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local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local _
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--> On Details! Load:
--> load default keys into the main object
function _detalhes:ApplyBasicKeys()
--> we are not in debug mode
self.debug = false
--> connected to realm channel
self.is_connected = false
--> who is
self.playername = UnitName ("player")
self.playerserial = UnitGUID ("player")
--> player faction and enemy faction
self.faction = UnitFactionGroup ("player")
if (self.faction == PLAYER_FACTION_GROUP[0]) then --> player is horde
self.faction_against = PLAYER_FACTION_GROUP[1] --> ally
self.faction_id = 0
elseif (self.faction == PLAYER_FACTION_GROUP[1]) then --> player is alliance
self.faction_against = PLAYER_FACTION_GROUP[0] --> horde
self.faction_id = 1
end
self.zone_type = nil
_detalhes.temp_table1 = {}
--> combat
self.encounter = {}
self.in_combat = false
self.combat_id = 0
--> instances (windows)
self.solo = self.solo or nil
self.raid = self.raid or nil
self.opened_windows = 0
self.default_texture = [[Interface\AddOns\Details\images\bar4]]
self.default_texture_name = "Details D'ictum"
self.class_coords_version = 1
self.class_colors_version = 1
self.school_colors = {
[1] = {1.00, 1.00, 0.00},
[2] = {1.00, 0.90, 0.50},
[4] = {1.00, 0.50, 0.00},
[8] = {0.30, 1.00, 0.30},
[16] = {0.50, 1.00, 1.00},
[32] = {0.50, 0.50, 1.00},
[64] = {1.00, 0.50, 1.00},
["unknown"] = {0.5, 0.75, 0.75, 1}
}
--> load default profile keys
for key, value in pairs (_detalhes.default_profile) do
if (type (value) == "table") then
local ctable = Details.CopyTable (value)
self [key] = ctable
else
self [key] = value
end
end
--> end
return true
end
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--> On Details! Load:
--> check if this is a first run, reset, or just load the saved data.
function _detalhes:LoadGlobalAndCharacterData()
--> check and build the default container for character database
--> it exists?
if (not _detalhes_database) then
_detalhes_database = Details.CopyTable (_detalhes.default_player_data)
end
--> load saved values
for key, value in pairs (_detalhes.default_player_data) do
--> check if key exists, e.g. a new key was added
if (_detalhes_database [key] == nil) then
if (type (value) == "table") then
_detalhes_database [key] = Details.CopyTable (_detalhes.default_player_data [key])
else
_detalhes_database [key] = value
end
elseif (type (_detalhes_database [key]) == "table") then
if (type(_detalhes.default_player_data [key]) == "string") then
print("|cFFFFAA00Details!|r error 0x8538, report on discord", key, _detalhes_database [key], _detalhes.default_player_data [key])
end
for key2, value2 in pairs (_detalhes.default_player_data [key]) do
if (_detalhes_database [key] [key2] == nil) then
if (type (value2) == "table") then
_detalhes_database [key] [key2] = Details.CopyTable (_detalhes.default_player_data [key] [key2])
else
_detalhes_database [key] [key2] = value2
end
end
end
end
--> copy the key from saved table to details object
if (type (value) == "table") then
_detalhes [key] = Details.CopyTable (_detalhes_database [key])
else
_detalhes [key] = _detalhes_database [key]
end
end
--> check and build the default container for account database
if (not _detalhes_global) then
_detalhes_global = Details.CopyTable (_detalhes.default_global_data)
end
for key, value in pairs (_detalhes.default_global_data) do
--> check if key exists
if (_detalhes_global [key] == nil) then
if (type (value) == "table") then
_detalhes_global [key] = Details.CopyTable (_detalhes.default_global_data [key])
else
_detalhes_global [key] = value
end
elseif (type (_detalhes_global [key]) == "table") then
if (type(_detalhes.default_global_data [key]) == "string") then
C_Timer.After(5, function()
print("|cFFFFAA00Details!|r error 0x8547, report on discord", key, _detalhes_global [key], _detalhes.default_global_data [key])
end)
end
if (key == "always_use_profile_name") then
_detalhes_global ["always_use_profile_name"] = ""
end
if (type (_detalhes_global [key]) == "table") then
for key2, value2 in pairs (_detalhes.default_global_data [key]) do
if (_detalhes_global [key] [key2] == nil) then
if (type (value2) == "table") then
_detalhes_global [key] [key2] = Details.CopyTable (_detalhes.default_global_data [key] [key2])
else
_detalhes_global [key] [key2] = value2
end
end
end
end
end
--> copy the key from saved table to details object
