armored_to_the_teeth={90259,394855,2},-- Gain Strength equal to $s2% of your Armor.
avatar={92639,401150,1},-- Transform into a colossus for $d, causing you to deal $s1% increased damage$?s394314[, take $394314s2% reduced damage][] and removing all roots and snares.; Generates ${$s2/10} Rage.
barbaric_training={90377,390675,1},-- Revenge deals $s1% increased damage but now costs ${$s2/10} more rage.
berserker_rage={90372,18499,1},-- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $d.
berserker_shout={90348,384100,1},-- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $d.; Also remove fear effects from group members within $384102A1 yds.
berserkers_torment={90362,390123,1},-- Activating Avatar or Recklessness casts the other at reduced effectiveness.
bitter_immunity={90356,383762,1},-- Restores $s1% health instantly and removes all diseases, poisons and curses affecting you.;
blademasters_torment={90363,390138,1},-- Activating Avatar or Bladestorm casts the other at reduced effectiveness.
blood_and_thunder={90342,384277,1},-- Thunder Clap $?!a137048[costs ${$s2/10} more Rage and ][]deals $s1% increased damage.$?!a137050[ If you have Rend, Thunder Clap affects $s3 nearby targets with Rend.][]
bounding_stride={90355,202163,1},-- Reduces the cooldown of Heroic Leap by ${$m1/-1000} sec, and Heroic Leap now also increases your movement speed by $202164s1% for $202164d.
cacophonous_roar={90383,382954,1},-- Intimidating Shout can withstand $s1% more damage before breaking.
champions_might={90323,386285,1},-- [386284] The duration of Champion's Spear is increased by ${$s1/1000} sec. While you remain within the area of your Champion's Spear your critical strike damage is increased by $386286s1%.
champions_spear={90380,376079,1},-- Throw a spear at the target location, dealing $376080s1 Physical damage instantly and an additional $376080o4 damage over $376081d. Deals reduced damage beyond $<cap> targets.; Enemies hit are chained to the spear's location for the duration.; Generates $/10;376080s3 Rage.
concussive_blows={90334,383115,1},-- Cooldown of Pummel reduced by ${$s1/-1000}.1 sec. ; Successfully interrupting an enemy increases the damage you deal to them by $383116s2% for $383116d.
crackling_thunder={90342,203201,1},-- Thunder Clap's radius is increased by $s1%, and it reduces movement speed by an additional $s2%.
cruel_strikes={90381,392777,2},-- Critical strike chance increased by $s1% and critical strike damage of Execute increased by $s2%.
crushing_force={90347,382764,2},-- Slam deals an additional $s1% damage and has a ${$s3/10}.2% increased critical strike chance.
defensive_stance={90330,386208,1},-- A defensive combat state that reduces all damage you take by $s1%, and all damage you deal by $s2%. ; Lasts until canceled.
double_time={90382,103827,1},-- Increases the maximum number of charges on Charge by 1, and reduces its cooldown by ${$s2/-1000} sec.
dual_wield_specialization={90373,382900,1},-- Increases your damage while dual wielding by $s1%.
endurance_training={90339,382940,1},-- Stamina increased by $s1% and the duration of Fear, Sap and Incapacitate effects on you is reduced by ${$s6/10}.1%.
fast_footwork={90371,382260,1},-- Movement speed increased by $s1%.
frothing_berserker={90370,392790,1},-- Revenge has a $h% chance to immediately refund $s1% of the Rage spent.
furious_blows={90336,390354,1},-- Auto-attack speed increased by $s1%.
heroic_leap={90346,6544,1},-- Leap through the air toward a target location, slamming down with destructive force to deal $52174s1 Physical damage to all enemies within $52174a1 yards$?c3[, and resetting the remaining cooldown on Taunt][].
honed_reflexes={90361,391271,1},-- Cooldown of Shield Slam and Pummel reduced by ${$s2/-1000}.1 sec.
impending_victory={90326,202168,1},-- Instantly attack the target, causing $s1 damage and healing you for $202166s1% of your maximum health.; Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
intervene={90329,3411,1},-- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for $147833d while they remain within $147833A1 yds.
