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local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
3 years ago
return
end
local _
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local loadedAPIDropDownFunctions = false
do
local metaPrototype = {
WidgetType = "dropdown",
dversion = DF.dversion,
}
--check if there's a metaPrototype already existing
if (_G[DF.GlobalWidgetControlNames["dropdown"]]) then
--get the already existing metaPrototype
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local oldMetaPrototype = _G[DF.GlobalWidgetControlNames["dropdown"]]
--check if is older
if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then
--the version is older them the currently loading one
--copy the new values into the old metatable
for funcName, _ in pairs(metaPrototype) do
oldMetaPrototype[funcName] = metaPrototype[funcName]
end
end
else
--first time loading the framework
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_G[DF.GlobalWidgetControlNames["dropdown"]] = metaPrototype
end
end
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local DropDownMetaFunctions = _G[DF.GlobalWidgetControlNames["dropdown"]]
DF:Mixin(DropDownMetaFunctions, DF.SetPointMixin)
DF:Mixin(DropDownMetaFunctions, DF.FrameMixin)
DF:Mixin(DropDownMetaFunctions, DF.TooltipHandlerMixin)
DF:Mixin(DropDownMetaFunctions, DF.ScriptHookMixin)
------------------------------------------------------------------------------------------------------------
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--metatables
DropDownMetaFunctions.__call = function(object, value)
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--unknown
end
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------------------------------------------------------------------------------------------------------------
--members
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--selected value
local gmemberValue = function(object)
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return object:GetValue()
end
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--tooltip
local gmemberTooltip = function(object)
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return object:GetTooltip()
end
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--shown
local gmemberShown = function(object)
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return object:IsShown()
end
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--frame width
local gmemberWidth = function(object)
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return object.button:GetWidth()
end
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--frame height
local gmemberHeight = function(object)
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return object.button:GetHeight()
end
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--current text
local gmemberText = function(object)
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return object.label:GetText()
end
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--menu creation function
local gmemberFunction = function(object)
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return object:GetFunction()
end
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--menu width
local gmemberMenuWidth = function(object)
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return rawget(object, "realsizeW")
end
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--menu height
local gmemberMenuHeight = function(object)
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return rawget(object, "realsizeH")
end
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DropDownMetaFunctions.GetMembers = DropDownMetaFunctions.GetMembers or {}
DropDownMetaFunctions.GetMembers["value"] = gmemberValue
DropDownMetaFunctions.GetMembers["text"] = gmemberText
DropDownMetaFunctions.GetMembers["shown"] = gmemberShown
DropDownMetaFunctions.GetMembers["width"] = gmemberWidth
DropDownMetaFunctions.GetMembers["menuwidth"] = gmemberMenuWidth
DropDownMetaFunctions.GetMembers["height"] = gmemberHeight
DropDownMetaFunctions.GetMembers["menuheight"] = gmemberMenuHeight
DropDownMetaFunctions.GetMembers["tooltip"] = gmemberTooltip
DropDownMetaFunctions.GetMembers["func"] = gmemberFunction
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DropDownMetaFunctions.__index = function(object, key)
local func = DropDownMetaFunctions.GetMembers[key]
if (func) then
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return func(object, key)
end
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local alreadyHaveKey = rawget(object, key)
if (alreadyHaveKey) then
return alreadyHaveKey
end
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return DropDownMetaFunctions[key]
end
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--tooltip
local smemberTooltip = function(object, value)
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return object:SetTooltip(value)
end
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--show
local smemberShow = function(object, value)
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if (value) then
return object:Show()
else
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return object:Hide()
end
end
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--hide
local smemberHide = function(object, value)
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if (not value) then
return object:Show()
else
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return object:Hide()
end
end
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--frame width
local smemberWidth = function(object, value)
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return object.dropdown:SetWidth(value)
end
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--frame height
local smemberHeight = function(object, value)
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return object.dropdown:SetHeight(value)
end
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--menu creation function
local smemberFunction = function(object, value)
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return object:SetFunction(value)
end
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--menu width
local smemberMenuWidth = function(object, value)
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object:SetMenuSize(value, nil)
end
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--menu height
local smemberMenuHeight = function(object, value)
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object:SetMenuSize(nil, value)
end
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DropDownMetaFunctions.SetMembers = DropDownMetaFunctions.SetMembers or {}
DropDownMetaFunctions.SetMembers["tooltip"] = smemberTooltip
DropDownMetaFunctions.SetMembers["show"] = smemberShow
DropDownMetaFunctions.SetMembers["hide"] = smemberHide
DropDownMetaFunctions.SetMembers["width"] = smemberWidth
DropDownMetaFunctions.SetMembers["menuwidth"] = smemberMenuWidth
DropDownMetaFunctions.SetMembers["height"] = smemberHeight
DropDownMetaFunctions.SetMembers["menuheight"] = smemberMenuHeight
DropDownMetaFunctions.SetMembers["func"] = smemberFunction
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DropDownMetaFunctions.__newindex = function(object, key, value)
local func = DropDownMetaFunctions.SetMembers[key]
if (func) then
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return func(object, value)
else
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return rawset(object, key, value)
end
end
------------------------------------------------------------------------------------------------------------
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--menu width and height
function DropDownMetaFunctions:SetMenuSize(width, height)
if (width) then
rawset(self, "realsizeW", width)
end
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if (height) then
rawset(self, "realsizeH", height)
end
end
function DropDownMetaFunctions:GetMenuSize()
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return rawget(self, "realsizeW"), rawget(self, "realsizeH")
end
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--function
function DropDownMetaFunctions:SetFunction(func)
return rawset(self, "func", func)
end
function DropDownMetaFunctions:GetFunction()
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return rawget(self, "func")
end
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--value
