---@class df_table_functions
---@field find fun(tbl:table, value:any) : number? find the index of a value in a array
---@field addunique fun(tbl:table, index:any, value:any) : boolean add a value to an array if it doesn't exist yet, if the index is omitted the value will be added to the end of the array
---@field reverse fun(tbl:table) : table reverse the order of an array
---@field append fun(tbl1:table, tbl2:table) : table append the array of table2 to table1
---@field duplicate fun(tblReceiving:table, tblGiving:table) : table copy the values from table2 to table1 overwriting existing values, ignores __index and __newindex, keys pointing to a UIObject are preserved
---@field countkeys fun(tbl:table) : number count the keys of a table
---@field copy fun(tblReceiving:table, tblGiving:table) : table copy the values from table2 to table1 overwriting existing values, ignores __index and __newindex, threat UIObjects as regular tables
---@field deploy fun(tblReceiving:table, tblGiving:table) : table copy keys/values that does exist on tblGiving but not in tblReceiving
---@field copytocompress fun(tblReceiving:table, tblGiving:table) : table copy the values from table2 to table1 overwriting existing values, ignores __index, functions and tables with a 'GetObjectType' key
---@field removeduplicate fun(tbl1:table, tbl2:table) remove the keys from table1 which also exists in table2 with the same value
---@field getfrompath fun(tbl:table, path:string, subOffset:number?) : any get a value from a table using a path, e.g. getfrompath(tbl, "a.b.c") is the same as tbl.a.b.c; if subOffset is passed, return the subOffset'th value of the path
---@field setfrompath fun(tbl:table, path:string, value:any) : boolean set the value of a table using a path, e.g. setfrompath(tbl, "a.b.c", 10) is the same as tbl.a.b.c = 10
---@field dump fun(tbl:table, resultString:string, deep:number) : string dump a table to a string
---@field findsubtable fun(tbl:table, index:number, value:any) : integer|nil find the value passed inside a sub table, return the index of the main table where the sub table with the value found is located
---@field remove fun(tbl:table, value:any) : boolean, number remove all values found inside the array, return true if any value was removed and the amount of values removed
---@class df_language : table
---@field Register fun(addonId:any, languageId:string, gameLanguageOnly:boolean?) : table
---@field GetLanguageTable fun(addonId:any, languageId:string?) : table
---@field GetText fun(addonId:any, phraseId:string, silent:boolean?) : string, string
---@field ShowOptionsHelp fun()
---@field SetOption fun(addonId:any, optionId:string, value:any)
---@field SetCurrentLanguage fun(addonId:any, languageId:string)
---@field CreateLanguageSelector fun(addonId:any, parent:frame, callback:function, selectedLanguage:string?) : df_dropdown
---@field SetFontForLanguageId fun(addonId:any, languageId:string, fontPath:string)
---@field SetFontByAlphabetOrRegion fun(addonId:any, latin_FontPath:string, cyrillic_FontPath:string, china_FontPath:string, korean_FontPath:string, taiwan_FontPath:string)
---@field RegisterObject fun(addonId:any, object:uiobject, phraseId:string, silent:boolean?, ...) : boolean
---@field UpdateObjectArguments fun(addonId:any, object:uiobject, ...) : boolean
---@field RegisterTableKey fun(addonId:any, table:table, key:any, phraseId:string, silent:boolean?, ...) : boolean
---@field UpdateTableKeyArguments fun(addonId:any, table:table, key:any, ...) : boolean
---@field RegisterObjectWithDefault fun(addonId:any, object:uiobject, phraseId:string, defaultText:string, ...) : boolean
---@field RegisterTableKeyWithDefault fun(addonId:any, table:table, key:any, phraseId:string, defaultText:string, ...) : boolean
---@field CreateLocTable fun(addonId:any, phraseId:string, shouldRegister:boolean?, ...) : table
---@field SetTextWithLocTable fun(object:uiobject, locTable:table)
---@field SetTextWithLocTableWithDefault fun(object:uiobject, locTable:table, defaultText:string)
---@field SetTextIfLocTableOrDefault fun(object:uiobject, locTable:table)
---@field RegisterTableKeyWithLocTable fun(table:table, key:any, locTable:table, silence:boolean?)