intimidating_shout={90384,5246,1},-- $?s275338[Causes the targeted enemy and up to $s1 additional enemies within $5246A3 yards to cower in fear.][Causes the targeted enemy to cower in fear, and up to $s1 additional enemies within $5246A3 yards to flee.] Targets are disoriented for $d.
leeching_strikes={90344,382258,1},-- Leech increased by $s1%.
menace={90383,275338,1},-- Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for $316595d instead of fleeing.
onehanded_weapon_specialization={90324,382895,1},-- Damage with one-handed weapons and Leech increased by $s1%.
overwhelming_rage={90378,382767,2},-- Maximum Rage increased by ${$s1/10}.
pain_and_gain={90353,382549,1},-- When you take any damage, heal for ${$m1/10}.2% of your maximum health. ; This can only occur once every $357946d.
piercing_challenge={90379,382948,1},-- Instant damage of Champion's Spear increased by $s1% and its Rage generation is increased by $s2%.
piercing_howl={90348,12323,1},-- Snares all enemies within $A1 yards, reducing their movement speed by $s1% for $d.
rallying_cry={90331,97462,1},-- Lets loose a rallying cry, granting all party or raid members within $a1 yards $s1% temporary and maximum health for $97463d.
reinforced_plates={90368,382939,1},-- Armor increased by $s1%.
rumbling_earth={90374,275339,1},-- Shockwave's range increased by $s3 yards and when Shockwave strikes at least $s1 targets, its cooldown is reduced by $s2 sec.
second_wind={90332,29838,1},-- Restores $202147s1% health every $202147t1 sec when you have not taken damage for $202149d.
seismic_reverberation={90340,382956,1},-- If Whirlwind $?a137048[or Revenge hits $s1 or more enemies, it hits them $s2 additional time for $s5% damage.][hits $s1 or more enemies, it hits them $s2 additional time for $s5% damage.]
shattering_throw={90351,64382,1},-- Hurl your weapon at the enemy, causing $<damage> Physical damage, ignoring armor, and removing any magical immunities. Deals up to $?s329033[${($329033s3/100+1)*500}][500]% increased damage to absorb shields.
shockwave={90375,46968,1},-- Sends a wave of force in a frontal cone, causing $s2 damage and stunning all enemies within $a1 yards for $132168d.; Generates ${$m5/10} Rage.
sidearm={90334,384404,1},-- Your auto-attacks have a $s2% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional $384391s1 Physical damage.
sonic_boom={90321,390725,1},-- Shockwave deals $s1% increased damage and will always critical strike.
spell_reflection={90385,23920,1},-- Raise your $?c3[shield][weapon], reflecting $?a213915[the next $213915s3 spells cast][the first spell cast] on you, and reduce magic damage you take by $385391s1% for $d.
storm_bolt={90337,107570,1},-- Hurls your weapon at an enemy, causing $s1 Physical damage and stunning for $132169d.
thunder_clap={90343,6343,1},-- Blasts all enemies within $6343A1 yards for $s1 Physical damage$?(s199045)[, rooting them for $199042d]?s199045[ and roots them for $199042d.][.] and reduces their movement speed by $s2% for $d. Deals reduced damage beyond $s5 targets.$?s386229[; Generates ${$s4/10} Rage.][]
thunderous_roar={90359,384318,1},-- Roar explosively, dealing $s1 Physical damage to enemies within $A1 yds and cause them to bleed for $397364o1 physical damage over $397364d.; Generates ${$m3/10} Rage.
thunderous_words={90358,384969,1},-- Increases the duration of Thunderous Roar's Bleed effect by ${$s2/1000}.1 sec and increases the damage of your bleed effects by $s1% at all times.
titanic_throw={90341,384090,1},-- Throws your weapon at the enemy, causing $s1 Physical damage to it and $s2 nearby enemies. ; Generates high threat.
twohanded_weapon_specialization={90322,382896,1},-- Increases your damage while using two-handed weapons by $s1%.;
unstoppable_force={90364,275336,1},-- Avatar increases the damage of Thunder Clap and Shockwave by $s1%, and reduces the cooldown of Thunder Clap by $s2%.
uproar={90357,391572,1},-- Thunderous Roar's cooldown reduced by ${$s1/-1000} sec.
war_machine={90345,316733,1},-- Your auto attacks generate $s2% more Rage.; Killing an enemy instantly generates ${$262232s1/10} Rage, and increases your movement speed by $262232s2% for $262232d.
warlords_torment={90363,390140,1},-- Activating Avatar or Colossus Smash casts Recklessness at reduced effectiveness.
wild_strikes={90360,382946,2},-- Haste increased by $s1% and your auto-attack critical strikes increase your auto-attack speed by $s2% for $392778d.
wrecking_throw={90351,384110,1},-- Hurl your weapon at the enemy, causing $<damage> Physical damage, ignoring armor. Deals up to $?s329033[${($329033s3/100+1)*500}][500]% increased damage to absorb shields.
