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4 years ago
local Details = _G.Details
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--> extra buttons at the death options (release, death recap)
local detailsOnDeathMenu = CreateFrame ("frame", "DetailsOnDeathMenu", UIParent, "BackdropTemplate")
detailsOnDeathMenu:SetHeight (30)
detailsOnDeathMenu.Debug = false
detailsOnDeathMenu:RegisterEvent ("PLAYER_REGEN_ENABLED")
detailsOnDeathMenu:RegisterEvent ("ENCOUNTER_END")
DetailsFramework:ApplyStandardBackdrop (detailsOnDeathMenu)
detailsOnDeathMenu:SetAlpha (0.75)
--disable text
detailsOnDeathMenu.disableLabel = Details.gump:CreateLabel (detailsOnDeathMenu, "you can disable this at /details > Raid Tools", 9)
detailsOnDeathMenu.warningLabel = Details.gump:CreateLabel (detailsOnDeathMenu, "", 11)
detailsOnDeathMenu.warningLabel.textcolor = "red"
detailsOnDeathMenu.warningLabel:SetPoint ("bottomleft", detailsOnDeathMenu, "bottomleft", 5, 2)
detailsOnDeathMenu.warningLabel:Hide()
detailsOnDeathMenu:SetScript ("OnEvent", function (self, event, ...)
if (event == "ENCOUNTER_END") then
C_Timer.After (0.5, detailsOnDeathMenu.ShowPanel)
end
end)
function detailsOnDeathMenu.OpenEncounterBreakdown()
if (not Details:GetPlugin ("DETAILS_PLUGIN_ENCOUNTER_DETAILS")) then
detailsOnDeathMenu.warningLabel.text = "Encounter Breakdown plugin is disabled! Please enable it in the Addon Control Panel."
detailsOnDeathMenu.warningLabel:Show()
C_Timer.After (5, function()
detailsOnDeathMenu.warningLabel:Hide()
end)
end
Details:OpenPlugin ("Encounter Breakdown")
GameCooltip2:Hide()
end
function detailsOnDeathMenu.OpenPlayerEndurance()
if (not Details:GetPlugin ("DETAILS_PLUGIN_DEATH_GRAPHICS")) then
detailsOnDeathMenu.warningLabel.text = "Advanced Death Logs plugin is disabled! Please enable it (or download) in the Addon Control Panel."
detailsOnDeathMenu.warningLabel:Show()
C_Timer.After (5, function()
detailsOnDeathMenu.warningLabel:Hide()
end)
end
DetailsPluginContainerWindow.OnMenuClick (nil, nil, "DETAILS_PLUGIN_DEATH_GRAPHICS", true)
C_Timer.After (0, function()
local a = Details_DeathGraphsModeEnduranceButton and Details_DeathGraphsModeEnduranceButton.MyObject:Click()
end)
GameCooltip2:Hide()
end
function detailsOnDeathMenu.OpenPlayerSpells()
local window1 = Details:GetWindow (1)
local window2 = Details:GetWindow (2)
local window3 = Details:GetWindow (3)
local window4 = Details:GetWindow (4)
local assignedRole = UnitGroupRolesAssigned ("player")
if (assignedRole == "HEALER") then
if (window1 and window1:GetDisplay() == 2) then
Details:OpenPlayerDetails(1)
elseif (window2 and window2:GetDisplay() == 2) then
Details:OpenPlayerDetails(2)
elseif (window3 and window3:GetDisplay() == 2) then
Details:OpenPlayerDetails(3)
elseif (window4 and window4:GetDisplay() == 2) then
Details:OpenPlayerDetails(4)
else
Details:OpenPlayerDetails (1)
end
else
if (window1 and window1:GetDisplay() == 1) then
Details:OpenPlayerDetails(1)
elseif (window2 and window2:GetDisplay() == 1) then
Details:OpenPlayerDetails(2)
elseif (window3 and window3:GetDisplay() == 1) then
Details:OpenPlayerDetails(3)
elseif (window4 and window4:GetDisplay() == 1) then
Details:OpenPlayerDetails(4)
else
Details:OpenPlayerDetails (1)
end
end
GameCooltip2:Hide()
end
--encounter breakdown button
detailsOnDeathMenu.breakdownButton = Details.gump:CreateButton (detailsOnDeathMenu, detailsOnDeathMenu.OpenEncounterBreakdown, 120, 20, "Encounter Breakdown", "breakdownButton")
detailsOnDeathMenu.breakdownButton:SetTemplate (Details.gump:GetTemplate ("button", "DETAILS_PLUGINPANEL_BUTTON_TEMPLATE"))
detailsOnDeathMenu.breakdownButton:SetPoint ("topleft", detailsOnDeathMenu, "topleft", 5, -5)