function DropDownMetaFunctions:GetValue()
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return rawget(self, "myvalue")
end
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function DropDownMetaFunctions:SetValue(value)
return rawset(self, "myvalue", value)
end
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--frame levels
function DropDownMetaFunctions:SetFrameLevel(level, frame)
if (not frame) then
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return self.dropdown:SetFrameLevel(level)
else
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local framelevel = frame:GetFrameLevel(frame) + level
return self.dropdown:SetFrameLevel(framelevel)
end
end
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--enabled
function DropDownMetaFunctions:IsEnabled()
return self.dropdown:IsEnabled()
end
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function DropDownMetaFunctions:Enable()
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self:SetAlpha(1)
rawset(self, "lockdown", false)
if (self.OnEnable) then
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self.OnEnable(self)
end
end
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function DropDownMetaFunctions:Disable()
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self:SetAlpha(.4)
rawset(self, "lockdown", true)
if (self.OnDisable) then
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self.OnDisable(self)
end
end
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--fixed value
function DropDownMetaFunctions:SetFixedParameter(value)
rawset(self, "FixedValue", value)
end
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------------------------------------------------------------------------------------------------------------
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--scripts
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local lastOpened = false
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local isOptionVisible = function(self, thisOption)
if (type(thisOption.shown) == "boolean") then
return thisOption.shown
elseif (type(thisOption.shown) == "function") then
local result = DF:Dispatch(thisOption.shown, self)
return result
end
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return true
end
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--return a table containing all frames of options in the menu
function DropDownMetaFunctions:GetMenuFrames() --not tested
if (self.MyObject) then
self = self.MyObject
end
return self.menus
end
function DropDownMetaFunctions:GetFrameForOption(optionsTable, value) --not tested
if (self.MyObject) then
self = self.MyObject
end
if (type(value) == "string") then
for i = 1, #optionsTable do
local thisOption = optionsTable[i]
if (thisOption.value == value or thisOption.label == value) then
return self.menus[i]
end
end
elseif (type(value) == "number") then
return self.menus[value]
end
end
function DropDownMetaFunctions:Refresh()
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local optionsTable = DF:Dispatch(self.func, self)
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if (#optionsTable == 0) then
self:NoOption(true)
self.no_options = true
return false
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elseif (self.no_options) then
self.no_options = false
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self:NoOption(false)
self:NoOptionSelected()
return true
end
return true
end
function DropDownMetaFunctions:NoOptionSelected()
if (self.no_options) then
return
end
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self.label:SetText(self.empty_text or "no option selected")
self.label:SetPoint("left", self.icon, "right", 2, 0)
self.label:SetTextColor(1, 1, 1, 0.4)
if (self.empty_icon) then
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self.icon:SetTexture(self.empty_icon)
else
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self.icon:SetTexture([[Interface\COMMON\UI-ModelControlPanel]])
self.icon:SetTexCoord(0.625, 0.78125, 0.328125, 0.390625)
end
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self.icon:SetVertexColor(1, 1, 1, 0.4)
self.last_select = nil
end
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function DropDownMetaFunctions:NoOption(state)
if (state) then
self:Disable()
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self:SetAlpha(0.5)
self.no_options = true
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self.label:SetText("no options")
self.label:SetPoint("left", self.icon, "right", 2, 0)
self.label:SetTextColor(1, 1, 1, 0.4)
self.icon:SetTexture([[Interface\CHARACTERFRAME\UI-Player-PlayTimeUnhealthy]])
self.icon:SetTexCoord(0, 1, 0, 1)
self.icon:SetVertexColor(1, 1, 1, 0.4)
else
self.no_options = false
self:Enable()
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self:SetAlpha(1)
end
end
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--@button: the frame button of the option
--button.table refers to the optionTable
local runCallbackFunctionForButton = function(button)
--exec function if any
if (button.table.onclick) then
--need: the the callback func, the object of the dropdown (capsule), the object (capsule) of the button to get FixedValue and the last need the value of the optionTable
local success, errorText = pcall(button.table.onclick, button:GetParent():GetParent():GetParent().MyObject, button.object.FixedValue, button.table.value)
if (not success) then
error("Details! Framework: dropdown " .. button:GetParent():GetParent():GetParent().MyObject:GetName() .. " error: " .. errorText)
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end
button:GetParent():GetParent():GetParent().MyObject:RunHooksForWidget("OnOptionSelected", button:GetParent():GetParent():GetParent().MyObject, button.object.FixedValue, button.table.value)
end
end
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local canRunCallbackFunctionForOption = function(canRunCallback, optionTable, dropdownObject)
if (canRunCallback) then
local fixedValue = rawget(dropdownObject, "FixedValue")
if (optionTable.onclick) then
local success, errorText = pcall(optionTable.onclick, dropdownObject, fixedValue, optionTable.value)
if (not success) then
error("Details! Framework: dropdown " .. dropdownObject:GetName() .. " error: " .. errorText)
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end
dropdownObject:RunHooksForWidget("OnOptionSelected", dropdownObject, fixedValue, optionTable.value)
end
end
end
--if onlyShown is true it'll first create a table with visible options that has .shown and then select in this table the index passed (if byOptionNumber)
--@optionName: value or string shown in the name of the option
--@byOptionNumber: the option name is considered a number and selects the index of the menu
--@onlyShown: the selected option index when selecting by option number must be visible
--@runCallback: run the callback (onclick) function after selecting the option
function DropDownMetaFunctions:Select(optionName, byOptionNumber, onlyShown, runCallback)
if (type(optionName) == "boolean" and not optionName) then
self:NoOptionSelected()
return false
end
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local optionsTable = DF:Dispatch(self.func, self)
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if (#optionsTable == 0) then
self:NoOption(true)
return true
else
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self:NoOption(false)
end
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if (byOptionNumber and type(optionName) == "number") then
local optionIndex = optionName
if (onlyShown) then
local onlyShownOptions = {}
for i = 1, #optionsTable do
local thisOption = optionsTable[i]
if (thisOption.shown) then
--only accept a function or a boolean into shown member
if (type(thisOption.shown) == "function") then
local isOptionShown = DF:Dispatch(thisOption.shown, self)
if (isOptionShown) then
onlyShownOptions[#onlyShownOptions+1] = thisOption
end
elseif (type(thisOption.shown) == "boolean" and thisOption.shown) then
onlyShownOptions[#onlyShownOptions+1] = thisOption
end
end
end
local optionTableSelected = onlyShownOptions[optionIndex]
if (not optionTableSelected) then
self:NoOptionSelected()
return false
end
self:Selected(optionTableSelected)
canRunCallbackFunctionForOption(runCallback, optionTableSelected, self)
return true
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else
local optionTableSelected = optionsTable[optionIndex]
--is an invalid index?
