingTabTyrantVelhari = " 女暴君維哈里 \n 計算方式改變。此戰鬥中所有的吸收治療,除非目標為中了 \" 傷害之觸 \" 減益的玩家,都將計算為過量治療。 "
L.BossWatcherBrokeTooltip = " 破除某些狀態,例如:控場 "
L.BossWatcherAddToGraph = " 新增至圖表 "
L.BossWatcherPhase = " 階段 "
L.BossWatcherDistanceEarned = " 跑位計算 "
L.BossWatcherBuff = " 增益 "
L.BossWatcherDebuff = " 減益 "
L.BossWatcherDoT = " DoT "
L.BossWatcherHoT = " HoT "
L.BossWatcherAllPhases = " 所有階段 "
L.BossWatcherPerCast = " 平均施放效益 "
L.BossWatcherOnlySegmentsWithAura = " 聚焦此光環作用的時段 "
L.BossWatcherOnlySegmentsWithEnemy = " 聚焦此目標存活的時段 "
L.BossWatcherHealToTanks = " 只有坦克 "
L.BossWatcherHealToNonTanks = " 只有非坦克 "
L.BossWatcherOverdamage = " 過量傷害 "
L.BossWatcherOverhealing = " 過量治療 "
L.BossWatcherTimelineText = " 時間線 "
L.BossWatcherFrames = " 框架 "
L.BossWatcherDamageTaken = " 承受傷害 "
L.InspectViewerTalents = " 天賦及雕紋 "
L.InspectViewerInfo = " 其他資訊 "
L.InspectViewerItems = " 裝備 "
L.InspectViewerNoData = " 沒有資料 "
L.InspectViewerEnabledTooltip = " 當 \" " .. L.cd2 .. " \" 啟用時無法停用 "
L.InspectViewerRadiness = " 準備就緒 "
L.InspectViewerRaidIlvl = " 團隊物品等級 "
L.InspectViewerRaidIlvlData = " 玩家: %d "
L.InspectViewerHaste = " 加速 "
L.InspectViewerMastery = " 精通 "
L.InspectViewerCrit = " 致命一擊 "
L.InspectViewerSpirit = " 精神 "
L.InspectViewerInt = " 智力 "
L.InspectViewerStr = " 力量 "
L.InspectViewerAgi = " 敏捷 "
L.InspectViewerSpd = " 法術能量 "
L.InspectViewerMS = " 雙擊 "
L.InspectViewerVer = " 臨機應變 "
L.InspectViewerLeech = " 汲取 "
L.InspectViewerBonusArmor = " 額外護甲值 "
L.InspectViewerAvoidance = " 迴避 "
L.InspectViewerSpeed = " 速度 "
L.InspectViewerFilter = " 過濾 "
L.InspectViewerType = " 護甲種類 "
L.InspectViewerClass = " 職業 "
L.InspectViewerTypeCloth = " 布甲 "
L.InspectViewerTypeLeather = " 皮甲 "
L.InspectViewerTypeMail = " 鎖甲 "
L.InspectViewerTypePlate = " 鎧甲 "
L.InspectViewerClear = " 重置 "
L.InspectViewerFilterShort = " ~: "
L.InspectViewerColorizeNoEnch = " 高亮缺少附魔的裝備 "
L.InspectViewerColorizeLowIlvl = " 高亮物品等級%d以下的裝備 "
L.InspectViewerColorizeNoGems = " 高亮缺少寶石的裝備 "
L.InspectViewerMoreInfo = " 更多資訊 "
L.InspectViewerMoreInfoRaidSetup = " 團隊組成 "
L.InspectViewerMoreInfoRole = " 位置 "
L.InspectViewerMoreInfoRoleTank = " 坦克 "
L.InspectViewerMoreInfoRoleMDD = " 近戰 "
L.InspectViewerMoreInfoRoleRDD = " 遠程 "
L.InspectViewerMoreInfoRoleHealer = " 治療 "
L.InspectViewerColorizeNoTopEnch = " 高亮使用非最高附魔或寶石的裝備 "
L.InspectViewerForce = " 強制觀察 "
L.InspectViewerHideInRaid = " 隱藏不在團隊裡的玩家 "
L.InspectViewerColorizeNoValorUpgrade = " 高亮未完成勇氣點數升級的裝備 "
L.InspectViewerNoExRTAddon = " 該玩家尚未安裝MRT "
L.CoinsSpoilsOfPandariaWinTrigger = " 系統重設中。請別關掉電源,否則事情可能會不可收拾。 "
L.CoinsEmpty = " 目前沒有資料 "
L.CoinsHelp = " 團隊使用獎勵硬幣記錄 "
