atrophic_poison={90763,381637,1},-- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 35% chance of poisoning the enemy, reducing their damage by 3.6% for 10 sec.
blackjack={90696,379005,1},-- Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
cheat_death={90742,31230,1},-- Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
cloak_of_shadows={90697,31224,1},-- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
cold_blood={90748,382245,1},-- Increases the critical strike chance of your next damaging ability by 100%.
deadened_nerves={90743,231719,1},-- Physical damage taken reduced by 3%.
deadly_precision={90760,381542,2},-- Increases the critical strike chance of your attacks that generate combo points by 5%.
deeper_stratagem={90750,193531,1},-- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
echoing_reprimand={90639,385616,1},-- Deal 2,067 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.
elusiveness={90742,79008,1},-- Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.
evasion={90764,5277,1},-- Increases your dodge chance by 100% for 10 sec.
find_weakness={90690,91023,2},-- Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 15% of that enemy's armor for 10 sec.
fleet_footed={90762,378813,1},-- Movement speed increased by 15%.
gouge={90741,1776,1},-- Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point.
improved_sprint={90746,231691,1},-- Reduces the cooldown of Sprint by 60 sec.
improved_wound_poison={90637,319066,1},-- Wound Poison can now stack 2 additional times.
iron_stomach={90744,193546,1},-- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
leeching_poison={90758,280716,1},-- Adds a Leeching effect to your Lethal poisons, granting you 6% Leech.
lethality={90749,382238,2},-- Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
marked_for_death={90750,137619,1},-- Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
master_poisoner={90636,378436,1},-- Increases the non-damaging effects of your weapon poisons by 20%.
nightstalker={90693,14062,2},-- While Stealth is active, your abilities deal 4% more damage.
nimble_fingers={90745,378427,1},-- Energy cost of Feint and Crimson Vial reduced by 10.
numbing_poison={90763,5761,1},-- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 18% for 10 sec.
prey_on_the_weak={90755,131511,1},-- Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.
recuperator={90640,378996,1},-- Slice and Dice heals you for up to 1% of your maximum health per 2 sec.
reverberation={90638,394332,1},-- Echoing Reprimand's damage is increased by 75%.
rushed_setup={90754,378803,1},-- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.
seal_fate={90757,14190,2},-- When you critically strike with a melee attack that generates combo points, you have a 50% chance to gain an additional combo point per critical strike.
shadow_dance={90689,185313,1},-- Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking.
shadowrunner={90687,378807,1},-- While Stealth or Shadow Dance is active, you move 20% faster.
shadowstep={90695,36554,1},-- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. If you already know Shadowstep, instead gain 1 additional charge of Shadowstep.
subterfuge={90688,108208,1},-- Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
thiefs_versatility={90753,381619,2},-- Versatility increased by 2%.
thistle_tea={90756,381623,1},-- Restore 100 Energy. Mastery increased by 13.6% for 6 sec.
tight_spender={90694,381621,1},-- Energy cost of finishing moves reduced by 10%.
tricks_of_the_trade={90686,57934,1},-- Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
unbreakable_stride={90747,400804,1},-- Reduces the duration of movement slowing effects 30%.
vigor={90759,14983,1},-- Increases your maximum Energy by 50 and your Energy regeneration by 10%.
virulent_poisons={90761,381543,1},-- Increases the damage of your weapon poisons by 10%.
amplifying_poison={90621,381664,1},-- Coats your weapons with a Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 35% chance to poison the enemy, dealing 123 Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
arterial_precision={90784,400783,1},-- Shiv strikes 4 additional nearby enemies and increases your Bleed damage done to affected targets by 20% for 8 sec.
blind={90684,2094,1},-- Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
blindside={90786,328085,1},-- Ambush and Mutilate have a 20% chance to make your next Ambush free and usable without Stealth. Chance increased to 40% if the target is under 35% health.
bloody_mess={90625,381626,2},-- Garrote and Rupture damage increased by 15%.
