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4 years ago
local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local _
--lua locals
local _math_floor= math.floor
local _type = type
local _math_abs = math.abs
local _tinsert = tinsert
local _unpack = unpack
local _ipairs = ipairs
local _table_wipe = table.wipe
local _table_insert = table.insert
local _math_max = math.max
--api locals
local _GetScreenWidth = GetScreenWidth
local _GetScreenHeight = GetScreenHeight
local _UIParent = UIParent
local _CreateFrame = CreateFrame
local PixelUtil = PixelUtil or DFPixelUtil
local version = 2
function DF:CreateCoolTip()
----------------------------------------------------------------------
--> Cooltip Startup
----------------------------------------------------------------------
--> if a cooltip is already created with a higher version
if (_G.GameCooltip2 and _G.GameCooltip2.version >= version) then
return
end
--> initialize
local CoolTip = {
version = version
}
_G.GameCooltip2 = CoolTip
--> containers
CoolTip.LeftTextTable = {}
CoolTip.LeftTextTableSub = {}
CoolTip.RightTextTable = {}
CoolTip.RightTextTableSub = {}
CoolTip.LeftIconTable = {}
CoolTip.LeftIconTableSub = {}
CoolTip.RightIconTable = {}
CoolTip.RightIconTableSub = {}
CoolTip.Banner = {false, false, false}
CoolTip.TopIconTableSub = {}
CoolTip.StatusBarTable = {}
CoolTip.StatusBarTableSub = {}
CoolTip.WallpaperTable = {}
CoolTip.WallpaperTableSub = {}
CoolTip.PopupFrameTable = {}
CoolTip.FunctionsTableMain = {} --> menus
CoolTip.FunctionsTableSub = {} --> menus
CoolTip.ParametersTableMain = {} --> menus
CoolTip.ParametersTableSub = {} --> menus
CoolTip.FixedValue = nil --> menus
CoolTip.SelectedIndexMain = nil --> menus
CoolTip.SelectedIndexSec = {} --> menus
--options table
CoolTip.OptionsList = {
["RightTextMargin"] = true,
["IconSize"] = true,
["HeightAnchorMod"] = true,
["WidthAnchorMod"] = true,
["MinWidth"] = true,
["FixedWidth"] = true,
["FixedHeight"] = true,
["FixedWidthSub"] = true,
["FixedHeightSub"] = true,
["AlignAsBlizzTooltip"] = true,
["AlignAsBlizzTooltipFrameHeightOffset"] = true,
["IgnoreSubMenu"] = true,
["IgnoreButtonAutoHeight"] = true,
["TextHeightMod"] = true,
["ButtonHeightMod"] = true,
["ButtonHeightModSub"] = true,
["YSpacingMod"] = true,
["YSpacingModSub"] = true,
["ButtonsYMod"] = true,
["ButtonsYModSub"] = true,
["IconHeightMod"] = true,
["StatusBarHeightMod"] = true,
["StatusBarTexture"] = true,
["TextSize"] = true,
["TextFont"] = true,
["TextColor"] = true,
["TextColorRight"] = true,
["TextShadow"] = true,
["LeftTextWidth"] = true,
["RightTextWidth"] = true,
["LeftTextHeight"] = true,
["RightTextHeight"] = true,
["NoFade"] = true,
["MyAnchor"] = true,
["Anchor"] = true,
["RelativeAnchor"] = true,
["NoLastSelectedBar"] = true,
["SubMenuIsTooltip"] = true,
["LeftBorderSize"] = true,
["RightBorderSize"] = true,
["HeighMod"] = true,
["HeighModSub"] = true,
["IconBlendMode"] = true,
["IconBlendModeHover"] = true,
["SubFollowButton"] = true,
["IgnoreArrows"] = true,
["SelectedTopAnchorMod"] = true,
["SelectedBottomAnchorMod"] = true,
["SelectedLeftAnchorMod"] = true,
["SelectedRightAnchorMod"] = true,
}
CoolTip.AliasList = {
["VerticalOffset"] = "ButtonsYMod",
["VerticalPadding"] = "YSpacingMod",
["LineHeightSizeOffset"] = "ButtonHeightMod",
["FrameHeightSizeOffset"] = "HeighMod",
}
CoolTip.OptionsTable = {}
--cprops
CoolTip.Indexes = 0 --> amount of lines current on shown
CoolTip.IndexesSub = {} --> amount of lines current on shown
CoolTip.HaveSubMenu = false --> amount of lines current on shown
CoolTip.SubIndexes = 0 --> amount of lines current on shown on sub menu
CoolTip.Type = 1 --> 1 tooltip 2 tooltip with bars 3 menu 4 menu + submenus
CoolTip.Host = nil --> frame to anchor
CoolTip.LastSize = 0 --> last size
CoolTip.LastIndex = 0
CoolTip.internal_x_mod = 0
CoolTip.internal_y_mod = 0
CoolTip.overlap_checked = false
--defaults
CoolTip.default_height = 20
CoolTip.default_text_size = 10.5
CoolTip.default_text_font = "GameFontHighlight"
CoolTip.selected_anchor = {}
CoolTip.selected_anchor.left = 2
CoolTip.selected_anchor.right = 0
CoolTip.selected_anchor.top = 0
CoolTip.selected_anchor.bottom = 0
CoolTip._default_font = SharedMedia:Fetch ("font", "Friz Quadrata TT")
--> create frames
local build_main_frame = function (self)
self:SetSize (500, 500)
self:SetPoint ("CENTER", UIParent, "CENTER")
self:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]], edgeFile = [[Interface\Buttons\WHITE8X8]], tile = true, edgeSize = 1, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
self:SetBackdropColor (0.09019, 0.09019, 0.18823, 1)
self:SetBackdropBorderColor (0, 0, 0, 1)
if (not self.framebackgroundCenter) then
self.framebackgroundCenter = self:CreateTexture ("$parent_FrameBackgroundCenter", "BACKGROUND")
self.framebackgroundCenter:SetDrawLayer ("BACKGROUND", 2)
self.framebackgroundCenter:SetColorTexture (0, 0, 0, .5)
self.framebackgroundCenter:SetPoint ("TOPLEFT", self, "TOPLEFT", 35, -3)
self.framebackgroundCenter:SetPoint ("TOPRIGHT", self, "TOPRIGHT", -35, -3)
self.framebackgroundCenter:SetPoint ("BOTTOMLEFT", self, "BOTTOMLEFT", 35, 3)
self.framebackgroundCenter:SetPoint ("BOTTOMRIGHT", self, "BOTTOMRIGHT", -35, 3)
end
if (not self.framebackgroundLeft) then
self.framebackgroundLeft = self:CreateTexture ("$parent_FrameBackgroundLeft", "BACKGROUND")
self.framebackgroundLeft:SetDrawLayer ("BACKGROUND", 3)
self.framebackgroundLeft:SetColorTexture (0, 0, 0, .5)
self.framebackgroundLeft:SetPoint ("TOPLEFT", self, "TOPLEFT", 3, -3)
self.framebackgroundLeft:SetPoint ("BOTTOMLEFT", self, "BOTTOMLEFT", 3, 3)
self.framebackgroundLeft:SetWidth (32)
end
if (not self.framebackgroundRight) then
self.framebackgroundRight = self:CreateTexture ("$parent_FrameBackgroundRight", "BACKGROUND")
self.framebackgroundRight:SetDrawLayer ("BACKGROUND", 3)
self.framebackgroundRight:SetColorTexture (0, 0, 0, .5)
self.framebackgroundRight:SetPoint ("TOPRIGHT", self, "TOPRIGHT", -3, -3)
self.framebackgroundRight:SetPoint ("BOTTOMRIGHT", self, "BOTTOMRIGHT", -3, 3)
self.framebackgroundRight:SetWidth (32)
end
if (not self.frameWallpaper) then
self.frameWallpaper = self:CreateTexture ("$parent_FrameWallPaper", "BACKGROUND")
self.frameWallpaper:SetDrawLayer ("BACKGROUND", 4)
self.frameWallpaper:SetPoint ("TOPLEFT", self, "TOPLEFT", 0, 0)
self.frameWallpaper:SetPoint ("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, 0)
end
if (not self.selectedTop) then
self.selectedTop = self:CreateTexture ("$parent_SelectedTop", "ARTWORK")
self.selectedTop:SetColorTexture (.5, .5, .5, .75)
self.selectedTop:SetHeight (3)
end
if (not self.selectedBottom) then
self.selectedBottom = self:CreateTexture ("$parent_SelectedBottom", "ARTWORK")
self.selectedBottom:SetColorTexture (.5, .5, .5, .75)
self.selectedBottom:SetHeight (3)
end
if (not self.selectedMiddle) then
self.selectedMiddle = self:CreateTexture ("$parent_Selected", "ARTWORK")
self.selectedMiddle:SetColorTexture (.5, .5, .5, .75)
self.selectedMiddle:SetPoint ("TOPLEFT", self.selectedTop, "BOTTOMLEFT")
self.selectedMiddle:SetPoint ("BOTTOMRIGHT", self.selectedBottom, "TOPRIGHT")
end
if (not self.upperImage2) then
self.upperImage2 = self:CreateTexture ("$parent_UpperImage2", "ARTWORK")
self.upperImage2:Hide()
self.upperImage2:SetPoint ("CENTER", self, "CENTER", 0, -3)
self.upperImage2:SetPoint ("BOTTOM", self, "TOP", 0, -3)
end
if (not self.upperImage) then
self.upperImage = self:CreateTexture ("$parent_UpperImage", "OVERLAY")
self.upperImage:Hide()
self.upperImage:SetPoint ("CENTER", self, "CENTER", 0, -3)
self.upperImage:SetPoint ("BOTTOM", self, "TOP", 0, -3)
end
if (not self.upperImageText) then
self.upperImageText = self:CreateFontString ("$parent_UpperImageText", "OVERLAY", "GameTooltipHeaderText")
self.upperImageText:SetJustifyH ("LEFT")
self.upperImageText:SetPoint ("LEFT", self.upperImage, "RIGHT", 5, 0)
DF:SetFontSize (self.upperImageText, 13)
end
if (not self.upperImageText2) then
self.upperImageText2 = self:CreateFontString ("$parent_UpperImageText2", "OVERLAY", "GameTooltipHeaderText")
self.upperImageText2:SetJustifyH ("LEFT")
self.upperImageText2:SetPoint ("BOTTOMRIGHT", self, "LEFT", 0, 3)
DF:SetFontSize (self.upperImageText2, 13)
end
if (not self.titleIcon) then
self.titleIcon = self:CreateTexture ("$parent_TitleIcon", "OVERLAY")
self.titleIcon:SetTexture ("Interface\\Challenges\\challenges-main")
self.titleIcon:SetTexCoord (0.1521484375, 0.563671875, 0.160859375, 0.234375)
self.titleIcon:SetPoint ("CENTER", self, "CENTER")
self.titleIcon:SetPoint ("BOTTOM", self, "TOP", 0, -22)
self.titleIcon:Hide()
end
if (not self.titleText) then
self.titleText = self:CreateFontString ("$parent_TitleText", "OVERLAY", "GameFontHighlightSmall")
self.titleText:SetJustifyH ("LEFT")
DF:SetFontSize (self.titleText, 10)
self.titleText:SetPoint ("CENTER", self.titleIcon, "CENTER", 0, 6)
end
end
--> main frame
local frame1
if (not GameCooltipFrame1) then
frame1 = CreateFrame ("Frame", "GameCooltipFrame1", UIParent, "BackdropTemplate")
tinsert (UISpecialFrames, "GameCooltipFrame1")
DF:CreateFlashAnimation (frame1)
--removing the border makes the cooltip much more clear
if (DF.CreateBorder) then
DF:CreateBorder (frame1, .3, .1, .03)
frame1:SetBorderAlpha (0, 0, 0)
end
else
frame1 = GameCooltipFrame1
end
--> build widgets for frame
build_main_frame (frame1)
--is this still in use?
GameCooltipFrame1_FrameBackgroundCenter:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
GameCooltipFrame1_FrameBackgroundCenter:SetTexCoord (0.10546875, 0.89453125, 0, 1)
GameCooltipFrame1_FrameBackgroundLeft:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
GameCooltipFrame1_FrameBackgroundLeft:SetTexCoord (0, 0.103515625, 0, 1)
GameCooltipFrame1_FrameBackgroundRight:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
GameCooltipFrame1_FrameBackgroundRight:SetTexCoord (0.896484375, 1, 0, 1)
--> secondary frame
local frame2
if (not GameCooltipFrame2) then
frame2 = CreateFrame ("Frame", "GameCooltipFrame2", UIParent,"BackdropTemplate")
tinsert (UISpecialFrames, "GameCooltipFrame2")
DF:CreateFlashAnimation (frame2)
frame2:SetClampedToScreen (true)
--removing the border makes the cooltip much more clear
if (DF.CreateBorder) then
DF:CreateBorder (frame2, .3, .1, .03)
frame2:SetBorderAlpha (0, 0, 0)
end
else
frame2 = GameCooltipFrame2
end
--> build widgets for frame
build_main_frame (frame2)
frame2:SetPoint ("bottomleft", frame1, "bottomright", 4, 0)
--is this still in use?
GameCooltipFrame2_FrameBackgroundCenter:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
GameCooltipFrame2_FrameBackgroundCenter:SetTexCoord (0.10546875, 0.89453125, 0, 1)
GameCooltipFrame2_FrameBackgroundLeft:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
GameCooltipFrame2_FrameBackgroundLeft:SetTexCoord (0, 0.103515625, 0, 1)
GameCooltipFrame2_FrameBackgroundRight:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
GameCooltipFrame2_FrameBackgroundRight:SetTexCoord (0.896484375, 1, 0, 1)
CoolTip.frame1 = frame1
CoolTip.frame2 = frame2
DF:FadeFrame (frame1, 0)
DF:FadeFrame (frame2, 0)
--> line container
frame1.Lines = {}
frame2.Lines = {}
----------------------------------------------------------------------
--> Title Function
----------------------------------------------------------------------
function CoolTip:SetTitle (_f, text)
if (_f == 1) then
CoolTip.title1 = true
CoolTip.title_text = text
end
end
function CoolTip:SetTitleAnchor (_f, _anchor, ...)
