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-- RogueSubtlety.lua
-- November 2022
if UnitClassBase( "player" ) ~= "ROGUE" then return end
local addon, ns = ...
local Hekili = _G[ addon ]
local class, state = Hekili.Class, Hekili.State
local insert, wipe = table.insert, table.wipe
local spec = Hekili:NewSpecialization( 261 )
spec:RegisterResource( Enum.PowerType.Energy, {
shadow_techniques = {
last = function () return state.query_time end,
interval = function () return state.time_to_sht[5] end,
value = 8,
stop = function () return state.time_to_sht[5] == 0 or state.time_to_sht[5] == 3600 end,
}
} )
spec:RegisterResource( Enum.PowerType.ComboPoints, {
shadow_techniques = {
last = function () return state.query_time end,
interval = function () return state.time_to_sht[5] end,
value = 1,
stop = function () return state.time_to_sht[5] == 0 or state.time_to_sht[5] == 3600 end,
},
--[[ shuriken_tornado = {
aura = "shuriken_tornado",
last = function ()
local app = state.buff.shuriken_tornado.applied
local t = state.query_time
return app + floor( ( t - app ) / 0.95 ) * 0.95
end,
stop = function( x ) return state.buff.shuriken_tornado.remains == 0 end,
interval = 0.95,
value = function () return state.active_enemies + ( state.buff.shadow_blades.up and 1 or 0 ) end,
}, ]]
} )
-- Talents
spec:RegisterTalents( {
-- Rogue
acrobatic_strikes = { 90752, 196924, 1 }, -- Increases the range of your melee attacks by 3 yds.
alacrity = { 90751, 193539, 2 }, -- Your finishing moves have a 5% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times.
atrophic_poison = { 90763, 381637, 1 }, -- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.6% for 10 sec.
blackjack = { 90696, 379005, 1 }, -- Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
cheat_death = { 90742, 31230 , 1 }, -- Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
cloak_of_shadows = { 90697, 31224 , 1 }, -- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
cold_blood = { 90748, 382245, 1 }, -- Increases the critical strike chance of your next damaging ability by 100%.
deadened_nerves = { 90743, 231719, 1 }, -- Physical damage taken reduced by 3%.
deadly_precision = { 90760, 381542, 2 }, -- Increases the critical strike chance of your attacks that generate combo points by 5%.
deeper_stratagem = { 90750, 193531, 1 }, -- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
echoing_reprimand = { 90639, 385616, 1 }, -- Deal 2,107 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.
elusiveness = { 90742, 79008 , 1 }, -- Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.
evasion = { 90764, 5277 , 1 }, -- Increases your dodge chance by 100% for 10 sec.
find_weakness = { 90690, 91023 , 2 }, -- Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 15% of that enemy's armor for 10 sec.
fleet_footed = { 90762, 378813, 1 }, -- Movement speed increased by 15%.
gouge = { 90741, 1776 , 1 }, -- Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point.
improved_ambush = { 90692, 381620, 1 }, -- Shadowstrike generates 1 additional combo point.
improved_sprint = { 90746, 231691, 1 }, -- Reduces the cooldown of Sprint by 60 sec.
improved_wound_poison = { 90637, 319066, 1 }, -- Wound Poison can now stack 2 additional times.
iron_stomach = { 90744, 193546, 1 }, -- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
leeching_poison = { 90758, 280716, 1 }, -- Adds a Leeching effect to your Lethal poisons, granting you 6% Leech.
lethality = { 90749, 382238, 2 }, -- Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
marked_for_death = { 90750, 137619, 1 }, -- Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
master_poisoner = { 90636, 378436, 1 }, -- Increases the non-damaging effects of your weapon poisons by 20%.
nightstalker = { 90693, 14062 , 2 }, -- While Stealth or Shadow Dance is active, your abilities deal 4% more damage.
nimble_fingers = { 90745, 378427, 1 }, -- Energy cost of Feint and Crimson Vial reduced by 10.
numbing_poison = { 90763, 5761 , 1 }, -- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 18% for 10 sec.
prey_on_the_weak = { 90755, 131511, 1 }, -- Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.
recuperator = { 90640, 378996, 1 }, -- Slice and Dice heals you for up to 1% of your maximum health per 2 sec.
resounding_clarity = { 90638, 381622, 1 }, -- Echoing Reprimand Animacharges 2 additional combo points.
reverberation = { 90638, 394332, 1 }, -- Echoing Reprimand's damage is increased by 75%.
rushed_setup = { 90754, 378803, 1 }, -- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.
seal_fate = { 90757, 14190 , 2 }, -- When you critically strike with a melee attack that generates combo points, you have a 50% chance to gain an additional combo point per critical strike.
shadow_dance = { 90689, 185313, 1 }, -- Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 7 sec, and increases damage by 30%. Effect not broken from taking damage or attacking. If you already know Shadow Dance, instead gain 1 additional charge of Shadow Dance.
shadowrunner = { 90687, 378807, 1 }, -- While Stealth or Shadow Dance is active, you move 20% faster.
shadowstep = { 90695, 36554 , 1 }, -- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. If you already know Shadowstep, instead gain 1 additional charge of Shadowstep.
soothing_darkness = { 90691, 393970, 1 }, -- You are healed for 24% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.
subterfuge = { 90688, 108208, 1 }, -- Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
thiefs_versatility = { 90753, 381619, 2 }, -- Versatility increased by 2%.
thistle_tea = { 90756, 381623, 1 }, -- Restore 100 Energy. Mastery increased by 19.6% for 6 sec.
tight_spender = { 90694, 381621, 1 }, -- Energy cost of finishing moves reduced by 10%.
tricks_of_the_trade = { 90686, 57934 , 1 }, -- Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
unbreakable_stride = { 90747, 400804, 1 }, -- Reduces the duration of movement slowing effects 30%.
vigor = { 90759, 14983 , 1 }, -- Increases your maximum Energy by 50 and your Energy regeneration by 10%.
virulent_poisons = { 90761, 381543, 1 }, -- Increases the damage of your weapon poisons by 10%.
