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if not LOCALE_zhCN then return end
local L = select( 2, ...).L
L["New version found (%s). Please visit %s to get the latest version."] = "发现新版本 (%s)。 请访问 %s 下载最新版本。"
L["ABOUT"] = "Cell 团队框架的灵感来主要来自 CompactRaid 与 Grid2,同时也稍微参考了 Aptechka 和 VuhDo。\nCell 不轻量,也并非全能,其目标是提供相比以往更好的用户体验。\n希望你能喜欢。"
L["RESET"] = "从过旧的版本更新,需要重置Cell"
L["RESET_CHARACTER"] = "从过旧的版本更新,需要重置Cell的角色配置"
L["RESET_INCLUDES"] = "这仅包括点击施法与布局自动切换"
L["RESET_YES_NO"] = "|cff22ff22是|r - 重置Cell\n|cffff2222否|r - 我自己搞定"
-------------------------------------------------
-- slash command
-------------------------------------------------
L["Available slash commands"] = "可用的斜杠命令"
L["show Cell options frame"] = "打开Cell选项界面"
L["create a \"Healers\" indicator"] = "创建一个 “Healers” 指示器"
L["reset Cell position"] = "重置Cell位置"
L["These \"reset\" commands below affect all your characters in this account"] = "以下这些“重置”命令会影响该账号下的所有角色"
L["reset all Layouts and Indicators"] = "重置所有布局与指示器"
L["reset all Click-Castings"] = "重置所有点击施法"
L["reset all Raid Debuffs"] = "重置所有副本减益"
L["reset all Code Snippets"] = "重置所有代码片段"
L["reset Quick Assist for current spec"] = "重置快速协助(当前专精)"
L["reset all Cell settings"] = "重置所有Cell设置"
-------------------------------------------------
-- buttons
-------------------------------------------------
L["Options"] = "选项"
L["Raid"] = "团队"
-------------------------------------------------
-- mouse
-------------------------------------------------
L["Left-Click"] = "左键"
L["Right-Click"] = "右键"
L["Left-Drag"] = "左键拖动"
L["Right-Drag"] = "右键拖动"
-------------------------------------------------
-- raid roster
-------------------------------------------------
L["Instant Mode"] = "即时模式"
L["Premade Mode"] = "预编排模式"
L["Waiting for combat to end..."] = "等待战斗结束…"
L["No support for rearrangement of members within a same subgroup"] = "不支持重排序同小队内的成员"
L["No guarantee of the order of members in each subgroup"] = "不保证每个小队成员的顺序"
L["change mode / apply changes"] = "切换模式 / 应用改动"
L["discard changes"] = "放弃改动"
L["raidRosterTips"] = "[右键] 助理,[Alt+右键] 移除。"
L["You don't have permission to do this"] = "你没有权限这样做"
-------------------------------------------------
-- status text
-------------------------------------------------
L["AFK"] = "暂离"
L["FEIGN"]= "假死"
L["DEAD"] = "死亡"
L["GHOST"] = "鬼魂"
L["OFFLINE"] = "离线"
L["PENDING"] = "待定"
L["ACCEPTED"] = "已接受"
L["DECLINED"] = "已拒绝"
L["DRINKING"] = "喝水"
-------------------------------------------------
-- options
-------------------------------------------------
L["Can't change options in combat"] = "无法在战斗中更改设置"
L["Yes"] = ""
L["No"] = ""
L["ON"] = ""
L["OFF"] = ""
L["Disabled"] = "禁用"
L["Confirm"] = "确认"
L["Reset"] = "重置"
L["Reset All"] = "全部重置"
-------------------------------------------------
-- refresh
-------------------------------------------------
L["refresh unit buttons"] = "刷新单位按钮"
L["Unit buttons refreshed (%s)."] = "单位按钮已刷新(%s)。"
L["Refreshing unit buttons (%s)..."] = "正在刷新单位按钮(%s)…"
-------------------------------------------------
-- general
-------------------------------------------------
L["General"] = "常规"
L["Blizzard Frames"] = "暴雪框体"
L["Hide Blizzard Party"] = "隐藏暴雪小队"
L["Hide Blizzard Raid"] = "隐藏暴雪团队"
L["Hide Blizzard Frames"] = "隐藏暴雪框体"
L["Require reload of the UI"] = "需要重载界面"
L["Tooltips"] = "鼠标提示"
L["Hide in Combat"] = "战斗中隐藏"
L["Hide tooltips for units"] = "隐藏单位的鼠标提示"
L["This will not affect aura tooltips"] = "不影响增减益的鼠标提示"
L["Anchored To"] = "对齐到"
L["Unit Button"] = "单位按钮"
L["Cursor"] = "鼠标指针"
L["Cursor Left"] = "指针左侧"
L["Cursor Right"] = "指针右侧"
L["Visibility"] = "可见性"
L["Show Solo"] = "单人时显示"
L["Show while not in a group"] = "当不在队伍时显示"
L["To open options frame, use /cell options"] = "用 /cell options 来打开选项窗口"
L["Show Party"] = "小队时显示"
L["Show while in a party"] = "当在小队时显示"
L["Show Raid"] = "团队时显示"
L["Show while in a raid"] = "当在团队时显示"
L["Position"] = "位置"
L["Lock Cell Frames"] = "把它给我锁死"
L["Fade Out Menu"] = "淡出菜单"
L["Fade out menu buttons on mouseout"] = "当鼠标移开时淡出菜单按钮"
L["Menu Position"] = "菜单位置"
L["Always Update Buffs"] = "总是更新增益"
L["Always Update Debuffs"] = "总是更新减益"
L["Ignore UNIT_AURA payloads"] = "无视 UNIT_AURA 事件的负载"
L["This may help solve issues of indicators not updating correctly"] = "可能有助于解决指示器不能正确更新的问题"
-- L["Override"] = "重写"
-- L["Ensure that other addons get the right unit button"] = "确保其他插件获取到正确的单位按钮"
-- L["This may cause unknown issues"] = "可能导致未知问题"
-- L["For addons/WAs not dependent on LibGetFrame, use %s"] = "对于不依赖 LibGetFrame 的插件或WA,使用 %s"
L["Frame priorities for LibGetFrame"] = "指定 LibGetFrame 获取单位按钮的的优先级"
L["Increase Health Update Rate"] = "增加血条刷新速率"
L["Use CLEU events to increase health update rate"] = "使用战斗记录事件来增加血条刷新速率"
L["Translit Cyrillic to Latin"] = "将俄文转写为英文"
-------------------------------------------------
-- nickname
-------------------------------------------------
L["Nickname Options"] = "昵称选项"
L["Name or Name-Server"] = "角色名 或 角色名-服务器名"
L["Nickname"] = "昵称"
L["My Nickname"] = "我的昵称"
L["Awesome!"] = "太棒了!"
L["Sync Nicknames with Others"] = "与他人同步昵称"
L["Custom Nicknames"] = "自定义昵称"
L["Only visible to me"] = "仅对自己可见"
L["Target a player to autofill the name"] = "选中玩家可以自动填入名字"
-------------------------------------------------
-- appearance
-------------------------------------------------
L["Appearance"] = "外观"
L["Scale"] = "缩放"
L["Strata"] = "层级"
L["Non-integer scaling may result in abnormal display of options UI"] = "非整数缩放可能导致选项界面显示不正常"
L["A UI reload is required.\nDo it now?"] = "需要重载界面。\n现在重载么?"
