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local SLE, T, E, L, V, P, G = unpack(select(2, ...))
local Sk = SLE.Skins
local S = E.Skins
--GLOBALS: CreateFrame, MERCHANT_ITEMS_PER_PAGE, BUYBACK_ITEMS_PER_PAGE, hooksecurefunc, MERCHANT_PAGE_NUMBER, UIParent, ChatFontSmall
local _G = _G
local strtrim = strtrim
local ItemsPerSubpage, SubpagesPerPage
local math_max, math_ceil = math.max, math.ceil
local MerchantFrame_UpdateAltCurrency, MoneyFrame_Update = MerchantFrame_UpdateAltCurrency, MoneyFrame_Update
local GetMerchantNumItems = GetMerchantNumItems
local GetMerchantItemInfo, GetMerchantItemLink = GetMerchantItemInfo, GetMerchantItemLink
local SetItemButtonCount, SetItemButtonStock, SetItemButtonTexture = SetItemButtonCount, SetItemButtonStock, SetItemButtonTexture
local SetItemButtonNameFrameVertexColor, SetItemButtonSlotVertexColor, SetItemButtonTextureVertexColor, SetItemButtonNormalTextureVertexColor = SetItemButtonNameFrameVertexColor, SetItemButtonSlotVertexColor, SetItemButtonTextureVertexColor, SetItemButtonNormalTextureVertexColor
local C_CurrencyInfo_GetCurrencyInfo = C_CurrencyInfo.GetCurrencyInfo
local RETRIEVING_ITEM_INFO, MOUNT, ITEM_SPELL_KNOWN, SEARCH = RETRIEVING_ITEM_INFO, MOUNT, ITEM_SPELL_KNOWN, SEARCH
local MISCELLANEOUS = MISCELLANEOUS
local MAX_MONEY_DISPLAY_WIDTH = 120
local RECIPE = GetItemClassInfo(LE_ITEM_CLASS_RECIPE)
local searchBox
local searching = ""
local function SkinVendorItems(i)
local button = _G["MerchantItem"..i.."ItemButton"]
local icon = button.icon
local iconBorder = button.IconBorder
local item = _G["MerchantItem"..i]
item:StripTextures(true)
item:CreateBackdrop()
button:StripTextures()
button:StyleButton(false)
button:CreateBackdrop()
button:Point("TOPLEFT", item, "TOPLEFT", 4, -4)
icon:SetTexCoord(unpack(E.TexCoords))
icon:SetInside()
iconBorder:SetAlpha(0)
hooksecurefunc(iconBorder, 'SetVertexColor', function(self, r, g, b)
button.backdrop:SetBackdropBorderColor(r, g, b)
end)
hooksecurefunc(iconBorder, 'Hide', function(self)
button.backdrop:SetBackdropBorderColor(unpack(E.db.general.bordercolor))
end)
_G["MerchantItem"..i.."MoneyFrame"]:ClearAllPoints()
_G["MerchantItem"..i.."MoneyFrame"]:Point("BOTTOMLEFT", button, "BOTTOMRIGHT", 3, 0)
MerchantBuyBackItemItemButton.IconBorder:SetAlpha(0)
end
local function UpdateButtonsPositions(isBuyBack)
local btn
local vertSpacing, horizSpacing
if (isBuyBack) then
vertSpacing = -30
horizSpacing = 50
searchBox:Hide()
else
vertSpacing = -16
horizSpacing = 12
searchBox:Show()
end
for i = 1, MERCHANT_ITEMS_PER_PAGE do
btn = _G["MerchantItem" .. i]
if (isBuyBack) then
if (i > BUYBACK_ITEMS_PER_PAGE) then
btn:Hide()
else
if (i == 1) then
btn:SetPoint("TOPLEFT", _G["MerchantFrame"], "TOPLEFT", 64, -105)
else
if ((i % 3) == 1) then
btn:SetPoint("TOPLEFT", _G["MerchantItem" .. (i-3)], "BOTTOMLEFT", 0, vertSpacing)
else
btn:SetPoint("TOPLEFT", _G["MerchantItem" .. (i-1)], "TOPRIGHT", horizSpacing, 0)
end
end
end
else
btn:Show()
if ((i % ItemsPerSubpage) == 1) then
if (i == 1) then
btn:SetPoint("TOPLEFT", _G["MerchantFrame"], "TOPLEFT", 24, -70)
else
btn:SetPoint("TOPLEFT", _G["MerchantItem" .. (i-(ItemsPerSubpage - 1))], "TOPRIGHT", 12, 0)
end
else
if ((i % 2) == 1) then
btn:SetPoint("TOPLEFT", _G["MerchantItem" .. (i-2)], "BOTTOMLEFT", 0, vertSpacing)
else
btn:SetPoint("TOPLEFT", _G["MerchantItem" .. (i-1)], "TOPRIGHT", horizSpacing, 0)
end
end
end
end
end
local function UpdateBuybackInfo()