_anchor = string.lower (_anchor)
if (_f == 1) then
self.frame1.titleIcon:ClearAllPoints()
self.frame1.titleText:ClearAllPoints()
if (_anchor == "left") then
self.frame1.titleIcon:SetPoint ("left", frame1, "left", ...)
self.frame1.titleText:SetPoint ("left", frame1.titleIcon, "right")
elseif (_anchor == "center") then
self.frame1.titleIcon:SetPoint ("center", frame1, "center")
self.frame1.titleIcon:SetPoint ("bottom", frame1, "top")
self.frame1.titleText:SetPoint ("left", frame1.titleIcon, "right")
self.frame1.titleText:SetText ("TESTE")
self.frame1.titleText:Show()
self.frame1.titleIcon:Show()
elseif (_anchor == "right") then
self.frame1.titleIcon:SetPoint ("right", frame1, "right", ...)
self.frame1.titleText:SetPoint ("right", frame1.titleIcon, "left")
end
elseif (_f == 2) then
self.frame2.titleIcon:ClearAllPoints()
self.frame2.titleText:ClearAllPoints()
if (_anchor == "left") then
self.frame2.titleIcon:SetPoint ("left", frame2, "left", ...)
self.frame2.titleText:SetPoint ("left", frame2.titleIcon, "right")
elseif (_anchor == "center") then
self.frame2.titleIcon:SetPoint ("center", frame2, "center", ...)
self.frame2.titleText:SetPoint ("left", frame2.titleIcon, "right")
elseif (_anchor == "right") then
self.frame2.titleIcon:SetPoint ("right", frame2, "right", ...)
self.frame2.titleText:SetPoint ("right", frame2.titleIcon, "left")
end
end
end
----------------------------------------------------------------------
--> Button Hide and Show Functions
----------------------------------------------------------------------
local elapsedTime = 0
CoolTip.mouseOver = false
CoolTip.buttonClicked = false
frame1:SetScript ("OnEnter", function (self)
--> is cooltip a menu?
if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2) then
CoolTip.active = true
CoolTip.mouseOver = true
CoolTip.had_interaction = true
self:SetScript ("OnUpdate", nil)
DF:FadeFrame (self, 0)
if (CoolTip.sub_menus) then
DF:FadeFrame (frame2, 0)
end
end
end)
frame2:SetScript ("OnEnter", function (self)
if (CoolTip.OptionsTable.SubMenuIsTooltip) then
return CoolTip:Close()
end
if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2) then
CoolTip.active = true
CoolTip.mouseOver = true
CoolTip.had_interaction = true
self:SetScript ("OnUpdate", nil)
DF:FadeFrame (self, 0)
DF:FadeFrame (frame1, 0)
end
end)
local OnLeaveUpdateFrame1 = function (self, elapsed)
elapsedTime = elapsedTime+elapsed
if (elapsedTime > 0.7) then
if (not CoolTip.active and not CoolTip.buttonClicked and self == CoolTip.Host) then
DF:FadeFrame (self, 1)
DF:FadeFrame (frame2, 1)
elseif (not CoolTip.active) then
DF:FadeFrame (self, 1)
DF:FadeFrame (frame2, 1)
end
self:SetScript ("OnUpdate", nil)
frame2:SetScript ("OnUpdate", nil)
end
end
frame1:SetScript ("OnLeave", function (self)
if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2) then
CoolTip.active = false
CoolTip.mouseOver = false
elapsedTime = 0
self:SetScript ("OnUpdate", OnLeaveUpdateFrame1)
else
CoolTip.active = false
CoolTip.mouseOver = false
elapsedTime = 0
self:SetScript ("OnUpdate", OnLeaveUpdateFrame1)
end
end)
local OnLeaveUpdateFrame2 = function (self, elapsed)
elapsedTime = elapsedTime+elapsed
if (elapsedTime > 0.7) then
if (not CoolTip.active and not CoolTip.buttonClicked and self == CoolTip.Host) then
DF:FadeFrame (self, 1)
DF:FadeFrame (frame2, 1)
elseif (not CoolTip.active) then
DF:FadeFrame (self, 1)
DF:FadeFrame (frame2, 1)
end
self:SetScript ("OnUpdate", nil)
frame1:SetScript ("OnUpdate", nil)
end
end
frame2:SetScript ("OnLeave", function (self)
if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2) then
CoolTip.active = false
CoolTip.mouseOver = false
elapsedTime = 0
self:SetScript ("OnUpdate", OnLeaveUpdateFrame2)
else
CoolTip.active = false
CoolTip.mouseOver = false
elapsedTime = 0
self:SetScript ("OnUpdate", OnLeaveUpdateFrame2)
end
end)
frame1:SetScript ("OnHide", function (self)
CoolTip.active = false
CoolTip.buttonClicked = false
CoolTip.mouseOver = false
--> reset parent and strata
frame1:SetParent (UIParent)
frame2:SetParent (UIParent)
frame1:SetFrameStrata ("TOOLTIP")
frame2:SetFrameStrata ("TOOLTIP")
end)
----------------------------------------------------------------------
--> Button Creation Functions
----------------------------------------------------------------------
local build_button = function (self)
self:SetSize (1, 20)
--> status bar
self.statusbar = CreateFrame ("StatusBar", "$Parent_StatusBar", self)
self.statusbar:SetPoint ("LEFT", self, "LEFT", 10, 0)
self.statusbar:SetPoint ("RIGHT", self, "RIGHT", -10, 0)
self.statusbar:SetPoint ("TOP", self, "TOP", 0, 0)
self.statusbar:SetPoint ("BOTTOM", self, "BOTTOM", 0, 0)
self.statusbar:SetHeight (20)
local statusbar = self.statusbar
statusbar.texture = statusbar:CreateTexture ("$parent_Texture", "BACKGROUND")
statusbar.texture:SetTexture ("Interface\\PaperDollInfoFrame\\UI-Character-Skills-Bar")
statusbar.texture:SetSize (300, 14)
statusbar:SetStatusBarTexture (statusbar.texture)
statusbar:SetMinMaxValues (0, 100)
statusbar.spark = statusbar:CreateTexture ("$parent_Spark", "BACKGROUND")
statusbar.spark:Hide()
statusbar.spark:SetTexture ("Interface\\CastingBar\\UI-CastingBar-Spark")
statusbar.spark:SetBlendMode ("ADD")
statusbar.spark:SetSize (12, 24)
statusbar.spark:SetPoint ("LEFT", statusbar, "RIGHT", -20, -1)
statusbar.background = statusbar:CreateTexture ("$parent_Background", "ARTWORK")
statusbar.background:Hide()
statusbar.background:SetTexture ("Interface\\FriendsFrame\\UI-FriendsFrame-HighlightBar")
statusbar.background:SetPoint ("LEFT", statusbar, "LEFT", -6, 0)
statusbar.background:SetPoint ("RIGHT", statusbar, "RIGHT", 6, 0)
statusbar.background:SetPoint ("TOP", statusbar, "TOP", 0, 0)
statusbar.background:SetPoint ("BOTTOM", statusbar, "BOTTOM", 0, 0)
self.background = statusbar.background
statusbar.leftIcon = statusbar:CreateTexture ("$parent_LeftIcon", "OVERLAY")
statusbar.leftIcon:SetSize (16, 16)
statusbar.leftIcon:SetPoint ("LEFT", statusbar, "LEFT", 0, 0)
statusbar.rightIcon = statusbar:CreateTexture ("$parent_RightIcon", "OVERLAY")
statusbar.rightIcon:SetSize (16, 16)
statusbar.rightIcon:SetPoint ("RIGHT", statusbar, "RIGHT", 0, 0)
statusbar.spark2 = statusbar:CreateTexture ("$parent_Spark2", "OVERLAY")
statusbar.spark2:SetSize (32, 32)
statusbar.spark2:SetPoint ("LEFT", statusbar, "RIGHT", -17, -1)
statusbar.spark2:SetBlendMode ("ADD")
statusbar.spark2:SetTexture ("Interface\\CastingBar\\UI-CastingBar-Spark")
statusbar.spark2:Hide()
statusbar.subMenuArrow = statusbar:CreateTexture ("$parent_SubMenuArrow", "OVERLAY")
statusbar.subMenuArrow:SetSize (12, 12)
statusbar.subMenuArrow:SetPoint ("RIGHT", statusbar, "RIGHT", 3, 0)
statusbar.subMenuArrow:SetBlendMode ("ADD")
statusbar.subMenuArrow:SetTexture ("Interface\\CHATFRAME\\ChatFrameExpandArrow")
statusbar.subMenuArrow:Hide()
statusbar.leftText = statusbar:CreateFontString ("$parent_LeftText", "OVERLAY", "GameTooltipHeaderText")
statusbar.leftText:SetJustifyH ("LEFT")
statusbar.leftText:SetPoint ("LEFT", statusbar.leftIcon, "RIGHT", 3, 0)
DF:SetFontSize (statusbar.leftText, 10)
statusbar.rightText = statusbar:CreateFontString ("$parent_TextRight", "OVERLAY", "GameTooltipHeaderText")
statusbar.rightText:SetJustifyH ("RIGHT")
statusbar.rightText:SetPoint ("RIGHT", statusbar.rightIcon, "LEFT", -3, 0)
DF:SetFontSize (statusbar.leftText, 10)
--> background status bar
self.statusbar2 = CreateFrame ("StatusBar", "$Parent_StatusBarBackground", self)
self.statusbar2:SetPoint ("LEFT", self.statusbar, "LEFT")
self.statusbar2:SetPoint ("RIGHT", self.statusbar, "RIGHT")
self.statusbar2:SetPoint ("TOP", self.statusbar, "TOP")
self.statusbar2:SetPoint ("BOTTOM", self.statusbar, "BOTTOM")
local statusbar2 = self.statusbar2
statusbar2.texture = statusbar2:CreateTexture ("$parent_Texture", "BACKGROUND")
statusbar2.texture:SetTexture ("Interface\\PaperDollInfoFrame\\UI-Character-Skills-Bar")
statusbar2.texture:SetSize (300, 14)
statusbar2:SetStatusBarTexture (statusbar2.texture)
statusbar2:SetMinMaxValues (0, 100)
--> on load
self:RegisterForClicks ("LeftButtonDown")
self.leftIcon = self.statusbar.leftIcon
self.rightIcon = self.statusbar.rightIcon
self.texture = self.statusbar.texture
self.spark = self.statusbar.spark
self.spark2 = self.statusbar.spark2
self.leftText = self.statusbar.leftText
self.rightText = self.statusbar.rightText
self.statusbar:SetFrameLevel (self:GetFrameLevel()+2)
self.statusbar2:SetFrameLevel (self.statusbar:GetFrameLevel()-1)
self.statusbar2:SetValue (0)
--> scripts
self:SetScript ("OnMouseDown", GameCooltipButtonMouseDown)
self:SetScript ("OnMouseUp", GameCooltipButtonMouseUp)
end
function GameCooltipButtonMouseDown (button)
local mod = CoolTip.OptionsTable.TextHeightMod or 0
button.leftText:SetPoint ("center", button.leftIcon, "center", 0, 0+mod)
button.leftText:SetPoint ("left", button.leftIcon, "right", 4, -1+mod)
end
function GameCooltipButtonMouseUp (button)
local mod = CoolTip.OptionsTable.TextHeightMod or 0
button.leftText:SetPoint ("center", button.leftIcon, "center", 0, 0+mod)
button.leftText:SetPoint ("left", button.leftIcon, "right", 3, 0+mod)
end
function CoolTip:CreateButton (index, frame, name)
local new_button = CreateFrame ("Button", name, frame)
build_button (new_button)
frame.Lines [index] = new_button
return new_button
end
local OnEnterUpdateButton = function (self, elapsed)
elapsedTime = elapsedTime+elapsed
if (elapsedTime > 0.001) then
--> search key: ~onenterupdatemain
CoolTip:ShowSub (self.index)
CoolTip.last_button = self.index
self:SetScript ("OnUpdate", nil)
end
end
local OnLeaveUpdateButton = function (self, elapsed)
elapsedTime = elapsedTime+elapsed
if (elapsedTime > 0.7) then
if (not CoolTip.active and not CoolTip.buttonClicked) then
DF:FadeFrame (frame1, 1)
DF:FadeFrame (frame2, 1)
elseif (not CoolTip.active) then
DF:FadeFrame (frame1, 1)
DF:FadeFrame (frame2, 1)
end
frame1:SetScript ("OnUpdate", nil)
end
end
local OnEnterMainButton = function (self)
if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2 and not self.isDiv) then
CoolTip.active = true
CoolTip.mouseOver = true
CoolTip.had_interaction = true
frame1:SetScript ("OnUpdate", nil)
frame2:SetScript ("OnUpdate", nil)
self.background:Show()
if (CoolTip.OptionsTable.IconBlendModeHover) then
self.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendModeHover)
else
self.leftIcon:SetBlendMode ("BLEND")
end
if (CoolTip.PopupFrameTable [self.index]) then
local on_enter, on_leave, param1, param2 = unpack (CoolTip.PopupFrameTable [self.index])
if (on_enter) then
xpcall (on_enter, geterrorhandler(), frame1, param1, param2)
end
elseif (CoolTip.IndexesSub [self.index] and CoolTip.IndexesSub [self.index] > 0) then
if (CoolTip.OptionsTable.SubMenuIsTooltip) then
CoolTip:ShowSub (self.index)
