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-- WarriorArms.lua
-- August 2024
-- 11.0.2
if UnitClassBase( "player" ) ~= "WARRIOR" then return end
local addon, ns = ...
local Hekili = _G[ addon ]
local class, state = Hekili.Class, Hekili.State
local FindPlayerAuraByID = ns.FindPlayerAuraByID
local strformat = string.format
local spec = Hekili:NewSpecialization( 71 )
local base_rage_gen, arms_rage_mult = 1.59, 4.000
spec:RegisterResource( Enum.PowerType.Rage, {
mainhand = {
swing = "mainhand",
last = function ()
local swing = state.swings.mainhand
local t = state.query_time
if state.mainhand_speed == 0 then
return 0
else
return swing + floor( ( t - swing ) / state.mainhand_speed ) * state.mainhand_speed
end
end,
interval = "mainhand_speed",
stop = function () return state.swings.mainhand == 0 end,
value = function ()
return ( state.talent.war_machine.enabled and 1.1 or 1 ) * base_rage_gen * arms_rage_mult * state.mainhand_speed / state.haste
end,
},
conquerors_banner = {
aura = "conquerors_banner",
last = function ()
local app = state.buff.conquerors_banner.applied
local t = state.query_time
return app + floor( t - app )
end,
interval = 1,
value = 4,
},
ravager = {
aura = "ravager",
last = function ()
local app = state.buff.ravager.applied
local t = state.query_time
return app + floor( ( t - app ) / state.haste ) * state.haste
end,
interval = function () return state.haste end,
value = 10,
},
} )
-- Talents
spec:RegisterTalents( {
-- Warrior
armored_to_the_teeth = { 90366, 384124, 2 }, -- Gain Strength equal to 5% of your Armor.
avatar = { 90365, 107574, 1 }, -- Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 10 Rage.
barbaric_training = { 90340, 383082, 1 }, -- Slam, Cleave, and Whirlwind deal 10% more damage and 10% increased critical strike damage.
battle_stance = { 90327, 386164, 1 }, -- A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
berserker_shout = { 90348, 384100, 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.
bitter_immunity = { 90356, 383762, 1 }, -- Restores 20% health instantly and removes all diseases, poisons and curses affecting you.
blademasters_torment = { 90363, 390138, 1 }, -- Activating Avatar grants 8 sec of Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec.
bounding_stride = { 90355, 202163, 1 }, -- Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec.
cacophonous_roar = { 90383, 382954, 1 }, -- Intimidating Shout can withstand 200% more damage before breaking.
champions_might = { 90323, 386284, 1 }, -- The duration of Champion's Spear is increased by 2 sec. You deal 25% increased critical strike damage to targets chained to your Spear.
champions_spear = { 90380, 376079, 1 }, -- Throw a spear at the target location, dealing 131,541 Physical damage instantly and an additional 132,135 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 10 Rage.
concussive_blows = { 90354, 383115, 1 }, -- Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
crackling_thunder = { 95959, 203201, 1 }, -- Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%.
cruel_strikes = { 90381, 392777, 2 }, -- Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
crushing_force = { 90347, 382764, 2 }, -- Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
defensive_stance = { 92537, 386208, 1 }, -- A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled.
double_time = { 90382, 103827, 1 }, -- Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
endurance_training = { 90338, 382940, 2 }, -- Stamina increased by 5% and the duration of Fear, Sap and Incapacitate effects on you is reduced by 10.0%.
fast_footwork = { 90344, 382260, 1 }, -- Movement speed increased by 5%.
frothing_berserker = { 90352, 392792, 1 }, -- Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
heroic_leap = { 90346, 6544 , 1 }, -- Leap through the air toward a target location, slamming down with destructive force to deal 18,735 Physical damage to all enemies within 8 yards.
honed_reflexes = { 95956, 391271, 1 }, -- Cooldown of Die By the Sword, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%.
impending_victory = { 90326, 202168, 1 }, -- Instantly attack the target, causing 47,036 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
intervene = { 90329, 3411 , 1 }, -- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
intimidating_shout = { 90384, 5246 , 1 }, -- Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
leeching_strikes = { 90371, 382258, 1 }, -- Leech increased by 3%.
menace = { 90383, 275338, 1 }, -- Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
overwhelming_rage = { 90378, 382767, 2 }, -- Maximum Rage increased by 15.
pain_and_gain = { 90353, 382549, 1 }, -- When you take any damage, heal for 2% of your maximum health. This can only occur once every 10 sec.
piercing_challenge = { 90379, 382948, 1 }, -- Champion's Spear's damage increased by 50% and its Rage generation is increased by 100%.
piercing_howl = { 90348, 12323 , 1 }, -- Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
rallying_cry = { 90331, 97462 , 1 }, -- Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
reinforced_plates = { 90368, 382939, 1 }, -- Armor increased by 10%.
rumbling_earth = { 90374, 275339, 1 }, -- Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
second_wind = { 90332, 29838 , 1 }, -- Restores 6% health every 1 sec when you have not taken damage for 5 sec. While you are below 35% health, restores 1.0% health every 1 sec. The amount restored increases the closer you are to death.
seismic_reverberation = { 90354, 382956, 1 }, -- If Whirlwind or Cleave hits 3 or more enemies, it hits them 1 additional time for 30% damage.
shattering_throw = { 90351, 64382 , 1 }, -- Hurl your weapon at the enemy, causing 58,404 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.
shockwave = { 90375, 46968 , 1 }, -- Sends a wave of force in a frontal cone, causing 15,944 damage and stunning all enemies within 10 yards for 2 sec.
sidearm = { 90340, 384404, 1 }, -- Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 19,930 Physical damage.
spell_reflection = { 90385, 23920 , 1 }, -- Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec.
storm_bolt = { 90337, 107570, 1 }, -- Hurls your weapon at an enemy, causing 22,720 Physical damage and stunning for 4 sec.
thunder_clap = { 90343, 6343 , 1 }, -- Blasts all enemies within 8 yards for 56,758 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. If you have Rend, Thunder Clap affects 5 nearby targets with Rend.
thunderous_roar = { 90359, 384318, 1 }, -- Roar explosively, dealing 137,759 Physical damage to enemies within 12 yds and cause them to bleed for 304,441 physical damage over 16 sec.
thunderous_words = { 90358, 384969, 1 }, -- Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and Thunderous Roar's Bleed effect causes enemies to take 30% increased damage from all your bleeds.
twohanded_weapon_specialization = { 90322, 382896, 1 }, -- Increases your damage while using two-handed weapons by 5%.
uproar = { 90357, 391572, 1 }, -- Thunderous Roar's cooldown reduced by 45 sec.
war_machine = { 90328, 262231, 1 }, -- Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec.
warlords_torment = { 90363, 390140, 1 }, -- Activating Avatar grants 6 sec of Recklessness. The additional Rage generation of this Recklessness is reduced to 25%.
wild_strikes = { 90360, 382946, 2 }, -- Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
wrecking_throw = { 90351, 384110, 1 }, -- Hurl your weapon at the enemy, causing 58,404 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
-- Arms
anger_management = { 90289, 152278, 1 }, -- Every 20 Rage you spend on attacks reduces the remaining cooldown on Colossus Smash, Bladestorm, and Ravager by 1 sec.
battlelord = { 92615, 386630, 1 }, -- Overpower has a 35% chance to reset the cooldown of Mortal Strike and generate 10 Rage.
bladestorm = { 90441, 227847, 1 }, -- Become an unstoppable storm of destructive force, striking all nearby enemies for 597,770 Physical damage over 5.4 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
bloodborne = { 90283, 383287, 2 }, -- Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage.
bloodletting = { 90438, 383154, 1 }, -- Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance. If you have Rend, Mortal Strike inflicts Rend on targets below 35% health.
bloodsurge = { 90277, 384361, 1 }, -- Damage from your Bleed effects have a 10% chance to grant you 5 Rage.
blunt_instruments = { 90287, 383442, 1 }, -- Colossus Smash damage increased by 30% and its effect duration is increased by 3.0 sec.