---@field RegisterObjectWithLocTable fun(object:uiobject, locTable:table, silence:boolean?)
---@class df_anttable : table
---@field Throttle number
---@field AmountParts number
---@field TexturePartsWidth number
---@field TexturePartsHeight number
---@field TextureWidth number
---@field TextureHeight number
---@field BlendMode string?
---@field Color any?
---@field Texture any
---df version of an atlasinfo from the game API, it include color and desaturation information
---a df atlas can be created using DetailsFramework:CreateAtlas() and then used with DetailsFramework:SetAtlas()
---@class df_atlasinfo : atlasinfo
---@field vertexRed number?
---@field vertexGreen number?
---@field vertexBlue number?
---@field vertexAlpha number?
---@field colorName string?
---@field nativeWidth number?
---@field nativeHeight number?
---@field desaturated boolean?
---@field desaturation number?
---@field atlas string?
---@alias df_templatename string
---a template is a table with keys and values that mandate how a widget should look like
---@class df_template : table
---@field width any
---@field height any
---@field backdrop any
---@field backdropcolor any
---@field backdropbordercolor any
---@field onentercolor any
---@field onleavecolor any
---@field onenterbordercolor any
---@field onleavebordercolor any
---@field icon any
---@field size any
---@field textsize any
---@field font any
---@field textfont any
---@field color any
---@field textcolor any
---@field textalign any
---@field rounded_corner any
---@field thumbtexture any
---@field slider_left any
---@field slider_right any
---@field slider_middle any
---@field thumbwidth any
---@field thumbheight any
---@field thumbcolor any
---@field amount_color any
---@field amount_outline any
---@field amount_size any
---@field enabled_backdropcolor any
---@field disabled_backdropcolor any
---@field is_checkbox any
---@field checked_texture any
---@field checked_xoffset any
---@field checked_yoffset any
---@field checked_size_percent any
---@field checked_color any
---@class df_widgets : table
---@field type string
---@field dframework boolean
---@field container frame
---@field widget frame
---@alias templatecategory
---| "font"
---| "dropdown"
---| "button"
---| "switch"
---| "slider"
---@class detailsframework
---@field dversion number
---@field internalFunctions table
---@field OptionsFunctions df_optionsmixin
---@field GlobalWidgetControlNames table
---@field DefaultRoundedCornerPreset table
---@field RoundedCornerPanelMixin df_roundedcornermixin
---@field Schedules df_schedule
---@field HeaderFunctions df_headerfunctions
---@field Language df_language
---@field KeybindMixin df_keybindmixin
---@field ScriptHookMixin df_scripthookmixin
---@field EditorMixin df_editormixin
---@field ScrollBoxFunctions df_scrollboxmixin
---@field ClassCache {ID:number, Name:string, FileString:string, Texture:string, TexCoord:number[]}[] only available after calling GetClassList()
---@field Math df_math
---@field FontOutlineFlags table<outline, boolean>
---@field table df_table_functions
---@field AnchorPoints string[] localized point names
---@field AnchorPointsByIndex string[] api point names
---@field AnchorPointsToInside table<anchorid, anchorid>
---@field InsidePointsToAnchor table<anchorid, anchorid>
---@field alias_text_colors table<string, number[]>
---@field ClassFileNameToIndex table<string, number> engClass -> classIndex
---@field ClientLanguage string
---@field dropdown_templates table<df_templatename, df_template>
---@field switch_templates table<df_templatename, df_template>
---@field button_templates table<df_templatename, df_template>
---@field slider_templates table<df_templatename, df_template>
---@field font_templates table<df_templatename, df_template>
---@field FrameWorkVersion string the version of the framework
---@field LabelNameCounter number when no name is given, a string plus an incremental number is used instead
---@field PictureNameCounter number when no name is given, a string plus an incremental number is used instead
---@field BarNameCounter number when no name is given, a string plus an incremental number is used instead
---@field DropDownCounter number when no name is given, a string plus an incremental number is used instead
---@field PanelCounter number when no name is given, a string plus an incremental number is used instead
---@field SimplePanelCounter number when no name is given, a string plus an incremental number is used instead
