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-- ----------------------------------------------------------------------------
-- KillInfo: Data structure for holding data about previous kills. (And update-timers.)
-- ----------------------------------------------------------------------------
local _, WBT = ...;
local Util = WBT.Util;
local Options = WBT.Options;
local KillInfo = {};
WBT.KillInfo = KillInfo;
KillInfo.CURRENT_VERSION = "v1.8";
local RANDOM_DELIM = "-";
local GUID_DELIM = ";";
function KillInfo.CompareTo(t, a, b)
-- "if I'm comparing 'a' and 'b', return true when 'a' should come first"
local k1 = t[a];
local k2 = t[b];
k1:Update();
k2:Update();
if k1.reset then
return false;
elseif k2.reset then
return true;
end
if k1:Expired() and not k2:Expired() then
return false;
elseif not k1:Expired() and k2:Expired() then
return true;
end
return k1:GetSpawnTimeSec() < k2:GetSpawnTimeSec();
end
function KillInfo.ValidGUID(guid)
return KillInfo.ParseGUID(guid) and true;
end
-- Returns nil if the parsing fails.
function KillInfo.ParseGUID(guid)
local valid_word = "([^;]+)";
local pattern = "^" .. valid_word .. GUID_DELIM .. valid_word .. GUID_DELIM .. valid_word .. GUID_DELIM .. valid_word .. "$";
local boss_name, connected_realms_id, realm_type, map_id = guid:match(pattern);
if not boss_name then
return nil;
end
return {
boss_name = boss_name,
connected_realms_id = connected_realms_id,
realm_type = realm_type,
map_id = map_id,
};
end
function KillInfo.CreateConnectedRealmsID()
return table.concat(Util.GetConnectedRealms(), "_");
end
function KillInfo.CreateGUID(name, connected_realms_id, realm_type, map_id)
-- Unique ID used as key in the global table of tracked KillInfos and GUI labels.
local connected_realms_id = connected_realms_id or KillInfo.CreateConnectedRealmsID();
local realm_type = realm_type or Util.WarmodeStatus();
local map_id = map_id or WBT.GetCurrentMapId();
return table.concat({name, connected_realms_id, realm_type, map_id}, GUID_DELIM);
end
function KillInfo:GUID()
return self.CreateGUID(self.name, self.connected_realms_id, self.realm_type, self.map_id);
end
-- A KillInfo is no longer valid if its data was recorded before
-- the KillInfo class was introduced.
-- The field self.until_time did not exist then.
function KillInfo:IsValidVersion()
return self.version and self.version == KillInfo.CURRENT_VERSION;
end
function KillInfo:SetInitialValues(name)
self.name = name;
self.version = KillInfo.CURRENT_VERSION;
self.cyclic = false;
self.reset = false;
self.safe = not IsInGroup(); -- TODO: Rename.
self.realm_name = GetRealmName(); -- Only use for printing!
self.realm_name_normalized = GetNormalizedRealmName();
self.connected_realms_id = KillInfo.CreateConnectedRealmsID();
self.realm_type = Util.WarmodeStatus();
self.map_id = WBT.GetCurrentMapId();
self.db = WBT.BossData.Get(self.name);
self.announce_times = {1, 2, 3, 10, 30, 1*60, 5*60, 10*60};
self.has_triggered_respawn = false;
end
function KillInfo:Print(indent)
print(indent .. "name: " .. self.name);
print(indent .. "version: " .. self.version);
print(indent .. "cyclic: " .. tostring(self.cyclic));
print(indent .. "reset: " .. tostring(self.reset));
print(indent .. "safe: " .. tostring(self.safe));
print(indent .. "realm_name: " .. self.realm_name);
print(indent .. "realm_name_normalized: " .. self.realm_name_normalized);
print(indent .. "connected_realms_id: " .. self.connected_realms_id);
print(indent .. "realm_type: " .. self.realm_type);
print(indent .. "map_id: " .. self.map_id);
print(indent .. "has_triggered_respawn: " .. tostring(self.has_triggered_respawn));
end
function KillInfo:SetNewDeath(name, t_death)
self:SetInitialValues(name);
-- NOTE: self.t_death is later updated when the kill_info has expired.
-- self.until_time is (currently) never updated though.
self.t_death = t_death;
self.until_time = self.t_death + self.db.max_respawn;
self.reset = false;
return self.until_time < GetServerTime();
end
function KillInfo:New(t_death, name)
local ki = {};
setmetatable(ki, self);
self.__index = self;
ki:SetNewDeath(name, t_death);
return ki;
end
function KillInfo:Deserialize(serialized)
local ki = serialized;
setmetatable(ki, self);
self.__index = self;
return ki;
end
function KillInfo:HasRandomSpawnTime(name)
return self.db.min_respawn ~= self.db.max_respawn;
end
-- The data for the kill can be incorrect. This might happen
-- when a player records a kill and then appear on another
-- server shard.