if (not optionTableSelected) then
self:NoOptionSelected()
return false
end
self:Selected(optionTableSelected)
canRunCallbackFunctionForOption(runCallback, optionTableSelected, self)
return true
end
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else
for i = 1, #optionsTable do
local thisOption = optionsTable[i]
if ((thisOption.label == optionName or thisOption.value == optionName) and isOptionVisible(self, thisOption)) then
self:Selected(thisOption)
canRunCallbackFunctionForOption(runCallback, thisOption, self)
return true
end
end
end
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return false
end
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function DropDownMetaFunctions:SetEmptyTextAndIcon(text, icon)
if (text) then
self.empty_text = text
end
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if (icon) then
self.empty_icon = icon
end
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self:Selected(self.last_select)
end
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function DropDownMetaFunctions:Selected(thisOption)
if (not thisOption) then
--does not have any options?
if (not self:Refresh()) then
self.last_select = nil
return
end
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--exists options but none selected
self:NoOptionSelected()
return
end
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self.last_select = thisOption
self:NoOption(false)
self.label:SetText(thisOption.label)
self.icon:SetTexture(thisOption.icon)
if (thisOption.icon) then
self.label:SetPoint("left", self.icon, "right", 2, 0)
if (thisOption.texcoord) then
self.icon:SetTexCoord(unpack(thisOption.texcoord))
else
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self.icon:SetTexCoord(0, 1, 0, 1)
end
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if (thisOption.iconcolor) then
local r, g, b, a = DF:ParseColors(thisOption.iconcolor)
self.icon:SetVertexColor(r, g, b, a)
else
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self.icon:SetVertexColor(1, 1, 1, 1)
end
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self.icon:SetSize(self:GetHeight()-4, self:GetHeight()-4)
else
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self.label:SetPoint("left", self.label:GetParent(), "left", 4, 0)
end
if (thisOption.centerTexture) then
self.dropdown.centerTexture:SetTexture(thisOption.centerTexture)
else
self.dropdown.centerTexture:SetTexture("")
end
if (thisOption.rightTexture) then
self.dropdown.rightTexture:SetTexture(thisOption.rightTexture)
else
self.dropdown.rightTexture:SetTexture("")
end
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if (thisOption.statusbar) then
self.statusbar:SetTexture(thisOption.statusbar)
if (thisOption.statusbarcolor) then
self.statusbar:SetVertexColor(unpack(thisOption.statusbarcolor))
end
else
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self.statusbar:SetTexture([[Interface\Tooltips\CHATBUBBLE-BACKGROUND]])
end
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if (thisOption.color) then
local r, g, b, a = DF:ParseColors(thisOption.color)
self.label:SetTextColor(r, g, b, a)
else
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self.label:SetTextColor(1, 1, 1, 1)
end
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if (thisOption.font) then
self.label:SetFont(thisOption.font, 10)
else
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self.label:SetFont("GameFontHighlightSmall", 10)
end
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self:SetValue(thisOption.value)
end
--on click on any option in the dropdown
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function DetailsFrameworkDropDownOptionClick(button)
--update name and icon on main frame
button.object:Selected(button.table)
--close menu frame
button.object:Close()
--run callbacks
runCallbackFunctionForButton(button)
--set the value of selected option in main object
button.object.myvalue = button.table.value
button.object.myvaluelabel = button.table.label
end
--on click on the dropdown show the menu frame with the options to select
function DropDownMetaFunctions:Open()
self.dropdown.dropdownframe:Show()
self.dropdown.dropdownborder:Show()
self.opened = true
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if (lastOpened) then
lastOpened:Close()
end
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lastOpened = self
end
--close the menu showing the options
function DropDownMetaFunctions:Close()
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--when menu is being close, just hide the border and the script will call back this again
if (self.dropdown.dropdownborder:IsShown()) then
self.dropdown.dropdownborder:Hide()
return
end
self.dropdown.dropdownframe:Hide()
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local selectedTexture = _G[self:GetName() .. "_ScrollFrame_ScrollChild_SelectedTexture"]
selectedTexture:Hide()
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self.opened = false
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lastOpened = false
end
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--close by escape key
function DetailsFrameworkDropDownOptionsFrameOnHide(self)
self:GetParent().MyObject:Close()
end
--on enter an option in the menu dropdown
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function DetailsFrameworkDropDownOptionOnEnter(self)
if (self.table.desc) then
GameCooltip2:Preset(2)
