alpha_predator={79904,269737,1},-- Kill Command now has 2 charges, and deals 15% increased damage.
arctic_bola={79815,390231,2},-- Cobra Shot has a chance to fling an Arctic Bola at your target, dealing 0 Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 targets.
barrage={79914,120360,1},-- Rapidly fires a spray of shots for 2.8 sec, dealing an average of 2,829 Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.
beast_master={79926,378007,2},-- Pet damage increased by 3%.
binding_shackles={79920,321468,1},-- Targets rooted by Binding Shot, knocked back by High Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.
binding_shot={79937,109248,1},-- Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.
camouflage={79934,199483,1},-- You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.
concussive_shot={79906,5116,1},-- Dazes the target, slowing movement speed by 50% for 6 sec. Cobra Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
death_chakram={79916,375891,1},-- Throw a deadly chakram at your current target that will rapidly deal 991 Physical damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more damage from you and your pet for 10 sec. Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
explosive_shot={79914,212431,1},-- Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 3,403 Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
high_explosive_trap={79910,236776,1},-- Hurls a fire trap to the target location that explodes when an enemy approaches, causing 840 Fire damage and knocking all enemies away. Trap will exist for 1 min. Targets knocked back by High Explosive Trap deal 10% less damage to you for 8 sec after being knocked back.
intimidation={79910,19577,1},-- Commands your pet to intimidate the target, stunning it for 5 sec. Targets stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.
lone_survivor={79820,388039,1},-- Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec.
master_marksman={79913,260309,2},-- Your melee and ranged special attack critical strikes cause the target to bleed for an additional 7% of the damage dealt over 6 sec.
misdirection={79924,34477,1},-- Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
natural_mending={79925,270581,2},-- Every 30 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec.
natures_endurance={79820,388042,1},-- Survival of the Fittest reduces damage taken by an additional 20%.
pathfinding={79918,378002,2},-- Movement speed increased by 2%.
poison_injection={79911,378014,1},-- Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Barbed Shot consumes all stacks of Latent Poison, dealing 303 Nature damage to the target per stack consumed.
posthaste={79921,109215,2},-- Disengage also frees you from all movement impairing effects and increases your movement speed by 25% for 4 sec.
rejuvenating_wind={79909,385539,2},-- Maximum health increased by 4%, and Exhilaration now also heals you for an additional 10.0% of your maximum health over 8 sec.
roar_of_sacrifice={79832,53480,1},-- Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
scare_beast={79927,1513,1},-- Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
scatter_shot={79937,213691,1},-- A short-range shot that deals 65 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Targets incapacitated by Scatter Shot deal 10% less damage to you for 8 sec after the effect ends.
sentinel_owl={79819,388045,1},-- Call forth a Sentinel Owl to the target location within 40 yds, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. While the Sentinel Owl is active, your party gains 5% Leech. Every 150 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec.
sentinels_perception={79818,388056,1},-- Sentinel Owl now also grants unhindered vision to party members while active.
sentinels_protection={79818,388057,1},-- While the Sentinel Owl is active, your party gains 5% leech.
serpent_sting={79905,271788,1},-- Fire a shot that poisons your target, causing them to take 323 Nature damage instantly and an additional 2,067 Nature damage over 18 sec.
stampede={79916,201430,1},-- Summon a herd of stampeding animals from the wilds around you that deal 2,796 Physical damage to your enemies over 12 sec. Enemies struck by the stampede are snared by 30%, and you have 10% increased critical strike chance against them for 5 sec.
steel_trap={79908,162488,1},-- Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for 2,676 damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1.
survival_of_the_fittest={79821,264735,1},-- Reduces all damage you and your pet take by 40% for 6 sec.
tar_trap={79928,187698,1},-- Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min.
wilderness_medicine={79936,343242,2},-- Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
a_murder_of_crows={79943,131894,1},-- Summons a flock of crows to attack your target, dealing 7,755 Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.
animal_companion={79947,267116,1},-- Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities and both of your pets deal 35% reduced damage.
aspect_of_the_beast={79944,191384,1},-- Increases the damage and healing of your pet's abilities by 30%. Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.