cleave = { 90293, 845 , 1 }, -- Strikes all enemies in front of you for 87,965 Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
collateral_damage = { 92536, 334779, 1 }, -- When Sweeping Strikes ends, your next Cleave or Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
colossus_smash = { 90290, 167105, 1 }, -- Smashes the enemy's armor, dealing 221,962 Physical damage, and increasing damage you deal to them by 30% for 13 sec.
critical_thinking = { 90444, 389306, 2 }, -- Critical Strike chance increased by 1% and Execute immediately refunds 10% of the Rage spent.
dance_of_death = { 92535, 390713, 1 }, -- When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 sec afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 sec. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager.
deft_experience = { 90437, 389308, 2 }, -- Mastery increased by 1% and Tactician's chance to trigger is increased by an additional 0.5%.
die_by_the_sword = { 90276, 118038, 1 }, -- Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
dreadnaught = { 90285, 262150, 1 }, -- Overpower causes a seismic wave, dealing 22,959 damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
executioners_precision = { 90445, 386634, 1 }, -- Execute causes the target to take 35% more damage from your next Mortal Strike, stacking up to 2 times.
exhilarating_blows = { 90286, 383219, 1 }, -- Mortal Strike and Cleave have a 20% chance to instantly reset their own cooldowns.
fatality = { 90439, 383703, 1 }, -- Your Mortal Strikes and Cleaves against enemies above 30% health have a high chance to apply Fatal Mark. When an enemy falls below 30% health, Your next Execute inflicts an additional 161,196 Physical damage per stack.
fervor_of_battle = { 90272, 202316, 1 }, -- If Cleave or Whirlwind hit 2 or more targets you also Slam your primary target.
finishing_blows = { 92614, 400205, 1 }, -- Overpower generates 8 Rage when used on enemies below 35% health.
fueled_by_violence = { 90275, 383103, 1 }, -- You are healed for 85% of the damage dealt by Deep Wounds.
ignore_pain = { 90269, 190456, 1 }, -- Fight through the pain, ignoring 50% of damage taken, up to 1.1 million total damage prevented.
impale = { 90292, 383430, 1 }, -- Critical strike damage of your abilities is increased by 10%.
improved_execute = { 90273, 316405, 1 }, -- Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
improved_overpower = { 90279, 385571, 1 }, -- Overpower has 2 charges and deals 15% more damage.
improved_sweeping_strikes = { 92536, 383155, 1 }, -- Sweeping Strikes lasts 6 sec longer.
in_for_the_kill = { 90288, 248621, 1 }, -- Colossus Smash increases your Haste by 10%, or by 20% if the target is below 35% health. Lasts for the duration of Colossus Smash.
juggernaut = { 90446, 383292, 1 }, -- Execute increases Execute's damage dealt by 3% for 12 sec, stacking up to 15 times.
martial_prowess = { 90278, 316440, 1 }, -- Overpower increases the damage of your next Mortal Strike or Cleave by 30%, stacking up to 2 times.
massacre = { 90291, 281001, 1 }, -- Execute is now usable on targets below 35% health.
merciless_bonegrinder = { 90266, 383317, 1 }, -- Whirlwind and Cleave deal 50% increased damage during Ravager or for 9 sec after Bladestorm ends.
mortal_strike = { 90270, 12294 , 1 }, -- A vicious strike that deals 219,914 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
overpower = { 90271, 7384 , 1 }, -- Overpower the enemy, dealing 154,225 Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike by 30%, stacking up to 2 times.
ravager = { 90441, 228920, 1 }, -- Throws a whirling weapon at the target location that chases nearby enemies, inflicting 394,267 Physical damage to all enemies over 10.9 sec. Deals reduced damage beyond 8 targets. Generates 10 Rage each time it deals damage.
rend = { 90284, 772 , 1 }, -- Wounds the target, causing 69,453 Physical damage instantly and an additional 164,262 Bleed damage over 21 sec.
sharpened_blades = { 90447, 383341, 1 }, -- Your Mortal Strike, Cleave and Execute critical strike damage is increased by 10% and your Execute has a 5% increased critical hit chance.
skullsplitter = { 90281, 260643, 1 }, -- Bash an enemy's skull, dealing 112,886 Physical damage. Skullsplitter causes your Rend and Deep Wounds on the target to bleed out 100% faster for 10 sec. Generates 15 Rage.
spiteful_serenity = { 90289, 400314, 1 }, -- Colossus Smash and Avatar's durations are increased by 100% but their damage bonuses are reduced by 40%.
storm_of_swords = { 90267, 385512, 1 }, -- Cleave and Whirlwind have a 30% chance to make your next Cleave or Whirlwind cost 100% less Rage.
storm_wall = { 90269, 388807, 1 }, -- Whenever you Parry, you heal for 5.00% of your maximum health. Can only occur once per second.
strength_of_arms = { 90285, 400803, 1 }, -- Overpower deals 15% additional damage, has 10% increased critical strike chance, and deals 10% increased critical strike damage.
sudden_death = { 90274, 29725 , 1 }, -- Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
tactician = { 90282, 184783, 1 }, -- You have a 2.00% chance per Rage spent on attacks to reset the remaining cooldown on Overpower.
test_of_might = { 90288, 385008, 1 }, -- When Colossus Smash expires, your Strength is increased by 1% for every 10 Rage you spent on attacks during Colossus Smash. Lasts 12 sec.
unhinged = { 90440, 386628, 1 }, -- Every other time Bladestorm or Ravager deal damage, you automatically cast a Mortal Strike at your target or random nearby enemy.
valor_in_victory = { 90442, 383338, 1 }, -- Increases Versatility by 2% and reduces the cooldown of Die by the Sword by 30.0 sec.
warbreaker = { 90287, 262161, 1 }, -- Smash the ground and shatter the armor of all enemies within 8 yds, dealing 221,962 Physical damage and increasing damage you deal to them by 30% for 13 sec.
-- Colossus
arterial_bleed = { 94799, 440995, 1 }, -- Colossal Might increases the damage of your Rend and Deep Wounds by 2% per stack.
boneshaker = { 94789, 429639, 1 }, -- Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
colossal_might = { 94819, 429634, 1 }, -- Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times. Mortal Strike and Execute grant a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
demolish = { 94818, 436358, 1, "colossus" }, -- Unleash a series of precise and powerful strikes against your target, dealing 620,874 damage to it, and 413,916 damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
dominance_of_the_colossus = { 94793, 429636, 1 }, -- Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 5% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
earthquaker = { 94789, 440992, 1 }, -- Shockwave also knocks enemies into the air, and its cooldown is reduced by 5 sec.
martial_expert = { 94812, 429638, 1 }, -- Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
mountain_of_muscle_and_scars = { 94806, 429642, 1 }, -- You deal 5% more damage and take 2.5% less damage. Size increased by 5%.
no_stranger_to_pain = { 94815, 429644, 1 }, -- Total damage prevented by Ignore Pain increased by 15%.
one_against_many = { 94799, 429637, 1 }, -- Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
practiced_strikes = { 94796, 429647, 1 }, -- Mortal Strike and Cleave damage increased by 20%.
precise_might = { 94794, 431548, 1 }, -- Mortal Strike critical strikes grant an additional stack of Colossal Might.
tide_of_battle = { 94811, 429641, 1 }, -- Colossal Might increases the damage of your Overpower by 5% per stack.
veteran_vitality = { 94815, 440993, 1 }, -- When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec.