GameCooltip2:AddLine(self.table.desc)
if (self.table.descfont) then
GameCooltip2:SetOption("TextFont", self.table.descfont)
end
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if (self.table.tooltipwidth) then
GameCooltip2:SetOption("FixedWidth", self.table.tooltipwidth)
end
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GameCooltip2:SetHost(self, "topleft", "topright", 10, 0)
GameCooltip2:ShowCooltip(nil, "tooltip")
self.tooltip = true
end
if (self.table.audiocue) then
if (DF.CurrentSoundHandle) then
StopSound(DF.CurrentSoundHandle, 0.1)
end
local willPlay, soundHandle = PlaySoundFile(self.table.audiocue, "Master")
if (willPlay) then
DF.CurrentSoundHandle = soundHandle
end
end
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self:GetParent().mouseover:SetPoint("left", self)
self:GetParent().mouseover:Show()
end
--on leave an option on the menu dropdown
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function DetailsFrameworkDropDownOptionOnLeave(frame)
if (frame.table.desc) then
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GameCooltip2:ShowMe(false)
end
frame:GetParent().mouseover:Hide()
end
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--@button is the raw button frame, object is the button capsule
--click on the main dropdown frame (not the menu options popup)
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function DetailsFrameworkDropDownOnMouseDown(button, buttontype)
local object = button.MyObject
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--click to open
if (not object.opened and not rawget(object, "lockdown")) then
local optionsTable = DF:Dispatch(object.func, object)
object.builtMenu = optionsTable
local frameWitdh = object.realsizeW
--has at least 1 option?
if (optionsTable and optionsTable[1]) then
local scrollFrame = _G[button:GetName() .. "_ScrollFrame"]
local scrollChild = _G[button:GetName() .. "_ScrollFrame_ScrollChild"]
local scrollBorder = _G[button:GetName() .. "_Border"]
local selectedTexture = _G[button:GetName() .. "_ScrollFrame_ScrollChild_SelectedTexture"]
local mouseOverTexture = _G[button:GetName() .. "_ScrollFrame_ScrollChild_MouseOverTexture"]
local i = 1
local showing = 0
local currentText = button.text:GetText() or ""
local currentIndex
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if (object.OnMouseDownHook) then
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local interrupt = object.OnMouseDownHook(button, buttontype, optionsTable, scrollFrame, scrollChild, selectedTexture)
if (interrupt) then
return
end
end
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for tindex, thisOption in ipairs(optionsTable) do
local bIsOptionVisible = isOptionVisible(button, thisOption)
if (bIsOptionVisible) then
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local thisOptionFrame = object.menus[i]
showing = showing + 1
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if (not thisOptionFrame) then
local name = button:GetName() .. "Row" .. i
local parent = scrollChild
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thisOptionFrame = DF:CreateDropdownButton(parent, name)
local optionIndex = i - 1
thisOptionFrame:SetPoint("topleft", parent, "topleft", 1, (-optionIndex * 20))
thisOptionFrame:SetPoint("topright", parent, "topright", 0, (-optionIndex * 20))
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thisOptionFrame.object = object
object.menus[i] = thisOptionFrame
end
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thisOptionFrame:SetFrameStrata(thisOptionFrame:GetParent():GetFrameStrata())
thisOptionFrame:SetFrameLevel(thisOptionFrame:GetParent():GetFrameLevel() + 10)
if (thisOption.rightTexture) then
thisOptionFrame.rightTexture:SetTexture(thisOption.rightTexture)
else
thisOptionFrame.rightTexture:SetTexture("")
end
if (thisOption.centerTexture) then
thisOptionFrame.centerTexture:SetTexture(thisOption.centerTexture)
else
thisOptionFrame.centerTexture:SetTexture("")
end
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thisOptionFrame.icon:SetTexture(thisOption.icon)
if (thisOption.icon) then
thisOptionFrame.label:SetPoint("left", thisOptionFrame.icon, "right", 5, 0)
if (thisOption.texcoord) then
thisOptionFrame.icon:SetTexCoord(unpack(thisOption.texcoord))
else
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thisOptionFrame.icon:SetTexCoord(0, 1, 0, 1)
end
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if (thisOption.iconcolor) then
local r, g, b, a = DF:ParseColors(thisOption.iconcolor)
thisOptionFrame.icon:SetVertexColor(r, g, b, a)
else
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thisOptionFrame.icon:SetVertexColor(1, 1, 1, 1)
end
else
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thisOptionFrame.label:SetPoint("left", thisOptionFrame.statusbar, "left", 2, 0)
end
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if (thisOption.iconsize) then
thisOptionFrame.icon:SetSize(thisOption.iconsize[1], thisOption.iconsize[2])
else
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thisOptionFrame.icon:SetSize(thisOptionFrame:GetHeight()-6, thisOptionFrame:GetHeight()-6)
end
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if (thisOption.font) then
thisOptionFrame.label:SetFont(thisOption.font, 10.5)
else
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thisOptionFrame.label:SetFont("GameFontHighlightSmall", 10.5)
end