---@field ButtonCounter number when no name is given, a string plus an incremental number is used instead
---@field SliderCounter number when no name is given, a string plus an incremental number is used instead
---@field SwitchCounter number when no name is given, a string plus an incremental number is used instead
---@field SplitBarCounter number when no name is given, a string plus an incremental number is used instead
---@field TalentExporter table
---@field FormatNumber fun(number:number) : string abbreviate a number, e.g. 1000 -> 1k 1000 -> 1천, depending on the client language
---@field UnitGroupRolesAssigned fun(unitId: unit, bUseSupport:boolean?, specId: specializationid?) : string there's no self here
---@field IsDragonflight fun():boolean
---@field IsDragonflightAndBeyond fun():boolean
---@field IsDragonflightOrBelow fun():boolean
---@field IsTimewalkWoW fun():boolean
---@field IsClassicWow fun():boolean
---@field IsTBCWow fun():boolean
---@field IsWotLKWow fun():boolean
---@field IsCataWow fun():boolean
---@field IsPandaWow fun():boolean
---@field IsWarlordsWow fun():boolean
---@field IsLegionWow fun():boolean
---@field IsBFAWow fun():boolean
---@field IsShadowlandsWow fun():boolean
---@field IsDragonflightWow fun():boolean
---@field IsWarWow fun():boolean
---@field IsTWWWow fun():boolean
---@field ExpansionHasAugEvoker fun():boolean
---@field LoadSpellCache fun(self:table, hashMap:table, indexTable:table, allSpellsSameName:table) : hashMap:table, indexTable:table, allSpellsSameName:table load all spells in the game and add them into the passed tables
---@field UnloadSpellCache fun(self:table) wipe the table contents filled with LoadSpellCache()
---@field GetCurrentClassName fun(self:table) : string return the name of the class the player is playing
---@field GetCurrentSpecName fun(self:table) : string return the name of the spec the player is playing
---@field GetSpellCaches fun(self:table) : table, table, table return the tables filled with LoadSpellCache()
---@field GetCurrentSpec fun(self:table):number?
---@field GetCurrentSpecId fun(self:table):number? return the specId of the current spec, retuns nil if the expansion the player is playing does not support specs
---@field GetClassSpecIds fun(self:table, engClass:string):number[]
---@field GetClassSpecIDs fun(self:table, engClass:string):number[]
---@field IsValidSpecId fun(self:table, specId:number):boolean check if the passed specId is valid for the player class, also return false for tutorial specs
---@field GetDragonlightTalentString fun(self:table):string return the talent config string
---@field GetClassList fun(self:table):{ID:number, Name:string, FileString:string, Texture:string, TexCoord:number[]}[]
---@field DebugVisibility fun(self:table, object:uiobject) print the reason why the frame isn't shown in the screen
---@field Dispatch fun(self:table, callback:function, ...) : any dispatch a function call using xpcall, print to chat if the function passed is invalid
---@field QuickDispatch fun(self:table, callback:function, ...) : any dispatch a function call without errors if the function passed is invalid
---@field CoreDispatch fun(self:table, context:string, callback:function, ...) : any dispatch a function using xpcall, make an error if the function passed is invalid
---@field GetDefaultBackdropColor fun(self:table) : red, green, blue, alpha return the standard backdrop color used by blizzard on their own frames
---@field Msg fun(self:table, message:string, ...) show a message in the chat frame
---@field MsgWarning fun(self:table, message:string, ...) show a warning message in the chat frame
---@field CreateButton fun(self:table, parent:frame, func:function, width:number, height:number, text:any, param1:any, param2:any, texture:atlasname|texturepath|textureid|nil, member:string?, name:string?, shortMethod:any, buttonTemplate:table?, textTemplate:table?) : df_button
---@field CreateCloseButton fun(self:table, parent:frame, frameName:string?) : df_closebutton
---@field CreateTabButton fun(self:table, parent:frame, frameName:string?) : df_tabbutton
---@field CreateRoundedPanel fun(self:table, parent:frame, frameName:string?, optionsTable:df_roundedpanel_options?) : df_roundedpanel
---@field CreateScaleBar fun(self:table, parent:frame, config:table<scale,number>) : df_scalebar
---@field AddRoundedCornersToFrame fun(self:table, frame:frame, optionsTable:df_roundedpanel_preset?)