-- Subtlety
black_powder = { 90712, 319175, 1 }, -- Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. All nearby targets with your Find Weakness suffer an additional 20% damage as Shadow. 1 point : 192 damage 2 points: 384 damage 3 points: 576 damage 4 points: 769 damage 5 points: 961 damage 6 points: 1,152 damage
blind = { 90684, 2094 , 1 }, -- Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
cloaked_in_shadows = { 90733, 382515, 1 }, -- Vanish grants you a shield for 6 sec, absorbing damage equal to 30% of your maximum health.
danse_macabre = { 90730, 382528, 1 }, -- Shadow Dance increases the damage of your attacks that generate or spend combo points by 6%, increased by an additional 6% for each different attack used.
dark_brew = { 90719, 382504, 1 }, -- Your attacks that deal Nature or Bleed damage now deal Shadow instead. Shadow damage increased by 10%.
dark_shadow = { 90732, 245687, 2 }, -- Shadow Dance increases damage by an additional 15%.
deepening_shadows = { 90724, 185314, 1 }, -- Your finishing moves reduce the remaining cooldown on Shadow Dance by 0.7 sec per combo point spent.
deeper_daggers = { 90721, 382517, 2 }, -- Eviscerate and Black Powder increase your Shadow damage dealt by 0% for 8 sec.
fade_to_nothing = { 90733, 382514, 1 }, -- Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance.
finality = { 90720, 382525, 2 }, -- Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 30 sec.
flagellation = { 90718, 384631, 1 }, -- Lash the target for 798 Shadow damage, causing each combo point spent within 12 sec to lash for an additional 159. Dealing damage with Flagellation increases your Mastery by 2.5%, persisting 12 sec after their torment fades.
gloomblade = { 90699, 200758, 1 }, -- Punctures your target with your shadow-infused blade for 1,043 Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec. Awards 1 combo point.
improved_backstab = { 90739, 319949, 1 }, -- Backstab has 15% increased critical strike chance. When you are behind your target, Backstab critical strikes now also expose a flaw in their defenses, applying Find Weakness for 10 sec.
improved_shadow_dance = { 90734, 393972, 2 }, -- Shadow Dance has 1 sec increased duration.
improved_shadow_techniques = { 90736, 394023, 1 }, -- Shadow Techniques generates 3 additional Energy.
improved_shuriken_storm = { 90710, 319951, 1 }, -- Shuriken Storm has an additional 15% chance to crit, and its critical strikes apply Find Weakness for 10 sec.
inevitability = { 90708, 382512, 1 }, -- Gloomblade and Shadowstrike extend the duration of your Symbols of Death by 0.5 sec.
invigorating_shadowdust = { 90706, 382523, 2 }, -- Vanish reduces the remaining cooldown of your other Rogue abilities by 15.0 sec.
lingering_shadow = { 90731, 382524, 2 }, -- After Shadow Dance ends, Gloomblade deals an additional 50% damage as Shadow, fading by 2.8% per sec.
master_of_shadows = { 90735, 196976, 1 }, -- Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
night_terrors = { 90711, 277953, 1 }, -- Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.
perforated_veins = { 90707, 382518, 2 }, -- Shadowstrike increases the damage of your next Gloomblade by 20%. Max 5 stacks.
planned_execution = { 90703, 382508, 2 }, -- Symbols of Death increases your critical strike chance by 5%.
premeditation = { 90737, 343160, 1 }, -- After entering Stealth, your next Shadowstrike grants up to 10 sec of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active.
quick_decisions = { 90728, 382503, 1 }, -- Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.
relentless_strikes = { 90709, 58423 , 1 }, -- Your finishing moves generate 5 Energy per combo point spent.
replicating_shadows = { 90717, 382506, 1 }, -- Rupture deals an additional 20% damage as Shadow and applies to 1 additional enemy within 8 yds.
sap = { 90685, 6770 , 1 }, -- Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
secret_stratagem = { 90722, 394320, 1 }, -- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
secret_technique = { 90715, 280719, 1 }, -- Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 1,034 total damage 2 points: 2,068 total damage 3 points: 3,102 total damage 4 points: 4,136 total damage 5 points: 5,170 total damage 6 points: 6,204 total damage Cooldown is reduced by 1 sec for every combo point you spend.
sepsis = { 90704, 385408, 1 }, -- Infect the target's blood, dealing 6,550 Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional 2,377 damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point.
shadow_blades = { 90726, 121471, 1 }, -- Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 50% additional damage as Shadow for 20 sec.
shadow_focus = { 90727, 108209, 1 }, -- Abilities cost 15% less Energy while Stealth or Shadow Dance is active.