if E.private.sle.skins.merchant.style == "Default" then UpdateButtonsPositions(true) end
-- apply coloring
local btn, link, quality, r, g, b
for i = 1, BUYBACK_ITEMS_PER_PAGE, 1 do
btn = _G["MerchantItem" .. i]
if (btn) then
link = GetBuybackItemLink(i)
if (link) then
_, _, quality = GetItemInfo(link)
if quality then
r, g, b = GetItemQualityColor(quality)
else
r, g, b = 1,1,1
end
_G["MerchantItem" .. i .. "Name"]:SetTextColor(r, g, b)
end
end
end
end
local function isKnown(link, itemType, itemSubType)
if ( not link ) then
return false
end
local upperLimit
local isMount = false
local isRecipe = false
if itemType == RECIPE then
isRecipe = true
elseif itemType == MISCELLANEOUS and itemSubType == MOUNT then
isMount = true
end
_G["SLE_Merchant_HiddenTooltip"]:SetOwner(UIParent, "ANCHOR_NONE")
_G["SLE_Merchant_HiddenTooltip"]:SetHyperlink(link)
upperLimit = isRecipe and _G["SLE_Merchant_HiddenTooltip"]:NumLines() or 0
for i=2, _G["SLE_Merchant_HiddenTooltip"]:NumLines() do
if (isRecipe and (i <= 5 or i >= upperLimit - 3)) or isMount or not isRecipe then
local text = _G["SLE_Merchant_HiddenTooltipTextLeft"..i]
local r, g, b = text:GetTextColor()
local gettext = text:GetText()
if ( gettext and r >= 0.9 and g <= 0.2 and b <= 0.2 and gettext ~= RETRIEVING_ITEM_INFO ) then
if gettext == ITEM_SPELL_KNOWN then return true end
end
end
end
return false
end
local function UpdateMerchantInfo()
UpdateButtonsPositions()
local totalMerchantItems = GetMerchantNumItems()
local visibleMerchantItems = 0
local indexes = {}
local _, name, texture, price, quantity, numAvailable, isUsable, extendedCost, r, g, b, notOptimal
local link, quality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemSellPrice, itemId
for i = 1, totalMerchantItems do
tinsert(indexes, i)
visibleMerchantItems = visibleMerchantItems + 1
end
-- validate current page shown
if (_G["MerchantFrame"].page > math_max(1, math_ceil(visibleMerchantItems / MERCHANT_ITEMS_PER_PAGE))) then
_G["MerchantFrame"].page = math_max(1, math_ceil(visibleMerchantItems / MERCHANT_ITEMS_PER_PAGE))
end
-- Show correct page count based on number of items shown
_G["MerchantPageText"]:SetFormattedText(MERCHANT_PAGE_NUMBER, _G["MerchantFrame"].page, math_ceil(visibleMerchantItems / MERCHANT_ITEMS_PER_PAGE))
--Display shit
for i = 1, MERCHANT_ITEMS_PER_PAGE do
local index = ((_G["MerchantFrame"].page - 1) * MERCHANT_ITEMS_PER_PAGE) + i
local itemButton = _G["MerchantItem" .. i .. "ItemButton"]
itemButton.link = nil
local merchantButton = _G["MerchantItem" .. i]
local merchantMoney = _G["MerchantItem" .. i .. "MoneyFrame"]
local merchantAltCurrency = _G["MerchantItem" .. i .. "AltCurrencyFrame"]
if (index <= visibleMerchantItems) then
name, texture, price, quantity, numAvailable, isPurchasable, isUsable, extendedCost = GetMerchantItemInfo(indexes[index])
if (name ~= nil) then
local canAfford = CanAffordMerchantItem(index)
_G["MerchantItem"..i.."Name"]:SetText(name)
SetItemButtonCount(itemButton, quantity)
SetItemButtonStock(itemButton, numAvailable)
SetItemButtonTexture(itemButton, texture)
if ( extendedCost and (price <= 0) ) then -- update item's currency info
itemButton.price = nil
itemButton.extendedCost = true
itemButton.name = name
itemButton.link = GetMerchantItemLink(indexes[index])
itemButton.texture = texture
MerchantFrame_UpdateAltCurrency(index, i, canAfford)
merchantAltCurrency:ClearAllPoints()
