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656 lines
19 KiB
656 lines
19 KiB
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5 years ago
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local FadeFrame = NarciFadeUI.Fade;
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local After = C_Timer.After;
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--TEMPS prefix: Deleted Later
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local TEMPS = {};
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local controllers = {};
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local function AddControllerToWidget(widget)
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if not widget.controller then
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local controller = CreateFrame("Frame", nil, widget);
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controller:Hide();
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controller.t = 0;
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controller:SetScript("OnHide", function(self)
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self.t = 0;
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--print("Hide Controller");
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end);
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widget.controller = controller;
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tinsert(controllers, controller);
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end
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return widget.controller
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end
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--------------------------------------------------------------------------------------------------
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--Name: Shimmer Button
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--Type: Button
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--Description: Shimmers slowly. Maintains highlight when mouseovered
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--Notes: starting Alpha is always "0"
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TEMPS.totalDuration = 0;
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local shimmerStyle = {
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{toAlpha = 0.5, duration = 0.4}, --#1
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{toAlpha = 0.5, duration = 0.25}, --#2
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{toAlpha = 0, duration = 1.5}, --#3
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{toAlpha = 0, duration = 0.35}, --#4
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};
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--time accumulation
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local timeAlpha = {
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--{totalDuration, toAlpha};
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};
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local TIER_SHIMMER = #shimmerStyle;
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for i = 1, #shimmerStyle do
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local cuurentT = TEMPS.totalDuration;
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local duration = shimmerStyle[i].duration;
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local nextT = cuurentT + duration;
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TEMPS.totalDuration = nextT;
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local fromAlpha;
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if i > 1 then
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fromAlpha = shimmerStyle[i - 1].toAlpha;
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if fromAlpha < 0 then
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fromAlpha = 0;
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end
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else
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fromAlpha = 0;
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end
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local toAlpha = shimmerStyle[i].toAlpha;
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if toAlpha < 0 then
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toAlpha = 0;
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end
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local deltaAlpha = (toAlpha - fromAlpha)/duration
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timeAlpha[i] = {cuurentT, nextT, fromAlpha, deltaAlpha};
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end
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shimmerStyle = nil;
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local function UpdateObjectAlphaByTime(object, t)
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local data;
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local tR, fromAlpha, deltaAlpha;
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for i = 1, TIER_SHIMMER do
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data = timeAlpha[i];
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if t >= data[1] and t <= data[2] then
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fromAlpha, deltaAlpha = data[3], data[4];
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tR = t - data[1];
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break;
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end
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end
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if tR then
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object:SetAlpha(fromAlpha + deltaAlpha*tR);
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return true
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else
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object:SetAlpha(0);
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return false
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end
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end