shadowed_finishers = { 90723, 382511, 2 }, -- Eviscerate and Black Powder deal an additional 20% damage as Shadow to targets with your Find Weakness active.
shadowstep_2 = { 90729, 36554 , 1 }, -- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. If you already know Shadowstep, instead gain 1 additional charge of Shadowstep.
shiv = { 90740, 5938 , 1 }, -- Attack with your off-hand, dealing 548 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point.
shot_in_the_dark = { 90698, 257505, 1 }, -- After entering Stealth or Shadow Dance, your next Cheap Shot is free.
shrouded_in_darkness = { 90700, 382507, 1 }, -- Shroud of Concealment increases the movement speed of all party and raid members within its radius by 100%.
shuriken_tornado = { 90716, 277925, 1 }, -- Focus intently, then release a Shuriken Storm every sec for the next 4 sec.
silent_storm = { 90714, 385722, 1 }, -- Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.
stiletto_staccato = { 90725, 382509, 1 }, -- Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 1.0 sec.
swift_death = { 90701, 394309, 1 }, -- Symbols of Death has 5 sec reduced cooldown.
the_first_dance = { 90735, 382505, 1 }, -- Activating Shadow Dance generates 4 combo points.
the_rotten = { 90705, 382015, 1 }, -- After activating Symbols of Death, your next Shadowstrike or Gloomblade deals 50% increased damage, generates 4 additional combo points, and is guaranteed to critically strike.
veiltouched = { 90713, 382017, 1 }, -- Your abilities deal 5% increased magic damage.
weaponmaster = { 90738, 193537, 1 }, -- Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage.
without_a_trace = { 90702, 382513, 1 }, -- Vanish has 1 additional charge.
} )
-- PvP Talents
spec:RegisterPvpTalents( {
control_is_king = 5529, -- (354406) Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent.
dagger_in_the_dark = 846 , -- (198675) Each second while Stealth is active, nearby enemies within 12 yards take an additional 2% damage from you for 10 sec. Stacks up to 6 times.
death_from_above = 3462, -- (269513) Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect.
dismantle = 5406, -- (207777) Disarm the enemy, preventing the use of any weapons or shield for 5 sec.
distracting_mirage = 5411, -- (354661) Distract slows affected enemies by 60% and creates a Mirage that follows an enemy for 8 sec. Reactivate Distract to teleport to your Mirage's location.
maneuverability = 3447, -- (197000) Sprint has 50% reduced cooldown and 50% reduced duration.
shadowy_duel = 153 , -- (207736) You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers for 5 sec. Allows access to Stealth-based abilities.
silhouette = 856 , -- (197899) Shadowstep's cooldown is reduced by 67% when cast on a friendly target.
smoke_bomb = 1209, -- (359053) Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
thick_as_thieves = 5409, -- (221622) Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec.
thiefs_bargain = 146 , -- (354825) The cooldowns of Shadow Blades, Vanish, and Feint are reduced by 33%, but using one reduces your damage by 10% for 6 sec.
veil_of_midnight = 136 , -- (198952) Cloak of Shadows now also removes harmful physical effects and increases dodge chance by 100%.
} )
-- Auras
spec:RegisterAuras( {
danse_macabre = {
id = 393969,
duration = function () return talent.subterfuge.enabled and 9 or 8 end,
max_stack = 10
},
deeper_daggers = {
id = 383405,
duration = 8,
max_stack = 1,
copy = 341550 -- Conduit version.
},
finality_black_powder = {
id = 385948,
duration = 30,
max_stack = 1
},
finality_eviscerate = {
id = 385949,
duration = 30,
max_stack = 1
},
finality_rupture = {
id = 385951,
duration = 30,
max_stack = 1,
},
flagellation = {
id = 323654,
duration = 12,
max_stack = 30
},
flagellation_buff = {
id = 384631,
duration = 12,
max_stack = 30
},
flagellation_persist = {
id = 394758,
duration = 12,
max_stack = 30,
copy = 345569,
},
-- Talent: $?s200758[Gloomblade][Backstab] deals an additional $s1% damage as Shadow.
-- https://wowhead.com/beta/spell=385960
lingering_shadow = {
id = 385960,
duration = 18,
tick_time = 1,
max_stack = 50
},
master_of_shadows = {
id = 196980,
duration = 3,
max_stack = 1,
},
premeditation = {
id = 343173,
duration = 3600,
max_stack = 1,
},
secret_technique = {
duration = 1.3,
max_stack = 1,
generate = function( t )
local applied = action.secret_technique.lastCast
local expires = applied + 1.3
if query_time < expires then
t.name = t.name or GetSpellInfo( 280719 ) or "secret_technique"
t.count = 1
t.applied = applied
t.duration = 1.3
t.expires = expires
t.caster = "player"
return
end
t.name = t.name or GetSpellInfo( 280719 ) or "secret_technique"
t.count = 0
t.applied = 0
t.duration = 1.3
t.expires = 0
t.caster = "nobody"
end,
},
-- Talent: Combo point generating abilities generate $s2 additional combo point and deal $s1% additional damage as Shadow.
-- https://wowhead.com/beta/spell=121471
shadow_blades = {
id = 121471,
duration = 20,
max_stack = 1
},
shot_in_the_dark = {
id = 257506,
duration = 3600,
max_stack = 1,
},
-- Talent: Releasing a Shuriken Storm every sec.