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if (thisOption.statusbar) then
thisOptionFrame.statusbar:SetTexture(thisOption.statusbar)
if (thisOption.statusbarcolor) then
thisOptionFrame.statusbar:SetVertexColor(unpack(thisOption.statusbarcolor))
end
else
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thisOptionFrame.statusbar:SetTexture([[Interface\Tooltips\CHATBUBBLE-BACKGROUND]])
end
--an extra button in the right side of the row
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--run a given function passing the button in the first argument, the row on 2nd and the thisOption in the 3rd
if (thisOption.rightbutton) then
DF:Dispatch(thisOption.rightbutton, thisOptionFrame.rightButton, thisOptionFrame, thisOption)
else
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thisOptionFrame.rightButton:Hide()
end
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thisOptionFrame.label:SetText(thisOption.label)
if (currentText and currentText == thisOption.label) then
if (thisOption.icon) then
selectedTexture:SetPoint("left", thisOptionFrame.icon, "left", -3, 0)
else
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selectedTexture:SetPoint("left", thisOptionFrame.statusbar, "left", 0, 0)
end
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selectedTexture:Show()
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selectedTexture:SetVertexColor(1, 1, 1, .3)
selectedTexture:SetTexCoord(0, 29/32, 5/32, 27/32)
currentIndex = tindex
currentText = nil
end
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if (thisOption.color) then
local r, g, b, a = DF:ParseColors(thisOption.color)
thisOptionFrame.label:SetTextColor(r, g, b, a)
else
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thisOptionFrame.label:SetTextColor(1, 1, 1, 1)
end
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thisOptionFrame.table = thisOption
local labelwitdh = thisOptionFrame.label:GetStringWidth()
if (labelwitdh + 40 > frameWitdh) then
frameWitdh = labelwitdh + 40
end
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thisOptionFrame:Show()
i = i + 1
end
end
3 years ago
if (currentText) then
selectedTexture:Hide()
else
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selectedTexture:SetWidth(frameWitdh - 20)
end
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for o = showing + 1, #object.menus do
object.menus[o]:Hide()
end
3 years ago
local size = object.realsizeH
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if (showing * 20 > size) then
--show scrollbar and setup scroll
object:ShowScroll()
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scrollFrame:EnableMouseWheel(true)
object.scroll:Altura(size-35) --height
object.scroll:SetMinMaxValues(0, (showing * 20) - size + 2)
--width
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scrollBorder:SetWidth(frameWitdh+20)
scrollFrame:SetWidth(frameWitdh+20)
scrollChild:SetWidth(frameWitdh+20)
--height
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scrollBorder:SetHeight(size+2)
scrollFrame:SetHeight(size+2)
scrollChild:SetHeight((showing * 20) + 20)
--mouse over texture
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mouseOverTexture:SetWidth(frameWitdh - 7)
--selected
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selectedTexture:SetWidth(frameWitdh - 9)
for index, row in ipairs(object.menus) do
row:SetPoint("topright", scrollChild, "topright", -22, ((-index-1) * 20) - 5)
end
else
--hide scrollbar and disable wheel
object:HideScroll()
3 years ago
scrollFrame:EnableMouseWheel(false)
--width
3 years ago
scrollBorder:SetWidth(frameWitdh)
scrollFrame:SetWidth(frameWitdh)
scrollChild:SetWidth(frameWitdh)
--height
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scrollBorder:SetHeight((showing * 20) + 1)
scrollFrame:SetHeight((showing * 20) + 1)
--mouse over texture
3 years ago
mouseOverTexture:SetWidth(frameWitdh - 1)
--selected
3 years ago
selectedTexture:SetWidth(frameWitdh - 1)
for index, row in ipairs(object.menus) do
row:SetPoint("topright", scrollChild, "topright", -5, ((-index-1) * 20) -5)
end
end
if (object.myvaluelabel and currentIndex and scrollFrame.slider:IsShown()) then
3 years ago
object.scroll:SetValue(max((currentIndex * 20) - 80, 0))
else
3 years ago
object.scroll:SetValue(0)
end
3 years ago
object:Open()
--scrollFrame:SetHeight(300)
--scrollChild:SetHeight(300)
--scrollBorder:SetHeight(300)
else
3 years ago
--clear menu
end
3 years ago
else
--click to close
object:Close()
end
end
3 years ago
function DetailsFrameworkDropDownOnEnter(self)
local object = self.MyObject
local kill = object:RunHooksForWidget("OnEnter", self, object)
if (kill) then
return
end
if (object.onenter_backdrop) then
self:SetBackdropColor(unpack(object.onenter_backdrop))
else
3 years ago
self:SetBackdropColor(.2, .2, .2, .2)
end
3 years ago
if (object.onenter_backdrop_border_color) then
self:SetBackdropBorderColor(unpack(object.onenter_backdrop_border_color))
end
3 years ago
self.arrowTexture2:Show()
object:ShowTooltip()
end
3 years ago
function DetailsFrameworkDropDownOnLeave(self)
local object = self.MyObject
local kill = object:RunHooksForWidget("OnLeave", self, object)
if (kill) then
return
end
if (object.onleave_backdrop) then
self:SetBackdropColor(unpack(object.onleave_backdrop))
else
3 years ago
self:SetBackdropColor(1, 1, 1, .5)
end
3 years ago
if (object.onleave_backdrop_border_color) then
self:SetBackdropBorderColor(unpack(object.onleave_backdrop_border_color))
end
3 years ago
self.arrowTexture2:Hide()
3 years ago
object:HideTooltip()
end
3 years ago
function DetailsFrameworkDropDownOnSizeChanged(self)
local object = self.MyObject
object.label:SetSize(self:GetWidth() - 40, 10)
end
3 years ago
function DetailsFrameworkDropDownOnShow(self)
local object = self.MyObject
local kill = object:RunHooksForWidget("OnShow", self, object)
if (kill) then
return
end
end
3 years ago
function DetailsFrameworkDropDownOnHide(self)
local object = self.MyObject
local kill = object:RunHooksForWidget("OnHide", self, object)
if (kill) then
return
end
object:Close()
end
3 years ago
function DF:BuildDropDownFontList(onClick, icon, iconTexcoord, iconSize)
local fontTable = {}
3 years ago
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
for name, fontPath in pairs(SharedMedia:HashTable("font")) do
fontTable[#fontTable+1] = {value = name, label = name, onclick = onClick, icon = icon, iconsize = iconSize, texcoord = iconTexcoord, font = fontPath, descfont = "abcdefg ABCDEFG"}
end
table.sort(fontTable, function(t1, t2) return t1.label < t2.label end)
return fontTable
end
------------------------------------------------------------------------------------------------------------
--template
3 years ago
function DropDownMetaFunctions:SetTemplate(template)
self.template = template
if (template.width) then
3 years ago
self:SetWidth(template.width)
end
if (template.height) then
3 years ago
self:SetHeight(template.height)
end
3 years ago
if (template.backdrop) then
3 years ago
self:SetBackdrop(template.backdrop)
end
if (template.backdropcolor) then
3 years ago
local r, g, b, a = DF:ParseColors(template.backdropcolor)
self:SetBackdropColor(r, g, b, a)
self.onleave_backdrop = {r, g, b, a}
end
if (template.backdropbordercolor) then
3 years ago
local r, g, b, a = DF:ParseColors(template.backdropbordercolor)
self:SetBackdropBorderColor(r, g, b, a)
self.onleave_backdrop_border_color = {r, g, b, a}
end
if (template.onentercolor) then
3 years ago
local r, g, b, a = DF:ParseColors(template.onentercolor)
self.onenter_backdrop = {r, g, b, a}
end
3 years ago
if (template.onleavecolor) then
3 years ago
local r, g, b, a = DF:ParseColors(template.onleavecolor)
self.onleave_backdrop = {r, g, b, a}
end
3 years ago
if (template.onenterbordercolor) then
3 years ago
local r, g, b, a = DF:ParseColors(template.onenterbordercolor)
self.onenter_backdrop_border_color = {r, g, b, a}
end
if (template.onleavebordercolor) then
3 years ago
local r, g, b, a = DF:ParseColors(template.onleavebordercolor)
self.onleave_backdrop_border_color = {r, g, b, a}
end
self:RefreshDropIcon()
end
function DropDownMetaFunctions:RefreshDropIcon()
local template = self.template
if (not template) then
return
end
if (template.dropicon) then
self.dropdown.arrowTexture:SetTexture(template.dropicon)
self.dropdown.arrowTexture2:SetTexture(template.dropicon)
if (template.dropiconsize) then
self.dropdown.arrowTexture:SetSize(unpack(template.dropiconsize))
self.dropdown.arrowTexture2:SetSize(unpack(template.dropiconsize))
end
if (template.dropiconcoords) then
self.dropdown.arrowTexture:SetTexCoord(unpack(template.dropiconcoords))
else
self.dropdown.arrowTexture:SetTexCoord(0, 1, 0, 1)
end
if (template.dropiconpoints) then
self.dropdown.arrowTexture:ClearAllPoints()
self.dropdown.arrowTexture2:ClearAllPoints()
self.dropdown.arrowTexture:SetPoint("right", self.dropdown, "right", unpack(template.dropiconpoints))
self.dropdown.arrowTexture2:SetPoint("right", self.dropdown, "right", unpack(template.dropiconpoints))
end
end
end
------------------------------------------------------------------------------------------------------------
--object constructor
3 years ago
function DF:CreateDropDown(parent, func, default, width, height, member, name, template)
return DF:NewDropDown(parent, parent, name, member, width, height, func, default, template)
end
3 years ago
function DF:NewDropDown(parent, container, name, member, width, height, func, default, template)
if (not name) then
name = "DetailsFrameworkDropDownNumber" .. DF.DropDownCounter
DF.DropDownCounter = DF.DropDownCounter + 1
3 years ago
elseif (not parent) then
3 years ago
return error("Details! Framework: parent not found.", 2)
end
3 years ago
if (not container) then
container = parent
end
3 years ago
if (name:find("$parent")) then
local parentName = DF.GetParentName(parent)
name = name:gsub("$parent", parentName)
end
3 years ago
local dropDownObject = {type = "dropdown", dframework = true}
if (member) then
3 years ago
parent[member] = dropDownObject
end
if (parent.dframework) then
parent = parent.widget
end
if (container.dframework) then
container = container.widget
3 years ago
end
if (default == nil) then
default = 1
end
3 years ago
dropDownObject.dropdown = DF:CreateNewDropdownFrame(parent, name)
dropDownObject.dropdown:SetWidth(width)
dropDownObject.dropdown:SetHeight(height)
dropDownObject.container = container
dropDownObject.widget = dropDownObject.dropdown
dropDownObject.dropdown.MyObject = dropDownObject
if (not loadedAPIDropDownFunctions) then
loadedAPIDropDownFunctions = true
local idx = getmetatable(dropDownObject.dropdown).__index
for funcName, funcAddress in pairs(idx) do
if (not DropDownMetaFunctions[funcName]) then
DropDownMetaFunctions[funcName] = function(object, ...)