self.index = self.ID
else
if (CoolTip.last_button) then
CoolTip:ShowSub (CoolTip.last_button)
else
CoolTip:ShowSub (self.index)
end
elapsedTime = 0
self.index = self.ID
self:SetScript ("OnUpdate", OnEnterUpdateButton)
end
else
--hide second frame
DF:FadeFrame (frame2, 1)
CoolTip.last_button = nil
end
else
CoolTip.mouseOver = true
CoolTip.had_interaction = true
end
end
local OnLeaveMainButton = function (self)
if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2 and not self.isDiv) then
CoolTip.active = false
CoolTip.mouseOver = false
self:SetScript ("OnUpdate", nil)
self.background:Hide()
if (CoolTip.OptionsTable.IconBlendMode) then
self.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
self.rightIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
else
self.leftIcon:SetBlendMode ("BLEND")
self.rightIcon:SetBlendMode ("BLEND")
end
if (CoolTip.PopupFrameTable [self.index]) then
local on_enter, on_leave, param1, param2 = unpack (CoolTip.PopupFrameTable [self.index])
if (on_leave) then
xpcall (on_leave, geterrorhandler(), frame1, param1, param2)
end
end
elapsedTime = 0
frame1:SetScript ("OnUpdate", OnLeaveUpdateButton)
else
CoolTip.active = false
elapsedTime = 0
frame1:SetScript ("OnUpdate", OnLeaveUpdateButton)
CoolTip.mouseOver = false
end
end
function CoolTip:NewMainButton (i)
local newButton = CoolTip:CreateButton (i, frame1, "GameCooltipMainButton"..i)
--> serach key: ~onenter
newButton.ID = i
newButton:SetScript ("OnEnter", OnEnterMainButton)
newButton:SetScript ("OnLeave", OnLeaveMainButton)
return newButton
end
--> buttons for the secondary frame
local OnLeaveUpdateButtonSec = function (self, elapsed)
elapsedTime = elapsedTime+elapsed
if (elapsedTime > 0.7) then
if (not CoolTip.active and not CoolTip.buttonClicked) then
DF:FadeFrame (frame1, 1)
DF:FadeFrame (frame2, 1)
elseif (not CoolTip.active) then
DF:FadeFrame (frame1, 1)
DF:FadeFrame (frame2, 1)
end
frame2:SetScript ("OnUpdate", nil)
end
end
local OnEnterSecondaryButton = function (self)
if (CoolTip.OptionsTable.SubMenuIsTooltip) then
return CoolTip:Close()
end
if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2 and not self.isDiv) then
CoolTip.active = true
CoolTip.mouseOver = true
CoolTip.had_interaction = true
self.background:Show()
if (CoolTip.OptionsTable.IconBlendModeHover) then
self.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendModeHover)
else
self.leftIcon:SetBlendMode ("BLEND")
end
frame1:SetScript ("OnUpdate", nil)
frame2:SetScript ("OnUpdate", nil)
DF:FadeFrame (frame1, 0)
DF:FadeFrame (frame2, 0)
else
CoolTip.mouseOver = true
CoolTip.had_interaction = true
end
end
local OnLeaveSecondaryButton = function (self)
if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2) then
CoolTip.active = false
CoolTip.mouseOver = false
self.background:Hide()
if (CoolTip.OptionsTable.IconBlendMode) then
self.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
self.rightIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
else
self.leftIcon:SetBlendMode ("BLEND")
self.rightIcon:SetBlendMode ("BLEND")
end
elapsedTime = 0
frame2:SetScript ("OnUpdate", OnLeaveUpdateButtonSec)
else
CoolTip.active = false
CoolTip.mouseOver = false
elapsedTime = 0
frame2:SetScript ("OnUpdate", OnLeaveUpdateButtonSec)
end
end
function CoolTip:NewSecondaryButton (i)
local newButton = CoolTip:CreateButton (i, frame2, "GameCooltipSecButton"..i)
newButton.ID = i
newButton:SetScript ("OnEnter", OnEnterSecondaryButton)
newButton:SetScript ("OnLeave", OnLeaveSecondaryButton)
return newButton
end
----------------------------------------------------------------------
--> Button Click Functions
----------------------------------------------------------------------
CoolTip.selected_anchor.left = 4
CoolTip.selected_anchor.right = -4
CoolTip.selected_anchor.top = 0
CoolTip.selected_anchor.bottom = 0
function CoolTip:HideSelectedTexture (frame)
frame.selectedTop:Hide()
frame.selectedBottom:Hide()
frame.selectedMiddle:Hide()
end
function CoolTip:ShowSelectedTexture (frame)
frame.selectedTop:Show()
frame.selectedBottom:Show()
frame.selectedMiddle:Show()
end
function CoolTip:SetSelectedAnchor (frame, button)
local left = CoolTip.selected_anchor.left + (CoolTip.OptionsTable.SelectedLeftAnchorMod or 0)
local right = CoolTip.selected_anchor.right + (CoolTip.OptionsTable.SelectedRightAnchorMod or 0)
local top = CoolTip.selected_anchor.top + (CoolTip.OptionsTable.SelectedTopAnchorMod or 0)
local bottom = CoolTip.selected_anchor.bottom + (CoolTip.OptionsTable.SelectedBottomAnchorMod or 0)
frame.selectedTop:ClearAllPoints()
frame.selectedBottom:ClearAllPoints()
frame.selectedTop:SetPoint ("topleft", button, "topleft", left+1, top) --
frame.selectedTop:SetPoint ("topright", button, "topright", right-1, top) --
frame.selectedBottom:SetPoint ("bottomleft", button, "bottomleft", left+1, bottom) --
frame.selectedBottom:SetPoint ("bottomright", button, "bottomright", right-1, bottom) --
CoolTip:ShowSelectedTexture (frame)
end
local OnClickFunctionMainButton = function (self, button)
if (CoolTip.IndexesSub [self.index] and CoolTip.IndexesSub [self.index] > 0) then
CoolTip:ShowSub (self.index)
CoolTip.last_button = self.index
end
CoolTip.buttonClicked = true
CoolTip:SetSelectedAnchor (frame1, self)
if (not CoolTip.OptionsTable.NoLastSelectedBar) then
CoolTip:ShowSelectedTexture (frame1)
end
CoolTip.SelectedIndexMain = self.index
if (CoolTip.FunctionsTableMain [self.index]) then
local parameterTable = CoolTip.ParametersTableMain [self.index]
local func = CoolTip.FunctionsTableMain [self.index]
--> passing nil as the first parameter was a design mistake
--CoolTip.FunctionsTableMain [self.index] (_, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
local okay, errortext = pcall (func, CoolTip.Host, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
if (not okay) then
print ("Cooltip OnClick Error:", errortext)
end
end
end
local OnClickFunctionSecondaryButton = function (self, button)
CoolTip.buttonClicked = true
CoolTip:SetSelectedAnchor (frame2, self)
if (CoolTip.FunctionsTableSub [self.mainIndex] and CoolTip.FunctionsTableSub [self.mainIndex] [self.index]) then
local parameterTable = CoolTip.ParametersTableSub [self.mainIndex] [self.index]
local func = CoolTip.FunctionsTableSub [self.mainIndex] [self.index]
--CoolTip.FunctionsTableSub [self.mainIndex] [self.index] (_, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
local okay, errortext = pcall (func, CoolTip.Host, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
if (not okay) then
print ("Cooltip OnClick Error:", errortext)
end
end
local botao_p = frame1.Lines [self.mainIndex]
CoolTip:SetSelectedAnchor (frame1, botao_p)
if (not CoolTip.OptionsTable.NoLastSelectedBar) then
CoolTip:ShowSelectedTexture (frame1)
end
CoolTip.SelectedIndexMain = self.mainIndex
CoolTip.SelectedIndexSec [self.mainIndex] = self.index
end
--> format functions
function CoolTip:TextAndIcon (index, frame, menuButton, leftTextTable, rightTextTable, leftIconTable, rightIconTable, isSub)
--> reset width
menuButton.leftText:SetWidth (0)
menuButton.leftText:SetHeight (0)
menuButton.rightText:SetWidth (0)
menuButton.rightText:SetHeight (0)
menuButton.rightText:SetPoint ("right", menuButton.rightIcon, "left", CoolTip.OptionsTable.RightTextMargin or -3, 0)
--> set text
if (leftTextTable) then
menuButton.leftText:SetText (leftTextTable [1])
local r, g, b, a = leftTextTable [2], leftTextTable [3], leftTextTable [4], leftTextTable [5]
if (r == 0 and g == 0 and b == 0 and a == 0) then
if (CoolTip.OptionsTable.TextColor) then
r, g, b, a = DF:ParseColors (CoolTip.OptionsTable.TextColor)
menuButton.leftText:SetTextColor (r, g, b, a)
else
menuButton.leftText:SetTextColor (1, 1, 1, 1)
end
else
menuButton.leftText:SetTextColor (r, g, b, a)
end
if (CoolTip.OptionsTable.TextSize and not leftTextTable [6]) then
DF:SetFontSize (menuButton.leftText, CoolTip.OptionsTable.TextSize)
end
if (CoolTip.OptionsTable.LeftTextWidth) then
menuButton.leftText:SetWidth (CoolTip.OptionsTable.LeftTextWidth)
else
menuButton.leftText:SetWidth (0)
end
if (CoolTip.OptionsTable.LeftTextHeight) then
menuButton.leftText:SetHeight (CoolTip.OptionsTable.LeftTextHeight)
else
menuButton.leftText:SetHeight (0)
end
if (CoolTip.OptionsTable.TextFont and not leftTextTable [7]) then --font
if (_G [CoolTip.OptionsTable.TextFont]) then
menuButton.leftText:SetFontObject (GameFontRed or CoolTip.OptionsTable.TextFont)
else
local font = SharedMedia:Fetch ("font", CoolTip.OptionsTable.TextFont)
local _, size, flags = menuButton.leftText:GetFont()
flags = leftTextTable [8] or CoolTip.OptionsTable.TextShadow or nil
size = leftTextTable [6] or CoolTip.OptionsTable.TextSize or size
menuButton.leftText:SetFont (font, size, flags)
end
elseif (leftTextTable [7]) then
if (_G [leftTextTable [7]]) then
menuButton.leftText:SetFontObject (leftTextTable [7])
local face, size, flags = menuButton.leftText:GetFont()
flags = leftTextTable [8] or CoolTip.OptionsTable.TextShadow or nil
size = leftTextTable [6] or CoolTip.OptionsTable.TextSize or size
menuButton.leftText:SetFont (face, size, flags)
else
local font = SharedMedia:Fetch ("font", leftTextTable [7])
local face, size, flags = menuButton.leftText:GetFont()
flags = leftTextTable [8] or CoolTip.OptionsTable.TextShadow or nil
size = leftTextTable [6] or CoolTip.OptionsTable.TextSize or size
menuButton.leftText:SetFont (face, size, flags)
end
else
menuButton.leftText:SetFont (CoolTip._default_font, leftTextTable [6] or CoolTip.OptionsTable.TextSize or 10, leftTextTable [8] or CoolTip.OptionsTable.TextShadow)
end
local height_mod = CoolTip.OptionsTable.TextHeightMod or 0
menuButton.leftText:SetPoint ("center", menuButton.leftIcon, "center", 0, 0+height_mod)
menuButton.leftText:SetPoint ("left", menuButton.leftIcon, "right", 3, 0+height_mod)
else
menuButton.leftText:SetText ("")
end
if (rightTextTable) then
menuButton.rightText:SetText (rightTextTable [1])
local r, g, b, a = rightTextTable [2], rightTextTable [3], rightTextTable [4], rightTextTable [5]
if (r == 0 and g == 0 and b == 0 and a == 0) then
if (CoolTip.OptionsTable.TextColorRight) then
r, g, b, a = DF:ParseColors (CoolTip.OptionsTable.TextColorRight)
menuButton.rightText:SetTextColor (r, g, b, a)
elseif (CoolTip.OptionsTable.TextColor) then
r, g, b, a = DF:ParseColors (CoolTip.OptionsTable.TextColor)
menuButton.rightText:SetTextColor (r, g, b, a)
else
menuButton.rightText:SetTextColor (1, 1, 1, 1)
end
else
menuButton.rightText:SetTextColor (r, g, b, a)
end
if (CoolTip.OptionsTable.TextSize and not rightTextTable [6]) then
DF:SetFontSize (menuButton.rightText, CoolTip.OptionsTable.TextSize)
end
if (CoolTip.OptionsTable.RightTextWidth) then
menuButton.rightText:SetWidth (CoolTip.OptionsTable.RightTextWidth)