if (type (value) == "table") then
_detalhes [key] = Details.CopyTable (_detalhes_global [key])
else
_detalhes [key] = _detalhes_global [key]
end
end
--> end
return true
end
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--> On Details! Load:
--> load previous saved combat data
function _detalhes:LoadCombatTables()
--> if isn't nothing saved, build a new one
if (not _detalhes_database.tabela_historico) then
_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
_detalhes:UpdateContainerCombatentes()
else
--> build basic containers
-- segments
_detalhes.tabela_historico = _detalhes_database.tabela_historico or _detalhes.historico:NovoHistorico()
-- overall
_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
-- pets
_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
if (_detalhes_database.tabela_pets) then
_detalhes.tabela_pets.pets = Details.CopyTable (_detalhes_database.tabela_pets)
end
_detalhes:UpdateContainerCombatentes()
--> if the core revision was incremented, reset all combat data
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < _detalhes.realversion) then
--> details was been hard upgraded
_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
_detalhes:UpdateContainerCombatentes()
_detalhes_database.tabela_historico = nil
_detalhes_database.tabela_overall = nil
else
--> check integrity
local combat = _detalhes.tabela_historico.tabelas [1]
if (combat) then
if (not combat[1] or not combat[2] or not combat[3] or not combat[4]) then
--> something went wrong in last logon, let's just reset and we are good to go
_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
_detalhes:UpdateContainerCombatentes()
end
end
end
if (not _detalhes.overall_clear_logout) then
if (_detalhes_database.tabela_overall) then
_detalhes.tabela_overall = _detalhes_database.tabela_overall
_detalhes:RestauraOverallMetaTables()
end
else
_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
end
--> re-build all indexes and metatables
_detalhes:RestauraMetaTables()
--> get last combat table
local historico_UM = _detalhes.tabela_historico.tabelas[1]
if (historico_UM) then
_detalhes.tabela_vigente = historico_UM --> significa que elas eram a mesma tabela, ent�o aqui elas se tornam a mesma tabela
else
_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
end
--> need refresh for all containers
for _, container in ipairs (_detalhes.tabela_overall) do
container.need_refresh = true
end
for _, container in ipairs (_detalhes.tabela_vigente) do
container.need_refresh = true
end
--> erase combat data from the database
_detalhes_database.tabela_vigente = nil
_detalhes_database.tabela_historico = nil
_detalhes_database.tabela_pets = nil
-- double check for pet container
if (not _detalhes.tabela_pets or not _detalhes.tabela_pets.pets) then
_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
end
_detalhes:UpdateContainerCombatentes()
end
end
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--> On Details! Load:
--> load the saved config on the addon
function _detalhes:LoadConfig()
--> plugins data
_detalhes.plugin_database = _detalhes_database.plugin_database or {}
--> startup
--> set the nicktag cache host
_detalhes:NickTagSetCache (_detalhes_database.nick_tag_cache)
--> count data
_detalhes:CountDataOnLoad()
--> solo e raid plugin
if (_detalhes_database.SoloTablesSaved) then
if (_detalhes_database.SoloTablesSaved.Mode) then
_detalhes.SoloTables.Mode = _detalhes_database.SoloTablesSaved.Mode
_detalhes.SoloTables.LastSelected = _detalhes_database.SoloTablesSaved.LastSelected
else
_detalhes.SoloTables.Mode = 1
end
end
--> switch tables
_detalhes.switch.slots = _detalhes_global.switchSaved.slots
_detalhes.switch.table = _detalhes_global.switchSaved.table
if (_detalhes.switch.table) then
for i = 1, #_detalhes.switch.table do
if (not _detalhes.switch.table [i]) then
_detalhes.switch.table [i] = {}
end
end
end
--> last boss
_detalhes.last_encounter = _detalhes_database.last_encounter
--> buffs
_detalhes.savedbuffs = _detalhes_database.savedbuffs
_detalhes.Buffs:BuildTables()
--> initialize parser
_detalhes.capture_current = {}
for captureType, captureValue in pairs (_detalhes.capture_real) do
_detalhes.capture_current [captureType] = captureValue
end
--> row animations
_detalhes:SetUseAnimations()
--> initialize spell cache
_detalhes:ClearSpellCache()
--> version first run
if (not _detalhes_database.last_version or _detalhes_database.last_version ~= _detalhes.userversion) then