local x = loadstring( "return _G['"..object.dropdown:GetName().."']:"..funcName.."(...)")
return x(...)
end
end
end
end
3 years ago
dropDownObject.func = func
dropDownObject.realsizeW = 165
dropDownObject.realsizeH = 300
3 years ago
dropDownObject.FixedValue = nil
dropDownObject.opened = false
dropDownObject.menus = {}
dropDownObject.myvalue = nil
dropDownObject.label = _G[name .. "_Text"]
dropDownObject.icon = _G[name .. "_IconTexture"]
dropDownObject.statusbar = _G[name .. "_StatusBarTexture"]
dropDownObject.select = _G[name .. "_SelectedTexture"]
local scroll = _G[dropDownObject.dropdown:GetName() .. "_ScrollFrame"]
dropDownObject.scroll = DF:NewScrollBar(scroll, _G[dropDownObject.dropdown:GetName() .. "_ScrollFrame" .. "_ScrollChild"], -18, -18)
DF:ReskinSlider(scroll)
function dropDownObject:HideScroll()
scroll.baixo:Hide()
scroll.cima:Hide()
scroll.slider:Hide()
end
3 years ago
function dropDownObject:ShowScroll()
scroll.baixo:Show()
scroll.cima:Show()
scroll.slider:Show()
end
3 years ago
dropDownObject:HideScroll()
dropDownObject.label:SetSize(dropDownObject.dropdown:GetWidth()-40, 10)
--hook list
dropDownObject.HookList = {
OnEnter = {},
OnLeave = {},
OnHide = {},
OnShow = {},
OnOptionSelected = {},
3 years ago
}
--set default scripts
dropDownObject.dropdown:SetScript("OnShow", DetailsFrameworkDropDownOnShow)
dropDownObject.dropdown:SetScript("OnHide", DetailsFrameworkDropDownOnHide)
dropDownObject.dropdown:SetScript("OnEnter", DetailsFrameworkDropDownOnEnter)
dropDownObject.dropdown:SetScript("OnLeave", DetailsFrameworkDropDownOnLeave)
setmetatable(dropDownObject, DropDownMetaFunctions)
--initialize first menu selected
if (type(default) == "string") then
dropDownObject:Select(default)
3 years ago
elseif (type(default) == "number") then
if (not dropDownObject:Select(default)) then
dropDownObject:Select(default, true)
end
end
if (template) then
3 years ago
dropDownObject:SetTemplate(template)
end
3 years ago
return dropDownObject
end
local defaultBackdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
edgeSize = 1, tile = true, tileSize = 16, insets = {left = 1, right = 1, top = 0, bottom = 1}}
3 years ago
local borderBackdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, insets = {left = 0, right = 0, top = 0, bottom = 0}}
local childBackdrop = {bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 256, insets = {left = 0, right = 0, top = 0, bottom = 0}}
function DF:CreateNewDropdownFrame(parent, name)
local newDropdownFrame = CreateFrame("button", name, parent, "BackdropTemplate")
newDropdownFrame:SetBackdrop(defaultBackdrop)
newDropdownFrame:SetBackdropColor(1, 1, 1, .5)
newDropdownFrame:SetSize(150, 20)
local statusbar = newDropdownFrame:CreateTexture("$parent_StatusBarTexture", "BACKGROUND")
statusbar:SetPoint("topleft", newDropdownFrame, "topleft", 0, 0)
statusbar:SetPoint("bottomright", newDropdownFrame, "bottomright", 0, 0)
newDropdownFrame.statusbar = statusbar
local icon = newDropdownFrame:CreateTexture("$parent_IconTexture", "ARTWORK")
icon:SetPoint("left", newDropdownFrame, "left", 2, 0)
icon:SetSize(20, 20)
icon:SetTexture([[Interface\COMMON\UI-ModelControlPanel]])
icon:SetTexCoord(0.625, 0.78125, 0.328125, 0.390625)
icon:SetVertexColor(1, 1, 1, 0.4)
newDropdownFrame.icon = icon
local rightTexture = newDropdownFrame:CreateTexture("$parent_RightTexture", "OVERLAY")
rightTexture:SetPoint("right", newDropdownFrame, "right", -2, 0)
rightTexture:SetSize(20, 20)
newDropdownFrame.rightTexture = rightTexture
local centerTexture = newDropdownFrame:CreateTexture("$parent_CenterTexture", "OVERLAY")
centerTexture:SetPoint("center", newDropdownFrame, "center", 0, 0)
centerTexture:SetSize(20, 20)
newDropdownFrame.centerTexture = centerTexture
3 years ago
local text = newDropdownFrame:CreateFontString("$parent_Text", "ARTWORK", "GameFontHighlightSmall")
text:SetPoint("left", icon, "right", 5, 0)
text:SetJustifyH("left")
text:SetText("no option selected")
text:SetTextColor(1, 1, 1, 0.4)
DF:SetFontSize(text, 10)
newDropdownFrame.text = text
local arrowHightlight = newDropdownFrame:CreateTexture("$parent_ArrowTexture2", "OVERLAY", nil, 2)
arrowHightlight:SetPoint("right", newDropdownFrame, "right", 5, -1)
arrowHightlight:SetBlendMode("ADD")
arrowHightlight:SetTexture([[Interface\Buttons\UI-ScrollBar-ScrollDownButton-Highlight]])
3 years ago
arrowHightlight:Hide()
arrowHightlight:SetSize(32, 28)
3 years ago