else
menuButton.rightText:SetWidth (0)
end
if (CoolTip.OptionsTable.TextFont and not rightTextTable [7]) then
if (_G [CoolTip.OptionsTable.TextFont]) then
menuButton.rightText:SetFontObject (CoolTip.OptionsTable.TextFont)
else
local font = SharedMedia:Fetch ("font", CoolTip.OptionsTable.TextFont)
local _, size, flags = menuButton.rightText:GetFont()
flags = rightTextTable [8] or CoolTip.OptionsTable.TextShadow or nil
size = rightTextTable [6] or CoolTip.OptionsTable.TextSize or size
menuButton.rightText:SetFont (font, size, flags)
end
elseif (rightTextTable [7]) then
if (_G [rightTextTable [7]]) then
menuButton.rightText:SetFontObject (rightTextTable [7])
local face, size, flags = menuButton.rightText:GetFont()
flags = rightTextTable [8] or CoolTip.OptionsTable.TextShadow or nil
size = rightTextTable [6] or CoolTip.OptionsTable.TextSize or size
menuButton.rightText:SetFont (face, size, flags)
else
local font = SharedMedia:Fetch ("font", rightTextTable [7])
local face, size, flags = menuButton.rightText:GetFont()
flags = rightTextTable [8] or CoolTip.OptionsTable.TextShadow or nil
size = rightTextTable [6] or CoolTip.OptionsTable.TextSize or size
menuButton.rightText:SetFont (face, size, flags)
end
else
menuButton.rightText:SetFont (CoolTip._default_font, rightTextTable [6] or CoolTip.OptionsTable.TextSize or 10, rightTextTable [8] or CoolTip.OptionsTable.TextShadow)
end
else
menuButton.rightText:SetText ("")
end
--> left icon
if (leftIconTable and leftIconTable [1]) then
menuButton.leftIcon:SetTexture (leftIconTable [1])
menuButton.leftIcon:SetWidth (leftIconTable [2])
menuButton.leftIcon:SetHeight (leftIconTable [3])
menuButton.leftIcon:SetTexCoord (leftIconTable [4], leftIconTable [5], leftIconTable [6], leftIconTable [7])
local ColorR, ColorG, ColorB, ColorA = DF:ParseColors (leftIconTable [8])
menuButton.leftIcon:SetVertexColor (ColorR, ColorG, ColorB, ColorA)
if (CoolTip.OptionsTable.IconBlendMode) then
menuButton.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
else
menuButton.leftIcon:SetBlendMode ("BLEND")
end
menuButton.leftIcon:SetDesaturated (leftIconTable [9])
else
menuButton.leftIcon:SetTexture (nil)
menuButton.leftIcon:SetWidth (1)
menuButton.leftIcon:SetHeight (1)
end
--> right icon
if (rightIconTable and rightIconTable [1]) then
menuButton.rightIcon:SetTexture (rightIconTable [1])
menuButton.rightIcon:SetWidth (rightIconTable [2])
menuButton.rightIcon:SetHeight (rightIconTable [3])
menuButton.rightIcon:SetTexCoord (rightIconTable [4], rightIconTable [5], rightIconTable [6], rightIconTable [7])
local ColorR, ColorG, ColorB, ColorA = DF:ParseColors (rightIconTable [8])
menuButton.rightIcon:SetVertexColor (ColorR, ColorG, ColorB, ColorA)
if (CoolTip.OptionsTable.IconBlendMode) then
menuButton.rightIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
else
menuButton.rightIcon:SetBlendMode ("BLEND")
end
menuButton.rightIcon:SetDesaturated (rightIconTable [9])
else
menuButton.rightIcon:SetTexture (nil)
menuButton.rightIcon:SetWidth (1)
menuButton.rightIcon:SetHeight (1)
end
--> overwrite icon size
if (CoolTip.OptionsTable.IconSize) then
menuButton.leftIcon:SetWidth (CoolTip.OptionsTable.IconSize)
menuButton.leftIcon:SetHeight (CoolTip.OptionsTable.IconSize)
menuButton.rightIcon:SetWidth (CoolTip.OptionsTable.IconSize)
menuButton.rightIcon:SetHeight (CoolTip.OptionsTable.IconSize)
end
menuButton.leftText:SetHeight (0)
menuButton.rightText:SetHeight (0)
if (CoolTip.Type == 2) then
CoolTip:LeftTextSpace (menuButton)
end
if (CoolTip.OptionsTable.LeftTextHeight) then
menuButton.leftText:SetHeight (CoolTip.OptionsTable.LeftTextHeight)
end
if (CoolTip.OptionsTable.RightTextHeight) then
menuButton.rightText:SetHeight (CoolTip.OptionsTable.RightTextHeight)
end
--> string length
if (not isSub) then --> main frame
if (not CoolTip.OptionsTable.FixedWidth) then
if (CoolTip.Type == 1 or CoolTip.Type == 2) then
local stringWidth = menuButton.leftText:GetStringWidth() + menuButton.rightText:GetStringWidth() + menuButton.leftIcon:GetWidth() + menuButton.rightIcon:GetWidth() + 10
if (stringWidth > frame.w) then
frame.w = stringWidth
end
end
else
menuButton.leftText:SetWidth (CoolTip.OptionsTable.FixedWidth - menuButton.leftIcon:GetWidth() - menuButton.rightText:GetStringWidth() - menuButton.rightIcon:GetWidth() - 22)
end
else
if (not CoolTip.OptionsTable.FixedWidthSub) then
if (CoolTip.Type == 1 or CoolTip.Type == 2) then
local stringWidth = menuButton.leftText:GetStringWidth() + menuButton.rightText:GetStringWidth() + menuButton.leftIcon:GetWidth() + menuButton.rightIcon:GetWidth()
if (stringWidth > frame.w) then
frame.w = stringWidth
end
end
else
menuButton.leftText:SetWidth (CoolTip.OptionsTable.FixedWidthSub - menuButton.leftIcon:GetWidth() - 12)
end
end
local height = _math_max ( menuButton.leftIcon:GetHeight(), menuButton.rightIcon:GetHeight(), menuButton.leftText:GetStringHeight(), menuButton.rightText:GetStringHeight() )
if (height > frame.hHeight) then
frame.hHeight = height
end
end
function CoolTip:RefreshSpark (menuButton)
menuButton.spark:ClearAllPoints()
menuButton.spark:SetPoint ("LEFT", menuButton.statusbar, "LEFT", (menuButton.statusbar:GetValue() * (menuButton.statusbar:GetWidth() / 100)) - 5, 0)
menuButton.spark2:ClearAllPoints()
menuButton.spark2:SetPoint ("left", menuButton.statusbar, "left", menuButton.statusbar:GetValue() * (menuButton.statusbar:GetWidth()/100) - 16, 0)
end
function CoolTip:StatusBar (menuButton, StatusBar)
if (StatusBar) then
menuButton.statusbar:SetValue (StatusBar [1])
menuButton.statusbar:SetStatusBarColor (StatusBar [2], StatusBar [3], StatusBar [4], StatusBar [5])
menuButton.statusbar:SetHeight (20 + (CoolTip.OptionsTable.StatusBarHeightMod or 0))
menuButton.spark2:Hide()
if (StatusBar [6]) then
menuButton.spark:Show()
--menuButton.spark:ClearAllPoints()
--menuButton.spark:SetPoint ("LEFT", menuButton.statusbar, "LEFT", (StatusBar [1] * (menuButton.statusbar:GetWidth() / 100)) - 3, 0)
else
menuButton.spark:Hide()
end
if (StatusBar [7]) then
menuButton.statusbar2:SetValue (StatusBar[7].value)
menuButton.statusbar2.texture:SetTexture (StatusBar[7].texture or [[Interface\RaidFrame\Raid-Bar-Hp-Fill]])
if (StatusBar[7].specialSpark) then
menuButton.spark2:Show()
end
if (StatusBar[7].color) then
local ColorR, ColorG, ColorB, ColorA = DF:ParseColors (StatusBar[7].color)
menuButton.statusbar2:SetStatusBarColor (ColorR, ColorG, ColorB, ColorA)
else
menuButton.statusbar2:SetStatusBarColor (1, 1, 1, 1)
end
else
menuButton.statusbar2:SetValue (0)
menuButton.spark2:Hide()
end
if (StatusBar [8]) then
local texture = SharedMedia:Fetch ("statusbar", StatusBar [8], true)
if (texture) then
menuButton.statusbar.texture:SetTexture (texture)
else
menuButton.statusbar.texture:SetTexture (StatusBar [8])
end
elseif (CoolTip.OptionsTable.StatusBarTexture) then
local texture = SharedMedia:Fetch ("statusbar", CoolTip.OptionsTable.StatusBarTexture, true)
if (texture) then
menuButton.statusbar.texture:SetTexture (texture)
else
menuButton.statusbar.texture:SetTexture (CoolTip.OptionsTable.StatusBarTexture)
end
else
menuButton.statusbar.texture:SetTexture ("Interface\\PaperDollInfoFrame\\UI-Character-Skills-Bar")
end
--[[
if (CoolTip.OptionsTable.StatusBarTexture) then
menuButton.statusbar.texture:SetTexture (CoolTip.OptionsTable.StatusBarTexture)
else
menuButton.statusbar.texture:SetTexture ("Interface\\PaperDollInfoFrame\\UI-Character-Skills-Bar")
end
--]]
else
menuButton.statusbar:SetValue (0)
menuButton.statusbar2:SetValue (0)
menuButton.spark:Hide()
menuButton.spark2:Hide()
end
if (CoolTip.OptionsTable.LeftBorderSize) then
menuButton.statusbar:SetPoint ("left", menuButton, "left", 10 + CoolTip.OptionsTable.LeftBorderSize, 0)
else
menuButton.statusbar:SetPoint ("left", menuButton, "left", 10, 0)
end
if (CoolTip.OptionsTable.RightBorderSize) then
menuButton.statusbar:SetPoint ("right", menuButton, "right", CoolTip.OptionsTable.RightBorderSize + (- 10), 0)
else
menuButton.statusbar:SetPoint ("right", menuButton, "right", -10, 0)
end
end
function CoolTip:SetupMainButton (menuButton, index)
menuButton.index = index
--> setup texts and icons
CoolTip:TextAndIcon (index, frame1, menuButton, CoolTip.LeftTextTable [index], CoolTip.RightTextTable [index], CoolTip.LeftIconTable [index], CoolTip.RightIconTable [index])
--> setup statusbar
CoolTip:StatusBar (menuButton, CoolTip.StatusBarTable [index])
--> click
menuButton:RegisterForClicks ("LeftButtonDown")
--> string length
if (not CoolTip.OptionsTable.FixedWidth) then
local stringWidth = menuButton.leftText:GetStringWidth() + menuButton.rightText:GetStringWidth() + menuButton.leftIcon:GetWidth() + menuButton.rightIcon:GetWidth()
if (stringWidth > frame1.w) then
frame1.w = stringWidth
end
end
--> register click function
menuButton:SetScript ("OnClick", OnClickFunctionMainButton)
menuButton:Show()
end
function CoolTip:SetupSecondaryButton (menuButton, index, mainMenuIndex)
menuButton.index = index
menuButton.mainIndex = mainMenuIndex
--> setup texts and icons
CoolTip:TextAndIcon (index, frame2, menuButton, CoolTip.LeftTextTableSub [mainMenuIndex] and CoolTip.LeftTextTableSub [mainMenuIndex] [index],
CoolTip.RightTextTableSub [mainMenuIndex] and CoolTip.RightTextTableSub [mainMenuIndex] [index],
CoolTip.LeftIconTableSub [mainMenuIndex] and CoolTip.LeftIconTableSub [mainMenuIndex] [index],
CoolTip.RightIconTableSub [mainMenuIndex] and CoolTip.RightIconTableSub [mainMenuIndex] [index], true)
--> setup statusbar
CoolTip:StatusBar (menuButton, CoolTip.StatusBarTableSub [mainMenuIndex] and CoolTip.StatusBarTableSub [mainMenuIndex] [index])
--> click
menuButton:RegisterForClicks ("LeftButtonDown")
menuButton:ClearAllPoints()
menuButton:SetPoint ("center", frame2, "center")
menuButton:SetPoint ("top", frame2, "top", 0, (((index-1)*20)*-1)-3)
menuButton:SetPoint ("left", frame2, "left", -4, 0)
menuButton:SetPoint ("right", frame2, "right", 4, 0)
DF:FadeFrame (menuButton, 0)
--> string length
local stringWidth = menuButton.leftText:GetStringWidth() + menuButton.rightText:GetStringWidth() + menuButton.leftIcon:GetWidth() + menuButton.rightIcon:GetWidth()
if (stringWidth > frame2.w) then
frame2.w = stringWidth
end
menuButton:SetScript ("OnClick", OnClickFunctionSecondaryButton)
menuButton:Show()
return true
end
-- -- --------------------------------------------------------------------------------------------------------------
function CoolTip:SetupWallpaper (wallpaperTable, wallpaper)
local texture = wallpaperTable [1]
if (DF:IsHtmlColor (texture) or type (texture) == "table") then
local r, g, b, a = DF:ParseColors (texture)
wallpaper:SetTexture (r, g, b, a)
else
wallpaper:SetTexture (texture)
end
wallpaper:SetTexCoord (wallpaperTable[2], wallpaperTable[3], wallpaperTable[4], wallpaperTable[5])