-- https://wowhead.com/beta/spell=277925
shuriken_tornado = {
id = 277925,
duration = 4,
max_stack = 1
},
silent_storm = {
id = 385727,
duration = 3600,
max_stack = 1
},
subterfuge = {
id = 115192,
duration = 3,
max_stack = 1,
},
symbols_of_death_crit = {
id = 227151,
duration = 10,
max_stack = 1,
copy = "symbols_of_death_autocrit"
},
-- Talent: Your next Shadowstrike or $?s200758[Gloomblade][Backstab] deals $s3% increased damage, generates $s1 additional combo points, and is guaranteed to critically strike.
-- https://wowhead.com/beta/spell=394203
the_rotten = {
id = 394203,
duration = 30,
max_stack = 1,
copy = 341134
},
-- Azerite Powers
blade_in_the_shadows = {
id = 279754,
duration = 60,
max_stack = 10,
},
nights_vengeance = {
id = 273424,
duration = 8,
max_stack = 1,
},
perforate = {
id = 277720,
duration = 12,
max_stack = 1
},
replicating_shadows = {
id = 286131,
duration = 1,
max_stack = 50
},
the_first_dance = {
id = 278981,
duration = function () return buff.shadow_dance.duration end,
max_stack = 1,
},
-- Conduit
perforated_veins = {
id = 341572,
duration = 12,
max_stack = 3
},
-- Legendaries (Shadowlands)
deathly_shadows = {
id = 341202,
duration = 15,
max_stack = 1,
},
master_assassins_mark = {
id = 340094,
duration = 4,
max_stack = 1
},
} )
local true_stealth_change = 0
local emu_stealth_change = 0
spec:RegisterEvent( "UPDATE_STEALTH", function ()
true_stealth_change = GetTime()
end )
local last_mh = 0
local last_oh = 0
local last_shadow_techniques = 0
local swings_since_sht = 0
local danse_ends = 0
local danse_macabre_actual = {}
spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, amount, interrupt, a, b, c, d, offhand, multistrike )
if not sourceGUID == state.GUID then return end
if subtype == "SPELL_ENERGIZE" and spellID == 196911 then
last_shadow_techniques = GetTime()
swings_since_sht = 0
elseif subtype:sub( 1, 5 ) == "SWING" and not multistrike then
if subtype == "SWING_MISSED" then
offhand = spellName
end
local now = GetTime()
if now > last_shadow_techniques + 3 then
swings_since_sht = swings_since_sht + 1
end
if offhand then last_mh = GetTime()
else last_mh = GetTime() end
end
if state.talent.danse_macabre.enabled and subtype == "SPELL_CAST_SUCCESS" then
if spellID == 185313 then
-- Start fresh with each Shadow Dance.
wipe( danse_macabre_actual )
danse_ends = GetTime() + 8
elseif danse_ends > GetTime() then
local ability = class.abilities[ spellID ]
if ability then
danse_macabre_actual[ ability.key ] = true
end
end
end
end )
local sht = {}
spec:RegisterStateTable( "time_to_sht", setmetatable( {}, {
__index = function( t, k )
local n = tonumber( k )
n = n - ( n % 1 )
if not n or n > 5 then return 3600 end
if n <= swings_since_sht then return 0 end
local mh_speed = swings.mainhand_speed
local mh_next = ( swings.mainhand > now - 3 ) and ( swings.mainhand + mh_speed ) or now + ( mh_speed * 0.5 )
local oh_speed = swings.offhand_speed
local oh_next = ( swings.offhand > now - 3 ) and ( swings.offhand + oh_speed ) or now
table.wipe( sht )
if mh_speed and mh_speed > 0 then
for i = 1, 4 do
insert( sht, mh_next + ( i * mh_speed ) )
end
end
if oh_speed and oh_speed > 0 then
for i = 1, 4 do
insert( sht, oh_next + ( i * oh_speed ) )
end
end
local i = 1
while( sht[i] ) do
if sht[i] < last_shadow_techniques + 3 then
table.remove( sht, i )
else
i = i + 1
end
end
if #sht > 0 and n - swings_since_sht < #sht then
table.sort( sht )
return max( 0, sht[ n - swings_since_sht ] - query_time )
else
return 3600
end
end
} ) )
spec:RegisterStateTable( "time_to_sht_plus", setmetatable( {}, {
__index = function( t, k )
local n = tonumber( k )
n = n - ( n % 1 )
if not n or n > 5 then return 3600 end
local val = time_to_sht[k]
-- Time of next attack instead.
if val == 0 then
local last = swings.mainhand
local speed = swings.mainhand_speed
local swing = 3600
if last > 0 and speed > 0 then
swing = last + ( ceil( ( query_time - last ) / speed ) * speed ) - query_time
end
last = swings.offhand
speed = swings.offhand_speed
if last > 0 and speed > 0 then
swing = min( swing, last + ( ceil( ( query_time - last ) / speed ) * speed ) - query_time )
end
return swing
end
return val
end,
} ) )
spec:RegisterStateExpr( "bleeds", function ()
return ( debuff.garrote.up and 1 or 0 ) + ( debuff.rupture.up and 1 or 0 )
end )
spec:RegisterStateExpr( "cp_max_spend", function ()
return combo_points.max
end )
spec:RegisterStateExpr( "effective_combo_points", function ()
local c = combo_points.current or 0
if not talent.echoing_reprimand.enabled and not covenant.kyrian then return c end
if c < 2 or c > 5 then return c end
if buff[ "echoing_reprimand_" .. c ].up then return 7 end
return c
end )
-- Legendary from Legion, shows up in APL still.
