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61 lines
2.1 KiB
61 lines
2.1 KiB
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3 years ago
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local mod = DBM:NewMod("Mobus", "DBM-Party-Cataclysm", 15)
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local L = mod:GetLocalizedStrings()
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mod.statTypes = "normal,timewalker"
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mod:SetRevision("20220116042005")
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mod:SetCreatureID(50009)
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mod:SetModelID(37338)
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mod:EnableWBEngageSync()--Enable syncing engage in outdoors
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mod:RegisterCombat("combat")
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mod:RegisterEventsInCombat(
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"SPELL_CAST_START 93492 93494 93491",
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"SPELL_AURA_APPLIED 93490"
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)
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local warnAlgae = mod:NewTargetNoFilterAnnounce(93491, 2)
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local specWarnRam = mod:NewSpecialWarningDodge(93492, "Tank", nil, nil, 1, 2)
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local specWarnWake = mod:NewSpecialWarningMove(93494, "Melee", nil, nil, 2, 2)
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local specWarnAlgae = mod:NewSpecialWarningMove(93490, nil, nil, nil, 1, 2)
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local timerAlgaeCD = mod:NewNextTimer(12, 93490, nil, nil, nil, 3)
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local timerRamCD = mod:NewNextTimer(16, 93492, nil, "Tank", nil, 5, nil, DBM_COMMON_L.TANK_ICON)--16-17 seconds after wake seems more accurate then wild upwards of 20 second variations of starting timer after previous ram
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local timerWakeCD = mod:NewCDTimer(47, 93494, nil, nil, nil, 3)--47-60 second variations. also typcally 30-33sec after a ram AFTER first one.
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function mod:AlgaeTarget()
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local targetname = self:GetBossTarget(50009)
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if not targetname then return end
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warnAlgae:Show(targetname)
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end
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function mod:OnCombatStart(delay)
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timerAlgaeCD:Start(10-delay)
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timerRamCD:Start(10-delay)--Not a large pool of logs to compare to.
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timerWakeCD:Start(30-delay)
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end
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function mod:SPELL_CAST_START(args)
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if args.spellId == 93492 then
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specWarnRam:Show()
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specWarnRam:Play("shockwave")
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elseif args.spellId == 93494 then
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specWarnWake:Show()
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specWarnWake:Play("specialsoon")
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timerWakeCD:Start()
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timerRamCD:Start()
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elseif args.spellId == 93491 then
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timerAlgaeCD:Start()
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self:ScheduleMethod(0.2, "AlgaeTarget")
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end
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end
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function mod:SPELL_AURA_APPLIED(args)--Assumed spell event, might need to use spell damage, or spell periodic damage instead.
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if args.spellId == 93490 and args:IsPlayer() then
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specWarnAlgae:Show()
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specWarnAlgae:Play("runaway")
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end
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end
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