detailsOnDeathMenu.breakdownButton:Hide()
detailsOnDeathMenu.breakdownButton.CoolTip = {
Type = "tooltip",
BuildFunc = function()
GameCooltip2:Preset (2)
GameCooltip2:AddLine ("Show a panel with:")
GameCooltip2:AddLine ("- Player Damage Taken")
GameCooltip2:AddLine ("- Damage Taken by Spell")
GameCooltip2:AddLine ("- Enemy Damage Taken")
GameCooltip2:AddLine ("- Player Deaths")
GameCooltip2:AddLine ("- Interrupts and Dispells")
GameCooltip2:AddLine ("- Damage Done Chart")
GameCooltip2:AddLine ("- Damage Per Phase")
GameCooltip2:AddLine ("- Weakauras Tool")
if (not Details:GetPlugin ("DETAILS_PLUGIN_ENCOUNTER_DETAILS")) then
GameCooltip2:AddLine ("Encounter Breakdown plugin is disabled in the Addon Control Panel.", "", 1, "red")
end
end, --> called when user mouse over the frame
OnEnterFunc = function (self)
detailsOnDeathMenu.button_mouse_over = true
end,
OnLeaveFunc = function (self)
detailsOnDeathMenu.button_mouse_over = false
end,
FixedValue = "none",
ShowSpeed = .5,
Options = function()
GameCooltip:SetOption ("MyAnchor", "top")
GameCooltip:SetOption ("RelativeAnchor", "bottom")
GameCooltip:SetOption ("WidthAnchorMod", 0)
GameCooltip:SetOption ("HeightAnchorMod", -13)
GameCooltip:SetOption ("TextSize", 10)
GameCooltip:SetOption ("FixedWidth", 220)
end
}
GameCooltip2:CoolTipInject (detailsOnDeathMenu.breakdownButton)
--player endurance button
detailsOnDeathMenu.enduranceButton = Details.gump:CreateButton (detailsOnDeathMenu, detailsOnDeathMenu.OpenPlayerEndurance, 120, 20, "Player Endurance", "enduranceButton")
detailsOnDeathMenu.enduranceButton:SetTemplate (Details.gump:GetTemplate ("button", "DETAILS_PLUGINPANEL_BUTTON_TEMPLATE"))
detailsOnDeathMenu.enduranceButton:SetPoint ("topleft", detailsOnDeathMenu.breakdownButton, "topright", 2, 0)
detailsOnDeathMenu.enduranceButton:Hide()
detailsOnDeathMenu.enduranceButton.CoolTip = {
Type = "tooltip",
BuildFunc = function()
GameCooltip2:Preset (2)
GameCooltip2:AddLine ("Open Player Endurance Breakdown")
GameCooltip2:AddLine ("")
GameCooltip2:AddLine ("Player endurance is calculated using the amount of player deaths.")
GameCooltip2:AddLine ("By default the plugin register the three first player deaths on each encounter to calculate who is under performing.")
--GameCooltip2:AddLine (" ")
if (not Details:GetPlugin ("DETAILS_PLUGIN_DEATH_GRAPHICS")) then
GameCooltip2:AddLine ("Advanced Death Logs plugin is disabled or not installed, check the Addon Control Panel or download it from the Curseforge APP.", "", 1, "red")
end
end, --> called when user mouse over the frame
OnEnterFunc = function (self)
detailsOnDeathMenu.button_mouse_over = true
end,
OnLeaveFunc = function (self)
detailsOnDeathMenu.button_mouse_over = false
end,
FixedValue = "none",
ShowSpeed = .5,
Options = function()
GameCooltip:SetOption ("MyAnchor", "top")
GameCooltip:SetOption ("RelativeAnchor", "bottom")
GameCooltip:SetOption ("WidthAnchorMod", 0)
GameCooltip:SetOption ("HeightAnchorMod", -13)
GameCooltip:SetOption ("TextSize", 10)
GameCooltip:SetOption ("FixedWidth", 220)
end
}
GameCooltip2:CoolTipInject (detailsOnDeathMenu.enduranceButton)
--spells
detailsOnDeathMenu.spellsButton = Details.gump:CreateButton (detailsOnDeathMenu, detailsOnDeathMenu.OpenPlayerSpells, 48, 20, "Spells", "SpellsButton")
detailsOnDeathMenu.spellsButton:SetTemplate (Details.gump:GetTemplate ("button", "DETAILS_PLUGINPANEL_BUTTON_TEMPLATE"))
detailsOnDeathMenu.spellsButton:SetPoint ("topleft", detailsOnDeathMenu.enduranceButton, "topright", 2, 0)
detailsOnDeathMenu.spellsButton:Hide()
detailsOnDeathMenu.spellsButton.CoolTip = {
Type = "tooltip",
BuildFunc = function()
GameCooltip2:Preset (2)
GameCooltip2:AddLine ("Open your player Details! breakdown.")
end, --> called when user mouse over the frame
OnEnterFunc = function (self)
detailsOnDeathMenu.button_mouse_over = true
end,
OnLeaveFunc = function (self)
detailsOnDeathMenu.button_mouse_over = false
end,
FixedValue = "none",
ShowSpeed = .5,
Options = function()
GameCooltip:SetOption ("MyAnchor", "top")
GameCooltip:SetOption ("RelativeAnchor", "bottom")
GameCooltip:SetOption ("WidthAnchorMod", 0)
GameCooltip:SetOption ("HeightAnchorMod", -13)
GameCooltip:SetOption ("TextSize", 10)
GameCooltip:SetOption ("FixedWidth", 220)
end
}
GameCooltip2:CoolTipInject (detailsOnDeathMenu.spellsButton)
function detailsOnDeathMenu.CanShowPanel()
if (StaticPopup_Visible ("DEATH")) then
if (not Details.on_death_menu) then
return
end
if (detailsOnDeathMenu.Debug) then
return true
end
--> check if the player just wiped in an encounter
if (IsInRaid()) then
local isInInstance = IsInInstance()
if (isInInstance) then
--> check if all players in the raid are out of combat
for i = 1, GetNumGroupMembers() do
if (UnitAffectingCombat ("raid" .. i)) then
C_Timer.After (0.5, detailsOnDeathMenu.ShowPanel)
return false
end
end
if (Details.in_combat) then
C_Timer.After (0.5, detailsOnDeathMenu.ShowPanel)
return false
end
return true
end
end
end
end
function detailsOnDeathMenu.ShowPanel()
if (not detailsOnDeathMenu.CanShowPanel()) then
return
end
if (ElvUI) then
detailsOnDeathMenu:SetPoint ("topleft", StaticPopup1, "bottomleft", 0, -1)
detailsOnDeathMenu:SetPoint ("topright", StaticPopup1, "bottomright", 0, -1)
else
detailsOnDeathMenu:SetPoint ("topleft", StaticPopup1, "bottomleft", 4, 2)
detailsOnDeathMenu:SetPoint ("topright", StaticPopup1, "bottomright", -4, 2)
end
detailsOnDeathMenu.breakdownButton:Show()
detailsOnDeathMenu.enduranceButton:Show()
detailsOnDeathMenu.spellsButton:Show()
detailsOnDeathMenu:Show()
detailsOnDeathMenu:SetHeight (30)
if (not Details:GetTutorialCVar ("DISABLE_ONDEATH_PANEL")) then
detailsOnDeathMenu.disableLabel:Show()
detailsOnDeathMenu.disableLabel:SetPoint ("bottomleft", detailsOnDeathMenu, "bottomleft", 5, 1)
detailsOnDeathMenu.disableLabel.color = "gray"
detailsOnDeathMenu.disableLabel.alpha = 0.5
detailsOnDeathMenu:SetHeight (detailsOnDeathMenu:GetHeight() + 10)
if (math.random (1, 3) == 3) then
Details:SetTutorialCVar ("DISABLE_ONDEATH_PANEL", true)
end
end
end
hooksecurefunc ("StaticPopup_Show", function (which, text_arg1, text_arg2, data, insertedFrame)
if (which == "DEATH") then
if (detailsOnDeathMenu.Debug) then
C_Timer.After (0.5, detailsOnDeathMenu.ShowPanel)
end
end
end)
hooksecurefunc ("StaticPopup_Hide", function (which, data)
if (which == "DEATH") then
detailsOnDeathMenu:Hide()
end
end)