-- If this happens, we don't want the data to propagate
-- to other players.
function KillInfo:IsSafeToShare(error_msgs)
-- It's possible to have one char with Warmode, and one
-- without on the same server.
local realm_type = Util.WarmodeStatus();
if not self:IsValidVersion() then
table.insert(error_msgs, "The timer was created with an old version of WBT and is now outdated.");
end
if not self.safe then
table.insert(error_msgs, "Player was in a group during previous kill.");
end
if self.cyclic then
table.insert(error_msgs, "Timer has expired.");
end
if not (self.realm_type == realm_type) then
table.insert(error_msgs, "Kill was made on a " .. self.realm_type .. " realm, but you are now on a " .. realm_type .. " realm.");
end
if not tContains(Util.GetConnectedRealms(), self.realm_name_normalized) then
table.insert(error_msgs, "Kill was made on " .. self.realm_name .. ", but you are now on unconnected realm " .. GetRealmName() .. ".");
end
if Util.TableIsEmpty(error_msgs) then
return true;
end
return false;
end
function KillInfo:GetServerDeathTime()
return self.t_death;
end
function KillInfo:GetTimeSinceDeath()
return GetServerTime() - self.t_death;
end
function KillInfo:GetSpawnTimesSecRandom()
local t_since_death = self:GetTimeSinceDeath();
local t_lower_bound = self.db.min_respawn - t_since_death;
local t_upper_bound = self.db.max_respawn - t_since_death;
return t_lower_bound, t_upper_bound;
end
function KillInfo:GetSpawnTimeSec(name)
if self:HasRandomSpawnTime() then
local _, t_upper = self:GetSpawnTimesSecRandom();
return t_upper;
else
return self.db.min_respawn - self:GetTimeSinceDeath();
end
end
function KillInfo:GetSpawnTimeAsText()
local outdated = "--outdated--";
if not self:IsValidVersion() then
return outdated;
end
if self:HasRandomSpawnTime() then
local t_lower, t_upper = self:GetSpawnTimesSecRandom();
if t_lower == nil or t_upper == nil then
return outdated;
elseif t_lower < 0 then
return "0s" .. RANDOM_DELIM .. Util.FormatTimeSeconds(t_upper)
else
return Util.FormatTimeSeconds(t_lower) .. RANDOM_DELIM .. Util.FormatTimeSeconds(t_upper)
end
else
local spawn_time_sec = self:GetSpawnTimeSec();
if spawn_time_sec == nil or spawn_time_sec < 0 then
return outdated;
end
return Util.FormatTimeSeconds(spawn_time_sec);
end
end
function KillInfo:IsDead(ignore_cyclic)
local ignore_cyclic = ignore_cyclic == true; -- Sending in nil shall result in false
if self.reset or not self:IsValidVersion() then
return false;
end
if self.cyclic then
if ignore_cyclic or not Options.cyclic.get() then
return false;
end
return true;
end
if self:HasRandomSpawnTime() then
local _, t_upper = self:GetSpawnTimesSecRandom();
return t_upper >= 0;
else
return self:GetSpawnTimeSec() >= 0;
end
end
function KillInfo:HasRespawned()
return not self:IsDead();
end
function KillInfo:ShouldAutoAnnounce()
return WBT.db.global.auto_announce
and Util.SetContainsValue(self.announce_times, self.remaining_time)
and WBT.IsInZoneOfBoss(self.name)
and WBT.BossData.Get(self.name).auto_announce
and self:IsSafeToShare({});
end
function KillInfo:InTimeWindow(from, to)
local t_now = GetServerTime();
return from <= t_now and t_now <= to;
end
function KillInfo:RespawnTriggered(offset)
local t_now = GetServerTime();
local until_time_offset = self.until_time - offset;
local trigger = self:InTimeWindow(until_time_offset, until_time_offset + 1)
and WBT.IsInZoneOfBoss(self.name)
and self:IsSafeToShare({})
and not self.has_triggered_respawn;
if trigger then
self.has_triggered_respawn = true;
end
return trigger;
end
function KillInfo:Update()
if self.reset then
return;
end
self.remaining_time = self.until_time - GetServerTime();
end
function KillInfo:EstimationNextSpawn()
local t_spawn = self.t_death;
local t_now = GetServerTime();
local max_respawn = self.db.max_respawn;
while t_spawn < t_now do
t_spawn = t_spawn + max_respawn;
end
local t_death_new = t_spawn - max_respawn;
return t_death_new, t_spawn;
end
function KillInfo:Reset()
self.reset = true;
end
function KillInfo:Expired()
return self.until_time < GetServerTime();
end