-- Slayer
brutal_finish = { 94786, 446085, 1 }, -- Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
culling_cyclone = { 94786, 444778, 1 }, -- Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
death_drive = { 94813, 444770, 1 }, -- You heal for 15% of damage dealt by Sudden Death.
fierce_followthrough = { 94787, 444773, 1 }, -- Mortal Strike critical strikes increase the damage of your next Mortal Strike by 15%.
imminent_demise = { 94788, 444769, 1 }, -- Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
opportunist = { 94787, 444774, 1 }, -- When Overpower has its cooldown reset by Tactician, your next Overpower deals 15% additional damage and 15% additional critical damage.
overwhelming_blades = { 94810, 444772, 1 }, -- Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 10 stacks.
reap_the_storm = { 94809, 444775, 1 }, -- Mortal Strike and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for 125,562 damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
relentless_pursuit = { 94795, 444776, 1 }, -- Charge grants you 70% movement speed for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
show_no_mercy = { 94784, 444771, 1 }, -- Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by 10%.
slayers_dominance = { 94814, 444767, 1, "slayer" }, -- Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing 58,404 damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times.
slayers_malice = { 94801, 444779, 1 }, -- Overpower damage increased by 20%.
unrelenting_onslaught = { 94820, 444780, 1 }, -- When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can now use Pummel and Storm Bolt while Bladestorming.
vicious_agility = { 94795, 444777, 1 }, -- Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
} )
-- PvP Talents
spec:RegisterPvpTalents( {
battlefield_commander = 5630, -- (424742)
demolition = 5372, -- (329033)
disarm = 3534, -- (236077) Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage.
duel = 34 , -- (236273) You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 12 sec.
master_and_commander = 28 , -- (235941)
rebound = 5547, -- (213915)
safeguard = 5625, -- (424654)
shadow_of_the_colossus = 29 , -- (198807)
sharpen_blade = 33 , -- (198817) When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 4 sec.
storm_of_destruction = 31 , -- (236308)
war_banner = 32 , -- (236320) You throw down a war banner at your feet, rallying your allies. Increases movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within 30 yards of the war banner. Lasts 15 sec.
warbringer = 5376, -- (356353)
} )
-- Auras
spec:RegisterAuras( {
avatar = {
id = 107574,
duration = function() return ( talent.spiteful_serenity.enabled and 40 or 20 ) end, -- 100% buff from spiteful_serenity
max_stack = 1
},
battle_stance = {
id = 386164,
duration = 3600,
max_stack = 1
},
battlelord = {
id = 386631,
duration = 3600,
max_stack = 1
},
berserker_rage = {
id = 18499,
duration = 6,
max_stack = 1
},
berserker_shout = {
id = 384100,
duration = 6,
max_stack = 1
},
bladestorm = {
id = 227847,
duration = function () return ( buff.dance_of_death.up and 9 or 6 ) * haste end,
max_stack = 1,
onCancel = function()
setCooldown( "global_cooldown", 0 )
end,
copy = 389774
},
bounding_stride = {
id = 202164,
duration = 3,
max_stack = 1
},
brutal_finish = {
id = 446918,
duration = 10,
max_stack = 1
},
champions_might = {
id = 386286,
duration = 8,
max_stack = 1,
copy = "elysian_might"
},
champions_spear = {
id = 376080,
duration = function () return ( legendary.elysian_might.enabled and 8 or 4 ) + ( talent.elysian_might.enabled and 2 or 0 ) end,
tick_time = 1,
max_stack = 1,
copy = { "spear_of_bastion", 307871 } -- Covenant version.
},
charge = {
id = 105771,
duration = 1,
max_stack = 1
},
collateral_damage = {
id = 334783,
duration = 30,
max_stack = 20
},
colossal_might = {
id = 440989,
duration = 24,
max_stack = function() return 5 + ( talent.dominance_of_the_colossus.enabled and 5 or 10 ) end
},
colossus_smash = {
id = 208086,
duration = function () return ( 10 + ( talent.blunt_instruments.enabled and 3 or 0 ) ) * ( talent.spiteful_serenity.enabled and 2 or 1 ) end, -- 100% buff from spiteful_serenity
max_stack = 1,
},
crushing_force = {
id = 382764
},
dance_of_death = {
id = 390714,
duration = 180,
max_stack = 1,
},
deep_wounds = {
id = 262115,
duration = function() return 12 + ( talent.bloodletting.enabled and 6 or 0 ) end,
tick_time = function() return debuff.skullsplitter.up and 1.5 or 3 end,
max_stack = 1
},
defensive_stance = {
id = 386208,
duration = 3600,
max_stack = 1
},
die_by_the_sword = {
id = 118038,
duration = 8,
max_stack = 1
},
disarm = {
id = 236077,
duration = 6,
max_stack = 1
},
duel = {
id = 236273,
duration = 8,
max_stack = 1
},
executioners_precision = {
id = 386633,
duration = 30,
max_stack = 2
},
exploiter = { -- Shadowlands Legendary
id = 335452,
duration = 30,
max_stack = 1
},
fatal_mark = {
id = 383704,
duration = 180,
max_stack = 999
},
hamstring = {
id = 1715,
duration = 15,
max_stack = 1
},
fatality = {
id = 383703
},
honed_reflexes = {
id = 382461
},
improved_overpower = {
id = 385571,
},
ignore_pain = {
id = 190456,
duration = 12,
max_stack = 1
},
in_for_the_kill = {
id = 248622,
duration = function () return ( 10 + ( talent.blunt_instruments.enabled and 3 or 0 ) ) * ( talent.spiteful_serenity.enabled and 2 or 1 ) end, -- 100% buff from spiteful_serenity
max_stack = 1,
},
indelible_victory = {
id = 336642,
duration = 8,
max_stack = 1
},
intimidating_shout = {
id = function () return talent.menace.enabled and 316593 or 5246 end,
duration = function () return talent.menace.enabled and 15 or 8 end,
max_stack = 1
},
merciless_bonegrinder = {
id = 383316,
duration = 9,
max_stack = 1,
},
mortal_wounds = {
id = 115804,
duration = 10,
max_stack = 1
},
juggernaut = {
id = 383290,
duration = 12,
max_stack = 15
},
opportunist = {
id = 456120,
duration = 8,
max_stack = 1
},
overpower = {
id = 7384,
duration = 15,
max_stack = function() return talent.martial_prowess.enabled and 2 or 1 end,
copy = "martial_prowess"
},
piercing_howl = {
id = 12323,
duration = 8,
max_stack = 1
},
piercing_howl_root = {
id = 424752,
duration = 2,
max_stack = 1
},
rallying_cry = {
id = 97463,
duration = 10,
max_stack = 1,
},
ravager = {
id = 228920,
duration = 12,
tick_time = 2,
max_stack = 1
},
recklessness = {
id = 1719,
duration = 12,
max_stack = 1
},
rend = {
id = 388539,
duration = function() return 15 + ( talent.bloodletting.enabled and 6 or 0 ) end,
tick_time = function() return debuff.skullsplitter.up and 1.5 or 3 end,
max_stack = 1,
copy = 772
},
-- Damage taken reduced by $w1%.
safeguard = {
id = 424655,
duration = 5.0,
max_stack = 1,
},
sharpen_blade = {
id = 198817,
duration = 3600,
max_stack = 1
},
-- Bleeding out from Deep Wounds $s1% faster.`
skullsplitter = {
id = 427040,
duration = 10.0,
max_stack = 1,
},
spell_reflection = {
id = 23920,
duration = function () return legendary.misshapen_mirror.enabled and 8 or 5 end,
max_stack = 1
},
spell_reflection_defense = {
id = 385391,
duration = 5,
max_stack = 1
},
stance = {
alias = { "battle_stance", "berserker_stance", "defensive_stance" },
aliasMode = "first",
aliasType = "buff",
duration = 3600,
},
storm_bolt = {
id = 107570,
duration = 4,
max_stack = 1
},
-- Movement slowed by $s1%.
