if ( GetLocale ( ) ~= " zhTW " ) then
return ;
end
-- @EXACT = true: Translation has to be the exact(!) match in the clients language,
-- beacause it carries technical semantics
-- @EXACT = false: Translation can be done freely, because text is only descriptive
-- Class Names
-- @EXACT = false
VUHDO_I18N_WARRIORS = " 戰士 "
VUHDO_I18N_ROGUES = " 盜賊 " ;
VUHDO_I18N_HUNTERS = " 獵人 " ;
VUHDO_I18N_PALADINS = " 聖騎士 " ;
VUHDO_I18N_MAGES = " 法師 " ;
VUHDO_I18N_WARLOCKS = " 術士 " ;
VUHDO_I18N_SHAMANS = " 薩滿 " ;
VUHDO_I18N_DRUIDS = " 德魯伊 " ;
VUHDO_I18N_PRIESTS = " 牧師 " ;
VUHDO_I18N_DEATH_KNIGHT = " 死亡騎士 " ;
VUHDO_I18N_MONKS = " Monks " ;
-- Group Model Names
-- @EXACT = false
VUHDO_I18N_GROUP = " 隊伍 " ;
VUHDO_I18N_OWN_GROUP = " 我的隊伍 " ;
-- Special Model Names
-- @EXACT = false
VUHDO_I18N_PETS = " 寵物 " ;
VUHDO_I18N_MAINTANKS = " 主坦 " ;
VUHDO_I18N_PRIVATE_TANKS = " 輔助坦克 " ;
-- General Labels
-- @EXACT = false
VUHDO_I18N_OKAY = " 確定 " ;
VUHDO_I18N_CLASS = " 職業 " ;
VUHDO_I18N_PLAYER = " 玩家 " ;
-- VuhDoTooltip.lua
-- @EXACT = false
VUHDO_I18N_TT_POSITION = " |cffffb233位置:|r " ;
VUHDO_I18N_TT_GHOST = " <鬼魂> " ;
VUHDO_I18N_TT_DEAD = " <死亡> " ;
VUHDO_I18N_TT_AFK = " <暫離> " ;
VUHDO_I18N_TT_DND = " <勿擾> " ;
VUHDO_I18N_TT_LIFE = " |cffffb233生命值:|r " ;
VUHDO_I18N_TT_MANA = " |cffffb233法力值:|r " ;
VUHDO_I18N_TT_LEVEL = " 等級 " ;
-- VuhDoPanel.lua
-- @EXACT = false
VUHDO_I18N_CHOOSE = " 選擇 " ;
VUHDO_I18N_DRAG = " 拖動 " ;
VUHDO_I18N_REMOVE = " 移除 " ;
VUHDO_I18N_ME = " 自己 " ;
VUHDO_I18N_TYPE = " 類型 " ;
VUHDO_I18N_VALUE = " 數值 " ;
VUHDO_I18N_SPECIAL = " 附加 " ;
VUHDO_I18N_BUFF_ALL = " 全部 " ;
VUHDO_I18N_SHOW_BUFF_WATCH = " 顯示增益監視 " ;
-- Chat messages
-- @EXACT = false
VUHDO_I18N_COMMAND_LIST = " \n |cffffe566 - [ VuhDo commands ] -|r " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n|cffffe566opt|r[ions] - VuhDo選項 " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n|cffffe566res|r[et] -重置面板位置 " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n|cffffe566lock|r -啟動面板鎖定 " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n|cffffe566mm, map, minimap|r -小地圖按鈕啟動 " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n|cffffe566compart|r[ment] - Toggle AddOn Compartment Icon " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n|cffffe566show, hide, toggle|r -框體顯示開/關 " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n|cffffe566load|r - [皮膚],[佈局],[配置] " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n[broad]|cffffe566cast, mt|r[s] -主坦克同步 " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n|cffffe566role|r -重置玩家職責 " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n|cffffe566ab|r[out] - About this add-on " ;
VUHDO_I18N_COMMAND_LIST = VUHDO_I18N_COMMAND_LIST .. " |n|cffffe566help,?|r -顯示該命令列表 \n " ;
VUHDO_I18N_BAD_COMMAND = " 輸入'/vuhdo help'或'/vd ?'查看命令列表. " ;
VUHDO_I18N_CHAT_SHOWN = " |cffffe566顯示|r. " ;
VUHDO_I18N_CHAT_HIDDEN = " |cffffe566隱藏|r. " ;