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NarciUIShimmerButtonMixin = {};
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function NarciUIShimmerButtonMixin:Preload()
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local controller = AddControllerToWidget(self);
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controller:SetScript("OnUpdate", function(controller, elapsed)
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if controller.isHolding then
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local toAlpha = controller.toAlpha or 0;
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local alpha;
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if toAlpha == 0 then
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alpha = self.Shimmer:GetAlpha() - 1 * elapsed;
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else
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alpha = self.Shimmer:GetAlpha() + 5 * elapsed;
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end
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if alpha >= 0.8 then
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self.Shimmer:SetAlpha(0.8);
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controller:Hide();
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elseif alpha <= 0 then
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self.Shimmer:SetAlpha(0);
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if controller.pendingReset then
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controller.pendingReset = nil;
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controller.isHolding = nil;
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end
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else
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self.Shimmer:SetAlpha(alpha);
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end
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else
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local t = controller.t + elapsed;
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if not UpdateObjectAlphaByTime(self.Shimmer, t) then
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t = 0;
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end
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controller.t = t;
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end
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end);
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self.Shimmer:SetAlpha(0);
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self.Shimmer:Hide();
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self.Preload = nil;
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end
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function NarciUIShimmerButtonMixin:PlayShimmer()
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self.Shimmer:Show();
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if self.controller.isHolding then
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self.controller.toAlpha = 0;
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self.controller.pendingReset = true;
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end
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self.controller:Show();
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end
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function NarciUIShimmerButtonMixin:StopShimmer()
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self.Shimmer:Hide();
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self.controller:Hide();
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self.controller.toAlpha = 0;
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self.controller.isHolding = true;
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end
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function NarciUIShimmerButtonMixin:HoldShimmer()
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self.controller.toAlpha = 0.8;
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self.controller.isHolding = true;
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self.Shimmer:Show();
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self.controller:Show();
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end
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--------------------------------------------------------------------------------------------------
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--Type: Color Picker (HSV)
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local ColorPicker;
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local RGBRatio2HSV = NarciAPI.RGBRatio2HSV;
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local HSV2RGB = NarciAPI.HSV2RGB;
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NarciColorPickerSliderMixin = {};
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function NarciColorPickerSliderMixin:SetBorderOffset(x)
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self.Left:SetPoint("LEFT", self, "LEFT", x, 0);
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self.Right:SetPoint("RIGHT", self, "RIGHT", -x, 0);
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end
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function NarciColorPickerSliderMixin:SetButtonSize(w, h)
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self.Left:SetSize(h, h);
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self.Right:SetSize(h, h);
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self.Center:SetHeight(h);
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self:SetSize(w, h);
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end
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function NarciColorPickerSliderMixin:SetHighlight(state)
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local v;
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if state then
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v = 1;
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else
