local L = LibStub ( " AceLocale-3.0 " ) : NewLocale ( " Details " , " zhCN " )
if not L then return end
L [ " ABILITY_ID " ] = " 技能ID "
L [ " STRING_ " ] = " "
L [ " STRING_ABSORBED " ] = " 吸收 "
L [ " STRING_ACTORFRAME_NOTHING " ] = " 没有报告 "
L [ " STRING_ACTORFRAME_REPORTAT " ] = " 在 "
L [ " STRING_ACTORFRAME_REPORTOF " ] = " 的 "
L [ " STRING_ACTORFRAME_REPORTTARGETS " ] = " 报告的对象 "
L [ " STRING_ACTORFRAME_REPORTTO " ] = " 报告给 "
L [ " STRING_ACTORFRAME_SPELLDETAILS " ] = " 法术细节 "
L [ " STRING_ACTORFRAME_SPELLSOF " ] = " 法术的 "
L [ " STRING_ACTORFRAME_SPELLUSED " ] = " 所有使用的法术 "
L [ " STRING_AGAINST " ] = " 在 "
L [ " STRING_ALIVE " ] = " 存活 "
L [ " STRING_ALPHA " ] = " Alpha "
L [ " STRING_ANCHOR_BOTTOM " ] = " 下 "
L [ " STRING_ANCHOR_BOTTOMLEFT " ] = " 左下 "
L [ " STRING_ANCHOR_BOTTOMRIGHT " ] = " 右下 "
L [ " STRING_ANCHOR_LEFT " ] = " 左 "
L [ " STRING_ANCHOR_RIGHT " ] = " 右 "
L [ " STRING_ANCHOR_TOP " ] = " 上 "
L [ " STRING_ANCHOR_TOPLEFT " ] = " 左上 "
L [ " STRING_ANCHOR_TOPRIGHT " ] = " 右上 "
L [ " STRING_ASCENDING " ] = " 升序 "
L [ " STRING_ATACH_DESC " ] = " 窗口 #%d 和窗口 #%d 合成一个群组。 "
L [ " STRING_ATTRIBUTE_CUSTOM " ] = " 自订 "
L [ " STRING_ATTRIBUTE_DAMAGE " ] = " 伤害 "
L [ " STRING_ATTRIBUTE_DAMAGE_BYSPELL " ] = " 受到的技能伤害 "
L [ " STRING_ATTRIBUTE_DAMAGE_DEBUFFS " ] = " 减益 "
L [ " STRING_ATTRIBUTE_DAMAGE_DEBUFFS_REPORT " ] = " 减益和持续时间 "
L [ " STRING_ATTRIBUTE_DAMAGE_DONE " ] = " 造成伤害 "
L [ " STRING_ATTRIBUTE_DAMAGE_DPS " ] = " 每秒伤害 "
L [ " STRING_ATTRIBUTE_DAMAGE_ENEMIES " ] = " 敌对受到伤害 "
L [ " STRING_ATTRIBUTE_DAMAGE_ENEMIES_DONE " ] = " 敌方的伤害 "
L [ " STRING_ATTRIBUTE_DAMAGE_FRAGS " ] = " 击杀 "
L [ " STRING_ATTRIBUTE_DAMAGE_FRIENDLYFIRE " ] = " 队友误伤 "
L [ " STRING_ATTRIBUTE_DAMAGE_TAKEN " ] = " 受到伤害 "
L [ " STRING_ATTRIBUTE_ENERGY " ] = " 能量 "
L [ " STRING_ATTRIBUTE_ENERGY_ALTERNATEPOWER " ] = " 特殊能量 "
L [ " STRING_ATTRIBUTE_ENERGY_ENERGY " ] = " 能量生成 "
L [ " STRING_ATTRIBUTE_ENERGY_MANA " ] = " 法力恢复 "
L [ " STRING_ATTRIBUTE_ENERGY_RAGE " ] = " 怒气生成 "
L [ " STRING_ATTRIBUTE_ENERGY_RESOURCES " ] = " 资源 "
L [ " STRING_ATTRIBUTE_ENERGY_RUNEPOWER " ] = " 符文能量生成 "
L [ " STRING_ATTRIBUTE_HEAL " ] = " 治疗 "
L [ " STRING_ATTRIBUTE_HEAL_ABSORBED " ] = " 治疗吸收 "
L [ " STRING_ATTRIBUTE_HEAL_DONE " ] = " 造成治疗 "
L [ " STRING_ATTRIBUTE_HEAL_ENEMY " ] = " 敌方的治疗 "
L [ " STRING_ATTRIBUTE_HEAL_HPS " ] = " 每秒治疗 "
L [ " STRING_ATTRIBUTE_HEAL_OVERHEAL " ] = " 过量治疗 "
L [ " STRING_ATTRIBUTE_HEAL_PREVENT " ] = " 阻止治疗 "
L [ " STRING_ATTRIBUTE_HEAL_TAKEN " ] = " 受到治疗 "
L [ " STRING_ATTRIBUTE_MISC " ] = " 杂项 "
L [ " STRING_ATTRIBUTE_MISC_BUFF_UPTIME " ] = " 增益持续时间 "
L [ " STRING_ATTRIBUTE_MISC_CCBREAK " ] = " 打破控场 "
L [ " STRING_ATTRIBUTE_MISC_DEAD " ] = " 死亡 "
L [ " STRING_ATTRIBUTE_MISC_DEBUFF_UPTIME " ] = " 减益持续时间 "
L [ " STRING_ATTRIBUTE_MISC_DEFENSIVE_COOLDOWNS " ] = " 冷却 "
L [ " STRING_ATTRIBUTE_MISC_DISPELL " ] = " 驱散 "
L [ " STRING_ATTRIBUTE_MISC_INTERRUPT " ] = " 打断 "
L [ " STRING_ATTRIBUTE_MISC_RESS " ] = " 战斗复活 "
L [ " STRING_AUTO " ] = " 自动 "
L [ " STRING_AUTOSHOT " ] = " 自动射击 "
L [ " STRING_AVERAGE " ] = " 平均 "
L [ " STRING_BLOCKED " ] = " 格挡 "
L [ " STRING_BOTTOM " ] = " 底部 "
L [ " STRING_BOTTOM_TO_TOP " ] = " 从下往上 "
L [ " STRING_CAST " ] = " 施放 "
L [ " STRING_CAUGHT " ] = " 捕捉 "
L [ " STRING_CCBROKE " ] = " 移除群体控制 "
L [ " STRING_CENTER " ] = " 中间 "
L [ " STRING_CENTER_UPPER " ] = " 中间 "
L [ " STRING_CHANGED_TO_CURRENT " ] = " 片段已切换至|cFFFFFF00当前|r "
L [ " STRING_CHANNEL_PRINT " ] = " 观察者 "
L [ " STRING_CHANNEL_RAID " ] = " 团队 "
L [ " STRING_CHANNEL_SAY " ] = " 说 "
L [ " STRING_CHANNEL_WHISPER " ] = " 密语 "
L [ " STRING_CHANNEL_WHISPER_TARGET_COOLDOWN " ] = " 密语CD目标 "
L [ " STRING_CHANNEL_YELL " ] = " 喊 "
L [ " STRING_CLICK_REPORT_LINE1 " ] = " |cFFFFCC22点击|r:|cFFFFEE00报告|r "
L [ " STRING_CLICK_REPORT_LINE2 " ] = " |cFFFFCC22Shift+点击|r:|cFFFFEE00窗口模式|r "
L [ " STRING_CLOSEALL " ] = " 所有Details窗口已关闭,输入'/details show'来重新打开。 "
L [ " STRING_COLOR " ] = " 颜色 "
L [ " STRING_COMMAND_LIST " ] = " 命令列表 "
L [ " STRING_CONTEXT " ] = " 环境 "
L [ " STRING_COOLTIP_NOOPTIONS " ] = " 无选项 "
L [ " STRING_CREATEAURA " ] = " 创建一个wa监视 "
L [ " STRING_CRITICAL_HITS " ] = " 爆击 "
L [ " STRING_CRITICAL_ONLY " ] = " 爆击 "
L [ " STRING_CURRENT " ] = " 当前 "
L [ " STRING_CURRENTFIGHT " ] = " 当前片段 "
L [ " STRING_CUSTOM_ACTIVITY_ALL " ] = " 活跃时间 "
L [ " STRING_CUSTOM_ACTIVITY_ALL_DESC " ] = " 显示团队中每个玩家的活跃度 "
L [ " STRING_CUSTOM_ACTIVITY_DPS " ] = " 活跃伤害时间 "
L [ " STRING_CUSTOM_ACTIVITY_DPS_DESC " ] = " 每个人造成伤害的时间 "
L [ " STRING_CUSTOM_ACTIVITY_HPS " ] = " 活跃治疗时间 "
L [ " STRING_CUSTOM_ACTIVITY_HPS_DESC " ] = " 每个人造成治疗的时间. "
L [ " STRING_CUSTOM_ATTRIBUTE_DAMAGE " ] = " 伤害 "
L [ " STRING_CUSTOM_ATTRIBUTE_HEAL " ] = " 治疗 "
L [ " STRING_CUSTOM_ATTRIBUTE_SCRIPT " ] = " 自定义脚本 "
L [ " STRING_CUSTOM_AUTHOR " ] = " 作者: "
L [ " STRING_CUSTOM_AUTHOR_DESC " ] = " 编写了这个统计的人 "
L [ " STRING_CUSTOM_CANCEL " ] = " 取消 "
L [ " STRING_CUSTOM_CC_DONE " ] = " 造成群体控制 "
L [ " STRING_CUSTOM_CC_RECEIVED " ] = " 受到群体控制 "
L [ " STRING_CUSTOM_CREATE " ] = " 创建 "
L [ " STRING_CUSTOM_CREATED " ] = " 新的统计方式已建立。 "
L [ " STRING_CUSTOM_DAMAGEONANYMARKEDTARGET " ] = " 对其它标记目标造成的伤害 "
L [ " STRING_CUSTOM_DAMAGEONANYMARKEDTARGET_DESC " ] = " 显示对其它所有标记的目标造成的伤害数值 "
L [ " STRING_CUSTOM_DAMAGEONSHIELDS " ] = " 对护盾造成的伤害 "
L [ " STRING_CUSTOM_DAMAGEONSKULL " ] = " 对骷髅标记目标造成的伤害 "
L [ " STRING_CUSTOM_DAMAGEONSKULL_DESC " ] = " 显示对标记骷髅的目标造成的伤害数值 "
L [ " STRING_CUSTOM_DESCRIPTION " ] = " 描述: "
L [ " STRING_CUSTOM_DESCRIPTION_DESC " ] = " 描述这项统计的用途。 "
L [ " STRING_CUSTOM_DONE " ] = " 完成 "
L [ " STRING_CUSTOM_DTBS " ] = " 受到技能伤害 "
L [ " STRING_CUSTOM_DTBS_DESC " ] = " 显示敌对技能伤害。 "
L [ " STRING_CUSTOM_DYNAMICOVERAL " ] = " 动态总体伤害 "
L [ " STRING_CUSTOM_EDIT " ] = " 编辑 "
L [ " STRING_CUSTOM_EDIT_SEARCH_CODE " ] = " 编辑搜索代码 "
L [ " STRING_CUSTOM_EDIT_TOOLTIP_CODE " ] = " 编辑提示框代码 "
L [ " STRING_CUSTOM_EDITCODE_DESC " ] = " 这是进阶功能,用户可以创建自己的统计用代码。 "
L [ " STRING_CUSTOM_EDITTOOLTIP_DESC " ] = " 这是提示框代码,当移至统计条上时显示。 "
L [ " STRING_CUSTOM_ENEMY_DT " ] = " 受到伤害 "
L [ " STRING_CUSTOM_EXPORT " ] = " 导出 "
L [ " STRING_CUSTOM_FUNC_INVALID " ] = " 自定义脚本无效,无法刷新窗口 "
L [ " STRING_CUSTOM_HEALTHSTONE_DEFAULT " ] = " 治疗药水&治疗石 "
L [ " STRING_CUSTOM_HEALTHSTONE_DEFAULT_DESC " ] = " 显示你的队伍中谁使用过治疗药水或者治疗石 "
L [ " STRING_CUSTOM_ICON " ] = " 图标: "
L [ " STRING_CUSTOM_IMPORT " ] = " 导入 "
L [ " STRING_CUSTOM_IMPORT_ALERT " ] = " 统计方式已加载,点击导入来确认。 "
L [ " STRING_CUSTOM_IMPORT_BUTTON " ] = " 导入 "
L [ " STRING_CUSTOM_IMPORT_ERROR " ] = " 导入失败,无效的字符串。 "
L [ " STRING_CUSTOM_IMPORTED " ] = " 统计方式导入成功. "
L [ " STRING_CUSTOM_LONGNAME " ] = " 名字太长,最大允许32个字符。 "
L [ " STRING_CUSTOM_MYSPELLS " ] = " 我的技能 "
L [ " STRING_CUSTOM_MYSPELLS_DESC " ] = " 在统计中显示你的技能. "
L [ " STRING_CUSTOM_NAME " ] = " 名字: "
L [ " STRING_CUSTOM_NAME_DESC " ] = " 给你的自定义统计起个名字 "
L [ " STRING_CUSTOM_NEW " ] = " 管理自定义统计 "
L [ " STRING_CUSTOM_PASTE " ] = " 粘贴到这里: "
L [ " STRING_CUSTOM_POT_DEFAULT " ] = " 有使用药水 "
L [ " STRING_CUSTOM_POT_DEFAULT_DESC " ] = " 显示你的团队中谁在战斗时使用了药水. "
L [ " STRING_CUSTOM_REMOVE " ] = " 删除 "
L [ " STRING_CUSTOM_REPORT " ] = " (自定义) "
L [ " STRING_CUSTOM_SAVE " ] = " 保存变更 "
L [ " STRING_CUSTOM_SAVED " ] = " 自定义统计已保存。 "
L [ " STRING_CUSTOM_SHORTNAME " ] = " 名字需要至少5个字符。 "
L [ " STRING_CUSTOM_SKIN_TEXTURE " ] = " 自定义皮肤文件 "
L [ " STRING_CUSTOM_SKIN_TEXTURE_DESC " ] = [ = [ tga图片的文件名 ( . tga ) .
必 须 放 在 下 面 指 定 的 文 件 夹 里 :
| cFFFFFF00WoW / Interface /| r
| cFFFFFF00重要提示 : | r在创建文件前 , 选 择 游 戏 客 户 端 所 在 路 径 。 之 后 , 使 用 / reload命令来加载新的贴图文件 。 ] = ]
L [ " STRING_CUSTOM_SOURCE " ] = " 来源: "
L [ " STRING_CUSTOM_SOURCE_DESC " ] = [ = [ 是 谁 触 发 的 效 果 。
在 右 侧 的 按 钮 显 示 团 队 副 本 战 斗 中 的 NPC名单 。 ] = ]
L [ " STRING_CUSTOM_SPELLID " ] = " 法术ID: "
L [ " STRING_CUSTOM_SPELLID_DESC " ] = [ = [ 可 选 项 , 是 指 由 来 源 对 目 标 造 成 的 法 术 效 果 。
右 侧 按 钮 显 示 团 队 战 斗 中 出 现 的 法 术 效 果 。 ] = ]
L [ " STRING_CUSTOM_TARGET " ] = " 目标: "
L [ " STRING_CUSTOM_TARGET_DESC " ] = [ = [ 这 是 来 源 的 目 标 。
在 右 侧 的 按 钮 显 示 团 队 副 本 战 斗 中 的 NPC名单 。 ] = ]
L [ " STRING_CUSTOM_TEMPORARILY " ] = " (|cFFFFC000临时|r) "
L [ " STRING_CUSTOM_TEXTURE_GUIDE " ] = " 要在魔兽世界客户端中加载纹理文件,您需要一个.TGA格式的文件。并且其宽度和高度必须是8的倍数。将纹理文件放在 /WoW Install Folder/retail/Interface/ 下。 "
L [ " STRING_DAMAGE " ] = " 伤害 "
L [ " STRING_DAMAGE_DPS_IN " ] = " DPS来自 "
L [ " STRING_DAMAGE_FROM " ] = " 伤害来自 "
L [ " STRING_DAMAGE_TAKEN_FROM " ] = " 受到伤害来自 "
L [ " STRING_DAMAGE_TAKEN_FROM2 " ] = " 施加伤害在 "
L [ " STRING_DEFENSES " ] = " 防御 "
L [ " STRING_DESCENDING " ] = " 降序 "
L [ " STRING_DETACH_DESC " ] = " 拆分群组 "
L [ " STRING_DISCARD " ] = " 忽略 "
L [ " STRING_DISPELLED " ] = " 增益/减益 移除 "
L [ " STRING_DODGE " ] = " 闪避 "
L [ " STRING_DOT " ] = " (DoT) "
L [ " STRING_DPS " ] = " 每秒伤害 "
L [ " STRING_EMPTY_SEGMENT " ] = " 空片段 "
L [ " STRING_ENABLED " ] = " 启用 "
L [ " STRING_ENVIRONMENTAL_DROWNING " ] = " 环境伤害 (溺水) "
L [ " STRING_ENVIRONMENTAL_FALLING " ] = " 环境伤害 (坠落) "
L [ " STRING_ENVIRONMENTAL_FATIGUE " ] = " 环境伤害 (疲劳) "
L [ " STRING_ENVIRONMENTAL_FIRE " ] = " 环境伤害 (火烧) "
L [ " STRING_ENVIRONMENTAL_LAVA " ] = " 环境伤害 (岩浆) "
L [ " STRING_ENVIRONMENTAL_SLIME " ] = " 环境伤害 (粘液) "
L [ " STRING_EQUILIZING " ] = " 分享首领战数据 "
L [ " STRING_ERASE " ] = " 删除 "
L [ " STRING_ERASE_DATA " ] = " 重置所有数据 "
L [ " STRING_ERASE_DATA_OVERALL " ] = " 重置总计数据 "
L [ " STRING_ERASE_IN_COMBAT " ] = " 安排在当前战斗结束后重置数据. "
L [ " STRING_EXAMPLE " ] = " 例子 "
L [ " STRING_EXPLOSION " ] = " 爆炸 "
L [ " STRING_FAIL_ATTACKS " ] = " 攻击失败 "
L [ " STRING_FEEDBACK_CURSE_DESC " ] = " 在Details!页面上提交一个表单或留言. "
L [ " STRING_FEEDBACK_MMOC_DESC " ] = " 在mmo-champion论坛我们的版块中发帖. "
L [ " STRING_FEEDBACK_PREFERED_SITE " ] = " 选择你偏好的社交网站: "
L [ " STRING_FEEDBACK_SEND_FEEDBACK " ] = " 发送反馈 "
L [ " STRING_FEEDBACK_WOWI_DESC " ] = " 在Details!项目页面中发表评论. "
L [ " STRING_FIGHTNUMBER " ] = " 战斗 # "
L [ " STRING_FORGE_BUTTON_ALLSPELLS " ] = " 所有技能 "
L [ " STRING_FORGE_BUTTON_ALLSPELLS_DESC " ] = " 列出玩家和NPC的所有技能. "
L [ " STRING_FORGE_BUTTON_BWTIMERS " ] = " BigWigs计时器 "
L [ " STRING_FORGE_BUTTON_BWTIMERS_DESC " ] = " 列出BigWigs中的计时器 "
L [ " STRING_FORGE_BUTTON_DBMTIMERS " ] = " DBM计时器 "
L [ " STRING_FORGE_BUTTON_DBMTIMERS_DESC " ] = " 列出Deadly Boss Mods中的计时器 "
L [ " STRING_FORGE_BUTTON_ENCOUNTERSPELLS " ] = " 首领技能 "