spec:RegisterGear( "cinidaria_the_symbiote", 133976 )
spec:RegisterGear( "denial_of_the_halfgiants", 137100 )
local function comboSpender( amt, resource )
if resource == "combo_points" then
if amt > 0 then
gain( 6 * amt, "energy" )
end
if talent.alacrity.enabled and amt >= 5 then
addStack( "alacrity" )
end
if talent.secret_technique.enabled then
cooldown.secret_technique.expires = max( 0, cooldown.secret_technique.expires - amt )
end
reduceCooldown( "shadow_dance", amt * ( talent.enveloping_shadows.enabled and 1.5 or 1 ) )
if legendary.obedience.enabled and buff.flagellation_buff.up then
reduceCooldown( "flagellation", amt )
end
end
end
spec:RegisterHook( "spend", comboSpender )
-- spec:RegisterHook( "spendResources", comboSpender )
spec:RegisterStateExpr( "mantle_duration", function ()
return legendary.mark_of_the_master_assassin.enabled and 4 or 0
end )
spec:RegisterStateExpr( "master_assassin_remains", function ()
if not legendary.mark_of_the_master_assassin.enabled then return 0 end
if stealthed.mantle then return cooldown.global_cooldown.remains + 4
elseif buff.master_assassins_mark.up then return buff.master_assassins_mark.remains end
return 0
end )
-- We need to break stealth when we start combat from an ability.
spec:RegisterHook( "runHandler", function( ability )
local a = class.abilities[ ability ]
if stealthed.mantle and ( not a or a.startsCombat ) then
if talent.subterfuge.enabled then
applyBuff( "subterfuge" )
end
if legendary.mark_of_the_master_assassin.enabled then
applyBuff( "master_assassins_mark" )
end
if buff.stealth.up then
setCooldown( "stealth", 2 )
end
removeBuff( "stealth" )
removeBuff( "vanish" )
removeBuff( "shadowmeld" )
end
if buff.shadow_dance.up and talent.danse_macabre.enabled and not danse_macabre_tracker[ a.key ] then
danse_macabre_tracker[ a.key ] = true
addStack( "danse_macabre" )
end
if buff.cold_blood.up and ( not a or a.startsCombat ) then
removeBuff( "cold_blood" )
end
class.abilities.apply_poison = class.abilities[ action.apply_poison_actual.next_poison ]
end )
local ExpireSepsis = setfenv( function ()
applyBuff( "sepsis_buff" )
if legendary.toxic_onslaught.enabled then
applyBuff( "adrenaline_rush", 10 )
applyDebuff( "target", "vendetta", 10 )
end
end, state )
spec:RegisterStateTable( "danse_macabre_tracker", setmetatable( {}, {
__index = function( t, k )
return false
end,
} ) )
spec:RegisterStateExpr( "used_for_danse", function()
if not talent.danse_macabre.enabled or buff.shadow_dance.down then return false end
return danse_macabre_tracker[ this_action ]
end )
spec:RegisterHook( "reset_precast", function( amt, resource )
if talent.danse_macabre.enabled then
wipe( danse_macabre_tracker )
if buff.shadow_dance.up then
for k in pairs( danse_macabre_actual ) do
danse_macabre_tracker[ k ] = true
end
end
end
if debuff.sepsis.up then
state:QueueAuraExpiration( "sepsis", ExpireSepsis, debuff.sepsis.expires )
end
if buff.shuriken_tornado.up then
local moment = buff.shuriken_tornado.expires
while( moment > query_time ) do
state:QueueAuraEvent( "shuriken_tornado", class.abilities.shuriken_storm.handler, moment, "AURA_PERIODIC" )
moment = moment - 1
end
end
class.abilities.apply_poison = class.abilities[ action.apply_poison_actual.next_poison ]
if buff.cold_blood.up then setCooldown( "cold_blood", action.cold_blood.cooldown ) end
end )
spec:RegisterUnitEvent( "UNIT_POWER_FREQUENT", "player", nil, function( event, unit, powerType )
if powerType == "COMBO_POINTS" then
Hekili:ForceUpdate( powerType, true )
end
end )
spec:RegisterCycle( function ()
if this_action == "marked_for_death" then
if cycle_enemies == 1 or active_dot.marked_for_death >= cycle_enemies then return end -- As far as we can tell, MfD is on everything we care about, so we don't cycle.
if debuff.marked_for_death.up then return "cycle" end -- If current target already has MfD, cycle.
if target.time_to_die > 3 + Hekili:GetLowestTTD() and active_dot.marked_for_death == 0 then return "cycle" end -- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle.