storm_of_destruction = {
id = 424597,
duration = 6.0,
max_stack = 1,
},
storm_of_swords = {
id = 439601,
duration = 8,
max_stack = 1,
},
sweeping_strikes = {
id = 260708,
duration = function() return 15 + ( talent.improved_sweeping_strikes.enabled and 6 or 0 ) end,
max_stack = 1
},
sudden_death = {
id = 52437,
duration = 10,
max_stack = 2
},
taunt = {
id = 355,
duration = 3,
max_stack = 1
},
test_of_might = {
id = 385013,
duration = 12,
max_stack = 1,
},
thunder_clap = {
id = 6343,
duration = 10,
max_stack = 1
},
thunderous_roar = {
id = 397364,
duration = function () return 8 + ( talent.thunderous_words.enabled and 2 or 0 ) + ( talent.bloodletting.enabled and 6 or 0 ) end,
tick_time = 2,
max_stack = 1
},
vicious_warbanner = {
id = 320707,
duration = 15,
max_stack = 1
},
victorious = {
id = 32216,
duration = 20,
max_stack = 1
},
war_machine = {
id = 262232,
duration = 8,
max_stack = 1
},
wild_strikes = {
id = 392778,
duration = 10,
max_stack = 1
},
} )
local rageSpent = 0
local gloryRage = 0
spec:RegisterStateExpr( "rage_spent", function ()
return rageSpent
end )
spec:RegisterStateExpr( "glory_rage", function ()
return gloryRage
end )
spec:RegisterHook( "spend", function( amt, resource )
if resource == "rage" then
if talent.anger_management.enabled and this_action ~= "ignore_pain" then
rage_spent = rage_spent + amt
local reduction = floor( rage_spent / 20 )
rage_spent = rage_spent % 20
if reduction > 0 then
cooldown.colossus_smash.expires = cooldown.colossus_smash.expires - reduction
cooldown.bladestorm.expires = cooldown.bladestorm.expires - reduction
cooldown.warbreaker.expires = cooldown.warbreaker.expires - reduction
end
end
if legendary.glory.enabled and buff.conquerors_banner.up then
glory_rage = glory_rage + amt
local reduction = floor( glory_rage / 20 ) * 0.5
glory_rage = glory_rage % 20
buff.conquerors_banner.expires = buff.conquerors_banner.expires + reduction
end
end
end )
local last_cs_target = nil
local collateralDmgStacks = 0
local TriggerCollateralDamage = setfenv( function()
addStack( "collateral_damage", nil, collateralDmgStacks )
collateralDmgStacks = 0
end, state )
spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, _, _, _, critical_swing, _, _, critical_spell )
if sourceGUID == state.GUID then
if subtype == "SPELL_CAST_SUCCESS" then
if ( spellName == class.abilities.colossus_smash.name or spellName == class.abilities.warbreaker.name ) then
last_cs_target = destGUID
end
end
end
end )
local RAGE = Enum.PowerType.Rage
local lastRage = -1
spec:RegisterUnitEvent( "UNIT_POWER_FREQUENT", "player", nil, function( event, unit, powerType )
if powerType == "RAGE" then
local current = UnitPower( "player", RAGE )
if current < lastRage - 3 then -- Spent Rage, -3 is used as a Hack to avoid Rage decaying
if state.talent.anger_management.enabled then
rageSpent = ( rageSpent + lastRage - current ) % 20
end
if state.legendary.glory.enabled and FindPlayerAuraByID( 324143 ) then
gloryRage = ( gloryRage + lastRage - current ) % 20
end
end
lastRage = current
end
end )
spec:RegisterHook( "TimeToReady", function( wait, action )
local id = class.abilities[ action ].id
if buff.bladestorm.up and ( id < -99 or id > 0 ) then
wait = max( wait, buff.bladestorm.remains )
end
return wait
end )
local cs_actual
local ExpireBladestorm = setfenv( function()
applyBuff( "merciless_bonegrinder" )
end, state )
local TriggerTestOfMight = setfenv( function()
addStack( "test_of_might" )
end, state )
spec:RegisterHook( "reset_precast", function ()
rage_spent = nil
glory_rage = nil
if not cs_actual then cs_actual = cooldown.colossus_smash end
if talent.warbreaker.enabled and cs_actual then
cooldown.colossus_smash = cooldown.warbreaker
else
cooldown.colossus_smash = cs_actual
end
if buff.bladestorm.up and talent.merciless_bonegrinder.enabled then
state:QueueAuraExpiration( "bladestorm_merciless_bonegrinder", ExpireBladestorm, buff.bladestorm.expires )
end
if prev_gcd[1].colossus_smash and time - action.colossus_smash.lastCast < 1 and last_cs_target == target.unit and debuff.colossus_smash.down then
-- Apply Colossus Smash early because its application is delayed for some reason.
applyDebuff( "target", "colossus_smash" )
elseif prev_gcd[1].warbreaker and time - action.warbreaker.lastCast < 1 and last_cs_target == target.unit and debuff.colossus_smash.down then
applyDebuff( "target", "colossus_smash" )
end
if debuff.colossus_smash.up and talent.test_of_might.enabled then state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires ) end
if talent.collateral_damage.enabled and buff.sweeping_strikes.up then
state:QueueAuraExpiration( "sweeping_strikes_collateral_dmg", TriggerCollateralDamage, buff.sweeping_strikes.expires )
end
end )
spec:RegisterStateExpr( "cycle_for_execute", function ()
if active_enemies == 1 or target.health_pct < ( talent.massacre.enabled and 35 or 20 ) or not settings.cycle or buff.execute_ineligible.down or buff.sudden_death.up then return false end
return Hekili:GetNumTargetsBelowHealthPct( talent.massacre.enabled and 35 or 20, false, max( settings.cycle_min, offset + delay ) ) > 0
end )
spec:RegisterGear( "tier29", 200426, 200428, 200423, 200425, 200427, 217218, 217220, 217216, 217217, 217219 )
spec:RegisterSetBonuses( "tier29_2pc", 393705, "tier29_4pc", 393706 )
--(2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
--(4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds.
spec:RegisterAura( "strike_vulnerabilities", {
id = 394173,
duration = 6,
max_stack = 1
} )
spec:RegisterGear( "tier30", 202446, 202444, 202443, 202442, 202441 )
spec:RegisterSetBonuses( "tier30_2pc", 405577, "tier30_4pc", 405578 )
--(2) Set Bonus: Deep Wounds increases your chance to critically strike and critical strike damage dealt to afflicted targets by 5%.
--(4) Deep Wounds critical strikes have a chance to increase the damage of your next Mortal Strike by 10% and cause it to deal
-- [(19.32% of Attack power) * 2] Physical damage to enemies in front of you, stacking up to 3 times. Damage reduced above 5 targets. (2s cooldown)
spec:RegisterAura( "crushing_advance", {
id = 410138,
duration = 30,
max_stack = 3
} )
spec:RegisterGear( "tier31", 207180, 207181, 207182, 207183, 207185 )
spec:RegisterSetBonuses( "tier31_2pc", 422923, "tier31_4pc", 422924 )
-- (4) Sudden Death also makes your next Execute powerfully slam the ground, causing a Thunder Clap that deals 100% increased damage. In addition, the Execute target bleeds for 50% of Execute's damage over 5 sec. If this bleed is reapplied, remaining damage is added to the new bleed.