-- Protection Talents
anger_management={90311,152278,1},-- Every $?c1[$s1]?c2[$s3][$s2] Rage you spend$?c1[ on attacks][] reduces the remaining cooldown on $?c1&s262161[Warbreaker and Bladestorm]?c1[Colossus Smash and Bladestorm]?c2[Recklessness and Ravager][Avatar and Shield Wall] by 1 sec.
battering_ram={90262,394312,1},-- Shield Charge critical strike chance and critical strike damage increased by $s2%, and Shield Charge increases your auto-attack damage and speed by $394313s1% for $394313d.
battle_stance={90261,386164,1},-- A balanced combat state that increases the critical strike chance of your abilities by $s1% and reduces the duration of movement impairing effects by $s2%. ; Lasts until canceled.
battlescarred_veteran={90435,386394,1},-- When your health is brought below $s3%, you take $386397s1% less damage for $386397d and healing you receive is increased by $386397s2%.; Cannot occur more than once every $proccooldown sec.
best_served_cold={90304,202560,1},-- Revenge deals $s1% more damage, or ${$s1+$5302s2}% more damage when your successful dodges or parries have made it cost no Rage.
bloodborne={90448,385704,2},-- Deep Wounds, Rend and Thunderous Roar's Bleed effects deal $s1% increased damage.;
bloodsurge={90300,384361,1},-- Your Bleed effects have a chance to grant you ${$384362s1/10} Rage.
bolster={90264,280001,1},-- Last Stand's cooldown is reduced by ${$s1/-1000} sec, and it grants you the Shield Block effect for its duration.
booming_voice={90314,202743,1},-- Demoralizing Shout also generates ${$m1/10} Rage, and increases damage you deal to affected targets by $s2%.
brace_for_impact={90296,386030,1},-- Using Shield Slam increases the damage of Shield Slam by $386029s1% for $386029d, and it increases the block value of your shield by $386029s2%. Stacking up to $s2 times.
brutal_vitality={90451,384036,1},-- $s1% of damage you deal adds to your active Ignore Pain.
challenging_shout={90309,1161,1},-- Taunts all enemies within $A1 yds to attack you for $d.
champions_bulwark={90316,386328,1},-- Shield Charge deals $s3% increased damage, grants you Shield Block, makes your next Revenge cost no Rage, and generates an additional ${$s2/10} Rage.
dance_of_death={90260,393965,1},-- If your Ravager helps kill an enemy, it lasts ${$393966s1/1000}.1 sec longer and deals $393966s2% increased damage.; This effect also applies to future Ravagers for the next $393966d.;
defenders_aegis={90310,397103,1},-- Shield Wall gains $s2 additional charge, and its cooldown is reduced by ${$s1/-1000} sec.
demoralizing_shout={90305,1160,1},-- $?s199023[Demoralizes all enemies within $A2 yards, reducing the damage they do by $s2% for $d.][Demoralizes all enemies within $A2 yards, reducing the damage they deal to you by $s1% for $d.]$?s202743[; Generates ${$m5/10} Rage.][]
devastator={90299,236279,1},-- Your auto attacks deal an additional $236282s1 Physical damage and have a $s2% chance to reset the remaining cooldown on Shield Slam.
disrupting_shout={90307,386071,1},-- Taunts all enemies within $A1 yds to attack you for $d, interrupts all spellcasting within $A1 yds and prevents any spell in that school from being cast for $d.;
enduring_alacrity={90433,384063,1},-- Increases Stamina and Armor by $s1% and your Haste by $s2%.
focused_vigor={90318,384067,1},-- Increases Strength and Armor by $s1% and your critical strike chance by $s2%.;
fueled_by_violence={90451,383103,1},-- You are healed for $s1% of the damage dealt by Deep Wounds.