L [ " STRING_FORGE_BUTTON_ENCOUNTERSPELLS_DESC " ] = " 只列出团队和地下城首领战中的技能. "
L [ " STRING_FORGE_BUTTON_ENEMIES " ] = " 敌人 "
L [ " STRING_FORGE_BUTTON_ENEMIES_DESC " ] = " 列出当前战斗中的敌人. "
L [ " STRING_FORGE_BUTTON_PETS " ] = " 宠物 "
L [ " STRING_FORGE_BUTTON_PETS_DESC " ] = " 列出当前战斗中的宠物. "
L [ " STRING_FORGE_BUTTON_PLAYERS " ] = " 玩家 "
L [ " STRING_FORGE_BUTTON_PLAYERS_DESC " ] = " 列出当前战斗中的玩家. "
L [ " STRING_FORGE_ENABLEPLUGINS " ] = " \" 请在ESC菜单>插件中打开带有副本名称的Details!插件,比如Details: Tomb of Sargeras. \" "
L [ " STRING_FORGE_FILTER_BARTEXT " ] = " 条名称 "
L [ " STRING_FORGE_FILTER_CASTERNAME " ] = " 施放者名称 "
L [ " STRING_FORGE_FILTER_ENCOUNTERNAME " ] = " 首领战名称 "
L [ " STRING_FORGE_FILTER_ENEMYNAME " ] = " 敌人名称 "
L [ " STRING_FORGE_FILTER_OWNERNAME " ] = " 所有者名称 "
L [ " STRING_FORGE_FILTER_PETNAME " ] = " 宠物名称 "
L [ " STRING_FORGE_FILTER_PLAYERNAME " ] = " 玩家名称 "
L [ " STRING_FORGE_FILTER_SPELLNAME " ] = " 技能名称 "
L [ " STRING_FORGE_HEADER_BARTEXT " ] = " 条文本 "
L [ " STRING_FORGE_HEADER_CASTER " ] = " 施放者 "
L [ " STRING_FORGE_HEADER_CLASS " ] = " 职业 "
L [ " STRING_FORGE_HEADER_CREATEAURA " ] = " 创建监控 "
L [ " STRING_FORGE_HEADER_ENCOUNTERID " ] = " 首领战ID "
L [ " STRING_FORGE_HEADER_ENCOUNTERNAME " ] = " 首领战名称 "
L [ " STRING_FORGE_HEADER_EVENT " ] = " 事件 "
L [ " STRING_FORGE_HEADER_FLAG " ] = " 标志 "
L [ " STRING_FORGE_HEADER_GUID " ] = " GUID "
L [ " STRING_FORGE_HEADER_ICON " ] = " 图标 "
L [ " STRING_FORGE_HEADER_ID " ] = " ID "
L [ " STRING_FORGE_HEADER_INDEX " ] = " 序号 "
L [ " STRING_FORGE_HEADER_NAME " ] = " 名称 "
L [ " STRING_FORGE_HEADER_NPCID " ] = " NpcID "
L [ " STRING_FORGE_HEADER_OWNER " ] = " 所有者 "
L [ " STRING_FORGE_HEADER_SCHOOL " ] = " 法术类别 "
L [ " STRING_FORGE_HEADER_SPELLID " ] = " 技能ID "
L [ " STRING_FORGE_HEADER_TIMER " ] = " 计时 "
L [ " STRING_FORGE_TUTORIAL_DESC " ] = " 浏览技能和首领模块计时并点击'|cFFFFFF00创建监控|r'来创建监控. "
L [ " STRING_FORGE_TUTORIAL_TITLE " ] = " 欢迎来到Details! Forge "
L [ " STRING_FORGE_TUTORIAL_VIDEO " ] = " 一个通过首领战斗模块监控的示例: "
L [ " STRING_FREEZE " ] = " 这个片段在此阶段不可用 "
L [ " STRING_FROM " ] = " 从 "
L [ " STRING_GERAL " ] = " 一般 "
L [ " STRING_GLANCING " ] = " 擦过 "
L [ " STRING_GUILDDAMAGERANK_BOSS " ] = " BOSS "
L [ " STRING_GUILDDAMAGERANK_DATABASEERROR " ] = " '|cFFFFFF00Details! Storage|r'打开失败,可能这个插件被禁用了? "
L [ " STRING_GUILDDAMAGERANK_DIFF " ] = " 难度 "
L [ " STRING_GUILDDAMAGERANK_GUILD " ] = " 公会 "
L [ " STRING_GUILDDAMAGERANK_PLAYERBASE " ] = " 玩家分组 "
L [ " STRING_GUILDDAMAGERANK_PLAYERBASE_INDIVIDUAL " ] = " 独立 "
L [ " STRING_GUILDDAMAGERANK_PLAYERBASE_PLAYER " ] = " 玩家 "
L [ " STRING_GUILDDAMAGERANK_PLAYERBASE_RAID " ] = " 所有玩家 "
L [ " STRING_GUILDDAMAGERANK_RAID " ] = " 副本 "
L [ " STRING_GUILDDAMAGERANK_ROLE " ] = " 职责 "
L [ " STRING_GUILDDAMAGERANK_SHOWHISTORY " ] = " 历史 "
L [ " STRING_GUILDDAMAGERANK_SHOWRANK " ] = " 公会排行 "
L [ " STRING_GUILDDAMAGERANK_SYNCBUTTONTEXT " ] = " 与公会同步 "
L [ " STRING_GUILDDAMAGERANK_TUTORIAL_DESC " ] = " Details!会保存你与公会在首领战中造成的伤害和治疗量. \\ n \\ n勾选'|cFFFFFF00显示历史|r'以浏览历史记录,所有战斗记录都会显示. \\ n'勾选|cFFFFFF00显示公会排行|r'会显示所选首领站中的排名数据. \\ n \\ n如果你是第一次使用这个工具或者你缺席了某次公会活动,点击'|cFFFFFF00与公会同步|r'按钮. "
L [ " STRING_GUILDDAMAGERANK_WINDOWALERT " ] = " 首领被击败!显示排行 "
L [ " STRING_HEAL " ] = " 治疗 "
L [ " STRING_HEAL_ABSORBED " ] = " 治疗吸收 "
L [ " STRING_HEAL_CRIT " ] = " 治疗爆击 "
L [ " STRING_HEALING_FROM " ] = " 受到治疗来自 "
L [ " STRING_HEALING_HPS_FROM " ] = " 每秒治疗来自 "
L [ " STRING_HITS " ] = " 命中 "
L [ " STRING_HPS " ] = " 每秒治疗 "
L [ " STRING_IMAGEEDIT_ALPHA " ] = " 透明度 "
L [ " STRING_IMAGEEDIT_CROPBOTTOM " ] = " 剪裁底部 "
L [ " STRING_IMAGEEDIT_CROPLEFT " ] = " 剪裁左部 "
L [ " STRING_IMAGEEDIT_CROPRIGHT " ] = " 剪裁右部 "
L [ " STRING_IMAGEEDIT_CROPTOP " ] = " 剪裁顶部 "
L [ " STRING_IMAGEEDIT_DONE " ] = " 完成 "
L [ " STRING_IMAGEEDIT_FLIPH " ] = " 水平翻转 "
L [ " STRING_IMAGEEDIT_FLIPV " ] = " 垂直翻转 "
L [ " STRING_INFO_TAB_AVOIDANCE " ] = " 闪避 "
L [ " STRING_INFO_TAB_COMPARISON " ] = " 比较 "
L [ " STRING_INFO_TAB_SUMMARY " ] = " 概要 "
L [ " STRING_INFO_TUTORIAL_COMPARISON1 " ] = " 点击 |cFFFFDD00比较|r 标签来比较查看同一职业下的玩家。 "
L [ " STRING_INSTANCE_CHAT " ] = " 副本频道 "
L [ " STRING_INSTANCE_LIMIT " ] = " 最大窗口数量已经达到,你可以在选项面板修改这个限制。你也可以重新打开关闭的窗口 通过 (#) 窗口菜单。 "
L [ " STRING_INTERFACE_OPENOPTIONS " ] = " 打开选项面板 "
L [ " STRING_INVERT_RULE " ] = " 反转规则 "
L [ " STRING_ISA_PET " ] = " 这个角色是一个宠物 "
L [ " STRING_KEYBIND_BOOKMARK " ] = " 书签 "
L [ " STRING_KEYBIND_BOOKMARK_NUMBER " ] = " 书签#%s "
L [ " STRING_KEYBIND_RESET_SEGMENTS " ] = " 重置片段 "
L [ " STRING_KEYBIND_SCROLL_DOWN " ] = " 向下滚动所有窗口 "
L [ " STRING_KEYBIND_SCROLL_UP " ] = " 向上滚动所有窗口 "
L [ " STRING_KEYBIND_SCROLLING " ] = " 滚动 "
L [ " STRING_KEYBIND_SEGMENTCONTROL " ] = " 片段控制 "
L [ " STRING_KEYBIND_TOGGLE_WINDOW " ] = " 显示/隐藏窗口#%s "
L [ " STRING_KEYBIND_TOGGLE_WINDOWS " ] = " 显示/隐藏所有窗口 "
L [ " STRING_KEYBIND_WINDOW_CONTROL " ] = " 窗口控制 "
L [ " STRING_KEYBIND_WINDOW_REPORT " ] = " 将报告数据显示在窗口#%s。 "
L [ " STRING_KEYBIND_WINDOW_REPORT_HEADER " ] = " 报告数据 "
L [ " STRING_KILLED " ] = " 已击杀 "
L [ " STRING_LAST_COOLDOWN " ] = " 使用的最后CD "
L [ " STRING_LEFT " ] = " 左 "
L [ " STRING_LEFT_CLICK_SHARE " ] = " 左键点击报告。 "
L [ " STRING_LEFT_TO_RIGHT " ] = " 从左往右 "
L [ " STRING_LOCK_DESC " ] = " 锁定或解锁窗口 "
L [ " STRING_LOCK_WINDOW " ] = " 锁定 "
L [ " STRING_MASTERY " ] = " 精通 "
L [ " STRING_MAXIMUM " ] = " 最大 "
L [ " STRING_MAXIMUM_SHORT " ] = " 最大 "
L [ " STRING_MEDIA " ] = " 媒体 "
L [ " STRING_MELEE " ] = " 近战 "
L [ " STRING_MEMORY_ALERT_BUTTON " ] = " 我知道了 "
L [ " STRING_MEMORY_ALERT_TEXT1 " ] = " Details!使用了大量的内存,但是|cFFFF8800与流行的认知相反|r,插件的内存占用|cFFFF8800不会影响|r任何游戏表现和FPS。 "
L [ " STRING_MEMORY_ALERT_TEXT2 " ] = " 所以,如果你看到Details!使用大量内存,不要惊慌 :D!|cFFFF8800一切正常!|r,已使用内存的一部分也会|cFFFF8800用于生成缓存|r,使插件运行更加流畅。 "
L [ " STRING_MEMORY_ALERT_TEXT3 " ] = " 但是,如果你想知道|cFFFF8800哪个插件占用较多内存|r或会导致游戏帧数降低,可以安装这个插件:“|cFFFFFF00AddOns Cpu Usage|r”。 "
L [ " STRING_MEMORY_ALERT_TITLE " ] = " 请仔细阅读! "
L [ " STRING_MENU_CLOSE_INSTANCE " ] = " 关闭这个窗口 "
L [ " STRING_MENU_CLOSE_INSTANCE_DESC " ] = " 关闭窗口只是使它处于未激活状态,你可以在任何时间通过窗口控制菜单重新打开它。 "
L [ " STRING_MENU_CLOSE_INSTANCE_DESC2 " ] = " 要想完全删除一个窗口,查看选项面板的杂项部分。 "
L [ " STRING_MENU_INSTANCE_CONTROL " ] = " 窗口控制 "
L [ " STRING_MINIMAP_TOOLTIP1 " ] = " |cFFCFCFCF左键点击|r:打开选项面板 "
L [ " STRING_MINIMAP_TOOLTIP11 " ] = " |cFFCFCFCF左键点击|r:清除所有的片段 "
L [ " STRING_MINIMAP_TOOLTIP12 " ] = " |cFFCFCFCF左键点击|r:显示/隐藏窗口 "
L [ " STRING_MINIMAP_TOOLTIP2 " ] = " |cFFCFCFCF右键点击|r:快捷菜单 "
L [ " STRING_MINIMAPMENU_CLOSEALL " ] = " 全部关闭 "
L [ " STRING_MINIMAPMENU_HIDEICON " ] = " 隐藏小地图图标 "
L [ " STRING_MINIMAPMENU_LOCK " ] = " 锁定 "
L [ " STRING_MINIMAPMENU_NEWWINDOW " ] = " 创建一个新窗口 "
L [ " STRING_MINIMAPMENU_REOPENALL " ] = " 打开所有 "
L [ " STRING_MINIMAPMENU_UNLOCK " ] = " 解锁 "
L [ " STRING_MINIMUM " ] = " 最小 "
L [ " STRING_MINIMUM_SHORT " ] = " 最小 "
L [ " STRING_MINITUTORIAL_BOOKMARK1 " ] = " 右键点击窗口任何区域打开书签! "
L [ " STRING_MINITUTORIAL_BOOKMARK2 " ] = " 书签是快速访问你常用统计的捷径。 "
L [ " STRING_MINITUTORIAL_BOOKMARK3 " ] = " 使用鼠标右键点击关闭书签面板。 "
L [ " STRING_MINITUTORIAL_BOOKMARK4 " ] = " 不再显示。 "
L [ " STRING_MINITUTORIAL_CLOSECTRL1 " ] = " |cFFFFFF00Ctrl + 右键点击|r 关闭窗口! "
L [ " STRING_MINITUTORIAL_CLOSECTRL2 " ] = " 如果你想重新打开它,去模式菜单->窗口控制或选项面板。 "
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL1 " ] = " 选择要修改的窗口 "
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL2 " ] = " 勾选此项时,群组内的所有窗口都会被修改。 "
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL3 " ] = [ = [ 要 创 建 一 个 组 , 拖 动 窗 口 # 2 到 窗 口 # 1 附 近 。
要 拆 分 群 组 , 点 击 | cFFFFFF00拆分群组 | r按钮 。 ] = ]
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL4 " ] = " 创建测试计量条来测试你的配置。 "
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL5 " ] = " 当编辑组启用时,群组中的所有窗口都改变了。 "
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL6 " ] = " 在此选择你想改变哪个窗口的外观。 "
L [ " STRING_MINITUTORIAL_WINDOWS1 " ] = [ = [ 你 刚 创 建 的 一 组 窗 口 。
拆 分 它 , 点 击 锁 图 标 。 ] = ]
L [ " STRING_MINITUTORIAL_WINDOWS2 " ] = [ = [ 窗 口 已 被 锁 定 。
单 击 标 题 栏 并 拖 动 到 拉 伸 。 ] = ]
L [ " STRING_MIRROR_IMAGE " ] = " 镜像 "
L [ " STRING_MISS " ] = " 未命中 "
L [ " STRING_MODE_ALL " ] = " 所有的 "
L [ " STRING_MODE_GROUP " ] = " 标准 "
L [ " STRING_MODE_OPENFORGE " ] = " 监控生成 "
L [ " STRING_MODE_PLUGINS " ] = " 插件 "
L [ " STRING_MODE_RAID " ] = " 插件:团队 "
L [ " STRING_MODE_SELF " ] = " 插件:单刷 "
L [ " STRING_MORE_INFO " ] = " 详情请见右箱。 "
L [ " STRING_MULTISTRIKE " ] = " 溅射 "
L [ " STRING_MULTISTRIKE_HITS " ] = " 溅射命中 "
L [ " STRING_MUSIC_DETAILS_ROBERTOCARLOS " ] = [ = [ There ' s no use trying to forget
For a long time in your life I will live
Details as small of us ] = ]
L [ " STRING_NEWROW " ] = " 等待刷新... "
L [ " STRING_NEWS_REINSTALL " ] = " 更新后发现问题? 尝试 '/details reinstall' 命令. "
L [ " STRING_NEWS_TITLE " ] = " 最近更新 "
L [ " STRING_NO " ] = " 否 "
L [ " STRING_NO_DATA " ] = " 数据已经被清除 "
L [ " STRING_NO_SPELL " ] = " 没有已用法术 "
L [ " STRING_NO_TARGET " ] = " 没有找到目标. "
L [ " STRING_NO_TARGET_BOX " ] = " 没有目标可用 "
L [ " STRING_NOCLOSED_INSTANCES " ] = [ = [ 没 有 关 闭 的 窗 口 ,
点 击 打 开 一 个 新 的 。 ] = ]
L [ " STRING_NOLAST_COOLDOWN " ] = " 没有CD可用 "
L [ " STRING_NOMORE_INSTANCES " ] = [ = [ 到 达 最 大 窗 口 数 量
通 过 选 项 面 板 改 变 限 制 。 ] = ]
L [ " STRING_NORMAL_HITS " ] = " 普通攻击 "
L [ " STRING_NUMERALSYSTEM " ] = " 数字显示 "
L [ " STRING_NUMERALSYSTEM_ARABIC_MYRIAD_EASTASIA " ] = " 用千和万来显示数值 "
L [ " STRING_NUMERALSYSTEM_ARABIC_WESTERN " ] = " 西方 "
L [ " STRING_NUMERALSYSTEM_ARABIC_WESTERN_DESC " ] = " 通用,三位一分割 "
L [ " STRING_NUMERALSYSTEM_DESC " ] = " 选择数字显示系统 "
L [ " STRING_NUMERALSYSTEM_MYRIAD_EASTASIA " ] = " 东亚 "
L [ " STRING_OFFHAND_HITS " ] = " 副手 "
L [ " STRING_OPTIONS_3D_LALPHA_DESC " ] = [ = [ 在 较 低 的 模 型 调 整 透 明 度 。
| cFFFFFF00重要 | r : 一 些 模 型 忽 略 透 明 度 。 ] = ]
L [ " STRING_OPTIONS_3D_LANCHOR " ] = " 低3D模型: "
L [ " STRING_OPTIONS_3D_LENABLED_DESC " ] = " 启用或禁用计量条后面的3D模型框架 "
L [ " STRING_OPTIONS_3D_LSELECT_DESC " ] = " 选择哪个模型将被用于在较低的模型栏。 "
L [ " STRING_OPTIONS_3D_SELECT " ] = " 选择模型 "
L [ " STRING_OPTIONS_3D_UALPHA_DESC " ] = [ = [ 在 更 高 模 型 上 调 整 透 明 度 。
| cFFFFFF00重要 | r : 一 些 模 型 忽 略 透 明 度 。 ] = ]
L [ " STRING_OPTIONS_3D_UANCHOR " ] = " 较高3D模型: "
L [ " STRING_OPTIONS_3D_UENABLED_DESC " ] = " 启用或禁用计量条后面的3D模型框架 "
L [ " STRING_OPTIONS_3D_USELECT_DESC " ] = " 选择哪个模型将被用于在较高的模型栏。 "