spec:RegisterAura( "finishing_wound", {
id = 426284,
duration = 5,
max_stack = 1
} )
-- Abilities
spec:RegisterAbilities( {
avatar = {
id = 107574,
cast = 0,
cooldown = 90,
gcd = "off",
spend = -15,
spendType = "rage",
talent = "avatar",
startsCombat = false,
texture = 613534,
toggle = "cooldowns",
handler = function ()
applyBuff( "avatar" )
if talent.blademasters_torment.enabled then applyBuff ( "sweeping_strikes", 8 ) end
if talent.warlords_torment.enabled then
if buff.recklessness.up then buff.recklessness.expires = buff.recklessness.expires + 6
else applyBuff( "recklessness", 6 ) end
end
end,
},
battle_shout = {
id = 6673,
cast = 0,
cooldown = 15,
gcd = "spell",
startsCombat = false,
texture = 132333,
nobuff = "battle_shout",
essential = true,
handler = function ()
applyBuff( "battle_shout" )
end,
},
battle_stance = {
id = 386164,
cast = 0,
cooldown = 3,
gcd = "off",
talent = "battle_stance",
startsCombat = false,
texture = 132349,
essential = true,
nobuff = "stance",
handler = function ()
applyBuff( "battle_stance" )
removeBuff( "defensive_stance" )
end,
},
berserker_rage = {
id = 18499,
cast = 0,
cooldown = 60,
gcd = "off",
startsCombat = false,
texture = 136009,
--Not yet Implemented in LossOfControl via Classes.lua
--toggle = "defensives",
--usable = function () return ( debuff.sap.up or debuff.incapacitate.up or debuff.fear.up ) , "requires fear/incapacitate/sap debuff" end,
handler = function ()
applyBuff( "berserker_rage" )
end,
},
berserker_shout = {
id = 384100,
cast = 0,
cooldown = 60,
gcd = "off",
talent = "berserker_shout",
startsCombat = false,
texture = 136009,
--Not yet Implemented in LossOfControl via Classes.lua
--toggle = "defensives",
--usable = function () return ( debuff.sap.up or debuff.incapacitate.up or debuff.fear.up ) , "requires fear/incapacitate/sap debuff" end,
handler = function ()
applyBuff( "berserker_shout" )
end,
},
bitter_immunity = {
id = 383762,
cast = 0,
cooldown = 180,
gcd = "off",
talent = "bitter_immunity",
startsCombat = false,
texture = 136088,
toggle = "cooldowns",
handler = function ()
gain( 0.2 * health.max, "health" )
end,
},
-- ID: 227847
-- 227847 w/ MB
bladestorm = {
id = 227847,
cast = 0,
cooldown = 90,
gcd = "spell",
talent = "bladestorm",
startsCombat = true,
texture = 236303,
range = 8,
toggle = "cooldowns",
handler = function ()
applyBuff( "bladestorm" )
setCooldown( "global_cooldown", class.auras.bladestorm.duration )
if talent.blademasters_torment.enabled then applyBuff( "avatar", 4 ) end
if talent.merciless_bonegrinder.enabled then
state:QueueAuraExpiration( "bladestorm_merciless_bonegrinder", ExpireBladestorm, buff.bladestorm.expires )
end
-- the final tick brutal finish gets applied before the final Bladestorm tick goes off.
-- If using imminent demise, it will affect the final MS instead of the one that
-- comes after the bladestorm, which means we dont need to track it.
if talent.brutal_finish.enabled and not talent.imminent_demise.enabled then
applyBuff( "brutal_finish" )
end
end,
copy = { 227847, 389774 }
},
charge = {
id = 100,
cast = 0,
cooldown = function () return talent.double_time.enabled and 17 or 20 end,
charges = function () if talent.double_time.enabled then return 2 end end,
recharge = function () if talent.double_time.enabled then return 17 end end,
gcd = "off",
icd = 1,
spend = -20,
spendType = "rage",
startsCombat = true,
texture = 132337,
usable = function () return target.minR > 8 and ( query_time - action.charge.lastCast > gcd.execute ), "target too close" end,
handler = function ()
setDistance( 5 )
applyDebuff( "target", "charge" )
end,
},
cleave = {
id = 845,
cast = 0,
cooldown = function () return 4.5 - ( ( buff.avatar.up and talent.blademasters_torment.enabled ) and 1.5 or 0 ) end,
gcd = "spell",
spend = function() return buff.storm_of_swords.up and 0 or 20 end,
spendType = "rage",
talent = "cleave",
startsCombat = false,
texture = 132338,
handler = function ()
applyDebuff( "target" , "deep_wounds" )
active_dot.deep_wounds = max( active_dot.deep_wounds, active_enemies )
removeBuff( "overpower" )
if talent.demolish.enabled and active_enemies > 2 then
if talent.dominance_of_the_colossus.enabled and buff.colossal_might.stack == 10 then reduceCooldown( "demolish", 2 ) end
if talent.colossal_might.enabled then addStack( "colossal_might" ) end
end
end,
},
colossus_smash = {
id = 167105,
cast = 0,
cooldown = 45,
gcd = "spell",
talent = "colossus_smash",
notalent = "warbreaker",
startsCombat = false,
texture = 464973,
handler = function ()
applyDebuff( "target", "colossus_smash" )
applyDebuff( "target", "deep_wounds" )
if talent.in_for_the_kill.enabled and buff.in_for_the_kill.down then
applyBuff( "in_for_the_kill" )
stat.haste = stat.haste + ( target.health.pct < 35 and 0.2 or 0.1 )
end
if talent.test_of_might.enabled then
state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires )
end
end,
},
defensive_stance = {
id = 386208,
cast = 0,
cooldown = 3,
gcd = "off",
talent = "defensive_stance",
startsCombat = false,
texture = 132341,
nobuff = "stance",
handler = function ()
applyBuff( "defensive_stance" )
removeBuff( "battle_stance" )
end,
},
die_by_the_sword = {
id = 118038,
cast = 0,
cooldown = function () return 120 - ( talent.valor_in_victory.enabled and 30 or 0 ) - ( conduit.stalwart_guardian.enabled and 20 or 0 ) - ( talent.honed_reflexes.enabled and 120*0.05 or 0 ) end,
gcd = "off",
talent = "die_by_the_sword",
startsCombat = false,
texture = 132336,
toggle = "defensives",
handler = function ()
applyBuff ( "die_by_the_sword" )
end,
},
disarm = {
id = 236077,
cast = 0,
cooldown = 45,
gcd = "spell",
pvptalent = "disarm",
startsCombat = false,
texture = 132343,
handler = function ()
applyDebuff( "target", "disarm" )
end,
},
duel = {
id = 236273,
cast = 0,
cooldown = 60,
gcd = "spell",
pvptalent = "duel",
startsCombat = false,
texture = 1455893,
toggle = "cooldowns",
handler = function ()
applyDebuff ( "target", "duel" )
applyBuff ( "duel" )
end,
},
execute = {
id = function () return talent.massacre.enabled and 281000 or 163201 end,
known = 163201,
copy = { 163201, 281000 },
noOverride = 317485,
cast = 0,
cooldown = function () return ( talent.improved_execute.enabled and 0 or 6 ) end,
gcd = "spell",
hasteCD = true,
spend = 0,
spendType = "rage",
startsCombat = true,
texture = 135358,
usable = function ()
if buff.sudden_death.up or buff.stone_heart.up then return true end
if cycle_for_execute then return true end
return target.health_pct < ( talent.massacre.enabled and 35 or 20 ), "requires < " .. ( talent.massacre.enabled and 35 or 20 ) .. "% health"
end,
cycle = "execute_ineligible",
indicator = function () if cycle_for_execute then return "cycle" end end,
timeToReady = function()
-- Instead of using regular resource requirements, we'll use timeToReady to support the spend system.