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v = 0.66;
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end
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for i = 1, #self.borderTextures do
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self.borderTextures[i]:SetVertexColor(v, v, v);
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end
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end
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function NarciColorPickerSliderMixin:OnEnter()
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if not IsMouseButtonDown() then
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self:SetHighlight(true);
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end
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end
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function NarciColorPickerSliderMixin:OnLeave()
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if not IsMouseButtonDown() then
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self:SetHighlight(false);
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end
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end
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function NarciColorPickerSliderMixin:OnMouseUp()
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if not self:IsMouseOver() then
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self:SetHighlight(false);
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end
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end
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function NarciColorPickerSliderMixin:OnLoad()
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local tex = "Interface\\AddOns\\Narcissus\\Art\\Widgets\\ColorPicker\\UI.tga";
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self.borderTextures = {
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self.Left, self.Center, self.Right, self.ThumbTexture
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};
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for i = 1, #self.borderTextures do
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self.borderTextures[i]:SetTexture(tex);
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end
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self.Marker:SetTexture(tex);
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self.Left:SetTexCoord(0, 0.125, 0, 0.125);
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self.Center:SetTexCoord(0.125, 0.875, 0, 0.125);
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self.Right:SetTexCoord(0.875, 1, 0, 0.125);
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self.ThumbTexture:SetTexCoord(0, 0.0625, 0.875, 1);
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self.Marker:SetTexCoord(0.125, 0.140625, 0.875, 1);
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self:SetHighlight(false);
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self:SetBorderOffset(2);
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self.Marker:SetVertexColor(0.5, 0.5, 0.5);
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end
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function NarciColorPickerSliderMixin:OnValueChanged(value, isUserInput)
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if value == self.value then
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return
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end
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self.ThumbTexture:SetPoint("CENTER", self.Thumb, "CENTER", 0, 0);
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--self.Marker:SetPoint("CENTER", self.Thumb, "CENTER", 0, 0);
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self.value = value;
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ColorPicker:Update();
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end
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--Confirm/Cancel New Color
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NarciColorPickerActionButtonMixin = {};
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function NarciColorPickerActionButtonMixin:OnLoad()
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local tex = "Interface\\AddOns\\Narcissus\\Art\\Widgets\\ColorPicker\\UI.tga";
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self.borderTextures = {
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self.LeftEnd, self.Left, self.Center, self.Right, self.RightEnd
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}
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for i = 1, #self.borderTextures do
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self.borderTextures[i]:SetTexture(tex);
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end
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self.LeftEnd:SetTexCoord(0, 0.125, 0.3750, 0.6250);
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self.Left:SetTexCoord(0.125, 0.25, 0.3750, 0.6250);
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if self.action == "Confirm" then
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self.Center:SetTexCoord(0.505, 0.75, 0.3750, 0.6250);
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else
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self.Center:SetTexCoord(0.75, 1, 0.3750, 0.6250);
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end
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self.Right:SetTexCoord(0.125, 0.25, 0.3750, 0.6250);
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self.RightEnd:SetTexCoord(0.375, 0.5, 0.3750, 0.6250);
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self:SetHighlight(false);
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end
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function NarciColorPickerActionButtonMixin:SetButtonHeight(height)
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self:SetHeight(height);
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self.Reference:SetHeight(height - 3);
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end