newDropdownFrame.arrowTexture2 = arrowHightlight
local arrowTexture = newDropdownFrame:CreateTexture("$parent_ArrowTexture", "OVERLAY", nil, 1)
arrowTexture:SetPoint("right", newDropdownFrame, "right", 5, -1)
arrowTexture:SetTexture([[Interface\Buttons\UI-ScrollBar-ScrollDownButton-Up]])
arrowTexture:SetSize(32, 28)
newDropdownFrame.arrowTexture = arrowTexture
--scripts
3 years ago
newDropdownFrame:SetScript("OnSizeChanged", DetailsFrameworkDropDownOnSizeChanged)
newDropdownFrame:SetScript("OnMouseDown", DetailsFrameworkDropDownOnMouseDown)
--dropdown
3 years ago
local border = CreateFrame("frame", "$Parent_Border", newDropdownFrame, "BackdropTemplate")
border:Hide()
3 years ago
border:SetFrameStrata("FULLSCREEN")
border:SetSize(150, 300)
3 years ago
border:SetPoint("topleft", newDropdownFrame, "bottomleft", 0, 0)
border:SetBackdrop(borderBackdrop)
border:SetScript("OnHide", DetailsFrameworkDropDownOptionsFrameOnHide)
border:SetBackdropColor(0, 0, 0, 0.92)
border:SetBackdropBorderColor(.2, .2, .2, 0.8)
3 years ago
newDropdownFrame.dropdownborder = border
local scroll = CreateFrame("ScrollFrame", "$Parent_ScrollFrame", newDropdownFrame, "BackdropTemplate")
scroll:SetFrameStrata("FULLSCREEN")
scroll:SetSize(150, 300)
3 years ago
scroll:SetPoint("topleft", newDropdownFrame, "bottomleft", 0, 0)
scroll:Hide()
3 years ago
newDropdownFrame.dropdownframe = scroll
local child = CreateFrame("frame", "$Parent_ScrollChild", scroll, "BackdropTemplate")
--child:SetAllPoints()
child:SetSize(150, 300)
3 years ago
child:SetPoint("topleft", scroll, "topleft", 0, 0)
DF:ApplyStandardBackdrop(child)
3 years ago
local backgroundTexture = child:CreateTexture(nil, "background")
backgroundTexture:SetAllPoints()
backgroundTexture:SetColorTexture(0, 0, 0, 1)
local selected = child:CreateTexture("$parent_SelectedTexture", "BACKGROUND")
selected:SetSize(150, 16)
selected:SetPoint("left", child, "left", 2, 0)
selected:SetTexture([[Interface\RAIDFRAME\Raid-Bar-Hp-Fill]])
selected:Hide()
child.selected = selected
3 years ago
local mouseover = child:CreateTexture("$parent_MouseOverTexture", "ARTWORK")
mouseover:SetBlendMode("ADD")
mouseover:SetTexture([[Interface\Buttons\UI-Listbox-Highlight]])
mouseover:SetSize(150, 15)
mouseover:SetPoint("left", child, "left", 2, 0)
mouseover:Hide()
child.mouseover = mouseover
3 years ago
scroll:SetScrollChild(child)
tinsert(UISpecialFrames, newDropdownFrame.dropdownborder:GetName())
--tinsert(UISpecialFrames, f.dropdownframe:GetName()) --not adding this solves an issue with ConsolePort addon and stackoverflows on Hide...
return newDropdownFrame
end
3 years ago
function DF:CreateDropdownButton(parent, name)
local newButton = CreateFrame("button", name, parent, "BackdropTemplate")
newButton:SetSize(150, 20)
local statusbar = newButton:CreateTexture("$parent_StatusBarTexture", "ARTWORK")
statusbar:SetPoint("topleft", newButton, "topleft", 0, 0)
statusbar:SetPoint("bottomright", newButton, "bottomright", 0, 0)
statusbar:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
newButton.statusbar = statusbar
local icon = newButton:CreateTexture("$parent_IconTexture", "OVERLAY")
icon:SetPoint("left", newButton, "left", 2, 0)
icon:SetSize(20, 20)
icon:SetTexture([[Interface\ICONS\Spell_ChargePositive]])
newButton.icon = icon
local text = newButton:CreateFontString("$parent_Text", "OVERLAY", "GameFontHighlightSmall")
text:SetPoint("left", icon, "right", 5, 0)
text:SetJustifyH("left")
DF:SetFontSize(text, 10)
newButton.label = text
local rightButton = DF:CreateButton(newButton, function()end, 16, 16, "", 0, 0, "", "rightButton", "$parentRightButton", nil, DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
rightButton:SetPoint("right", newButton, "right", -2, 0)
rightButton:Hide()
local rightTexture = newButton:CreateTexture("$parent_RightTexture", "OVERLAY")
rightTexture:SetPoint("right", newButton, "right", -2, 0)
rightTexture:SetSize(20, 20)
newButton.rightTexture = rightTexture
local centerTexture = newButton:CreateTexture("$parent_CenterTexture", "OVERLAY")
centerTexture:SetPoint("center", newButton, "center", 0, 0)
centerTexture:SetSize(20, 20)
newButton.centerTexture = centerTexture
3 years ago
newButton:SetScript("OnMouseDown", DetailsFrameworkDropDownOptionClick)
newButton:SetScript("OnEnter", DetailsFrameworkDropDownOptionOnEnter)
newButton:SetScript("OnLeave", DetailsFrameworkDropDownOptionOnLeave)
3 years ago
return newButton
end