if rage.current >= 20 then return 0 end
return rage.time_to_20
end,
handler = function ()
if not buff.sudden_death.up and not buff.stone_heart.up then
local cost = min( rage.current, 40 )
spend( cost, "rage", nil, true )
if talent.improved_execute.enabled then
gain( cost * 0.1, "rage" )
end
if talent.critical_thinking.enabled then
gain( cost * ( talent.critical_thinking.rank * 0.1 ), "rage" ) -- Regain another 10/20% for critical thinking
end
end
if buff.sudden_death.up then
removeBuff( "sudden_death" )
if set_bonus.tier31_4pc > 0 then
spec.abilities.thunder_clap.handler()
applyDebuff( "target", "finishing_wound" )
end
end
if talent.executioners_precision.enabled then applyDebuff( "target", "executioners_precision", nil, min( 2, debuff.executioners_precision.stack + 1 ) ) end
if legendary.exploiter.enabled then applyDebuff( "target", "exploiter", nil, min( 2, debuff.exploiter.stack + 1 ) ) end
if talent.juggernaut.enabled then addStack( "juggernaut" ) end
if talent.dominance_of_the_colossus.enabled and buff.colossal_might.stack == 10 then reduceCooldown( "demolish", 2 ) end
if talent.colossal_might.enabled then addStack( "colossal_might" ) end
end,
auras = {
-- Legendary
exploiter = {
id = 335452,
duration = 30,
max_stack = 2,
},
-- Target Swapping
execute_ineligible = {
duration = 3600,
max_stack = 1,
generate = function( t, auraType )
if buff.sudden_death.down and buff.stone_heart.down and target.health_pct > ( talent.massacre.enabled and 35 or 20 ) then
t.count = 1
t.expires = query_time + 3600
t.applied = query_time
t.duration = 3600
t.caster = "player"
return
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end
}
}
},
hamstring = {
id = 1715,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = 10,
spendType = "rage",
startsCombat = true,
texture = 132316,
handler = function ()
applyDebuff ( "target", "hamstring" )
end,
},
heroic_leap = {
id = 6544,
cast = 0,
cooldown = function () return 45 + ( talent.bounding_stride.enabled and -15 or 0 ) end,
charges = function () return legendary.leaper.enabled and 3 or nil end,
recharge = function () return legendary.leaper.enabled and ( talent.bounding_stride.enabled and 30 or 45 ) or nil end,
gcd = "off",
icd = 0.8,
talent = "heroic_leap",
startsCombat = false,
texture = 236171,
handler = function ()
if talent.bounding_stride.enabled then applyBuff( "bounding_stride" ) end
end,
},
heroic_throw = {
id = 57755,
cast = 0,
cooldown = 6,
gcd = "spell",
startsCombat = true,
texture = 132453,
handler = function ()
end,
},
ignore_pain = {
id = 190456,
cast = 0,
cooldown = 1,
gcd = "off",
spend = 20,
spendType = "rage",
talent = "ignore_pain",
startsCombat = false,
texture = 1377132,
readyTime = function ()
if buff.ignore_pain.up and buff.ignore_pain.v1 >= 0.3 * health.max then
return buff.ignore_pain.remains - gcd.max
end
end,
handler = function ()
if buff.ignore_pain.up then
buff.ignore_pain.expires = query_time + class.auras.ignore_pain.duration
buff.ignore_pain.v1 = min( 0.3 * health.max, buff.ignore_pain.v1 + stat.attack_power * 3.5 * ( 1 + stat.versatility_atk_mod / 100 ) )
else
applyBuff( "ignore_pain" )
buff.ignore_pain.v1 = min( 0.3 * health.max, stat.attack_power * 3.5 * ( 1 + stat.versatility_atk_mod / 100 ) )
end
end,
},
impending_victory = {
id = 202168,
cast = 0,
cooldown = 25,
gcd = "spell",
spend = 10,
spendType = "rage",
talent = "impending_victory",
startsCombat = false,
texture = 589768,
handler = function ()
gain( health.max * 0.3, "health" )
if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end
end,
},
intervene = {
id = 3411,
cast = 0,
cooldown = function() return 30 - ( talent.honed_reflexes.enabled and 30*0.05 or 0 ) end,
gcd = "off",
icd = 1.5,
talent = "intervene",
startsCombat = false,
texture = 132365,
handler = function ()
end,
},
intimidating_shout = {
id = function () return talent.menace.enabled and 316593 or 5246 end,
copy = { 316593, 5246 },
cast = 0,
cooldown = 90,
gcd = "spell",
talent = "intimidating_shout",
startsCombat = true,
texture = 132154,
toggle = "cooldowns",
handler = function ()
applyDebuff( "target", "intimidating_shout" )
active_dot.intimidating_shout = max( active_dot.intimidating_shout, active_enemies )
end,
},
mortal_strike = {
id = 12294,
cast = 0,
cooldown = 6,
gcd = "spell",
hasteCD = true,
spend = function() return 30 - ( buff.battlelord.up and 10 or 0 ) end,
spendType = "rage",
talent = "mortal_strike",
startsCombat = true,
texture = 132355,
handler = function ()
removeBuff( "overpower" )
removeBuff( "executioners_precision" )
removeBuff( "battlelord" )
if set_bonus.tier30_4pc > 0 then removeBuff( "crushing_advance" ) end
-- Patch 10.1 adds auto Rend to target using MS with talent under 35% HP
if target.health.pct < 35 and talent.bloodletting.enabled then
applyDebuff ( "target", "rend" )
end
if talent.dominance_of_the_colossus.enabled and buff.colossal_might.stack == 10 then reduceCooldown( "demolish", 2 ) end
if talent.colossal_might.enabled then addStack( "colossal_might" ) end
end,
},
overpower = {
id = 7384,
cast = 0,
charges = function () return 1 + ( talent.improved_overpower.enabled and 1 or 0 ) end,
cooldown = 12,
recharge = 12,
gcd = "spell",
spend = function() return talent.finishing_blows.enabled and target.health_pct < 35 and -8 or 0 end,
spendType = "rage",
talent = "overpower",
startsCombat = true,
texture = 132223,
handler = function ()
removeBuff( "opportunist" )
if talent.martial_prowess.enabled then applyBuff( "overpower" ) end
end,
},
piercing_howl = {
id = 12323,
cast = 0,
cooldown = function () return 30 - ( conduit.disturb_the_peace.enabled and 5 or 0 ) end,
gcd = "spell",
talent = "piercing_howl",
startsCombat = false,
texture = 136147,
handler = function ()
applyDebuff( "target", "piercing_howl" )
active_dot.piercing_howl = max( active_dot.piercing_howl, active_enemies )
end,
},
pummel = {
id = 6552,
cast = 0,
cooldown = function () return 15 - ( talent.concussive_blows.enabled and 1 or 0 ) - ( talent.honed_reflexes.enabled and 15*0.05 or 0 ) end,
gcd = "off",
startsCombat = true,
texture = 132938,
toggle = "interrupts",
debuff = "casting",
readyTime = state.timeToInterrupt,
handler = function ()
if talent.concussive_blows.enabled then
applyDebuff( "target", "concussive_blows" )
end
end,
},
rallying_cry = {
id = 97462,
cast = 0,
cooldown = 180,
gcd = "spell",
talent = "rallying_cry",
startsCombat = false,
texture = 132351,
toggle = "cooldowns",
shared = "player",
handler = function ()
applyBuff( "rallying_cry" )
gain( 0.10 * health.max, "health" )
end,
},
ravager = {
id = 228920,
cast = 0,
cooldown = 90,
recharge = 90,
gcd = "spell",
talent = "ravager",
startsCombat = true,
texture = 970854,
toggle = "cooldowns",
handler = function ()
applyBuff( "ravager" )
if talent.merciless_bonegrinder.enabled then applyBuff( "merciless_bonegrinder" ) end
end,
},
rend = {
id = 772,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = 20,
spendType = "rage",
talent = "rend",
startsCombat = true,
texture = 132155,
handler = function ()
applyDebuff ( "target", "rend" )
end,
},
sharpen_blade = {
id = 198817,
cast = 0,
cooldown = 25,
gcd = "off",
pvptalent = "sharpen_blade",
startsCombat = false,
handler = function ()
applyBuff ( "sharpened_blades" )
end,
},
shattering_throw = {
id = 64382,
cast = 1.5,
cooldown = function () return ( pvptalent.demolition.enabled and 90 or 180 ) end,
gcd = "spell",
talent = "shattering_throw",
startsCombat = true,
toggle = "cooldowns",
handler = function ()
removeDebuff( "target", "all_absorbs" )
end,
},
shockwave = {
id = 46968,
cast = 0,
cooldown = function () return ( ( talent.rumbling_earth.enabled and active_enemies >= 3 ) and 25 or 40 ) end,
gcd = "spell",
spend = -10,
spendType = "rage",
talent = "shockwave",
startsCombat = true,
toggle = "interrupts",
debuff = function () return settings.shockwave_interrupt and "casting" or nil end,
readyTime = function () return settings.shockwave_interrupt and timeToInterrupt() or nil end,
usable = function () return not target.is_boss end,
handler = function ()
applyDebuff( "target", "shockwave" )
active_dot.shockwave = max( active_dot.shockwave, active_enemies )
if not target.is_boss then interrupt() end
end,
},
-- Bash an enemy's skull, dealing $s1 Physical damage.; Skullsplitter causes your Deep Wounds $?s386357[and Rend ][]on the target to bleed out $427040s1% faster for $427040d.; Generates ${$s2/10} Rage.