L [ " STRING_OPTIONS_ADVANCED " ] = " 进阶 "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS " ] = " 对齐的文本列 "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_AUTOALIGN " ] = " 自动对齐 "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_AUTOALIGN_DESC " ] = " 对齐是根据每个文本的长度自动完成的 "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_DESC " ] = " 禁用括号和分隔符并对齐垂直列中的条形文本 "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_OFFSET " ] = " 文本 %d 偏移 "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_OFFSET_DESC " ] = " 从侧右边界偏移 "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_WARNING " ] = " 已开启。未使用分隔符和括号。 "
L [ " STRING_OPTIONS_ALPHAMOD_ANCHOR " ] = " 自动隐藏: "
L [ " STRING_OPTIONS_ALWAYS_USE " ] = " 所有角色通用 "
L [ " STRING_OPTIONS_ALWAYS_USE_DESC " ] = " 勾选此项时,所有角色都使用此配置。否则将显示一个面板供选择。 "
L [ " STRING_OPTIONS_ALWAYSSHOWPLAYERS " ] = " 显示未组队的玩家 "
L [ " STRING_OPTIONS_ALWAYSSHOWPLAYERS_DESC " ] = " 当使用默认的标准模式时,和你不在一个队伍中的玩家角色也会显示。 "
L [ " STRING_OPTIONS_ANCHOR " ] = " 侧 "
L [ " STRING_OPTIONS_ANIMATEBARS " ] = " 动画计量条 "
L [ " STRING_OPTIONS_ANIMATEBARS_DESC " ] = " 启用所有动画计量条 "
L [ " STRING_OPTIONS_ANIMATESCROLL " ] = " 动画滚动计量条 "
L [ " STRING_OPTIONS_ANIMATESCROLL_DESC " ] = " 当启用时,滚动计量条使用动画时显示或隐藏。 "
L [ " STRING_OPTIONS_APPEARANCE " ] = " 外观 "
L [ " STRING_OPTIONS_ATTRIBUTE_TEXT " ] = " 标题文本设置 "
L [ " STRING_OPTIONS_ATTRIBUTE_TEXT_DESC " ] = " 这些选项控制窗口的标题文本。 "
L [ " STRING_OPTIONS_AUTO_SWITCH " ] = " 所有角色 |cFFFFAA00(战斗中)|r "
L [ " STRING_OPTIONS_AUTO_SWITCH_COMBAT " ] = " |cFFFFAA00(战斗中)|r "
L [ " STRING_OPTIONS_AUTO_SWITCH_DAMAGER_DESC " ] = " 使用伤害输出专精时,窗口将自动显示此属性或插件。 "
L [ " STRING_OPTIONS_AUTO_SWITCH_DESC " ] = [ = [ 当 你 进 入 战 斗 , 窗 口 将 自 动 显 示 此 属 性 或 插 件 。
| cFFFFFF00重要 | r : 为 每 个 职 责 选 择 的 单 独 设 置 将 覆 盖 此 项 。 ] = ]
L [ " STRING_OPTIONS_AUTO_SWITCH_HEALER_DESC " ] = " 使用治疗者专精时,窗口将自动显示此属性或插件。 "
L [ " STRING_OPTIONS_AUTO_SWITCH_TANK_DESC " ] = " 使用坦克专精时,窗口将自动显示此属性或插件。 "
L [ " STRING_OPTIONS_AUTO_SWITCH_WIPE " ] = " 团灭后 "
L [ " STRING_OPTIONS_AUTO_SWITCH_WIPE_DESC " ] = " 在尝试击败团队首领失败后,窗口将自动显示此属性 "
L [ " STRING_OPTIONS_AVATAR " ] = " 选择头像 "
L [ " STRING_OPTIONS_AVATAR_ANCHOR " ] = " 身份: "
L [ " STRING_OPTIONS_AVATAR_DESC " ] = " 头像也被送到公会成员,并显示在工具提示的顶部和玩家的详细信息窗口。 "
L [ " STRING_OPTIONS_BAR_BACKDROP_ANCHOR " ] = " 边框: "
L [ " STRING_OPTIONS_BAR_BACKDROP_COLOR_DESC " ] = " 改变边框颜色。 "
L [ " STRING_OPTIONS_BAR_BACKDROP_ENABLED_DESC " ] = " 启用或禁用行边框。 "
L [ " STRING_OPTIONS_BAR_BACKDROP_SIZE_DESC " ] = " 调整边框大小。 "
L [ " STRING_OPTIONS_BAR_BACKDROP_TEXTURE_DESC " ] = " 改变边框外观。 "
L [ " STRING_OPTIONS_BAR_BCOLOR " ] = " 背景颜色 "
L [ " STRING_OPTIONS_BAR_BTEXTURE_DESC " ] = " 填满整行数据的背景材质。 "
L [ " STRING_OPTIONS_BAR_COLOR_DESC " ] = [ = [ 该 材 质 的 颜 色 和 透 明 度 。
| cFFFFFF00重要 | r : 当 时 用 职 业 颜 色 时 , 颜 色 选 择 将 被 忽 略 。 ] = ]
L [ " STRING_OPTIONS_BAR_COLORBYCLASS " ] = " 使用职业颜色 "
L [ " STRING_OPTIONS_BAR_COLORBYCLASS_DESC " ] = " 当启用时,该材质始终使用玩家的职业颜色。 "
L [ " STRING_OPTIONS_BAR_FOLLOWING " ] = " 总是显示自己 "
L [ " STRING_OPTIONS_BAR_FOLLOWING_ANCHOR " ] = " 玩家计量条: "
L [ " STRING_OPTIONS_BAR_FOLLOWING_DESC " ] = " 勾选时,即使排名靠前的数据中没有你,也会始终显示你的计量条。 "
L [ " STRING_OPTIONS_BAR_GROW " ] = " 计量条增长方向 "
L [ " STRING_OPTIONS_BAR_GROW_DESC " ] = " 计量条从窗口顶部或底部增长。 "
L [ " STRING_OPTIONS_BAR_HEIGHT " ] = " 高度 "
L [ " STRING_OPTIONS_BAR_HEIGHT_DESC " ] = " 增加或者减少计量条的高度。 "
L [ " STRING_OPTIONS_BAR_ICONFILE " ] = " 图标文件 "
L [ " STRING_OPTIONS_BAR_ICONFILE_DESC " ] = [ = [ 自 定 义 图 标 文 件 的 路 径 。
图 像 必 须 是 一 个 256 x256像素 、 带 透 明 通 道 的 . tga文件 。 ] = ]
L [ " STRING_OPTIONS_BAR_ICONFILE_DESC2 " ] = " 选择要使用的图标包。 "
L [ " STRING_OPTIONS_BAR_ICONFILE1 " ] = " 没有图标 "
L [ " STRING_OPTIONS_BAR_ICONFILE2 " ] = " 默认 "
L [ " STRING_OPTIONS_BAR_ICONFILE3 " ] = " 默认 (黑白) "
L [ " STRING_OPTIONS_BAR_ICONFILE4 " ] = " 默认 (透明) "
L [ " STRING_OPTIONS_BAR_ICONFILE5 " ] = " 圆角图标 "
L [ " STRING_OPTIONS_BAR_ICONFILE6 " ] = " 默认 (透明黑白) "
L [ " STRING_OPTIONS_BAR_SPACING " ] = " 间距 "
L [ " STRING_OPTIONS_BAR_SPACING_DESC " ] = " 每个计量条之间的间隙大小。 "
L [ " STRING_OPTIONS_BAR_TEXTURE_DESC " ] = " 纹理被用在顶部计量条 "
L [ " STRING_OPTIONS_BARLEFTTEXTCUSTOM " ] = " 使用自定义文本 "
L [ " STRING_OPTIONS_BARLEFTTEXTCUSTOM_DESC " ] = " 勾选时,左方文本将以所填规则格式化。 "
L [ " STRING_OPTIONS_BARLEFTTEXTCUSTOM2 " ] = " "
L [ " STRING_OPTIONS_BARLEFTTEXTCUSTOM2_DESC " ] = [ = [ | cFFFFFF00 { data1 } | r : 通 常 代 表 了 玩 家 的 位 置 编 号 。
| cFFFFFF00 { data2 } | r : 总 是 玩 家 名 字 。
| cFFFFFF00 { data3 } | r : 在 某 些 情 况 下 , 此 值 代 表 玩 家 的 阵 营 或 职 责 图 标 。
| cFFFFFF00 { func } | r : 运 行 一 个 自 定 义 的 Lua函数 , 将 返 回 值 添 加 至 文 本 。
例 如 :
{ func return ' hello azeroth ' }
| cFFFFFF00转义序列 | r : 用 来 改 变 颜 色 或 添 加 纹 理 。 搜 索 “ UI转义序列 ” 以 获 取 更 多 信 息 。 ] = ]
L [ " STRING_OPTIONS_BARORIENTATION " ] = " 计量条方向 "
L [ " STRING_OPTIONS_BARORIENTATION_DESC " ] = " 计量条填充方向 "
L [ " STRING_OPTIONS_BARRIGHTTEXTCUSTOM " ] = " 使用自定义文本 "
L [ " STRING_OPTIONS_BARRIGHTTEXTCUSTOM_DESC " ] = " 勾选时,右方文本将以所填规则格式化。 "
L [ " STRING_OPTIONS_BARRIGHTTEXTCUSTOM2 " ] = " "
L [ " STRING_OPTIONS_BARRIGHTTEXTCUSTOM2_DESC " ] = [ = [ | cFFFFFF00 { data1 } | r : 被 传 递 的 第 一 个 数 字 , 一 般 代 表 总 和 。
| cFFFFFF00 { data2 } | r : 被 传 递 的 第 一 个 数 字 , 一 般 代 表 每 秒 平 均 值 。
| cFFFFFF00 { data3 } | r : 通 过 第 三 个 数 字 , 一 般 代 表 百 分 比 。
| cFFFFFF00 { func } | r : 运 行 一 个 自 定 义 的 Lua函数 , 将 返 回 值 添 加 至 文 本 。
例 如 :
{ func return ' hello azeroth ' }
| cFFFFFF00转义序列 | r : 用 来 改 变 颜 色 或 添 加 纹 理 。 搜 索 “ UI转义序列 ” 以 获 取 更 多 信 息 。 ] = ]
L [ " STRING_OPTIONS_BARS " ] = " 计量条一般设置 "
L [ " STRING_OPTIONS_BARS_CUSTOM_TEXTURE " ] = " 自定义材质 "
L [ " STRING_OPTIONS_BARS_DESC " ] = " 这些选项控制计量条的外观。 "
L [ " STRING_OPTIONS_BARSORT " ] = " 排序顺序 "
L [ " STRING_OPTIONS_BARSORT_DESC " ] = " 根据升序或降序排序。 "
L [ " STRING_OPTIONS_BARSTART " ] = " 图标后开启计量条 "
L [ " STRING_OPTIONS_BARSTART_DESC " ] = [ = [ 禁 用 时 顶 部 纹 理 开 始 在 图 标 的 左 边 而 不 是 右 边
使 用 带 有 透 明 区 域 的 图 标 包 时 , 这 是 非 常 有 用 的 。 ] = ]
L [ " STRING_OPTIONS_BARUR_ANCHOR " ] = " 快速更新: "
L [ " STRING_OPTIONS_BARUR_DESC " ] = " 当启用时,DPS和HPS值的更新只比平常快一点。 "
L [ " STRING_OPTIONS_BG_ALL_ALLY " ] = " 战场表演敌人 "
L [ " STRING_OPTIONS_BG_ALL_ALLY_DESC " ] = [ = [ 启 用 时 , 在 分 组 模 式 下 敌 对 玩 家 的 数 据 也 会 显 示 。
cFFFFFF00注意 | r : 下 次 进 入 战 斗 时 此 改 动 才 会 生 效 。 ] = ]
L [ " STRING_OPTIONS_BG_ANCHOR " ] = " 战场: "
L [ " STRING_OPTIONS_BG_UNIQUE_SEGMENT " ] = " 独立片段 "
L [ " STRING_OPTIONS_BG_UNIQUE_SEGMENT_DESC " ] = " 战场开始时创建一个片段,一直持续到战场结束。 "
L [ " STRING_OPTIONS_CAURAS " ] = " 采集光环 "
L [ " STRING_OPTIONS_CAURAS_DESC " ] = [ = [ 启 用 捕 获 :
- | cFFFFFF00增益持续时间 | r
- | cFFFFFF00减益持续时间 | r
- | cFFFFFF00空白区 | r
-| cFFFFFF00 冷 却 | r ] = ]
L [ " STRING_OPTIONS_CDAMAGE " ] = " 采集伤害 "
L [ " STRING_OPTIONS_CDAMAGE_DESC " ] = [ = [ 启 用 捕 获 :
- | cFFFFFF00造成伤害 | r
- | cFFFFFF00每秒伤害 | r
- | cFFFFFF00队友误伤 | r
- | cFFFFFF00承受伤害 | r ] = ]
L [ " STRING_OPTIONS_CENERGY " ] = " 采集能量 "
L [ " STRING_OPTIONS_CENERGY_DESC " ] = [ = [ 启 用 捕 获 :
- | cFFFFFF00法力恢复 | r
- | cFFFFFF00怒气生成 | r
- | cFFFFFF00能量生成 | r
- | cFFFFFF00符文能量生成 | r ] = ]
L [ " STRING_OPTIONS_CHANGE_CLASSCOLORS " ] = " 修改职业颜色 "
L [ " STRING_OPTIONS_CHANGE_CLASSCOLORS_DESC " ] = " 选择新的职业颜色。 "
L [ " STRING_OPTIONS_CHANGECOLOR " ] = " 修改颜色 "
L [ " STRING_OPTIONS_CHANGELOG " ] = " 版本说明 "
L [ " STRING_OPTIONS_CHART_ADD " ] = " 添加数据 "
L [ " STRING_OPTIONS_CHART_ADD2 " ] = " 添加 "
L [ " STRING_OPTIONS_CHART_ADDAUTHOR " ] = " 作者: "
L [ " STRING_OPTIONS_CHART_ADDCODE " ] = " 代码: "
L [ " STRING_OPTIONS_CHART_ADDICON " ] = " 图标: "
L [ " STRING_OPTIONS_CHART_ADDNAME " ] = " 名字: "
L [ " STRING_OPTIONS_CHART_ADDVERSION " ] = " 版本: "
L [ " STRING_OPTIONS_CHART_AUTHOR " ] = " 作者 "
L [ " STRING_OPTIONS_CHART_AUTHORERROR " ] = " 作者名无效。 "
L [ " STRING_OPTIONS_CHART_CANCEL " ] = " 取消 "
L [ " STRING_OPTIONS_CHART_CLOSE " ] = " 关闭 "
L [ " STRING_OPTIONS_CHART_CODELOADED " ] = " 代码已加载,无法显示。 "
L [ " STRING_OPTIONS_CHART_EDIT " ] = " 编辑代码 "
L [ " STRING_OPTIONS_CHART_EXPORT " ] = " 导出 "
L [ " STRING_OPTIONS_CHART_FUNCERROR " ] = " 函数无效。 "
L [ " STRING_OPTIONS_CHART_ICON " ] = " 图标 "
L [ " STRING_OPTIONS_CHART_IMPORT " ] = " 导入 "
L [ " STRING_OPTIONS_CHART_IMPORTERROR " ] = " 导入字符串无效。 "
L [ " STRING_OPTIONS_CHART_NAME " ] = " 名字 "
L [ " STRING_OPTIONS_CHART_NAMEERROR " ] = " 名字无效。 "
L [ " STRING_OPTIONS_CHART_PLUGINWARNING " ] = " 安装图表查看器插件显示自定义图表。 "
L [ " STRING_OPTIONS_CHART_REMOVE " ] = " 删除 "
L [ " STRING_OPTIONS_CHART_SAVE " ] = " 存储 "
L [ " STRING_OPTIONS_CHART_VERSION " ] = " 版本 "
L [ " STRING_OPTIONS_CHART_VERSIONERROR " ] = " 版本无效。 "
L [ " STRING_OPTIONS_CHEAL " ] = " 采集治疗 "
L [ " STRING_OPTIONS_CHEAL_DESC " ] = [ = [ 启 用 捕 获 :
- | cFFFFFF00造成治疗 | r
- | cFFFFFF00吸收 | r
- | cFFFFFF00每秒治疗 | r
- | cFFFFFF00过量治疗 | r
- | cFFFFFF00受到治疗 | r
- | cFFFFFF00敌方的治疗 | r
- | cFFFFFF00减伤 | r ] = ]
L [ " STRING_OPTIONS_CLASSCOLOR_MODIFY " ] = " 修改职业颜色 "
L [ " STRING_OPTIONS_CLASSCOLOR_RESET " ] = " 右键重置 "
L [ " STRING_OPTIONS_CLEANUP " ] = " 自动清除片段 "
L [ " STRING_OPTIONS_CLEANUP_DESC " ] = " 勾选时,只会保留两个分段,其他分段会自动清理。 "
L [ " STRING_OPTIONS_CLICK_TO_OPEN_MENUS " ] = " 点击打开菜单 "
L [ " STRING_OPTIONS_CLICK_TO_OPEN_MENUS_DESC " ] = " 勾选时,鼠标悬浮在标题栏按钮上时不再显示菜单,点击打开菜单。 "
L [ " STRING_OPTIONS_CLOUD " ] = " 云捕获 "
L [ " STRING_OPTIONS_CLOUD_DESC " ] = " 勾选时,将在其他团队成员中收集已禁用收集器的数据。 "
L [ " STRING_OPTIONS_CMISC " ] = " 采集杂项 "
L [ " STRING_OPTIONS_CMISC_DESC " ] = [ = [ 启 用 捕 获 :
- | cFFFFFF00人群控制中断 | r
- | cFFFFFF00驱散 | r
- | cFFFFFF00打断 | r
- | cFFFFFF00复生 | r
- | cFFFFFF00死亡 | r ] = ]
L [ " STRING_OPTIONS_COLORANDALPHA " ] = " 颜色和透明度 "
L [ " STRING_OPTIONS_COLORFIXED " ] = " 修正颜色 "
L [ " STRING_OPTIONS_COMBAT_ALPHA " ] = " 当 "
L [ " STRING_OPTIONS_COMBAT_ALPHA_2 " ] = " 战斗中 "
L [ " STRING_OPTIONS_COMBAT_ALPHA_3 " ] = " 战斗外 "
L [ " STRING_OPTIONS_COMBAT_ALPHA_4 " ] = " 不在队伍中 "
L [ " STRING_OPTIONS_COMBAT_ALPHA_5 " ] = " 不在副本内 "
L [ " STRING_OPTIONS_COMBAT_ALPHA_6 " ] = " 在副本内 "
L [ " STRING_OPTIONS_COMBAT_ALPHA_7 " ] = " 团队副本测试 "
L [ " STRING_OPTIONS_COMBAT_ALPHA_8 " ] = " 战场内 "
L [ " STRING_OPTIONS_COMBAT_ALPHA_9 " ] = " 在史诗钥石地下城中 "
L [ " STRING_OPTIONS_COMBAT_ALPHA_DESC " ] = [ = [ 选 择 战 斗 状 态 如 何 影 响 窗 口 透 明 度 。
| cFFFFFF00没变化 | r : 不 修 改 透 明 度 。
| cFFFFFF00当在战斗 | r : 当 角 色 进 入 战 斗 时 , 所 选 的 Alpha将应用于窗口
| cFFFFFF00脱离战斗 | r : 只 要 角 色 不 在 战 斗 中 , 就 会 应 用 此 Alpha .
| cFFFFFF00当退出队伍 | r : 当 您 不 在 队 伍 或 团 队 中 时 , 该 窗 口 将 采 用 所 选 的 Alpha .
