L.active="Attivo"-- When a boss becomes active, after speech finishes
L.general="Generali"-- General settings, i.e. things that apply to normal, heroic and mythic mode.
L.duration="%s per %s sec"-- Spell for 10 seconds
L.over="%s Terminato"-- Spell Over
L.removed="%s Rimosso"-- Spell Removed
L.removed_from="%s rimosso da %s"-- Spell removed from Player
L.removed_by="%s rimosso da %s"-- Spell removed by Player
L.incoming="%s Tra Poco"-- Spell Incoming
L.interrupted="%s Interrotto"-- Spell Interrupted
L.interrupted_by="%s interrotto da %s"-- Spell interrupted by Player
L.no="Nessun %s"-- No Spell
L.intermission="Intermezzo"
L.percent="%d%% - %s"-- 20% - Spell
L.cancelled="%s Cancellata"-- Spell Cancelled
-- Add related
L.add_spawned="Add Apparso"
L.spawned="%s Reinizializzato"
L.spawning="Apparizione di %s"
L.next_add="Prossimo Add"
L.add_killed="Add ucciso (%d/%d)"
L.add_remaining="Add ucciso, %d rimasti"
L.add="Add"
L.adds="Adds"
L.big_add="Add Maggiore"-- singular
L.big_adds="Adds Maggiori"-- plural
L.small_add="Add Minore"-- singular
L.small_adds="Adds Minori"-- plural
-- Mob related
L.mob_killed="%s ucciso (%d/%d)"
L.mob_remaining="%s ucciso, %d rimasti"
-- Localizers note:
-- The default mod:Berserk(600) uses spell ID 26662 to get the Berserk name
L.custom_start="Combattimento con %s iniziato - %s in %d min"
L.custom_start_s="Combattimento con %s iniziato - %s in %d sec"
L.custom_end="%s diventa %s"
L.custom_min="%s in %d min"
L.custom_sec="%s in %d sec"
L.focus_only="|cffff0000Avviso solo per i bersagli focus.|r "
L.trash="Trash"
-- Common raid marking locale
L.marker="Icona bersaglio %s"
L.marker_player_desc="Marchia i giocatori affetti da %s con %s, necessario ruolo assistente o capo."
L.marker_npc_desc="Marchia %s con %s, necessario ruolo assistente o capo."
-- Ability where two players have to move close to each other
L.link="Vincolo"
L.link_with="Vincolato a %s"
L.link_with_icon="Vincolato a |T13700%d:0|t%s"
L.link_short="Vincolo: %s"
L.link_both="%s Vincolato a %s"
L.link_removed="Vincolo rimosso"
-- Abbreviated numbers
L.amount_one="%dMrd"-- Billions 1,000,000,000
L.amount_two="%dM"-- Millions 1,000,000
L.amount_three="%dk"-- Thousands 1,000
L.seconds="%.1fs"-- 1.1 seconds
-- Common ability name replacements
--L.tank_combo = "Tank Combo" -- Used for tank swap mechanics where the boss casts a sequence of tank buster attacks
L.laser="Laser"-- Used for abilities that act like a laser. Usually from the boss to a player, or, from the boss to a specific area
L.beam="Raggio"-- Similar to "Laser" (a beam from boss to player/boss to area) but can be used to better describe certain abilities that don't look like a Laser
L.beams="Raggi"-- Plural of L.beam
L.bomb="Bomba"-- Used for debuffs that make players explode
L.bombs="Bombe"-- Plural of L.bomb
L.explosion="Esplosione"-- When the explosion from a bomb-like ability will occur
L.fixate="Ossessione"-- Used when a boss or add is chasing/fixated on a player
L.knockback="Contraccolpo"-- Used when an ability knocks players away from a certain point, like a "smash" type ability that knocks you back 10 meters
L.traps="Trappole"-- Used for abilities that act like traps on the floor e.g. move into it and something bad happens like you die, or are rooted, etc.
L.meteor="Meteora"-- This one will probably only ever be used for actual meteors
L.shield="Scudo"-- Abilities that absorb damage/healing creating a "shield" around the boss/player e.g. "Shield on boss" or "Shield remaining"
L.teleport="Teletrasporto"-- A boss/add/etc teleported somewhere
L.fear="Paura"-- For abilities that cause you to flee in fear