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local mod = DBM:NewMod(570, "DBM-Party-BC", 4, 260)
local L = mod:GetLocalizedStrings()
if mod:IsRetail() then
mod.statTypes = "normal,heroic,timewalker"
end
mod:SetRevision("20231014053435")
mod:SetCreatureID(17941)
mod:SetEncounterID(1939)
if not mod:IsRetail() then
mod:SetModelID(17728)
mod:SetModelOffset(-0.4, 0, -0.3)
end
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_SUMMON 31991 31985 34980"
)
--TODO, add a switch warning for the totem you actually want to kill (healing one probably)
local WarnStoneskinTotem = mod:NewSpellAnnounce(31985, 2)
local WarnHealingWard = mod:NewSpellAnnounce(34980, 3)
local specWarnCorruptedNova = mod:NewSpecialWarningMove(31991, false, nil, nil, 1, 2)
function mod:SPELL_SUMMON(args)
if args.spellId == 31991 then
specWarnCorruptedNova:Show()
specWarnCorruptedNova:Play("runaway")
elseif args.spellId == 31985 then
WarnStoneskinTotem:Show()
elseif args.spellId == 34980 then
WarnHealingWard:Show()
end
end