crimson_tempest={90632,121411,1},-- Finishing move that slashes all enemies within 13 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point. 1 point : 486 plus 590 over 4 sec 2 points: 729 plus 884 over 6 sec 3 points: 972 plus 1,179 over 8 sec 4 points: 1,215 plus 1,473 over 10 sec 5 points: 1,458 plus 1,768 over 12 sec
cut_to_the_chase={90629,51667,1},-- Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent.
dashing_scoundrel={90766,381797,2},-- Envenom also increases the critical strike chance of your poisons by 5%, and their critical strikes generate 1 Energy.
deadly_poison={90783,2823,1},-- Coats your weapons with a Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 35% chance to poison the enemy for 1,132 Nature damage over 12 sec. Subsequent poison applications will instantly deal 123 Nature damage.
deathmark={90769,360194,1},-- Carve a deathmark into an enemy, dealing 4,494 Bleed damage over 16 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.
doomblade={90777,381673,1},-- Mutilate deals an additional 20% Bleed damage over 8 sec.
dragontempered_blades={90765,381801,1},-- You may apply 1 additional Lethal and Non-Lethal Poison to your weapons.
elaborate_planning={90627,193640,2},-- Your finishing moves grant 4% increased damage done for 4 sec.
exsanguinate={90779,200806,1},-- Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 80% faster.
fatal_concoction={90626,392384,1},-- Increases the damage of your weapon poisons by 10%.
flying_daggers={90631,381631,1},-- Fan of Knives' radius is increased to 12 yds and deals 15% more damage when it strikes 5 or more targets.
improved_garrote={90780,381632,1},-- Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 sec after breaking Stealth.
improved_poisons={90634,381624,2},-- Increases the application chance of your poisons by 5%.
improved_shiv={90628,319032,1},-- Shiv now also increases your Nature damage done against the target by 20% for 8 sec.
indiscriminate_carnage={90774,381802,1},-- Your next Garrote and your next Rupture apply to up to 8 enemies within 10 yards.
intent_to_kill={90620,381630,1},-- Shadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote.
iron_wire={90778,196861,1},-- Garrote silences the target for 6 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
kingsbane={90765,385627,1},-- Release a lethal poison from your weapons and inject it into your target, dealing 3,115 Nature damage instantly and an additional 3,634 Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Awards 1 combo point.
lethal_dose={90624,381640,2},-- Your weapon poisons, Nature damage over time, and Bleed abilities deal 1% increased damage to targets for each weapon poison, Nature damage over time, and Bleed effect on them.
lightweight_shiv={90633,394983,1},-- Shiv has 1 additional charge.
master_assassin={90623,255989,1},-- While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 30%.
poison_bomb={90767,255544,2},-- Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 2,119 Nature damage over 2 sec to all enemies within it.
sap={90685,6770,1},-- Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
scent_of_blood={90775,381799,3},-- Each enemy afflicted by your Rupture increases your Agility by 1%, up to a maximum of 24%.
sepsis={90622,385408,1},-- Infect the target's blood, dealing 8,233 Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional 2,988 damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point.
serrated_bone_spike={90622,385424,1},-- Embed a bone spike in the target, dealing 2,480 Physical damage and 264 Bleed damage every 2.7 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike.
shadowstep_2={90782,36554,1},-- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. If you already know Shadowstep, instead gain 1 additional charge of Shadowstep.
shiv={90740,5938,1},-- Attack with your poisoned blades, dealing 564 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Your Nature damage done to the target is increased by 20% for 8 sec. Awards 1 combo point.
shrouded_suffocation={90776,385478,1},-- Increases Garrote damage by 20%. Garrote generates 2 additional combo points when cast from Stealth.
systemic_failure={90771,381652,1},-- Garrote increases the damage of Ambush and Mutilate on the target by 20%.
thrown_precision={90630,381629,1},-- Fan of Knives's damage is increased by 15%, and it has a 5% increased critical strike chance.