VUHDO_I18N_MM_ICON = " 小地圖按鈕 " ;
VUHDO_I18N_MTS_BROADCASTED = " 主坦克設置已發送 " ;
VUHDO_I18N_PANELS_SHOWN = " 治療面板已|cffffe566開啟|r. " ;
VUHDO_I18N_PANELS_HIDDEN = " 治療面板已|cffffe566隱藏|r. " ;
VUHDO_I18N_LOCK_PANELS_PRE = " 面板位置已經 " ;
VUHDO_I18N_LOCK_PANELS_LOCKED = " |cffffe566鎖定|r. " ;
VUHDO_I18N_LOCK_PANELS_UNLOCKED = " |cffffe566解鎖|r. " ;
VUHDO_I18N_PANELS_RESET = " 面板位置已重置. " ;
-- Config Pop-Up
-- @EXACT = false
VUHDO_I18N_ROLE = " 職責 " ;
VUHDO_I18N_PRIVATE_TANK = " 輔助坦克 " ;
VUHDO_I18N_SET_BUFF = " 設置增益 " ;
-- Minimap
-- @EXACT = false
VUHDO_I18N_VUHDO_OPTIONS = " VuhDo選項 " ;
VUHDO_I18N_PANEL_SETUP = " 選項 " ;
VUHDO_I18N_MM_TOOLTIP = " 左:面板設置 \n 右:菜單 " ;
VUHDO_I18N_TOGGLES = " 切換 " ;
VUHDO_I18N_LOCK_PANELS = " 鎖定面板 " ;
VUHDO_I18N_SHOW_PANELS = " 顯示面板 " ;
VUHDO_I18N_MM_BUTTON = " 小地圖按鈕 " ;
VUHDO_I18N_CLOSE = " 關閉 " ;
VUHDO_I18N_BROADCAST_MTS = " 主坦克同步 " ;
-- Buff categories
-- @EXACT = false
-- Priest
-- Shaman
VUHDO_I18N_BUFFC_FIRE_TOTEM = " 快焰圖騰 " ;
VUHDO_I18N_BUFFC_AIR_TOTEM = " 風之圖騰 " ;
VUHDO_I18N_BUFFC_EARTH_TOTEM = " 大地圖騰 " ;
VUHDO_I18N_BUFFC_WATER_TOTEM = " 水之圖騰 " ;
VUHDO_I18N_BUFFC_WEAPON_ENCHANT = " 武器附魔 " ;
VUHDO_I18N_BUFFC_WEAPON_ENCHANT_2 = " 武器附魔 2 " ;
VUHDO_I18N_BUFFC_SHIELDS = " 盾 " ;
-- Paladin
VUHDO_I18N_BUFFC_BLESSING = " 祝福 " ;
VUHDO_I18N_BUFFC_SEAL = " 聖印 " ;
-- Druids
-- Warlock
VUHDO_I18N_BUFFC_SKIN = " 皮膚 " ;
-- Mage
VUHDO_I18N_BUFFC_ARMOR_MAGE = " 護甲 " ;
-- Death Knight
VUHDO_BUFFC_PRESENCE = " 領域 " ;
-- Warrior
VUHDO_I18N_BUFFC_SHOUT = " 怒氣 " ;
-- Hunter
VUHDO_I18N_BUFFC_ASPECT = " 守護 " ;
-- Monk
VUHDO_I18N_BUFFC_STANCE = " Stance " ;
-- Key Binding Headers/Names
-- @EXACT = false
BINDING_HEADER_VUHDO_TITLE = " VuhDo -團隊框體 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_1 = " 鼠標懸停技能1 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_2 = " 鼠標懸停技能2 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_3 = " 鼠標懸停技能3 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_4 = " 鼠標懸停技能4 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_5 = " 鼠標懸停技能5 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_6 = " 鼠標懸停技能6 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_7 = " 鼠標懸停技能7 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_8 = " 鼠標懸停技能8 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_9 = " 鼠標懸停技能9 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_10 = " 鼠標懸停技能10 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_11 = " 鼠標懸停技能11 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_12 = " 鼠標懸停技能12 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_13 = " 鼠標懸停技能13 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_14 = " 鼠標懸停技能14 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_15 = " 鼠標懸停技能15 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_16 = " 鼠標懸停技能16 " ;
BINDING_NAME_VUHDO_KEY_ASSIGN_SMART_BUFF = " 智能Buff " ;
VUHDO_I18N_MOUSE_OVER_BINDING = " 按鍵施法 " ;
