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local mod = DBM:NewMod(2156, "DBM-Party-BfA", 4, 1001)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20221016053021")
mod:SetCreatureID(134069)
mod:SetEncounterID(2133)
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_AURA_REMOVED 267444",
"SPELL_CAST_START 269399 267299 267385 267360",
"SPELL_ENERGIZE 267310"
)
--TODO, verify/fix SPELL_ENERGIZE 267310
local warnTentacleSlam = mod:NewCastAnnounce(267385, 2)
local specWarnYawningGate = mod:NewSpecialWarningRun(269399, "Melee", nil, nil, 4, 2)
local specWarnCalltheAbyss = mod:NewSpecialWarningMove(267299, "Tank", nil, nil, 1, 2)
local specWarnGrasp = mod:NewSpecialWarningSpell(267360, nil, nil, nil, 2, 2)
--local specWarnGTFO = mod:NewSpecialWarningGTFO(238028, nil, nil, nil, 1, 8)
local timerYawningGateCD = mod:NewCDTimer(21, 269399, nil, nil, nil, 3)
local timerCalltheAbyssCD = mod:NewNextTimer(90, 267299, nil, nil, nil, 5, nil, DBM_COMMON_L.TANK_ICON)
local timerGraspCD = mod:NewNextTimer(50, 267360, nil, nil, nil, 6, nil, nil, nil, 1, 4)
function mod:OnCombatStart(delay)
timerYawningGateCD:Start(13-delay)
timerGraspCD:Start(20.5-delay)
--if not self:IsNormal() then
--timerCalltheAbyssCD:Start(73-delay)
--end
end
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 267444 then
timerYawningGateCD:Start(3)
if not self:IsNormal() then
timerCalltheAbyssCD:Start(5.5)
end
timerGraspCD:Start()
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 269399 then
specWarnYawningGate:Show()
specWarnYawningGate:Play("justrun")
timerYawningGateCD:Start()
elseif spellId == 267299 then
specWarnCalltheAbyss:Show()
specWarnCalltheAbyss:Play("moveboss")
timerCalltheAbyssCD:Start()
elseif spellId == 267385 and self:AntiSpam(1.5, 2) then
warnTentacleSlam:Show()
elseif spellId == 267360 then
specWarnGrasp:Show()
specWarnGrasp:Play("phasechange")
timerYawningGateCD:Stop()
timerCalltheAbyssCD:Stop()
end
end
function mod:SPELL_ENERGIZE(_, _, _, _, destGUID, _, _, _, spellId, _, _, amount)
if spellId == 267310 and destGUID == UnitGUID("boss1") then
--TODO, even more complex marked for death checks here to factor that into energy updating.
DBM:Debug("SPELL_ENERGIZE fired. Amount: "..amount)
local bossPower = UnitPower("boss1")
bossPower = bossPower / 2--2 energy per second, grasp every 50 seconds there abouts.
local remaining = 50-bossPower
if remaining > 0 then
local newTimer = 50-remaining
timerGraspCD:Update(newTimer, 50)
else
timerGraspCD:Stop()
end
end
end