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## Marksmanship Hunter
## July 6, 2021
actions.precombat+=/bottled_flayedwing_toxin
actions.precombat+=/fleshcraft
actions.precombat+=/tar_trap,if=runeforge.soulforge_embers
actions.precombat+=/double_tap,precast_time=10,if=active_enemies>1|!covenant.kyrian&!talent.volley
# Change to 1 to simulate ETF/SSF gearswap Trueshot precast.
actions.precombat+=/variable,name=etf_precast,value=legendary.eagletalons_true_focus.enabled&settings.eagletalon_swap.enabled
actions.precombat+=/trueshot,if=variable.etf_precast
actions.precombat+=/aimed_shot,if=active_enemies<3&(!covenant.kyrian&!talent.volley|active_enemies<2)&!variable.etf_precast
actions.precombat+=/steady_shot,if=active_enemies>2|(covenant.kyrian|talent.volley)&active_enemies=2|variable.etf_precast
actions+=/counter_shot
actions+=/counter_shot,line_cd=30,if=runeforge.sephuzs_proclamation|soulbind.niyas_tools_poison|(conduit.reversal_of_fortune&!runeforge.sephuzs_proclamation)
# Go ahead and Tranquilize NPC enemies; we don't do this for players because it'd be too spammy and we can't readily Tranq specific buffs.
actions+=/tranquilizing_shot,if=!target.is_player
## Delay facing your doubt until you have put Resonating Arrow down, or if the cooldown is too long to delay facing your Doubt. If none of these conditions are able to met within the 10 seconds leeway, the sim faces your Doubt automatically.
## actions+=/newfound_resolve,if=soulbind.newfound_resolve&(buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|boss&fight_remains<16|!covenant.kyrian)
actions+=/call_action_list,name=trinkets,if=covenant.kyrian&cooldown.trueshot.remains&cooldown.resonating_arrow.remains|!covenant.kyrian&cooldown.trueshot.remains
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=st,if=active_enemies<3
actions+=/call_action_list,name=trickshots,if=active_enemies>2
actions.cds=berserking,if=(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|boss&fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&target.time_to_die<73)
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|boss&fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|boss&fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|boss&fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|boss&fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)
actions.st=steady_shot,if=talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
actions.st+=/kill_shot
actions.st+=/double_tap,if=covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|target.time_to_die<15
actions.st+=/flare,line_cd=25,if=tar_trap.up&runeforge.soulforge_embers
actions.st+=/tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
actions.st+=/explosive_shot
actions.st+=/wild_spirits
actions.st+=/flayed_shot
actions.st+=/death_chakram,if=focus+cast_regen<focus.max
actions.st+=/a_murder_of_crows
actions.st+=/wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|boss&fight_remains<5
actions.st+=/resonating_arrow,if=buff.double_tap.up|!talent.double_tap|boss&fight_remains<12
actions.st+=/volley,if=buff.resonating_arrow.up|!covenant.kyrian&(buff.precise_shots.down|!talent.chimaera_shot|active_enemies<2)
actions.st+=/steady_shot,if=covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
actions.st+=/trueshot,if=buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|boss&fight_remains<25
actions.st+=/rapid_fire,if=runeforge.surging_shots&talent.streamline&(cooldown.double_tap.remains>gcd*5|!covenant.kyrian|!talent.double_tap)actions.st+=/chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/aimed_shot,cycle_targets=1,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
actions.st+=/rapid_fire,if=(cooldown.double_tap.remains>gcd*5|!covenant.kyrian|!talent.double_tap)&focus+cast_regen<focus.max&(buff.trueshot.down|!legendary.eagletalons_true_focus.enabled)&(buff.double_tap.down|talent.streamline)
actions.st+=/chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/serpent_sting,cycle_targets=1,if=refreshable&target.time_to_die>duration
actions.st+=/barrage,if=active_enemies>1
actions.st+=/rapid_fire,if=(cooldown.double_tap.remains>gcd*5&runeforge.surging_shots|!covenant.kyrian|!talent.double_tap)&focus+cast_regen<focus.max&(buff.double_tap.down|talent.streamline)
actions.st+=/bag_of_tricks,if=buff.trueshot.down
actions.st+=/fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
actions.st+=/steady_shot
actions.trickshots=steady_shot,if=talent.steady_focus&in_flight&buff.steady_focus.remains<5
actions.trickshots+=/double_tap,if=covenant.kyrian&cooldown.resonating_arrow.remains<gcd|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|target.time_to_die<10|cooldown.resonating_arrow.remains>10&active_enemies>3
actions.trickshots+=/tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
actions.trickshots+=/flare,line_cd=25,if=tar_trap.up&runeforge.soulforge_embers
actions.trickshots+=/explosive_shot
actions.trickshots+=/wild_spirits
actions.trickshots+=/wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains>10|boss&fight_remains<5
