ancestral_guidance={103810,108281,1},-- For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to 199,751 healing to each target per second.
ancestral_wolf_affinity={103610,382197,1},-- Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
arctic_snowstorm={103619,462764,1},-- Enemies within 10 yds of your Frost Shock are snared by 30%.
ascending_air={103607,462791,1},-- Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
astral_bulwark={103611,377933,1},-- Astral Shift reduces damage taken by an additional 20%.
astral_shift={103616,108271,1},-- Shift partially into the elemental planes, taking 60% less damage for 12 sec.
brimming_with_life={103582,381689,1},-- Maximum health increased by 10%, and while you are at full health, Reincarnation cools down 75% faster.
call_of_the_elements={103592,383011,1},-- Reduces the cooldown of Totemic Recall by 60 sec.
capacitor_totem={103579,192058,1},-- Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 9 yards for 3 sec.
chain_heal={103588,1064,1},-- Heals the friendly target for 47,508, then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
chain_lightning={103583,188443,1},-- Hurls a lightning bolt at the enemy, dealing 28,925 Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 2 Maelstrom per target hit.
cleanse_spirit={103608,51886,1},-- Removes all Curse effects from a friendly target.
creation_core={103592,383012,1},-- Totemic Recall affects an additional totem.
earth_elemental={103585,198103,1},-- Calls forth a Greater Earth Elemental to protect you and your allies for 1.2 min. While this elemental is active, your maximum health is increased by 15%.
earth_shield={103596,974,1},-- Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 30,297 when they take damage. This heal can only occur once every few seconds. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
earthgrab_totem={103617,51485,1},-- Summons a totem at the target location for 30 sec. The totem pulses every 2 sec, rooting all enemies within 9 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
elemental_orbit={103602,383010,1},-- Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
elemental_resistance={103601,462368,1},-- Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
elemental_warding={103597,381650,1},-- Reduces all magic damage taken by 6%.
encasing_cold={103619,462762,1},-- Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec.
enhanced_imbues={103606,462796,1},-- The effects of your weapon imbues are increased by 30%.
fire_and_ice={103605,382886,1},-- Increases all Fire and Frost damage you deal by 3%.
graceful_spirit={103626,192088,1},-- Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
greater_purge={103624,378773,1},-- Purges the enemy target, removing 2 beneficial Magic effects.
guardians_cudgel={103618,381819,1},-- When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place.
gust_of_wind={103591,192063,1},-- A gust of wind hurls you forward.
healing_stream_totem={103590,5394,1},-- Summons a totem at your feet for 18 sec that heals an injured party or raid member within 46 yards for 11,135 every 1.6 sec. If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
hex={103623,51514,1},-- Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
lava_burst={103598,51505,1},-- Hurls molten lava at the target, dealing 41,924 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock. Generates 10 Maelstrom.
lightning_lasso={103589,305483,1},-- Grips the target in lightning, stunning and dealing 124,386 Nature damage over 5 sec while the target is lassoed. Can move while channeling.
mana_spring={103587,381930,1},-- Your Lava Burst casts restore 100 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
natures_fury={103622,381655,1},-- Increases the critical strike chance of your Nature spells and abilities by 4%.
natures_guardian={103613,30884,1},-- When your health is brought below 35%, you instantly heal for 27% of your maximum health. Cannot occur more than once every 45 sec.
natures_swiftness={103620,378081,1},-- Your next healing or damaging Nature spell is instant cast and costs no mana.
planes_traveler={103611,381647,1},-- Reduces the cooldown of Astral Shift by 30 sec.
poison_cleansing_totem={103609,383013,1},-- Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 34 yards every 1.5 sec for 9 sec.
primordial_bond={103612,381764,1},-- While you have an elemental active, your damage taken is reduced by 5%.
refreshing_waters={103594,378211,1},-- Your Healing Surge is 30% more effective on yourself.
seasoned_winds={103628,355630,1},-- Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times.
spirit_wolf={103581,260878,1},-- While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
spiritwalkers_aegis={103626,378077,1},-- When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
spiritwalkers_grace={103584,79206,1},-- Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
stone_bulwark_totem={103629,108270,1},-- Summons a totem with 49,937 health at the feet of the caster for 30 sec, granting the caster a shield absorbing 230,342 damage for 10 sec, and up to an additional 23,034 every 5 sec.