tiny_toxic_blade={90770,381800,1},-- Shiv deals 500% increased damage and no longer costs Energy.
twist_the_knife={90768,381669,1},-- Envenom duration increased by 2 sec.
venom_rush={90773,152152,1},-- Ambush and Mutilate refunds 7 Energy when used against a poisoned target.
venomous_wounds={90635,79134,1},-- You regain 6 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
vicious_venoms={90772,381634,2},-- Ambush and Mutilate deal an additional 10% damage as Nature.
zoldyck_recipe={90785,381798,3},-- Your Poisons and Bleeds deal 15% increased damage to targets below 35% health.
})
-- PvP Talents
spec:RegisterPvpTalents({
control_is_king=5530,-- (354406) Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent.
creeping_venom=141,-- (354895) Your Envenom applies Creeping Venom, reducing the target's movement speed by 5% for 4 sec. Creeping Venom is reapplied when the target moves. Max 18 stacks.
dagger_in_the_dark=5550,-- (198675) Each second while Stealth is active, nearby enemies within 12 yards take an additional 2% damage from you for 10 sec. Stacks up to 6 times.
death_from_above=3479,-- (269513) Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Envenom your target on the way back down, with such force that it has a 15% stronger effect.
dismantle=5405,-- (207777) Disarm the enemy, preventing the use of any weapons or shield for 5 sec.
hemotoxin=830,-- (354124) Shiv also reduces the target's healing received by 30% for 8 sec.
maneuverability=3448,-- (197000) Sprint has 50% reduced cooldown and 50% reduced duration.
smoke_bomb=3480,-- (212182) Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
system_shock=147,-- (198145) Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 433 Nature damage, and reduces their movement speed by 90% for 2 sec.
ifcycle_enemies==1oractive_dot.marked_for_death>=cycle_enemiesthenreturnend-- As far as we can tell, MfD is on everything we care about, so we don't cycle.
ifdebuff.marked_for_death.upthenreturn"cycle"end-- If current target already has MfD, cycle.
iftarget.time_to_die>3+Hekili:GetLowestTTD()andactive_dot.marked_for_death==0thenreturn"cycle"end-- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle.
-- Healing for ${$W1}.2% of maximum health every $t1 sec.
-- https://wowhead.com/beta/spell=354494
crimson_vial={
id=354494,
duration=4,
type="Magic",
max_stack=1,
copy={212198,185311}
},
-- Each strike has a chance of poisoning the enemy, slowing movement speed by $3409s1% for $3409d.
-- https://wowhead.com/beta/spell=3408
crippling_poison={
id=3408,
duration=3600,
max_stack=1
},
-- Movement slowed by $s1%.
-- https://wowhead.com/beta/spell=3409
crippling_poison_dot={
id=3409,
duration=12,
mechanic="snare",
type="Magic",
max_stack=1
},
-- Movement speed slowed by $s1%.
-- https://wowhead.com/beta/spell=115196
crippling_poison_snare={
id=115196,
duration=5,
mechanic="snare",
max_stack=1
},
-- Each strike has a chance of causing the target to suffer Nature damage every $2818t1 sec for $2818d. Subsequent poison applications deal instant Nature damage.
-- https://wowhead.com/beta/spell=2823
deadly_poison={
id=2823,
duration=3600,
max_stack=1
},
-- Talent: Suffering $w1 Nature damage every $t1 seconds.
-- Talent: Suffering $w4 Nature damage every $t4 sec.
-- https://wowhead.com/beta/spell=385627
kingsbane_dot={
id=385627,
duration=14,
max_stack=1,
copy="kingsbane"
},
-- Talent: Kingsbane damage increased by $s1%.
-- https://wowhead.com/beta/spell=394095
kingsbane_buff={
id=394095,
duration=20,
max_stack=99
},
-- Movement-impairing effects suppressed.