actions.trickshots+=/resonating_arrow,if=buff.double_tap.up|!talent.double_tap|boss&fight_remains<12
actions.trickshots+=/volley,if=buff.resonating_arrow.up|!covenant.kyrian
actions.trickshots+=/barrage
actions.trickshots+=/trueshot
actions.trickshots+=/rapid_fire,if=runeforge.surging_shots&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap)&buff.trick_shots.remains>=execute_time
actions.trickshots+=/aimed_shot,cycle_targets=1,if=buff.trick_shots.remains>=execute_time&(buff.precise_shots.down|full_recharge_time<cast_time+gcd|buff.trueshot.up)
actions.trickshots+=/death_chakram,if=focus+cast_regen<focus.max
actions.trickshots+=/rapid_fire,if=(cooldown.double_tap.remains>gcd*5&runeforge.surging_shots|!covenant.kyrian|!talent.double_tap)&focus+cast_regen<focus.max&(buff.double_tap.down|talent.streamline)
actions.trickshots+=/multishot,if=buff.trick_shots.down|buff.precise_shots.up&focus>cost+action.aimed_shot.cost&(!talent.chimaera_shot|active_enemies>3)
actions.trickshots+=/chimaera_shot,if=buff.precise_shots.up&focus>cost+action.aimed_shot.cost&active_enemies<4
actions.trickshots+=/kill_shot,if=buff.dead_eye.down
actions.trickshots+=/a_murder_of_crows
actions.trickshots+=/flayed_shot
actions.trickshots+=/serpent_sting,cycle_targets=1,if=refreshable
actions.trickshots+=/multishot,if=focus>cost+action.aimed_shot.cost&(cooldown.resonating_arrow.remains>5|!covenant.kyrian|focus+cast_regen>focus.max)
actions.trickshots+=/tar_trap,if=runeforge.nessingwarys_trapping_apparatus
actions.trickshots+=/freezing_trap,if=runeforge.nessingwarys_trapping_apparatus
actions.trickshots+=/bag_of_tricks,if=buff.trueshot.down
actions.trickshots+=/steady_shot
actions.trinkets=variable,name=sync_up,value=buff.resonating_arrow.up|buff.trueshot.up
actions.trinkets+=/variable,name=strong_sync_up,value=covenant.kyrian&buff.resonating_arrow.up&buff.trueshot.up|!covenant.kyrian&buff.trueshot.up
actions.trinkets+=/variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains<?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.down
actions.trinkets+=/variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.up
actions.trinkets+=/variable,name=sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains>?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains
actions.trinkets+=/use_items,slots=trinket1,if=(trinket.1.has_use_buff|covenant.kyrian&trinket.1.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.2.has_use_buff|covenant.kyrian&!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|trinket.1.has_cooldown&!trinket.2.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|!variable.strong_sync_up&(!trinket.2.has_use_buff&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|trinket.2.has_use_buff&(trinket.1.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)&(trinket.2.cooldown.ready&trinket.2.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.2.cooldown.duration%2|!trinket.2.cooldown.ready&(trinket.2.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.1.cooldown.duration-5<variable.sync_remains|trinket.2.cooldown.remains-5<variable.sync_remains&trinket.2.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up)|trinket.2.cooldown.remains-5>variable.strong_sync_remains&(trinket.1.cooldown.duration-5<variable.strong_sync_remains|!trinket.1.has_use_buff&(variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.1.has_use_buff&!covenant.kyrian&(trinket.2.has_use_buff&((!variable.sync_up|trinket.2.cooldown.remains>5)&(variable.sync_remains>20|trinket.2.cooldown.remains-5>variable.sync_remains))|!trinket.2.has_use_buff&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.2.cooldown.duration>=trinket.1.cooldown.duration))
actions.trinkets+=/use_items,slots=trinket2,if=(trinket.2.has_use_buff|covenant.kyrian&trinket.2.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.1.has_use_buff|covenant.kyrian&!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|trinket.2.has_cooldown&!trinket.1.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|!variable.strong_sync_up&(!trinket.1.has_use_buff&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|trinket.1.has_use_buff&(trinket.2.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)&(trinket.1.cooldown.ready&trinket.1.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.1.cooldown.duration%2|!trinket.1.cooldown.ready&(trinket.1.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.2.cooldown.duration-5<variable.sync_remains|trinket.1.cooldown.remains-5<variable.sync_remains&trinket.1.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up)|trinket.1.cooldown.remains-5>variable.strong_sync_remains&(trinket.2.cooldown.duration-5<variable.strong_sync_remains|!trinket.2.has_use_buff&(variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.2.has_use_buff&!covenant.kyrian&(trinket.1.has_use_buff&((!variable.sync_up|trinket.1.cooldown.remains>5)&(variable.sync_remains>20|trinket.1.cooldown.remains-5>variable.sync_remains))|!trinket.1.has_use_buff&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.1.cooldown.duration>=trinket.2.cooldown.duration))