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function NarciColorPickerActionButtonMixin:SetButtonWidth(width)
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self:SetWidth(width);
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self.Reference:SetWidth(width - 1);
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end
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function NarciColorPickerActionButtonMixin:SetButtonSize(w, h)
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self.LeftEnd:SetSize(h, 2*h);
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self.RightEnd:SetSize(h, 2*h);
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self.Center:SetSize(2*h, 2*h);
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self.Left:SetHeight(2*h);
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self.Right:SetHeight(2*h);
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self:SetButtonWidth(w);
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self:SetButtonHeight(h);
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end
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function NarciColorPickerActionButtonMixin:SetHighlight(state)
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local v;
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if state then
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v = 1;
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else
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v = 0.66;
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end
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for i = 1, #self.borderTextures do
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self.borderTextures[i]:SetVertexColor(v, v, v);
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end
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end
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function NarciColorPickerActionButtonMixin:OnEnter()
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self:SetHighlight(true);
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end
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function NarciColorPickerActionButtonMixin:OnLeave()
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self:SetHighlight(false);
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end
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function NarciColorPickerActionButtonMixin:OnMouseUp()
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self.Reference:SetPoint("CENTER", self, "CENTER", 0, 0);
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end
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function NarciColorPickerActionButtonMixin:OnMouseDown()
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self.Reference:SetPoint("CENTER", self, "CENTER", 0, -1);
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end
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function NarciColorPickerActionButtonMixin:OnClick()
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ColorPicker[self.action](ColorPicker);
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end
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function NarciColorPickerActionButtonMixin:SetColor(r, g, b)
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self.Reference:SetColorTexture(r, g, b);
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self.color = {r, g, b};
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end
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function NarciColorPickerActionButtonMixin:GetColor()
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if self.color then
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return unpack(self.color)
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else
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return 0, 0, 0
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end
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end
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NarciUIColorPickerMixin = {};
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function NarciUIColorPickerMixin:Preload()
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ColorPicker = self;
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self:RegisterForDrag("LeftButton");
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local sliderHeight = 12;
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local sliderWidth = 160;
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local thumbWidth = 6;
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local HueSlider = self.HueSlider;
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local colors = {
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{1, 0, 0}, --Red
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{1, 1, 0}, --Yellow
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{0, 1, 0}, --Green
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{0, 1, 1}, --Cyan
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{0, 0, 1}, --Blue
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{1, 0, 1}, --Pink
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{1, 0, 0}, --Red
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}
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local gt;
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local gradients = {};
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local numBlocks = #colors - 1;
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local blockWidth = (sliderWidth - thumbWidth) / numBlocks;
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for i = 1, numBlocks do
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gt = HueSlider:CreateTexture(nil, "ARTWORK");
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gradients[i] = gt;
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gt:SetSize(blockWidth, sliderHeight);
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if i == 1 then
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gt:SetPoint("LEFT", HueSlider, "LEFT", thumbWidth/2 + blockWidth * (i - 1), 0);
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else