---@field ParseColors fun(self:table, red:any, green:number?, blue:number?, alpha:number?) : red, green, blue, alpha
---@field Mixin fun(self:table, target:table, ...) : table
---@field SetButtonTexture fun(self:table, button:button|df_button, texture:atlasname|texturepath|textureid)
---@field CreateFadeAnimation fun(self:table, UIObject:uiobject, fadeInTime:number?, fadeOutTime:number?, fadeInAlpha:number?, fadeOutAlpha:number?)
---@field SetFontSize fun(self:table, fontstring:fontstring, size:number)
---@field GetFontSize fun(self:table, fontstring:fontstring) : number return the font size of the fontstring
---@field SetFontColor fun(self:table, fontstring:fontstring, red:any, green:number?, blue:number?, alpha:number?)
---@field SetFontFace fun(self:table, fontstring:fontstring, font:string)
---@field SetFontDefault fun(self:table, fontstring:fontstring)
---@field GetFontFace fun(self:table, fontstring:fontstring) : string return the font face of the fontstring
---@field SetFontShadow fun(self:table, fontstring:fontstring, red:any, green:number?, blue:number?, alpha:number?, offsetX:number?, offsetY:number?)
---@field SetFontOutline fun(self:table, fontstring:fontstring, outline:outline)
---@field RemoveRealmName fun(self:table, name:string) : string, number remove the realm name from the player name, must be in the format of "name-realm"
---@field RemoveOwnerName fun(self:table, name:string) : string, number removes the owner name from a name string, the owner name must be between < and >
---@field CleanUpName fun(self:table, name:string) : string removes the realm name and owner name from a name string
---@field IntegerToTimer fun(self:table, time:number) : string convert a number to a timer string, e.g. 150 -> 2:30
---@field GroupIterator fun(self:table, callback:function, ...) iterate over the group, calling the callback function for each group member
---@field CommaValue fun(self:table, value:number) : string convert a number to a string with commas, e.g. 1000000 -> 1,000,000
---@field SplitTextInLines fun(self:table, text:string) : string[] split a text into lines
---@field SetAnchor fun(self:table, widget:uiobject, anchorTable:df_anchor, anchorTo:uiobject?) only adjust the anchors of a widget, does not save values
---@field AddTextureToText fun(self:table, text:string, textureInfo:table, bAddSpace:boolean?, bAddAfterText:any) : string textureInfo is a table with .texture .width .height .coords{left, right, top, bottom}
---@field CreateTextureInfo fun(self:table, texture:atlasname|texturepath|textureid, width:number?, height:number?, left:number?, right:number?, top:number?, bottom:number?, imageWidthnumber?, imageHeightnumber?) : table deprecated, use: DetailsFramework:CreateAtlas()
---@field ApplyStandardBackdrop fun(self:table, frame:frame, bUseSolidColor:boolean?, alphaScale:number?)