-- https://wowhead.com/beta/spell=197003
maneuverability={
id=197003,
duration=4,
max_stack=1
},
-- Talent: Marked for Death will reset upon death.
-- https://wowhead.com/beta/spell=137619
marked_for_death={
id=137619,
duration=60,
max_stack=1
},
-- Talent: Critical strike chance increased by $w1%.
-- https://wowhead.com/beta/spell=256735
master_assassin={
id=256735,
duration=3600,
max_stack=1
},
-- Damage dealt increased by $w1%.
-- https://wowhead.com/beta/spell=31665
master_of_subtlety={
id=31665,
duration=3600,
max_stack=1
},
-- Bleeding for $w1 damage every $t sec.
-- https://wowhead.com/beta/spell=381672
mutilated_flesh={
id=381672,
duration=6,
tick_time=3,
mechanic="bleed",
max_stack=1,
copy=340431
},
-- Suffering $w1 Nature damage every $t1 sec.
-- https://wowhead.com/beta/spell=286581
nothing_personal={
id=286581,
duration=20,
tick_time=2,
type="Magic",
max_stack=1,
},
nothing_personal_regen={
id=289467,
duration=20,
tick_time=2,
max_stack=1,
},
-- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
numbing_poison={
id=5761,
duration=3600,
max_stack=1,
},
-- Talent: Attack and casting speed slowed by $s1%.
-- Ambush the target, causing $s1 Physical damage.$?s383281[ Has a $193315s3% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards $s2 combo $lpoint:points;$?s383281[ each time it strikes][].|r
-- Talent: Coats your weapons with a Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 40% chance to poison the enemy, dealing 75 Nature damage and applying Amplification for 12 sec. Envenom can consume 10 stacks of Amplification to deal 35% increased damage. Max 20 stacks.
amplifying_poison={
id=381664,
cast=1.5,
cooldown=0,
gcd="totem",
school="physical",
talent="amplifying_poison",
startsCombat=false,
essential=true,
handler=function()
applyBuff("amplifying_poison")
end,
},
-- Talent: Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $h% chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
-- Talent: Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for $d.
cloak_of_shadows={
id=31224,
cast=0,
cooldown=120,
gcd="off",
talent="cloak_of_shadows",
startsCombat=false,
toggle="interrupts",
buff="dispellable_magic",
handler=function()
removeBuff("dispellable_magic")
applyBuff("cloak_of_shadows")
end,
},
-- Talent: Increases the critical strike chance of your next damaging ability by $s1%.
-- Talent: Finishing move that slashes all enemies within 13 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point. 1 point : 325 plus 307 over 4 sec 2 points: 487 plus 460 over 6 sec 3 points: 650 plus 613 over 8 sec 4 points: 812 plus 767 over 10 sec 5 points: 975 plus 920 over 12 sec
-- Talent: Carve a deathmark into an enemy, dealing 3,209 Bleed damage over 16 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.
deathmark={
id=360194,
cast=0,
cooldown=120,
gcd="totem",
school="physical",
talent="deathmark",
startsCombat=true,
toggle="cooldowns",
handler=function()
applyDebuff("target","deathmark")
end,
},
-- Throws a distraction, attracting the attention of all nearby monsters for $s1 seconds. Usable while stealthed.
-- Talent: Deal $s1 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for $323558d. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed $s2 combo points. |cFFFFFFFFAwards $s3 combo $lpoint:points;.|r
-- Sprays knives at all enemies within 18 yards, dealing 544 Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets. Awards 1 combo point.
-- Talent: Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by $s1% $?s79008[and all other damage taken by $s2% ][]for $d.