end
end )
spec:RegisterGear( "insignia_of_ravenholdt", 137049 )
spec:RegisterGear( "mantle_of_the_master_assassin", 144236 )
spec:RegisterAura( "master_assassins_initiative", {
id = 235027,
duration = 5
} )
spec:RegisterStateExpr( "mantle_duration", function()
if stealthed.mantle then return cooldown.global_cooldown.remains + buff.master_assassins_initiative.duration
elseif buff.master_assassins_initiative.up then return buff.master_assassins_initiative.remains end
return 0
end )
spec:RegisterGear( "shadow_satyrs_walk", 137032 )
spec:RegisterStateExpr( "ssw_refund_offset", function()
return target.distance
end )
spec:RegisterGear( "soul_of_the_shadowblade", 150936 )
spec:RegisterGear( "the_dreadlords_deceit", 137021 )
spec:RegisterAura( "the_dreadlords_deceit", {
id = 228224,
duration = 3600,
max_stack = 20,
copy = 208693
} )
spec:RegisterGear( "the_first_of_the_dead", 151818 )
spec:RegisterAura( "the_first_of_the_dead", {
id = 248210,
duration = 2
} )
spec:RegisterGear( "will_of_valeera", 137069 )
spec:RegisterAura( "will_of_valeera", {
id = 208403,
duration = 5
} )
-- Tier Sets
spec:RegisterGear( "tier21", 152163, 152165, 152161, 152160, 152162, 152164 )
spec:RegisterGear( "tier20", 147172, 147174, 147170, 147169, 147171, 147173 )
spec:RegisterGear( "tier19", 138332, 138338, 138371, 138326, 138329, 138335 )
-- Tier 30
spec:RegisterGear( "tier30", 202500, 202498, 202497, 202496, 202495 )
-- Shadow Dance is in RogueAssassination.lua, so the 2pc bonus is handled there.
-- DF Tier Set
spec:RegisterGear( "tier29", 200369, 200371, 200372, 200373, 200374 )
spec:RegisterAuras( {
honed_blades = {
id = 394894,
duration = 15,
max_stack = 7 -- ???
},
masterful_finish = {
id = 395003,
duration = 3,
max_stack = 1
}
})
-- Abilities
spec:RegisterAbilities( {
-- Stab the target, causing 632 Physical damage. Damage increased by 20% when you are behind your target, and critical strikes apply Find Weakness for 10 sec. Awards 1 combo point.
backstab = {
id = 53,
cast = 0,
cooldown = 0,
gcd = "totem",
school = "physical",
spend = function () return 35 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end,
spendType = "energy",
startsCombat = true,
notalent = "gloomblade",
handler = function ()
removeBuff( "honed_blades" )
applyDebuff( "target", "shadows_grasp", 8 )
if azerite.perforate.enabled and buff.perforate.up then
-- We'll assume we're attacking from behind if we've already put up Perforate once.
addStack( "perforate" )
gainChargeTime( "shadow_blades", 0.5 )
end
gain( ( buff.shadow_blades.up and 2 or 1 ) + ( buff.the_rotten.up and 4 or 0 ), "combo_points" )
removeBuff( "the_rotten" )
removeBuff( "symbols_of_death_crit" )
removeBuff( "perforated_veins" )
end,
},
-- Talent: Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. All nearby targets with your Find Weakness suffer an additional 20% damage as Shadow. 1 point : 135 damage 2 points: 271 damage 3 points: 406 damage 4 points: 541 damage 5 points: 676 damage 6 points: 812 damage
black_powder = {
id = 319175,
cast = 0,
cooldown = 0,
gcd = "totem",
school = "physical",
spend = function () return 35 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end,
spendType = "energy",
talent = "black_powder",
startsCombat = true,
usable = function () return combo_points.current > 0, "requires combo_points" end,
handler = function ()
removeBuff( "masterful_finish" )
if talent.alacrity.enabled and effective_combo_points > 4 then addStack( "alacrity" ) end
removeBuff( "echoing_reprimand_" .. combo_points.current )
if buff.finality_black_powder.up then removeBuff( "finality_black_powder" )
elseif talent.finality.enabled then applyBuff( "finality_black_powder" ) end
if set_bonus.tier29_2pc > 0 then applyBuff( "honed_blades", nil, effective_combo_points ) end
spend( combo_points.current, "combo_points" )
if talent.deeper_daggers.enabled or conduit.deeper_daggers.enabled then applyBuff( "deeper_daggers" ) end
end,
},
-- Stuns the target for 4 sec. Awards 1 combo point.