heavy_repercussions={90319,203177,1},-- Shield Slam generates ${$s2/10} more Rage and extends the duration of Shield Block by ${$m1/100}.1 sec.
ignore_pain={90295,190456,1},-- Fight through the pain, ignoring $s2% of damage taken, up to ${$mhp*$s4/100} total damage prevented.
impenetrable_wall={90310,384072,1},-- Shield Slam generates an additional ${$s2/10} Rage and reduces the remaining cooldown of Shield Wall by $s1 sec.
improved_heroic_throw={90306,386034,1},-- Heroic Throw deals $s2% increased damage and inflicts Deep Wounds.
indomitable={90434,202095,1},-- Your maximum health is increased by $s3%, and every ${$s2/10} Rage you spend heals you for ${$s1/10}% of your maximum health.
instigate={90301,394311,1},-- Devastate deals $s1% increased damage and generates ${$s2/10} Rage.; Devastator deals $s3% increased damage and generates ${$s4/10} Rage.
into_the_fray={90319,202603,1},-- You gain $202602s1% Haste for each enemy or ally within $s1 yards, up to ${$202602s1*$202602u}% Haste.
juggernaut={90449,393967,1},-- Execute increases Execute's damage dealt by $393968s1% for $393968d, stacking up to $393968u times.
last_stand={90297,12975,1},-- Increases maximum health by $s1% for $d, and instantly heals you for that amount.
massacre={90313,281001,1},-- $?a317320[Condemn][Execute] is now usable on targets below $s2% health.;
punish={90449,275334,1},-- Shield Slam deals $s1% increased damage, and reduces enemies' damage against you by $275335s1% for $275335d. Multiple punishments may overlap.
ravager={90432,228920,1},-- Throws a whirling weapon at the target location that chases nearby enemies, inflicting $<damage> Physical damage to all enemies over $d. Deals reduced damage beyond $156287s2 targets.; Generates ${$334934s1/10} Rage each time it deals damage.
rend={90302,394062,1},-- Wounds the target, causing $s1 Physical damage instantly and an additional $394063o1 Bleed damage over $394063d.
revenge={90298,6572,1},-- Swing in a wide arc, dealing $s1 Physical damage to all enemies in front of you. Deals reduced damage beyond $<cap> targets.; Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
shield_charge={90317,385952,1},-- Charge to an enemy with your shield, dealing $385954s1 Physical damage to it and $385954s2 Physical damage to all enemies within 10 yards.; Also stuns the primary target for $385954d.; Generates ${$385954s4/10} Rage.
shield_specialization={90315,386011,2},-- Increases Block chance by $s1% and your Block value by $s2%.
shield_wall={90312,871,1},-- Reduces all damage you take by $s1% for $d.
show_of_force={90320,385843,1},-- Revenge damage increased by $s2% and Revenge increases the damage of your next Thunder Clap by $s1%.
spell_block={90450,392966,1},-- You are able to block spells for $392966d.
storm_of_steel={90431,382953,1},-- Ravager's damage is reduced by $s1% but it now has $s4 charges and generates $s6 Rage each time it deals damage.
strategist={90303,384041,1},-- Devastate, Thunder Clap, Revenge, and Execute have a $s1% chance to reset the remaining cooldown on Shield Slam.
sudden_death={90320,29725,1},-- Your attacks have a chance to make your next $?a317320[Condemn][Execute] cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent $s1 Rage.
thunderlord={90308,385840,1},-- Increases the radius of Demoralizing Shout by $s3 yards.; Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by ${$s1/1000}.1 sec, up to ${$s1*$s2/1000}.1 sec.
tough_as_nails={90450,385888,1},-- Blocking an attack deals $385890s1 Physical damage to the attacker, ignoring armor. ; Generates high threat.
unnerving_focus={90452,384042,1},-- Last Stand increases your Rage generation by $s1%.
violent_outburst={90265,386477,1},-- Consuming $s1 rage grants a stack of Seeing Red, which transforms at $386486u stacks into Violent Outburst, causing your next Shield Slam or Thunder Clap to deal $386478s1% increased damage, generate $386478s3% more Rage and grant Ignore Pain.