L["Pixel Perfect"] = "像素精确"
L["Options UI Accent Color"] = "选项界面强调色"
L["Options UI Font Size"] = "选项界面字体尺寸"
L["Unit Button Style"] = "单位按钮样式"
L["Texture"] = "材质"
L["Power Color"] = "能量颜色"
L["Class Color"] = "职业颜色"
L["Class Color (dark)"] = "职业颜色 (暗)"
L["Gradient"] = "渐变"
L["Custom Color"] = "自定义颜色"
L["Health Bar Color"] = "血条颜色"
L["Health Loss Color"] = "损失血量颜色"
L["Health Bar Alpha"] = "血条透明度"
L["Health Loss Alpha"] = "损失血量透明度"
L["Enable Full Health Color"] = "启用满血颜色"
L["Enable Death Color"] = "启用死亡颜色"
L["Power Color"] = "能量颜色"
L["Power Color (dark)"] = "能量颜色 (暗)"
L["Bar Animation"] = "条动画"
L["Gradient Colors"] = "渐变色"
L["Flash"] = "闪光"
L["Smooth"] = "平滑"
L["Target Highlight Color"] = "目标高亮颜色"
L["Mouseover Highlight Color"] = "鼠标指向高亮颜色"
L["Highlight Size"] = "高亮尺寸"
L["Out of Range Alpha"] = "超出距离透明度"
L["Background Alpha"] = "背景透明度"
L["Aura Icon Options"] = "增减益图标选项"
L["Play Icon Animation When"] = "播放图标动画于"
L["+ Stack & Duration"] = "层数与持续时间增加时"
L["+ Stack"] = "层数增加时"
L["Never"] = "从不"
L["Round Up Duration Text"] = "将持续时间文本向上取整"
L["Display One Decimal Place When"] = "持续时间文本显示一位小数于"
L["Color Duration Text"] = "对持续时间文本着色"
L["Heal Prediction"] = "治疗预估"
L["LibHealComm needs to be installed"] = "需要自行安装 LibHealComm"
L["Heal Absorb"] = "治疗吸收"
L["Invert Color"] = "使用反色"
L["Shield Texture"] = "护盾材质"
L["Reverse Fill"] = "反向填充"
L["Overshield Texture"] = "超过血量上限的护盾材质"
L["[Ctrl+Left-Click] to reset these settings"] = "[Ctrl+左键] 点击此按钮来重置这些设置"
L["Debuff Type Color"] = "减益类型颜色"
L["Curse"] = "诅咒"
L["Poison"] = "中毒"
L["Disease"] = "疾病"
L["Magic"] = "魔法"
L["Bleed"] = "流血"
-------------------------------------------------
-- click-castings
-------------------------------------------------
L["Click-Castings"] = "点击施法"
L["Profiles"] = "配置"
L["Use common profile"] = "使用通用配置"
L["Use separate profile for each spec"] = "为每个专精使用独立配置"
L["Always Targeting"] = "总是选中目标"
L["Only available for Spells"] = "仅对法术有效"
L["Left Spell"] = "左键法术"
L["Any Spells"] = "所有法术"
L["Smart Resurrection"] = "不智能复活"
L["Normal + Combat Res"] = "通常 + 战复"
L["Replace click-castings of Spell type with resurrection spells on dead units"] = "对于挂掉的家伙,将法术类型的点击施法替换为复活法术"
L["Current Profile"] = "当前配置"
L["Common"] = "通用"
L["Primary Talents"] = "主天赋"
L["Secondary Talents"] = "副天赋"
L["New"] = "新建"
L["Save"] = "保存"
L["Discard"] = "撤销"
L["Conflicts Detected!"] = "发现冲突!"
L["Remove"] = "移除"
L["Left"] = "左键"
L["Right"] = "右键"
L["Middle"] = "中键"
L["Button4"] = "侧键4"
L["Button5"] = "侧键5"
L["ScrollUp"] = "滚轮上"
L["ScrollDown"] = "滚轮下"
L["Macro"] = ""
L["Spell"] = "法术"
L["Item"] = "物品"
L["Custom"] = "自定义"
L["target"] = "目标"
L["focus"] = "焦点"
L["assist"] = "协助"
L["togglemenu"] = "菜单"
L["togglemenu_nocombat"] = "菜单(非战斗中)"
L["Target"] = "目标"
L["Focus"] = "焦点"
L["Assist"] = "协助"
L["Menu"] = "菜单"
L["T"] = "天赋"
L["P"] = "PvP天赋"
L["C"] = "职业天赋"
L["S"] = "专精天赋"
L["Edit"] = "编辑"
L["Extra Action Button"] = "额外按键"
L["Action"] = "动作"
L["Shift+Enter: add a new line"] = "Shift+Enter:添加新行"
L["Enter: apply\nESC: discard"] = "Enter:应用\nESC:取消"
L["Press Key to Bind"] = "点击按键以绑定"
-------------------------------------------------
-- layouts
-------------------------------------------------
L["Layouts"] = "布局"
L["Layout"] = "布局"
-- L["Currently Enabled"] = "当前启用"
L["Share"] = "分享"
L["Enable"] = "启用"
L["Rename"] = "重命名"
L["Delete"] = "删除"
L["Rename layout"] = "重命名布局"
L["Create new layout"] = "新建布局"
L["Delete layout"] = "删除布局"
L["Default layout"] = "默认布局"
L["Inherit: "] = "继承:"
L["Tip: Every layout has its own position setting"] = "提示:每个布局都有其单独的位置设置"
-- layout preview
L["Party"] = "小队"
L["Raid Pets"] = "团队宠物"
L["Friendly NPC Frame"] = "友方 NPC 框体"
-- layout auto switch
L["Layout Auto Switch"] = "布局自动切换"
L["Role"] = "职责"
L["Spec"] = "专精"
L["No Spec"] = "无专精"
L["use separate profile for current spec"] = "为当前专精使用独立配置"
L["Solo"] = "单人"
L["Outdoor"] = "野外"
L["Arena"] = "竞技场"
L["BG 1-15"] = "战场 1-15"
L["BG 16-40"] = "战场 16-40"
-- group filters
L["Group Filters"] = "队伍过滤"
-- layout setup
L["Layout Setup"] = "布局设置"
L["Main"] = "主框体"
L["Pet"] = "宠物"
L["Spotlight"] = "特别关注"
L["Width"] = ""
L["Height"] = ""
L["Power Size"] = "能量条尺寸"
L["Orientation"] = "方向"
L["Vertical"] = "纵向"
L["Horizontal"] = "横向"
L["Unit Spacing"] = "单位间距"
L["Group Columns"] = "队伍列数"
L["Group Rows"] = "队伍行数"
L["Group Spacing"] = "队伍间距"
L["Combine Groups"] = "合并队伍"
L["Sort By Role"] = "按职责排序"
L["Hide Self"] = "隐藏自己"
L["%s is required"] = "需要%s"
L["Use Same Size As Main"] = "使用与主框体相同的尺寸"
L["Use Same Arrangement As Main"] = "使用与主框体相同的排列"
L["Show Party/Arena Pets"] = "显示小队/竞技场宠物"
L["Show Raid Pets"] = "显示团队宠物"
L["Show NPC Frame"] = "显示 NPC 框体"
L["Separate NPC Frame"] = "分离 NPC 框体"
L["Show friendly NPCs in a separate frame"] = "将友方 NPC 显示在一个单独的框体中"
L["You can move it in Preview mode"] = "你可以在“预览”模式中移动它"
L["Enable Spotlight Frame"] = "启用特别关注框体"
L["Hide Placeholder Frames"] = "隐藏占位框"
L["Spotlight Frame"] = "特别关注框体"
L["Show units you care about more in a separate frame"] = "将你特别关注的单位显示在一个单独的框体中"
L["Target of Target"] = "目标的目标"
L["Focus Target"] = "焦点的目标"
L["Unit"] = "指定单位"
L["Unit's Name"] = "指定单位的名字"
L["Unit's Pet"] = "指定单位的宠物"
L["Unit's Target"] = "指定单位的目标"
L["Boss1 Target"] = "Boss1的目标"
L["Clear"] = "清除"
L["Invalid unit."] = "无效单位。"
L["menu"] = "菜单"
L["clear"] = "清除"
L["set unit"] = "设置为目标单位"
L["set unit's name"] = "设置为目标单位的名字"
L["set unit's pet"] = "设置为目标单位的宠物"
L["not in combat"] = "非战斗中"
L["Invalid layout name."] = "无效布局名称。"
L["Layout imported: %s."] = "已导入布局:%s。"
L["Layout added: %s."] = "已创建布局:%s。"
L["Layout deleted: %s."] = "已删除布局:%s。"
L["Layout renamed: %s to %s."] = "重命名布局 %s 为 %s。"
-- L["Group Arrangement"] = "队伍排列"
-- L["Button Size"] = "按钮尺寸"
-- L["Pet Button"] = "宠物按钮"
-- L["Spotlight Button"] = "特别关注按钮"
-- L["NPC Button"] = "NPC 按钮"
-- L["Other Frames"] = "其他框体"
-- bar orientation
L["Bar Orientation"] = "条方向"
L["Rotate Texture"] = "旋转材质"
-- misc
L["Misc"] = "其他"
L["Power Bar Filters"] = "能量条过滤"
L["PET"] = "宠物"
L["VEHICLE"] = "载具"
-------------------------------------------------
-- send/receive
-------------------------------------------------
L["To transfer across realm, you need to be in the same group"] = "跨服传输数据需要在同一个队伍里"
L["It will be renamed if this layout name already exists"] = "如果该布局名已存在,将自动重命名"
L["built-in(s)"] = "内置"
L["custom(s)"] = "自定义"
L["Data transfer failed..."] = "数据传输失败……"
L["Type: "] = "类型:"
L["Name: "] = "名称:"
L["From: "] = "来自:"
L["Request"] = "请求"
L["Cancel"] = "取消"
-------------------------------------------------
-- import/export
-------------------------------------------------
L["Import"] = "导入"
L["Export"] = "导出"
L["Overwrite Layout"] = "覆盖布局"
L["Overwrite Click-Casting"] = "覆盖点击施法"
L["|cff1Aff1AYes|r - Overwrite"] = "|cff1Aff1A是|r - 覆盖"
L["|cffff1A1ANo|r - Create New"] = "|cffff1A1A否|r - 新建"
L["Error"] = "错误"
L["Incompatible Version"] = "版本不兼容"
-------------------------------------------------
-- indicators
-------------------------------------------------
L["Sync With"] = "同步"
L["Sync Status"] = "同步状态"
L["Indicator Sync"] = "指示器同步"
L["syncTips"] = "在这里设置主布局\n从布局的所有指示器将与主布局完全同步\n这种同步是双向的,但在设置主布局时会导致从布局的所有指示器丢失"
L["All indicators of %s will be replaced with those in %s"] = "%s 布局的所有指示器将被 %s 布局的替换"
L["Indicators"] = "指示器"
L["Preview"] = "预览"
L["Show All"] = "显示全部"
L["Create"] = "创建"
L["Copy"] = "复制"
L["Copy indicators from one layout to another"]= "将指示器从一个布局复制到另一个布局"
L["Custom indicators will not be overwritten, even with same name"] = "即使同名,自定义指示器也不会被覆盖"
L["This may overwrite built-in indicators"] = "这可能会覆盖内置指示器"
L["Close"] = "关闭"
L["From"] = ""
L["To"] = ""
L["ALL"] = "全选"
L["INVERT"] = "反选"
L["Indicator Settings"] = "指示器设置"
L["Name Text"] = "名字"
L["Status Text"] = "状态文字"
L["Health Text"] = "血量文字"
L["Power Text"] = "能量文字"
L["Status Icon"] = "状态图标"
L["Role Icon"] = "职责图标"
L["Party Assignment Icon"] = "职位图标"
L["Leader Icon"] = "队长图标"
L["Ready Check Icon"] = "就位确认图标"
L["Raid Icon (player)"] = "团队标记 (玩家)"
L["Raid Icon (target)"] = "团队标记 (目标)"
L["Aggro (blink)"] = "仇恨 (闪烁)"
L["Aggro (bar)"] = "仇恨 (条)"
L["Aggro (border)"] = "仇恨 (边框)"
L["Shield Bar"] = "护盾条"
L["PW:S"] = "真言术:盾"
L["AoE Healing"] = "AoE 治疗"
L["External Cooldowns"] = "减伤 (来自他人)"
L["Defensive Cooldowns"] = "减伤 (自身)"
L["Externals + Defensives"] = "减伤 (全部)"
L["Tank Active Mitigation"] = "坦克主动减伤"
L["Dispels"] = "驱散"
L["Debuffs"] = "减益"
L["Private Auras"] = "个人光环" -- 私有光环?