thunderous_paws={103581,378075,1},-- Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
thundershock={103621,378779,1},-- Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec.
thunderstorm={103603,51490,1},-- Calls down a bolt of lightning, dealing 3,275 Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned.
totemic_focus={103625,382201,1},-- Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
totemic_projection={103586,108287,1},-- Relocates your active totems to the specified location.
totemic_recall={103595,108285,1},-- Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes.
totemic_surge={103599,381867,1},-- Reduces the cooldown of your totems by 6 sec.
traveling_storms={103621,204403,1},-- Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further.
tremor_totem={103593,8143,1},-- Summons a totem at your feet that shakes the ground around it for 13 sec, removing Fear, Charm and Sleep effects from party and raid members within 34 yards.
voodoo_mastery={103600,204268,1},-- Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.
wind_rush_totem={103627,192077,1},-- Summons a totem at the target location for 18 sec, continually granting all allies who pass within 11 yards 40% increased movement speed for 5 sec.
wind_shear={103615,57994,1},-- Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec.
winds_of_alakir={103614,382215,1},-- Increases the movement speed bonus of Ghost Wolf by 10%. When you have 3 or more totems active, your movement speed is increased by 15%.
aftershock={81000,273221,1},-- Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
ascendance={81003,114050,1},-- Transform into a Flame Ascendant for 18 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
deeply_rooted_elements={103641,378270,1},-- Casting Lava Burst has a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into a Flame Ascendant for 18 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
earth_shock={80984,8042,1},-- Instantly shocks the target with concussive force, causing 93,303 Nature damage.
earthen_rage={103634,170374,1},-- Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 4,311 Nature damage to your most recently attacked target.
earthquake={80985,61882,1},-- Causes the earth within 8 yards of the target location to tremble and break, dealing 51,148 Physical damage over 7 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location.
earthquake_2={80985,462620,1},-- Causes the earth within 8 yards of your target to tremble and break, dealing 51,148 Physical damage over 7 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target.
echo_chamber={81013,382032,1},-- Increases the damage dealt by your Elemental Overloads by 10%.
echo_of_the_elementals={81008,462864,1},-- When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 sec.
echo_of_the_elements={80999,333919,1},-- Lava Burst has an additional charge.
echoes_of_great_sundering={80991,384087,1},-- After casting Earth Shock, your next Earthquake deals 120% additional damage. After casting Elemental Blast, your next Earthquake deals 140% additional damage.
elemental_blast={80984,117014,1},-- Harnesses the raw power of the elements, dealing 186,852 Elemental damage and increasing your Critical Strike or Haste by 6% or Mastery by 11% for 10 sec.
elemental_equilibrium={80993,378271,1},-- Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 10% for 10 sec. This can only occur once every 30 sec.
elemental_fury={80983,60188,1},-- Your damaging critical strikes deal 275% damage instead of the usual 200%.
elemental_unity={103630,462866,1},-- While a Storm Elemental is active, your Nature damage dealt is increased by 10%. While a Fire Elemental is active, your Fire damage dealt is increased by 10%.
everlasting_elements={103633,462867,1},-- Increases the duration of your Elementals by 20%.
eye_of_the_storm={80995,381708,1},-- Reduces the Maelstrom cost of Earth Shock and Earthquake by 5. Reduces the Maelstrom cost of Elemental Blast by 10.
fire_elemental={80981,198067,1},-- Calls forth a Greater Fire Elemental to rain destruction on your enemies for 36 sec. While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
first_ascendant={81002,462440,1},-- The cooldown of Ascendance is reduced by 60 sec.
flames_of_the_cauldron={81010,378266,1},-- Reduces the cooldown of Flame Shock by 1.5 sec and Flame Shock deals damage 15% faster.
flash_of_lightning={80990,381936,1},-- Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%. Casting Lightning Bolt or Chain Lightning reduces the cooldown of your Nature spells by 1.0 sec.
flow_of_power={80998,385923,1},-- Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2.
flux_melting={80996,381776,1},-- Casting Frost Shock or Icefury increases the damage of your next Lava Burst by 20%.
fury_of_the_storms={103640,191717,1},-- Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 9.6 sec.