battlefield_commander=5629,-- (424742) Your Shout abilities have additional effects.; $@spellicon6673 $@spellname6673:; Increases Stamina by $s1%.; $@spellicon12323 $@spellname12323:; Roots targets hit for $424752d.; $@spellicon384100 $@spellname384100:; Range increased by $s2 yds.; $@spellicon5246 $@spellname5246:; Cooldown reduced by ${$s3/-1000} sec.; $@spellicon97462 $@spellname97462:; Removes movement impairing effects and grants $s4% movement speed to allies.; $@spellicon384318 $@spellname384318:; Targets receive $s5% more damage from all sources while bleeding.
bodyguard=168,-- (213871) Protect an ally, causing $m1% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Shield Slam cooldown has a $231834s1% chance to be reset. Bodyguard is cancelled if the target is further than $m2 yards from you. Lasts $d.; Only one target can be Bodyguarded at a time.
demolition=5374,-- (329033) Reduces the cooldown of your Shattering Throw or Wrecking Throw by $s1% and increases its damage to absorb shields by an additional ${$s3*5}%.
disarm=24,-- (236077) Disarm the enemy's weapons and shield for $d. Disarmed creatures deal significantly reduced damage.
dragon_charge=831,-- (206572) Run at high speed at a distance in front of you. All enemies in your path will take $206579s1 Physical damage and be knocked back.
morale_killer=171,-- (199023) Reduces the cooldown of Demoralizing Shout by ${($m2/1000)*-1} sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you.
oppressor=845,-- (205800) [206891] You focus the assault on this target, increasing their damage taken by $s1% for $d. Each unique player that attacks the target increases the damage taken by an additional $s1%, stacking up to $u times.; Your melee attacks refresh the duration of Focused Assault.
rebound=833,-- (213915) Spell Reflection reflects the next $s3 incoming spells cast on you and reflected spells deal $s1% extra damage to the attacker.; Spell Reflection's cooldown is increased by ${$s2/1000} sec.
safeguard=5626,-- (424654) Intervene now has ${$s1+1} charges and reduces the ally's damage taken by $424655s1% for $424655d.; Intervene's cooldown is increased by ${$s2/1000} sec.
shield_bash=173,-- (198912) When Shield Slam is used on targets that are casting, it reduces their damage done by $23922s4% for $23922d and the cooldown is instantly reset.
storm_of_destruction=5627,-- (236308) Reduces the cooldown of $?c2[Ravager][Bladestorm] by $m1%, and $?c2[Ravager][Bladestorm] now also snares all targets you hit by $424597s1% for $424597d.
thunderstruck=175,-- (199045) Thunder Clap roots all targets it damages for $199042d.
warbringer=5432,-- (356353) Charge roots enemies for ${1+$s1/1000} sec and emanates a shockwave past the target, rooting enemies and dealing $356356s2 Physical damage in a $356356a1 yd cone.
warpath=178,-- (199086) When landing with Heroic Leap, all targets are stunned for $199085d.
--(2) Shield Slam deals 15% increased damage and reduces the cooldown of Last Stand by 1 sec. During Last Stand these effects are doubled.
--(4) For 10 sec after Last Stand ends, Shield Slam unleashes a wave of force dealing (45% of Attack power) Physical damage to enemies in front of you and reducing damage they deal to you by 5% for 5 sec.
-- (2) Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 40% of the remaining damage of your Deep Wounds and Rend and 100% of Thunderous Roar's, and reducing your damage taken by 10% for 5 sec.
-- (4) For each bleed effect consumed from a target, your damage taken is reduced by an additional 2%. When Shield Slam consumes a bleed, the cooldown of Thunder Clap is reset and the cooldown of Thunderous Roar is reduced by 3.0 sec.
desc="If checked, |T1377132:0|t Ignore Pain can be recommended while it is already active. This setting may cause you to spend more Rage on mitigation.",
type="toggle",
width="full"
})
spec:RegisterSetting("stack_shield_block",false,{
name="Overlap |T132110:0|t Shield Block",
desc=function()
return"If checked, the addon can recommend overlapping |T132110:0|t Shield Block usage. \n\n"..