skullsplitter = {
id = 260643,
cast = 0,
cooldown = 21,
gcd = "spell",
spend = -15,
spendType = "rage",
talent = "skullsplitter",
startsCombat = true,
handler = function ()
applyDebuff( "target", "skullsplitter" )
end,
},
slam = {
id = 1464,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = 20,
spendType = "rage",
startsCombat = true,
handler = function ()
end,
},
champions_spear = {
id = function() return talent.champions_spear.enabled and 376079 or 307865 end,
cast = 0,
cooldown = 90,
gcd = "spell",
spend = function () return ( -10 * ( talent.piercing_challenge.enabled and 2 or 1 ) ) * ( 1 + conduit.piercing_verdict.mod * 0.01 ) end,
spendType = "rage",
startsCombat = true,
toggle = "cooldowns",
velocity = 30,
handler = function ()
applyDebuff( "target", "champions_spear" )
if talent.champions_might.enabled or legendary.elysian_might.enabled then applyBuff( "elysian_might" ) end
end,
copy = { "spear_of_bastion", 307865, 376079 }
},
spell_reflection = {
id = 23920,
cast = 0,
cooldown = 25,
gcd = "off",
talent = "spell_reflection",
startsCombat = false,
toggle = "interrupts",
debuff = "casting",
readyTime = state.timeToInterrupt,
handler = function ()
applyBuff( "spell_reflection" )
end,
},
storm_bolt = {
id = 107570,
cast = 0,
cooldown = function() return 30 - ( talent.honed_reflexes.enabled and 30*0.05 or 0 ) end,
gcd = "spell",
talent = "storm_bolt",
startsCombat = true,
texture = 613535,
handler = function ()
applyDebuff( "target", "storm_bolt" )
end,
},
sweeping_strikes = {
id = 260708,
cast = 0,
cooldown = 30,
gcd = "off",
icd = 0.75,
startsCombat = false,
texture = 132306,
handler = function ()
setCooldown( "global_cooldown", 0.75 )
applyBuff( "sweeping_strikes" )
if talent.collateral_damage.enabled then
state:QueueAuraExpiration( "sweeping_strikes_collateral_dmg", TriggerCollateralDamage, buff.sweeping_strikes.expires )
end
end,
},
taunt = {
id = 355,
cast = 0,
cooldown = 8,
gcd = "off",
startsCombat = true,
texture = 136080,
handler = function ()
applyDebuff( "target", "taunt" )
end,
},
thunder_clap = {
id = 6343,
cast = 0,
cooldown = 6,
hasteCD = true,
gcd = "spell",
spend = 20,
spendType = "rage",
talent = "thunder_clap",
startsCombat = true,
handler = function ()
applyDebuff( "target", "thunder_clap" )
active_dot.thunder_clap = max( active_dot.thunder_clap, active_enemies )
if talent.rend.enabled then
applyDebuff( "target", "rend" )
active_dot.rend = min( active_enemies, 5 )
end
end,
},
thunderous_roar = {
id = 384318,
cast = 0,
cooldown = function() return 90 - ( talent.uproar.enabled and 45 or 0 ) end,
gcd = "spell",
spend = -10,
spendType = "rage",
talent = "thunderous_roar",
startsCombat = true,
texture = 642418,
toggle = "cooldowns",
handler = function ()
applyDebuff ( "target", "thunderous_roar" )
active_dot.thunderous_roar = max( active_dot.thunderous_roar, active_enemies )
end,
},
victory_rush = {
id = 34428,
cast = 0,
cooldown = 0,
gcd = "spell",
startsCombat = true,
texture = 132342,
buff = "victorious",
handler = function ()
removeBuff( "victorious" )
gain( 0.2 * health.max, "health" )
if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end
end,
},
war_banner = {
id = 236320,
cast = 0,
cooldown = 90,
gcd = "off",
icd = 1,
pvptalent = "war_banner",
startsCombat = false,
texture = 603532,
toggle = "cooldowns",
handler = function ()
applyBuff ( "war_banner" )
end,
},
warbreaker = {
id = 262161,
cast = 0,
cooldown = 45,
gcd = "spell",
talent = "warbreaker",
startsCombat = false,
texture = 2065633,
range = 8,
handler = function ()
if talent.in_for_the_kill.enabled and buff.in_for_the_kill.down then
applyBuff( "in_for_the_kill" )
stat.haste = stat.haste + ( target.health.pct < 35 and 0.2 or 0.1 )
end
applyDebuff( "target", "colossus_smash" )
active_dot.colossus_smash = max( active_dot.colossus_smash, active_enemies )
if talent.test_of_might.enabled then
state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires )
end
end,
},
whirlwind = {
id = 1680,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = function() return buff.storm_of_swords.up and 0 or 20 end,
spendType = "rage",
notalent = "cleave",
startsCombat = false,
texture = 132369,
handler = function ()
removeBuff ( "collateral_damage" )
collateralDmgStacks = 0
end,
},
wrecking_throw = {
id = 384110,
cast = 0,
cooldown = function () return ( pvptalent.demolition.enabled and 45 * 0.5 or 45 ) end,
gcd = "spell",
talent = "wrecking_throw",
startsCombat = false,
texture = 460959,
handler = function ()
end,
},
} )
spec:RegisterSetting( "shockwave_interrupt", true, {
name = "Only |T236312:0|t Shockwave as Interrupt (when Talented)",
desc = "If checked, |T236312:0|t Shockwave will only be recommended when your target is casting.",
type = "toggle",
width = "full"
} )
spec:RegisterSetting( "heroic_charge", false, {
name = "Use Heroic Charge Combo",
desc = "If checked, the default priority will check |cFFFFD100settings.heroic_charge|r to determine whether to use Heroic Leap + Charge together.\n\n" ..