local color = wallpaperTable[6]
if (color) then
local r, g, b, a = DF:ParseColors (color)
wallpaper:SetVertexColor (r, g, b, a)
else
wallpaper:SetVertexColor (1, 1, 1, 1)
end
if (wallpaperTable[7]) then
wallpaper:SetDesaturated (true)
else
wallpaper:SetDesaturated (false)
end
wallpaper:Show()
end
-- -- --------------------------------------------------------------------------------------------------------------
function CoolTip:ShowSub (index)
if (CoolTip.OptionsTable.IgnoreSubMenu) then
DF:FadeFrame (frame2, 1)
return
end
frame2:SetHeight (6)
local amtIndexes = CoolTip.IndexesSub [index]
if (not amtIndexes) then
--print ("Sub menu called but sub menu indexes is nil")
return
end
if (CoolTip.OptionsTable.FixedWidthSub) then
frame2:SetWidth (CoolTip.OptionsTable.FixedWidthSub)
end
frame2.h = CoolTip.IndexesSub [index] * 20
frame2.hHeight = 0
frame2.w = 0
--> pegar a fontsize da label principal
local mainButton = frame1.Lines [index]
local fontSize = DF:GetFontSize (mainButton.leftText)
local GotChecked = false
local IsTooltip = CoolTip.OptionsTable.SubMenuIsTooltip
if (IsTooltip) then
frame2:EnableMouse (false)
else
frame2:EnableMouse (true)
end
for i = 1, CoolTip.IndexesSub [index] do
local button = frame2.Lines [i]
if (not button) then
button = CoolTip:NewSecondaryButton (i)
end
local checked = CoolTip:SetupSecondaryButton (button, i, index)
if (checked) then
GotChecked = true
end
if (IsTooltip) then
button:EnableMouse (false)
else
button:EnableMouse (true)
end
end
local selected = CoolTip.SelectedIndexSec [index]
if (selected) then
CoolTip:SetSelectedAnchor (frame2, frame2.Lines [selected])
if (not CoolTip.OptionsTable.NoLastSelectedBar) then
CoolTip:ShowSelectedTexture (frame2)
end
else
CoolTip:HideSelectedTexture (frame2)
end
for i = CoolTip.IndexesSub [index] + 1, #frame2.Lines do
DF:FadeFrame (frame2.Lines[i], 1)
end
local spacing = 0
if (CoolTip.OptionsTable.YSpacingModSub) then
spacing = CoolTip.OptionsTable.YSpacingModSub
end
--> normalize height of all rows
for i = 1, CoolTip.IndexesSub [index] do
local menuButton = frame2.Lines [i]
-- CoolTipFrame2.Lines [2].divbar
if (menuButton.leftText:GetText() == "$div") then
--> height
menuButton:SetHeight (4)
--> points
menuButton:ClearAllPoints()
menuButton:SetPoint ("center", frame2, "center")
menuButton:SetPoint ("left", frame2, "left", -4, 0)
menuButton:SetPoint ("right", frame2, "right", 4, 0)
menuButton.rightText:SetText ("")
local div_size_up = tonumber (CoolTip.RightTextTableSub [index] [i] [2])
if (not div_size_up) then
div_size_up = 0
end
local div_size_down = tonumber (CoolTip.RightTextTableSub [index] [i] [3])
if (not div_size_down) then
div_size_down = 0
end
menuButton:SetPoint ("top", frame2, "top", 0, ( ( (i-1) * frame2.hHeight) * -1) - 4 + (CoolTip.OptionsTable.ButtonsYModSub or 0) + spacing + (2 + (div_size_up or 0)))
if (CoolTip.OptionsTable.YSpacingModSub) then
spacing = spacing + CoolTip.OptionsTable.YSpacingModSub
end
spacing = spacing + 17 + (div_size_down or 0)
menuButton.leftText:SetText ("")
menuButton.isDiv = true
if (not menuButton.divbar) then
CoolTip:CreateDivBar (menuButton)
else
menuButton.divbar:Show()
end
menuButton.divbar:SetPoint ("left", menuButton, "left", frame1:GetWidth()*0.10, 0)
menuButton.divbar:SetPoint ("right", menuButton, "right", -frame1:GetWidth()*0.10, 0)
else
--> height
menuButton:SetHeight (frame2.hHeight + (CoolTip.OptionsTable.ButtonHeightModSub or 0))
--> points
menuButton:ClearAllPoints()
menuButton:SetPoint ("center", frame2, "center")
menuButton:SetPoint ("top", frame2, "top", 0, ( ( (i-1) * frame2.hHeight) * -1) - 4 + (CoolTip.OptionsTable.ButtonsYModSub or 0) + spacing)
if (CoolTip.OptionsTable.YSpacingModSub) then
spacing = spacing + CoolTip.OptionsTable.YSpacingModSub
end
menuButton:SetPoint ("left", frame2, "left", -4, 0)
menuButton:SetPoint ("right", frame2, "right", 4, 0)
if (menuButton.divbar) then
menuButton.divbar:Hide()
menuButton.isDiv = false
end
end
end
local mod = CoolTip.OptionsTable.HeighModSub or 0
frame2:SetHeight ( (frame2.hHeight * CoolTip.IndexesSub [index]) + 12 + (-spacing) + mod)
if (CoolTip.TopIconTableSub [index]) then
local upperImageTable = CoolTip.TopIconTableSub [index]
frame2.upperImage:SetTexture (upperImageTable [1])
frame2.upperImage:SetWidth (upperImageTable [2])
frame2.upperImage:SetHeight (upperImageTable [3])
frame2.upperImage:SetTexCoord (upperImageTable[4], upperImageTable[5], upperImageTable[6], upperImageTable[7])
frame2.upperImage:Show()
else
frame2.upperImage:Hide()
end
if (CoolTip.WallpaperTableSub [index]) then
CoolTip:SetupWallpaper (CoolTip.WallpaperTableSub [index], frame2.frameWallpaper)
else
frame2.frameWallpaper:Hide()
end
if (not CoolTip.OptionsTable.FixedWidthSub) then
frame2:SetWidth (frame2.w + 44)
end
DF:FadeFrame (frame2, 0)
CoolTip:CheckOverlap()
if (CoolTip.OptionsTable.SubFollowButton and not CoolTip.frame2_leftside) then
local button = frame1.Lines [index]
frame2:ClearAllPoints()
frame2:SetPoint ("left", button, "right", 4, 0)
elseif (CoolTip.OptionsTable.SubFollowButton and CoolTip.frame2_leftside) then
local button = frame1.Lines [index]
frame2:ClearAllPoints()
frame2:SetPoint ("right", button, "left", -4, 0)
elseif (CoolTip.frame2_leftside) then
frame2:ClearAllPoints()
frame2:SetPoint ("bottomright", frame1, "bottomleft", -4, 0)
else
frame2:ClearAllPoints()
frame2:SetPoint ("bottomleft", frame1, "bottomright", 4, 0)
end
end
function CoolTip:HideSub()
DF:FadeFrame (frame2, 1)
end
function CoolTip:LeftTextSpace (row)
row.leftText:SetWidth (row:GetWidth() - 30 - row.leftIcon:GetWidth() - row.rightIcon:GetWidth() - row.rightText:GetStringWidth())
row.leftText:SetHeight (10)
end
--> ~inicio ~start ~tooltip
function CoolTip:monta_tooltip()
--> hide sub frame
DF:FadeFrame (frame2, 1)
--> hide select bar
CoolTip:HideSelectedTexture (frame1)
frame1:EnableMouse (false)
--> elevator
local yDown = 5
--> width
if (CoolTip.OptionsTable.FixedWidth) then
frame1:SetWidth (CoolTip.OptionsTable.FixedWidth)
end
frame1.w = CoolTip.OptionsTable.FixedWidth or 0
frame1.hHeight = 0
frame2.hHeight = 0
CoolTip.active = true
for i = 1, CoolTip.Indexes do
local button = frame1.Lines [i]
if (not button) then
button = CoolTip:NewMainButton (i)
end
button.index = i
--> basic stuff
button:Show()
button.background:Hide()
button:SetHeight (CoolTip.OptionsTable.ButtonHeightMod or CoolTip.default_height)
button:RegisterForClicks()
--> setup texts and icons
CoolTip:TextAndIcon (i, frame1, button, CoolTip.LeftTextTable [i], CoolTip.RightTextTable [i], CoolTip.LeftIconTable [i], CoolTip.RightIconTable [i])
--> setup statusbar
CoolTip:StatusBar (button, CoolTip.StatusBarTable [i])
end
--> hide unused lines
for i = CoolTip.Indexes+1, #frame1.Lines do
frame1.Lines[i]:Hide()
end
CoolTip.NumLines = CoolTip.Indexes
local spacing = 0
if (CoolTip.OptionsTable.YSpacingMod) then
spacing = CoolTip.OptionsTable.YSpacingMod
end
--> normalize height of all rows
local temp = -6 + spacing + (CoolTip.OptionsTable.ButtonsYMod or 0)
for i = 1, CoolTip.Indexes do
local menuButton = frame1.Lines [i]
menuButton:ClearAllPoints()
menuButton:SetPoint ("center", frame1, "center")
menuButton:SetPoint ("left", frame1, "left", -4, 0)
menuButton:SetPoint ("right", frame1, "right", 4, 0)
if (menuButton.divbar) then
menuButton.divbar:Hide()
menuButton.isDiv = false
end
--> height
if (CoolTip.OptionsTable.AlignAsBlizzTooltip) then
local height = _math_max (2, menuButton.leftText:GetStringHeight(), menuButton.rightText:GetStringHeight(), menuButton.leftIcon:GetHeight(), menuButton.rightIcon:GetHeight(), CoolTip.OptionsTable.AlignAsBlizzTooltipForceHeight or 2)
menuButton:SetHeight (height)
menuButton:SetPoint ("top", frame1, "top", 0, temp)
temp = temp + ( height * -1)
elseif (CoolTip.OptionsTable.IgnoreButtonAutoHeight) then
local height = _math_max (menuButton.leftText:GetStringHeight(), menuButton.rightText:GetStringHeight(), menuButton.leftIcon:GetHeight(), menuButton.rightIcon:GetHeight())
menuButton:SetHeight (height)
menuButton:SetPoint ("top", frame1, "top", 0, temp)
temp = temp + ( height * -1) + spacing + (CoolTip.OptionsTable.ButtonsYMod or 0)
else
menuButton:SetHeight (frame1.hHeight + (CoolTip.OptionsTable.ButtonHeightMod or 0))
menuButton:SetPoint ("top", frame1, "top", 0, ( ( (i-1) * frame1.hHeight) * -1) - 6 + (CoolTip.OptionsTable.ButtonsYMod or 0) + spacing)
end
--> points
if (CoolTip.OptionsTable.YSpacingMod and not CoolTip.OptionsTable.IgnoreButtonAutoHeight) then
spacing = spacing + CoolTip.OptionsTable.YSpacingMod
end
menuButton:EnableMouse (false)
end
if (not CoolTip.OptionsTable.FixedWidth) then
if (CoolTip.Type == 2) then --> with bars
if (CoolTip.OptionsTable.MinWidth) then
local w = frame1.w + 34
PixelUtil.SetWidth (frame1, math.max (w, CoolTip.OptionsTable.MinWidth))
else
PixelUtil.SetWidth (frame1, frame1.w + 34)
end
else
--> width stability check
local width = frame1.w + 24
if (width > CoolTip.LastSize-5 and width < CoolTip.LastSize+5) then
width = CoolTip.LastSize
else
CoolTip.LastSize = width
end
if (CoolTip.OptionsTable.MinWidth) then
PixelUtil.SetWidth (frame1, math.max (width, CoolTip.OptionsTable.MinWidth))
else
PixelUtil.SetWidth (frame1, width)
end
end
end
if (CoolTip.OptionsTable.FixedHeight) then
PixelUtil.SetHeight (frame1, CoolTip.OptionsTable.FixedHeight)
else
if (CoolTip.OptionsTable.AlignAsBlizzTooltip) then
PixelUtil.SetHeight (frame1, ((temp-10) * -1) + (CoolTip.OptionsTable.AlignAsBlizzTooltipFrameHeightOffset or 0))
elseif (CoolTip.OptionsTable.IgnoreButtonAutoHeight) then
PixelUtil.SetHeight (frame1, (temp+spacing) * -1)
else
PixelUtil.SetHeight (frame1, _math_max ( (frame1.hHeight * CoolTip.Indexes) + 8 + ((CoolTip.OptionsTable.ButtonsYMod or 0)*-1), 22 ))
end
end
if (CoolTip.WallpaperTable [1]) then
CoolTip:SetupWallpaper (CoolTip.WallpaperTable, frame1.frameWallpaper)
else
frame1.frameWallpaper:Hide()
end
--> unhide frame
DF:FadeFrame (frame1, 0)
CoolTip:SetMyPoint (host)
--> fix sparks
for i = 1, CoolTip.Indexes do
local menuButton = frame1.Lines [i]
if (menuButton.spark:IsShown() or menuButton.spark2:IsShown()) then
CoolTip:RefreshSpark (menuButton)
end
end
end
function CoolTip:CreateDivBar (button)
button.divbar = button:CreateTexture (nil, "overlay")
button.divbar:SetTexture ([[Interface\QUESTFRAME\AutoQuest-Parts]])
button.divbar:SetTexCoord (238/512, 445/512, 0/64, 4/64)
button.divbar:SetHeight (3)
button.divbar:SetAlpha (0.1)
button.divbar:SetDesaturated (true)
end
--> ~inicio ~start ~menu
function CoolTip:monta_cooltip (host, instancia, options, sub_menus, icones, tamanho1, tamanho2, font, fontsize)
if (CoolTip.Indexes == 0) then
CoolTip:Reset()
CoolTip:SetType ("tooltip")
CoolTip:AddLine ("There is no options.")