"This setting avoids leaving Shield Block at 2 charges, which wastes cooldown recovery time."
end,
type="toggle",
width="full"
})
spec:RegisterSetting("stance_weaving",false,{
name="Allow Stance Changes",
desc=function()
return"If checked, custom priorities can be written to recommend changing between stances. For example, Battle Stance could be recommended when "
.."using offensive cooldowns, then Defensive Stance can be recommended when tanking resumes.\n\n"
.."If left unchecked, the addon will not recommend changing your stance as long as you are already in a stance. This choice prevents the addon "
.."from endlessly recommending that you change your stance when you do not want to change it."
end,
type="toggle",
width="full"
})
spec:RegisterSetting("reserve_rage",35,{-- Ignore Pain cost is 35, Shield Block is 30.
name="|T135726:0|t Reserve Rage for Mitigation",
desc="If set above 0, the addon will not recommend |T132353:0|t Revenge or |T135358:0|t Execute unless you'll be still have this much Rage afterward.\n\n"
.."When set to |cFFFFD10035|r or higher, this feature ensures that you can always use |T1377132:0|t Ignore Pain and |T132110:0|t Shield Block when following recommendations for damage and threat.",
type="range",
min=0,
max=100,
step=1,
width="full",
})
spec:RegisterSetting("shield_wall_amount",50,{
name="|T132362:0|t Shield Wall Damage Required",
desc="If set above 0, the addon will not recommend |T132362:0|t Shield Wall unless you have taken this much damage in the past 5 seconds, as a percentage of your maximum health.\n\n"
.."If set to |cFFFFD10050%|r and your maximum health is 50,000, then the addon will only recommend Shield Wall when you've taken 25,000 damage in the past 5 seconds.\n\n"
.."This value is reduced by 50% when playing solo.",
type="range",
min=0,
max=200,
step=1,
width="full",
})
spec:RegisterSetting("shield_wall_health",50,{
name="|T132362:0|t Shield Wall Health Percentage",
desc="If set below 100, the addon will not recommend |T132362:0|t Shield Wall unless your current health has fallen below this percentage.",
name="Require |T132362:0|t Shield Wall Damage and Health",
desc="If checked, |T132362:0|t Shield Wall will not be recommended unless both the Damage Required |cFFFFD100and|r Health Percentage requirements are met.\n\n"
.."Otherwise, Shield Wall can be recommended when |cFFFFD100either|r requirement is met.",
type="toggle",
width="full"
})
spec:RegisterSetting("rallying_cry_amount",50,{
name="|T132351:0|t Rallying Cry Damage Required",
desc="If set above 0, the addon will not recommend |T132351:0|t Rallying Cry unless you have taken this much damage in the past 5 seconds, as a percentage of your maximum health.\n\n"
.."If set to |cFFFFD10050%|r and your maximum health is 50,000, then the addon will only recommend Rallying Cry when you've taken 25,000 damage in the past 5 seconds.\n\n"
.."This value is reduced by 50% when playing solo.",
type="range",
min=0,
max=200,
step=1,
width="full",
})
spec:RegisterSetting("rallying_cry_health",50,{
name="|T132351:0|t Rallying Cry Health Percentage",
desc="If set below 100, the addon will not recommend |T132351:0|t Rallying Cry unless your current health has fallen below this percentage.",
name="Require |T132351:0|t Rallying Cry Damage and Health",
desc="If checked, |T132351:0|t Rallying Cry will not be recommended unless both the Damage Required |cFFFFD100and|r Health Percentage requirements are met.\n\n"
.."Otherwise, Rallying Cry can be recommended when |cFFFFD100either|r requirement is met.",
desc="If set above 0, the addon will not recommend |T135871:0|t Last Stand unless you have taken this much damage in the past 5 seconds, as a percentage of your maximum health.\n\n"
.."If set to |cFFFFD10050%|r and your maximum health is 50,000, then the addon will only recommend Last Stand when you've taken 25,000 damage in the past 5 seconds.\n\n"
.."This value is reduced by 50% when playing solo.",
name="Require |T135871:0|t Last Stand Damage and Health",
desc="If checked, |T135871:0|t Last Stand will not be recommended unless both the Damage Required |cFFFFD100and|r Health Percentage requirements are met.\n\n"
.."Otherwise, Last Stand can be recommended when |cFFFFD100either|r requirement is met.",