aspect_of_the_wild={79950,193530,1},-- Fire off a Cobra Shot at your current target and 2 other enemies near your current target. For the next 20 sec, your Cobra Shot will fire at 2 extra targets and Cobra Shot Focus cost is reduced by 10.
barbed_shot={79968,217200,1},-- Fire a shot that tears through your enemy, causing them to bleed for 3,329 damage over 8 sec and increases your critical strike chance by 3% for 8 sec, stacking up to 3 times. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec.
barbed_wrath={79822,231548,1},-- Barbed Shot reduces the cooldown of Bestial Wrath by 12.0 sec.
beast_cleave={79956,115939,2},-- After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% of the damage for the next 3.0 sec. Deals reduced damage beyond 8 targets.
bestial_wrath={79955,19574,1},-- Sends you and your pet into a rage, instantly dealing 1,104 Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot and activating Bestial Wrath grants 1 charge of Barbed Shot.
bloodshed={79943,321530,1},-- Command your pet to tear into your target, causing your target to bleed for 2,549 over 18 sec and increase all damage taken from your pet by 15% for 18 sec.
bloody_frenzy={79946,407412,1},-- While Call of the Wild is active, your pets have the effects of Beast Cleave, and Cobra Shot applies Serpent Sting to any target hit.
brutal_companion={79816,386870,1},-- When Barbed Shot causes Frenzy to stack up to 3, your pet will immediately use its special attack and deal 50% bonus damage.
call_of_the_wild={79967,359844,1},-- You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec.
cobra_senses={79963,378244,1},-- Cobra Shot reduces the cooldown of Kill Command by an additional 1.0 sec.
cobra_sting={79941,378750,2},-- Cobra Shot has a 25% chance to make your next Kill Command consume no Focus.
counter_shot={79912,147362,1},-- Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.
dire_beast={79959,120679,1},-- Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec.
dire_command={79953,378743,3},-- Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.
dire_frenzy={79823,385810,2},-- Dire Beast lasts an additional 1 sec and deals 20% increased damage.
dire_pack={79940,378745,1},-- Every 5 Dire Beasts summoned resets the cooldown of Kill Command, and reduces the Focus cost and cooldown of Kill Command by 50% for 8 sec.
hunters_prey={79951,378210,1},-- Kill Command has a 10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health.
kill_cleave={79954,378207,1},-- While Beast Cleave is active, Kill Command now also strikes nearby enemies for 80% of damage dealt. Deals reduced damage beyond 8 targets.
kill_command={79935,34026,1},-- Give the command to kill, causing your pet to savagely deal 2,490 Physical damage to the enemy.
kill_shot={79835,53351,1},-- You attempt to finish off a wounded target, dealing 4,365 Physical damage. Only usable on enemies with less than 20% health. Kill Shot deals 25% increased critical damage.
multishot={79917,2643,1},-- Fires several missiles, hitting all nearby enemies within 8 yds of your current target for 197 Physical damage. Deals reduced damage beyond 5 targets.
wailing_arrow={79938,392060,1},-- Fire an enchanted arrow, dealing 4,352 Shadow damage to your target and an additional 1,764 Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec.
war_orders={79952,393933,2},-- Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 25% chance to reset the cooldown of Kill Command.
wild_call={79966,185789,1},-- Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot.
wild_instincts={79946,378442,1},-- While Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent.
chimaeral_sting=3604,-- (356719) Stings the target, dealing 2,198 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
diamond_ice=5534,-- (203340) Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 sec duration.
dire_beast_basilisk=825,-- (205691) Summons a slow moving basilisk near the target for 30 sec that attacks the target for heavy damage.
dire_beast_hawk=824,-- (208652) Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec.
hunting_pack=3730,-- (203235) Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds.
interlope=1214,-- (248518) Misdirection now causes the next 3 hostile spells cast on your target within 10 sec to be redirected to your pet, but its cooldown is increased by 15 sec. Your pet must be within 20 yards of the target for spells to be redirected.
kindred_beasts=5444,-- (356962) Command Pet's unique ability cooldown reduced by 50%, and gains additional effects.
the_beast_within=693,-- (356976) Bestial Wrath now provides immunity to Fear and Horror effects for you and your pets for 8 sec. Nearby allied pets are also inspired, increasing their attack speed by 10%.
tranquilizing_darts=5418,-- (356015) Interrupting or removing effects with Tranquilizing Shot and Counter Shot releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 sec.
wild_kingdom=5441,-- (356707) Call in help from one of your dismissed Cunning pets for 10 sec. Your current pet is dismissed to rest and heal 30% of maximum health.