-- Talent: Gouges the eyes of an enemy target, incapacitating for $d. Damage will interrupt the effect. Must be in front of your target. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
-- Talent: Release a lethal poison from your weapons and inject it into your target, dealing 1,770 Nature damage instantly and an additional 1,648 Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Awards 1 combo point.
kingsbane={
id=385627,
cast=0,
cooldown=60,
gcd="totem",
school="nature",
spend=35,
spendType="energy",
talent="kingsbane",
startsCombat=false,
cp_gain=1,
handler=function()
applyDebuff("target","kingsbane_dot")
gain(action.kingsbane.cp_gain,"combo_points")
end,
},
-- Talent: Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
marked_for_death={
id=137619,
cast=0,
cooldown=60,
gcd="off",
school="physical",
talent="marked_for_death",
startsCombat=false,
texture=236364,
toggle="cooldowns",
usable=function()
returncombo_points.current<=settings.mfd_points,"combo_point ("..combo_points.current..") > user preference ("..settings.mfd_points..")"
-- Throws a poison-coated knife, dealing 171 damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo point.
poisoned_knife={
id=185565,
cast=0,
cooldown=0,
gcd="totem",
school="physical",
spend=40,
spendType="energy",
startsCombat=true,
handler=function()
end,
},
-- Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
-- Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point. 1 point : 1,250 over 8 sec 2 points: 1,876 over 12 sec 3 points: 2,501 over 16 sec 4 points: 3,126 over 20 sec 5 points: 3,752 over 24 sec
-- Talent: Infect the target's blood, dealing $o1 Nature damage over $d. If the target survives its full duration, they suffer an additional $328306s1 damage and you gain $s6 use of any Stealth ability for $347037d. Cooldown reduced by $s3 sec if Sepsis does not last its full duration. |cFFFFFFFFAwards $s7 combo $lpoint:points;.|r
-- Talent: Embed a bone spike in the target, dealing 1,696 Physical damage and 141 Bleed damage every 2.8 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike.
-- Talent: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for $d$?a245687[, and increases damage by $s2%][]. Effect not broken from taking damage or attacking.$?s137035[ If you already know $@spellname185313, instead gain $394930s1 additional $Lcharge:charges; of $@spellname185313.][]
-- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. If you already know Shadowstep, instead gain 1 additional charge of Shadowstep.
-- Talent: Attack with your poisoned blades, dealing 319 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Your Nature damage done against the target is increased by 20% for 8 sec. Awards 1 combo point.
-- Talent: Restore 100 Energy. Mastery increased by 13.6% for 6 sec.
thistle_tea={
id=381623,
cast=0,
charges=3,
cooldown=60,
recharge=60,
icd=1,
gcd="off",
school="physical",
spend=-100,
spendType="energy",
talent="thistle_tea",
startsCombat=false,
toggle="cooldowns",
handler=function()
applyBuff("thistle_tea")
end,
},
-- Talent: Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
tricks_of_the_trade={
id=57934,
cast=0,
cooldown=30,
gcd="off",
talent="tricks_of_the_trade",
startsCombat=false,
usable=function()returngroup,"requires an ally"end,
handler=function()
applyBuff("tricks_of_the_trade")
end,
},
-- Allows you to vanish from sight, entering stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
name="|T236340:0|t Marked for Death Combo Points",
desc="The addon will only recommend |T236364:0|t Marked for Death when you have the specified number of combo points or fewer.",
type="range",
min=0,
max=5,
step=1,
width="full"
})
spec:RegisterSetting("solo_vanish",true,{
name="Allow |T132331:0|t Vanish when Solo",
desc="If unchecked, the addon will not recommend |T132331:0|t Vanish when you are alone (to avoid resetting combat).",
type="toggle",
width="full"
})
spec:RegisterSetting("allow_shadowmeld",nil,{
name="Allow |T132089:0|t Shadowmeld",
desc="If checked, |T132089:0|t Shadowmeld can be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in Shadowmeld, even if your action bar does not change. "..
"Shadowmeld can only be recommended in boss fights or when you are in a group (to avoid resetting combat).",