L["Targeted Spells"] = "被法术选中"
L["Target Counter"] = "目标计数"
L["Crowd Controls"] = "群体控制"
L["Actions"] = "动作"
L["Consumables"] = "消耗品"
L["Health Thresholds"] = "血量阈值"
L["Missing Buffs"] = "缺失增益"
L["Create new indicator"] = "创建新指示器"
L["Rename indicator"] = "重命名指示器"
L["Delete indicator"] = "删除指示器"
L["Buff"] = "增益"
L["Debuff"] = "减益"
L["Buff List"] = "增益列表"
L["Debuff List"] = "减益列表"
L["Spell List"] = "法术列表"
L["Input spell id"] = "输入法术ID"
L["Invalid"] = "无效"
L["Highlight Filter (blacklist)"] = "高亮过滤器 (黑名单)"
L["Debuff Filter (blacklist)"] = "减益过滤器 (黑名单)"
L["Big Debuffs"] = "放大显示的减益"
L["Icon"] = "图标"
L["Rect"] = "矩形"
L["Bar"] = "进度条"
L["Text"] = "文本"
L["Icons"] = "图标组"
L["Bars"] = "进度条组"
L["Overlay"] = "叠加层"
L["Block"] = "色块"
L["Blocks"] = "色块组"
L["Enabled"] = "启用"
L["Anchor Point"] = "锚点"
L["To UnitButton's"] = "到单位按钮的"
L["To HealthBar's"] = "到血条的"
L["vehicle name"] = "载具名称"
L["Vehicle Name Position"] = "载具名称位置"
L["Status Text Position"] = "状态文字位置"
L["Hide"] = "隐藏"
L["Text Width"] = "文字宽度"
L["Unlimited"] = "无限制"
L["Percentage"] = "百分比"
L["Non-En"] = ""
L["En"] = ""
L["Name Width / UnitButton Width"] = "名字宽度 / 单位按钮宽度"
L["Font"] = "字体"
L["Font Outline"] = "字体轮廓"
L["Font Size"] = "字体尺寸"
L["Shadow"] = "阴影"
L["Outline"] = "轮廓"
L["Monochrome"] = "单色"
L["stackFont"] = "层数字体"
L["durationFont"] = "持续时间字体"
L["This setting will be ignored, if the %1$s option in %2$s tab is enabled"] = "如果启用了%2$s页面下的%1$s选项,此设置将被忽略"
L["Name Color"] = "名字颜色"
L["Use Custom Textures"] = "使用自定义材质"
L["BOTTOM"] = ""
L["BOTTOMLEFT"] = "左下"
L["BOTTOMRIGHT"] = "右下"
L["CENTER"] = ""
L["LEFT"] = ""
L["RIGHT"] = ""
L["TOP"] = ""
L["TOPLEFT"] = "左上"
L["TOPRIGHT"] = "右上"
L["X Offset"] = "X 偏移"
L["Y Offset"] = "Y 偏移"
L["Frame Level"] = "层级"
L["Size"] = "尺寸"
L["Size (Big)"] = "尺寸(大)"
L["Border"] = "边框"
L["Alpha"] = "透明度"
L["Max Icons"] = "最大显示数量"
L["Icons Per Line"] = "每行/列图标数"
L["Format"] = "格式"
L["shields"] = "护盾"
L["hideIfEmptyOrFull"] = "当值为满或空时隐藏"
L["Color"] = "颜色"
L["Border Color"] = "边框颜色"
L["Background Color"] = "背景颜色"
L["Remaining Time"] = "剩余时间"
L["sec"] = ""
L["Always"] = "总是"
L["hide icon animation"] = "隐藏图标动画"
L["Anchor To"] = "定位到"
L["Health Bar"] = "血条"
L["Entire"] = "整体"
L["Half"] = "半高"
L["Solid"] = "纯色"
L["Vertical Gradient"] = "垂直渐变"
L["Horizontal Gradient"] = "水平渐变"
L["Change Over Time"] = "随时间变化"
L["Debuff Type"] = "减益类型"
L["Rotation"] = "旋转"
L["Even if disabled, the settings below affect \"Externals + Defensives\" indicator"] = "即使被禁用,下列设置也会对“减伤 (全部)”指示器生效"
L["Built-in Spells"] = "内置法术"
L["Highlight Type"] = "高亮类型"
L["Shape"] = "形状"
L["To show shield value, |cffff2727Glyph of Power Word: Shield|r is required"] = "需要有|cffff2727真言术:盾雕文|r才能显示盾值"
L["Cast By"] = "来源"
L["Me"] = ""
L["Anyone"] = "任何人"
L["Others"] = "其他人"
L["smooth"] = "平滑"
L["Color By"] = "着色"
L["Click to preview"] = "点击预览"
L["Debug Mode"] = "调试模式"
L["showGroupNumber"] = "显示队伍编号"
L["showTimer"] = "显示计时器"
L["showBackground"] = "显示背景"
L["dispellableByMe"] = "只显示我能驱散的减益"
L["showDispelTypeIcons"] = "显示驱散类型图标"
L["castByMe"] = "只显示我施放的增益"
L["buffByMe"] = "只显示我能施放的增益"
L["trackByName"] = "匹配法术名称"
L["showDuration"] = "显示持续时间文本"
L["showAnimation"] = "显示动画"
L["showStack"] = "显示层数文本"
-- L["Show duration text instead of icon animation"] = "用持续时间文本取代图标动画"
L["enableHighlight"] = "高亮单位按钮"
L["onlyShowTopGlow"] = "仅为优先级最高的减益显示发光效果"
L["circledStackNums"] = "用带圈数字显示层数"
L["Require font support"] = "需要字体支持"
L["showTooltip"] = "显示鼠标提示"
L["This will make these icons not click-through-able"] = "将会使这些图标无法点击穿透"
L["Tooltips need to be enabled in General tab"] = "需要先启用常规页面中的鼠标提示功能"
L["Added |T%d:0|t|cFFFF3030%s(%d)|r into debuff blacklist."] = "已将 |T%d:0|t|cFFFF3030%s(%d)|r 添加至减益黑名单。"
L["enableBlacklistShortcut"] = "黑名单:Alt+Ctrl+右键"
L["Only one threshold is displayed at a time"] = "同一时间只显示一个阈值"
L["hideDamager"] = "隐藏伤害输出"
L["hideInCombat"] = "战斗中隐藏"
L["fadeOut"] = "随时间淡出"
L["shieldByMe"] = "只显示我施放的真言术:盾"
L["onlyShowOvershields"] = "只显示超过血量上限的护盾"
L["showAllSpells"] = "显示所有法术"
L["Glow is only available to the spells in the list below"] = "发光仅对列表的中的法术有效"
L["Uncategorized"] = "未分类"
L["left-to-right"] = "从左到右"
L["right-to-left"] = "从右到左"
L["top-to-bottom"] = "从上到下"
L["bottom-to-top"] = "从下到上"
L["Show countdown swipe"] = "显示倒计时动画"
L["Show countdown number"] = "显示倒计时文本"
L["Due to restrictions of the private aura system, this indicator can only use Blizzard style."] = "由于个人光环系统的限制,该指示器只能使用暴雪样式。"
L["You can config debuffs in %s"] = "你可以在 %s 里设置减益"
L["Indicator settings are part of Layout settings which are account-wide."] = "指示器设置是布局设置的一部分,它们是账号配置而非角色。"
L["The spells list of a icons indicator is unordered (no priority)."] = "图标组指示器的法术列表是无序的(无优先级)。"
L["The priority of spells decreases from top to bottom."] = "法术优先级从上到下递减。"
L["Check all visible enemy nameplates."] = "检查所有可见的敌方姓名板。"
L["cleuAurasTips"] = "通过战斗记录事件匹配不可见的法术效果"
L["%s in Utilities must be enabled to make this indicator work."] = "要使用此指示器,必须先启用工具页面下的%s功能。"
L["If you are a paladin or warrior, and the unit has no buffs from you, a %s icon will be displayed."] = "如果你是圣骑士或战士,且该单位没有来自你的增益时,将会显示一个%s图标。"
L["Play animation when the unit uses a specific spell/item. The list is global shared, not layout-specific."] = "当单位使用特定的法术/物品时,播放动画。这个列表是全局共享的,而非每个布局独立。"
L["Display a gradient texture when the unit receives a heal from your certain AoE healing spells."] = "当单位受到你的特定群体治疗法术的治疗时,显示一个渐变材质。"
L["Would you like Cell to create a \"Healers\" indicator (icons)?"] = "需要 Cell 为你创建一个 “Healers” 指示器(图标组)?"