VUHDO_I18N_UNASSIGNED = " (未指定) " ;
-- #+V1.89
VUHDO_I18N_NO = " No " ;
VUHDO_I18N_UP = " 上 " ;
VUHDO_I18N_VEHICLES = " 載具 " ;
-- #+v1.94
VUHDO_I18N_DEFAULT_RES_ANNOUNCE = " 復活吧,我的勇士! " ;
-- #v+1.151
VUHDO_I18N_MAIN_ASSISTS = " 協助坦克 " ;
--VUHDO_OPTIONS_FONT_NAME = "Interface\\AddOns\\VuhDo\\Fonts\\ariblk.ttf";
VUHDO_OPTIONS_FONT_NAME = GameFontNormal : GetFont ( ) ;
-- #+v1.184
VUHDO_I18N_BW_CD = " 冷卻 " ;
VUHDO_I18N_BW_GO = " GO! " ;
VUHDO_I18N_BW_LOW = " LOW " ;
VUHDO_I18N_BW_N_A = " |cffff0000N/A|r " ;
VUHDO_I18N_BW_RNG_RED = " |cffff0000RNG|r " ;
VUHDO_I18N_BW_OK = " OK " ;
VUHDO_I18N_BW_RNG_YELLOW = " |cffffff00RNG|r " ;
VUHDO_I18N_PROMOTE_RAID_LEADER = " 提升為團隊領袖 " ;
VUHDO_I18N_PROMOTE_ASSISTANT = " 提升為團隊助理 " ;
VUHDO_I18N_DEMOTE_ASSISTANT = " 取消團隊助理職務 " ;
VUHDO_I18N_PROMOTE_MASTER_LOOTER = " 提升為團隊拾取 " ;
VUHDO_I18N_MT_NUMBER = " 主坦克# " ;
VUHDO_I18N_ROLE_OVERRIDE = " 職責覆蓋 " ;
VUHDO_I18N_MELEE_TANK = " 近戰-坦克 " ;
VUHDO_I18N_MELEE_DPS = " 近戰-傷害輸出 " ;
VUHDO_I18N_RANGED_DPS = " 遠程-傷害輸出 " ;
VUHDO_I18N_RANGED_HEALERS = " 遠程-治療 " ;
VUHDO_I18N_AUTO_DETECT = " <自動偵測> " ;
VUHDO_I18N_PROMOTE_ASSIST_MSG_1 = " 提升|cffffe566 " ;
VUHDO_I18N_PROMOTE_ASSIST_MSG_2 = " |r為助理. " ;
VUHDO_I18N_DEMOTE_ASSIST_MSG_1 = " 解除|cffffe566 " ;
VUHDO_I18N_DEMOTE_ASSIST_MSG_2 = " |r助理職務. " ;
VUHDO_I18N_RESET_ROLES = " 重置職責 " ;
VUHDO_I18N_LOAD_KEY_SETUP = " 讀取按鍵設置 " ;
VUHDO_I18N_BUFF_ASSIGN_1 = " 增益|cffffe566 " ;
VUHDO_I18N_BUFF_ASSIGN_2 = " |r被指定為|cffffe566 " ;
VUHDO_I18N_BUFF_ASSIGN_3 = " |r " ;
VUHDO_I18N_MACRO_KEY_ERR_1 = " 錯誤:鍵盤鼠標懸停巨集字符過多: " ;
VUHDO_I18N_MACRO_KEY_ERR_2 = " /256字符).嘗試減少自動施放選項!!! " ;
VUHDO_I18N_MACRO_NUM_ERR = " 角色最大巨集數量溢出!無法創建鼠標懸停巨集: " ;
VUHDO_I18N_SMARTBUFF_ERR_1 = " VuhDo:智能BUFF功能無法在戰鬥中使用! " ;
VUHDO_I18N_SMARTBUFF_ERR_2 = " VuhDo:無有效BUFF目標 " ;
VUHDO_I18N_SMARTBUFF_ERR_3 = " 超出距離 " ;
VUHDO_I18N_SMARTBUFF_ERR_4 = " VuhDo:無BUFF可施放. " ;
VUHDO_I18N_SMARTBUFF_OKAY_1 = " VuhDo:正在施放增益|cffffffff " ;
VUHDO_I18N_SMARTBUFF_OKAY_2 = " |r開啟 " ;
-- #+v1.189
VUHDO_I18N_UNKNOWN = " 未知 " ;
VUHDO_I18N_SELF = " 自己 " ;
VUHDO_I18N_MELEES = " 近戰 " ;
VUHDO_I18N_RANGED = " 遠程 " ;
-- #+1.196
VUHDO_I18N_OPTIONS_NOT_LOADED = " >>> VuhDo選項插件未開啟! <<< " ;
VUHDO_I18N_SPELL_LAYOUT_NOT_EXIST_1 = " 錯誤:法術佈局 \" " ;
VUHDO_I18N_SPELL_LAYOUT_NOT_EXIST_2 = " \" 不存在. " ;
VUHDO_I18N_AUTO_ARRANG_1 = " 隊伍成員人數變更為: " ;
VUHDO_I18N_AUTO_ARRANG_2 = " .自動啟用佈局: \" " ;
-- #+1.209
VUHDO_I18N_TRACK_BUFFS_FOR = " 監視增益 ... " ;
VUHDO_I18N_OWN_GROUP_LONG = " 本組 " ;
VUHDO_I18N_NO_FOCUS = " [無焦點] " ;
VUHDO_I18N_NOT_AVAILABLE = " [ N/A ] " ;
-- #+1.237
VUHDO_I18N_TT_DISTANCE = " |cffffb233距離:|r " ;
VUHDO_I18N_TT_OF = " of " ;
VUHDO_I18N_YARDS = " 碼 " ;
-- #+1.252
VUHDO_I18N_PANEL = " 面板 " ;
VUHDO_I18N_BOUQUET_AGGRO = " 旗幟: 仇恨 " ;
VUHDO_I18N_BOUQUET_OUT_OF_RANGE = " 旗幟: 距離, 多於 " ;
VUHDO_I18N_BOUQUET_IN_RANGE = " 旗幟: 距離, 少於 " ;
VUHDO_I18N_BOUQUET_IN_YARDS = " 旗幟: 範圍 < 碼 " ;