cheap_shot = {
id = 1833,
cast = 0,
cooldown = 0,
gcd = "totem",
school = "physical",
spend = function ()
if buff.shot_in_the_dark.up then return 0 end
return 40 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) * ( 1 + conduit.rushed_setup.mod * 0.01 )
end,
spendType = "energy",
startsCombat = true,
nodebuff = "cheap_shot",
cycle = function ()
if talent.prey_on_the_weak.enabled then return "prey_on_the_weak" end
end,
usable = function ()
if boss then return false, "cheap_shot assumed unusable in boss fights" end
return stealthed.all, "not stealthed"
end,
handler = function ()
applyDebuff( "target", "find_weakness" )
if talent.prey_on_the_weak.enabled then
applyDebuff( "target", "prey_on_the_weak" )
end
if talent.subterfuge.enabled then
applyBuff( "subterfuge" )
end
applyDebuff( "target", "cheap_shot" )
removeBuff( "shot_in_the_dark" )
if buff.sepsis_buff.up then removeBuff( "sepsis_buff" ) end
gain( buff.shadow_blades.up and 2 or 1, "combo_points" )
removeBuff( "symbols_of_death_crit" )
end,
},
-- Finishing move that disembowels the target, causing damage per combo point. Targets with Find Weakness suffer an additional 20% damage as Shadow. 1 point : 273 damage 2 points: 546 damage 3 points: 818 damage 4 points: 1,091 damage 5 points: 1,363 damage 6 points: 1,636 damage
eviscerate = {
id = 196819,
cast = 0,
cooldown = 0,
gcd = "totem",
school = "physical",
spend = function () return 35 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end,
spendType = "energy",
startsCombat = true,
usable = function () return combo_points.current > 0 end,
handler = function ()
removeBuff( "masterful_finish" )
if talent.alacrity.enabled and combo_points.current > 4 then
addStack( "alacrity" )
end
removeBuff( "nights_vengeance" )
if buff.finality_eviscerate.up then removeBuff( "finality_eviscerate" )
elseif talent.finality.enabled then applyBuff( "finality_eviscerate" ) end
if set_bonus.tier29_2pc > 0 then applyBuff( "honed_blades", nil, effective_combo_points ) end
removeBuff( "echoing_reprimand_" .. combo_points.current )
spend( combo_points.current, "combo_points" )
if talent.deeper_daggers.enabled or conduit.deeper_daggers.enabled then applyBuff( "deeper_daggers" ) end
end,
},
flagellation = {
id = function() return talent.flagellation.enabled and 384631 or 323654 end,
cast = 0,
cooldown = 90,
gcd = "spell",
spend = 0,
spendType = "energy",
startsCombat = true,
texture = 3565724,
toggle = "essences",
indicator = function ()
if settings.cycle and args.cycle_targets == 1 and active_enemies > 1 and target.time_to_die < longest_ttd then
return "cycle"
end
end,
handler = function ()
applyBuff( talent.flagellation.enabled and "flagellation_buff" or "flagellation" )
applyDebuff( "target", "flagellation" )
end,
copy = { 384631, 323654 }
},
-- Talent: Punctures your target with your shadow-infused blade for 760 Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec. Awards 1 combo point.
gloomblade = {
id = 200758,
cast = 0,
cooldown = 0,
gcd = "totem",
school = "shadow",
spend = function () return 35 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end,
spendType = "energy",
talent = "gloomblade",
startsCombat = true,
handler = function ()
applyDebuff( "target", "shadows_grasp", 8 )
if buff.stealth.up then removeBuff( "stealth" ) end
gain( ( buff.shadow_blades.up and 2 or 1 ) + ( buff.the_rotten.up and 4 or 0 ), "combo_points" )
removeBuff( "the_rotten" )
removeBuff( "symbols_of_death_crit" )
end,
},
-- Talent: Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 692 total damage 2 points: 1,383 total damage 3 points: 2,075 total damage 4 points: 2,767 total damage 5 points: 3,458 total damage 6 points: 4,150 total damage Cooldown is reduced by 1 sec for every combo point you spend.
secret_technique = {
id = 280719,
cast = 0,
cooldown = function () return 45 - min( talent.deeper_stratagem.enabled and 6 or 5, combo_points.current ) end,
gcd = "totem",
school = "physical",
spend = function () return 30 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end,
spendType = "energy",
talent = "secret_technique",
startsCombat = true,
usable = function () return combo_points.current > 0, "requires combo_points" end,
handler = function ()
applyBuff( "secret_technique" ) -- fake buff for APL logic.
if talent.alacrity.enabled and combo_points.current > 4 then addStack( "alacrity" ) end
removeBuff( "echoing_reprimand_" .. combo_points.current )
spend( min( talent.deeper_stratagem.enabled and 6 or 5, combo_points.current ), "combo_points" )
end,
},
-- Talent: Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 50% additional damage as Shadow for 20 sec.
shadow_blades = {
id = 121471,
cast = 0,
cooldown = function () return ( essence.vision_of_perfection.enabled and 0.87 or 1 ) * 180 end,
gcd = "off",
school = "physical",
talent = "shadow_blades",
startsCombat = false,
toggle = "cooldowns",
handler = function ()
applyBuff( "shadow_blades" )
end,
},
-- Strike the target, dealing 1,118 Physical damage. While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 3 combo points.
shadowstrike = {
id = 185438,
cast = 0,
cooldown = 0,
gcd = "totem",
school = "physical",
spend = function () return ( azerite.blade_in_the_shadows.enabled and 38 or 40 ) * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end,
spendType = "energy",
startsCombat = true,
cycle = function () return talent.find_weakness.enabled and "find_weakness" or nil end,
usable = function () return stealthed.all or buff.sepsis_buff.up, "requires stealth or sepsis_buff" end,
handler = function ()
gain( ( buff.shadow_blades.up and 3 or 2 ) + ( buff.the_rotten.up and 4 or 0 ) + ( buff.premeditation.up and buff.slice_and_dice.up and 2 or 0 ), "combo_points" )
removeBuff( "honed_blades" )
removeBuff( "symbols_of_death_crit" )
removeBuff( "the_rotten" )
if azerite.blade_in_the_shadows.enabled then addStack( "blade_in_the_shadows" ) end
if buff.premeditation.up then
if buff.slice_and_dice.up then
if buff.slice_and_dice.remains < 10 then buff.slice_and_dice.expires = query_time + 10 end
else
applyBuff( "slice_and_dice", 10 )
end
removeBuff( "premeditation" )
end
if conduit.perforated_veins.enabled then
addStack( "perforated_veins" )
end
removeBuff( "sepsis_buff" )
applyDebuff( "target", "find_weakness" )
end,
},
-- Talent: Attack with your off-hand, dealing 386 Physical damage, dispelling all enrage effects and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Awards 1 combo point.