-------------------------------------------------
-- raid debuffs
-------------------------------------------------
L["Raid Debuffs"] = "副本减益"
L["Show Current Instance"] = "显示当前副本"
L["RAID_DEBUFFS_TIPS"] = "提示:[拖动]减益可以调整顺序,[双击]副本名可以打开地下城手册,[Shift+左键]副本名或首领名可以分享减益,[Alt+左键]副本名或首领名可以重置减益。常规减益的优先级比首领减益的优先级更高。"
-- L["Enable All"] = "全部启用"
-- L["Disable All"] = "全部禁用"
L["Track by ID"] = "匹配法术ID"
L["Use Elapsed Time"] = "存在时间"
L["Display elapsed time since debuff applied"] = "显示自持有该减益以来所经过的时间"
L["Only affects duration text"] = "仅影响持续时间文本"
L["Condition"] = "条件"
L["Glow Type"] = "发光类型"
L["Glow Color"] = "发光颜色"
L["None"] = ""
L["Normal"] = "通常"
L["Pixel"] = "像素"
L["Shine"] = "闪耀"
L["Proc"] = "触发"
L["Glow Condition"] = "发光条件"
L["Stack"] = "层数"
L["Lines"] = "线条数"
L["Particles"] = "粒子数"
L["Duration"] = "持续时间"
L["Frequency"] = "速度"
L["Length"] = "长度"
L["Thickness"] = "粗细"
L["Create new debuff (id)"] = "创建新减益 (id)"
L["Delete debuff?"] = "删除减益?"
L["Invalid spell id."] = "无效的法术id。"
L["Debuff already exists."] = "减益已存在。"
L["Instance Name"] = "副本名称"
L["Boss Name"] = "首领名称"
L["Current Boss"] = "当前首领"
L["All Bosses"] = "全部首领"
L["No custom debuffs to export!"] = "没有能够导出的减益!"
L["This will overwrite your debuffs"] = "这将覆盖你的副本减益"
L["Raid Debuffs updated: %s."] = "已更新副本减益:%s。"
L["Reset debuffs?"] = "重置减益?"
L["Current Season"] = "当前赛季"
L["Want to help improve Raid Debuffs?"] = "想要帮忙完善副本减益么?"
L["Use %s addon"] = "用这个插件 %s"
L["Then create a PR or submit a ticket on GitHub"] = "然后在GitHub上提交PR或Issue就可以啦"
-------------------------------------------------
-- utilities
-------------------------------------------------
L["Utilities"] = "工具"
L["Spotlight frames are not supported"] = "不支持特别关注框体"
-------------------------------------------------
-- raid tools
-------------------------------------------------
L["Tools"] = "工具"
L["Raid Tools"] = "团队工具"
L["only in group"] = "仅在队伍中"
L["Only show when you have permission to do this"] = "仅在你有权限这样做时显示"
L["ReadyCheck and PullTimer buttons"] = "就位确认 与 开怪倒数 按钮"
L["pullTimerTips"] = "\n|r开怪倒数\n左键: |cffffffff开始倒计时|r\n右键: |cffffffff取消倒计时|r"
L["readyCheckTips"] = "\n|r就位确认\n左键: |cffffffff就位确认|r\n右键: |cffffffff职责确认|r"
L["Ready"] = "就位"
L["Pull"] = "倒数"
L["Pull in %d sec"] = "%d秒后开怪"
L["Pull timer cancelled"] = "取消开怪"
L["Marks Bar"] = "标记工具条"
L["Target Marks"] = "目标标记"
L["World Marks"] = "世界标记"
L["Both"] = "全部"
L["marksTips"] = "\n|r目标标记\n左键: |cffffffff在目标上设置标记|r\n右键: |cffffffff将标记锁定在目标上 (在你的队伍中)|r"
L["Mover"] = "移动框"
L["Unlock"] = "解锁"
L["Lock"] = "锁定"
L["Battle Res Timer"] = "战复计时器"
L["Only show during encounter or in mythic+"] = "仅在首领战或者史诗钥石地下城中显示"
L["BR"] = "战复"
L["HIGH CPU USAGE"] = "高CPU占用"
L["MODERATE CPU USAGE"] = "中等CPU占用"
L["Death Report"] = "死亡通报"
L["Disabled in battlegrounds and arenas"] = "战场与竞技场中将禁用"
L["Report deaths to group"] = "向队伍通报死亡信息"
L["Use |cFFFFB5C5/cell report X|r to set the number of reports during a raid encounter"] = "用 |cFFFFB5C5/cell report X|r 来设定团队战中的通报个数"
L["Current"] = "当前"
L["all"] = "全部"
L["first %d"] = "前 %d 个"
L["Cell will report all deaths during a raid encounter."] = "Cell 将会通报团队战中的全部死亡信息。"
L["Cell will report first %d deaths during a raid encounter."] = "Cell 将会通报团队战中的前 %d 个死亡信息。"
L["A 0-40 integer is required."] = "需要一个0到40的整数。"
L["instakill"] = "秒杀"
L["Buff Tracker"] = "增益检查"
L["Check if your group members need some raid buffs"] = "检查队伍成员是否需要某些团队增益"
L["|cffffb5c5Left-Click:|r cast the spell"] = "|cffffb5c5左键:|r施放技能"
L["|cffffb5c5Right-Click:|r report unaffected"] = "|cffffb5c5右键:|r报告缺少该增益的玩家"
L["Unaffected"] = "未获得此增益"
L["Missing Buff"] = "缺少增益"
L["many"] = "很多"
L["Use |cFFFFB5C5/cell buff X|r to set icon size"] = "用 |cFFFFB5C5/cell buff X|r 来设定图标尺寸"
L["Buff Tracker icon size is set to %d."] = "将增益检查图标的尺寸设置为 %d。"
L["A positive integer is required."] = "需要一个正整数。"
L["Fade Out These Buttons"] = "淡出这些按钮"
L["%s lock %s on %s."] = "%s将%s锁定在%s。"
L["%s unlock %s from %s."] = "%s将%s从%s解锁。"
L["You"] = ""
-- L["Pull Timer"] = "开怪倒数"
-------------------------------------------------
-- spell request
-------------------------------------------------
L["Glows"] = "发光"
L["Type"] = "类型"
L["Glow"] = "发光"
L["Glow Options"] = "发光选项"
L["Icon Options"] = "图标选项"
L["Animation"] = "动画"
L["Beat"] = "跳动"
L["Bounce"] = "弹跳"
L["Blink"] = "闪烁"
L["Spell Request"] = "法术请求"
L["Glow unit button when a group member sends a %s request"] = "当队内成员请求%s时高亮其单位按钮"
L["Shows only one spell request on a unit button at a time"] = "每个单位按钮上同一时间只能显示一个法术请求"
L["Check If Exists"] = "检查增益是否存在"
L["Do nothing if requested spell/buff already exists on requester"] = "若增益已存在于请求者身上,则不发光"
L["Free Cooldown Only"] = "仅当法术不在冷却时"
L["Known Spells Only"] = "仅限学会的法术"
L["If disabled, no check, no reply, just glow"] = "如禁用,则不检查冷却,也不回复密语,只显示发光"
L["Reply With Cooldown"] = "回复剩余冷却时间"
L["Reply After Cast"] = "施放技能后发送密语"
L["Respond to all requests from group members"] = "响应所有队内成员的请求"
L["Respond to requests that are only sent to me"] = "仅响应对我发出的请求"
L["Respond to whispers"] = "响应密语"
L["Response Type"] = "响应类型"
L["Timeout"] = "超时"
L["Contains"] = "包含"
L["Spells"] = "法术"
L["SPELL"] = "大宝剑"
L["Add"] = "添加"
L["[Alt+Left-Click] to edit"] = "[Alt+左键] 修改"
L["Add new spell"] = "添加新法术"
L["Edit spell"] = "修改法术"
L["SpellId and BuffId are the same in most cases"] = "大部分情况下法术ID与增益ID是相同的"
L["The spell is required to apply a buff on the target"] = "要求添加的法术能够在目标上施加增益效果"
L["Spell already exists."] = "法术已存在。"
L["Delete spell?"] = "删除法术?"