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gt:SetPoint("LEFT", gradients[i - 1], "RIGHT", 0, 0);
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end
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gt:SetColorTexture(1, 1, 1, 1);
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gt:SetGradient("HORIZONTAL", colors[i][1], colors[i][2], colors[i][3], colors[i+1][1], colors[i+1][2], colors[i+1][3]);
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end
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HueSlider:SetMinMaxValues(0, 360);
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HueSlider:SetValueStep(1);
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HueSlider:SetWidth(sliderWidth);
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HueSlider:SetValue(0);
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HueSlider.value = 0;
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local SatSlider = self.SaturationSlider;
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local gt2 = SatSlider:CreateTexture(nil, "ARTWORK");
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SatSlider.Gradient = gt2;
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gt2:SetSize(sliderWidth - thumbWidth, sliderHeight);
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gt2:SetPoint("LEFT", SatSlider, "LEFT", thumbWidth/2, 0);
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gt2:SetColorTexture(1, 1, 1, 1);
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gt2:SetGradient("HORIZONTAL", 1, 1, 1, 1, 0, 0);
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SatSlider:SetMinMaxValues(0, 100);
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SatSlider:SetValueStep(1);
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SatSlider:SetWidth(sliderWidth);
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SatSlider:SetValue(100);
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|
|
SatSlider.value = 100;
|
||
|
|
|
||
|
|
local BriSlider = self.BrightnessSlider;
|
||
|
|
local gt3 = SatSlider:CreateTexture(nil, "ARTWORK");
|
||
|
|
BriSlider.Gradient = gt3;
|
||
|
|
gt3:SetSize(sliderWidth - thumbWidth, sliderHeight);
|
||
|
|
gt3:SetPoint("LEFT", BriSlider, "LEFT", thumbWidth/2, 0);
|
||
|
|
gt3:SetColorTexture(1, 1, 1, 1);
|
||
|
|
gt3:SetGradient("HORIZONTAL", 0, 0, 0, 1, 0, 0);
|
||
|
|
BriSlider:SetMinMaxValues(0, 100);
|
||
|
|
BriSlider:SetValueStep(1);
|
||
|
|
BriSlider:SetWidth(sliderWidth);
|
||
|
|
BriSlider:SetValue(100);
|
||
|
|
|
||
|
|
local ConfirmButton = self.ConfirmButton;
|
||
|
|
local CancelButton = self.CancelButton;
|
||
|
|
|
||
|
|
local padding = 4;
|
||
|
|
local sliders = {HueSlider, SatSlider, BriSlider};
|
||
|
|
for i = 1, #sliders do
|
||
|
|
sliders[i]:SetButtonSize(sliderWidth, sliderHeight);
|
||
|
|
sliders[i]:SetParent(self.FrameContainer);
|
||
|
|
end
|
||
|
|
|
||
|
|
HueSlider:SetPoint("TOP", self, "TOP", 0, -padding);
|
||
|
|
SatSlider:SetPoint("TOP", self, "TOP", 0, -2*padding - sliderHeight);
|
||
|
|
BriSlider:SetPoint("TOP", self, "TOP", 0, -3*padding - 2*sliderHeight);
|
||
|
|
ConfirmButton:SetPoint("TOPRIGHT", self, "TOP", -padding, -5*padding - 3*sliderHeight);
|
||
|
|
CancelButton:SetPoint("TOPLEFT", self, "TOP", padding, -5*padding - 3*sliderHeight);
|
||
|
|
ConfirmButton:SetButtonSize(sliderWidth/2 - padding - thumbWidth/4, sliderHeight);
|
||
|
|
CancelButton:SetButtonSize(sliderWidth/2 - padding - thumbWidth/4, sliderHeight);
|
||
|
|
CancelButton:SetColor(0, 0, 0);
|
||
|
|
|
||
|
|
self:SetSize(sliderWidth + 2*padding - 4, 4*sliderHeight + 6*padding + 1);
|
||
|
|
self.Preload = nil;
|
||
|
|
|
||
|
|
self:SetRGB(0, 0, 0);
|
||
|
|
self:Update();
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:OnLoad()
|
||
|
|
self:Preload();
|
||
|
|
self:Hide();
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:Update()
|
||
|
|
if self.Preload then return end;
|
||
|
|
|
||
|
|
local h, s, v = self:GetHSV();
|
||
|
|
local r, g, b = HSV2RGB(h, 1, v);
|
||
|
|
self.SaturationSlider.Gradient:SetGradient("HORIZONTAL", v, v, v, r, g, b);
|
||
|
|
r, g, b = HSV2RGB(h, s, 1);
|
||
|
|
self.BrightnessSlider.Gradient:SetGradient("HORIZONTAL", 0, 0, 0, r, g, b);
|
||
|
|
|
||
|
|
r, g, b = self:GetRGB();
|
||
|
|
self.ConfirmButton:SetColor(r, g, b);
|
||
|
|
|
||
|
|
if self.objects then
|
||
|
|
for i = 1, #self.objects do
|
||
|
|
self.objects[i]:SetVertexColor(r, g, b);
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:SetRGB(r, g, b)
|
||
|
|
local h, s, v = RGBRatio2HSV(r, g, b);
|
||
|
|
self.HueSlider:SetValue(h);
|
||
|
|
self.SaturationSlider:SetValue(100*s);
|
||
|
|
self.BrightnessSlider:SetValue(100*v);
|
||
|
|
self.ConfirmButton:SetColor(r, g, b);
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:GetHSV()
|
||
|
|
return self.HueSlider.value or 0, (self.SaturationSlider.value or 100)/100, (self.BrightnessSlider.value or 100)/100;
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:GetRGB()
|
||
|
|
return HSV2RGB(self:GetHSV());
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:OnDragStart()
|
||
|
|
self:StartMoving();
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:OnDragStop()
|
||
|
|
self:StopMovingOrSizing();
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:FadeButton(buttonIndex)
|
||
|
|
self.ConfirmButton:Disable();
|
||
|
|
self.CancelButton:Disable();
|
||
|
|
FadeFrame(self.FrameContainer, 0.2, 0);
|
||
|
|
if buttonIndex == 1 then
|
||
|
|
FadeFrame(self.CancelButton, 0.2, 0);
|
||
|
|
else
|
||
|
|
FadeFrame(self.ConfirmButton, 0.2, 0);
|
||
|
|
end
|
||
|
|
After(0.5, function()
|
||
|
|
FadeFrame(self, 0.25, 0);
|
||
|
|
end);
|
||
|
|
|
||
|
|
--After(3, function()
|
||
|
|
-- self:ShowPanel();
|
||
|
|
--end)
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:Confirm()
|
||
|
|
self:FadeButton(1);
|
||
|
|
self:Update();
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:Cancel()
|
||
|
|
self:FadeButton(2);
|
||
|
|
|
||
|
|
local r, g, b = self.CancelButton:GetColor();
|
||
|
|
ColorPicker:SetRGB(r, g, b);
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:ShowPanel()