| cFFFFFF00重要 | r : 此 选 项 会 覆 盖 由 “ 自 动 透 明 度 ” 功 能 设 定 的 Alpha . ] = ]
L [ " STRING_OPTIONS_COMBATTWEEKS " ] = " 战斗微调 "
L [ " STRING_OPTIONS_COMBATTWEEKS_DESC " ] = " 设定Details!如何调整一些战斗数据的细节。 "
L [ " STRING_OPTIONS_CONFIRM_ERASE " ] = " 要删除数据吗? "
L [ " STRING_OPTIONS_CUSTOMSPELL_ADD " ] = " 添加法术 "
L [ " STRING_OPTIONS_CUSTOMSPELLTITLE " ] = " 编辑法术设置 "
L [ " STRING_OPTIONS_CUSTOMSPELLTITLE_DESC " ] = " 此面板允许修改法术的名称和图标。 "
L [ " STRING_OPTIONS_DATABROKER " ] = " 数据分析: "
L [ " STRING_OPTIONS_DATABROKER_TEXT " ] = " 文本 "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD1 " ] = " 玩家造成伤害 "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD2 " ] = " 玩家有效的Dps "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD3 " ] = " 伤害定位 "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD4 " ] = " 伤害差异 "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD5 " ] = " 玩家造成治疗 "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD6 " ] = " 玩家有效的Hps "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD7 " ] = " 治疗定位 "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD8 " ] = " 治疗差异 "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD9 " ] = " 战斗时长 "
L [ " STRING_OPTIONS_DATABROKER_TEXT1_DESC " ] = [ = [ | cFFFFFF00 { dmg } | r : 玩 家 伤 害 输 出
| cFFFFFF00 { dps } | r : 玩 家 每 秒 有 效 伤 害
| cFFFFFF00 { rdps } | r : 团 队 每 秒 有 效 伤 害
| cFFFFFF00 { dpos } | r : 在 团 队 或 小 队 成 员 之 间 的 伤 害 排 名
| cFFFFFF00 { ddiff } | r : 你 和 第 一 名 之 间 的 伤 害 差 距
| cFFFFFF00 { heal } | r : 玩 家 治 疗 量
| cFFFFFF00 { hps } | r : 玩 家 每 秒 有 效 治 疗 量
| cFFFFFF00 { rhps } | r : 团 队 每 秒 有 效 治 疗 量
| cFFFFFF00 { hpos } | r : 在 团 队 或 小 队 成 员 之 间 的 治 疗 量 排 名
| cFFFFFF00 { hdiff } | r : 你 和 第 一 名 之 间 的 治 疗 量 差 距
| cFFFFFF00 { time } | r : 战 斗 时 间 ] = ]
L [ " STRING_OPTIONS_DATACHARTTITLE " ] = " 创建定时数据的图表 "
L [ " STRING_OPTIONS_DATACHARTTITLE_DESC " ] = " 该面板使您能够创建定制的数据捕获的图表制作。 "
L [ " STRING_OPTIONS_DATACOLLECT_ANCHOR " ] = " 数据类型: "
L [ " STRING_OPTIONS_DEATHLIMIT " ] = " 死亡事件数额 "
L [ " STRING_OPTIONS_DEATHLIMIT_DESC " ] = " 设置要在死亡显示器上显示事件的数量。 "
L [ " STRING_OPTIONS_DEATHLOG_MINHEALING " ] = " 死亡记录最低治疗量 "
L [ " STRING_OPTIONS_DEATHLOG_MINHEALING_DESC " ] = " 死亡记录不会显示低于该值的治疗量 "
L [ " STRING_OPTIONS_DESATURATE_MENU " ] = " 降低饱和度 "
L [ " STRING_OPTIONS_DESATURATE_MENU_DESC " ] = " 启用该选项,所有的工具栏上的菜单图标变成黑色和白色。 "
L [ " STRING_OPTIONS_DISABLE_ALLDISPLAYSWINDOW " ] = " 禁用 \" 全部显示 \" 窗口 "
L [ " STRING_OPTIONS_DISABLE_ALLDISPLAYSWINDOW_DESC " ] = " 启用时,右键点击标题栏会显示书签内容。 "
L [ " STRING_OPTIONS_DISABLE_BARHIGHLIGHT " ] = " 禁用计量条高亮 "
L [ " STRING_OPTIONS_DISABLE_BARHIGHLIGHT_DESC " ] = " 鼠标悬浮在计量条上不会高亮显示。 "
L [ " STRING_OPTIONS_DISABLE_GROUPS " ] = " 禁用分组 "
L [ " STRING_OPTIONS_DISABLE_GROUPS_DESC " ] = " 勾选时,一个窗口靠近另一个窗口时不再合成群组。 "
L [ " STRING_OPTIONS_DISABLE_LOCK_RESIZE " ] = " 禁用缩放按钮 "
L [ " STRING_OPTIONS_DISABLE_LOCK_RESIZE_DESC " ] = " 当你鼠标停留在视窗时,缩放、锁定/解锁、拆分群组按钮不会出现。 "
L [ " STRING_OPTIONS_DISABLE_RESET " ] = " 禁用复位按钮 "
L [ " STRING_OPTIONS_DISABLE_RESET_DESC " ] = " 启用后,点击重置按钮不会生效,必须从按钮的鼠标提示中选择。 "
L [ " STRING_OPTIONS_DISABLE_STRETCH_BUTTON " ] = " 禁用拉伸按钮 "
L [ " STRING_OPTIONS_DISABLE_STRETCH_BUTTON_DESC " ] = " 启用后将不会显示拉伸按钮。 "
L [ " STRING_OPTIONS_DISABLED_RESET " ] = " 通过这个按钮复位当前是被禁用的,在提示菜单上选择。 "
L [ " STRING_OPTIONS_DTAKEN_EVERYTHING " ] = " 受到伤害(进阶) "
L [ " STRING_OPTIONS_DTAKEN_EVERYTHING_DESC " ] = " 当启用时,任何模式下总是显示受到伤害。 "
L [ " STRING_OPTIONS_ED " ] = " 擦除数据 "
L [ " STRING_OPTIONS_ED_DESC " ] = [ = [ | cFFFFFF00手动 | r : 用 户 需 要 手 动 点 击 复 位 按 钮 。
| cFFFFFF00询问 | r : 进 入 新 副 本 时 询 问 。
| cFFFFFF00自动 | r : 进 入 新 副 本 时 自 动 清 除 数 据 。 ] = ]
L [ " STRING_OPTIONS_ED1 " ] = " 手动 "
L [ " STRING_OPTIONS_ED2 " ] = " 询问 "
L [ " STRING_OPTIONS_ED3 " ] = " 自动 "
L [ " STRING_OPTIONS_EDIT_CUSTOM_TEXT " ] = " 编辑自定义文本 "
L [ " STRING_OPTIONS_EDITIMAGE " ] = " 编辑图片 "
L [ " STRING_OPTIONS_EDITINSTANCE " ] = " 编辑窗口: "
L [ " STRING_OPTIONS_ERASECHARTDATA " ] = " 删除图表 "
L [ " STRING_OPTIONS_ERASECHARTDATA_DESC " ] = " 注销时,所有的战斗收集的数据创建的图表将被删除。 "
L [ " STRING_OPTIONS_EXPORT_PROFILE " ] = " 导出配置 "
L [ " STRING_OPTIONS_EXTERNALS_TITLE " ] = " 外部小工具 "
L [ " STRING_OPTIONS_EXTERNALS_TITLE2 " ] = " 这些选项控制外部小工具的行为。 "
L [ " STRING_OPTIONS_GENERAL " ] = " 一般设置 "
L [ " STRING_OPTIONS_GENERAL_ANCHOR " ] = " 一般: "
L [ " STRING_OPTIONS_HIDE_ICON " ] = " 隐藏图标 "
L [ " STRING_OPTIONS_HIDE_ICON_DESC " ] = [ = [ 当 启 用 时 , 表 示 所 选 的 展 示 的 图 标 不 显 示 。
| cFFFFFF00重要 | r : 启 用 图 标 后 , 强 烈 建 议 调 整 标 题 文 本 的 位 置 。 ] = ]
L [ " STRING_OPTIONS_HIDECOMBATALPHA_DESC " ] = [ = [ 你 的 角 色 与 所 选 择 的 规 则 匹 配 时 改 变 透 明 度 。
| cFFFFFF00Zero | r : 完 全 隐 藏 , 不 能 在 窗 口 内 进 行 交 互 。
| cFFFFFF001 - 100 | r : 不 隐 藏 , 只 有 透 明 才 发 生 改 变 , 您 可 以 用 窗 口 交 互 。 ] = ]
L [ " STRING_OPTIONS_HOTCORNER " ] = " 显示按钮 "
L [ " STRING_OPTIONS_HOTCORNER_ACTION " ] = " 点击 "
L [ " STRING_OPTIONS_HOTCORNER_ACTION_DESC " ] = " 选作做什么当左键点击Hotcorner计量条上的按钮是。 "
L [ " STRING_OPTIONS_HOTCORNER_ANCHOR " ] = " Hotcorner: "
L [ " STRING_OPTIONS_HOTCORNER_DESC " ] = " 显示或隐藏在Hotcorner面板上的按钮。 "
L [ " STRING_OPTIONS_HOTCORNER_QUICK_CLICK " ] = " 启用快速点击 "
L [ " STRING_OPTIONS_HOTCORNER_QUICK_CLICK_DESC " ] = [ = [ 启 用 或 禁 用 Hotcorners快速点击功能 。
快 速 按 钮 位 于 更 左 上 角 的 像 素 处 , 将 鼠 标 一 直 移 动 到 那 里 , 激 活 左 上 角 的 Hotcorners , 如 果 点 击 则 执 行 操 作 ] = ]
L [ " STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC " ] = " 在快速点击上点击 "
L [ " STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC_DESC " ] = " 选择做什么当Hotcorner的快速按钮被点击时 "
L [ " STRING_OPTIONS_IGNORENICKNAME " ] = " 忽略昵称 "
L [ " STRING_OPTIONS_IGNORENICKNAME_DESC " ] = " 当启用时,公会成员设置的昵称被忽略,并显示他们的角色的名字。 "
L [ " STRING_OPTIONS_ILVL_TRACKER " ] = " 物品等级跟踪: "
L [ " STRING_OPTIONS_ILVL_TRACKER_DESC " ] = " 当启用并在非战斗状态,此插件查询并追踪团队内玩家的物品等级 "
L [ " STRING_OPTIONS_ILVL_TRACKER_TEXT " ] = " 启用 "
L [ " STRING_OPTIONS_IMPORT_PROFILE " ] = " 导入配置 "
L [ " STRING_OPTIONS_IMPORT_PROFILE_NAME " ] = " 为新配置输入一个名字 "
L [ " STRING_OPTIONS_IMPORT_PROFILE_PASTE " ] = " Details! 导入配置(粘贴字符串) "
L [ " STRING_OPTIONS_INSTANCE_BACKDROP " ] = " 背景纹理 "
L [ " STRING_OPTIONS_INSTANCE_BACKDROP_DESC " ] = [ = [ 选 择 使 用 此 窗 口 的 背 景 纹 理 。
| cFFFFFF00默认 | r : Details 背 景 . ] = ]
L [ " STRING_OPTIONS_INSTANCE_CURRENT " ] = " 自动切换到当前 "
L [ " STRING_OPTIONS_INSTANCE_CURRENT_DESC " ] = " 每当战斗开始这个窗口自动切换到当前片段。 "
L [ " STRING_OPTIONS_INSTANCE_DELETE " ] = " 删除 "
L [ " STRING_OPTIONS_INSTANCE_DELETE_DESC " ] = [ = [ 移 除 永 久 的 窗 口 。
你 的 游 戏 画 面 可 以 在 擦 除 过 程 重 新 加 载 。 ] = ]
L [ " STRING_OPTIONS_INSTANCE_SKIN " ] = " 皮肤 "
L [ " STRING_OPTIONS_INSTANCE_SKIN_DESC " ] = " 修改基于皮肤主题的窗口外观。 "
L [ " STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR " ] = " 状态栏: "
L [ " STRING_OPTIONS_INSTANCE_STATUSBARCOLOR " ] = " 颜色和透明度 "
L [ " STRING_OPTIONS_INSTANCE_STATUSBARCOLOR_DESC " ] = [ = [ 选 择 状 态 栏 使 用 的 颜 色 。
| cFFFFFF00重要 | r : 此 选 项 会 覆 盖 通 过 “ 窗 口 颜 色 ” 选 择 的 颜 色 和 透 明 度 ] = ]
L [ " STRING_OPTIONS_INSTANCE_STRATA " ] = " 层的阶层 "
L [ " STRING_OPTIONS_INSTANCE_STRATA_DESC " ] = [ = [ 选 择 要 放 置 框 架 的 图 层 高 度
低 层 是 默 认 设 置 , 使 窗 口 留 在 大 多 数 界 面 面 板 的 后 面
使 用 高 层 窗 口 可 能 会 停 留 在 其 他 主 要 面 板 的 前 面
更 改 图 层 高 度 时 , 可 能 会 与 其 他 面 板 发 生 冲 突 , 彼 此 重 叠 ] = ]
L [ " STRING_OPTIONS_INSTANCES " ] = " 窗口: "
L [ " STRING_OPTIONS_INTERFACEDIT " ] = " 接口编辑模式 "
L [ " STRING_OPTIONS_LOCKSEGMENTS " ] = " 片段锁定 "
L [ " STRING_OPTIONS_LOCKSEGMENTS_DESC " ] = " 当启用时,改变一个片段将使得所有其他窗口也切换到该改变。 "
L [ " STRING_OPTIONS_MANAGE_BOOKMARKS " ] = " 管理书签 "
L [ " STRING_OPTIONS_MAXINSTANCES " ] = " 窗口数量 "
L [ " STRING_OPTIONS_MAXINSTANCES_DESC " ] = [ = [ 限 制 可 以 创 建 的 窗 口 的 数 量 。
您 可 以 通 过 管 理 窗 口 控 制 菜 单 的 窗 口 。 ] = ]
L [ " STRING_OPTIONS_MAXSEGMENTS " ] = " 片段数量 "
L [ " STRING_OPTIONS_MAXSEGMENTS_DESC " ] = [ = [ 这 个 选 项 控 制 你 想 要 保 持 多 少 片 段 。
建 议 值 是 | cFFFFFF0012 | r , 但 可 以 随 时 调 整 这 个 数 字 。
电 脑 内 存 在 | cFFFFFF001GB | r 或 更 少 的 情 况 下 应 该 保 持 较 低 数 量 的 片 段 , 这 可 以 提 升 你 的 系 统 性 能 。 ] = ]
L [ " STRING_OPTIONS_MENU_ALPHA " ] = " 鼠标交互: "
L [ " STRING_OPTIONS_MENU_ALPHAENABLED_DESC " ] = [ = [ 当 启 用 时 , 透 明 度 时 自 动 改 变 当 悬 停 或 离 开 窗 口 时 。
| cFFFFFF00重要 | r : 此 设 置 将 覆 盖 “ 窗 口 设 置 ” 部 分 下 “ 窗 口 颜 色 ” 选 项 上 选 择 的 Alpha ] = ]
L [ " STRING_OPTIONS_MENU_ALPHAENTER " ] = " 将鼠标悬停在 "
L [ " STRING_OPTIONS_MENU_ALPHAENTER_DESC " ] = " 当鼠标悬停在窗口上时,透明度将更改为此值。 "
L [ " STRING_OPTIONS_MENU_ALPHALEAVE " ] = " 没有互动 "
L [ " STRING_OPTIONS_MENU_ALPHALEAVE_DESC " ] = " 当鼠标未悬停在窗口上时,透明度将更改为此值。 "
L [ " STRING_OPTIONS_MENU_ALPHAWARNING " ] = " 鼠标交互被启用,透明度可能不会受到影响。 "
L [ " STRING_OPTIONS_MENU_ANCHOR " ] = " 菜单锚点侧 "
L [ " STRING_OPTIONS_MENU_ANCHOR_DESC " ] = " 选中后,按钮将附加到窗口的右侧。 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX " ] = " X坐标位置 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX_DESC " ] = " 调节X轴属性文字的位置。 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY " ] = " Y坐标位置 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY_DESC " ] = " 调节Y轴属性文字的位置。 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ENABLED_DESC " ] = " 激活显示当前显示在窗口中的显示名称 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ENCOUNTERTIMER " ] = " 交叠计时器 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ENCOUNTERTIMER_DESC " ] = " 启用时,始终在文本左侧显示秒表计数器。 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_FONT " ] = " 文字字体 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_FONT_DESC " ] = " 选择文本字体属性。 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_SHADOW_DESC " ] = " 启用或禁用文本阴影。 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_SIDE " ] = " 文本锚点 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_SIDE_DESC " ] = " 选择文本被固定在哪里。 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR " ] = " 文本颜色 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR_DESC " ] = " 更改文字颜色属性。 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE " ] = " 文字大小 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE_DESC " ] = " 调整文字大小属性 "
L [ " STRING_OPTIONS_MENU_ATTRIBUTESETTINGS_ANCHOR " ] = " 设置: "
L [ " STRING_OPTIONS_MENU_AUTOHIDE_DESC " ] = " 启用后,当鼠标离开窗口时,菜单会自动隐藏,并在再次与其进行交互时显示 "
L [ " STRING_OPTIONS_MENU_AUTOHIDE_LEFT " ] = " 自动隐藏菜单 "
L [ " STRING_OPTIONS_MENU_BUTTONSSIZE_DESC " ] = " 选择按钮大小. 这也改变了插件添加的按钮。 "
L [ " STRING_OPTIONS_MENU_FONT_FACE " ] = " 菜单文本字体 "
L [ " STRING_OPTIONS_MENU_FONT_FACE_DESC " ] = " 修改所有菜单中使用的字体。 "
L [ " STRING_OPTIONS_MENU_FONT_SIZE " ] = " 菜单文字大小 "
L [ " STRING_OPTIONS_MENU_FONT_SIZE_DESC " ] = " 修改所有菜单上的字体大小上。 "
L [ " STRING_OPTIONS_MENU_IGNOREBARS " ] = " 忽略计量条 "
L [ " STRING_OPTIONS_MENU_IGNOREBARS_DESC " ] = " 当启用时,在此窗口中的所有的行不受这种机制的影响。 "
L [ " STRING_OPTIONS_MENU_SHOWBUTTONS " ] = " 显示按钮 "
L [ " STRING_OPTIONS_MENU_SHOWBUTTONS_DESC " ] = " 选择哪些按钮显示在标题栏。 "
L [ " STRING_OPTIONS_MENU_X " ] = " 位置 X "
L [ " STRING_OPTIONS_MENU_X_DESC " ] = " 改变X轴位置。 "
L [ " STRING_OPTIONS_MENU_Y " ] = " 位置 Y "
L [ " STRING_OPTIONS_MENU_Y_DESC " ] = " 改变Y轴位置。 "
L [ " STRING_OPTIONS_MENUS_SHADOW " ] = " 阴影 "
L [ " STRING_OPTIONS_MENUS_SHADOW_DESC " ] = " 所有按键增加了一个薄的阴影边框。 "
L [ " STRING_OPTIONS_MENUS_SPACEMENT " ] = " 间距 "
L [ " STRING_OPTIONS_MENUS_SPACEMENT_DESC " ] = " 控制按钮之间的距离。 "
L [ " STRING_OPTIONS_MICRODISPLAY_ANCHOR " ] = " 微型显示: "
L [ " STRING_OPTIONS_MICRODISPLAY_LOCK " ] = " 锁定微缩视图 "
L [ " STRING_OPTIONS_MICRODISPLAY_LOCK_DESC " ] = " 锁定后,它们将不再相应鼠标移动上去或是点击的操作。 "
L [ " STRING_OPTIONS_MICRODISPLAYS_DROPDOWN_TOOLTIP " ] = " 选择要显示在这一侧的微型展示。 "
L [ " STRING_OPTIONS_MICRODISPLAYS_OPTION_TOOLTIP " ] = " 设置配置为这款微展示。 "
L [ " STRING_OPTIONS_MICRODISPLAYS_SHOWHIDE_TOOLTIP " ] = " 显示或隐藏此微展示 "
L [ " STRING_OPTIONS_MICRODISPLAYS_WARNING " ] = [ = [ | cFFFFFF00Note | r : 微 展 示 无 法 显 示 , 因 为
他 们 被 固 定 在 底 部