-------------------------------------------------
-- dispel request
-------------------------------------------------
L["Dispel Request"] = "驱散请求"
L["DISPEL"] = "驱散"
L["Dispellable By Me"] = "仅当我能驱散时"
L["Respond to all dispellable debuffs"] = "响应所有的可驱散减益"
L["Respond to specific dispellable debuffs"] = "仅响应指定的可驱散减益"
L["IDs separated by whitespaces"] = "用空格分隔多个法术ID"
L["Text Options"] = "文本选项"
-------------------------------------------------
-- quick assist
-------------------------------------------------
L["Quick Assist"] = "快速协助"
L["Setup"] = "设置"
L["Style"] = "样式"
L["Name List"] = "名字列表"
L["Units Per Row"] = "每行单位数"
L["Max Rows"] = "最大行数"
L["Units Per Column"] = "每列单位数"
L["Max Columns"] = "最大列数"
L["Filter Auto Switch"] = "过滤自动切换"
L["Unit Filter"] = "单位过滤"
L["Role Filter"] = "按职责"
L["Class Filter"] = "按职业"
L["Spec Filter"] = "按专精"
L["Name Filter"] = "按名字"
L["toggle"] = "切换"
L["change the order"] = "调整顺序"
L["Buffs Tracker"] = "增益监控"
L["mine"] = "我的"
L["Offensives Tracker"] = "爆发监控"
L["Buffs"] = "增益"
L["Casts"] = "施法"
L["Reset Offensive Spells"] = "重置爆发法术"
-------------------------------------------------
-- quick cast
-------------------------------------------------
L["Quick Cast"] = "快捷施法"
L["Create several buttons for quick casting and buff monitoring"] = "创建几个快捷施法按钮,并具有简单的增益监控功能"
L["These settings are spec-specific"] = "这些设置是每个专精独立的"
L["Max Buttons"] = "按钮数量"
L["Spacing"] = "间距"
L["Rows"] = "行数"
L["Columns"] = "列数"
L["cast Outer spell"] = "施放外圈法术"
L["cast Inner spell"] = "施放内圈法术"
L["set unit"] = "设置单位"
L["clear unit"] = "清空单位"
L["move"] = "移动"
L["Outer Buff"] = "外圈增益"
L["Inner Buff"] = "内圈增益"
L["Glow Buffs"] = "增益发光"
L["Glow Casts"] = "施法发光"
L["Tip: right-click to delete"] = "提示:右键删除"
L["You can't do that while in combat."] = "你不可以在战斗中这么做。"
-------------------------------------------------
-- about
-------------------------------------------------
L["About"] = "关于"
L["Author"] = "作者"
L["Special Thanks"] = "特别感谢"
L["Supporters"] = "感谢发电"
L["Translators"] = "翻译"
L["Slash Commands"] = "斜杠命令"
L["Bug Report & Suggestion"] = "问题报告与建议"
L["Links"] = "链接"
L["Import & Export All Settings"] = "导入导出所有设置"
L["All Cell settings will be overwritten!"] = "所有 Cell 设置将被覆盖!"
L["Autorun will be disabled for all code snippets"] = "将禁用所有代码片段的自动运行"
L["Include Nickname Settings"] = "包含昵称设置"
L["Include Character Settings"] = "包含角色设置"
-------------------------------------------------
-- code snippets
-------------------------------------------------
L["Code Snippets"] = "代码片段"
L["SNIPPETS_TIPS"] = "[双击]改名,[Shift+左键]删除。所有已勾选的代码片段将会在 Cell 初始化阶段的最后自动执行(即 ADDON_LOADED 事件中)。"
L["Run"] = "执行"
L["unnamed"] = "未命名"
L["All snippets have been disabled, due to the version update"] = "由于版本更新,所有的代码片段已被禁用"
-------------------------------------------------
-- CHANGELOGS
-------------------------------------------------
L["Changelogs"] = "更新记录"
L["Click to view recent changelogs"] = "点击查看近期更新记录"
L["Click to view older changelogs"] = "点击查看远古更新记录"
-- <h1>About the M+ Afflicted Souls</h1>
-- <p>I've received some requests about showing Afflicted Souls on Cell. Simply put, due to the limitation of the plugin API, it is not possible. I can make them display on Cell, but these buttons will not be clickable, so there is no need. It is better to use WA.</p>
-- <br/>
-- <h1>关于受难之魂</h1>
-- <p>最近收到些“让Cell显示受难之魂”的请求。简单地说就是,由于插件API的限制,做不了。让Cell“显示”它们是可行的,但这些按钮是不可交互的,因此没有必要做,不如用WA。</p>
-- <br/>
L["CHANGELOGS"] = [[
<h1></h1>
<p>/</p>
<br/>
<h1>r236-release (Jul 24, 2024, 16:10 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r235-release (Jul 23, 2024, 20:00 GMT+8)</h1>
<p>+ PR #176</p>
<p>* PR #175</p>
<p>* /</p>
<p>* </p>
<p>* 怀</p>
<p>* </p>
<p>* </p>
<p>* /</p>
<p>* </p>
<p>* LibGetFrame Cell.GetUnitFrame -> Cell.GetUnitFramesForLGF</p>
<p>+ </p>
<p>+ </p>
<p>+ </p>
<br/>
<h1>r234-release (Jul 13, 2024, 17:37 GMT+8)</h1>
<p>+ </p>
<p>* LibGetFrame</p>
<p>* AoE治疗</p>
<p>* </p>
<p>* </p>
<br/>
<h1>r233-release (Jul 11, 2024, 16:10 GMT+8)</h1>
<p>+ +</p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* 使</p>
<p>* </p>
<p>* </p>
<p>* ID</p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r232-release (Jul 7, 2024, 02:40 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r231-release (Jul 6, 2024, 21:00 GMT+8)</h1>
<p>* #142,#144,#145</p>
<p>* </p>
<p>* </p>
<p>* CheersItsJulian SkywardenSylvanas</p>
<p>+ </p>
<p>+ /</p>
<p>* </p>
<p>* </p>
<br/>
<h1>r230-beta (Jul 2, 2024, 00:27 GMT+8)</h1>
<p>* #139#120</p>
<p>* #119</p>
<p>+ CELL_COOLDOWN_STYLE</p>
<p>+ </p>
<p>+ CELL_COOLDOWN_STYLE</p>
<p>+ </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r229-release (Jun 11, 2024, 20:11 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>+ cathtail </p>
<br/>
<h1>r228-release (Jun 10, 2024, 23:38 GMT+8)</h1>
<h2></h2>
<p>* </p>
<h2></h2>
<p>* #125</p>
<p>* #119</p>
<p>+ </p>
<p>+ </p>
<p>+ /</p>
<p>* 3</p>
<p>* </p>
<p>* </p>
<h2></h2>
<p>+ </p>
<p>* </p>
<h2></h2>
<p>+ </p>
<p>* </p>
<p>* </p>
<h2></h2>
<p>* </p>
<br/>
<h1>r227-release (May 21, 2024, 01:08 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r226-release (May 20, 2024, 02:33 GMT+8)</h1>
<p>* #110</p>
<p>* #111</p>
<p>+ </p>
<p>+ </p>
<p>+ </p>
<p>* ////</p>
<br/>
<h1>r225-release (May 13, 2024, 03:50 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r224-release (May 13, 2024, 01:00 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>+ </p>
<p>+ /</p>
<p>+ 使</p>
<p>+ 30%</p>
<p>* NPC框体的锚点</p>
<p>* </p>
<p>* </p>
<p>* AI队友相关问题</p>
<p>* 使 LibHealComm</p>
<br/>
<h1>r223-release (May 6, 2024, 00:05 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r222-release (May 4, 2024, 00:40 GMT+8)</h1>
<p>+ 怀</p>
<p>+ </p>
<p>+ </p>
<p>+ //</p>
<p>* 15</p>
<p>* AI队友的血条颜色</p>
<p>* //</p>
<p>* </p>
<br/>
<h1>r221-release (Apr 6, 2024, 22:00 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>+ </p>
<p>* LibGroupInfo </p>
<p>* </p>
<br/>
<h1>r220-release (Jan 25, 2024, 19:06 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* Cell.GetUnitFrame</p>
<p>* </p>
<br/>
<h1>r219-release (Jan 24, 2024, 10:56 GMT+8)</h1>
<p>* 使OnUpdate</p>
<p>+ </p>
<br/>
<h1>r218-release (Jan 20, 2024, 18:49 GMT+8)</h1>
<p>* 怀</p>
<br/>