fusion_of_elements={103638,462840,1},-- After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.
icefury={80997,462816,1},-- Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing 48,842 Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Maelstrom. Generates 12 Maelstrom.
improved_flametongue_weapon={81009,382027,1},-- Imbuing your weapon with Flametongue increases your Fire spell damage by 5% for 1 hour.
lightning_rod={80992,210689,1},-- Earth Shock, Elemental Blast, and Earthquake make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning.
liquid_magma_totem={103637,192222,1},-- Summons a totem at the target location that erupts dealing 29,601 Fire damage and applying Flame Shock to 3 enemies within 9 yards. Continues hurling liquid magma at a random nearby target every 0.8 sec for 6 sec, dealing 17,420 Fire damage to all enemies within 9 yards.
magma_chamber={81007,381932,1},-- Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1.5%, stacking up to 10 times.
master_of_the_elements={81004,16166,1},-- Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.
mountains_will_fall={81012,381726,1},-- Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness. Overloaded Earthquakes do not knock enemies down.
power_of_the_maelstrom={81015,191861,1},-- Casting Lava Burst has a 25% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
preeminence={81002,462443,1},-- Your haste is increased by 25% while Ascendance is active and its duration is increased by 3 sec.
primal_elementalist={103632,117013,1},-- Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
primordial_fury={103639,378193,1},-- Elemental Fury increases critical strike damage by an additional 25%.
primordial_wave={81014,375982,1},-- Blast your target with a Primordial Wave, dealing 11,550 Elemental damage and applying Flame Shock to them. Your next Lava Burst will also hit all targets affected by your Flame Shock for 80% of normal damage.
searing_flames={81005,381782,1},-- Flame Shock damage has a chance to generate 2 Maelstrom.
skybreakers_fiery_demise={81006,378310,1},-- Flame Shock damage over time critical strikes reduce the cooldown of your Fire and Storm Elemental by 1.0 sec, and Flame Shock has a 50% increased critical strike chance.
splintered_elements={80978,382042,1},-- Primordial Wave grants you 20% Haste plus 4% for each additional Lava Burst generated by Primordial Wave for 12 sec.
storm_elemental={80981,192249,1},-- Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 36 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 times.
storm_frenzy={103635,462695,1},-- Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.
stormkeeper={80989,191634,1},-- Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target. If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper.
surge_of_power={81000,262303,1},-- Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec: Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target. Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads. Chain Lightning: Your next cast will chain to 1 additional target. Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec. Frost Shock: Freezes the target in place for 6 sec.
swelling_maelstrom={81016,381707,1},-- Increases your maximum Maelstrom by 50. Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
thunderstrike_ward={103636,462757,1},-- Imbue your shield with the element of Lightning for 1 |4hour:hrs;, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for 8,151 Nature damage.
unrelenting_calamity={80988,382685,1},-- Reduces the cast time of Lightning Bolt and Chain Lightning by 0.25 sec. Increases the duration of Earthquake by 1 sec.
ancestral_swiftness={94894,443454,1},-- Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side.
ancient_fellowship={94862,443423,1},-- Ancestors have a 15% chance to call another Ancestor when they expire.
call_of_the_ancestors={94888,443450,1},-- Primordial Wave calls an Ancestor to your side for 6 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
earthen_communion={94858,443441,1},-- Earth Shield has an additional 3 charges and heals you for 25% more.
elemental_reverb={94869,443418,1},-- Lava Burst gains an additional charge and deals 5% increased damage.
final_calling={94875,443446,1},-- When an Ancestor expires, they cast Elemental Blast at a nearby enemy.
heed_my_call={94884,443444,1},-- Ancestors last an additional 2 sec.
latent_wisdom={94862,443449,1},-- Your Ancestors' spells are 20% more powerful.
maelstrom_supremacy={94883,443447,1},-- Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 8% and the healing of Healing Surge by 8%.
natural_harmony={94858,443442,1},-- Reduces the cooldown of Nature's Guardian by 10 sec and causes it to heal for an additional 5% of your maximum health.
offering_from_beyond={94887,443451,1},-- When an Ancestor is called, they reduce the cooldown of Fire Elemental and Storm Elemental by 10 sec.