"This is generally a DPS increase but the erratic movement can be disruptive to smooth gameplay.",
type = "toggle",
width = "full",
} )
local LSR = LibStub( "SpellRange-1.0" )
spec:RegisterRanges( "hamstring", "mortal_strike", "execute", "storm_bolt", "charge", "heroic_throw", "taunt" )
spec:RegisterRangeFilter( strformat( "Can %s but cannot %s (8 yards)", Hekili:GetSpellLinkWithTexture( spec.abilities.taunt.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.charge.id ) ), function()
return LSR.IsSpellInRange( spec.abilities.taunt.name ) == 1 and LSR.IsSpellInRange( class.abilities.charge.name ) ~= 0
end )
spec:RegisterOptions( {
enabled = true,
aoe = 2,
nameplates = true,
nameplateRange = 10,
rangeFilter = true,
damage = true,
damageDots = false,
damageExpiration = 8,
potion = "spectral_strength",
package = "Arms",
} )
spec:RegisterPack( "Arms", 20240815, [[Hekili:nZrxtTnsYFluPwh8fwdsehytHPQ926EytDvUhi1EVzzzPXyDilPtFaHTC5F7x3J(AMr9msYazVxieMwD3t)10DpFS0A53wENVBoB5xTVW(JxCT18zxm)J)YhVE5D5pNWwExIR3dU3d)sK7o4N)A6Um8p(CySRp(XzXfPEWaBZZtY(85NFFq(2I1Z8I3DEwWUIq38G4iVu3n54)378L3TUiim)3JwUMMYxT8o3I8TXPlV7Uge8BicaIe47Zk)swM3Y7WV8NV46F2A(NpScG(WQIeeNh(YHVuo2v)S9LWyFBl7WQ)TBk8dG)cIwExyqwEgFceeDFiZj3n9Ewo8h(kxMWICxhY8x(3xENxAqolnWfiAC(SuwKp8JDUbrzhwDZIdRU3ZF2o3VFy1KdRC9YdEK5WIy7cyW43cJBZhzDXMnZYEIXsa65KLNg8alBMF8taVGFvm8VGKlYNL64f6MSmhemA5Ko05WkRw8OsgexxECZQwKIGGi6JiIu444ImN0y3urkaGoxeuVTU7sGFlZjlH1b0pjcAQ7JGjNkixjccarEhKCTe9IdJZYaglBNB2wfi)friFYnDDkZ9Hou06IHRaar2LcepK5(iJJd9MtukrUTYP6mxksoSA)(dRYDdzr5Z8bU2pYT4(T5ZQOWHvt5OaK2G9mGu0aSLVIFKLMe)emtrwZwukSlofqBfPufexkcz2dfHHzjHb55DfzsMhSVZ8kY7Gnj7IwwsbQpnsl2R7ARAD1Wf(nEQvc3nS0hJtDI34S2nppKvlHjvYswEzHU7KNm5yaRnUfH9eGjpyhRCYCXS5LQ6DG8zhxzdbSCJ8yC7KRL8RanT5WfOZCJScXoFI6Z4wzYokTWHKPKhwdJZ)InbGPMtRuhezZB5KKy()Amytzy2z1K2nlhSVbAc4qarf72XcBc2iGOMjTByOt5)XbJKxgp3PCnQhDbsbFrwtmOXIbWhi6bwEwtKjY5IxCCigaFMKRJKa0cvJGGlfINXLxZVqigwQNBeSYtCkyVM3eIJ2KNuxHuV0D3iR0sYqubM58Fk8VFxfnV(TMMRDVh9IGr9EiRj4ljfvSVqb41x0U8zzq)MOGnMLvgvO3dinD8dkL11FBT9WSQWrojBDZy9JwcRDbT3AwAgl9bW8TNLkOfJfjcOkmo23ztr6Z9SIr)OAtqkJJU2a8hjMWynGkfuSORs7QadlAkpyQWsv6IM2Nc6e03jW3H9iIfxF)YfbPs1INceAe6H8QWIbfrAD0DJzTRAreLOZ369SxtYIzCYiqXw5b9msI01Rn2SG4qiVW3lN3kFnMKugK3niGPwLjg0TzmHOS18i(BHfTr9MLBnliBwAX6NDEAllmXjd(zyL6ucMN2gajZLIPOee55Mgb5E7e4vHD5GPowoSV7fw4tUw1i4o7bWD2JM7Sf5ovd9kUlyJ0szTIcq56uKXCqFQ6m4egUjsPFrkVCMdR(jH4NvXFAhSCf6PLv5KgKukr(hOGaMcGTUBd6ZAXZzWk6bpg4JovRFgaQeThw97apfK)(m0rdeLhwbS7HvrXGRfp2gKap(R5fPaTTa0WcrVV6)cKkYmA9z2ZrEA1yoiwwEh81nQqlQL0fKTuyQREQKQe6bBZ6b7JxpyCcP68octzvlh0gw20P74)OhSmiCtaToEZvcOUwh4NtMb1ieqQQuvbe14)OhuJaYUhbKDRasnTVr6sKKgedEdpl6uqRY4uuEjxf2PCUQF0sFQEDRoxca8BDAheQq9VXXbp74pyq02ajbdHHb4qmLV2)PdiO75samyUs1JqpxzjWvYrnSASTTPs6EeUe8fEDdHf9Hc)Csk(Z)eYcyD83PDc35gv4gsL19iiP9iiPTajltkUToamXpy564IC1A95jRKhF)9i55zFQ8r8sFv)k1KiQYPJIrBYQLyqEUtTfnEu5oPMn6cHE5OMaBquz2Qvv4tKIl77y3j7McWF0WKcsEiJWKq3OOQkrgFMvDYKUPviNAK7qMx3yt6oKyzDZvckIauvPLH8VmmhoTPsdOqMmxVu5kmQQqClZnmF7SeVCE5CxoN7QwwMcfay9ETmPCU8CRMkREsJgjn33QbSYiDZZqLvU5BDY3YCW(4Td7zf2em52CTZn9bSQPA4HIC9WAoRx2PAsVo01hKEzWxMHnuG3XOgbaob7fzQPbjQUUugco1YqYqa1j6ASKuzQ6M(egWg8QXyYXqu8798Lk5JeyIg3OovVH3fxcdWAexPVXY(cJZf))QScrTGuRdtVoDziubxq1(umrEPoqX7u27WB5PSwfwXeitj7)XeDR22KlJkQlxYUwI2jvPgrDJmMm)I6uyQdCoTtsPkRwJXOu6pZKYw3OXXRApGQW4HvpfKVf(V4FBlGhWCgQ7jdKqqfw(vvkDgcgwB5Aakqb7J0mfH0nc(9e3Gu8VvIQFTuksvIJI1JTI1J9OSES7X6XECwp29B9qaYOSES0B9yzY6X6OSES7A90jdudwpgAz8X483xE4d0)3io0KnUKmJ2sPchtPQ8SJoFcPT0Wc1GqPjQlyCKW84oDyxdjA8b2)I4OWNXFYWFWDgf8LtsJX(Eu2yeKbpRgc09og(zA5N1Wchw9VG)uaG4iwq549JT1XOFUeEOkV9L4TBunnCh((QFRxxmJMCeMleHigM5cDSLrAUqucDTsa)gNTq46ATGWFWOAG9Flcssy(Z0LQYG8o7nE20bP16Dr1PLPJw3tzJBYiDJZRfyuNDaP9j28w(lTrXM3YFPDk20EklTDX0NnaPJpa5zdq60dy8SbiTxUApBa63eRQSFl1fasWuYXoZhKb)NzqLSEpOUT8Y79EUXTtQzRe)KWMrjVV(wIZan7bVKoTnHEvWK0NA2QESUS4Em64IKY5NZJfHGqXDDaOTdQoemL241Lna(BmCNN8D3bZ26Cl4JUJL6favaNbj1hXUpL3(APAlA3wEdB)v9jiOnNGBQlGHQC4l7y)3CiDUC4ohFSxRu1upiQzPZHcrQ6flbbjXXhPRFKQZth)Fc3idAytKu2h)vWtRQ43IOTajHq1sf8w3oas7LA0r5b0PXvMdJj7TzmYIH9JvN0RSW7HCyEKJ8w6dOqE16s6N8McrP3wTFSjZ66pIf9JjXTr9QHft76bet7Rw)cHFDPtVmG2s2kMofv2diUSTuC5N2gKg(uaMSICaxSHLW6kiqvhFYlMZDHWUac(S8ADd2LaCduPtmKSY7L2V43JBVhKHdV(1Sym5l3I84QIFb7nWFkB2HV8pdWmUTS(8Hv)wCeqs(4VV75pdqyEm5i1(AaeNA99PTi9kAKQEsbuWSUdsql6p8fIzFZwJpYzUkpwLeg5oK3WPTj8rdLSCWej0Uf200Ye4se1wdrj3B9o0shudNedFE1l4se9sTctXTWHq4Pm8arAN9yIaZuW8MIEDiogKGCiGfsWTGq30FYPMq)p9t62V8fxmThbBpy2eIBMuFuRzLrnCNHLub6rA)QaAyEtrVoeRxdBRtpqG(XPHhfMhKgE(BHpSzKwxDcl6(8TAWSkmVYO)fW4L77ZZM47wqEDr(lGRX8xaLpunGroxgSxFI8cMbBrrJjEVgGxte)c4xmTAtSB14VIOvhZ(P3IG4MrQzFqAyELr)lGX15fscYRlYFbCTjVpTG96tKxWmG2tKaGxte)c4xsFXUJ)kIwDmBNQ7AW6XLZZBm6haItsJ9M5g9SJFsMjKRdUbY)dLmOq3z8OFObRmgl8LJ(XA2CSfd9gJ(bG4HPp1d3a5)HsMJYSz4PXEuMndh9d0SPtHqNOBl6MOBt32Vx3ito1Cro68rN(3o1A28pOXragLGG4XjD60Bp1CHZ6uVQu0QxkAvrXAX)pq525)WLBN)gi3ASiVwRTo9zPLWGxlGsM()I2yXdKqgaSIq8(PUjomm(j(Pf0fKtGN1tSuw95Ic9Y4N2IYwxFyfEtLW9HkVgUOyEZylIKG23hb23n3DTBg7Zh(YHv)8Hvy(gAAKRBmM20iAHBh5J8Mg1ioO3lPEL2g2LjfuBCNOAPd5SUszLnUPUM22tDyrv4vtNNuvrIH(xwF0oO