CoolTip:ShowCooltip()
return
end
if (CoolTip.OptionsTable.FixedWidth) then
frame1:SetWidth (CoolTip.OptionsTable.FixedWidth)
end
frame1.w = CoolTip.OptionsTable.FixedWidth or 0
frame1.hHeight = 0
frame2.hHeight = 0
frame1:EnableMouse (true)
if (CoolTip.HaveSubMenu) then --> zera o segundo frame
frame2.w = 0
frame2:SetHeight (6)
if (CoolTip.SelectedIndexMain and CoolTip.IndexesSub [CoolTip.SelectedIndexMain] and CoolTip.IndexesSub [CoolTip.SelectedIndexMain] > 0) then
DF:FadeFrame (frame2, 0)
else
DF:FadeFrame (frame2, 1)
end
else
DF:FadeFrame (frame2, 1)
end
CoolTip.active = true
for i = 1, CoolTip.Indexes do
local menuButton = frame1.Lines [i]
if (not menuButton) then
menuButton = CoolTip:NewMainButton (i)
end
CoolTip:SetupMainButton (menuButton, i)
menuButton.background:Hide()
end
--> selected texture
if (CoolTip.SelectedIndexMain) then
CoolTip:SetSelectedAnchor (frame1, frame1.Lines [CoolTip.SelectedIndexMain])
if (CoolTip.OptionsTable.NoLastSelectedBar) then
CoolTip:HideSelectedTexture (frame1)
else
CoolTip:ShowSelectedTexture (frame1)
end
else
CoolTip:HideSelectedTexture (frame1)
end
if (CoolTip.Indexes < #frame1.Lines) then
for i = CoolTip.Indexes+1, #frame1.Lines do
frame1.Lines[i]:Hide()
end
end
CoolTip.NumLines = CoolTip.Indexes
local spacing = 0
if (CoolTip.OptionsTable.YSpacingMod) then
spacing = CoolTip.OptionsTable.YSpacingMod
end
if (not CoolTip.OptionsTable.FixedWidth) then
if (CoolTip.OptionsTable.MinWidth) then
local w = frame1.w + 24
frame1:SetWidth (math.max (w, CoolTip.OptionsTable.MinWidth))
else
frame1:SetWidth (frame1.w + 24)
end
end
--> normalize height of all rows
for i = 1, CoolTip.Indexes do
local menuButton = frame1.Lines [i]
menuButton:EnableMouse (true)
if (menuButton.leftText:GetText() == "$div") then
--> height
menuButton:SetHeight (4)
--> points
menuButton:ClearAllPoints()
menuButton:SetPoint ("left", frame1, "left", -4, 0)
menuButton:SetPoint ("right", frame1, "right", 4, 0)
menuButton:SetPoint ("center", frame1, "center")
local div_size_up = tonumber (CoolTip.LeftTextTable [i] [2])
if (not div_size_up) then
div_size_up = 0
end
local div_size_down = tonumber (CoolTip.LeftTextTable [i] [3])
if (not div_size_down) then
div_size_down = 0
end
menuButton:SetPoint ("top", frame1, "top", 0, ( ( (i-1) * frame1.hHeight) * -1) - 4 + (CoolTip.OptionsTable.ButtonsYMod or 0) + spacing - 4 + div_size_up)
if (CoolTip.OptionsTable.YSpacingMod) then
spacing = spacing + CoolTip.OptionsTable.YSpacingMod
end
spacing = spacing + 4 + div_size_down
menuButton.leftText:SetText ("")
menuButton.isDiv = true
if (not menuButton.divbar) then
CoolTip:CreateDivBar (menuButton)
else
menuButton.divbar:Show()
end
menuButton.divbar:SetPoint ("left", menuButton, "left", frame1:GetWidth()*0.10, 0)
menuButton.divbar:SetPoint ("right", menuButton, "right", -frame1:GetWidth()*0.10, 0)
else
--> height
menuButton:SetHeight (frame1.hHeight + (CoolTip.OptionsTable.ButtonHeightMod or 0))
--> points
menuButton:ClearAllPoints()
menuButton:SetPoint ("center", frame1, "center")
menuButton:SetPoint ("top", frame1, "top", 0, ( ( (i-1) * frame1.hHeight) * -1) - 4 + (CoolTip.OptionsTable.ButtonsYMod or 0) + spacing)
if (CoolTip.OptionsTable.YSpacingMod) then
spacing = spacing + CoolTip.OptionsTable.YSpacingMod
end
menuButton:SetPoint ("left", frame1, "left", -4, 0)
menuButton:SetPoint ("right", frame1, "right", 4, 0)
if (menuButton.divbar) then
menuButton.divbar:Hide()
menuButton.isDiv = false
end
end
end
if (CoolTip.OptionsTable.FixedHeight) then
frame1:SetHeight (CoolTip.OptionsTable.FixedHeight)
else
local mod = CoolTip.OptionsTable.HeighMod or 0
frame1:SetHeight (_math_max ( (frame1.hHeight * CoolTip.Indexes) + 12 + (-spacing) + mod, 22 ))
end
--> sub menu arrows
if (CoolTip.HaveSubMenu and not CoolTip.OptionsTable.IgnoreArrows and not CoolTip.OptionsTable.SubMenuIsTooltip) then
for i = 1, CoolTip.Indexes do
if (CoolTip.IndexesSub [i] and CoolTip.IndexesSub [i] > 0) then
frame1.Lines [i].statusbar.subMenuArrow:Show()
else
frame1.Lines [i].statusbar.subMenuArrow:Hide()
end
end
frame1:SetWidth (frame1:GetWidth() + 16)
end
frame1:ClearAllPoints()
CoolTip:SetMyPoint (host)
if (CoolTip.title1) then
CoolTip.frame1.titleText:Show()
CoolTip.frame1.titleIcon:Show()
CoolTip.frame1.titleText:SetText (CoolTip.title_text)
CoolTip.frame1.titleIcon:SetWidth (frame1:GetWidth())
CoolTip.frame1.titleIcon:SetHeight (40)
end
if (CoolTip.WallpaperTable [1]) then
CoolTip:SetupWallpaper (CoolTip.WallpaperTable, frame1.frameWallpaper)
else
frame1.frameWallpaper:Hide()
end
DF:FadeFrame (frame1, 0)
for i = 1, CoolTip.Indexes do
if (CoolTip.SelectedIndexMain and CoolTip.SelectedIndexMain == i) then
if (CoolTip.HaveSubMenu and CoolTip.IndexesSub [i] and CoolTip.IndexesSub [i] > 0) then
CoolTip:ShowSub (i)
end
end
end
return true
end
function CoolTip:SetMyPoint (host, x_mod, y_mod)
local moveX = x_mod or 0
local moveY = y_mod or 0
--> clear all points
frame1:ClearAllPoints()
local anchor = CoolTip.OptionsTable.Anchor or CoolTip.Host
--frame1:SetPoint (CoolTip.OptionsTable.MyAnchor, anchor, CoolTip.OptionsTable.RelativeAnchor, 0 + moveX + CoolTip.OptionsTable.WidthAnchorMod, 10 + CoolTip.OptionsTable.HeightAnchorMod + moveY)
PixelUtil.SetPoint (frame1, CoolTip.OptionsTable.MyAnchor, anchor, CoolTip.OptionsTable.RelativeAnchor, 0 + moveX + CoolTip.OptionsTable.WidthAnchorMod, 10 + CoolTip.OptionsTable.HeightAnchorMod + moveY)
if (not x_mod) then
--> check if cooltip is out of screen bounds
local center_x = frame1:GetCenter()
if (center_x) then
local screen_x_res = GetScreenWidth()
local half_x = frame1:GetWidth() / 2
if (center_x+half_x > screen_x_res) then
--> out of right side
local move_to_left = (center_x + half_x) - screen_x_res
CoolTip.internal_x_mod = -move_to_left
return CoolTip:SetMyPoint (host, -move_to_left, 0)
elseif (center_x-half_x < 0) then
--> out of left side
local move_to_right = center_x - half_x
CoolTip.internal_x_mod = move_to_right*-1
return CoolTip:SetMyPoint (host, move_to_right*-1, 0)
end
end
end
if (not y_mod) then
--> check if cooltip is out of screen bounds
local _, center_y = frame1:GetCenter()
local screen_y_res = GetScreenHeight()
local half_y = frame1:GetHeight() / 2
if (center_y) then
if (center_y+half_y > screen_y_res) then
--> out of top side
local move_to_down = (center_y + half_y) - screen_y_res
CoolTip.internal_y_mod = -move_to_down
return CoolTip:SetMyPoint (host, 0, -move_to_down)
elseif (center_y-half_y < 0) then
--> out of bottom side
local move_to_up = center_y - half_y
CoolTip.internal_y_mod = move_to_up*-1
return CoolTip:SetMyPoint (host, 0, move_to_up*-1)
end
end
end
if (frame2:IsShown() and not CoolTip.overlap_checked) then
local frame_2_center_x = frame2:GetCenter()
if (frame_2_center_x) then
local frame_2_half_x = frame2:GetWidth() / 2
local frame_1_center_x = frame1:GetCenter()
if (frame_1_center_x) then
local frame_1_half_x = frame1:GetWidth() / 2
local f1_end_point = frame_1_center_x + frame_1_half_x - 3
local f2_start_point = frame_2_center_x - frame_2_half_x
if (f2_start_point < f1_end_point) then
local diff = f2_start_point - f1_end_point
CoolTip.overlap_checked = true
frame2:ClearAllPoints()
frame2:SetPoint ("bottomright", frame1, "bottomleft", 4, 0)
CoolTip.frame2_leftside = true
--> diff
return CoolTip:SetMyPoint (host, CoolTip.internal_x_mod , CoolTip.internal_y_mod)
end
end
end
end
end
function CoolTip:CheckOverlap()
if (frame2:IsShown()) then
local frame_2_center_x = frame2:GetCenter()
if (frame_2_center_x) then
local frame_2_half_x = frame2:GetWidth() / 2
local frame_1_center_x = frame1:GetCenter()
if (frame_1_center_x) then
local frame_1_half_x = frame1:GetWidth() / 2
local f1_end_point = frame_1_center_x + frame_1_half_x - 3
local f2_start_point = frame_2_center_x - frame_2_half_x
if (f2_start_point < f1_end_point) then
local diff = f2_start_point - f1_end_point
frame2:ClearAllPoints()
frame2:SetPoint ("bottomright", frame1, "bottomleft", 4, 0)
CoolTip.frame2_leftside = true
end
end
end
end
end
function CoolTip:GetText (buttonIndex)
local button1 = frame1.Lines [buttonIndex]
if (not button1) then
return "", ""
else
return button1.leftText:GetText() or "", button1.rightText:GetText() or ""
end
end
----------------------------------------------------------------------
--> Get the number of lines current shown on cooltip
function CoolTip:GetNumLines()
return CoolTip.NumLines or 0
end
----------------------------------------------------------------------
--> Remove all options actived
--> Set a option on current cooltip
function CoolTip:ClearAllOptions()
for option, _ in pairs (CoolTip.OptionsTable) do
CoolTip.OptionsTable [option] = nil
end
CoolTip:SetOption ("MyAnchor", "bottom")
CoolTip:SetOption ("RelativeAnchor", "top")
CoolTip:SetOption ("WidthAnchorMod", 0)
CoolTip:SetOption ("HeightAnchorMod", 0)
end
function CoolTip:SetOption (optionName, value)
--> check for name alias
optionName = CoolTip.AliasList [optionName] or optionName
--> check if this options exists
if (not CoolTip.OptionsList [optionName]) then
return --> error
end
--> set options
CoolTip.OptionsTable [optionName] = value
end
----------------------------------------------------------------------
--> set the anchor of cooltip
--> parameters: frame [, cooltip anchor point, frame anchor point [, x mod, y mod]]
--> frame [, x mod, y mod]
--> alias
function CoolTip:GetOwner()
return CoolTip.Host
end
function CoolTip:SetOwner (frame, myPoint, hisPoint, x, y)
return CoolTip:SetHost (frame, myPoint, hisPoint, x, y)
end
function CoolTip:SetHost (frame, myPoint, hisPoint, x, y)
--> check data integrity
if (type (frame) ~= "table" or not frame.GetObjectType) then
print ("host needs to be a frame")
return --> error
end
CoolTip.Host = frame
CoolTip.frame1:SetFrameLevel (frame:GetFrameLevel()+1)
--> defaults
myPoint = myPoint or CoolTip.OptionsTable.MyAnchor or "bottom"
hisPoint = hisPoint or CoolTip.OptionsTable.hisPoint or "top"
x = x or CoolTip.OptionsTable.WidthAnchorMod or 0
y = y or CoolTip.OptionsTable.HeightAnchorMod or 0
--> check options
if (type (myPoint) == "string") then
CoolTip:SetOption ("MyAnchor", myPoint)
CoolTip:SetOption ("WidthAnchorMod", x)
elseif (type (myPoint) == "number") then
CoolTip:SetOption ("HeightAnchorMod", myPoint)
end
if (type (hisPoint) == "string") then
CoolTip:SetOption ("RelativeAnchor", hisPoint)
CoolTip:SetOption ("HeightAnchorMod", y)
elseif (type (hisPoint) == "number") then
CoolTip:SetOption ("WidthAnchorMod", hisPoint)
end
end
----------------------------------------------------------------------
--> set cooltip type
--> parameters: type (1 = tooltip | 2 = tooltip with bars | 3 = menu)
function CoolTip:IsMenu()
return CoolTip.frame1:IsShown() and CoolTip.Type == 3
end
function CoolTip:IsTooltip()
return CoolTip.frame1:IsShown() and (CoolTip.Type == 1 or CoolTip.Type == 2)
end
function CoolTip:GetType()
if (CoolTip.Type == 1 or CoolTip.Type == 2) then
return "tooltip"
elseif (CoolTip.Type == 3) then
return "menu"
else
return "none"
end
end
function CoolTip:SetType (newType)
if (type (newType) == "string") then
if (newType == "tooltip") then
CoolTip.Type = 1
elseif (newType == "tooltipbar") then
CoolTip.Type = 2
elseif (newType == "menu") then
CoolTip.Type = 3
else
--> error
end
elseif (type (newType) == "number") then
if (newType == 1) then
CoolTip.Type = 1
elseif (newType == 2) then
CoolTip.Type = 2
elseif (newType == 3) then
CoolTip.Type = 3
else
--> error
end
else
--> error
end
end
--> Set a fixed value for menu
function CoolTip:SetFixedParameter (value, injected)
if (injected ~= nil) then
local frame = value
if (frame.dframework) then
frame = frame.widget
end
if (frame.CoolTip) then
frame.CoolTip.FixedValue = injected
else
--debug
end
end
CoolTip.FixedValue = value
end
function CoolTip:SetColor (menuType, ...)
local ColorR, ColorG, ColorB, ColorA = DF:ParseColors (...)