VUHDO_I18N_BOUQUET_OTHER_HOTS = " 旗幟: 其他玩家的HoTs " ;
VUHDO_I18N_BOUQUET_DEBUFF_MAGIC = " 旗幟: 減益魔法 " ;
VUHDO_I18N_BOUQUET_DEBUFF_DISEASE = " 旗幟: 減益疾病 " ;
VUHDO_I18N_BOUQUET_DEBUFF_POISON = " 旗幟: 減益毒藥 " ;
VUHDO_I18N_BOUQUET_DEBUFF_CURSE = " 旗幟: 減益詛咒 " ;
VUHDO_I18N_BOUQUET_CHARMED = " 旗幟: 被心控 " ;
VUHDO_I18N_BOUQUET_DEAD = " 旗幟: 死亡 " ;
VUHDO_I18N_BOUQUET_DISCONNECTED = " 旗幟: 離線 " ;
VUHDO_I18N_BOUQUET_AFK = " 旗幟: AFK " ;
VUHDO_I18N_BOUQUET_PLAYER_TARGET = " 旗幟: 玩家目標 " ;
VUHDO_I18N_BOUQUET_MOUSEOVER_TARGET = " 旗幟: 單一鼠標懸停 " ;
VUHDO_I18N_BOUQUET_MOUSEOVER_GROUP = " 旗幟: 一組鼠標懸停 " ;
VUHDO_I18N_BOUQUET_HEALTH_BELOW = " 旗幟: 血量 < % " ;
VUHDO_I18N_BOUQUET_MANA_BELOW = " 旗幟: 法力值 < % " ;
VUHDO_I18N_BOUQUET_THREAT_ABOVE = " 旗幟: 仇恨 > % " ;
VUHDO_I18N_BOUQUET_NUM_IN_CLUSTER = " 旗幟: 群集 >= 玩家 " ;
VUHDO_I18N_BOUQUET_CLASS_COLOR = " 旗幟: 永遠職業顏色 " ;
VUHDO_I18N_BOUQUET_ALWAYS = " 旗幟: 永遠固態 " ;
VUHDO_I18N_SWIFTMEND_POSSIBLE = " 旗幟: 迅捷治愈可能性 " ;
VUHDO_I18N_BOUQUET_MOUSEOVER_CLUSTER = " 旗幟: 群集, 鼠標懸停 " ;
VUHDO_I18N_THREAT_LEVEL_MEDIUM = " 旗幟: 仇恨, 高 " ;
VUHDO_I18N_THREAT_LEVEL_HIGH = " 旗幟: 仇恨, OT " ;
VUHDO_I18N_BOUQUET_STATUS_HEALTH = " 狀態列: 血量 % " ;
VUHDO_I18N_BOUQUET_STATUS_MANA = " 狀態列: 法力值 % " ;
VUHDO_I18N_BOUQUET_STATUS_OTHER_POWERS = " 狀態列: 非法力值 % " ;
VUHDO_I18N_BOUQUET_STATUS_INCOMING = " 狀態列: 治療輸入 % " ;
VUHDO_I18N_BOUQUET_STATUS_THREAT = " 狀態列: 仇恨 % " ;
VUHDO_I18N_BOUQUET_NEW_ITEM_NAME = " -- 在此輸入增益或減益 -- " ;
VUHDO_I18N_DEF_BOUQUET_TANK_COOLDOWNS = " 坦克冷卻 " ;
VUHDO_I18N_DEF_BOUQUET_PW_S_WEAKENED_SOUL = " 真言盾 & 虛弱靈魂 " ;
VUHDO_I18N_DEF_BOUQUET_MONK_STAGGER = " Monk Stagger " ;
VUHDO_I18N_DEF_BOUQUET_BORDER_MULTI_AGGRO = " 邊框: 多邊 + 仇恨 " ;
VUHDO_I18N_DEF_BOUQUET_BORDER_MULTI = " 邊框: 多邊 " ;
VUHDO_I18N_DEF_BOUQUET_BORDER_SIMPLE = " 邊框: 簡單 " ;
VUHDO_I18N_DEF_BOUQUET_SWIFTMENDABLE = " 能迅捷治愈 " ;
VUHDO_I18N_DEF_BOUQUET_MOUSEOVER_SINGLE = " 鼠標懸停: 單一 " ;
VUHDO_I18N_DEF_BOUQUET_MOUSEOVER_MULTI = " 鼠標懸停: 多個 " ;
VUHDO_I18N_DEF_BOUQUET_AGGRO_INDICATOR = " 仇恨監視器 " ;
VUHDO_I18N_DEF_BOUQUET_CLUSTER_MOUSE_HOVER = " 群集: 鼠標懸停 " ;
VUHDO_I18N_DEF_BOUQUET_THREAT_MARKS = " 仇恨: 標記 " ;
VUHDO_I18N_DEF_BOUQUET_BAR_MANA_ALL = " 法力條: 全部能量 " ;
VUHDO_I18N_DEF_BOUQUET_BAR_MANA_ONLY = " 法力條: 只有法力值 " ;
VUHDO_I18N_DEF_BOUQUET_BAR_THREAT = " 仇恨: 狀態列 " ;
VUHDO_I18N_CUSTOM_ICON_NONE = " - 沒有 / 預設 - " ;
VUHDO_I18N_CUSTOM_ICON_GLOSSY = " 光滑 " ;
VUHDO_I18N_CUSTOM_ICON_MOSAIC = " 馬塞克 " ;
VUHDO_I18N_CUSTOM_ICON_CLUSTER = " 群集 " ;
VUHDO_I18N_CUSTOM_ICON_FLAT = " 旗幟 " ;
VUHDO_I18N_CUSTOM_ICON_SPOT = " 點 " ;
VUHDO_I18N_CUSTOM_ICON_CIRCLE = " 圈 " ;
VUHDO_I18N_CUSTOM_ICON_SKETCHED = " 勾 " ;
VUHDO_I18N_CUSTOM_ICON_RHOMB = " 菱形 " ;
VUHDO_I18N_ERROR_NO_PROFILE = " 錯誤: 沒有設定檔名稱: " ;
VUHDO_I18N_PROFILE_LOADED = " 設定檔成功存取: " ;
VUHDO_I18N_PROFILE_SAVED = " 成功保存設定檔: " ;
VUHDO_I18N_PROFILE_OVERWRITE_1 = " 設定檔 " ;
VUHDO_I18N_PROFILE_OVERWRITE_2 = " 正被其他小號使用中 " ;
VUHDO_I18N_PROFILE_OVERWRITE_3 = " \n - 覆蓋: 原設定檔將被覆蓋. \n - 複製: 建立和保存另一備份. 原設定檔仍保留. " ;