-- The range of $?s259387[Mongoose Bite][Raptor Strike] is increased to $265189r yds.
-- https://wowhead.com/beta/spell=186289
aspect_of_the_eagle={
id=186289,
duration=15,
max_stack=1
},
-- Deflecting all attacks. Damage taken reduced by $w4%.
-- https://wowhead.com/beta/spell=186265
aspect_of_the_turtle={
id=186265,
duration=8,
max_stack=1
},
-- Talent: Cobra Shot Focus cost reduced by $s2. Cobra Shot will fire at $s1 additional $Ltarget:targets;.$?$w3!=0[ Cobra Shot damage increased by $w3%.][]
-- Causing Froststorm damage to all targets within $95725A1 yards.
-- https://wowhead.com/beta/spell=92380
froststorm_breath={
id=92380,
duration=8,
tick_time=2,
max_stack=1
},
-- Movement speed reduced by $s1%.
-- https://wowhead.com/beta/spell=263840
furious_bite={
id=263840,
duration=6,
mechanic="snare",
max_stack=1
},
growl={
id=2649,
duration=3,
max_stack=1,
},
-- Can always be seen and tracked by the Hunter.
-- https://wowhead.com/beta/spell=257284
hunters_mark={
id=257284,
duration=3600,
type="Magic",
max_stack=1
},
-- Talent: Your next Kill Shot is usable on any target, regardless of your target's current health.
-- https://wowhead.com/beta/spell=378215
hunters_prey={
id=378215,
duration=15,
max_stack=1
},
intimidation={
id=24394,
duration=5,
max_stack=1,
},
-- Talent: Bleeding for $w2 damage every $t2 sec.
-- https://wowhead.com/beta/spell=259277
kill_command={
id=259277,
duration=8,
max_stack=1
},
-- Injected with Latent Poison. $?s137015[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite] consumes all stacks of Latent Poison, dealing ${$378016s1/$s1} Nature damage per stack consumed.
-- https://wowhead.com/beta/spell=378015
latent_poison={
id=378015,
duration=15,
max_stack=10
},
-- Movement speed reduced by $s1%.
-- https://wowhead.com/beta/spell=263423
lock_jaw={
id=263423,
duration=6,
mechanic="snare",
max_stack=1
},
master_marksman={
id=269576,
duration=6,
mechanic="bleed",
max_stack=1
},
masters_call={
id=54216,
duration=4,
type="Magic",
max_stack=1,
},
-- Heals $w1% of the pet's health every $t1 sec.$?s343242[ Each time Mend Pet heals your pet, you have a $343242s2% chance to dispel a harmful magic effect from your pet.][]
-- Talent: Summons a flock of crows to attack your target, dealing ${$131900s1*16} Physical damage over $d. If the target dies while under attack, A Murder of Crows' cooldown is reset.
-- A quick shot that causes $sw2 Arcane damage.$?s260393[ Arcane Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
arcane_shot={
id=185358,
cast=0,
cooldown=0,
gcd="spell",
school="arcane",
spend=40,
spendType="focus",
startsCombat=true,
handler=function()
end,
},
-- Increases your movement speed by $s1% for $d, and then by $186258s1% for another $186258d.