if ((type (menuType) == "string" and menuType == "main") or (type (menuType) == "number" and menuType == 1)) then
frame1.framebackgroundLeft:SetVertexColor (ColorR, ColorG, ColorB, ColorA)
frame1.framebackgroundRight:SetVertexColor (ColorR, ColorG, ColorB, ColorA)
frame1.framebackgroundCenter:SetVertexColor (ColorR, ColorG, ColorB, ColorA)
elseif ((type (menuType) == "string" and menuType == "sec") or (type (menuType) == "number" and menuType == 2)) then
frame2.framebackgroundLeft:SetVertexColor (ColorR, ColorG, ColorB, ColorA)
frame2.framebackgroundRight:SetVertexColor (ColorR, ColorG, ColorB, ColorA)
frame2.framebackgroundCenter:SetVertexColor (ColorR, ColorG, ColorB, ColorA)
else
return --> error
end
end
--> Set last selected option
function CoolTip:SetLastSelected (menuType, index, index2)
if (CoolTip.Type == 3) then
if ((type (menuType) == "string" and menuType == "main") or (type (menuType) == "number" and menuType == 1)) then
CoolTip.SelectedIndexMain = index
elseif ((type (menuType) == "string" and menuType == "sec") or (type (menuType) == "number" and menuType == 2)) then
CoolTip.SelectedIndexSec [index] = index2
else
return --> error
end
else
return --> error
end
end
--> serack key: ~select
function CoolTip:Select (menuType, option, mainIndex)
if (menuType == 1) then --main menu
local botao = frame1.Lines [option]
CoolTip.buttonClicked = true
CoolTip:SetSelectedAnchor (frame1, botao)
--UIFrameFlash (frame1.selected, 0.05, 0.05, 0.2, true, 0, 0)
elseif (menuType == 2) then --sub menu
CoolTip:ShowSub (mainIndex)
local botao = frame2.Lines [option]
CoolTip.buttonClicked = true
CoolTip:SetSelectedAnchor (frame2, botao)
end
end
----------------------------------------------------------------------
--> Reset cooltip
local default_backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]], edgeFile = [[Interface\Buttons\WHITE8X8]], tile = true,
edgeSize = 1, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}
local default_backdrop_color = {0.09019, 0.09019, 0.18823, 1}
local default_backdropborder_color = {1, 1, 1, 1}
--borda preta sem usar unpack
--> wipe all data ~reset
function CoolTip:Reset()
frame2:ClearAllPoints()
frame2:SetPoint ("bottomleft", frame1, "bottomright", 4, 0)
frame1:SetParent (UIParent)
frame2:SetParent (UIParent)
frame1:SetFrameStrata ("TOOLTIP")
frame2:SetFrameStrata ("TOOLTIP")
CoolTip:HideSelectedTexture (frame1)
CoolTip:HideSelectedTexture (frame2)
CoolTip.FixedValue = nil
CoolTip.HaveSubMenu = false
CoolTip.SelectedIndexMain = nil
_table_wipe (CoolTip.SelectedIndexSec)
CoolTip.Indexes = 0
CoolTip.SubIndexes = 0
_table_wipe (CoolTip.IndexesSub)
CoolTip.internal_x_mod = 0
CoolTip.internal_y_mod = 0
CoolTip.current_anchor = nil
CoolTip.overlap_checked = false
CoolTip.frame2_leftside = nil
frame1:SetBackdrop (default_backdrop)
frame1:SetBackdropColor (unpack (default_backdrop_color))
frame1:SetBackdropBorderColor (unpack (default_backdropborder_color))
frame2:SetBackdrop (default_backdrop)
frame2:SetBackdropColor (unpack (default_backdrop_color))
frame2:SetBackdropBorderColor (unpack (default_backdropborder_color))
--[
_table_wipe (CoolTip.PopupFrameTable)
_table_wipe (CoolTip.LeftTextTable)
_table_wipe (CoolTip.LeftTextTableSub)
_table_wipe (CoolTip.RightTextTable)
_table_wipe (CoolTip.RightTextTableSub)
_table_wipe (CoolTip.LeftIconTable)
_table_wipe (CoolTip.LeftIconTableSub)
_table_wipe (CoolTip.RightIconTable)
_table_wipe (CoolTip.RightIconTableSub)
_table_wipe (CoolTip.StatusBarTable)
_table_wipe (CoolTip.StatusBarTableSub)
_table_wipe (CoolTip.FunctionsTableMain)
_table_wipe (CoolTip.FunctionsTableSub)
_table_wipe (CoolTip.ParametersTableMain)
_table_wipe (CoolTip.ParametersTableSub)
_table_wipe (CoolTip.WallpaperTable)
_table_wipe (CoolTip.WallpaperTableSub)
--]]
_table_wipe (CoolTip.TopIconTableSub)
CoolTip.Banner [1] = false
CoolTip.Banner [2] = false
CoolTip.Banner [3] = false
frame1.upperImage:Hide()
frame1.upperImage2:Hide()
frame1.upperImageText:Hide()
frame1.upperImageText2:Hide()
frame1.frameWallpaper:Hide()
frame2.frameWallpaper:Hide()
frame2.upperImage:Hide()
CoolTip.title1 = nil
CoolTip.title_text = nil
CoolTip.frame1.titleText:Hide()
CoolTip.frame1.titleIcon:Hide()
CoolTip:ClearAllOptions()
CoolTip:SetColor (1, "transparent")
CoolTip:SetColor (2, "transparent")
local f1Lines = frame1.Lines
for i = 1, #f1Lines do
f1Lines [i].statusbar.subMenuArrow:Hide()
end
end
----------------------------------------------------------------------
--> Menu functions
local _default_color = {1, 1, 1}
local _default_point = {"center", "center", 0, -3}
function CoolTip:AddMenu (menuType, func, param1, param2, param3, leftText, leftIcon, indexUp)
if (leftText and indexUp and ((type (menuType) == "string" and menuType == "main") or (type (menuType) == "number" and menuType == 1))) then
CoolTip.Indexes = CoolTip.Indexes + 1
if (not CoolTip.IndexesSub [CoolTip.Indexes]) then
CoolTip.IndexesSub [CoolTip.Indexes] = 0
end
CoolTip.SubIndexes = 0
end
--> need a previous line
if (CoolTip.Indexes == 0) then
print ("Indexes are 0")
return --> return error
end
--> check data integrity
if (type (func) ~= "function") then
print ("No function")
return --> erroe
end
--> add
if ((type (menuType) == "string" and menuType == "main") or (type (menuType) == "number" and menuType == 1)) then
local parameterTable
if (CoolTip.isSpecial) then
parameterTable = {}
_table_insert (CoolTip.FunctionsTableMain, CoolTip.Indexes, func)
_table_insert (CoolTip.ParametersTableMain, CoolTip.Indexes, parameterTable)
else
CoolTip.FunctionsTableMain [CoolTip.Indexes] = func
parameterTable = CoolTip.ParametersTableMain [CoolTip.Indexes]
if (not parameterTable) then
parameterTable = {}
CoolTip.ParametersTableMain [CoolTip.Indexes] = parameterTable
end
end
parameterTable [1] = param1
parameterTable [2] = param2
parameterTable [3] = param3
if (leftIcon) then
local iconTable = CoolTip.LeftIconTable [CoolTip.Indexes]
if (not iconTable or CoolTip.isSpecial) then
iconTable = {}
CoolTip.LeftIconTable [CoolTip.Indexes] = iconTable
end
iconTable [1] = leftIcon
iconTable [2] = 16 --> default 16
iconTable [3] = 16 --> default 16
iconTable [4] = 0 --> default 0
iconTable [5] = 1 --> default 1
iconTable [6] = 0 --> default 0
iconTable [7] = 1 --> default 1
iconTable [8] = _default_color
end
if (leftText) then
local lineTable_left = CoolTip.LeftTextTable [CoolTip.Indexes]
if (not lineTable_left or CoolTip.isSpecial) then
lineTable_left = {}
CoolTip.LeftTextTable [CoolTip.Indexes] = lineTable_left
end
lineTable_left [1] = leftText --> line text
lineTable_left [2] = 0
lineTable_left [3] = 0
lineTable_left [4] = 0
lineTable_left [5] = 0
lineTable_left [6] = false
lineTable_left [7] = false
lineTable_left [8] = false
end
elseif ((type (menuType) == "string" and menuType == "sec") or (type (menuType) == "number" and menuType == 2)) then
if (CoolTip.SubIndexes == 0) then
if (not indexUp or not leftText) then
print ("GameCooltip Error: Attempt to add a submenu with a parent")
return --> error
end
end
if (indexUp and leftText) then
CoolTip.SubIndexes = CoolTip.SubIndexes + 1
CoolTip.IndexesSub [CoolTip.Indexes] = CoolTip.IndexesSub [CoolTip.Indexes] + 1
elseif (indexUp and not leftText) then
print ("GameCooltip Error: Attempt to add a submenu with a parent")
return --> error [leftText can't be nil if indexUp are true]
end
--> menu container
local subMenuContainerParameters = CoolTip.ParametersTableSub [CoolTip.Indexes]
if (not subMenuContainerParameters) then
subMenuContainerParameters = {}
CoolTip.ParametersTableSub [CoolTip.Indexes] = subMenuContainerParameters
end
local subMenuContainerFunctions = CoolTip.FunctionsTableSub [CoolTip.Indexes]
if (not subMenuContainerFunctions or CoolTip.isSpecial) then
subMenuContainerFunctions = {}
CoolTip.FunctionsTableSub [CoolTip.Indexes] = subMenuContainerFunctions
end
--> menu table
local subMenuTablesParameters = subMenuContainerParameters [CoolTip.SubIndexes]
if (not subMenuTablesParameters or CoolTip.isSpecial) then
subMenuTablesParameters = {}
subMenuContainerParameters [CoolTip.SubIndexes] = subMenuTablesParameters
end
--> add
subMenuContainerFunctions [CoolTip.SubIndexes] = func
subMenuTablesParameters [1] = param1
subMenuTablesParameters [2] = param2
subMenuTablesParameters [3] = param3
--> text and icon
if (leftIcon) then
local subMenuContainerIcons = CoolTip.LeftIconTableSub [CoolTip.Indexes]
if (not subMenuContainerIcons) then
subMenuContainerIcons = {}
CoolTip.LeftIconTableSub [CoolTip.Indexes] = subMenuContainerIcons
end
local subMenuTablesIcons = subMenuContainerIcons [CoolTip.SubIndexes]
if (not subMenuTablesIcons or CoolTip.isSpecial) then
subMenuTablesIcons = {}
subMenuContainerIcons [CoolTip.SubIndexes] = subMenuTablesIcons
end
subMenuTablesIcons [1] = leftIcon
subMenuTablesIcons [2] = 16 --> default 16
subMenuTablesIcons [3] = 16 --> default 16
subMenuTablesIcons [4] = 0 --> default 0
subMenuTablesIcons [5] = 1 --> default 1
subMenuTablesIcons [6] = 0 --> default 0
subMenuTablesIcons [7] = 1 --> default 1
subMenuTablesIcons [8] = _default_color
end
if (leftText) then
local subMenuContainerTexts = CoolTip.LeftTextTableSub [CoolTip.Indexes]
if (not subMenuContainerTexts) then
subMenuContainerTexts = {}
CoolTip.LeftTextTableSub [CoolTip.Indexes] = subMenuContainerTexts
end
local subMenuTablesTexts = subMenuContainerTexts [CoolTip.SubIndexes]
if (not subMenuTablesTexts or CoolTip.isSpecial) then
subMenuTablesTexts = {}
subMenuContainerTexts [CoolTip.SubIndexes] = subMenuTablesTexts
end
subMenuTablesTexts [1] = leftText --> line text
subMenuTablesTexts [2] = 0
subMenuTablesTexts [3] = 0
subMenuTablesTexts [4] = 0
subMenuTablesTexts [5] = 0
subMenuTablesTexts [6] = false
subMenuTablesTexts [7] = false
subMenuTablesTexts [8] = false
end
CoolTip.HaveSubMenu = true
else
return --> error
end
end
----------------------------------------------------------------------
--> adds a statusbar to the last line added.
--> only works with cooltip type 2 (tooltip with bars)
--> parameters: value [, color red, color green, color blue, color alpha [, glow]]
--> can also use a table or html color name in color red and send glow in color green
function CoolTip:AddStatusBar (statusbarValue, frame, ColorR, ColorG, ColorB, ColorA, statusbarGlow, backgroundBar, barTexture)
--> need a previous line
if (CoolTip.Indexes == 0) then
return --> return error
end
--> check data integrity
if (type (statusbarValue) ~= "number") then
return --> error
end
if (type (ColorR) == "table" or type (ColorR) == "string") then
statusbarGlow, backgroundBar, ColorR, ColorG, ColorB, ColorA = ColorG, ColorB, DF:ParseColors (ColorR)
elseif (type (ColorR) == "boolean") then
backgroundBar = ColorG
statusbarGlow = ColorR
ColorR, ColorG, ColorB, ColorA = 1, 1, 1, 1
else
--> error
end
--> add
local frameTable
local statusbarTable
if (not frame or (type (frame) == "string" and frame == "main") or (type (frame) == "number" and frame == 1)) then
frameTable = CoolTip.StatusBarTable
if (CoolTip.isSpecial) then
statusbarTable = {}
_table_insert (frameTable, CoolTip.Indexes, statusbarTable)
else
statusbarTable = frameTable [CoolTip.Indexes]
if (not statusbarTable) then
statusbarTable = {}
_table_insert (frameTable, CoolTip.Indexes, statusbarTable)
--frameTable [CoolTip.Indexes] = statusbarTable
end
end
elseif ((type (frame) == "string" and frame == "sub") or (type (frame) == "number" and frame == 2)) then
frameTable = CoolTip.StatusBarTableSub
local subMenuContainerStatusBar = frameTable [CoolTip.Indexes]
if (not subMenuContainerStatusBar) then
subMenuContainerStatusBar = {}
frameTable [CoolTip.Indexes] = subMenuContainerStatusBar
end
if (CoolTip.isSpecial) then
statusbarTable = {}
_table_insert (subMenuContainerStatusBar, CoolTip.SubIndexes, statusbarTable)
else
statusbarTable = subMenuContainerStatusBar [CoolTip.SubIndexes]
if (not statusbarTable) then
statusbarTable = {}
_table_insert (subMenuContainerStatusBar, CoolTip.SubIndexes, statusbarTable)
end
end
else
print ("unknow frame")
return --> error
end
statusbarTable [1] = statusbarValue
statusbarTable [2] = ColorR
statusbarTable [3] = ColorG
statusbarTable [4] = ColorB
statusbarTable [5] = ColorA
statusbarTable [6] = statusbarGlow
statusbarTable [7] = backgroundBar
statusbarTable [8] = barTexture
end
frame1.frameWallpaper:Hide()
frame2.frameWallpaper:Hide()
function CoolTip:SetWallpaper (index, texture, texcoord, color, desaturate)
if (CoolTip.Indexes == 0) then
return --> return error
end
local frameTable
local wallpaperTable
if ( (type (index) == "number" and index == 1) or (type (index) == "string" and index == "main") ) then
wallpaperTable = CoolTip.WallpaperTable
elseif ( (type (index) == "number" and index == 2) or (type (index) == "string" and index == "sub") ) then
frameTable = CoolTip.WallpaperTableSub
local subMenuContainerWallpapers = frameTable [CoolTip.Indexes]
if (not subMenuContainerWallpapers) then
subMenuContainerWallpapers = {}
frameTable [CoolTip.Indexes] = subMenuContainerWallpapers
end
wallpaperTable = subMenuContainerWallpapers
end
wallpaperTable [1] = texture
if (texcoord) then
wallpaperTable [2] = texcoord [1]
wallpaperTable [3] = texcoord [2]
wallpaperTable [4] = texcoord [3]
wallpaperTable [5] = texcoord [4]
else
wallpaperTable [2] = 0
wallpaperTable [3] = 1
wallpaperTable [4] = 0
wallpaperTable [5] = 1
end
wallpaperTable [6] = color
wallpaperTable [7] = desaturate
end
function CoolTip:SetBannerText (index, text, anchor, color, fontsize, fontface, fontflag)
local fontstring
if (index == 1) then
fontstring = frame1.upperImageText
elseif (index == 2) then
fontstring = frame1.upperImageText2
end
fontstring:SetText (text or "")
if (anchor and index == 1) then
local myAnchor, hisAnchor, x, y = unpack (anchor)
fontstring:SetPoint (myAnchor, frame1.upperImage, hisAnchor or myAnchor, x or 0, y or 0)
elseif (anchor and index == 2) then
local myAnchor, hisAnchor, x, y = unpack (anchor)
fontstring:SetPoint (myAnchor, frame1, hisAnchor or myAnchor, x or 0, y or 0)
end
if (color) then
local r, g, b, a = DF:ParseColors (color)
fontstring:SetTextColor (r, g, b, a)
end
local face, size, flags = fontstring:GetFont()
face = fontface or [[Fonts\FRIZQT__.TTF]]
size = fontsize or 13
flags = fontflag or nil
fontstring:SetFont (face, size, flags)
fontstring:Show()
end
function CoolTip:SetBackdrop (index, backdrop, backdropcolor, bordercolor)
local f
if (index == 1) then
f = frame1
elseif (index == 2) then
f = frame2
end
if (backdrop) then
f:SetBackdrop (backdrop)
end
if (backdropcolor) then
local r, g, b, a = DF:ParseColors (backdropcolor)
f:SetBackdropColor (r, g, b, a)
end
if (bordercolor) then
local r, g, b, a = DF:ParseColors (bordercolor)
f:SetBackdropBorderColor (r, g, b, a)
end
--[=[
f:SetBackdrop (nil)
f.framebackgroundCenter:SetTexture (nil)
f.framebackgroundLeft:SetTexture (nil)
f.framebackgroundRight:SetTexture (nil)
f.frameWallpaper:SetTexture (nil)
--]=]
end
function CoolTip:SetBannerImage (index, texturepath, width, height, anchor, texcoord, overlay)
local texture
if (index == 1) then
texture = frame1.upperImage
elseif (index == 2) then
texture = frame1.upperImage2
end
if (texturepath) then
texture:SetTexture (texturepath)
end
if (width) then
texture:SetWidth (width)
end
if (height) then
texture:SetHeight (height)
end
if (anchor) then
if (type (anchor[1]) == "table") then
for _, t in _ipairs (anchor) do
local myAnchor, hisAnchor, x, y = unpack (t)
texture:SetPoint (myAnchor, frame1, hisAnchor or myAnchor, x or 0, y or 0)
end
else
local myAnchor, hisAnchor, x, y = unpack (anchor)
texture:SetPoint (myAnchor, frame1, hisAnchor or myAnchor, x or 0, y or 0)
end
end
if (texcoord) then
local L, R, T, B = unpack (texcoord)
texture:SetTexCoord (L, R, T, B)
end
if (overlay) then
texture:SetVertexColor (unpack (overlay))
end
CoolTip.Banner [index] = true
texture:Show()
end
----------------------------------------------------------------------
--> adds a icon to the last line added.