侧 面 和 状 态 栏 被 禁 用 。 ] = ]
L [ " STRING_OPTIONS_MICRODISPLAYSSIDE " ] = " 微型显示锚点 "
L [ " STRING_OPTIONS_MICRODISPLAYSSIDE_DESC " ] = " 放置在微展示在窗口的顶部或者在底侧。 "
L [ " STRING_OPTIONS_MICRODISPLAYWARNING " ] = " 微展示不显示,因为状态栏被禁用。 "
L [ " STRING_OPTIONS_MINIMAP " ] = " 显示图标 "
L [ " STRING_OPTIONS_MINIMAP_ACTION " ] = " 点击 "
L [ " STRING_OPTIONS_MINIMAP_ACTION_DESC " ] = " 选择做什么当小地图图标按钮被左键点击时。 "
L [ " STRING_OPTIONS_MINIMAP_ACTION1 " ] = " 打开选项面板 "
L [ " STRING_OPTIONS_MINIMAP_ACTION2 " ] = " 重置片段 "
L [ " STRING_OPTIONS_MINIMAP_ACTION3 " ] = " 显示/隐藏窗口 "
L [ " STRING_OPTIONS_MINIMAP_ANCHOR " ] = " 小地图: "
L [ " STRING_OPTIONS_MINIMAP_DESC " ] = " 显示或隐藏小地图图标。 "
L [ " STRING_OPTIONS_MISCTITLE " ] = " 杂项设置 "
L [ " STRING_OPTIONS_MISCTITLE2 " ] = " 这些控制几个选项。 "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_BOSSNEWCOMBAT " ] = " New Combat on Boss Pull "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_BOSSNEWCOMBAT_DESC " ] = " If a boss is pulled while in combat, this option closes the current combat encounter and initiates a new one for the boss. "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_DPS_ANCHOR " ] = " Overall Segment DPS Calculation "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_MAKEOVERALL " ] = " Make Overall Segment "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_MAKEOVERALL_DESC " ] = " After the run is completed, this option creates a new segment containing all combat data from the run. "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_MERGETRASH " ] = " Merge Trash "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_PANELS_ANCHOR " ] = " Panels "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_SHOWENDPANEL " ] = " Show End of M+ Panel "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_TIME_INCOMBAT " ] = " Time in Combat "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_TIME_INCOMBAT_DESC " ] = " The overall segment for the Mythic+ run will use 'totalDamage / totalCombatTime' to calculate DPS. "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_TIME_RUNTIME " ] = " Dungeon Run Time "
--[[Translation missing --]]
L [ " STRING_OPTIONS_MPLUS_TIME_RUNTIME_DESC " ] = " The overall segment for the Mythic+ run will calculate DPS using 'totalDamage / runTime'. "
L [ " STRING_OPTIONS_NICKNAME " ] = " 昵称 "
L [ " STRING_OPTIONS_NICKNAME_DESC " ] = [ = [ 为 您 设 置 一 个 昵 称 。
昵 称 发 送 给 公 会 成 员 和 Details ! 使 用 它 代 替 你 的 名 字 。 ] = ]
L [ " STRING_OPTIONS_OPEN_ROWTEXT_EDITOR " ] = " 行文字编辑器 "
L [ " STRING_OPTIONS_OPEN_TEXT_EDITOR " ] = " 打开文本编辑器 "
L [ " STRING_OPTIONS_OPENBROKER " ] = " 打开Broker文本编辑 "
L [ " STRING_OPTIONS_OVERALL_ALL " ] = " 所有片段 "
L [ " STRING_OPTIONS_OVERALL_ALL_DESC " ] = " 所有片段会被添加到总体数据。 "
L [ " STRING_OPTIONS_OVERALL_ANCHOR " ] = " 总体数据: "
L [ " STRING_OPTIONS_OVERALL_DUNGEONBOSS " ] = " 地下城首领 "
L [ " STRING_OPTIONS_OVERALL_DUNGEONBOSS_DESC " ] = " 地下城首领片段会被添加到总体数据。 "
L [ " STRING_OPTIONS_OVERALL_DUNGEONCLEAN " ] = " 地下城小怪 "
L [ " STRING_OPTIONS_OVERALL_DUNGEONCLEAN_DESC " ] = " 地下城清理小怪片段被添加到总体数据 "
L [ " STRING_OPTIONS_OVERALL_LOGOFF " ] = " 退出时清除 "
L [ " STRING_OPTIONS_OVERALL_LOGOFF_DESC " ] = " 启用后,返回角色界面或者退出游戏时,将清除总体数据。 "
L [ " STRING_OPTIONS_OVERALL_MYTHICPLUS " ] = " 大秘境开始时清除 "
L [ " STRING_OPTIONS_OVERALL_MYTHICPLUS_DESC " ] = " 启用后,开始新的史诗钥石地下城时,将清除总体数据。 "
L [ " STRING_OPTIONS_OVERALL_NEWBOSS " ] = " 新团本首领时清除 "
L [ " STRING_OPTIONS_OVERALL_NEWBOSS_DESC " ] = " 启用后,遭遇不同的团队副本首领时,将清除总体数据。 "
L [ " STRING_OPTIONS_OVERALL_RAIDBOSS " ] = " 团队副本首领 "
L [ " STRING_OPTIONS_OVERALL_RAIDBOSS_DESC " ] = " 团队副本首领片段会被添加到总体数据。 "
L [ " STRING_OPTIONS_OVERALL_RAIDCLEAN " ] = " 团队副本小怪 "
L [ " STRING_OPTIONS_OVERALL_RAIDCLEAN_DESC " ] = " 团队副本小怪片段会被添加到总体数据。 "
L [ " STRING_OPTIONS_PANIMODE " ] = " 应急模式 "
L [ " STRING_OPTIONS_PANIMODE_DESC " ] = " 如果启用并且掉线(例如,通过断开连接)并且正在BOSS战斗中,则所有段都将被删除,这会使注销过程更快 "
L [ " STRING_OPTIONS_PDW_ANCHOR " ] = " 玩家详细信息窗口: "
L [ " STRING_OPTIONS_PDW_SKIN_DESC " ] = " 更改玩家详细信息窗口的皮肤 "
L [ " STRING_OPTIONS_PERCENT_TYPE " ] = " 比例类型 "
L [ " STRING_OPTIONS_PERCENT_TYPE_DESC " ] = [ = [ 更 改 百 分 比 法 :
| cFFFFFF00相对总体数据 | r : 百 分 比 显 示 的 是 RAID所有成员作出贡献 。
| cFFFFFF00相对最高玩家 | r : 百 分 比 是 相 对 于 最 高 玩 家 的 分 数 。 ] = ]
L [ " STRING_OPTIONS_PERFORMANCE " ] = " 性能 "
L [ " STRING_OPTIONS_PERFORMANCE_ANCHOR " ] = " 一般: "
L [ " STRING_OPTIONS_PERFORMANCE_ARENA " ] = " 竞技场 "
L [ " STRING_OPTIONS_PERFORMANCE_BG15 " ] = " 战场 15 "
L [ " STRING_OPTIONS_PERFORMANCE_BG40 " ] = " 战场 40 "
L [ " STRING_OPTIONS_PERFORMANCE_DUNGEON " ] = " 地下城 "
L [ " STRING_OPTIONS_PERFORMANCE_ENABLE_DESC " ] = " 如果启用此设置是当你的团队与之相匹配的RAID类型选择适用。 "
L [ " STRING_OPTIONS_PERFORMANCE_ERASEWORLD " ] = " 自动清除世界分段 "
L [ " STRING_OPTIONS_PERFORMANCE_ERASEWORLD_DESC " ] = " 自动清除野外战斗的分段 "
L [ " STRING_OPTIONS_PERFORMANCE_MYTHIC " ] = " 史诗 "
L [ " STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD " ] = " 性能简介改为: "
L [ " STRING_OPTIONS_PERFORMANCE_RAID15 " ] = " 副本 10-15 "
L [ " STRING_OPTIONS_PERFORMANCE_RAID30 " ] = " 副本 16-30 "
L [ " STRING_OPTIONS_PERFORMANCE_RF " ] = " 副本搜索 "
L [ " STRING_OPTIONS_PERFORMANCE_TYPES " ] = " 类型 "
L [ " STRING_OPTIONS_PERFORMANCE_TYPES_DESC " ] = " 这是副本类型,其中不同的选项可以自动更改 "
L [ " STRING_OPTIONS_PERFORMANCE1 " ] = " 性能调整 "
L [ " STRING_OPTIONS_PERFORMANCE1_DESC " ] = " 这些选项可以帮助节省一些CPU使用率。 "
L [ " STRING_OPTIONS_PERFORMANCECAPTURES " ] = " 数据采集 "
L [ " STRING_OPTIONS_PERFORMANCECAPTURES_DESC " ] = " 这些选项是负责分析和收集战斗数据。 "
L [ " STRING_OPTIONS_PERFORMANCEPROFILES_ANCHOR " ] = " 性能配置: "
L [ " STRING_OPTIONS_PICONS_DIRECTION " ] = " 插件图标方向 "
L [ " STRING_OPTIONS_PICONS_DIRECTION_DESC " ] = " 改变这些插件图标显示在工具栏上的方向。 "
L [ " STRING_OPTIONS_PLUGINS " ] = " 插件 "
L [ " STRING_OPTIONS_PLUGINS_AUTHOR " ] = " 作者 "
L [ " STRING_OPTIONS_PLUGINS_NAME " ] = " 名字 "
L [ " STRING_OPTIONS_PLUGINS_OPTIONS " ] = " 选项 "
L [ " STRING_OPTIONS_PLUGINS_RAID_ANCHOR " ] = " 副本插件 "
L [ " STRING_OPTIONS_PLUGINS_SOLO_ANCHOR " ] = " 单刷插件 "
L [ " STRING_OPTIONS_PLUGINS_TOOLBAR_ANCHOR " ] = " 工具栏插件 "
L [ " STRING_OPTIONS_PLUGINS_VERSION " ] = " 版本 "
L [ " STRING_OPTIONS_PRESETNONAME " ] = " 提供一个名称的预设。 "
L [ " STRING_OPTIONS_PRESETTOOLD " ] = " 此预设太旧无法在此版本的Details中加载 "
L [ " STRING_OPTIONS_PROFILE_COPYOKEY " ] = " 配置复制成功 "
L [ " STRING_OPTIONS_PROFILE_FIELDEMPTY " ] = " 名称字段为空。 "
L [ " STRING_OPTIONS_PROFILE_GLOBAL " ] = " 选择一个配置应用到全部角色。 "
L [ " STRING_OPTIONS_PROFILE_LOADED " ] = " 配置文件已加载: "
L [ " STRING_OPTIONS_PROFILE_NOTCREATED " ] = " 配置不能创建 "
L [ " STRING_OPTIONS_PROFILE_OVERWRITTEN " ] = " 你已经给这个角色选择了一个特定的配置。 "
L [ " STRING_OPTIONS_PROFILE_POSSIZE " ] = " 保存大小和位置 "
L [ " STRING_OPTIONS_PROFILE_POSSIZE_DESC " ] = " 当启用时,此配置文件保存窗口的位置和大小。 "
L [ " STRING_OPTIONS_PROFILE_REMOVEOKEY " ] = " 配置删除成功 "
L [ " STRING_OPTIONS_PROFILE_SELECT " ] = " 选择一个配置。 "
L [ " STRING_OPTIONS_PROFILE_SELECTEXISTING " ] = " 选择一个现有的配置文件,或者继续使用一个新的这个角色: "
L [ " STRING_OPTIONS_PROFILE_USENEW " ] = " 使用新配置 "
L [ " STRING_OPTIONS_PROFILES_ANCHOR " ] = " 设置: "
L [ " STRING_OPTIONS_PROFILES_COPY " ] = " 复制配置从 "
L [ " STRING_OPTIONS_PROFILES_COPY_DESC " ] = " 拷贝所有设置从所选配置中并覆盖当前所有的配置 "
L [ " STRING_OPTIONS_PROFILES_CREATE " ] = " 创建配置 "
L [ " STRING_OPTIONS_PROFILES_CREATE_DESC " ] = " 创建一个新的配置。 "
L [ " STRING_OPTIONS_PROFILES_CURRENT " ] = " 当前配置: "
L [ " STRING_OPTIONS_PROFILES_CURRENT_DESC " ] = " 这是当前在用配置文件的名称。 "
L [ " STRING_OPTIONS_PROFILES_ERASE " ] = " 删除配置 "
L [ " STRING_OPTIONS_PROFILES_ERASE_DESC " ] = " 删除选中的配置 "
L [ " STRING_OPTIONS_PROFILES_RESET " ] = " 重置当前的配置 "
L [ " STRING_OPTIONS_PROFILES_RESET_DESC " ] = " 重置所有配置并设置成默认值 "
L [ " STRING_OPTIONS_PROFILES_SELECT " ] = " 选择配置 "
L [ " STRING_OPTIONS_PROFILES_SELECT_DESC " ] = " 加载配置文件,所有设置都被新的配置文件设置覆盖。 "
L [ " STRING_OPTIONS_PROFILES_TITLE " ] = " 配置文件 "
L [ " STRING_OPTIONS_PROFILES_TITLE_DESC " ] = " 这些选项允许你不同的角色之间共享相同的设置。 "
L [ " STRING_OPTIONS_PS_ABBREVIATE " ] = " 数字格式 "
L [ " STRING_OPTIONS_PS_ABBREVIATE_COMMA " ] = " 逗号 "
L [ " STRING_OPTIONS_PS_ABBREVIATE_DESC " ] = [ = [ 选 择 缩 写 方 法 。
| cFFFFFF00精确到K I | r :
520600 = 520.6 K
19530000 = 19.53 M
| cFFFFFF00精确到K II | r :
520600 = 520 K
19530000 = 19.53 M
| cFFFFFF00To精确到KM I | r :
520600 = 520.6 K
19530000 = 19 M
| cFFFFFF00逗点 | r :
19530000 = 19.530 .000
| cFFFFFF00小写 | r and | cFFFFFF00大写 | r : 指 的 是 字 母 ' K ' 和 ' M ' ] = ]
L [ " STRING_OPTIONS_PS_ABBREVIATE_NONE " ] = " 无 "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOK " ] = " 精确到K I 大写 "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOK0 " ] = " 精确到M I 大写 "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOK0MIN " ] = " 精确到M I 小写 "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOK2 " ] = " 精确到K II 大写 "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOK2MIN " ] = " 精确到K II 小写 "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOKMIN " ] = " 精确到K I 小写 "
L [ " STRING_OPTIONS_PVPFRAGS " ] = " 仅PVP击杀 "
L [ " STRING_OPTIONS_PVPFRAGS_DESC " ] = " 启用时,只在|cFFFFFF00造成伤害 > 击杀|r 标签显示被击杀的敌人数目。 "
L [ " STRING_OPTIONS_REALMNAME " ] = " 移除服务器名字 "
L [ " STRING_OPTIONS_REALMNAME_DESC " ] = [ = [ 当 启 动 角 色 后 不 显 示 服 务 器 名 字
| cFFFFFF00禁用 | r : 萌 丶 汉 丶 纸 - 燃 烧 之 刃
| cFFFFFF00启用 | r : 萌 丶 汉 丶 纸 ] = ]
L [ " STRING_OPTIONS_REPORT_ANCHOR " ] = " 报告: "
L [ " STRING_OPTIONS_REPORT_HEALLINKS " ] = " 有益法术链接 "
L [ " STRING_OPTIONS_REPORT_HEALLINKS_DESC " ] = [ = [ 当 发 送 一 份 报 告 , 并 启 用 该 选 项 , | cFF55FF55有益 | r 法 术 报 告 与 法 术 的 链 接 , 而 不 是 它 的 名 字 。
| cFFFF5555有害 | r 法 术 报 告 由 默 认 链 接 . ] = ]
L [ " STRING_OPTIONS_REPORT_SCHEMA " ] = " 格式化 "
L [ " STRING_OPTIONS_REPORT_SCHEMA_DESC " ] = " 选择聊天频道链接文本的文本格式。 "
L [ " STRING_OPTIONS_REPORT_SCHEMA1 " ] = " 总计 / 每秒 / 百分比 "
L [ " STRING_OPTIONS_REPORT_SCHEMA2 " ] = " 百分比 / 每秒 / 总计 "
L [ " STRING_OPTIONS_REPORT_SCHEMA3 " ] = " 百分比 / 总计 / 每秒 "
L [ " STRING_OPTIONS_RESET_TO_DEFAULT " ] = " 重置成默认 "
L [ " STRING_OPTIONS_ROWADV_TITLE " ] = " 行高级设置 "
L [ " STRING_OPTIONS_ROWADV_TITLE_DESC " ] = " 这些选项让你更深入的修改行。 "
L [ " STRING_OPTIONS_RT_COOLDOWN1 " ] = " %s 使用在 %s! "
L [ " STRING_OPTIONS_RT_COOLDOWN2 " ] = " %s 被使用! "
L [ " STRING_OPTIONS_RT_COOLDOWNS_ANCHOR " ] = " 通报冷却时间: "
L [ " STRING_OPTIONS_RT_COOLDOWNS_CHANNEL " ] = " 频道 "
L [ " STRING_OPTIONS_RT_COOLDOWNS_CHANNEL_DESC " ] = [ = [ 哪 个 聊 天 通 道 用 于 发 送 警 报 消 息 。
如 果 选 择 | cFFFFFF00观察者 | r , 则 除 了 你 自 己 的 冷 却 时 间 信 息 都 仅 显 示 在 你 自 己 的 频 道 。 ] = ]
L [ " STRING_OPTIONS_RT_COOLDOWNS_CUSTOM " ] = " 自定义文本 "
L [ " STRING_OPTIONS_RT_COOLDOWNS_CUSTOM_DESC " ] = [ = [ 键 入 自 己 的 短 语 来 发 送 。
使 用 | cFFFFFF00 { spell } | r 添 加 冷 却 时 间 的 法 术 名 称 。
使 用 | cFFFFFF00 { target } | r 添 加 玩 家 目 标 名 称 。 ] = ]
L [ " STRING_OPTIONS_RT_COOLDOWNS_ONOFF_DESC " ] = " 当你使用一个冷却时间,消息是通过选定的频道发送。 "
L [ " STRING_OPTIONS_RT_COOLDOWNS_SELECT " ] = " 忽略冷却名单 "
L [ " STRING_OPTIONS_RT_COOLDOWNS_SELECT_DESC " ] = " 选择被忽略的冷却时间 "
L [ " STRING_OPTIONS_RT_DEATH_MSG " ] = " Details! %s's 死亡 "
L [ " STRING_OPTIONS_RT_DEATHS_ANCHOR " ] = " 通报死亡: "
L [ " STRING_OPTIONS_RT_DEATHS_FIRST " ] = " 仅第一次 "
L [ " STRING_OPTIONS_RT_DEATHS_FIRST_DESC " ] = " 只通报战斗中的第一次X死亡 "
L [ " STRING_OPTIONS_RT_DEATHS_HITS " ] = " 点击量 "
L [ " STRING_OPTIONS_RT_DEATHS_HITS_DESC " ] = " 当通报死亡,显示有多少点击率。 "
L [ " STRING_OPTIONS_RT_DEATHS_ONOFF_DESC " ] = " 当团队成员死亡,将其发送到RAID通道是什么杀死该玩家。 "
L [ " STRING_OPTIONS_RT_DEATHS_WHERE " ] = " 副本 "
L [ " STRING_OPTIONS_RT_DEATHS_WHERE_DESC " ] = [ = [ 选 择 在 哪 里 通 报 死 亡 。
| cFFFFFF00重要 | r : 当 / raid频道存在使用副本频道 , 在 地 下 城 时 使 用 / p
如 果 选 择 | cFFFFFF00观察者 | r , 则 死 亡 信 息 仅 显 示 在 你 自 己 的 频 道 。 ] = ]
L [ " STRING_OPTIONS_RT_DEATHS_WHERE1 " ] = " 团队 & 地下城 "