---@field NewLabel fun(self:table, parent:frame, container:frame, name:string?, member:string?, text:string|table, font:string?, size:any?, color:any?, layer:drawlayer?) : df_label
---@field CreateLabel fun(self:table, parent:frame, text:any, size:any?, color:any?, font:string?, member:string?, name:string?, layer:drawlayer?) : df_label
---@field CreateDropDown fun(self:table, parent:frame, func:function, default:any, width:number?, height:number?, member:string?, name:string?, template:table?) : df_dropdown
---@field CreateFontDropDown fun(self:table, parent:frame, func:function, default:any, width:number?, height:number?, member:string?, name:string?, template:table?) : df_dropdown
---@field CreateColorDropDown fun(self:table, parent:frame, func:function, default:any, width:number?, height:number?, member:string?, name:string?, template:table?) : df_dropdown
---@field CreateOutlineDropDown fun(self:table, parent:frame, func:function, default:any, width:number?, height:number?, member:string?, name:string?, template:table?) : df_dropdown
---@field CreateAnchorPointDropDown fun(self:table, parent:frame, func:function, default:any, width:number?, height:number?, member:string?, name:string?, template:table?) : df_dropdown
---@field CreateAudioDropDown fun(self:table, parent:frame, func:function, default:any, width:number?, height:number?, member:string?, name:string?, template:table?) : df_dropdown
---@field CreateFontListGenerator fun(self:table, callback:function) : function return a function which when called returns a table filled with all fonts available and ready to be used on dropdowns
---@field CreateAnchorPointListGenerator fun(self:table, callback:function) : function return a function which when called returns a table filled with all anchor points available and ready to be used on dropdowns
---@field CreateColorListGenerator fun(self:table, callback:function) : function return a function which when called returns a table filled with all colors available and ready to be used on dropdowns
---@field CreateOutlineListGenerator fun(self:table, callback:function) : function return a function which when called returns a table filled with all outline options available and ready to be used on dropdowns
---@field CreateAudioListGenerator fun(self:table, callback:function) : function return a function which when called returns a table filled with all audio options available and ready to be used on dropdowns
---@field BuildDropDownFontList fun(self:table, onClick:function, icon:atlasname|texturepath|textureid|nil, iconTexcoord:table?, iconSize:number?, bIncludeDefault:boolean?) : table build a list of fonts to be used as optionsTable for a dropdown
---@field CreateTextEntry fun(self:table, parent:frame, textChangedCallback:function, width:number, height:number, member:string?, name:string?, labelText:string?, textentryTemplate:table?, labelTemplate:table?) : df_textentry
---@field ReskinSlider fun(self:table, slider:frame)
---@field GetAvailableSpells fun(self:table) : table<spellid, boolean>
---@field NewColor fun(self:table, colorName:string, red:number, green:number, blue:number, alpha:number?) : table
---@field CreateKeybindFrame fun(self:table, parent:frame, name:string?, options:table?, setKeybindCallback:function?, keybindData:table?) : df_keybindframe
---@field CreateStatusBar fun(self:table, parent:frame, options:table?) : frame
---@field GetTemplate fun(self:table, templatecategory:templatecategory, templateName:string) : table
---@field UpdateLoadConditionsTable fun(self:table, loadConditionsTable:table)
---@field IconPick fun(self:table, callback:function, bCloseWhenSelect:boolean?, param1:any?, param2:any?)
---@field OpenLoadConditionsPanel fun(self:table, optionsTable:table, callback:function, frameOptions:table?)
---@field InstallTemplate fun(self:table, widgetType:string, templateName:string, template:table, parentName:any) : table
---@field NewSpecialLuaEditorEntry fun(self:table, parent:frame, width:number, height:number, member:string?, name:string?, nointent:boolean?, showLineNumbers:boolean?, bNoName:boolean?) : df_luaeditor
---@field PassLoadFilters fun(self:table, loadTable:table, encounterID:number?) : boolean, string
---@field CreateLoadFilterParser fun(self:table, callback:fun(encounterId:number?)) create a helper which will callback when encounterId, spec, talent, role, combatstate changes
---@field CreateSwitch fun(self:table, parent:frame, onSwitch:function, defaultValue:boolean, width:number?, height:number?, leftText:string?, rightText:string?, member:string?, name:string?, colorInverted:boolean?, switchFunc:function?, returnFunc:function?, withLabel:string?, switch_template:table?, label_template:table?) : df_checkbox, df_label?