VUHDO_I18N_COPY = " 複製 " ;
VUHDO_I18N_OVERWRITE = " 覆蓋 " ;
VUHDO_I18N_DISCARD = " 取消 " ;
-- 2.0, alpha #2
VUHDO_I18N_DEF_BAR_BACKGROUND_SOLID = " 背景: 固態 " ;
VUHDO_I18N_DEF_BAR_BACKGROUND_CLASS_COLOR = " 背景: 職業顏色 " ;
-- 2.0 alpha #9
VUHDO_I18N_BOUQUET_DEBUFF_BAR_COLOR = " 旗幟: 減益, 已設定 " ;
-- 2.0 alpha #11
VUHDO_I18N_DEF_BOUQUET_BAR_HEALTH = " 血量條: (自動) " ;
VUHDO_I18N_UPDATE_RAID_TARGET = " 旗幟: 團隊目標顏色 " ;
VUHDO_I18N_BOUQUET_OVERHEAL_HIGHLIGHT = " 顏色: 過量治療標示 " ;
VUHDO_I18N_BOUQUET_EMERGENCY_COLOR = " 顏色: 緊急 " ;
VUHDO_I18N_BOUQUET_HEALTH_ABOVE = " 旗幟: 血量 > % " ;
VUHDO_I18N_BOUQUET_RESURRECTION = " 旗幟: 復活 " ;
VUHDO_I18N_BOUQUET_STACKS_COLOR = " 顏色: #疊堆 " ;
-- 2.1
VUHDO_I18N_DEF_BOUQUET_BAR_HEALTH_SOLID = " 血量: (通用, 固態) " ;
VUHDO_I18N_DEF_BOUQUET_BAR_HEALTH_CLASS_COLOR = " 血量: (通用, 職業顏) " ;
-- 2.9
VUHDO_I18N_NO_TARGET = " [沒有目標] " ;
VUHDO_I18N_TT_LEFT = " 左點擊: " ;
VUHDO_I18N_TT_RIGHT = " 右點擊: " ;
VUHDO_I18N_TT_MIDDLE = " 中鍵: " ;
VUHDO_I18N_TT_BTN_4 = " 第四鍵: " ;
VUHDO_I18N_TT_BTN_5 = " 第五鍵: " ;
VUHDO_I18N_TT_WHEEL_UP = " 滾輪向上: " ;
VUHDO_I18N_TT_WHEEL_DOWN = " 滾輪向下: " ;
-- 2.13
VUHDO_I18N_BOUQUET_CLASS_ICON = " 圖標: 職業 " ;
VUHDO_I18N_BOUQUET_RAID_ICON = " 圖標: 團隊目標 " ;
VUHDO_I18N_BOUQUET_ROLE_ICON = " 圖標: 角色 " ;
-- 2.18
VUHDO_I18N_LOAD_PROFILE = " 存取設定檔 " ;
-- 2.20
VUHDO_I18N_DC_SHIELD_NO_MACROS = " 這號沒有宏空位... d/c shield暫時無效. " ;
VUHDO_I18N_BROKER_TOOLTIP_1 = " |cffffff00左點擊|r 顯示選項表 " ;
VUHDO_I18N_BROKER_TOOLTIP_2 = " |cffffff00右點擊|r 顯示彈出視窗表 " ;
-- 2.54
VUHDO_I18N_HOURS = " 小時 " ;
VUHDO_I18N_MINS = " 分 " ;
VUHDO_I18N_SECS = " 秒 " ;
-- 2.65
VUHDO_I18N_BOUQUET_CUSTOM_DEBUFF = " 圖標:自定減益 " ;
-- 2.66
VUHDO_I18N_OFF = " 不在 " ;
VUHDO_I18N_GHOST = " 鬼魂 " ;
VUHDO_I18N_RIP = " 死亡 " ;
VUHDO_I18N_DC = " 斷線 " ;
VUHDO_I18N_FOC = " 焦點 " ;
VUHDO_I18N_TAR = " 目標 " ;
VUHDO_I18N_VEHICLE = " 載具 " ;
VUHDO_I18N_BUFF_WATCH = " 增益監視 " ;
VUHDO_I18N_HOTS = " HoT " ;
VUHDO_I18N_DEBUFFS = " 減益 " ;
VUHDO_I18N_BOUQUET_PLAYER_FOCUS = " 旗幟: 玩家焦點 " ;
-- 2.67
VUHDO_I18N_BUFF_WATCH = " BuffWatch " ;
VUHDO_I18N_HOTS = " HoTs " ;
VUHDO_I18N_DEBUFFS = " Debuffs " ;
VUHDO_I18N_BOUQUET_PLAYER_FOCUS = " Flag: Player Focus " ;
-- 2.69
VUHDO_I18N_SIDE_BAR_LEFT = " Side Left " ;
VUHDO_I18N_SIDE_BAR_RIGHT = " Side Right " ;
VUHDO_I18N_OWN_PET = " Own Pet " ;
-- 2.72
VUHDO_I18N_SPELL = " Spell " ;
VUHDO_I18N_COMMAND = " Command " ;
VUHDO_I18N_MACRO = " Macro " ;
VUHDO_I18N_ITEM = " Item " ;
-- 2.75
VUHDO_I18N_ERR_NO_BOUQUET = " \" %s \" tries to hook to bouquet \" %s \" which doesn't exist! " ;
VUHDO_I18N_BOUQUET_HEALTH_BELOW_ABS = " Flag: Health < k " ;
VUHDO_I18N_BOUQUET_HEALTH_ABOVE_ABS = " Flag: Health > k " ;
VUHDO_I18N_SPELL_LAYOUT_NOT_EXIST = " Spell layout \" %s \" doesn't exist. " ;
--VUHDO_I18N_ADDON_WARNING = "WARNING: Addon |cffffffff\"%s\"|r is enabled along with VuhDo, which may be problematic. Reason: %s";
--VUHDO_I18N_MAY_CAUSE_LAGS = "May cause severe lags.";