-- Deflects all attacks and reduces all damage you take by $s4% for $d, but you cannot attack.$?s83495[ Additionally, you have a $83495s1% chance to reflect spells back at the attacker.][]
-- Talent: Fire off a Cobra Shot at your current target and $s1 other $Lenemy:enemies; near your current target. For the next $d, your Cobra Shot will fire at $s1 extra $Ltarget:targets; and Cobra Shot Focus cost reduced by $s2.$?s389654[ Each temporary beast summoned reduces the cooldown of Aspect of the Wild by ${$389654m1/1000}.1 sec.][]$?s389660[ While Aspect of the Wild is active, Cobra Shot deals $389660s1% increased damage.][]
-- Talent: Fire a shot that tears through your enemy, causing them to bleed for ${$s1*$s2} damage over $d$?s257944[ and increases your critical strike chance by $257946s1% for $257946d, stacking up to $257946u $Ltime:times;][]. Sends your pet into a frenzy, increasing attack speed by $272790s1% for $272790d, stacking up to $272790u times. |cFFFFFFFFGenerates ${$246152s1*$246152d/$246152t1} Focus over $246152d.|r
-- Talent: Rapidly fires a spray of shots for $120360d, dealing an average of $<damageSec> Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond $120361s1 targets.
barrage={
id=120360,
cast=function()return3*hasteend,
channeled=true,
cooldown=20,
gcd="spell",
school="physical",
spend=60,
spendType="focus",
talent="barrage",
startsCombat=true,
start=function()
applyBuff("barrage")
end,
},
-- Talent: Sends you and your pet into a rage, instantly dealing $<damage> Physical damage to its target, and increasing all damage you both deal by $s1% for $d. Removes all crowd control effects from your pet. $?s231548[ Bestial Wrath's remaining cooldown is reduced by $s3 sec each time you use Barbed Shot][]$?s193532[ and activating Bestial Wrath grants $s2 $Lcharge:charges; of Barbed Shot.][]$?s231548&!s193532[.][]
bestial_wrath={
id=19574,
cast=0,
cooldown=90,
gcd="spell",
school="physical",
talent="bestial_wrath",
startsCombat=false,
toggle="cooldowns",
nobuff=function()returnsettings.avoid_bw_overlapand"bestial_wrath"ornil,"avoid_bw_overlap is checked and bestial_wrath is up"end,
-- Talent: Fires a magical projectile, tethering the enemy and any other enemies within $s2 yards for $d, stunning them for $117526d if they move more than $s2 yards from the arrow.$?s321468[ Targets stunned by Binding Shot deal $321469s1% less damage to you for $321469d after the effect ends.][]
binding_shot={
id=109248,
cast=0,
cooldown=45,
gcd="spell",
school="nature",
talent="binding_shot",
startsCombat=false,
handler=function()
applyDebuff("target","binding_shot")
end,
},
-- Talent: Command your pet to tear into your target, causing your target to bleed for $<damage> over $321538d and increase all damage taken from your pet by $321538s2% for $321538d.
bloodshed={
id=321530,
cast=0,
cooldown=60,
gcd="spell",
school="physical",
talent="bloodshed",
startsCombat=true,
usable=function()returnpet.alive,"requires a living pet"end,
handler=function()
applyDebuff("target","bloodshed")
end,
},
-- Talent: You sound the call of the wild, summoning $s1 of your active pets for $d. During this time, a random pet from your stable will appear every $t2 sec to assault your target for $361582d.$?s378442[ While Call of the Wild is active, Barbed Shot has a $378442h% chance to gain a charge any time Focus is spent.][]$?s378739[ While Call of the Wild is active, Barbed Shot affects all of your summoned pets.][]
-- Talent: You and your pet blend into the surroundings and gain stealth for $d. While camouflaged, you will heal for $s4% of maximum health every $T4 secs.
camouflage={
id=199483,
cast=0,
cooldown=60,
gcd="off",
school="physical",
talent="camouflage",
startsCombat=false,
handler=function()
applyBuff("camouflage")
end,
},
-- Talent: A quick shot causing ${$s2*$<mult>} Physical damage. Reduces the cooldown of Kill Command by $?s378244[${$s3+($378244s1/-1000)}][$s3] sec.