---@field CreateCheckboxGroup fun(self:table, parent:frame, radioOptions:df_radiooptions[], name:string?, options:table?, anchorOptions:table?) : df_checkboxgroup
---@field CreateRadioGroup fun(self:table, parent:frame, radioOptions:df_radiooptions[], name:string?, options:table?, anchorOptions:table?) : df_radiogroup
---@field CreateScrollBox fun(self:table, parent:frame, name:string, refreshFunc:function, data:table, width:number, height:number, lineAmount:number, lineHeight:number, createLineFunc:function?, autoAmount:boolean?, noScroll:boolean?, noBackdrop:boolean?) : df_scrollbox
---@field CreateAuraScrollBox fun(self:table, parent:frame, name:string?, data:table?, onRemoveCallback:function?, options:table?, onSetupAuraClick:function?) : df_aurascrollbox
---@field CreateGridScrollBox fun(self:table, parent:frame, name:string?, refreshFunc:function, data:table?, createColumnFrameFunc:function, options:table?) : df_gridscrollbox
---@field CreateCanvasScrollBox fun(self:table, parent:frame, child:frame?, name:string?, options:table?) : df_canvasscrollbox
---@field CreateTabContainer fun(self:table, parent:frame, title:string, frameName:string, tabList:df_tabinfotable[], optionsTable:table?, hookList:table?, languageInfo:table?) : df_tabcontainer
---@field GetSizeFromPercent fun(self:table, uiObject:uiobject, percent:number) : number get the min size of a uiObject and multiply it by the percent passed
---@field BuildMenu fun(self:table, parent:frame, menuOptions:df_menu_table[], xOffset:number?, yOffset:number?, height:number?, useColon:boolean?, textTemplate:table?, dropdownTemplate:table?, switchTemplate:table?, switchIsCheckbox:boolean?, sliderTemplate:table?, buttonTemplate:table?, valueChangeHook:function?)
---@field BuildMenuVolatile fun(self:table, parent:frame, menuOptions:df_menu_table[], xOffset:number?, yOffset:number?, height:number?, useColon:boolean?, textTemplate:table?, dropdownTemplate:table?, switchTemplate:table?, switchIsCheckbox:boolean?, sliderTemplate:table?, buttonTemplate:table?, valueChangeHook:function?)
---@field GetColorBrightness fun(self:table, r:number, g:number, b:number) : number return the brightness of a color from zero to one
---@field GetColorHue fun(self:table, r:number, g:number, b:number) : number return the hue of a color from red to blue to green to yellow and back to red
---@field IsHtmlColor fun(self:table, colorName:any) : unknown return true if DF.alias_text_colors has the colorName as a key
---@field CreateColorTable fun(self:table, r:number, g:number, b:number, a:number) : table return a table with {r, g, b, a}
---@field FormatColor fun(self:table, newFormat:string, r:number|string|table, g:number?, b:number?, a:number?, decimalsAmount:number?) : string|table|number|nil, number|nil, number|nil, number|nil takes in a color in one format and converts it to another specified format.
---@field CreateEditor fun(self:table, parent:frame, name:string?, options:df_editor_defaultoptions?) : df_editor
---@field RandomBool fun(self:table, odds: number?) : boolean return a random boolean
---@field CreateHighlightTexture fun(self:table, parent:frame, parentKey:string?, alpha:number?, name:string?) : texture
---@field CreateIconRowGeneric fun(self:table, parent:frame, name:string?, options:table?)
---@field CreateColorPickButton fun(self:table, parent:frame, name:string?, member:string?, callback:function, alpha:number?, buttonTemplate:table?) : df_colorpickbutton
---@field CreateSlider fun(self:table, parent:frame, width:number?, height:number?, minValue:number?, maxValue:number?, step:number?, defaultv:number?, isDecemal:boolean?, member:string?, name:string?, label:string?, sliderTemplate:string|table?, labelTemplate:string|table?) : df_slider, df_label?
---@field CreateFrameContainer fun(self:table, parent:frame, options:table?, frameName:string?) : df_framecontainer create a frame container, which is a frame that envelops another frame, and can be moved, resized, etc.