L.CoinsClear = " 清除所有資料 "
L.CoinsClearPopUp = " 所有資料都將被清空,你確定嗎? "
L.CoinsShowMessage = " 當隊友使用獎勵硬幣顯示訊息 "
L.CoinsMessage = " %s 使用了獎勵硬幣 "
L.ChatwindowName = " 報告 - MRT 團隊工具包 "
L.ChatwindowChatSelf = " 自己 "
L.ChatwindowChatSay = " 說 "
L.ChatwindowChatParty = " 小隊 "
L.ChatwindowChatInstance = " 副本 "
L.ChatwindowChatRaid = " 團隊 "
L.ChatwindowChatWhisper = " 密語 "
L.ChatwindowChatWhisperTarget = " 密語目標 "
L.ChatwindowChatGuild = " 公會 "
L.ChatwindowChatOfficer = " 幹部 "
L.ChatwindowChannel = " 自訂頻道 "
L.ChatwindowNameEB = " 名稱(密語) "
L.ChatwindowSend = " 傳送 "
L.ChatwindowHelp = " "
L.ArrowTextLeft = " /rt arrow X Y \n /rt range NAME \n /rt arrowbuff BUFF \n \n /rt arrowplayer NAME \n /rt arrowthis \n /rt arrowhide \n \n |cFFFFFFFF* 箭頭追縱玩家只作用於小隊或團隊成員|r "
L.ArrowTextRight = " - 箭頭指向座標 X Y (由 0 至 100) \n - 顯示玩家 \" NAME \" 與自己的距離 \n - 箭頭指向擁有 \" BUFF \" 光環的目標 \n *(可以用光環名稱或法術ID) \n - 箭頭指向玩家 \" NAME \" \n - 箭頭指向你的當前位置 \n - 隱藏箭頭 "
L.ArrowSetPoint = " 設定位置 "
L.ArrowResetPos = " 重置位置 "
L.ArrowFixate = " 鎖定 "
L.ArrowScale = " 縮放 "
L.ArrowAlpha = " 透明度 "
L.ArrowTextBottom = " 插件功能支援: \n GMRT.F.ArrowTextPlayer( \" name \" ,size) |cffffffff- 自訂箭頭大小 \" size \" (預設為16) 指向自訂玩家目標 \" name \" |r \n GMRT.F.ArrowTextCoord(X,Y,size) |cffffffff- 自訂箭頭大小 \" size \" (16 as default) 指向 X,Y 座標|r|n|n範例:|n "
L.ArrowFind = " 尋回箭頭 "
L.MarksDisable = " 停用 "
L.MarksClear = " 清空 "
L.MarksTooltip = " 為對應名單鎖定標記。 \n 只作用於隊伍或團隊成員。 "
L.LoggingEnable = " 在以下區域中啟用內建戰鬥記錄: "
L.LoggingHelp1 = " 戰鬥記錄保存於Logs \\ WoWCombatLog.txt中。你可以上傳記錄至專門的分析網站(如 www.warcraftlogs.com)。別忘記在每次出團後上傳和刪除此檔案,避免檔案過大。 "
L.LoggingStart = " MRT: 開始內建戰鬥記錄 "
L.LoggingEnd = " MRT: 停止內建戰鬥記錄 "
L.LootLinkEnable = " 通報掉落物品至團隊頻道 "
L.LootLinkSlashHelp = " 額外聊天指令: \n |cffffffff/rt loot|r – 通報當前目標掉落物品至團隊頻道 "
L.BattleResFix = " 鎖定 "
L.BattleResAlpha = " 透明度 "
L.BattleResScale = " 縮放 "
L.BattleResHelp = " 戰鬥復活圖示會在團隊副本戰鬥中顯示。 "
L.BattleResHideTime = " 隱藏冷卻時間 "
L.BattleResHideTimeTooltip = " 隱藏圖示上的冷卻文字,如果你有使用 omniCC 等插件 "
L.BattleResHideCD = " 隱藏冷卻特效 "
L.SkadaDamageToCurrentTarget = " 對當前目標的傷害 "
L.LegendaryRingEnable = " 當有人使用|cffff7f00傳說|r戒指顯示名字訊息 "
L.LegendaryRingFrodo = " 拜託了,幫我撐15秒 "
L.LegendaryRingType = " 顯示戒指類型 (坦 / 補 / 輸出) "
L.AttendanceFirstPerRaid = " 只於團隊首次首領開怪記錄出勤 "
L.AttendanceFirstPerRaidKill = " 只於團隊首次首領擊殺記錄出勤 "
L.AttendanceEveryPull = " 於每次首領開怪記錄出勤 "
L.AttendanceEveryKill = " 於每次首領擊殺記錄出勤 "
L.AttendanceSpecialConditions = " 特殊條件 "
L.AttendanceChatMessageSaved = " MRT: 出勤陣容已保存 "
L.AttendanceRemoveAll = " 全部取消 "
L.AttendanceSelectAll = " 全部選取 "
L.AttendanceSelectConditions = " 過濾設定 "
L.AttendanceSetAlts = " 設定分身 "