-- Talent: Dazes the target, slowing movement speed by $s1% for $d. $?s193455[Cobra Shot][Steady Shot] will increase the duration of Concussive Shot on the target by ${$56641m3/10}.1 sec.
concussive_shot={
id=5116,
cast=0,
cooldown=5,
gcd="spell",
school="physical",
talent="concussive_shot",
startsCombat=true,
handler=function()
applyDebuff("target","concussive_shot")
end,
},
-- Talent: Interrupts spellcasting, preventing any spell in that school from being cast for $d.
counter_shot={
id=147362,
cast=0,
cooldown=24,
gcd="off",
school="physical",
talent="counter_shot",
startsCombat=true,
toggle="interrupts",
debuff="casting",
readyTime=state.timeToInterrupt,
handler=function()
ifconduit.reversal_of_fortune.enabledthen
gain(conduit.reversal_of_fortune.mod,"focus")
end
interrupt()
end,
},
-- Covenant (Necrolord) / Talent: Throw a deadly chakram at your current target that will rapidly deal $375893s1 Physical damage $x times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take $375893s2% more damage from you and your pet for $375893d. Each time the chakram deals damage, its damage is increased by $s3% and you generate $s4 Focus.
-- Leap backwards$?s109215[, clearing movement impairing effects, and increasing your movement speed by $118922s1% for $118922d][]$?s109298[, and activating a web trap which encases all targets within $115928A1 yards in sticky webs, preventing movement for $136634d][].
-- Talent: Fires an explosive shot at your target. After $t1 sec, the shot will explode, dealing $212680s1 Fire damage to all enemies within $212680A1 yards. Deals reduced damage beyond $s2 targets.
explosive_shot={
id=212431,
cast=0,
cooldown=30,
gcd="spell",
school="fire",
spend=20,
spendType="focus",
talent="explosive_shot",
startsCombat=true,
handler=function()
applyDebuff("target","explosive_shot")
end,
},
-- Take direct control of your pet and see through its eyes for $d.
eyes_of_the_beast={
id=321297,
cast=2,
cooldown=0,
gcd="spell",
school="nature",
startsCombat=false,
handler=function()
applyBuff("eyes_of_the_beast")
end,
},
-- Feign death, tricking enemies into ignoring you. Lasts up to $d.
-- Hurls a frost trap to the target location that incapacitates the first enemy that approaches for $3355d. Damage will break the effect. Limit 1. Trap will exist for $3355d.
-- Talent: Hurls a fire trap to the target location that explodes when an enemy approaches, causing $236777s2 Fire damage and knocking all enemies away. Trap will exist for $236775d.$?s321468[ Targets knocked back by High Explosive Trap deal $321469s1% less damage to you for $321469d after being knocked back.][]
-- Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Only one Hunter's Mark can be applied at a time.
hunters_mark={
id=257284,
cast=0,
cooldown=0,
gcd="totem",
school="nature",
startsCombat=false,
handler=function()
applyDebuff("target","hunters_mark")
end,
},
interlope={
id=248518,
cast=0,
cooldown=45,
gcd="spell",
pvptalent="interlope",
startsCombat=false,
texture=132180,
handler=function()
end,
},
-- Talent: Commands your pet to intimidate the target, stunning it for $24394d.$?s321468[ Targets stunned by Intimidation deal $321469s1% less damage to you for $321469d after the effect ends.][]
intimidation={
id=19577,
cast=0,
cooldown=60,
gcd="spell",
school="nature",
talent="intimidation",
startsCombat=true,
handler=function()
applyDebuff("target","intimidation")
end,
},
-- Talent: Give the command to kill, causing your pet to savagely deal $<damage> Physical damage to the enemy.
ifsettings.check_pet_rangeandsettings.petbasedandHekili:PetBasedTargetDetectionIsReady(true)andnotHekili:TargetIsNearPet("target")thenreturntrue,"not in-range of pet"end
-- Talent: You attempt to finish off a wounded target, dealing $s1 Physical damage. Only usable on enemies with less than $s2% health.$?s343248[ Kill Shot deals $343248s1% increased critical damage.][]
usable=function()returnbuff.hunters_prey.uporbuff.flayers_mark.uportarget.health_pct<20,"requires flayers_mark/hunters_prey or target health below 20 percent"end,
-- Talent: Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within $d and lasting for $35079d.