primordial_capacity={94860,443448,1},-- Increases your maximum Maelstrom by 25.
routine_communication={94884,443445,1},-- Lava Burst casts have a 8% chance to call an Ancestor.
spiritwalkers_momentum={94861,443425,1},-- Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
arc_discharge={94885,455096,1},-- When Tempest strikes more than one target, your next 3 Chain Lightning spells are instant cast and deal 75% increased damage.
awakening_storms={94867,455129,1},-- Lightning Bolt and Chain Lightning have a chance to strike your target for 8,884 Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.
conductive_energy={94868,455123,1},-- Lightning Rod targets now also take 20% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.
natures_protection={94880,454027,1},-- Targets struck by your Tempest deal 10% less damage to you for 6 sec.
rolling_thunder={94889,454026,1},-- Gain one stack of Stormkeeper every 50 sec.
shocking_grasp={94863,454022,1},-- Your Nature damage critical strikes reduce the target's movement speed by 50% for 3 sec.
storm_swell={94885,455088,1},-- When Tempest only strikes a single target, gain 30 Maelstrom.
stormcaller={94893,454021,1},-- Increases the critical strike chance of your Nature damage spells by 10% and the critical strike damage of your Nature spells by 5%.
supercharge={94873,455110,1},-- Lightning Bolt and Chain Lightning Elemental Overloads have a 50% chance to cause an additional Elemental Overload.
surging_currents={94880,454372,1},-- After using Tempest, your next Chain Heal, or Healing Surge will be instant cast and consume no Mana.
tempest={94892,454009,1},-- Every 400 Maelstrom spent replaces your next Lightning Bolt with Tempest.
unlimited_power={94886,454391,1},-- Spending Maelstrom grants you 3% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration.
voltaic_surge={94870,454919,1},-- Crash Lightning, Chain Lightning, and Earthquake damage increased by 15%.
burrow=5574,-- (409293) Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 108,591 Physical damage.
counterstrike_totem=3490,-- (204331) Summons a totem at your feet for 15 sec. Whenever enemies within 23 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
grounding_totem=3620,-- (204336) Summons a totem at your feet that will redirect all harmful spells cast within 34 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
static_field_totem=727,-- (355580) Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
totem_of_wrath=3488,-- (460697) Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 46 yards by 20% for 15 sec.
unleash_shield=3491,-- (356736) Unleash your Elemental Shield's energy on an enemy target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 2 sec. Water Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it.
-- Talent: Stunned. Suffering $w1 Nature damage every $t1 sec.
-- https://wowhead.com/beta/spell=305485
lightning_lasso={
id=305485,
duration=5,
tick_time=1,
mechanic="stun",
type="Magic",
max_stack=1
},
lightning_rod={
id=197209,
duration=8,
max_stack=1
},
-- Chance to deal $192109s1 Nature damage when you take melee damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][].
-- https://wowhead.com/beta/spell=192106
lightning_shield={
id=192106,
duration=1800,
max_stack=1
},
-- Talent: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.8%, stacking up to 20 times.
-- https://www.wowhead.com/beta/spell=381933
magma_chamber={
id=381933,
duration=20,
type="magic",
max_stack=20
},
--[[ Removed in 10.0.5 -- Talent:
-- https://wowhead.com/beta/spell=381930
mana_spring_totem={
id=381930,
duration=120,
type="Magic",
max_stack=1
},]]
-- Talent: Your next Nature, Physical, or Frost spell will deal $s1% increased damage or healing.
-- https://wowhead.com/beta/spell=260734
master_of_the_elements={
id=260734,
duration=15,
type="Magic",
max_stack=1
},
-- Talent: Your next healing or damaging Nature spell is instant cast and costs no mana.
-- Talent: Transform into a Flame Ascendant for $d, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to $188389d.
-- Increases haste by $s1% for all party and raid members for $d. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for $57724d.
-- PvP Talent: Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by ${$s3-100}% for $d.; When the effect ends, enemies within $409304A1 yards are knocked in the air and take $<damage> Physical damage.
-- Talent: Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after $s2 sec, stunning all enemies within $118905A1 yards for $118905d.