L [ " STRING_OPTIONS_RT_DEATHS_WHERE2 " ] = " 仅团队 "
L [ " STRING_OPTIONS_RT_DEATHS_WHERE3 " ] = " 仅地下城 "
L [ " STRING_OPTIONS_RT_FIRST_HIT " ] = " 第一下 "
L [ " STRING_OPTIONS_RT_FIRST_HIT_DESC " ] = " 打印在聊天面板 (|cFFFFFF00仅为你|r) 是谁打的第一下,通常是谁开始的战斗。 "
L [ " STRING_OPTIONS_RT_IGNORE_TITLE " ] = " 忽略冷却时间 "
L [ " STRING_OPTIONS_RT_INFOS " ] = " 额外信息: "
L [ " STRING_OPTIONS_RT_INFOS_PREPOTION " ] = " 提前使用药水 "
L [ " STRING_OPTIONS_RT_INFOS_PREPOTION_DESC " ] = " 当boss战开始时,打印在你的聊天面板 (|cFFFFFF00only 仅仅为你|r) 谁提前喝药了。 "
L [ " STRING_OPTIONS_RT_INTERRUPT " ] = " %s 打断! "
L [ " STRING_OPTIONS_RT_INTERRUPT_ANCHOR " ] = " 通报打断: "
L [ " STRING_OPTIONS_RT_INTERRUPT_NEXT " ] = " 下一个:%s "
L [ " STRING_OPTIONS_RT_INTERRUPTS_CHANNEL " ] = " 频道 "
L [ " STRING_OPTIONS_RT_INTERRUPTS_CHANNEL_DESC " ] = [ = [ 哪 个 聊 天 通 道 用 于 发 送 警 报 消 息 。
如 果 选 择 | cFFFFFF00观察者 | r , 则 打 断 信 息 仅 显 示 在 你 自 己 的 频 道 。 ] = ]
L [ " STRING_OPTIONS_RT_INTERRUPTS_CUSTOM " ] = " 自定义文本 "
L [ " STRING_OPTIONS_RT_INTERRUPTS_CUSTOM_DESC " ] = [ = [ 键 入 自 己 的 短 语 来 发 送 。
使 用 | cFFFFFF00 { spell } | r 添 加 被 打 断 的 法 术 名 称 。
使 用 | cFFFFFF00 { next } | r 添 加 下 一 个 要 打 断 的 玩 家 填 充 在 “ 下 一 步 ” 集 合 中 的 玩 家 。 ] = ]
L [ " STRING_OPTIONS_RT_INTERRUPTS_NEXT " ] = " 下一个玩家 "
L [ " STRING_OPTIONS_RT_INTERRUPTS_NEXT_DESC " ] = " 当存在中断的序列,将负责下一个中断的玩家的名字。 "
L [ " STRING_OPTIONS_RT_INTERRUPTS_ONOFF_DESC " ] = " 当你成功打断施法,一个消息被发送。 "
L [ " STRING_OPTIONS_RT_INTERRUPTS_WHISPER " ] = " 密语 To "
L [ " STRING_OPTIONS_RT_OTHER_ANCHOR " ] = " 一般: "
L [ " STRING_OPTIONS_RT_TITLE " ] = " 团队工具 "
L [ " STRING_OPTIONS_RT_TITLE_DESC " ] = " 在这个面板中,你可以可以主动通过一些机制帮助你的团队。 "
L [ " STRING_OPTIONS_SAVELOAD " ] = " 保存和加载 "
L [ " STRING_OPTIONS_SAVELOAD_APPLYALL " ] = " 当前的皮肤已经在所有其他窗口被应用。 "
L [ " STRING_OPTIONS_SAVELOAD_APPLYALL_DESC " ] = " 应用当前的皮肤上创建的所有窗口。 "
L [ " STRING_OPTIONS_SAVELOAD_APPLYTOALL " ] = " 应用于所有窗口 "
L [ " STRING_OPTIONS_SAVELOAD_CREATE_DESC " ] = [ = [ 在 字 段 中 键 入 自 定 义 皮 肤 的 名 称 , 然 后 点 击 创 建 按 钮 。
这 个 过 程 创 建 一 个 自 定 义 皮 肤 , 你 可 以 加 载 别 人 窗 户 或 保 存 在 另 一 时 间 。 ] = ]
L [ " STRING_OPTIONS_SAVELOAD_DESC " ] = " 这些选项允许你保存或加载预定义的设置。 "
L [ " STRING_OPTIONS_SAVELOAD_ERASE_DESC " ] = " 此选项删除以前保存的皮肤。 "
L [ " STRING_OPTIONS_SAVELOAD_EXPORT " ] = " 导出 "
L [ " STRING_OPTIONS_SAVELOAD_EXPORT_COPY " ] = " 按 CTRL + C "
L [ " STRING_OPTIONS_SAVELOAD_EXPORT_DESC " ] = " 以文本格式保存皮肤 "
L [ " STRING_OPTIONS_SAVELOAD_IMPORT " ] = " 导入 "
L [ " STRING_OPTIONS_SAVELOAD_IMPORT_DESC " ] = " 以文本方式导入皮肤 "
L [ " STRING_OPTIONS_SAVELOAD_IMPORT_OKEY " ] = " 皮肤成功导入到您保存皮肤列表。现在你可以应用它通过“应用”保管箱。 "
L [ " STRING_OPTIONS_SAVELOAD_LOAD " ] = " 应用 "
L [ " STRING_OPTIONS_SAVELOAD_LOAD_DESC " ] = " 选择先前保存的皮肤之一,应用当前选定的窗口。 "
L [ " STRING_OPTIONS_SAVELOAD_MAKEDEFAULT " ] = " 设置标准 "
L [ " STRING_OPTIONS_SAVELOAD_PNAME " ] = " 名字 "
L [ " STRING_OPTIONS_SAVELOAD_REMOVE " ] = " 擦除 "
L [ " STRING_OPTIONS_SAVELOAD_RESET " ] = " 加载默认皮肤 "
L [ " STRING_OPTIONS_SAVELOAD_SAVE " ] = " 存储 "
L [ " STRING_OPTIONS_SAVELOAD_SKINCREATED " ] = " 皮肤被创建。 "
L [ " STRING_OPTIONS_SAVELOAD_STD_DESC " ] = [ = [ 设 置 当 前 的 外 观 为 标 准 的 皮 肤 。
此 外 观 将 应 用 于 创 建 的 所 有 新 窗 口 。 ] = ]
L [ " STRING_OPTIONS_SAVELOAD_STDSAVE " ] = " 标准的皮肤已被保存,新窗口将使用该皮肤在默认情况下。 "
L [ " STRING_OPTIONS_SCROLLBAR " ] = " 滚动条 "
L [ " STRING_OPTIONS_SCROLLBAR_DESC " ] = [ = [ 启 用 或 禁 用 滚 动 条 。
默 认 情 况 下 , Details ! 滚 动 条 是 由 一 直 延 伸 窗 口 的 机 制 替 代 。
| cFFFFFF00拉伸处理 | r 超 出 了 窗 口 键 / 菜 单 ( 关 闭 按 钮 左 边 ) 。 ] = ]
L [ " STRING_OPTIONS_SEGMENTSSAVE " ] = " 存储片段 "
L [ " STRING_OPTIONS_SEGMENTSSAVE_DESC " ] = [ = [ 这 些 选 项 控 制 你 有 多 少 片 段 想 保 存 在 游 戏 sesions之间 。
较 高 的 值 可 能 会 增 加 角 色 注 销 所 需 的 时 间
如 果 您 极 少 使 用 最 后 一 天 的 数 据 , 强 烈 建 议 你 设 置 此 选 择 在 | cFFFFFF001 | r 。 ] = ]
L [ " STRING_OPTIONS_SENDFEEDBACK " ] = " 反馈 "
L [ " STRING_OPTIONS_SHOW_SIDEBARS " ] = " 显示边框 "
L [ " STRING_OPTIONS_SHOW_SIDEBARS_DESC " ] = " 显示或隐藏窗口边框。 "
L [ " STRING_OPTIONS_SHOW_STATUSBAR " ] = " 显示状态栏 "
L [ " STRING_OPTIONS_SHOW_STATUSBAR_DESC " ] = " 显示或隐藏状态栏下方。 "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_COLOR_DESC " ] = " 选择颜色。透明度值遵循行alpha值。 "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_DESC " ] = " 显示或隐藏总的计量条。 "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_ICON " ] = " 图报 "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_ICON_DESC " ] = " 选择总的计量条上显示的图标。 "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_INGROUP " ] = " 仅仅在小队 "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_INGROUP_DESC " ] = " 不在小队不显示总的计量条 "
L [ " STRING_OPTIONS_SIZE " ] = " 大小 "
L [ " STRING_OPTIONS_SKIN_A " ] = " 皮肤设置 "
L [ " STRING_OPTIONS_SKIN_A_DESC " ] = " 这些选项允许你改变皮肤。 "
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON1 " ] = " 对齐在右聊天 "
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON1_DESC " ] = " 移动调整窗口 |cFFFFFF00#1|r 和 |cFFFFFF00#2|r 放在在右侧的聊天窗口的上面 "
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON2 " ] = " 设置工具提示边框为黑色 "
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON2_DESC " ] = [ = [ 修 改 tooltip ' s:
边 框 颜 色 : | cFFFFFF00黑色 | r .
边 框 大 小 设 置 为 : | cFFFFFF0016 | r .
纹 理 : | cFFFFFF00Blizzard Tooltip | r . ] = ]
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON3 " ] = " 移除提示边框 "
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON3_DESC " ] = [ = [ 修 改 tooltip ' s:
边 框 颜 色 : | cFFFFFF00透明 | r . ] = ]
L [ " STRING_OPTIONS_SKIN_EXTRA_OPTIONS_ANCHOR " ] = " 皮肤选项: "
L [ " STRING_OPTIONS_SKIN_LOADED " ] = " 皮肤成功加载。 "
L [ " STRING_OPTIONS_SKIN_PRESETS_ANCHOR " ] = " 保存皮肤: "
L [ " STRING_OPTIONS_SKIN_PRESETSCONFIG_ANCHOR " ] = " 管理保存的自定义皮肤: "
L [ " STRING_OPTIONS_SKIN_REMOVED " ] = " 删除皮肤。 "
L [ " STRING_OPTIONS_SKIN_RESET_TOOLTIP " ] = " 重置提示边框 "
L [ " STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC " ] = " 设置提示的边框颜色和纹理为默认值。 "
L [ " STRING_OPTIONS_SKIN_SELECT " ] = " 选择一个皮肤 "
L [ " STRING_OPTIONS_SKIN_SELECT_ANCHOR " ] = " 皮肤选择: "
L [ " STRING_OPTIONS_SOCIAL " ] = " 社会 "
L [ " STRING_OPTIONS_SOCIAL_DESC " ] = " 告诉你如何在你的公会环境中被知道 "
L [ " STRING_OPTIONS_SPELL_ADD " ] = " 添加 "
L [ " STRING_OPTIONS_SPELL_ADDICON " ] = " 新图标: "
L [ " STRING_OPTIONS_SPELL_ADDNAME " ] = " 新名字: "
L [ " STRING_OPTIONS_SPELL_ADDSPELL " ] = " 添加法术 "
L [ " STRING_OPTIONS_SPELL_ADDSPELLID " ] = " SpellId: "
L [ " STRING_OPTIONS_SPELL_CLOSE " ] = " 关闭 "
L [ " STRING_OPTIONS_SPELL_ICON " ] = " 图标 "
L [ " STRING_OPTIONS_SPELL_IDERROR " ] = " 法术id无效。 "
L [ " STRING_OPTIONS_SPELL_INDEX " ] = " 索引 "
L [ " STRING_OPTIONS_SPELL_NAME " ] = " 名字 "
L [ " STRING_OPTIONS_SPELL_NAMEERROR " ] = " 法术名称无效。 "
L [ " STRING_OPTIONS_SPELL_NOTFOUND " ] = " 法术没有找到。 "
L [ " STRING_OPTIONS_SPELL_REMOVE " ] = " 删除 "
L [ " STRING_OPTIONS_SPELL_RESET " ] = " 重置 "
L [ " STRING_OPTIONS_SPELL_SPELLID " ] = " 法术 ID "
L [ " STRING_OPTIONS_STRETCH " ] = " 拉伸按钮锚点 "
L [ " STRING_OPTIONS_STRETCH_DESC " ] = [ = [ 交 替 拉 伸 按 钮 的 位 置 。
| cFFFFFF00顶部 | r : 抓 取 放 置 在 右 上 角 。
| cFFFFFF00底部 | r : 抓 取 放 置 在 底 部 中 心 。 ] = ]
L [ " STRING_OPTIONS_STRETCHTOP " ] = " 拉伸按钮始终在顶部 "
L [ " STRING_OPTIONS_STRETCHTOP_DESC " ] = [ = [ 拉 伸 按 钮 将 放 置 在 FULLSCREEN底层上 , 并 始 终 保 持 高 于 其 他 框 架
| cFFFFFF00重要 | r : 将 抓 取 器 移 动 到 高 层 , 它 可 能 会 留 在 其 他 框 架 前 面 , 如 背 包 , 只 有 在 你 真 正 需 要 的 时 候 使 用 ] = ]
L [ " STRING_OPTIONS_SWITCH_ANCHOR " ] = " 开关: "
L [ " STRING_OPTIONS_SWITCHINFO " ] = " |cFFF79F81 左边禁用|r |cFF81BEF7 右边禁用|r "
L [ " STRING_OPTIONS_TABEMB_ANCHOR " ] = " 已嵌入聊天标签 "
L [ " STRING_OPTIONS_TABEMB_ENABLED_DESC " ] = " 启用后一个或多个窗口会被嵌入聊天标签页。 "
L [ " STRING_OPTIONS_TABEMB_SINGLE " ] = " 单窗口 "
L [ " STRING_OPTIONS_TABEMB_SINGLE_DESC " ] = " 启用后只会附加一个窗口。 "
L [ " STRING_OPTIONS_TABEMB_TABNAME " ] = " 标签名 "
L [ " STRING_OPTIONS_TABEMB_TABNAME_DESC " ] = " 将要添加到窗口的选项卡的名称。 "
L [ " STRING_OPTIONS_TESTBARS " ] = " 创建测试计量条 "
L [ " STRING_OPTIONS_TEXT " ] = " 计量条文本设置 "
L [ " STRING_OPTIONS_TEXT_DESC " ] = " 这些选项控制窗口行文本的外观。 "
L [ " STRING_OPTIONS_TEXT_FIXEDCOLOR " ] = " 文本颜色 "
L [ " STRING_OPTIONS_TEXT_FIXEDCOLOR_DESC " ] = [ = [ 改 变 文 本 左 右 两 边 的 颜 色 。
忽 略 如 果 | cFFFFFFFF职业化颜色 | r 被 启 用 。 ] = ]
L [ " STRING_OPTIONS_TEXT_FONT " ] = " 文本字体 "
L [ " STRING_OPTIONS_TEXT_FONT_DESC " ] = " 改变文本左右两边的字体 "
L [ " STRING_OPTIONS_TEXT_LCLASSCOLOR_DESC " ] = " 当启用时,文本始终使用玩家职业颜色。 "
L [ " STRING_OPTIONS_TEXT_LEFT_ANCHOR " ] = " 左文本: "
L [ " STRING_OPTIONS_TEXT_LOUTILINE " ] = " 文本阴影 "
L [ " STRING_OPTIONS_TEXT_LOUTILINE_DESC " ] = " 启用或禁用左边文字的下划线。 "
L [ " STRING_OPTIONS_TEXT_LPOSITION " ] = " 显示数字 "
L [ " STRING_OPTIONS_TEXT_LPOSITION_DESC " ] = " 显示位置编号在玩家的名字左边。 "
L [ " STRING_OPTIONS_TEXT_LTRANSLIT " ] = " 转写 "
L [ " STRING_OPTIONS_TEXT_LTRANSLIT_DESC " ] = " 将俄文字符转写为更易懂的英文字符。 "
L [ " STRING_OPTIONS_TEXT_RIGHT_ANCHOR " ] = " 右文本: "
L [ " STRING_OPTIONS_TEXT_ROUTILINE_DESC " ] = " 启用或禁用右边文字的下划线。 "
L [ " STRING_OPTIONS_TEXT_ROWICONS_ANCHOR " ] = " 图标: "
L [ " STRING_OPTIONS_TEXT_SHOW_BRACKET " ] = " 括号 "
L [ " STRING_OPTIONS_TEXT_SHOW_BRACKET_DESC " ] = " 选择哪个字符是用来打开和关闭每秒和百分比块。 "
L [ " STRING_OPTIONS_TEXT_SHOW_PERCENT " ] = " 显示百分比 "
L [ " STRING_OPTIONS_TEXT_SHOW_PERCENT_DESC " ] = " 显示的百分比。 "
L [ " STRING_OPTIONS_TEXT_SHOW_PS " ] = " 每秒显示 "
L [ " STRING_OPTIONS_TEXT_SHOW_PS_DESC " ] = " 显示每秒伤害和每秒治疗效果。 "
L [ " STRING_OPTIONS_TEXT_SHOW_SEPARATOR " ] = " 分隔符 "
L [ " STRING_OPTIONS_TEXT_SHOW_SEPARATOR_DESC " ] = " 选择用于将每秒数值与百分比数值分开的字符 "
L [ " STRING_OPTIONS_TEXT_SHOW_TOTAL " ] = " 显示总的 "
L [ " STRING_OPTIONS_TEXT_SHOW_TOTAL_DESC " ] = [ = [ 显 示 角 色 完 成 的 总 的 数 据 。
例 如 : 总 伤 害 , 总 收 到 的 治 疗 ] = ]
L [ " STRING_OPTIONS_TEXT_SIZE " ] = " 文本大小 "
L [ " STRING_OPTIONS_TEXT_SIZE_DESC " ] = " 同时改变左和右的文本的大小。 "
L [ " STRING_OPTIONS_TEXT_TEXTUREL_ANCHOR " ] = " 较低的纹理: "
L [ " STRING_OPTIONS_TEXT_TEXTUREU_ANCHOR " ] = " 较高的纹理: "
L [ " STRING_OPTIONS_TEXTEDITOR_CANCEL " ] = " 取消 "
L [ " STRING_OPTIONS_TEXTEDITOR_CANCEL_TOOLTIP " ] = " 完成编辑并忽略代码中的任何变化。 "
L [ " STRING_OPTIONS_TEXTEDITOR_COLOR_TOOLTIP " ] = " 选择文本,然后单击颜色按钮来更改所选文本的颜色。 "
L [ " STRING_OPTIONS_TEXTEDITOR_COMMA " ] = " 逗号 "
L [ " STRING_OPTIONS_TEXTEDITOR_COMMA_TOOLTIP " ] = [ = [ 添 加 一 个 函 数 来 用 逗 号 分 隔 格 式 的 数 字 。
例 如 : 1000000 到 1.000 .000 . ] = ]
L [ " STRING_OPTIONS_TEXTEDITOR_DATA " ] = " [数据 %s] "
L [ " STRING_OPTIONS_TEXTEDITOR_DATA_TOOLTIP " ] = [ = [ 添 加 数 据 源 :
| cFFFFFF00数据 1 | r : Normaly表示参与者完成的总数或位置编号
| cFFFFFF00数据 2 | r : 在 大 多 数 情 况 下 , 代 表 DPS , HPS或玩家的名字
| cFFFFFF00数据 3 | r : 表 示 参 与 者 、 规 范 或 图 标 完 成 的 百 分 比 ] = ]
L [ " STRING_OPTIONS_TEXTEDITOR_DONE " ] = " 完成 "
L [ " STRING_OPTIONS_TEXTEDITOR_DONE_TOOLTIP " ] = " 完成编辑并保存代码。 "
L [ " STRING_OPTIONS_TEXTEDITOR_FUNC " ] = " 函数 "
L [ " STRING_OPTIONS_TEXTEDITOR_FUNC_TOOLTIP " ] = [ = [ 添 加 一 个 空 函 数 。
函 数 必 须 总 是 返 回 一 个 数 字 。 ] = ]
L [ " STRING_OPTIONS_TEXTEDITOR_RESET " ] = " 重置 "
L [ " STRING_OPTIONS_TEXTEDITOR_RESET_TOOLTIP " ] = " 清除所有的代码,并添加默认的代码。 "
L [ " STRING_OPTIONS_TEXTEDITOR_TOK " ] = " 数值到K "
L [ " STRING_OPTIONS_TEXTEDITOR_TOK_TOOLTIP " ] = [ = [ 添 加 一 个 函 数 来 格 式 化 数 字 的 值 。
例 如 : 1500000 到 1.5 kk . ] = ]
L [ " STRING_OPTIONS_TIMEMEASURE " ] = " 时间测量 "
L [ " STRING_OPTIONS_TIMEMEASURE_DESC " ] = [ = [ | cFFFFFF00活动 | r : 如 果 活 动 停 止 , 每 个 团 队 成 员 的 计 时 器 将 被 暂 停 , 并 且 当 恢 复 时 , 每 个 团 队 成 员 的 计 时 器 将 再 次 计 数 , 常 用 的 测 量 方 法 Dps和Hps
| cFFFFFF00有效 | r : 用 于 排 名 , 此 方 法 使 用 经 过 的 战 斗 时 间 来 测 量 所 有 团 队 成 员 的 Dps和Hps ] = ]
L [ " STRING_OPTIONS_TITLEBAR_MENUBUTTONS_HEADER " ] = " 按键与菜单设定 "
L [ " STRING_OPTIONS_TOOLBAR_SETTINGS " ] = " 左边的菜单设置 "
L [ " STRING_OPTIONS_TOOLBAR_SETTINGS_DESC " ] = " 这些选项更改在窗口顶部的主菜单。 "
L [ " STRING_OPTIONS_TOOLBARSIDE " ] = " 工具栏锚点 "
L [ " STRING_OPTIONS_TOOLBARSIDE_DESC " ] = [ = [ 将 工 具 栏 ( a.k . a标题栏 ) 放 在 窗 口 的 顶 部 或 底 部 .