VUHDO_I18N_DISABLE_BY_VERSION = " !!! VUHDO IS DISABLED !!! This version is for client versions %d and above only !!! "
VUHDO_I18N_BOUQUET_STATUS_ALTERNATE_POWERS = " Statusbar: Alternate Power % "
VUHDO_I18N_BOUQUET_ALTERNATE_POWERS_ABOVE = " Flag: Alternate Power > % " ;
VUHDO_I18N_DEF_ALTERNATE_POWERS = " Alternative Powers " ;
VUHDO_I18N_DEF_TANK_CDS_EXTENDED = " Tank Cooldowns extd " ;
VUHDO_I18N_BOUQUET_HOLY_POWER_EQUALS = " Flag: Own Holy Power == " ;
VUHDO_I18N_DEF_PLAYER_HOLY_POWER = " Player Holy Power " ;
VUHDO_I18N_CUSTOM_ICON_ONE_THIRD = " Thirds: One " ;
VUHDO_I18N_CUSTOM_ICON_TWO_THIRDS = " Thirds: Two "
VUHDO_I18N_CUSTOM_ICON_THREE_THIRDS = " Thirds: Three " ;
VUHDO_I18N_DEF_ROLE_ICON = " Role Icon " ;
VUHDO_I18N_DEF_BOUQUET_TARGET_HEALTH = " Health (generic, target) " ;
VUHDO_I18N_TAPPED_COLOR = " Flag: Tapped " ;
VUHDO_I18N_ENEMY_STATE_COLOR = " Color: Friend/Foe " ;
VUHDO_I18N_FRIEND_STATUS = " Flag: Friend " ;
VUHDO_I18N_FOE_STATUS = " Flag: Foe " ;
VUHDO_I18N_BOUQUET_STATUS_ALWAYS_FULL = " Statusbar: always full " ;
VUHDO_I18N_BOUQUET_STATUS_FULL_IF_ACTIVE = " Statusbar: full if active " ;
VUHDO_I18N_AOE_ADVICE = " Icon: AOE Advice " ;
VUHDO_I18N_DEF_AOE_ADVICE = " AOE Advice " ;
VUHDO_I18N_BOUQUET_DURATION_ABOVE = " Flag: Duration > sec " ;
VUHDO_I18N_BOUQUET_DURATION_BELOW = " Flag: Duration < sec " ;
VUHDO_I18N_DEF_WRACK = " Sinestra: Wrack " ;
VUHDO_I18N_DEF_DIRECTION_ARROW = " Direction Arrow " ;
VUHDO_I18N_BOUQUET_DIRECTION_ARROW = " Direction Arrow " ;
VUHDO_I18N_DEF_RAID_LEADER = " Icon: Raid leader " ;
VUHDO_I18N_DEF_RAID_ASSIST = " Icon: Raid assist " ;
VUHDO_I18N_DEF_MASTER_LOOTER = " Icon: Master looter " ;
VUHDO_I18N_DEF_PVP_STATUS = " Icon: PvP Status " ;
VUHDO_I18N_GRID_MOUSEOVER_SINGLE = " Grid: Mouseover Single " ;
VUHDO_I18N_GRID_BACKGROUND_BAR = " Grid: Background Bar " ;
VUHDO_I18N_DEF_BIT_O_GRID = " Bit'o'Grid " ;
VUHDO_I18N_DEF_VUHDO_ESQUE = " Vuhdo'esque " ;
VUHDO_I18N_DEF_ROLE_COLOR = " Role Color " ;
VUHDO_I18N_BOUQUET_ROLE_TANK = " Flag: Role Tank " ;
VUHDO_I18N_BOUQUET_ROLE_DAMAGE = " Flag: Role Damager " ;
VUHDO_I18N_BOUQUET_ROLE_HEALER = " Flag: Role Healer " ;
VUHDO_I18N_BOUQUET_STACKS = " Flag: Stacks > " ;
VUHDO_I18N_DEF_PLAYER_CHI = " Player Chi " ;
VUHDO_I18N_BOUQUET_TARGET_RAID_ICON = " Icon: Target's Raid Symbol " ;
VUHDO_I18N_BOUQUET_OWN_CHI_EQUALS = " Flag: Own Chi == " ;
VUHDO_I18N_CUSTOM_ICON_FOUR_THIRDS = " Thirds: Four " ;
VUHDO_I18N_CUSTOM_ICON_FIVE_THIRDS = " Thirds: Five " ;
VUHDO_I18N_DEF_RAID_CDS = " Raid Cooldowns " ;
VUHDO_I18N_BOUQUET_STATUS_CLASS_COLOR_IF_ACTIVE = " Flag: Class Color if active " ;
VUHDO_I18N_LETHAL_POISONS = " Lethal Poisons " ;
VUHDO_I18N_NON_LETHAL_POISONS = " Non-lethal Poisons " ;
VUHDO_I18N_DEF_COUNTER_SHIELD_ABSORB = " Counter: All Shield Absorb #k " ;
VUHDO_I18N_BUFFC_WEAPON_ENCHANT_OFF = " Weapon Enchant (offhand) " ;