-- Talent: Hurls a lightning bolt at the enemy, dealing $s1 Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets.$?s187874[ If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by $333964s1%.][]$?s187874[ Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by ${$s3/1000}.1 sec.][]$?a343725[ |cFFFFFFFFGenerates $343725s5 Maelstrom per target hit.|r][]
-- Summons a totem at your feet for $d.; Whenever enemies within $<radius> yards of the totem deal direct damage, the totem will deal $208997s1% of the damage dealt back to attacker.
-- Talent: Calls forth a Greater Earth Elemental to protect you and your allies for $188616d. While this elemental is active, your maximum health is increased by $381755s1%.
-- Talent: Protects the target with an earthen shield, increasing your healing on them by $s1% and healing them for ${$379s1*(1+$s1/100)} when they take damage. This heal can only occur once every few seconds. Maximum $n charges. $?s383010[Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.][Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.]
-- Talent: Instantly shocks the target with concussive force, causing $s1 Nature damage.$?a190493[ Earth Shock will consume all stacks of Fulmination to deal extra Nature damage to your target.][]
-- Talent: Summons a totem at the target location for $d. The totem pulses every $116943t1 sec, rooting all enemies within $64695A1 yards for $64695d. Enemies previously rooted by the totem instead suffer $116947s1% movement speed reduction.
-- Talent: Causes the earth within $a1 yards of the target location to tremble and break, dealing $<damage> Physical damage over $d and has a $?s381743[${$77478s2+$381743S1)}.1][$77478s2]% chance to knock the enemy down.
-- Shock the target for $s1 Elemental damage and create an ancestral echo, causing your next damage or healing spell to be cast a second time ${$s2/1000}.1 sec later for free.
-- Talent: Harnesses the raw power of the elements, dealing $s1 Elemental damage and increasing your Critical Strike or Haste by $118522s1% or Mastery by ${$173184s1*$168534bc1}% for $118522d.$?s137041[ If Lava Burst is known, Elemental Blast replaces Lava Burst and gains $394152s2 additional $Lcharge:charges;.][]
-- Changes your viewpoint to the targeted location for $d.
far_sight={
id=6196,
cast=2,
cooldown=0,
gcd="spell",
school="nature",
startsCombat=false,
handler=function()
applyBuff("far_sight")
end,
},
-- Talent: Calls forth a Greater Fire Elemental to rain destruction on your enemies for $188592d. While the Fire Elemental is active, Flame Shock deals damage ${100*(1/(1+$188592s2/100)-1)}% faster, and newly applied Flame Shocks last $188592s3% longer.
-- Sears the target with fire, causing $s1 Fire damage and then an additional $o2 Fire damage over $d. Flame Shock can be applied to a maximum of $I targets.
-- Imbue your $?s33757[off-hand ][]weapon with the element of Fire for $319778d, causing each of your attacks to deal ${$max(($<coeff>*$AP),1)} additional Fire damage$?s382027[ and increasing the damage of your Fire spells by $382028s1%][].
flametongue_weapon={
id=318038,
cast=0,
cooldown=0,
gcd="spell",
school="fire",
startsCombat=false,
nobuff="flametongue_weapon",
handler=function()
applyBuff("flametongue_weapon")
end,
},
-- Talent: Chills the target with frost, causing $s1 Frost damage and reducing the target's movement speed by $s2% for $d.
-- Talent: Summons a totem at your feet for $d that heals $?s147074[two injured party or raid members][an injured party or raid member] within $52042A1 yards for $52042s1 every $5672t1 sec. If you already know $?s157153[$@spellname157153][$@spellname5394], instead gain $392915s1 additional $Lcharge:charges; of $?s157153[$@spellname157153][$@spellname5394].
-- Talent: Transforms the enemy into a frog for $d. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
-- Talent: Hurls frigid ice at the target, dealing $s1 Frost damage and causing your next $n Frost Shocks to deal $s2% increased damage and generate $343725s7 Maelstrom. |cFFFFFFFFGenerates $343725s8 Maelstrom.|r
-- Unleashes a blast of superheated flame at the enemy, dealing $s1 Fire damage and then jumping to additional nearby enemies. Damage is increased by $s2% after each jump. Affects $x1 total targets. ; Generates $343725s5 Maelstrom per target hit.