| cFFFFFF00重要 | r : 当 交 替 位 置 时 , 标 题 文 本 不 会 改 变 , 请 查 看 | cFFFFFF00标题栏 : 文 本 | r部分以获取更多选项 ] = ]
L [ " STRING_OPTIONS_TOOLS_ANCHOR " ] = " 工具: "
L [ " STRING_OPTIONS_TOOLTIP_ANCHOR " ] = " 设置: "
L [ " STRING_OPTIONS_TOOLTIP_ANCHORTEXTS " ] = " 文本: "
L [ " STRING_OPTIONS_TOOLTIPS_ABBREVIATION " ] = " 缩写类型 "
L [ " STRING_OPTIONS_TOOLTIPS_ABBREVIATION_DESC " ] = " 选择提示上显示的号码是如何被格式化。 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH " ] = " 提示侧 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH_DESC " ] = " 提示的哪一侧用于与锚固件侧配合 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_BORDER " ] = " 边框: "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_POINT " ] = " 锚点: "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE " ] = " 锚点侧 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE_DESC " ] = " 工具提示将放置在锚点的哪一侧 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TEXT " ] = " 提示锚点 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TEXT_DESC " ] = " 右键锁定 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO " ] = " 锚点 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE " ] = " 移动锚点 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE_DESC " ] = " 当“锚点”设置为|cFFFFFF00“屏幕上的点”|r时,移动锚点位置 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_DESC " ] = " 提示附加在悬停行或游戏屏幕中的选定点上 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO1 " ] = " 窗口行 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO2 " ] = " 屏幕上的点 "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHORCOLOR " ] = " 标题 "
L [ " STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR " ] = " 背景颜色 "
L [ " STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR_DESC " ] = " 选择背景上使用的颜色 "
L [ " STRING_OPTIONS_TOOLTIPS_BORDER_COLOR_DESC " ] = " 更改边框颜色 "
L [ " STRING_OPTIONS_TOOLTIPS_BORDER_SIZE_DESC " ] = " 更改边框大小 "
L [ " STRING_OPTIONS_TOOLTIPS_BORDER_TEXTURE_DESC " ] = " 修改边框纹理文件 "
L [ " STRING_OPTIONS_TOOLTIPS_FONTCOLOR " ] = " 文字颜色 "
L [ " STRING_OPTIONS_TOOLTIPS_FONTCOLOR_DESC " ] = " 更改提示文本上使用的颜色 "
L [ " STRING_OPTIONS_TOOLTIPS_FONTFACE " ] = " 文字字体 "
L [ " STRING_OPTIONS_TOOLTIPS_FONTFACE_DESC " ] = " 选择提示文本上使用的字体 "
L [ " STRING_OPTIONS_TOOLTIPS_FONTSHADOW_DESC " ] = " 启用或禁用文本中的阴影 "
L [ " STRING_OPTIONS_TOOLTIPS_FONTSIZE " ] = " 字体大小 "
L [ " STRING_OPTIONS_TOOLTIPS_FONTSIZE_DESC " ] = " 增加或减少提示文本的大小 "
L [ " STRING_OPTIONS_TOOLTIPS_IGNORESUBWALLPAPER " ] = " 子菜单壁纸 "
L [ " STRING_OPTIONS_TOOLTIPS_IGNORESUBWALLPAPER_DESC " ] = " 启用后一些菜单将会使用它们自己的子菜单壁纸。 "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE " ] = " 提示最大化方法 "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE_DESC " ] = [ = [ 选 择 用 于 展 开 提 示 中 显 示 的 信 息 的 方 法 .
| cFFFFFF00 在 控 制 键 上 | r : 按 下 Shift , Ctrl或Alt键时 , 提 示 框 会 展 开
| cFFFFFF00 始 终 最 大 化 | r : 工 具 提 示 始 终 显 示 所 有 信 息 , 没 有 任 何 数 量 限 制
| cFFFFFF00 只 有 Shift块 | r : 默 认 情 况 下 提 示 上 的 第 一 个 块 始 终 展 开
| cFFFFFF00 只 有 Ctrl块 | r : 默 认 情 况 下 第 二 个 块 始 终 展 开
| cFFFFFF00 只 有 Alt块 | r : 默 认 情 况 下 第 三 个 块 始 终 展 开 ] = ]
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE1 " ] = " 在控制键上 "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE2 " ] = " 始终最大化 "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE3 " ] = " 只有Shift块 "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE4 " ] = " 只有Ctrl块 "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE5 " ] = " 只有Alt块 "
L [ " STRING_OPTIONS_TOOLTIPS_MENU_WALLP " ] = " 编辑选单外观 "
L [ " STRING_OPTIONS_TOOLTIPS_MENU_WALLP_DESC " ] = " 修改标题栏菜单背景图的缩放比例。 "
L [ " STRING_OPTIONS_TOOLTIPS_OFFSETX " ] = " 距离 X "
L [ " STRING_OPTIONS_TOOLTIPS_OFFSETX_DESC " ] = " 提示从其锚点水平放置距离 "
L [ " STRING_OPTIONS_TOOLTIPS_OFFSETY " ] = " 距离 Y "
L [ " STRING_OPTIONS_TOOLTIPS_OFFSETY_DESC " ] = " 提示从其锚点垂直放置距离 "
L [ " STRING_OPTIONS_TOOLTIPS_SHOWAMT " ] = " 显示数量 "
L [ " STRING_OPTIONS_TOOLTIPS_SHOWAMT_DESC " ] = " 显示一个数字,表示提示中有多少法术,目标和宠物 "
L [ " STRING_OPTIONS_TOOLTIPS_TITLE " ] = " 工具提示 "
L [ " STRING_OPTIONS_TOOLTIPS_TITLE_DESC " ] = " 这些选项用来调整工具提示的外观。 "
L [ " STRING_OPTIONS_TOTALBAR_ANCHOR " ] = " 总体计量条: "
L [ " STRING_OPTIONS_TRASH_SUPPRESSION " ] = " 减少小怪清理 "
L [ " STRING_OPTIONS_TRASH_SUPPRESSION_DESC " ] = " |cFFFFFF00X|r 秒内,停止自动切换到显示小怪清理分段(|cFFFFFF00只在击败首领后|r)。 "
L [ " STRING_OPTIONS_WALLPAPER_ALPHA " ] = " Alpha: "
L [ " STRING_OPTIONS_WALLPAPER_ANCHOR " ] = " 壁纸选择: "
L [ " STRING_OPTIONS_WALLPAPER_BLUE " ] = " 蓝: "
L [ " STRING_OPTIONS_WALLPAPER_CBOTTOM " ] = " 裁剪 (|cFFC0C0C0底部|r): "
L [ " STRING_OPTIONS_WALLPAPER_CLEFT " ] = " 裁剪 (|cFFC0C0C0左|r): "
L [ " STRING_OPTIONS_WALLPAPER_CRIGHT " ] = " 裁剪 (|cFFC0C0C0右|r): "
L [ " STRING_OPTIONS_WALLPAPER_CTOP " ] = " 裁剪 (|cFFC0C0C0顶部|r): "
L [ " STRING_OPTIONS_WALLPAPER_FILE " ] = " 文件: "
L [ " STRING_OPTIONS_WALLPAPER_GREEN " ] = " 绿: "
L [ " STRING_OPTIONS_WALLPAPER_LOAD " ] = " 加载图片 "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_DESC " ] = " 从硬盘驱动器中选择要用作壁纸的图片 "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_EXCLAMATION " ] = [ = [ 图 片 需 要 :
- 采 用 Truevision TGA格式 ( . tga扩展名 )
- 在 WOW / Interface / root文件夹中
- 大 小 必 须 为 256 x 256 像 素
- 在 粘 贴 文 件 之 前 必 须 关 闭 游 戏 ] = ]
L [ " STRING_OPTIONS_WALLPAPER_LOAD_FILENAME " ] = " 文件名称: "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_FILENAME_DESC " ] = " 仅插入文件名,不包括路径和扩展名 "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_OKEY " ] = " 加载 "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_TITLE " ] = " 从电脑: "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT " ] = " 排查 "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT_TEXT " ] = [ = [ 如 果 壁 纸 得 到 了 全 绿 色 :
- 重 启 了 魔 兽 客 户 端
- 确 保 图 像 宽 度 为 256 , 高 度 为 256
- 检 查 图 像 是 否 为 . TGA格式 , 并 确 保 以 32 位 / 像 素 保 存
- 在 Interface文件夹中 , 例 如 : C : / Program Files / World of Warcraft / Interface / ] = ]
L [ " STRING_OPTIONS_WALLPAPER_RED " ] = " 红: "
L [ " STRING_OPTIONS_WC_ANCHOR " ] = " 快速窗口控制 (#%s): "
L [ " STRING_OPTIONS_WC_BOOKMARK " ] = " 管理书签 "
L [ " STRING_OPTIONS_WC_BOOKMARK_DESC " ] = " 打开书签的配置面板。 "
L [ " STRING_OPTIONS_WC_CLOSE " ] = " 关闭 "
L [ " STRING_OPTIONS_WC_CLOSE_DESC " ] = [ = [ 关 闭 当 前 编 辑 窗 口 。 关 闭 时 , 窗 口 被 视 为 非 活 动 状 态 , 可 以 使 用 “ 窗 口 控 制 ” 菜 单 随 时 重 新 打 开
| cFFFFFF00重要 : | r 要 完 全 删 除 窗 口 , 请 转 到 其 他 部 分 ] = ]
L [ " STRING_OPTIONS_WC_CREATE " ] = " 创建窗口 "
L [ " STRING_OPTIONS_WC_CREATE_DESC " ] = " 创建一个新的窗口。 "
L [ " STRING_OPTIONS_WC_LOCK " ] = " 锁定 "
L [ " STRING_OPTIONS_WC_LOCK_DESC " ] = [ = [ 锁 定 或 解 锁 窗 口
锁 定 时 , 窗 口 无 法 移 动 ] = ]
L [ " STRING_OPTIONS_WC_REOPEN " ] = " 重新打开 "
L [ " STRING_OPTIONS_WC_UNLOCK " ] = " 解锁 "
L [ " STRING_OPTIONS_WC_UNSNAP " ] = " 取消组合 "
L [ " STRING_OPTIONS_WC_UNSNAP_DESC " ] = " 从窗口群组中删除此窗口 "
L [ " STRING_OPTIONS_WHEEL_SPEED " ] = " 轮速 "
L [ " STRING_OPTIONS_WHEEL_SPEED_DESC " ] = " 更改在窗口上滚动鼠标滚轮时滚动的速度 "
L [ " STRING_OPTIONS_WINDOW " ] = " 选项面板 "
L [ " STRING_OPTIONS_WINDOW_ANCHOR_ANCHORS " ] = " 锚点: "
L [ " STRING_OPTIONS_WINDOW_IGNOREMASSTOGGLE " ] = " 忽略品质切换 "
L [ " STRING_OPTIONS_WINDOW_IGNOREMASSTOGGLE_DESC " ] = " 启用后,隐藏,显示或切换所有窗口时,此窗口不受影响 "
L [ " STRING_OPTIONS_WINDOW_ROWAREA_COLOR " ] = " “行的区域颜色” "
L [ " STRING_OPTIONS_WINDOW_ROWAREA_COLOR_DESC " ] = " 设置显示行时区域的背景颜色。 "
L [ " STRING_OPTIONS_WINDOW_SCALE " ] = " 尺度 "
L [ " STRING_OPTIONS_WINDOW_SCALE_DESC " ] = [ = [ 调 整 窗 口 的 比 例
| cFFFFFF00贴士 | r : 右 键 单 击 以 键 入 值
| cFFFFFF00当前 | r : % s ] = ]
L [ " STRING_OPTIONS_WINDOW_SKIN_COLOR " ] = " 皮肤颜色 "
L [ " STRING_OPTIONS_WINDOW_SKIN_COLOR_DESC " ] = " 修改应用于此窗口的皮肤颜色。 |cFFFFFF00重要|r:启用后,此处选择的 alpha 将被 |cFFFFFF00自动透明度 |r 值覆盖。 |cFFFFFF00重要|r:选择肤色会覆盖应用于状态栏的任何颜色自定义。 "
L [ " STRING_OPTIONS_WINDOW_TITLE " ] = " 窗口设置 "
L [ " STRING_OPTIONS_WINDOW_TITLE_DESC " ] = " 这些选项控制选择窗口的窗口外观。 "
L [ " STRING_OPTIONS_WINDOWSPEED " ] = " 更新间隔 "
L [ " STRING_OPTIONS_WINDOWSPEED_DESC " ] = [ = [ 每 次 更 新 之 间 的 时 间 间 隔
| cFFFFFF000 .05 | r : 实 时 更 新
| cFFFFFF000 .3 | r : 每 秒 更 新 约 3 次
| cFFFFFF003 .0 | r : 每 3 秒 更 新 一 次 ] = ]
L [ " STRING_OPTIONS_WP " ] = " 墙纸设置 "
L [ " STRING_OPTIONS_WP_ALIGN " ] = " 对齐 "
L [ " STRING_OPTIONS_WP_ALIGN_DESC " ] = [ = [ 壁 纸 如 何 在 窗 口 内 对 齐
- | cFFFFFF00平铺 | r : 自 动 调 整 大 小 并 与 所 有 角 落 对 齐
- | cFFFFFF00居中 | r : 没 有 调 整 大 小 并 与 窗 口 中 心 对 齐
-| cFFFFFF00伸展 | r : 自 动 调 整 垂 直 或 水 平 尺 寸 , 并 与 左 右 或 上 下 边 对 齐
-| cFFFFFF00四角 | r : 与 指 定 的 角 对 齐 , 不 进 行 自 动 调 整 大 小 ] = ]
L [ " STRING_OPTIONS_WP_DESC " ] = " 这些选项控制窗口的壁纸。 "
L [ " STRING_OPTIONS_WP_EDIT " ] = " 编辑图像 "
L [ " STRING_OPTIONS_WP_EDIT_DESC " ] = " 打开图像编辑器来改变所选图像的某些方面。 "
L [ " STRING_OPTIONS_WP_ENABLE_DESC " ] = " 显示墙纸。 "
L [ " STRING_OPTIONS_WP_GROUP " ] = " 类别 "
L [ " STRING_OPTIONS_WP_GROUP_DESC " ] = " 选择图片组 "
L [ " STRING_OPTIONS_WP_GROUP2 " ] = " 壁纸 "
L [ " STRING_OPTIONS_WP_GROUP2_DESC " ] = " 这将被用作墙纸的图像。 "
L [ " STRING_OPTIONSMENU_AUTOMATIC " ] = " 窗口:自动 "
L [ " STRING_OPTIONSMENU_AUTOMATIC_TITLE " ] = " 窗口自动化设置 "
L [ " STRING_OPTIONSMENU_AUTOMATIC_TITLE_DESC " ] = " 这些设置用于控制窗口的自动行为,例如自动隐藏和自动开启。 "
L [ " STRING_OPTIONSMENU_COMBAT " ] = " 战斗 "
L [ " STRING_OPTIONSMENU_DATACHART " ] = " 图表数据 "
L [ " STRING_OPTIONSMENU_DATACOLLECT " ] = " 数据采集 "
L [ " STRING_OPTIONSMENU_DATAFEED " ] = " 数据源 "
L [ " STRING_OPTIONSMENU_DISPLAY " ] = " 展示 "
L [ " STRING_OPTIONSMENU_DISPLAY_DESC " ] = " 总体基本调整和快速的窗口控制。 "
L [ " STRING_OPTIONSMENU_LEFTMENU " ] = " 标题栏:按钮 "
L [ " STRING_OPTIONSMENU_MISC " ] = " 杂项 "
L [ " STRING_OPTIONSMENU_PERFORMANCE " ] = " 性能调整 "
L [ " STRING_OPTIONSMENU_PLUGINS " ] = " 插件管理 "
L [ " STRING_OPTIONSMENU_PROFILES " ] = " 配置文件 "
L [ " STRING_OPTIONSMENU_RAIDTOOLS " ] = " Raid 工具 "
L [ " STRING_OPTIONSMENU_RIGHTMENU " ] = " -- x -- x -- "
L [ " STRING_OPTIONSMENU_ROWMODELS " ] = " 行:进阶 "
L [ " STRING_OPTIONSMENU_ROWSETTINGS " ] = " 行:设置 "
L [ " STRING_OPTIONSMENU_ROWTEXTS " ] = " 行:文本 "
L [ " STRING_OPTIONSMENU_SKIN " ] = " 皮肤选择 "
L [ " STRING_OPTIONSMENU_SPELLS " ] = " 法术定制 "
L [ " STRING_OPTIONSMENU_SPELLS_CONSOLIDATE " ] = " 合并拥有相同名称的普通法术 "
L [ " STRING_OPTIONSMENU_TITLEBAR " ] = " 标题列 "
L [ " STRING_OPTIONSMENU_TITLETEXT " ] = " 标题栏:文本 "
L [ " STRING_OPTIONSMENU_TOOLTIP " ] = " 提示 "
L [ " STRING_OPTIONSMENU_WALLPAPER " ] = " 壁纸 "
L [ " STRING_OPTIONSMENU_WINDOW " ] = " 窗口设置 "
L [ " STRING_OPTIONSMENU_WINDOWBODY " ] = " 视窗设定 "
L [ " STRING_OVERALL " ] = " 总体 "
L [ " STRING_OVERHEAL " ] = " 过量治疗 "
L [ " STRING_OVERHEALED " ] = " 过量治疗的 "
L [ " STRING_PARRY " ] = " 招架 "
L [ " STRING_PERCENTAGE " ] = " 比例 "
L [ " STRING_PET " ] = " 宠物 "
L [ " STRING_PETS " ] = " 宠物 "
L [ " STRING_PLAYER_DETAILS " ] = " 玩家详情 "
L [ " STRING_PLAYERS " ] = " 玩家 "
L [ " STRING_PLEASE_WAIT " ] = " 请稍候 "
L [ " STRING_PLUGIN_CLEAN " ] = " 无 "
L [ " STRING_PLUGIN_CLOCKNAME " ] = " 遭遇时间 "
L [ " STRING_PLUGIN_CLOCKTYPE " ] = " 时钟类型 "
L [ " STRING_PLUGIN_DURABILITY " ] = " 耐久力 "
L [ " STRING_PLUGIN_FPS " ] = " 帧率 "
L [ " STRING_PLUGIN_GOLD " ] = " 金币 "
L [ " STRING_PLUGIN_LATENCY " ] = " 延迟 "
L [ " STRING_PLUGIN_MINSEC " ] = " 分钟 & 秒 "
L [ " STRING_PLUGIN_NAMEALREADYTAKEN " ] = " Details! 无法安装插件,因为名称已被占用 "
L [ " STRING_PLUGIN_PATTRIBUTENAME " ] = " 属性 "
L [ " STRING_PLUGIN_PDPSNAME " ] = " 团队 Dps "
L [ " STRING_PLUGIN_PSEGMENTNAME " ] = " 片段 "
L [ " STRING_PLUGIN_SECONLY " ] = " 只需几秒钟 "
L [ " STRING_PLUGIN_SEGMENTTYPE " ] = " 片段类型 "
L [ " STRING_PLUGIN_SEGMENTTYPE_1 " ] = " 战斗 #X "
L [ " STRING_PLUGIN_SEGMENTTYPE_2 " ] = " 地下城名称 "
L [ " STRING_PLUGIN_SEGMENTTYPE_3 " ] = " 地下城名称加片段 "
L [ " STRING_PLUGIN_THREATNAME " ] = " 我的威胁 "
L [ " STRING_PLUGIN_TIME " ] = " 时钟 "
L [ " STRING_PLUGIN_TIMEDIFF " ] = " 最后的战斗差异 "
