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28 lines
813 B
28 lines
813 B
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5 years ago
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local SLE, T, E, L, V, P, G = unpack(select(2, ...))
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local _G = _G
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local HideUIPanel = HideUIPanel
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local ReloadUI = ReloadUI
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local lib = LibStub('LibElv-GameMenu-1.0')
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function SLE:BuildGameMenu()
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if not E.global.sle.advanced.gameMenu.enable then return end
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local buttons = {
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[1] = {
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['name'] = 'GameMenu_SLEConfig',
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['text'] = '|cff9482c9Shadow & Light|r',
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['func'] = function() if InCombatLockdown() then return end; E:ToggleOptionsUI(); E.Libs['AceConfigDialog']:SelectGroup('ElvUI', 'sle'); HideUIPanel(_G.GameMenuFrame) end,
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},
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}
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if E.global.sle.advanced.gameMenu.reload then
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tinsert(buttons, {['name'] = 'GameMenuReloadUI', ['text'] = L["Reload UI"], ['func'] = function() ReloadUI() end})
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end
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for i = 1, #buttons do
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lib:AddMenuButton(buttons[i])
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end
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lib:UpdateHolder()
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end
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