VUHDO_I18N_DEF_PVP_FLAGS = " PvP Flag Carriers " ;
VUHDO_I18N_DEF_STATUS_SHIELD = " Statusbar: Shield " ;
VUHDO_I18N_TARGET = " Target " ;
VUHDO_I18N_FOCUS = " Focus " ;
VUHDO_I18N_DEF_STATUS_OVERSHIELDED = " Statusbar: Overshielded " ;
-- 3.65
VUHDO_I18N_BOUQUET_OUTSIDE_ZONE = " Flag: Player Zone, outside " ;
VUHDO_I18N_BOUQUET_INSIDE_ZONE = " Flag: Player Zone, inside " ;
VUHDO_I18N_BOUQUET_WARRIOR_TANK = " Flag: Role Tank, Warrior " ;
VUHDO_I18N_BOUQUET_PALADIN_TANK = " Flag: Role Tank, Paladin " ;
VUHDO_I18N_BOUQUET_DK_TANK = " Flag: Role Tank, Death Knight " ;
VUHDO_I18N_BOUQUET_MONK_TANK = " Flag: Role Tank, Monk " ;
VUHDO_I18N_BOUQUET_DRUID_TANK = " Flag: Role Tank, Druid " ;
-- 3.66
VUHDO_I18N_BOUQUET_PALADIN_BEACON = " Paladin Beacon " ;
VUHDO_I18N_BOUQUET_STATUS_EXCESS_ABSORB = " Statusbar: Excess Absorption % " ;
VUHDO_I18N_BOUQUET_STATUS_TOTAL_ABSORB = " Statusbar: Total Absorption % " ;
-- 3.67
VUHDO_I18N_NO_BOSS = " [no NPC] " ;
VUHDO_I18N_BOSSES = " NPCs " ;
-- 3.71
VUHDO_I18N_BOUQUET_CUSTOM_FLAG = " Custom Flag " ;
VUHDO_I18N_ERROR_CUSTOM_FLAG_LOAD = " {VuhDo} Error: Your custom flag validator did not load: " ;
VUHDO_I18N_ERROR_CUSTOM_FLAG_EXECUTE = " {VuhDo} Error: Your custom flag validator did not execute: " ;
VUHDO_I18N_ERROR_CUSTOM_FLAG_BLOCKED = " {VuhDo} Error: A custom flag of this bouquet tried to call a forbidden function but has been blocked from doing so. Remember only to import strings from trusted sources. " ;
VUHDO_I18N_ERROR_INVALID_VALIDATOR = " {VuhDo} Error: Invalid validator: " ;
-- 3.72
VUHDO_I18N_BOUQUET_DEMON_HUNTER_TANK = " Flag: Role Tank, Demon Hunter " ;
VUHDO_I18N_DEMON_HUNTERS = " Demon Hunters " ;
-- 3.77
VUHDO_I18N_DEF_COUNTER_OVERFLOW_ABSORB = " Counter: Mythic+ Overflow Absorb #k " ;
-- 3.79
VUHDO_I18N_DEFAULT_RES_ANNOUNCE_MASS = " Casting mass resurrection! " ;
-- 3.81
VUHDO_I18N_BOUQUET_OVERFLOW_COUNTER = " Overflow Mythic+ Affix " ;
-- 3.82
VUHDO_I18N_SPELL_TRACE = " Icon: Spell Trace " ;
VUHDO_I18N_DEF_SPELL_TRACE = " Spell Trace " ;
VUHDO_I18N_TRAIL_OF_LIGHT = " Icon: Trail of Light " ;
VUHDO_I18N_DEF_TRAIL_OF_LIGHT = " Trail of Light " ;
-- 3.83
VUHDO_I18N_BOUQUET_STATUS_MANA_HEALER_ONLY = " Statusbar: Mana % (Healer Only) " ;
VUHDO_I18N_DEF_BOUQUET_BAR_MANA_HEALER_ONLY = " Manabars: Mana (Healer Only) " ;
-- 3.98
VUHDO_I18N_BOUQUET_HAS_SUMMON_ICON = " Icon: Has Summon " ;
VUHDO_I18N_DEF_BOUQUET_HAS_SUMMON = " Summon Status Icon " ;
VUHDO_I18N_DEF_BOUQUET_ROLE_AND_SUMMON = " Role & Summon Status Icon " ;
-- 3.99
VUHDO_I18N_BOUQUET_IS_PHASED = " Icon: Is Phased " ;
VUHDO_I18N_BOUQUET_IS_WAR_MODE_PHASED = " Icon: Is War Mode Phased " ;
VUHDO_I18N_DEF_BOUQUET_IS_PHASED = " Is Phased Icon " ;
-- 3.101
VUHDO_I18N_DEF_PLAYER_COMBO_POINTS = " Player Combo Points " ;
VUHDO_I18N_BOUQUET_OWN_COMBO_POINTS_EQUALS = " Flag: Own Combo Points == " ;
VUHDO_I18N_DEF_PLAYER_SOUL_SHARDS = " Player Soul Shards " ;