---@field CreateAnimationHub fun(self:table, parent:uiobject, onPlay:function?, onFinished:function?) : animationgroup
---@field CreateAnimation fun(self:table, animationGroup:animationgroup, animationType:animationtype, order:number, duration:number, arg1:any, arg2:any, arg3:any, arg4:any, arg5:any, arg6:any, arg7:any, arg8:any) : animation
---@field NewImage fun(self:table, parent:frame, texture:atlasname|texturepath|textureid|df_gradienttable|nil, width:number?, height:number?, layer:drawlayer?, texCoord:table?, member:string?, name:string?) : df_image
---@field CreateTexture fun(self:table, parent:frame, texture:atlasname|texturepath|textureid|nil, width:number?, height:number?, layer:drawlayer?, coords:table?, member:string?, name:string?) : df_image
---@field CreateImage fun(self:table, parent:frame, texture:atlasname|texturepath|textureid|nil, width:number?, height:number?, layer:drawlayer?, coords:table?, member:string?, name:string?) : df_image
---@field CreateFrameShake fun(self:table, parent:uiobject, duration:number?, amplitude:number?, frequency:number?, absoluteSineX:boolean?, absoluteSineY:boolean?, scaleX:number?, scaleY:number?, fadeInTime:number?, fadeOutTime:number?, anchorPoints:table?) : df_frameshake
---@field SetTexCoordFromAtlasInfo fun(self:table, texture:texture, atlasInfo:atlasinfo) : nil
---@field TruncateNumber fun(self:table, number:number, fractionDigits:number) : number
---@field GetNpcIdFromGuid fun(self:table, GUID:string) : number
---@field SortOrder1 fun(t1:table, t2:table) : boolean
---@field SortOrder2 fun(t1:table, t2:table) : boolean
---@field SortOrder3 fun(t1:table, t2:table) : boolean
---@field SortOrder1R fun(t1:table, t2:table) : boolean
---@field SortOrder2R fun(t1:table, t2:table) : boolean
---@field SortOrder3R fun(t1:table, t2:table) : boolean
---@field Trim fun(self:table, string:string) : string
---@field trim fun(self:table, string:string) : string
---@field TruncateTextBinarySearch fun(self:table, fontString:fontstring, maxWidth:number) : nil
---@field TruncateTextSafeBinarySearch fun(self:table, fontString:fontstring, maxWidth:number) : nil
---@field TruncateTextSafe fun(self:table, fontString:fontstring, maxWidth:number) : nil
---@field TruncateText fun(self:table, fontString:fontstring, maxWidth:number) : nil
---@field CleanTruncateUTF8String fun(self:table, text:string) : string
---@field GetSpellBookSpells fun(self:table) : table<string, boolean>, spellid[] return a list of spells from the player spellbook
---@field PreviewTexture fun(self:table, texture:atlasname|texturepath|textureid, left:number?, right:number?, top:number?, bottom:number?) : nil
---@field TableIsAtlas fun(self:table, atlasTale:table) : boolean
---@field SetAtlas fun(self:table, textureObject:texture, atlas:atlasinfo|atlasname, useAtlasSize:boolean?, filterMode:texturefilter?, resetTexCoords:boolean?) : nil
---@field CreateAtlas fun(self:table, file:texturepath|textureid, width:number?, height:number?, leftTexCoord:number?, rightTexCoord:number?, topTexCoord:number?, bottomTexCoord:number?, tilesHorizontally:boolean?, tilesVertically:boolean?, vertexRed:any, vertexGreen:number?, vertexBlue:number?, vertexAlpha:number?, desaturated:boolean?, desaturation:number?, alpha:number) : atlasinfo
---@field ParseTexture fun(self:table, texture:texturepath|textureid|atlasname|atlasinfo, width: number?, height: number?, leftTexCoord: number?, rightTexCoord: number?, topTexCoord: number?, bottomTexCoord: number?, vertexRed:number|string?, vertexGreenvertexRed:number?, vertexBluevertexRed:number?, vertexAlphavertexRed:number?) : any, number?, number?, number?, number?, number?, number?, number?, number?, number?, number?, number?, number?
