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local mod = DBM:NewMod(2015, "DBM-BrokenIsles", 2, 822)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20220116041824")
mod:SetCreatureID(124719)
--mod:SetEncounterID(1952)--Does not have one
--mod:SetReCombatTime(20)
mod:EnableWBEngageSync()--Enable syncing engage in outdoors
mod:RegisterCombat("combat_yell", L.Pull)
mod:SetWipeTime(90)
mod:RegisterEventsInCombat(
"SPELL_CAST_START 247731 247733",
"SPELL_CAST_SUCCESS 247739",
"SPELL_AURA_APPLIED 247742",
"SPELL_AURA_APPLIED_DOSE 247742"
)
local warnDrain = mod:NewStackAnnounce(247742, 2, nil, false, 2)
local warnFelBreath = mod:NewSpellAnnounce(247731, 2)
local specWarnDrain = mod:NewSpecialWarningStack(247742, nil, 6, nil, nil, 1, 2)--Tanking
local specWarnDrainTaunt = mod:NewSpecialWarningTaunt(247742, nil, nil, nil, 1, 2)--Not tanking and clear
local specWarnStomp = mod:NewSpecialWarningSpell(247733, nil, nil, nil, 2, 2)
--local specWarnGTFO = mod:NewSpecialWarningGTFO(238028, nil, nil, nil, 1, 2)
local timerDrainCD = mod:NewCDTimer(15.9, 247739, nil, "Melee", nil, 5, nil, DBM_COMMON_L.TANK_ICON)--15-20
local timerFelBreathCD = mod:NewCDTimer(13.4, 247731, nil, nil, nil, 3)
local timerStompCD = mod:NewCDTimer(14.6, 247733, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON)--15-35?
mod:AddReadyCheckOption(49196, false)
mod:AddRangeFrameOption(8, 247739)--Mainly to ensure tanks are far enough from eachother. any dumb melee don't matter.
local tankFilter
do
tankFilter = function(uId)
if mod:IsTanking(uId) then
return true
end
end
end
function mod:OnCombatStart(delay, yellTriggered)
if yellTriggered then
end
if self.Options.RangeFrame and self:IsTank() then
DBM.RangeCheck:Show(8, tankFilter)
end
end
function mod:OnCombatEnd()
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 247731 then
warnFelBreath:Show()
timerFelBreathCD:Start()
elseif spellId == 247733 then
specWarnStomp:Show()
specWarnStomp:Play("carefly")
timerStompCD:Start()
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 247739 then
timerDrainCD:Start()
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 247742 then
local uId = DBM:GetRaidUnitId(args.destName)
if self:IsTanking(uId) then
local amount = args.amount or 1
if amount >= 6 then--Fine Tune
if args:IsPlayer() then--At this point the other tank SHOULD be clear.
specWarnDrain:Show(amount)
specWarnDrain:Play("stackhigh")
else--Taunt as soon as stacks are clear, regardless of stack count.
if not UnitIsDeadOrGhost("player") and not DBM:UnitDebuff("player", args.spellName) and self:AntiSpam(1.5, 1) then
specWarnDrainTaunt:Show(args.destName)
specWarnDrainTaunt:Play("tauntboss")
else
warnDrain:Cancel()
warnDrain:Schedule(1.25, args.destName, amount)
end
end
end
end
end
end
mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED