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if GetLocale() ~= "zhTW" then return end
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if not DBM_COMMON_L then DBM_COMMON_L = {} end
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local CL = DBM_COMMON_L
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--General
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CL.NONE = "無"
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CL.RANDOM = "隨機"
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CL.UNKNOWN = "未知"--UNKNOWN which is "Unknown" (does u vs U matter?)
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CL.NEXT = "下一次%s"
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CL.COOLDOWN = "%s冷卻"
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CL.INCOMING = "%s 來了"
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CL.INTERMISSION = "中場時間"--No blizz global for this, and will probably be used in most end tier fights with intermission phases
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CL.NO_DEBUFF = "沒有%s"--For use in places like info frame where you put "Not Spellname"
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CL.ALLY = "隊友"--Such as "Move to Ally"
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CL.ALLIES = "隊友"--Such as "Move to Allies"
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CL.TANK = "坦克"--Such as "Move to Tank"
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CL.CLEAR = "清除"
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CL.SAFE = "安全"
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CL.NOTSAFE = "不安全"
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CL.SEASONAL = "季節性"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
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CL.FULLENERGY = "滿能量"
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--Movements/Places
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CL.UP = "上"
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CL.DOWN = "下"
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CL.LEFT = "左"
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CL.RIGHT = "右"
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CL.CENTER = "中央"
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CL.BOTH = "兩邊"
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CL.BEHIND = "背後"
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CL.BACK = "後"--Back as in back of the room, not back as in body part
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CL.SIDE = "側邊"--Side as in move to the side
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CL.TOP = "上"
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CL.BOTTOM = "下"
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CL.MIDDLE = "中"
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CL.FRONT = "前"
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CL.EAST = "東"
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CL.WEST = "西"
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CL.NORTH = "北"
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CL.SOUTH = "南"
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CL.NORTHEAST = "東北"
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CL.SOUTHEAST = "東南"
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CL.SOUTHWEST = "西南"
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CL.NORTHWEST = "西北"
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CL.SHIELD = "護盾"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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CL.PILLAR = "柱子"
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CL.SHELTER = "掩蔽"
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CL.EDGE = "房間邊緣"
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CL.FAR_AWAY = "遠離"
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CL.PIT = "坑洞"--Pit, as in hole in ground
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CL.TOTEM = "圖騰"
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CL.TOTEMS = "圖騰"
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CL.HORIZONTAL = "水平"
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CL.VERTICAL = "垂直"
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--Mechanics
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CL.BOMB = "炸彈"
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CL.BOMBS = "炸彈"
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CL.ORB = "球"
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CL.ORBS = "球"
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CL.RING = "環"
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CL.RINGS = "環"
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CL.CHEST = "獎勵箱"--As in Treasure 'Chest'. Not Chest as in body part.
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CL.ADD = "小怪"--A fight Add as in "boss spawned extra adds"
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CL.ADDS = "小怪"
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CL.ADDCOUNT = "小怪 %s"
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CL.BIG_ADD = "大怪"
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CL.BOSS = "首領"
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CL.ENEMIES = "敵人"
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CL.BREAK_LOS = "卡視角"
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CL.RESTORE_LOS = "恢復/保持視角"
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CL.BOSSTOGETHER = "首領靠近"
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CL.BOSSAPART = "首領分開"
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CL.MINDCONTROL = "心控"
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CL.TANKCOMBO = "坦克連擊"
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CL.AOEDAMAGE = "AOE傷害"
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CL.GROUPSOAK = "隊伍分傷"
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CL.GROUPSOAKS = "隊伍分傷"
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CL.HEALABSORB = "治療吸收"
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CL.HEALABSORBS = "治療吸收"
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CL.DODGES = "躲避"
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CL.POOL = "圈"
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CL.POOLS = "圈"
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CL.DEBUFFS = "減益"
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CL.DISPELS = "驅散"
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CL.PUSHBACK = "推後"
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CL.FRONTAL = "正面攻擊"
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CL.LASER = "雷射"
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CL.LASERS = "雷射"
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CL.RIFT = "裂隙"--Often has auto localized alternatives, but still translated for BW aura matching when needed
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CL.RIFTS = "裂隙"--Often has auto localized alternatives, but still translated for BW aura matching when needed
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CL.TRAPS = "陷阱"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
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CL.ROOTS = "定身"
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CL.MARK = "標記"--As in short text for all the encounter mechanics that start or end in "Mark"
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CL.MARKS = "標記"--Plural of above
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CL.CURSE = "詛咒"
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CL.CURSES = "詛咒"
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CL.SWIRLS = "迴旋"--Plural of Swirl
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