L.AttendanceSelect = " 確定 "
L.AttendanceFilterBoss = " 首領: "
L.AttendanceFilterDiff = " 難度: "
L.AttendanceFilterDateFrom = " 日期 由: "
L.AttendanceFilterDateTo = " 日期 至: "
L.AttendanceFilterPlayer = " 玩家角色: "
L.AttendanceFilterOnePerDay = " 每天首記錄: "
L.AttendanceSelectConditionsTooltip = " 你可以設定複數條件,以 \" |cffffffff;|r \" 作間隔。首領ID: |n攻城-1778,劫奪者-1785,巨人-1787,議會-1798,亡眼-1786,血魔-1783,鳥-1788,永恆者-1794,札昆-1777,祖霍-1800,女暴君-1784,瑪肥-1795,阿克-1799。|n限擊殺: \" |cffffffffkill|r \" ,限難度: \" |cffffffffd={難度ID}|r \" (14 - 普通, 15 - 英雄, 16 - 傳奇) |n條件範例: \" |cffffffff1799,d=16,kill|r \" ,保存所有傳奇阿克蒙德擊殺的出勤陣容。|n另一範例: \" |cffffffff1795,kill,d=16;1799,d=15,d=16;1798;1777,kill|r \" "
L.AttendanceAltTooltip = " 每行輸入一對本尊及分身,例: \" |cff00ff00[分身名稱]=[本尊名稱]|r \" . Example \" |cff00ff00Afiyaalt=Afiya|r \" "
L.AttendanceHelpTop = " 可於聊天框輸入指令保存出勤陣容 \" |cff00ff00/rt roster|r \" "
L.AttendanceHelpNames = " 第二及三列為全團隊出勤, 第四及五列為副本內隊伍出勤(傳奇為前4隊,其他難度前6隊) "
L.AttendanceSaveCurrent = " 保存當前陣容 "
L.WhoPulledlastPull = " 上次開戰玩家 "
L.WhoPulledChatOption = " 於聊天視窗顯示開戰訊息 "
L.WACheckerWANotFound = " 尚未安裝 WeakAuras "
L.WACheckerMissingAura = " 缺少該光環設定 "
L.WACheckerExistsAura = " 光環設定已存在 "
L.WACheckerPlayerHaveNotWA = " 該玩家尚未安裝 WeakAuras "
L.WACheckerConfirmOverride = " 光環名稱相同的設定將被覆蓋 "
L.WACheckerShareTooltip = " 團隊中每個有更新 MRT 插件版本的玩家都將會收到這個 WA "
L.ProfilesIntro = " 你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。 "
L.ProfilesDefault = " 預設 "
L.ProfilesChooseDesc = " 你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。 "
L.ProfilesCurrent = " 目前設定檔: "
L.ProfilesNew = " 你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。 "
L.ProfilesAdd = " 新建 "
L.ProfilesSelect = " 現有的設定檔 "
L.ProfilesCopy = " 複製自 "
L.ProfilesDelete = " 刪除一個設定檔 "
L.ProfilesDeleteAlert = " 你確定要刪除所選擇的設定檔嗎? "
L.ProfilesActivateAlert = " 啟用新設定檔? "
L.VisualNoteTextToAdd = " 加入的文字: "
L.VisualNoteSelectMap = " 選擇地圖 "
L.VisualNoteLiveSession = " 現時階段 "
L.VisualNoteSelectNote = " 選擇筆記 "
L.VisualNoteSize = " 尺寸 "
L.VisualNoteOpen = " 開啟 "
L.VisualNoteDisablePopup = " 停用彈出提示 "
L.VisualNoteDisableUpdate = " 禁用玩家對此註記的修改更新 "
L.VisualNoteDisableUpdateShort = " 禁用更新 "
L.LootHistoryDate = " 日期 "
L.LootHistoryDungeonName = " 地下城名稱 "
L.LootHistoryBossName = " 首領名稱 "
L.LootHistoryDifficulty = " 難度 "
L.LootHistoryPlayer = " 玩家 "
L.LootHistoryItem = " 拾取 "
L.LootHistoryDelOne = " 要移除此記錄嗎? "
L.RaidGroupsCurrentRoster = " 設置當前陣容 "
L.RaidGroupsSetGroups = " 套用隊伍 "
L.RaidGroupsPlayersInCombat = " 該玩家仍在戰鬥中 "
L.RaidGroupsCombatStarted = " 此玩家開啟戰鬥 "
L.RaidGroupsSave = " 將當前陣容另存為新的 "
L.RaidGroupsEnterName = " 輸入預設名稱 "
L.RaidGroupsQuickLoad = " 快速載入 "
L.RaidGroupsTextMovable = " * 名稱可移動 "
L.WaringToRemoveExport = " 注意! 計劃在將來的更新中刪除此模組。 如果需要保留,請導出數據。 "
L.Export = " 匯出 "
L.ExportInfo = " * 可用於 Google試算表或 Excel 等 "
L.S_Strata = " 顯示層級 "
PH.OptionsUpdateVerTooltip = " 向團隊/隊伍玩家請求有關插件版本的訊息 "
L.Enable = " 啟用 "
L.minimaptooltiplmp = " 左鍵 - 設定 "
L.minimaptooltiprmp = " 右鍵 - 選單 "
L.minimaptooltipfree = " Shift+Alt+左鍵 - 自由移動 "
L.minimapmenu = " MRT 選單 "
L.minimapmenuset = " 設定 "
L.minimapmenuclose = " 離開 "
L.creatureNames = { --> Used LibBabble-CreatureType and WowHead
Abyssal = " Abyssal " ,
Basilisk = " Basilisk " ,
Bat = " Bat " ,
Bear = " Bear " ,
Beast = " Beast " ,
Beetle = " Beetle " ,
[ " Bird of Prey " ] = " Bird of Prey " ,
Boar = " Boar " ,
[ " Carrion Bird " ] = " Carrion Bird " ,
Cat = " Cat " ,
Chimaera = " Chimaera " ,
[ " Core Hound " ] = " Core Hound " ,
Crab = " Crab " ,
Crane = " Crane " ,
Critter = " Critter " ,
Crocolisk = " Crocolisk " ,
Demon = " Demon " ,
Devilsaur = " Devilsaur " ,
Direhorn = " Direhorn " ,
Dog = " Dog " ,
Doomguard = " Doomguard " ,
Dragonhawk = " Dragonhawk " ,
Dragonkin = " Dragonkin " ,
Elemental = " Elemental " ,
Felguard = " Felguard " ,
Felhunter = " Felhunter " ,
[ " Fel Imp " ] = " Fel Imp " ,
Fox = " Fox " ,
[ " Gas Cloud " ] = " Gas Cloud " ,
Ghoul = " Ghoul " ,
Giant = " Giant " ,
Goat = " Goat " ,
Gorilla = " Gorilla " ,
Humanoid = " Humanoid " ,
Hyena = " Hyena " ,
Imp = " Imp " ,
Mechanical = " Mechanical " ,
Monkey = " Monkey " ,
Moth = " Moth " ,
[ " Nether Ray " ] = " Nether Ray " ,
[ " Non-combat Pet " ] = " Non-combat Pet " ,
[ " Not specified " ] = " Not specified " ,
Observer = " Observer " ,
Porcupine = " Porcupine " ,
Quilen = " Quilen " ,
Raptor = " Raptor " ,
Ravager = " Ravager " ,
[ " Remote Control " ] = " Remote Control " ,
Rhino = " Rhino " ,
Scorpid = " Scorpid " ,
Serpent = " Serpent " ,
[ " Shale Spider " ] = " Shale Spider " ,
Shivarra = " Shivarra " ,
Silithid = " Silithid " ,
Spider = " Spider " ,
[ " Spirit Beast " ] = " Spirit Beast " ,
Sporebat = " Sporebat " ,
Succubus = " Succubus " ,
Tallstrider = " Tallstrider " ,
Terrorguard = " Terrorguard " ,
Totem = " Totem " ,
Turtle = " Turtle " ,
Undead = " Undead " ,
Voidlord = " Voidlord " ,
Voidwalker = " Voidwalker " ,
[ " Warp Stalker " ] = " Warp Stalker " ,
Wasp = " Wasp " ,
[ " Water Elemental " ] = " Water Elemental " ,
[ " Water Strider " ] = " Water Strider " ,
[ " Wind Serpent " ] = " Wind Serpent " ,
Wolf = " Wolf " ,
Worm = " Worm " ,
Wrathguard = " Wrathguard " ,
[ 1 ] = " Tenacity " ,
[ 2 ] = " Cunning " ,
[ 3 ] = " Ferocity " ,
}
L.TranslateBy = " 三皈依-暗影之月@TW "