misdirection={
id=34477,
cast=0,
cooldown=30,
gcd="off",
school="physical",
talent="misdirection",
nopvptalent="interlope",
startsCombat=false,
handler=function()
applyBuff("misdirection")
end,
},
-- Talent: Fires several missiles, hitting all nearby enemies within $A2 yards of your current target for $s2 Physical damage$?s115939[ and triggering Beast Cleave][]. Deals reduced damage beyond $s1 targets.$?s19434[ |cFFFFFFFFGenerates $213363s1 Focus per target hit.|r][]
--[[ Talent: Scares a beast, causing it to run in fear for up to $d. Damage caused may interrupt the effect. Only one beast can be feared at a time.
scare_beast={
id=1513,
cast=1.5,
cooldown=0,
gcd="spell",
school="nature",
spend=25,
spendType="focus",
talent="scare_beast",
startsCombat=false,
usable=function()returntarget.is_beast,"requires a beast target"end,
handler=function()
applyDebuff("tagret","scare_beast")
end,
},]]
-- Talent: A short-range shot that deals $s1 damage, removes all harmful damage over time effects, and incapacitates the target for $d. Any damage caused will remove the effect. Turns off your attack when used.$?s321468[ Targets incapacitated by Scatter Shot deal $321469s1% less damage to you for $321469d after the effect ends.][]
scatter_shot={
id=213691,
cast=0,
cooldown=30,
gcd="spell",
school="physical",
talent="scatter_shot",
startsCombat=false,
handler=function()
-- trigger scatter_shot [37506]
applyDebuff("target","scatter_shot")
end,
},
sentinel_owl={
id=388045,
cast=0,
cooldown=0,
gcd=0,
talent="sentinel_owl",
startsCombat=true,
usable=function()returnbuff.sentinel_owl_ready.stack>4,"requires 5+ stacks of sentinel_owl_ready"end,
handler=function()
removeBuff("sentinel_owl_ready")
applyDebuff("target","sentinel_owl")
end,
},
-- Talent: Fire a shot that poisons your target, causing them to take $s1 Nature damage instantly and an additional $o2 Nature damage over $d.$?s260241[ Serpent Sting fires arrows at $260241s1 additional $Lenemy:enemies; near your target.][]$?s378014[ Serpent Sting's damage applies Latent Poison to the target, stacking up to $378015u times. $@spelldesc393949 consumes all stacks of Latent Poison, dealing $378016s1 Nature damage to the target per stack consumed.][]
-- Talent: Summon a herd of stampeding animals from the wilds around you that deal ${$201594s1*6} Physical damage to your enemies over $d. Enemies struck by the stampede are snared by $201594s2%, and you have $201594s3% increased critical strike chance against them for $201594d.
-- Talent: Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for $162480d and causing them to bleed for $162487o1 damage over $162487d. Damage other than Steel Trap may break the immobilization effect. Trap will exist for $162496d. Limit 1.
usable=function()returnnotpet.exists,"requires no active pet"end,
handler=function()
summonPet("made_up_pet",3600,"ferocity")
end,
},
-- Talent: Hurls a tar trap to the target location that creates a $187699s1 yd radius pool of tar around itself for $13810d when the first enemy approaches. All enemies have $135299s1% reduced movement speed while in the area of effect. Trap will exist for $13809d.
-- Sylvanas Legendary / Talent: Fire an enchanted arrow, dealing $354831s1 Shadow damage to your target and an additional $354831s2 Shadow damage to all enemies within $354831A2 yds of your target. Targets struck by a Wailing Arrow are silenced for $355596d.
desc="If set above zero, the addon (using the default priority or |cFFFFD100barbed_shot_grace_period|r expression) will recommend |T2058007:0|t Barbed Shot up to 1 global cooldown earlier.",
icon=2058007,
iconCoords={0.1,0.9,0.1,0.9},
type="range",
min=0,
max=1,
step=0.01,
width="full"
})
spec:RegisterSetting("avoid_bw_overlap",false,{
name="Avoid |T132127:0|t Bestial Wrath Overlap",
desc="If checked, the addon will not recommend |T132127:0|t Bestial Wrath if the buff is already applied.",
type="toggle",
width="full"
})
spec:RegisterSetting("check_pet_range",false,{
name="Check Pet Range for |T132176:0|t Kill Command",
desc=function()
return"If checked, the addon will not recommend |T132176:0|t Kill Command if your pet is not in range of your target.\n\n"..