_detalhes.is_version_first_run = true
end
--_detalhes.is_version_first_run = true
--_detalhes_database.last_realversion = 126
--> profile
local unitname = UnitName ("player")
--> fix for old versions
if (type (_detalhes.always_use_profile) == "string") then
_detalhes.always_use_profile = false
_detalhes.always_use_profile_name = ""
end
if (type (_detalhes.always_use_profile_name) ~= "string") then
_detalhes.always_use_profile = false
_detalhes.always_use_profile_name = ""
end
--> check for "always use this profile"
if (_detalhes.always_use_profile and not _detalhes.always_use_profile_exception [unitname]) then
local profile_name = _detalhes.always_use_profile_name
if (profile_name and profile_name ~= "" and _detalhes:GetProfile (profile_name)) then
_detalhes_database.active_profile = profile_name
end
end
--> old version
-- if (_detalhes.always_use_profile and type (_detalhes.always_use_profile) == "string") then
-- _detalhes_database.active_profile = _detalhes.always_use_profile
-- end
--> character first run
if (_detalhes_database.active_profile == "") then
_detalhes.character_first_run = true
--> � a primeira vez que este character usa profiles, precisa copiar as keys existentes
local current_profile_name = _detalhes:GetCurrentProfileName()
_detalhes:GetProfile (current_profile_name, true)
_detalhes:SaveProfileSpecial()
end
--> load profile and active instances
local current_profile_name = _detalhes:GetCurrentProfileName()
--> check if exists, if not, create one
local profile = _detalhes:GetProfile (current_profile_name, true)
--> instances
_detalhes.tabela_instancias = _detalhes_database.tabela_instancias or {}
--so if the instances are loaded, the taint happen
--if I break the tabela_instancias the addon won't taint
--if true then return end --if I return here, the addon taints
--> fix for version 1.21.0
if (#_detalhes.tabela_instancias > 0) then --> only happens once after the character logon
--if (current_profile_name:find (UnitName ("player"))) then
for index, saved_skin in ipairs (profile.instances) do
local instance = _detalhes.tabela_instancias [index]
if (instance) then
saved_skin.__was_opened = instance.ativa
saved_skin.__pos = Details.CopyTable (instance.posicao)
saved_skin.__locked = instance.isLocked
saved_skin.__snap = Details.CopyTable (instance.snap)
saved_skin.__snapH = instance.horizontalSnap
saved_skin.__snapV = instance.verticalSnap
for key, value in pairs (instance) do
if (_detalhes.instance_defaults [key] ~= nil) then
if (type (value) == "table") then
saved_skin [key] = Details.CopyTable (value)
else
saved_skin [key] = value
end
end
end
end
end
for index, instance in _detalhes:ListInstances() do
_detalhes.local_instances_config [index] = {
pos = Details.CopyTable (instance.posicao),
is_open = instance.ativa,
attribute = instance.atributo,
sub_attribute = instance.sub_atributo,
mode = instance.modo or 2,
modo = instance.modo or 2,
segment = instance.segmento,
snap = Details.CopyTable (instance.snap),
horizontalSnap = instance.horizontalSnap,
verticalSnap = instance.verticalSnap,
sub_atributo_last = instance.sub_atributo_last,
isLocked = instance.isLocked
}
if (_detalhes.local_instances_config [index].isLocked == nil) then
_detalhes.local_instances_config [index].isLocked = false
end
end
--end
_detalhes.tabela_instancias = {}
end
--_detalhes:ReativarInstancias()
--> apply the profile
_detalhes:ApplyProfile (current_profile_name, true)
--> custom
_detalhes.custom = _detalhes_global.custom
_detalhes.refresh:r_atributo_custom()
end
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--> On Details! Load:
--> count logons, tutorials, etc
function _detalhes:CountDataOnLoad()
--> basic
if (not _detalhes_global.got_first_run) then
_detalhes.is_first_run = true
end
--> tutorial
self.tutorial = self.tutorial or {}
self.tutorial.logons = self.tutorial.logons or 0
self.tutorial.logons = self.tutorial.logons + 1
self.tutorial.unlock_button = self.tutorial.unlock_button or 0
self.tutorial.version_announce = self.tutorial.version_announce or 0
self.tutorial.main_help_button = self.tutorial.main_help_button or 0
self.tutorial.alert_frames = self.tutorial.alert_frames or {false, false, false, false, false, false}
self.tutorial.main_help_button = self.tutorial.main_help_button + 1
self.character_data = self.character_data or {logons = 0}
self.character_data.logons = self.character_data.logons + 1
end