|
||
|
|
self.FrameContainer:Show();
|
||
|
|
self.FrameContainer:SetAlpha(1);
|
||
|
|
self.ConfirmButton:Show();
|
||
|
|
self.ConfirmButton:SetAlpha(1);
|
||
|
|
self.CancelButton:Show();
|
||
|
|
self.CancelButton:SetAlpha(1);
|
||
|
|
self.ConfirmButton:Enable();
|
||
|
|
self.CancelButton:Enable();
|
||
|
|
self:Show();
|
||
|
|
self:SetAlpha(1);
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciUIColorPickerMixin:SetObject(switch)
|
||
|
|
self.objects = switch.objects;
|
||
|
|
self:ClearAllPoints();
|
||
|
|
self:SetPoint("TOPLEFT", switch, "TOPRIGHT", 8, 0);
|
||
|
|
|
||
|
|
if self.objects and self.objects[1] then
|
||
|
|
--self:SetRGB(self.objects[1]:GetVertexColor());
|
||
|
|
self.CancelButton:SetColor(self.objects[1]:GetVertexColor());
|
||
|
|
end
|
||
|
|
|
||
|
|
self:ShowPanel();
|
||
|
|
end
|
||
|
|
|
||
|
|
--------------------------------------------------------------------------------------------------
|
||
|
|
--Name: Skewed Rectangular Button
|
||
|
|
--Notes: Clockwise 10 Degree
|
||
|
|
|
||
|
|
local MARGIN_X = 5;
|
||
|
|
NarciShewedRectButtonMixin = {};
|
||
|
|
|
||
|
|
function NarciShewedRectButtonMixin:SetButtonSize(width, height)
|
||
|
|
self:SetSize(width, height);
|
||
|
|
self.Icon0:SetSize(width, width);
|
||
|
|
self.Icon1:SetSize(width, width);
|
||
|
|
self.Icon2:SetSize(width, width);
|
||
|
|
self.MaskCenter:SetSize(width - 2*MARGIN_X + 2, height);
|
||
|
|
self.MaskLeft:SetSize(MARGIN_X, height);
|
||
|
|
self.MaskRight:SetSize(MARGIN_X, height);
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciShewedRectButtonMixin:SetIcon(iconFile)
|
||
|
|
local texOffset = 0.05;
|
||
|
|
self.Icon0:SetTexCoord(texOffset, 1 - texOffset, texOffset, 1 - texOffset);
|
||
|
|
self.Icon1:SetTexCoord(texOffset, 1 - texOffset, texOffset, 1 - texOffset);
|
||
|
|
self.Icon2:SetTexCoord(texOffset, 1 - texOffset, texOffset, 1 - texOffset);
|
||
|
|
|
||
|
|
self.Icon0:SetTexture(iconFile);
|
||
|
|
self.Icon1:SetTexture(iconFile);
|
||
|
|
self.Icon2:SetTexture(iconFile);
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciShewedRectButtonMixin:SetColorTexture(r, g, b)
|
||
|
|
self.Icon0:SetColorTexture(r, g, b);
|
||
|
|
self.Icon1:SetColorTexture(r, g, b);
|
||
|
|
self.Icon2:SetColorTexture(r, g, b);
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciShewedRectButtonMixin:ShowAlert()
|
||
|
|
self:SetIcon("Interface\\AddOns\\Narcissus\\Art\\NavBar\\AlertMark");
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciShewedRectButtonMixin:SetHighlight(state)
|
||
|
|
if state then
|
||
|
|
self.Icon0:SetDesaturation(0);
|
||
|
|
self.Icon0:SetVertexColor(1, 1, 1);
|
||
|
|
self.Icon1:SetDesaturation(0);
|
||
|
|
self.Icon1:SetVertexColor(1, 1, 1);
|
||
|
|
self.Icon2:SetDesaturation(0);
|
||
|
|
self.Icon2:SetVertexColor(1, 1, 1);
|
||
|
|
else
|
||
|
|
self.Icon0:SetDesaturation(0.2);
|
||
|
|
self.Icon0:SetVertexColor(0.80, 0.80, 0.80);
|
||
|
|
self.Icon1:SetDesaturation(0.2);
|
||
|
|
self.Icon1:SetVertexColor(0.80, 0.80, 0.80);
|
||
|
|
self.Icon2:SetDesaturation(0.2);
|
||
|
|
self.Icon2:SetVertexColor(0.80, 0.80, 0.80);
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciShewedRectButtonMixin:UseFullMask(state, side)
|
||
|
|
if state and (not side or side == 1) then
|
||
|
|
self.MaskLeft:SetTexture("Interface\\AddOns\\Narcissus\\Art\\Masks\\Full", "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE");
|
||
|
|
else
|
||
|
|
self.MaskLeft:SetTexture("Interface\\AddOns\\Narcissus\\Art\\SkewdRect\\ShewedRectMask-Left", "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE");
|
||
|
|
end
|
||
|
|
|
||
|
|
if state and (not side or side == 2) then
|
||
|
|
self.MaskRight:SetTexture("Interface\\AddOns\\Narcissus\\Art\\Masks\\Full", "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE");
|
||
|
|
else
|
||
|
|
self.MaskRight:SetTexture("Interface\\AddOns\\Narcissus\\Art\\SkewdRect\\ShewedRectMask-Right", "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE");
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
|
||
|
|
--------------------------------------------------------------------------------------------------
|
||
|
|
--Name: Progress Timer
|
||
|
|
--Notes: Timer & Progress Bar
|
||
|
|
NarciProgressTimerMixin = {};
|
||
|
|
|
||
|
|
function NarciProgressTimerMixin:SetOnFinishedFunc(func1, func2)
|
||
|
|
self.Fluid.animFill.onFinishedFunc = func1;
|
||
|
|
self.Fluid.animFade.onFinishedFunc = func2;
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciProgressTimerMixin:SetTimer(duration, loopTimer)
|
||
|
|
self:StopAnimating();
|
||
|
|
local animFill = self.Fluid.animFill;
|
||
|
|
animFill.s1:SetDuration(duration);
|
||
|
|
if loopTimer then
|
||
|
|
self.isLoop = true;
|
||
|
|
else
|
||
|
|
self.isLoop = false;
|
||
|
|
end
|
||
|
|
animFill:Play();
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciProgressTimerMixin:Start()
|
||
|
|
self.Fluid.animFill:Play();
|
||
|
|
self:Show();
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciProgressTimerMixin:Stop()
|
||
|
|
self:StopAnimating();
|
||
|
|
self:Hide();
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciProgressTimerMixin:Pause()
|
||
|
|
if not self.isPaused then
|
||
|
|
self.isPaused = true;
|
||
|
|
self.Fluid.animFill:Pause();
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciProgressTimerMixin:Play()
|
||
|
|
if self.isPaused then
|
||
|
|
self.isPaused = nil;
|
||
|
|
if not self.Fluid.animFade:IsPlaying() then
|
||
|
|
self.Fluid.animFill:Play();
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciProgressTimerMixin:SetAlign(widget, offsetY)
|
||
|
|
self:ClearAllPoints();
|
||
|
|
offsetY = offsetY or 0;
|
||
|
|
self:SetPoint("BOTTOMLEFT", widget, "BOTTOMLEFT", 1, offsetY);
|
||
|
|
self:SetPoint("BOTTOMRIGHT", widget, "BOTTOMRIGHT", -1, offsetY);
|
||
|
|
end
|
||
|
|
|
||
|
|
function NarciProgressTimerMixin:SetColor(r, g, b)
|
||
|
|
self.Fluid:SetColorTexture(r, g, b);
|
||
|
|
end
|
||
|
|
|
||
|
|
--------------------------------------------------------------------------------------------------
|
||
|
|
|
||
|
|
wipe(TEMPS);
|
||
|
|
TEMPS = nil;
|