VUHDO_I18N_BOUQUET_OWN_SOUL_SHARDS_EQUALS = " Flag: Own Soul Shards == " ;
VUHDO_I18N_DEF_PLAYER_RUNES = " Player Runes " ;
VUHDO_I18N_BOUQUET_OWN_RUNES_EQUALS = " Flag: Own Runes == " ;
VUHDO_I18N_DEF_PLAYER_ARCANE_CHARGES = " Player Arcane Charges " ;
VUHDO_I18N_BOUQUET_OWN_ARCANE_CHARGES_EQUALS = " Flag: Own Arcane Charges == " ;
VUHDO_I18N_DEBUFF_BLACKLIST_ADDED = " Added \" [%s] %s \" to the debuff backlist. " ;
-- 3.104
VUHDO_I18N_PLAY_SOUND_FILE_ERR = " Could not play sound \" %s \" : %s " ;
VUHDO_I18N_PLAY_SOUND_FILE_DEBUFF_ERR = " Could not play sound \" %s \" for standard debuff. Adjust your settings under 'VuhDo Options > Debuffs > Standard > Debuff Sound'. " ;
VUHDO_I18N_PLAY_SOUND_FILE_CUSTOM_DEBUFF_ERR = " Could not play sound \" %s \" for custom debuff \" %s \" . Adjust your settings under 'VuhDo Options > Debuffs > Custom'. " ;
-- 3.122
VUHDO_I18N_BOUQUET_STATUS_POWER_TANK_ONLY = " Statusbar: Power % (Tank Only) " ;
VUHDO_I18N_DEF_BOUQUET_BAR_MANA_TANK_ONLY = " Manabars: Power (Tank Only) " ;
-- 3.131
VUHDO_I18N_DEF_COUNTER_HEAL_ABSORB = " Counter: All Heal Absorb #k " ;
VUHDO_I18N_DEF_STATUS_HEAL_ABSORB = " Statusbar: Heal Absorb " ;
-- 3.135
VUHDO_I18N_TRINKET_1 = " Trinket 1 " ;
VUHDO_I18N_TRINKET_2 = " Trinket 2 " ;
-- 3.139
VUHDO_I18N_EVOKERS = " Evokers " ;
-- 3.143
VUHDO_I18N_BUFFC_EARTH_SHIELD = " Earth Shield (Self) " ;
-- 3.150
VUHDO_I18N_ADDON_COMPARTMENT_ICON = " AddOn Compartment Icon is now " ;
-- 3.152
VUHDO_I18N_SPELL_TRACE_SINGLE = " Icon: Spell Trace (Single) " ;
-- 3.154
VUHDO_I18N_SPELL_TRACE_INCOMING = " Icon: Spell Trace (Incoming) " ;
VUHDO_I18N_SPELL_TRACE_HEAL = " Icon: Spell Trace (Heal) " ;
-- 3.157
VUHDO_I18N_TEXT_PROVIDER_OVERHEAL = " Overheal: <#nk> " ;
VUHDO_I18N_TEXT_PROVIDER_OVERHEAL_PLUS = " Overheal: +<#n>k " ;
VUHDO_I18N_TEXT_PROVIDER_INCOMING_HEAL = " Incoming Heal: <#nk> " ;
VUHDO_I18N_TEXT_PROVIDER_SHIELD_ABSORB = " Shield absorb total: <#nk> " ;
VUHDO_I18N_TEXT_PROVIDER_HEAL_ABSORB = " Heal absorb total: <#nk> " ;
VUHDO_I18N_TEXT_PROVIDER_THREAT = " Threat: <#n>% " ;
VUHDO_I18N_TEXT_PROVIDER_CHI = " Chi: <#n> " ;
VUHDO_I18N_TEXT_PROVIDER_HOLY_POWER = " Holy Power: <#n> " ;
VUHDO_I18N_TEXT_PROVIDER_COMBO_POINTS = " Combo Points: <#n> " ;
VUHDO_I18N_TEXT_PROVIDER_SOUL_SHARDS = " Soul Shards: <#n> " ;
VUHDO_I18N_TEXT_PROVIDER_RUNES = " Runes: <#n> " ;
VUHDO_I18N_TEXT_PROVIDER_ARCANE_CHARGES = " Arcane Charges: <#n> " ;
VUHDO_I18N_TEXT_PROVIDER_MANA_PERCENT = " Mana: <#n>% " ;
VUHDO_I18N_TEXT_PROVIDER_MANA_PERCENT_TENTH = " Mana: <#n/10%> " ;
VUHDO_I18N_TEXT_PROVIDER_MANA_UNIT_OF = " Mana: <#n>/<#n> " ;
VUHDO_I18N_TEXT_PROVIDER_MANA_KILO_OF = " Mana: <#nk>/<#nk> " ;
VUHDO_I18N_TEXT_PROVIDER_MANA = " Mana: <#n> " ;
VUHDO_I18N_TEXT_PROVIDER_MANA_KILO = " Mana: <#nk> " ;
VUHDO_I18N_BOUQUET_STATUS_HEALTH_IF_ACTIVE = " Statusbar: Health % if active " ;