-- Talent: Hurls molten lava at the target, dealing $285452s1 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.$?a343725[ |cFFFFFFFFGenerates $343725s3 Maelstrom.|r][]
-- Talent: Grips the target in lightning, stunning and dealing $305485o1 Nature damage over $305485d while the target is lassoed. Can move while channeling.
-- Surround yourself with a shield of lightning for $d. Melee attackers have a $h% chance to suffer $192109s1 Nature damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][]. $?s383010[The Shaman can have up to two Elemental Shields active on them.][Only one Elemental Shield can be active on the Shaman at a time.]
-- Talent: Summons a totem at the target location that erupts dealing $383061s1 Fire damage and applying Flame Shock to $383061s2 enemies within $383061A1 yards. Continues hurling liquid magma at a random nearby target every $192226t1 sec for $d, dealing ${$192231s1*(1+($137040s3/100))} Fire damage to all enemies within $192223A1 yards.
--[[ Passive in 10.0.5 -- Talent: Summons a totem at your feet for $d that restores $381931s1 mana to you and $s1 allies nearest to the totem within $?s382201[${$s2*(1+$382201s3/100)}][$s2] yards when you cast $?!s137041[Lava Burst][]$?s137039[ or Riptide][]$?s137041[Stormstrike][]. Allies can only benefit from one Mana Spring Totem at a time, prioritizing healers.
-- Talent: Summons a totem at your feet that removes $383015s1 poison effect from a nearby party or raid member within $383015a yards every $383014t1 sec for $d.
-- Talent: Blast your target with a Primordial Wave, dealing $375984s1 Shadow damage and apply Flame Shock to them.; Your next $?a137040[Lava Burst]?a137041[Lightning Bolt][Healing Wave] will also hit all targets affected by your $?a137040|a137041[Flame Shock][Riptide] for $?a137039[$s2%]?a137040[$s3%][$s4%] of normal $?a137039[healing][damage].$?s384405[; Primordial Wave generates $s5 stacks of Maelstrom Weapon.][]
-- Talent: Calls upon the guidance of the spirits for $d, permitting movement while casting Shaman spells. Castable while casting.$?a192088[ Increases movement speed by $192088s2%.][]
-- Talent: Summons a totem at your feet for $d that grants $383018s1% physical damage reduction to you and the $s1 allies nearest to the totem within $?s382201[${$s2*(1+$382201s3/100)}][$s2] yards.
-- Talent: Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for $157299d. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by $263806s1%, stacking up to $263806u times.
-- Imbue your shield with the element of Lightning for $d, giving Lightning Bolt and Chain Lightning a chance to call down $s1 Thunderstrikes on your target for $462763s1 Nature damage.
thunderstrike_ward={
id=462757,
cast=0.0,
cooldown=0.0,
gcd="spell",
talent="thunderstrike_ward",
startsCombat=false,
equipped="shield",
nobuff="thunderstrike_ward",
handler=function()
-- TODO: Check if we need to use Imbue system instead.
-- Talent: Calls down a bolt of lightning, dealing $s1 Nature damage to all enemies within $A1 yards, reducing their movement speed by $s3% for $d, and knocking them $?s378779[upward][away from the Shaman]. Usable while stunned.
-- Talent: Summons a totem at your feet that shakes the ground around it for $d, removing Fear, Charm and Sleep effects from party and raid members within $8146a1 yards.
-- Talent: Summons a totem at the target location for $d, continually granting all allies who pass within $192078s1 yards $192082s% increased movement speed for $192082d.
-- Talent: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for $d.
-- return active_enemies > 1 and settings.cycle and settings.funnel_damage
end)
spec:RegisterSetting("stack_buffer",1.1,{
name=strformat("%s and %s Padding",Hekili:GetSpellLinkWithTexture(spec.abilities.icefury.id),Hekili:GetSpellLinkWithTexture(spec.abilities.stormkeeper.id)),
desc=strformat("The default priority tries to avoid wasting %s and %s stacks with a grace period of 1.1 GCD per stack.\n\n"..
"Increasing this number will reduce the likelihood of wasted |W%s|w / |W%s|w stacks due to other procs taking priority, leaving you with more time to react.",