merchantAltCurrency:SetPoint("BOTTOMLEFT", "MerchantItem"..i.."NameFrame", "BOTTOMLEFT", 0, 31)
merchantMoney:Hide()
merchantAltCurrency:Show()
elseif ( extendedCost and (price > 0) ) then
itemButton.price = price
itemButton.extendedCost = true
itemButton.name = name
itemButton.link = GetMerchantItemLink(indexes[index])
itemButton.texture = texture
local altCurrencyWidth = MerchantFrame_UpdateAltCurrency(index, i, canAfford)
MoneyFrame_SetMaxDisplayWidth(merchantMoney, MAX_MONEY_DISPLAY_WIDTH - altCurrencyWidth)
MoneyFrame_Update(merchantMoney:GetName(), price)
local color
if (canAfford == false) then
color = "red"
end
SetMoneyFrameColor(merchantMoney:GetName(), color)
merchantAltCurrency:ClearAllPoints()
merchantAltCurrency:SetPoint("LEFT", merchantMoney:GetName(), "RIGHT", -14, 0)
merchantAltCurrency:Show()
merchantMoney:Show()
else
itemButton.price = price
itemButton.extendedCost = nil
itemButton.name = name
itemButton.link = GetMerchantItemLink(indexes[index])
itemButton.texture = texture
MoneyFrame_SetMaxDisplayWidth(merchantMoney, MAX_MONEY_DISPLAY_WIDTH)
MoneyFrame_Update(merchantMoney:GetName(), price)
local color
if (canAfford == false) then
color = "red"
end
SetMoneyFrameColor(merchantMoney:GetName(), color)
merchantAltCurrency:Hide()
merchantMoney:Show()
end
MerchantFrameItem_UpdateQuality(merchantButton, itemButton.link)
local merchantItemID = GetMerchantItemID(index)
local isHeirloom = merchantItemID and C_Heirloom.IsItemHeirloom(merchantItemID)
local isKnownHeirloom = isHeirloom and C_Heirloom.PlayerHasHeirloom(merchantItemID)
itemButton.showNonrefundablePrompt = isHeirloom
itemButton.hasItem = true
itemButton:SetID(indexes[index])
itemButton:Show()
local tintRed = not isPurchasable or (not isUsable and not isHeirloom)
local colorMult = 1.0
local detailColor = {}
local slotColor = {}
-- unavailable items (limited stock, bought out) are darkened
if ( numAvailable == 0 or isKnownHeirloom) then
colorMult = 0.5
end
if ( tintRed ) then
slotColor = {r = 1.0, g = 0, b = 0}
detailColor = {r = 1.0, g = 0, b = 0}
else
if not isKnown(itemButton.link, itemType, itemSubType) then
slotColor = {r = 1.0, g = 1.0, b = 1.0}
detailColor = {r = 0.5, g = 0.5, b = 0.5}
else
slotColor = {r = 1.0, g = 0, b = 0}
detailColor = {r = 1.0, g = 0, b = 0}
end
end
local alpha = 0.3
if ( searching == "" or searching == SEARCH:lower() or name:lower():match(searching)
or ( quality and ( tostring(quality):lower():match(searching) or _G["ITEM_QUALITY"..tostring(quality).."_DESC"]:lower():match(searching) ) )
or ( itemType and itemType:lower():match(searching) )
or ( itemSubType and itemSubType:lower():match(searching) )
) then
alpha = 1
end
merchantButton:SetAlpha(alpha)
SetItemButtonNameFrameVertexColor(merchantButton, detailColor.r * colorMult, detailColor.g * colorMult, detailColor.b * colorMult)
SetItemButtonSlotVertexColor(merchantButton, slotColor.r * colorMult, slotColor.g * colorMult, slotColor.b * colorMult)
SetItemButtonTextureVertexColor(itemButton, slotColor.r * colorMult, slotColor.g * colorMult, slotColor.b * colorMult)
SetItemButtonNormalTextureVertexColor(itemButton, slotColor.r * colorMult, slotColor.g * colorMult, slotColor.b * colorMult)
end
else
itemButton.price = nil
itemButton.hasItem = nil
itemButton.name = nil
itemButton:Hide()
SetItemButtonNameFrameVertexColor(merchantButton, 0.5, 0.5, 0.5)
SetItemButtonSlotVertexColor(merchantButton,0.4, 0.4, 0.4)
_G["MerchantItem"..i.."Name"]:SetText("")