<h1>r217-release (Jan 18, 2024, 17:01 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r216-release (Jan 18, 2024, 12:31 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r215-release (Jan 18, 2024, 11:31 GMT+8)</h1>
<p>+ Alt+Ctrl+</p>
<p>+ </p>
<p>+ </p>
<p>* PR #102 abazilla</p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r214-release (Dec 30, 2023, 20:35 GMT+8)</h1>
<p>* CELL_NOTIFY </p>
<p>* &gt; &gt; &gt; &gt; </p>
<p>* </p>
<br/>
<h1>r213-release (Dec 26, 2023, 04:04 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r212-release (Dec 18, 2023, 19:54 GMT+8)</h1>
<p>* /</p>
<p>* 使</p>
<br/>
<h1>r211-release (Dec 16, 2023, 17:57 GMT+8)</h1>
<p>* CELL_DISPEL_EVOKER_CAUTERIZING_FLAME</p>
<p>* /</p>
<p>* </p>
<br/>
<h1>r210-release (Dec 15, 2023, 23:55 GMT+8)</h1>
<p>+ https://wago.tools/db2/SpellEffectEffectMechanic为15</p>
<p>* </p>
<p>* </p>
<br/>
<h1>r209-release (Dec 14, 2023, 11:20 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r208-release (Dec 14, 2023, 00:43 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r207-release (Dec 13, 2023, 17:02 GMT+8)</h1>
<p>* /</p>
<p>+ </p>
<p>+ 1.15 怀</p>
<p>+ </p>
<p>+ </p>
<p>* LibHealComm </p>
<p>* </p>
<br/>
<h1>r206-release (Dec 9, 2023, 00:50 GMT+8)</h1>
<p>+ (NGA) </p>
<p>* </p>
<p>* Cell.GetUnitFrame</p>
<p>* </p>
<p>+ </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r205-release (Nov 27, 2023, 12:27 GMT+8)</h1>
<p>* NGA Ulu2005GitHub</p>
<p>+ </p>
<p>+ </p>
<p>+ </p>
<p>+ LibGetFrame </p>
<p>* ElvUI </p>
<p>* </p>
<br/>
<h1>r204-release (Nov 21, 2023, 07:02 GMT+8)</h1>
<p>* </p>
<p>+ /</p>
<br/>
<h1>r203-release (Nov 14, 2023, 21:15 GMT+8)</h1>
<p>* </p>
<p>* 0</p>
<br/>
<h1>r202-release (Nov 14, 2023, 07:16 GMT+8)</h1>
<p>+ </p>
<p>* 10</p>
<p>+ </p>
<p>* OmniCD </p>
<p>* </p>
<br/>
<h1>r201-release (Nov 9, 2023, 05:04 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r200-release (Nov 4, 2023, 08:04 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r199-release (Oct 21, 2023, 15:40 GMT+8)</h1>
<p>* </p>
<p>+ </p>
<p>* </p>
<p>+ CELL_SHOW_RAID_PET_OWNER_NAME</p>
<br/>
<h1>r198-release (Oct 7, 2023, 06:54 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r197-release (Sep 20, 2023, 08:08 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r196-release (Sep 16, 2023, 09:32 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>+ CELL_BORDER_SIZECELL_BORDER_COLOR</p>
<br/>
<h1>r195-release (Sep 12, 2023, 06:52 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r194-release (Sep 3, 2023, 20:41 GMT+8)</h1>
<p>* 怀 deDEfrFRkoKRzhCNzhTW</p>
<p>* </p>
<br/>
<h1>r193-release (Sep 1, 2023, 05:57 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* 怀 CVar ActionButtonUseKeyDown </p>
<p>* </p>
<br/>
<h1>r192-release (Aug 25, 2023, 20:41 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r191-release (Aug 22, 2023, 09:50 GMT+8)</h1>
<p>* (Zuvila)</p>
<p>* </p>
<br/>
<h1>r190-beta (Aug 18, 2023, 21:30 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>* UNIT_AURA CPU </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r189-release (Aug 9, 2023, 08:27 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r188-release (Aug 7, 2023, 19:42 GMT+8)</h1>
<p>* 怀</p>
<p>* </p>
<br/>
<h1>r187-release (Aug 5, 2023, 06:25 GMT+8)</h1>
<p>+ </p>
<p>+ </p>
<p>+ 使</p>
<p>* 怀</p>
<br/>
<h1>r186-release (Jul 24, 2023, 21:06 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r185-release (Jul 21, 2023, 20:57 GMT+8)</h1>
<p>* </p>
<p>+ </p>
<p>+ </p>
<p>* 怀</p>
<br/>
<h1>r184-release (Jul 19, 2023, 23:12 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>+ Boss1的目标</p>
<br/>
<h1>r183-release (Jul 18, 2023, 15:09 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r182-release (Jul 18, 2023, 05:07 GMT+8)</h1>
<p>* </p>
<p>* (NGA)</p>
<p>+ </p>
<br/>
<h1>r181-release (Jul 15, 2023, 03:12 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<br/>
<h1>r180-release (Jul 14, 2023, 05:48 GMT+8)</h1>
<p>+ ()</p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r179-release (Jul 13, 2023, 12:38 GMT+8)</h1>
<p>* </p>
<p>+ </p>
<br/>
<h1>r178-release (Jul 13, 2023, 02:08 GMT+8)</h1>
<p>+ 怀</p>
<p>* </p>
<br/>
<h1>r177-release (Jul 10, 2023, 16:41 GMT+8)</h1>
<p>+ </p>
<p>+ </p>
<p>+ </p>
<p>- CLEU匹配法术的功能</p>
<p>* </p>
<br/>
<h1>r176-release (Jul 6, 2023, 14:34 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>* Cell的discord链接</p>
<br/>
<h1>r175-release (Jun 20, 2023, 11:22 GMT+8)</h1>
<p>* </p>
<p>* A类型动画怀</p>
<br/>
<h1>r174-release (Jun 18, 2023, 17:25 GMT+8)</h1>
<p>* 使Cell仓库里/KOOK的代码片段频道更新</p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r173-release (Jun 2, 2023, 18:36 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r172-release (May 31, 2023, 16:46 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r171-release (May 26, 2023, 19:27 GMT+8)</h1>
<p>* CELL_DISPEL_EVOKER_CAUTERIZING_FLAME true使</p>
<p>* </p>
<br/>
<h1>r170-release (May 26, 2023, 00:21 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* NickTag Details! CELL_NICKTAG_ENABLED true </p>
<p>* 怀</p>
<p>* </p>
<br/>
<p><a href="older">]]..L["Click to view older changelogs"]..[[</a></p>
<br/>
]]
L["OLDER_CHANGELOGS"] = [[
<h1>r169-release (May 20, 2023, 04:18 GMT+8)</h1>
<h2></h2>
<p>+ </p>
<p>* </p>
<br/>
<h1>r168-release (May 13, 2023, 19:23 GMT+8)</h1>
<p>! 使ID使</p>
<p>* </p>
<p>* 怀</p>
<br/>
<h1>r167-release (May 10, 2023, 00:59 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r166-release (May 5, 2023, 16:48 GMT+8)</h1>
<p>* 怀</p>
<p>* 10.1.0 3.4.2</p>
<p>* </p>
<br/>
<h1>r165-release (May 1, 2023, 19:37 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r164-release (Apr 24, 2023, 05:55 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r163-release (Apr 22, 2023, 20:07 GMT+8)</h1>
<p>+ Cell </p>
<p>* indicatorName </p>
<p>* </p>
<br/>
<h1>r162-release (Apr 14, 2023, 19:00 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* 怀</p>
<br/>
<h1>r161-release (Apr 8, 2023, 20:00 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r160-release (Apr 6, 2023, 21:00 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* 100007</p>
<br/>
<h1>r159-release (Mar 28, 2023, 22:59 GMT+8)</h1>
<p>+ 怀</p>
<p>* </p>
<br/>
<h1>r158-release (Mar 17, 2023, 20:17 GMT+8)</h1>