---@field IsTexture fun(self:table, texture:any, bCheckTextureObject: boolean?) : boolean
---@field CreateAtlasString fun(self:table, atlas:atlasinfo|atlasname, textureHeight:number?, textureWidth:number?) : string
---@field SetMask fun(self:table, texture:texture, maskTexture:atlasname|texturepath|textureid|table|string) : nil
---@field GetClientRegion fun(self:table) : string
---@field GetBestFontPathForLanguage fun(self:table, languageId:string) : string
---@field SetTemplate fun(self:table, frame:uiobject, template:string)
---@field ParseTemplate fun(self:table, templateCategory:string, template:string|table) : table
---@field GetParentName fun(self:table, frame:uiobject) : string
---@field IsLatinLanguage fun(self:table, languageId:string) : boolean
---@field PrintVersion fun(self:table) : nil print to chat the version of the framework
---@field GetParentKeyPath fun(self:table, object:uiobject) : string
---@field GetParentNamePath fun(self:table, object:uiobject) : string
---@field GetAsianNumberSymbols fun(self:table) : string, string, string return the abbreviation for 1,000 10,000 and 100,000,000
---@field GetBestFontForLanguage fun(self:table, languageId:string?, western:string?, cyrillic:string?, china:string?, korean:string?, taiwan:string?) : string
---@field CreateGlowOverlay fun(self:table, parent:frame, antsColor:any, glowColor:any) : frame
---@field CreateAnts fun(self:table, parent:frame, antTable:df_anttable, leftOffset:number?, rightOffset:number?, topOffset:number?, bottomOffset:number?) : frame
---@field CreateBorder fun(self:table, parent:frame, alpha1:number?, alpha2:number?, alpha3:number?) : frame
---@field CreateMenuWithGridScrollBox fun(self:table, parent:frame, name:string?, refreshMeFunc:function, refreshButtonFunc:function, clickFunc:function, onCreateButton:function, gridScrollBoxOptions:df_gridscrollbox_options) : df_gridscrollbox create a scrollbox with a grid layout to be used as a menu
---@field CreateSearchBox fun(self:table, parent:frame, callback:function) : df_searchbox
---@field ConvertAnchorPointToInside fun(self:table, anchorPoint:anchorid) : anchorid
---@field CreateHeader fun(self:table, parent:frame, headerTable:df_headercolumndata[], options:table?, frameName:string?) : df_headerframe
---@field CreateGraphicMultiLineFrame fun(self:table, parent:frame, name:string) : df_chartmulti
---@field CreateGraphicLineFrame fun(self:table, parent:frame, name:string) : df_chart
---@field
--[=[
Wrapped objects : when using the following functions , the object will be wrapped in a table , e.g . detailsFramework : CreateButton ( ) will return a table with the button , the button will be accessible through the " button " key .
The wrapper table will have the same metatable as the wrapped object , so you can call methods on the wrapper table as if it was the wrapped object .
Example : local myButton = detailsFramework : CreateButton ( ) ; myButton : SetSize ( 100 , 100 ) => will call SetSize ( 100 , 100 ) on the button wrapped .
The wrapped object will be accessible through the " widget " key , e.g . local myButton = detailsFramework : CreateButton ( ) ; local actualButtonUIObject = myButton.widget .
Wrapped objects can give errors when used in some situations , like when passing them to the game API , in this case , you can use the " widget " key to access the actual object . This is very common on SetPoint calls where the game API expects a frame , not a table . Error exammple with SetPoints : " SetPoint(): Wrong object type for function " .
The following functions will return a wrapped object :
- CreateButton , NewButton
- CreateColorPickButton
- CreateTexture , CreateImage , NewImage
- CreateSearchBox , NewSpellEntry , NewTextEntry , CreateTextEntry
- NewDropDown , CreateDropDown , CreateFontDropDown , CreateColorDropDown , CreateOutlineDropDown , CreateAnchorPointDropDown
- NewPanel , CreatePanel
- CreateSwitch , NewSwitch , NewSlider , CreateSlider
- NewLabel , CreateLabel
- NewSplitBar , CreateSplitBar
- CreateTimeBar
--]=]