_G["MerchantItem"..i.."MoneyFrame"]:Hide()
_G["MerchantItem"..i.."AltCurrencyFrame"]:Hide()
end
end
end
local function RebuildMerchantFrame()
ItemsPerSubpage = MERCHANT_ITEMS_PER_PAGE
SubpagesPerPage = E.private.sle.skins.merchant.subpages
MERCHANT_ITEMS_PER_PAGE = SubpagesPerPage * 10 --Haven't seen this causing any taints so I asume it's ok
_G["MerchantFrame"]:SetWidth(42 + (318 * SubpagesPerPage) + (12 * (SubpagesPerPage - 1)))
for i = 1, MERCHANT_ITEMS_PER_PAGE do
if (not _G["MerchantItem" .. i]) then
CreateFrame("Frame", "MerchantItem" .. i, _G["MerchantFrame"], "MerchantItemTemplate")
SkinVendorItems(i)
end
end
-- alter the position of the buyback item slot on the merchant tab
_G["MerchantBuyBackItem"]:ClearAllPoints()
_G["MerchantBuyBackItem"]:SetPoint("TOPLEFT", _G["MerchantItem10"], "BOTTOMLEFT", -14, -20)
-- move the next/previous page buttons
_G["MerchantPrevPageButton"]:ClearAllPoints()
_G["MerchantPrevPageButton"]:SetPoint("CENTER", _G["MerchantFrame"], "BOTTOM", 50, 70)
_G["MerchantPageText"]:ClearAllPoints()
_G["MerchantPageText"]:SetPoint("BOTTOM", _G["MerchantFrame"], "BOTTOM", 160, 65)
_G["MerchantNextPageButton"]:ClearAllPoints()
_G["MerchantNextPageButton"]:SetPoint("CENTER", _G["MerchantFrame"], "BOTTOM", 270, 70)
-- currency insets
_G["MerchantExtraCurrencyInset"]:ClearAllPoints()
_G["MerchantExtraCurrencyInset"]:SetPoint("BOTTOMRIGHT", _G["MerchantMoneyInset"], "BOTTOMLEFT", 0, 0)
_G["MerchantExtraCurrencyInset"]:SetPoint("TOPLEFT", _G["MerchantMoneyInset"], "TOPLEFT", -165, 0)
_G["MerchantExtraCurrencyBg"]:ClearAllPoints()
_G["MerchantExtraCurrencyBg"]:SetPoint("TOPLEFT", _G["MerchantExtraCurrencyInset"], "TOPLEFT", 3, -2)
_G["MerchantExtraCurrencyBg"]:SetPoint("BOTTOMRIGHT", _G["MerchantExtraCurrencyInset"], "BOTTOMRIGHT", -3, 2)
searchBox = CreateFrame("EditBox", "$parentSearchBox", _G["MerchantFrame"], "InputBoxTemplate")
searchBox:SetWidth(_G["MerchantItem1"]:GetWidth())
searchBox:SetHeight(24)
searchBox:SetPoint("BOTTOMLEFT", _G["MerchantItem1"], "TOPLEFT", 0, 9)
searchBox:SetAutoFocus(false)
searchBox:SetFontObject(ChatFontSmall)
searchBox:SetScript("OnTextChanged", function(self) searching = self:GetText():trim():lower(); UpdateMerchantInfo() end)
searchBox:SetScript("OnShow", function(self) self:SetText(SEARCH); searching = "" end)
searchBox:SetScript("OnEnterPressed", function(self) self:ClearFocus() end)
searchBox:SetScript("OnEscapePressed", function(self) self:ClearFocus(); self:SetText(SEARCH); searching = "" end)
searchBox:SetScript("OnEditFocusLost", function(self)
self:HighlightText(0, 0)
if ( strtrim(self:GetText()) == "" ) then
self:SetText(SEARCH)
searching = ""
end
end)
searchBox:SetScript("OnEditFocusGained", function(self)
self:HighlightText()
if ( self:GetText():trim():lower() == SEARCH:lower() ) then
self:SetText("")
end
end)
searchBox:SetText(SEARCH)
S:HandleEditBox(searchBox)
end
local function MerchantSkinInit()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.merchant ~= true or E.private.sle.skins.merchant.enable ~= true then return end
hooksecurefunc("MerchantFrame_UpdateBuybackInfo", UpdateBuybackInfo)
if E.private.sle.skins.merchant.style ~= "Default" then return end
RebuildMerchantFrame()
UpdateButtonsPositions()
CreateFrame("GameTooltip", "SLE_Merchant_HiddenTooltip", UIParent, "GameTooltipTemplate")
hooksecurefunc("MerchantFrame_UpdateMerchantInfo", UpdateMerchantInfo)
end
hooksecurefunc(S, "Initialize", MerchantSkinInit)