shiv = {
id = 5938,
cast = 0,
charges = function()
if talent.lightweight_shiv.enabled then return 2 end
end,
cooldown = 25,
recharge = function()
if talent.lightweight_shiv.enabled then return 25 end
end,
gcd = "totem",
school = "physical",
spend = function () return ( talent.tiny_toxic_blade.enabled or legendary.tiny_toxic_blade.enabled ) and 0 or 20 end,
spendType = "energy",
talent = "shiv",
startsCombat = true,
cp_gain = function () return 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) end,
handler = function ()
gain( action.shiv.cp_gain, "combo_points" )
removeDebuff( "target", "dispellable_enrage" )
if talent.improved_shiv.enabled then applyDebuff( "target", "shiv" ) end
end,
},
-- Sprays shurikens at all enemies within 13 yards, dealing 369 Physical damage. Deals reduced damage beyond 8 targets. Critical strikes with Shuriken Storm apply Find Weakness for 10 sec. Awards 1 combo point per target hit.
shuriken_storm = {
id = 197835,
cast = 0,
cooldown = 0,
gcd = "totem",
school = "physical",
spend = function () return 35 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end,
spendType = "energy",
startsCombat = true,
handler = function ()
removeBuff( "honed_blades" )
removeBuff( "symbols_of_death_crit" )
if buff.silent_storm.up then
applyDebuff( "target", "find_weakness" )
active_dot.find_weakness = active_enemies
removeBuff( "silent_storm" )
end
gain( active_enemies + ( buff.shadow_blades.up and 1 or 0 ), "combo_points" )
end,
},
-- Talent: Focus intently, then release a Shuriken Storm every sec for the next 4 sec.
shuriken_tornado = {
id = 277925,
cast = 0,
cooldown = 60,
gcd = "totem",
school = "physical",
spend = function () return 60 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end,
spendType = "energy",
talent = "shuriken_tornado",
startsCombat = true,
handler = function ()
applyBuff( "shuriken_tornado" )
local moment = buff.shuriken_tornado.expires
while( moment > query_time ) do
state:QueueAuraEvent( "shuriken_tornado", class.abilities.shuriken_storm.handler, moment, "AURA_PERIODIC" )
moment = moment - 1
end
end,
},
-- Throws a shuriken at an enemy target for 230 Physical damage. Awards 1 combo point.
shuriken_toss = {
id = 114014,
cast = 0,
cooldown = 0,
gcd = "totem",
school = "physical",
spend = function () return 40 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end,
spendType = "energy",
startsCombat = true,
handler = function ()
gain( active_enemies + ( buff.shadow_blades.up and 1 or 0 ), "combo_points" )
removeBuff( "symbols_of_death_crit" )
end,
},
-- Invoke ancient symbols of power, generating 40 Energy and increasing damage done by 10% for 10 sec.
symbols_of_death = {
id = 212283,
cast = 0,
charges = 1,
cooldown = 30,
recharge = 30,
gcd = "off",
school = "physical",
startsCombat = false,
handler = function ()
applyBuff( "symbols_of_death" )
-- applyBuff( "symbols_of_death_crit" )
if legendary.the_rotten.enabled then applyBuff( "the_rotten" ) end
end,
}
} )
spec:RegisterOptions( {
enabled = true,
aoe = 2,
nameplates = true,
nameplateRange = 8,
damage = true,
damageExpiration = 6,
potion = "phantom_fire",
package = "Subtlety",
} )
spec:RegisterSetting( "mfd_points", 3, {
name = "|T236340:0|t Marked for Death Combo Points",
desc = "The addon will only recommend |T236364:0|t Marked for Death when you have the specified number of combo points or fewer.",
type = "range",
min = 0,
max = 5,
step = 1,
width = "full"
} )
spec:RegisterSetting( "priority_rotation", false, {
name = "Use Priority Rotation (Funnel Damage)",
desc = "If checked, the default priority will recommend building combo points with |T1375677:0|t Shuriken Storm and spending on single-target finishers.",
type = "toggle",
width = "full"
})
spec:RegisterStateExpr( "priority_rotation", function ()
return settings.priority_rotation
end )
spec:RegisterVariable( "priority_rotation", function ()
return settings.priority_rotation
end)
spec:RegisterSetting( "solo_vanish", true, {
name = "Allow |T132331:0|t Vanish when Solo",
desc = "If unchecked, the addon will not recommend |T132331:0|t Vanish when you are alone (to avoid resetting combat).",
type = "toggle",
width = "full"
} )
spec:RegisterSetting( "allow_shadowmeld", nil, {
name = "Allow |T132089:0|t Shadowmeld",
desc = "If checked, |T132089:0|t Shadowmeld can be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in Shadowmeld, even if your action bar does not change. " ..
"Shadowmeld can only be recommended in boss fights or when you are in a group (to avoid resetting combat).",
type = "toggle",
width = "full",
get = function () return not Hekili.DB.profile.specs[ 261 ].abilities.shadowmeld.disabled end,
set = function ( _, val )
Hekili.DB.profile.specs[ 261 ].abilities.shadowmeld.disabled = not val
end,
} )
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