<p>+ </p>
<p>+ </p>
<p>* </p>
<p>* initialConfigFunction </p>
<br/>
<h1>r157-release (Mar 7, 2023, 18:31 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r156-release (Feb 10, 2023, 10:52 GMT+8)</h1>
<p>+ </p>
<p>* 怀</p>
<br/>
<h1>r155-release (Jan 28, 2023, 10:30 GMT+8)</h1>
<p>* 怀</p>
<p>* 怀</p>
<p>! PTR上完成KOOK上反馈NGA的发布帖都没有维护的打算</p>
<br/>
<h1>r154-release (Jan 19, 2023, 12:34 GMT+8)</h1>
<p>* </p>
<p>* 3.4.1</p>
<br/>
<h1>r153-release (Jan 6, 2023, 02:37 GMT+8)</h1>
<p>* ()</p>
<p>* </p>
<p>* </p>
<br/>
<h1>r152-release (Dec 29, 2022, 19:40 GMT+8)</h1>
<p>* </p>
<p>* 使</p>
<p>* </p>
<br/>
<h1>r151-release (Dec 17, 2022, 10:18 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* /</p>
<p>* </p>
<br/>
<h1>r150-release (Dec 12, 2022, 07:55 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* LibRangeCheck</p>
<p>* LibHealComm</p>
<p>* bug</p>
<br/>
<h1>r149-release (Nov 29, 2022, 06:35 GMT+8)</h1>
<p>* NPC </p>
<p>* B</p>
<br/>
<h1>r148-release (Nov 27, 2022, 22:07 GMT+8)</h1>
<p>* 怀</p>
<p>* </p>
<br/>
<h1>r147-release (Nov 27, 2022, 18:02 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* /</p>
<p>* </p>
<p>* </p>
<br/>
<h1>r146-release (Nov 25, 2022, 05:15 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r145-release (Nov 24, 2022, 00:15 GMT+8)</h1>
<p>* bug</p>
<p>* </p>
<br/>
<h1>r144-release (Nov 20, 2022, 05:02 GMT+8)</h1>
<p>+ </p>
<p>* bug</p>
<br/>
<h1>r143-release (Nov 19, 2022, 15:02 GMT+8)</h1>
<p>* 30</p>
<p>* </p>
<br/>
<h1>r142-release (Nov 18, 2022, 03:16 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r141-release (Nov 16, 2022, 06:17 GMT+8)</h1>
<p>* 怀</p>
<br/>
<h1>r140-release (Nov 16, 2022, 05:40 GMT+8)</h1>
<p>* 10.0.2</p>
<p>* </p>
<br/>
<h1>r139-release (Nov 13, 2022, 23:10 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r138-release (Nov 12, 2022, 04:56 GMT+8)</h1>
<p>* </p>
<p>* X Y</p>
<p>* bug</p>
<br/>
<h1>r137-release (Nov 4, 2022, 18:07 GMT+8)</h1>
<p>* NPC框体添加了移动按钮</p>
<p>* </p>
<p>* bug</p>
<br/>
<h1>r136-release (Nov 2, 2022, 17:59 GMT+8)</h1>
<p>+ 使</p>
<p>* bug</p>
<br/>
<h1>r135-release (Nov 1, 2022, 06:27 GMT+8)</h1>
<p>* </p>
<p>* 怀</p>
<p>* </p>
<br/>
<h1>r134-release (Oct 30, 2022, 19:20 GMT+8)</h1>
<p>+ 20</p>
<p>* </p>
<p>* bug</p>
<br/>
<h1>r133-release (Oct 28, 2022, 05:15 GMT+8)</h1>
<p>* bug</p>
<br/>
<h1>r132-release (Oct 27, 2022, 19:07 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>* bug</p>
<br/>
<h1>r131-beta (Oct 26, 2022, 18:37 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r130-release (Oct 24, 2022, 22:00 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r129-release (Oct 22, 2022, 19:37 GMT+8)</h1>
<p>* LibHealComm </p>
<p>* /</p>
<p>* </p>
<br/>
<h1>r128-release (Oct 21, 2022, 18:57 GMT+8)</h1>
<p>* /</p>
<p>* </p>
<p>+ 3</p>
<p>* </p>
<p>* </p>
<br/>
<h1>r127-release (Oct 19, 2022, 02:45 GMT+8)</h1>
<p>* 怀 </p>
<p>* </p>
<br/>
<h1>r126-release (Oct 17, 2022, 16:35 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r125-release (Oct 15, 2022, 16:30 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r124-release (Oct 15, 2022, 15:27 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r123-release (Oct 15, 2022, 03:22 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r122-release (Oct 14, 2022, 04:25 GMT+8)</h1>
<p>* bug</p>
<br/>
<h1>r121-release (Oct 13, 2022, 14:40 GMT+8)</h1>
<p>* bug</p>
<br/>
<h1>r120-release (Oct 12, 2022, 20:45 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r119-release (Oct 12, 2022, 18:10 GMT+8)</h1>
<p>+ 5</p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r118-release (Oct 9, 2022, 23:30 GMT+8)</h1>
<p>* </p>
<p>* 怀</p>
<br/>
<h1>r117-release (Oct 7, 2022, 10:37 GMT+8)</h1>
<h2></h2>
<p>* , </p>
<br/>
<h1>r116-release (Oct 5, 2022, 00:27 GMT+8)</h1>
<p>* 怀使 LibHealComm-4.0</p>
<p>* </p>
<br/>
<h1>r115-release (Oct 2, 2022, 07:35 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* 怀</p>
<br/>
<h1>r114-release (Oct 1, 2022, 04:00 GMT+8)</h1>
<p>+ 使IDID可能与法术/ID不一致</p>
<p>* AoE </p>
<p>* </p>
<h2></h2>
<p>* </p>
<h2></h2>
<p>* </p>
<br/>
<h1>r113-release (Sep 22, 2022, 16:30 GMT+8)</h1>
<p>* </p>
<h2></h2>
<p>+ </p>
<h2></h2>
<p>* </p>
<p>* </p>
<br/>
<h1>r112-release (Sep 11, 2022, 19:00 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* Cell LibSharedMedia</p>
<h2></h2>
<p>* </p>
<p>* </p>
<br/>
<h1>r111-release (Sep 3, 2022, 12:07 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r110-release (Sep 1, 2022, 19:50 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r109-release (Aug 27, 2022, 03:10 GMT+8)</h1>
<h2></h2>
<p>* </p>
<p>* </p>
<h2></h2>
<p>* Cell 怀使</p>
<br/>
<h1>r108-release (Aug 17, 2022, 18:20 GMT+8)</h1>
<p>* @NGA </p>
<p>* </p>
<br/>
<h1>r107-release (Aug 6, 2022, 19:50 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r106-beta (Aug 3, 2022, 00:45 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r105-beta (Aug 1, 2022, 23:00 GMT+8)</h1>
<p>* LibGroupInSpecT</p>
<br/>
<h1>r104-release (Jun 3, 2022, 20:30 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r103-release (May 11, 2022, 08:10 GMT+8)</h1>
<p>+ </p>
<br/>
<h1>r102-beta (May 8, 2022, 21:45 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r101-beta (May 8, 2022, 06:10 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r100-release (May 7, 2022, 01:07 GMT+8)</h1>
<p>* Bug </p>
<p>* </p>
<br/>
<h1>r99-release (May 5, 2022, 14:10 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r98-release (Apr 24, 2022, 16:10 GMT+8)</h1>
<p>+ </p>
<p>+ </p>
<p>* </p>
<p>* 2</p>
<p>* </p>
<p>* </p>
<p>* r87持续到r97的bug</p>
<br/>
<h1>r97-release (Apr 19, 2022, 20:10 GMT+8)</h1>
<p>+ beta</p>
<p>* </p>
<br/>
<h1>r96-release (Apr 19, 2022, 11:55 GMT+8)</h1>
<p>* bug</p>
<p>* </p>
<br/>
<h1>r95-release (Apr 18, 2022, 09:17 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>* </p>
<p>* Bug 退</p>
<br/>
<h1>r94-release (Apr 17, 2022, 08:10 GMT+8)</h1>
<p>+ </p>
<p>+ 使穿使</p>
<p>* Y </p>
<p>* </p>
<p>* bug</p>
<br/>
<h1>r93-release (Apr 16, 2022, 06:45 GMT+8)</h1>
<p>+ </p>
<p>+ </p>
<p>+ Cell </p>