L [ " STRING_PLUGIN_TOOLTIP_LEFTBUTTON " ] = " 配置当前插件 "
L [ " STRING_PLUGIN_TOOLTIP_RIGHTBUTTON " ] = " 选择另外一个插件 "
L [ " STRING_PLUGINOPTIONS_ABBREVIATE " ] = " 简略 "
L [ " STRING_PLUGINOPTIONS_COMMA " ] = " 逗号 "
L [ " STRING_PLUGINOPTIONS_FONTFACE " ] = " 选字体 "
L [ " STRING_PLUGINOPTIONS_NOFORMAT " ] = " 无 "
L [ " STRING_PLUGINOPTIONS_TEXTALIGN " ] = " 文本对齐 "
L [ " STRING_PLUGINOPTIONS_TEXTALIGN_X " ] = " 文字对齐 X "
L [ " STRING_PLUGINOPTIONS_TEXTALIGN_Y " ] = " 文字对齐 Y "
L [ " STRING_PLUGINOPTIONS_TEXTCOLOR " ] = " 文本颜色 "
L [ " STRING_PLUGINOPTIONS_TEXTSIZE " ] = " 字体大小 "
L [ " STRING_PLUGINOPTIONS_TEXTSTYLE " ] = " 文本样式 "
L [ " STRING_QUERY_INSPECT " ] = " 获取天赋和装备等级。 "
L [ " STRING_QUERY_INSPECT_FAIL1 " ] = " 在战斗中无法查询。 "
L [ " STRING_QUERY_INSPECT_REFRESH " ] = " 需要刷新 "
L [ " STRING_RAID_WIDE " ] = " [*] 团队CD "
L [ " STRING_RAIDCHECK_PLUGIN_DESC " ] = " 当在一个团队副本中时,在Details!的标题栏上会出现一个图标显示合剂,食物,药水的使用。 "
L [ " STRING_RAIDCHECK_PLUGIN_NAME " ] = " 团队检查 "
L [ " STRING_REPORT " ] = " 到 "
L [ " STRING_REPORT_BUTTON_TOOLTIP " ] = " 点击打开报告对话框 "
L [ " STRING_REPORT_FIGHT " ] = " 战斗 "
L [ " STRING_REPORT_FIGHTS " ] = " 战斗 "
L [ " STRING_REPORT_INVALIDTARGET " ] = " 密语目标未找到 "
L [ " STRING_REPORT_LAST " ] = " 上一次 "
L [ " STRING_REPORT_LASTFIGHT " ] = " 上一次战斗 "
L [ " STRING_REPORT_LEFTCLICK " ] = " 点击打开报告对话框 "
L [ " STRING_REPORT_PREVIOUSFIGHTS " ] = " 以前的战斗 "
L [ " STRING_REPORT_SINGLE_BUFFUPTIME " ] = " BUFF的正常运行时间 "
L [ " STRING_REPORT_SINGLE_COOLDOWN " ] = " 使用冷却时间 "
L [ " STRING_REPORT_SINGLE_DEATH " ] = " 死于 "
L [ " STRING_REPORT_SINGLE_DEBUFFUPTIME " ] = " DEBUFF的正常运行时间 "
--[[Translation missing --]]
L [ " STRING_REPORT_TEXT " ] = " Report "
L [ " STRING_REPORT_TOOLTIP " ] = " 报告结果 "
L [ " STRING_REPORTFRAME_COPY " ] = " 复制和粘贴 "
L [ " STRING_REPORTFRAME_CURRENT " ] = " 当前 "
L [ " STRING_REPORTFRAME_CURRENTINFO " ] = " 只显示当前正在显示(如果支持的话)的数据。 "
L [ " STRING_REPORTFRAME_GUILD " ] = " 公会 "
L [ " STRING_REPORTFRAME_INSERTNAME " ] = " 插入玩家名称 "
L [ " STRING_REPORTFRAME_LINES " ] = " 线条 "
L [ " STRING_REPORTFRAME_OFFICERS " ] = " 官员频道 "
L [ " STRING_REPORTFRAME_PARTY " ] = " 小队 "
L [ " STRING_REPORTFRAME_RAID " ] = " 团队 "
L [ " STRING_REPORTFRAME_REVERT " ] = " 逆转 "
L [ " STRING_REPORTFRAME_REVERTED " ] = " 反向的 "
L [ " STRING_REPORTFRAME_REVERTINFO " ] = " 相反的结果,显示出以升序(如果支持的话)。 "
L [ " STRING_REPORTFRAME_SAY " ] = " 说 "
L [ " STRING_REPORTFRAME_SEND " ] = " 发送 "
L [ " STRING_REPORTFRAME_WHISPER " ] = " 密语 "
L [ " STRING_REPORTFRAME_WHISPERTARGET " ] = " 密语目标 "
L [ " STRING_REPORTFRAME_WINDOW_TITLE " ] = " 链接 Details! "
L [ " STRING_REPORTHISTORY " ] = " 在报告窗口显示标签 "
L [ " STRING_RESISTED " ] = " 抵制 "
L [ " STRING_RESIZE_ALL " ] = " 自由调整所有窗口 "
L [ " STRING_RESIZE_COMMON " ] = [ = [ 调 整
] = ]
L [ " STRING_RESIZE_HORIZONTAL " ] = " 调整群组中所有窗口的宽度 "
L [ " STRING_RESIZE_VERTICAL " ] = " 调整群组中所有窗口的高度 "
L [ " STRING_RIGHT " ] = " 右 "
L [ " STRING_RIGHT_TO_LEFT " ] = " 从右往左 "
L [ " STRING_RIGHTCLICK_CLOSE_LARGE " ] = " 单击鼠标右键可关闭此窗口。 "
L [ " STRING_RIGHTCLICK_CLOSE_MEDIUM " ] = " 用鼠标右键单击关闭该窗口。 "
L [ " STRING_RIGHTCLICK_CLOSE_SHORT " ] = " 右键单击关闭。 "
L [ " STRING_RIGHTCLICK_TYPEVALUE " ] = " 右键单击输入值 "
L [ " STRING_SCORE_BEST " ] = " 你得到了 |cFFFFFF00%s|r 分,这是你的最佳得分,恭喜! "
L [ " STRING_SCORE_NOTBEST " ] = " 你获得了 |cFFFFFF00%s|r,你的最好成绩是 |cFFFFFF00%s|r ,在 %s 装等 %d "
L [ " STRING_SCRIPTS_TITLE " ] = " 代码 "
L [ " STRING_SEE_BELOW " ] = " 见下文 "
L [ " STRING_SEGMENT " ] = " 片段 "
L [ " STRING_SEGMENT_EMPTY " ] = " 片段为空 "
L [ " STRING_SEGMENT_END " ] = " 结束 "
L [ " STRING_SEGMENT_ENEMY " ] = " 敌对 "
L [ " STRING_SEGMENT_LOWER " ] = " 片段 "
L [ " STRING_SEGMENT_OVERALL " ] = " 总体数据 "
L [ " STRING_SEGMENT_START " ] = " 开始 "
L [ " STRING_SEGMENT_TRASH " ] = " 小怪清理 "
L [ " STRING_SEGMENTS " ] = " 段落 "
L [ " STRING_SEGMENTS_LIST_BOSS " ] = " 首领战斗 "
L [ " STRING_SEGMENTS_LIST_COMBATTIME " ] = " 战斗时长 "
L [ " STRING_SEGMENTS_LIST_OVERALL " ] = " 总体 "
L [ " STRING_SEGMENTS_LIST_TIMEINCOMBAT " ] = " 处于战斗中的时长 "
L [ " STRING_SEGMENTS_LIST_TOTALTIME " ] = " 总时长 "
L [ " STRING_SEGMENTS_LIST_TRASH " ] = " 小怪 "
L [ " STRING_SEGMENTS_LIST_WASTED_TIME " ] = " 不在战斗中 "
L [ " STRING_SHIELD_HEAL " ] = " 盾治疗 "
L [ " STRING_SHIELD_OVERHEAL " ] = " 盾过量治疗 "
L [ " STRING_SHORTCUT_RIGHTCLICK " ] = " 右键点击关闭 "
L [ " STRING_SLASH_API_DESC " ] = " 打开API面板来创建插件,自定义显示和光环等内容。 "
L [ " STRING_SLASH_CAPTURE_DESC " ] = " 打开或关闭数据的全部捕获。 "
L [ " STRING_SLASH_CAPTUREOFF " ] = " 关闭所有数据采集。 "
L [ " STRING_SLASH_CAPTUREON " ] = " 打开所有数据采集。 "
L [ " STRING_SLASH_CHANGES " ] = " 更新 "
L [ " STRING_SLASH_CHANGES_ALIAS1 " ] = " 新 "
L [ " STRING_SLASH_CHANGES_ALIAS2 " ] = " 变化 "
L [ " STRING_SLASH_CHANGES_DESC " ] = " 说明更新内容,Details!发生了什么变化! "
L [ " STRING_SLASH_DISABLE " ] = " 禁用 "
L [ " STRING_SLASH_ENABLE " ] = " 启用 "
L [ " STRING_SLASH_HIDE " ] = " 隐藏 "
L [ " STRING_SLASH_HIDE_ALIAS1 " ] = " 关闭 "
L [ " STRING_SLASH_HISTORY " ] = " 历史记录 "
L [ " STRING_SLASH_NEW " ] = " 新 "
L [ " STRING_SLASH_NEW_DESC " ] = " 创建一个新窗口。 "
L [ " STRING_SLASH_OPTIONS " ] = " 选项 "
L [ " STRING_SLASH_OPTIONS_DESC " ] = " 打开选项面板。 "
L [ " STRING_SLASH_RESET " ] = " 重置 "
L [ " STRING_SLASH_RESET_ALIAS1 " ] = " 清除 "
L [ " STRING_SLASH_RESET_DESC " ] = " 清除所有片段 "
L [ " STRING_SLASH_SHOW " ] = " 显示 "
L [ " STRING_SLASH_SHOW_ALIAS1 " ] = " 打开 "
L [ " STRING_SLASH_SHOWHIDETOGGLE_DESC " ] = " 如果<窗口编号>未通过,则为所有窗口 "
L [ " STRING_SLASH_TOGGLE " ] = " 切换 "
L [ " STRING_SLASH_WIPE " ] = " 团灭 "
L [ " STRING_SLASH_WIPECONFIG " ] = " 重新安装 "
L [ " STRING_SLASH_WIPECONFIG_CONFIRM " ] = " 单击继续安装 "
L [ " STRING_SLASH_WIPECONFIG_DESC " ] = " 设置所有配置为默认设置,如果Details!不能正常工作。 "
L [ " STRING_SLASH_WORLDBOSS " ] = " 世界BOSS "
L [ " STRING_SLASH_WORLDBOSS_DESC " ] = " 运行一个宏来显示本周你已经击杀过哪些BOSS。 "
L [ " STRING_SPELL_INTERRUPTED " ] = " 法术打断 "
L [ " STRING_SPELLLIST " ] = " 法术列表 "
L [ " STRING_SPELLS " ] = " 法术 "
L [ " STRING_SPIRIT_LINK_TOTEM " ] = " 血量交换 "
L [ " STRING_SPIRIT_LINK_TOTEM_DESC " ] = " 在图腾范围内玩家之间血量的交换数额 "
L [ " STRING_STATISTICS " ] = " 统计 "
L [ " STRING_STATUSBAR_NOOPTIONS " ] = " 这个插件没有选项。 "
L [ " STRING_SWITCH_CLICKME " ] = " 添加书签 "
L [ " STRING_SWITCH_SELECTMSG " ] = " 设置这个展示为书签#%d. "
L [ " STRING_SWITCH_TO " ] = " 切换到 "
L [ " STRING_SWITCH_WARNING " ] = " 角色改变。开关:|cFFFFAA00%s|r "
L [ " STRING_TARGET " ] = " 目标 "
L [ " STRING_TARGETS " ] = " 目标 "
L [ " STRING_TARGETS_OTHER1 " ] = " 宠物和其他目标 "
L [ " STRING_TEXTURE " ] = " 材质 "
L [ " STRING_TIME_OF_DEATH " ] = " 死亡 "
L [ " STRING_TOOOLD " ] = " 不能安装因为你的Details!版本过低。 "
L [ " STRING_TOP " ] = " 顶 "
L [ " STRING_TOP_TO_BOTTOM " ] = " 从高到低 "
L [ " STRING_TOTAL " ] = " 总 "
L [ " STRING_TRANSLATE_LANGUAGE " ] = " 帮助翻译Details! "
L [ " STRING_TUTORIAL_FULLY_DELETE_WINDOW " ] = " 你关闭了一个窗口,你可以随时重新打开它。完全删除一个窗口请前往 选项 -> 窗口:一般设置 -> 删除。 "
L [ " STRING_TUTORIAL_OVERALL1 " ] = " 在一般设置 > 战斗里调整总体数据设置。总体数据在离开战斗后才会更新,使用自订里的 \" 动态总体伤害 \" 可实时更新。 "
L [ " STRING_UNKNOW " ] = " 未知 "
L [ " STRING_UNKNOWSPELL " ] = " 未知法术 "
L [ " STRING_UNLOCK " ] = [ = [ 取 消 组 合 窗 口
在 这 个 按 钮 ] = ]
L [ " STRING_UNLOCK_WINDOW " ] = " 解锁 "
L [ " STRING_UPTADING " ] = " 更新中 "
L [ " STRING_VERSION_AVAILABLE " ] = " 有新版本可用,请从Curse Forge或Curse上下载。 "
L [ " STRING_VERSION_UPDATE " ] = " 新版本:有什么改变? 点击这里 "
L [ " STRING_VOIDZONE_TOOLTIP " ] = " 伤害和时间: "
L [ " STRING_WAITPLUGIN " ] = [ = [ 等 待
插 件 ] = ]
L [ " STRING_WAVE " ] = " 波 "
L [ " STRING_WELCOME_1 " ] = [ = [ | cFFFFFFFF欢迎使用Details ! 快 速 安 装 向 导 | r
本 指 南 将 帮 你 设 置 一 些 重 要 选 项 。
可 使 用 右 下 角 的 箭 头 翻 页 。 ] = ]
L [ " STRING_WELCOME_11 " ] = " 如果你改变主意,你可以随时再通过选项面板中修改 "
L [ " STRING_WELCOME_12 " ] = " 选择更新速度和动画。 此外,如果你的电脑有2GB或更少的内存RAM,它可能要减少和段的数量。 "
L [ " STRING_WELCOME_13 " ] = " "
L [ " STRING_WELCOME_14 " ] = " 更新速度 "
L [ " STRING_WELCOME_15 " ] = [ = [ 窗 口 中 的 每 个 更 新 之 间 的 延 迟 长 度 。
标 准 值 是 | cFFFFFF000 .5 | r秒 , 建 议 值 ( 对 于 团 本 玩 家 ) 是 | cFFFFFF001 .0 | r 。 ] = ]
L [ " STRING_WELCOME_16 " ] = " 启用动画 "
L [ " STRING_WELCOME_17 " ] = " 当启用时,此功能使得计量条在窗口轻轻滑动,而不是“跳”到相应的大小。 "
L [ " STRING_WELCOME_2 " ] = " 如果你改变主意,你可以随时再通过选项面板中修改。 "
L [ " STRING_WELCOME_26 " ] = " 使用界面:拉伸 "
L [ " STRING_WELCOME_27 " ] = [ = [ 高 亮 显 示 是 拖 拽 按 钮 。 | cFFFFFF00点击 | r并 | cFFFFFF00拖动 | r来改变窗口高度 。
如 果 窗 口 被 锁 定 时 , 整 个 标 题 栏 变 为 拉 伸 按 钮 。 ] = ]
L [ " STRING_WELCOME_28 " ] = " 使用界面:窗口控制 "
L [ " STRING_WELCOME_29 " ] = [ = [ 窗 口 控 制 , 基 本 上 做 两 件 事 情 :
- 打 开 一 个 | cFFFFFF00新窗口 | r .
- 显 示 一 个 | cFFFFFF00被关闭窗口 | r 的 菜 单 , 以 便 在 任 何 时 候 都 可 以 重 新 打 开 该 窗 口 。 ] = ]
L [ " STRING_WELCOME_3 " ] = " 选择你的DPS和HPS者优先的方法: "
L [ " STRING_WELCOME_30 " ] = " 使用界面:书签 "
L [ " STRING_WELCOME_31 " ] = [ = [ | cFFFFFF00右键点击 | r | cFFFFAA00书签 | r 窗 口 的 任 何 位 置 打 开 书 签 。
| cFFFFFF00再次右键点击 | r 关 闭 面 板 或 选 择 另 一 个 显 示 , 如 果 点 击 一 个 图 标 。
| TInterface \ AddOns \ Details \ images \ key_shift : 14 : 30 : 0 : 0 : 64 : 64 : 0 : 64 : 0 : 40 | t + 右 键 点 击 代 替 打 开 片 段 。
| TInterface \ AddOns \ Details \ images \ key_ctrl : 14 : 30 : 0 : 0 : 64 : 64 : 0 : 64 : 0 : 40 | t + 右 键 点 击 关 闭 窗 口 。 ] = ]
L [ " STRING_WELCOME_32 " ] = " 使用界面:群组窗口 "
L [ " STRING_WELCOME_34 " ] = " 使用接口:扩展工具提示 "
L [ " STRING_WELCOME_36 " ] = " 使用界面:插件 "
L [ " STRING_WELCOME_38 " ] = " 准备好去 Raid! "
L [ " STRING_WELCOME_39 " ] = [ = [ 感 谢 选 择 Details !
随 时 向 我 们 发 送 反 馈 和 错 误 报 告 ] = ]
L [ " STRING_WELCOME_4 " ] = " 活动时间: "
L [ " STRING_WELCOME_41 " ] = " 接口和存储器性能: "
L [ " STRING_WELCOME_42 " ] = " 快速外观设置 "
L [ " STRING_WELCOME_43 " ] = " 选择您喜欢的皮肤: "
L [ " STRING_WELCOME_44 " ] = " 壁纸 "
L [ " STRING_WELCOME_45 " ] = " 欲了解更多的自定义选项,请查看选项面板。 "
L [ " STRING_WELCOME_46 " ] = " 导入设置 "
L [ " STRING_WELCOME_5 " ] = " 有效时间: "
L [ " STRING_WELCOME_57 " ] = " 导入基本设置从已安装过的插件。 "
L [ " STRING_WELCOME_58 " ] = [ = [ 预 定 义 集 合 的 外 观 配 置 。
| cFFFFFF00重要 | r : 所 有 设 置 可 以 在 以 后 的 选 项 面 板 上 的 修 改 。 ] = ]
L [ " STRING_WELCOME_59 " ] = " 启用背景墙纸。 "
L [ " STRING_WELCOME_6 " ] = " 每个团队成员的计时器搁置,如果他的活动停止,然后再返回来算恢复时。 "
L [ " STRING_WELCOME_60 " ] = " 昵称和头像 "
L [ " STRING_WELCOME_61 " ] = " 头像显示在工具提示,同样也显示在玩家的详细信息窗口。 "
L [ " STRING_WELCOME_62 " ] = " 都会发送给你公会中使用Details!的其他成员。昵称将代替你的角色名称。 "
L [ " STRING_WELCOME_63 " ] = " 快速的Dps/ HPS更新 "
L [ " STRING_WELCOME_64 " ] = " 当启用时,DPS和HPS显示更新比总伤害或治疗更快。 "
L [ " STRING_WELCOME_65 " ] = " 按下右按钮! "
L [ " STRING_WELCOME_66 " ] = [ = [ 拖 动 一 个 窗 口 邻 近 另 一 个 窗 口 来 创 建 一 个 组 。
组 窗 口 拉 伸 和 缩 放 在 一 起 。
就 像 一 个 窗 口 一 样 。 ] = ]
L [ " STRING_WELCOME_67 " ] = [ = [ 按 shift扩大玩家的提示来显示使用的所有法术 。
Ctrl键是目标 , Alt键是宠物 。 ] = ]
L [ " STRING_WELCOME_68 " ] = [ = [ Details ! 被 称 为 “ 插 件 ” 的 瘟 疫 感 染
它 们 无 处 不 在 , 帮 助 您 完 成 许 多 任 务
例 如 : 仇 恨 监 视 , DPS分析 , 战 斗 总 结 , 图 标 创 建 等 ] = ]
L [ " STRING_WELCOME_69 " ] = " 跳过 "
L [ " STRING_WELCOME_7 " ] = " 用于排名,这种方法使用经过实战的时间度量的团队所有成员的DPS和HPS "
L [ " STRING_WELCOME_70 " ] = " 标题栏设置 "
L [ " STRING_WELCOME_71 " ] = " 条列设置 "
L [ " STRING_WELCOME_72 " ] = " 视窗设置 "
L [ " STRING_WELCOME_73 " ] = " 选择字母表序或服务器: "
L [ " STRING_WELCOME_74 " ] = " 拉丁字母表序 "
L [ " STRING_WELCOME_75 " ] = " 西里尔字母表序 "
L [ " STRING_WELCOME_76 " ] = " 中国 "
L [ " STRING_WELCOME_77 " ] = " 韩国 "
L [ " STRING_WELCOME_78 " ] = " 台湾 "
L [ " STRING_WELCOME_79 " ] = " 创建第二个窗口 "
L [ " STRING_WINDOW_NOTFOUND " ] = " 找不到窗口。 "
L [ " STRING_WINDOW_NUMBER " ] = " 窗口数字 "
L [ " STRING_WINDOW1ATACH_DESC " ] = " 创建一个群组窗口,拖动 #2 到 窗口 #1 附近。 "
L [ " STRING_WIPE_ALERT " ] = " 团长命令:清除数据! "
L [ " STRING_WIPE_ERROR1 " ] = " 已经发送了一个清除指令。 "
L [ " STRING_WIPE_ERROR2 " ] = " 不在团队中。 "
L [ " STRING_WIPE_ERROR3 " ] = " 无法停止遇敌。 "
L [ " STRING_YES " ] = " 是 "