L.marker_player_desc="Mark players affected by %s with %s, requires promoted or leader."
L.marker_npc_desc="Mark %s with %s, requires promoted or leader."
-- Ability where two players have to move close to each other
L.link="Link"
L.link_with="Linked with %s"
L.link_with_icon="Linked with |T13700%d:0|t%s"
L.link_short="Linked: %s"
L.link_both="%s linked with %s"
L.link_removed="Link removed"
-- Abbreviated numbers
L.amount_one="%dB"-- Billions 1,000,000,000
L.amount_two="%dM"-- Millions 1,000,000
L.amount_three="%dK"-- Thousands 1,000
L.seconds="%.1fs"-- 1.1 seconds
-- Common ability name replacements
L.tank_combo="Tank Combo"-- Used for tank swap mechanics where the boss casts a sequence of tank buster attacks
L.laser="Laser"-- Used for abilities that act like a laser. Usually from the boss to a player, or, from the boss to a specific area
L.beam="Beam"-- Similar to "Laser" (a beam from boss to player/boss to area) but can be used to better describe certain abilities that don't look like a Laser
L.beams="Beams"-- Plural of L.beam
L.bomb="Bomb"-- Used for debuffs that make players explode
L.bombs="Bombs"-- Plural of L.bomb
L.explosion="Explosion"-- When the explosion from a bomb-like ability will occur
L.fixate="Fixate"-- Used when a boss or add is chasing/fixated on a player
L.knockback="Knockback"-- Used when an ability knocks players away from a certain point, like a "smash" type ability that knocks you back 10 meters
L.traps="Traps"-- Used for abilities that act like traps on the floor e.g. move into it and something bad happens like you die, or are rooted, etc.
L.meteor="Meteor"-- This one will probably only ever be used for actual meteors
L.shield="Shield"-- Abilities that absorb damage/healing creating a "shield" around the boss/player e.g. "Shield on boss" or "Shield remaining"
L.teleport="Teleport"-- A boss/add/etc teleported somewhere
L.fear="Fear"-- For abilities that cause you to flee in fear