<p>+ </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r92-release (Apr 12, 2022, 14:30 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r91-release (Apr 12, 2022, 08:35 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r90-release (Apr 11, 2022, 01:10 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r89-release (Apr 8, 2022, 09:22 GMT+8)</h1>
<p>* </p>
<p>* bug</p>
<p>* </p>
<br/>
<h1>r88-release (Apr 7, 2022, 16:45 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r87-release (Apr 7, 2022, 04:40 GMT+8)</h1>
<h2></h2>
<p>+ </p>
<p>+ </p>
<h2></h2>
<p>+ NPC </p>
<p>+ </p>
<h2></h2>
<p>* </p>
<h2></h2>
<p>* </p>
<p>* NPC </p>
<p>* </p>
<br/>
<h1>r86-release (Mar 27, 2022, 15:00 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r85-release (Mar 26, 2022, 18:00 GMT+8)</h1>
<p>* 1bug</p>
<br/>
<h1>r84-release (Mar 26, 2022, 15:45 GMT+8)</h1>
<p>+ </p>
<p>+ </p>
<p>* </p>
<br/>
<h1>r83-release (Mar 18, 2022, 13:50 GMT+8)</h1>
<p>+ /</p>
<p>* </p>
<br/>
<h1>r82-release (Mar 16, 2022, 13:20 GMT+8)</h1>
<p>+ /</p>
<p>* </p>
<p>* 使 CLEU boss6/7/8 </p>
<br/>
<h1>r81-release (Mar 12, 2022, 14:00 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r80-release (Mar 10, 2022, 17:00 GMT+8)</h1>
<p>* NPC </p>
<p>+ NPC </p>
<br/>
<h1>r79-release (Mar 10, 2022, 10:35 GMT+8)</h1>
<p>* NPC 5 -> 8</p>
<p>* /</p>
<br/>
<h1>r78-release (Mar 9, 2022, 00:45 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r77-release (Mar 3, 2022, 8:21 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r76-release (Feb 24, 2022, 11:20 GMT+8)</h1>
<p>+ </p>
<p>* Bug修复</p>
<br/>
<h1>r75-release (Feb 17, 2022, 00:22 GMT+8)</h1>
<h2></h2>
<p>* </p>
<p>+ ()</p>
<h2></h2>
<p>* </p>
<p>* </p>
<h2></h2>
<p>* </p>
<h2></h2>
<p>+ shift + /</p>
<br/>
<h1>r74-release (Jan 12, 2022, 22:20 GMT+8)</h1>
<p>* Bug </p>
<p>+ </p>
<br/>
<h1>r73-release (Dec 8, 2021, 22:22 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r72-release (Dec 7, 2021, 15:20 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r71-release (Nov 30, 2021, 04:15 GMT+8)</h1>
<p>+ </p>
<p>+ </p>
<p>+ </p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>+ Cell </p>
<br/>
<h1>r70-release (Nov 18, 2021, 09:20 GMT+8)</h1>
<p>+ </p>
<p>+ </p>
<br/>
<h1>r69-release (Nov 16, 2021, 09:10 GMT+8)</h1>
<p>+ .</p>
<p>* 31</p>
<br/>
<h1>r68-release (Nov 5, 2021, 22:40 GMT+8)</h1>
<p>+ </p>
<p>* </p>
<br/>
<h1>r67-release (Oct 8, 2021, 02:55 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r66-release (Oct 7, 2021, 23:30 GMT+8)</h1>
<p>+ Class Colors </p>
<p>+ </p>
<br/>
<h1>r65-release (Sep 23, 2021, 10:00 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>+ </p>
<br/>
<h1>r64-release (Sep 1, 2021, 08:18 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r63-release (Aug 24, 2021, 03:06 GMT+8)</h1>
<p>* </p>
<p>* </p>
<br/>
<h1>r62-release (Aug 20, 2021, 06:05 GMT+8)</h1>
<p>+ </p>
<p>* &amp;</p>
<p>* </p>
<br/>
<h1>r61-release (Aug 16, 2021, 22:30 GMT+8)</h1>
<p>+ ()</p>
<p>* -> (), -> ()</p>
<p>* </p>
<br/>
<h1>r60-release (Aug 16, 2021, 04:08 GMT+8)</h1>
<p>+ ID0</p>
<p>+ </p>
<p>* ID</p>
<p>* </p>
<p>* Buff提示</p>
<br/>
<h1>r59-release (Aug 7, 2021, 18:23 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r58-release (Jul 26, 2021, 18:25 GMT+8)</h1>
<p>* OmniCD </p>
<p>* </p>
<br/>
<h1>r57-release (Jul 26, 2021, 00:52 GMT+8)</h1>
<p>+ &amp; buff提示</p>
<p>* </p>
<br/>
<h1>r56-release (Jul 16, 2021, 01:20 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r55-release (Jul 13, 2021, 17:35 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* </p>
<br/>
<h1>r54-release (Jul 9, 2021, 01:49 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r53-release (Jul 8, 2021, 16:48 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r52-release (Jul 8, 2021, 5:50 GMT+8)</h1>
<p>- : 204293 pvp天赋</p>
<p>* </p>
<br/>
<h1>r51-release (Jul 7, 2021, 13:50 GMT+8)</h1>
<p>* Cell缩放Cell主框体现在为像素精确</p>
<p>* </p>
<br/>
<h1>r50-release (May 1, 2021, 03:20 GMT+8)</h1>
<h2></h2>
<P>+ </P>
<P>+ </P>
<p>* </p>
<p>* </p>
<h2></h2>
<p>* Cell的缩放问题</p>
<p>* </p>
<p>+ </p>
<br/>
<h1>r49-release (Apr 5, 2021, 16:10 GMT+8)</h1>
<p>+ </p>
<p>* 亿</p>
<br/>
<h1>r48-release (Apr 1, 2021, 16:03 GMT+8)</h1>
<p>* </p>
<p>* bug</p>
<br/>
<h1>r47-release (Mar 24, 2021, 18:30 GMT+8)</h1>
<p>+ </p>
<p>- </p>
<p>* </p>
<br/>
<h1>r46-release (Mar 16, 2021, 9:25 GMT+8)</h1>
<p>* </p>
<p>+ </p>
<p>* </p>
<br/>
<h1>r45-release (Mar 11, 2021, 13:00 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r44-release (Mar 8, 2021, 12:07 GMT+8)</h1>
<p>* </p>
<p>* </p>
<p>* &amp;</p>
<p>* </p>
<br/>
<h1>r43-release (Mar 3, 2021, 2:18 GMT+8)</h1>
<p>+ &amp;便</p>
<br/>
<h1>r42-release (Feb 22, 2021, 17:43 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r41-release (Feb 21, 2021, 10:23 GMT+8)</h1>
<p>* </p>
<br/>
<h1>r40-release (Feb 21, 2021, 9:22 GMT+8)</h1>
<h2></h2>
<p>* </p>
<h2></h2>
<p>* debuff了</p>
<p>* </p>
<p>* </p>
<p>* </p>
<p>+ </p>
<h2></h2>
<p>* </p>
<p>+ </p>
<br/>
<h1>r39-release (Jan 22, 2021, 13:24 GMT+8)</h1>
<h2></h2>
<p>+ </p>
<h2></h2>
<p>+ </p>
<h2></h2>
<p>* OmniCD作者即使不添加对Cell的支持</p>
<p>! /cell CellCell出现错误时</p>
<br/>
<h1>r37-release (Jan 4, 2021, 10:10 GMT+8)</h1>
<h2></h2>
<p>+ </p>
<p>+ </p>
<p>+ </p>
<h2></h2>
<p>- </p>
<p>* </p>
<p>+ OmniCD的支持</p>
<br/>
<h1>r35-release (Dec 23, 2020, 0:01 GMT+8)</h1>
<h2></h2>
<p>+ </p>
<p>+ ()</p>
<h2> (Beta)</h2>
<p>! </p>
<p>+ ID</p>
<p>+ </p>
<h2></h2>
<p>* </p>
<h2></h2>
<p>+ </p>
<br/>
<h1>r32-release (Dec 10, 2020, 7:29 GMT+8)</h1>
<h2></h2>
<p>+ </p>
<p>+ </p>
<h2> (Beta)</h2>
<p>+ ID</p>
<p>! </p>
<h2></h2>
<p>* </p>
<p>* </p>
<p>+ </p>
<br/>
<h1>r26-release (Nov 23, 2020, 21:25 GMT+8)</h1>
<h2></h2>
<p>* </p>
<p>! </p>
<h2></h2>
<p>* ID而不是法术名称</p>
<p>! 使</p>
<h2></h2>
<p>+ 便</p>
<p>! </p>
<h2></h2>
<p>* </p>
<p>! Cell主框体</p>
<h2></h2>
<p>+ /便</p>
<p>+ -&gt; </p>
<br/>
<p><a href="recent">]]..L["Click to view recent changelogs"]..[[</a></p>
<br/>
]]
--[[
r25-release
+
+
+
+
* ID而不再是法术名称
*
* debuff的图标显示问题
r24-release
*
r23-release
* ()
* ()
r22-release
* /线
*
*
* /
*
* AoE治疗指示器不显示的问题
+
r21-release
*
+
r20-release
*
*
*
r19-release
*
*
*
+
r18-release
*
* ()
*
*
+
+
r17-release
*
* (/)
r16-release
* (0)
r15-release
*
+
+
+ :
*
r14-release
+
*
*
*
r13-release
*
* (0-7)
*
+
r12-release
debuff时报错的问题
r11-release
使()
r7-alpha
9.0
r6-alpha
r5-alpha
r4-alpha
r3-alpha
debuff刷新的bug
]]