--> only works with cooltip type 1 and 2 (tooltip and tooltip with bars)
--> parameters: icon [, width [, height [, TexCoords L R T B ]]]
--> texture support string path or texture object
function CoolTip:AddTexture (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point, desaturated)
return CoolTip:AddIcon (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point, desaturated)
end
function CoolTip:AddIcon (iconTexture, frame, side, iconWidth, iconHeight, L, R, T, B, overlayColor, point, desaturated)
--> need a previous line
if (CoolTip.Indexes == 0) then
return --> return error
end
--> check data integrity
if ( (type (iconTexture) ~= "string" and type (iconTexture) ~= "number") and (type (iconTexture) ~= "table" or not iconTexture.GetObjectType or iconTexture:GetObjectType() ~= "Texture") ) then
return --> return error
end
side = side or 1
local frameTable
local iconTable
if (not frame or (type (frame) == "string" and frame == "main") or (type (frame) == "number" and frame == 1)) then
if (not side or (type (side) == "string" and side == "left") or (type (side) == "number" and side == 1)) then
frameTable = CoolTip.LeftIconTable
elseif ((type (side) == "string" and side == "right") or (type (side) == "number" and side == 2)) then
frameTable = CoolTip.RightIconTable
end
if (CoolTip.isSpecial) then
iconTable = {}
_table_insert (frameTable, CoolTip.Indexes, iconTable)
else
iconTable = frameTable [CoolTip.Indexes]
if (not iconTable) then
iconTable = {}
_table_insert (frameTable, CoolTip.Indexes, iconTable)
--frameTable [CoolTip.Indexes] = iconTable
end
end
elseif ((type (frame) == "string" and frame == "sub") or (type (frame) == "number" and frame == 2)) then
if ((type (side) == "string" and side == "left") or (type (side) == "number" and side == 1)) then
frameTable = CoolTip.LeftIconTableSub
elseif ((type (side) == "string" and side == "right") or (type (side) == "number" and side == 2)) then
frameTable = CoolTip.RightIconTableSub
elseif ((type (side) == "string" and side == "top") or (type (side) == "number" and side == 3)) then
CoolTip.TopIconTableSub [CoolTip.Indexes] = CoolTip.TopIconTableSub [CoolTip.Indexes] or {}
CoolTip.TopIconTableSub [CoolTip.Indexes] [1] = iconTexture
CoolTip.TopIconTableSub [CoolTip.Indexes] [2] = iconWidth or 16
CoolTip.TopIconTableSub [CoolTip.Indexes] [3] = iconHeight or 16
CoolTip.TopIconTableSub [CoolTip.Indexes] [4] = L or 0
CoolTip.TopIconTableSub [CoolTip.Indexes] [5] = R or 1
CoolTip.TopIconTableSub [CoolTip.Indexes] [6] = T or 0
CoolTip.TopIconTableSub [CoolTip.Indexes] [7] = B or 1
CoolTip.TopIconTableSub [CoolTip.Indexes] [8] = overlayColor or _default_color
CoolTip.TopIconTableSub [CoolTip.Indexes] [9] = desaturated
return
end
local subMenuContainerIcons = frameTable [CoolTip.Indexes]
if (not subMenuContainerIcons) then
subMenuContainerIcons = {}
frameTable [CoolTip.Indexes] = subMenuContainerIcons
end
if (CoolTip.isSpecial) then
iconTable = {}
subMenuContainerIcons [CoolTip.SubIndexes] = iconTable
else
iconTable = subMenuContainerIcons [CoolTip.SubIndexes]
if (not iconTable) then
iconTable = {}
subMenuContainerIcons [CoolTip.SubIndexes] = iconTable
end
end
else
return --> error
end
iconTable [1] = iconTexture
iconTable [2] = iconWidth or 16 --> default 16
iconTable [3] = iconHeight or 16 --> default 16
iconTable [4] = L or 0 --> default 0
iconTable [5] = R or 1 --> default 1
iconTable [6] = T or 0 --> default 0
iconTable [7] = B or 1 --> default 1
iconTable [8] = overlayColor or _default_color --> default 1, 1, 1
iconTable [9] = desaturated
return true
end
----------------------------------------------------------------------
--> popup frame
function CoolTip:AddPopUpFrame (func_on_show, func_on_hide, param1, param2)
-- act like a sub menu
if (CoolTip.Indexes > 0) then
CoolTip.PopupFrameTable [CoolTip.Indexes] = {func_on_show or false, func_on_hide or false, param1, param2}
end
end
----------------------------------------------------------------------
--> adds a line.
--> only works with cooltip type 1 and 2 (tooltip and tooltip with bars)
--> parameters: left text, right text [, L color R, L color G, L color B, L color A [, R color R, R color G, R color B, R color A [, wrap]]]
--> alias
function CoolTip:AddDoubleLine (leftText, rightText, frame, ColorR1, ColorG1, ColorB1, ColorA1, ColorR2, ColorG2, ColorB2, ColorA2, fontSize, fontFace, fontFlag)
return CoolTip:AddLine (leftText, rightText, frame, ColorR1, ColorG1, ColorB1, ColorA1, ColorR2, ColorG2, ColorB2, ColorA2, fontSize, fontFace, fontFlag)
end
--> adds a line for tooltips
function CoolTip:AddLine (leftText, rightText, frame, ColorR1, ColorG1, ColorB1, ColorA1, ColorR2, ColorG2, ColorB2, ColorA2, fontSize, fontFace, fontFlag)
--> check data integrity
local t = type (leftText)
if (t ~= "string") then
if (t == "number") then
leftText = tostring (leftText)
else
leftText = ""
end
end
local t = type (rightText)
if (t ~= "string") then
if (t == "number") then
rightText = tostring (rightText)
else
rightText = ""
end
end
if (type (ColorR1) ~= "number") then
ColorR2, ColorG2, ColorB2, ColorA2, fontSize, fontFace, fontFlag = ColorG1, ColorB1, ColorA1, ColorR2, ColorG2, ColorB2, ColorA2
if (type (ColorR1) == "boolean" or not ColorR1) then
ColorR1, ColorG1, ColorB1, ColorA1 = 0, 0, 0, 0
else
ColorR1, ColorG1, ColorB1, ColorA1 = DF:ParseColors (ColorR1)
end
end
if (type (ColorR2) ~= "number") then
fontSize, fontFace, fontFlag = ColorG2, ColorB2, ColorA2
if (type (ColorR2) == "boolean" or not ColorR2) then
ColorR2, ColorG2, ColorB2, ColorA2 = 0, 0, 0, 0
else
ColorR2, ColorG2, ColorB2, ColorA2 = DF:ParseColors (ColorR2)
end
end
local frameTableLeft
local frameTableRight
local lineTable_left
local lineTable_right
if (not frame or (type (frame) == "string" and frame == "main") or (type (frame) == "number" and frame == 1)) then
CoolTip.Indexes = CoolTip.Indexes + 1
if (not CoolTip.IndexesSub [CoolTip.Indexes]) then
CoolTip.IndexesSub [CoolTip.Indexes] = 0
end
CoolTip.SubIndexes = 0
frameTableLeft = CoolTip.LeftTextTable
frameTableRight = CoolTip.RightTextTable
if (CoolTip.isSpecial) then
lineTable_left = {}
_table_insert (frameTableLeft, CoolTip.Indexes, lineTable_left)
lineTable_right = {}
_table_insert (frameTableRight, CoolTip.Indexes, lineTable_right)
else
lineTable_left = frameTableLeft [CoolTip.Indexes]
lineTable_right = frameTableRight [CoolTip.Indexes]
if (not lineTable_left) then
lineTable_left = {}
_table_insert (frameTableLeft, CoolTip.Indexes, lineTable_left)
end
if (not lineTable_right) then
lineTable_right = {}
_table_insert (frameTableRight, CoolTip.Indexes, lineTable_right)
end
end
elseif ((type (frame) == "string" and frame == "sub") or (type (frame) == "number" and frame == 2)) then
CoolTip.SubIndexes = CoolTip.SubIndexes + 1
CoolTip.IndexesSub [CoolTip.Indexes] = CoolTip.IndexesSub [CoolTip.Indexes] + 1
CoolTip.HaveSubMenu = true
frameTableLeft = CoolTip.LeftTextTableSub
frameTableRight = CoolTip.RightTextTableSub
local subMenuContainerTexts = frameTableLeft [CoolTip.Indexes]
if (not subMenuContainerTexts) then
subMenuContainerTexts = {}
_table_insert (frameTableLeft, CoolTip.Indexes, subMenuContainerTexts)
end
if (CoolTip.isSpecial) then
lineTable_left = {}
_table_insert (subMenuContainerTexts, CoolTip.SubIndexes, lineTable_left)
else
lineTable_left = subMenuContainerTexts [CoolTip.SubIndexes]
if (not lineTable_left) then
lineTable_left = {}
--subMenuContainerTexts [CoolTip.SubIndexes] = lineTable_left
_table_insert (subMenuContainerTexts, CoolTip.SubIndexes, lineTable_left)
end
end
local subMenuContainerTexts = frameTableRight [CoolTip.Indexes]
if (not subMenuContainerTexts) then
subMenuContainerTexts = {}
_table_insert (frameTableRight, CoolTip.Indexes, subMenuContainerTexts)
--frameTableRight [CoolTip.Indexes] = subMenuContainerTexts
end
if (CoolTip.isSpecial) then
lineTable_right = {}
_table_insert (subMenuContainerTexts, CoolTip.SubIndexes, lineTable_right)
else
lineTable_right = subMenuContainerTexts [CoolTip.SubIndexes]
if (not lineTable_right) then
lineTable_right = {}
_table_insert (subMenuContainerTexts, CoolTip.SubIndexes, lineTable_right)
--subMenuContainerTexts [CoolTip.SubIndexes] = lineTable_right
end
end
else
return --> error
end
lineTable_left [1] = leftText --> line text
lineTable_left [2] = ColorR1
lineTable_left [3] = ColorG1
lineTable_left [4] = ColorB1
lineTable_left [5] = ColorA1
lineTable_left [6] = fontSize
lineTable_left [7] = fontFace
lineTable_left [8] = fontFlag
lineTable_right [1] = rightText --> line text
lineTable_right [2] = ColorR2
lineTable_right [3] = ColorG2
lineTable_right [4] = ColorB2
lineTable_right [5] = ColorA2
lineTable_right [6] = fontSize
lineTable_right [7] = fontFace
lineTable_right [8] = fontFlag
end
function CoolTip:AddSpecial (widgetType, index, subIndex, ...)
local currentIndex = CoolTip.Indexes
local currentSubIndex = CoolTip.SubIndexes
CoolTip.isSpecial = true
widgetType = string.lower (widgetType)
if (widgetType == "line") then
if (subIndex) then
CoolTip.Indexes = index
CoolTip.SubIndexes = subIndex-1
else
CoolTip.Indexes = index-1
end
CoolTip:AddLine (...)
if (subIndex) then
CoolTip.Indexes = currentIndex
CoolTip.SubIndexes = currentSubIndex+1
else
CoolTip.Indexes = currentIndex+1
end
elseif (widgetType == "icon") then
CoolTip.Indexes = index
if (subIndex) then
CoolTip.SubIndexes = subIndex
end
CoolTip:AddIcon (...)
CoolTip.Indexes = currentIndex
if (subIndex) then
CoolTip.SubIndexes = currentSubIndex
end
elseif (widgetType == "statusbar") then
CoolTip.Indexes = index
if (subIndex) then
CoolTip.SubIndexes = subIndex
end
CoolTip:AddStatusBar (...)
CoolTip.Indexes = currentIndex
if (subIndex) then
CoolTip.SubIndexes = currentSubIndex
end
elseif (widgetType == "menu") then
CoolTip.Indexes = index
if (subIndex) then
CoolTip.SubIndexes = subIndex
end
CoolTip:AddMenu (...)
CoolTip.Indexes = currentIndex
if (subIndex) then
CoolTip.SubIndexes = currentSubIndex
end
end
CoolTip.isSpecial = false
end
--> search key: ~fromline
function CoolTip:AddFromTable (_table)
for index, menu in _ipairs (_table) do
if (menu.func) then
CoolTip:AddMenu (menu.type or 1, menu.func, menu.param1, menu.param2, menu.param3, nil, menu.icon)
elseif (menu.statusbar) then
CoolTip:AddStatusBar (menu.value, menu.type or 1, menu.color, true)
elseif (menu.icon) then
CoolTip:AddIcon (menu.icon, menu.type or 1, menu.side or 1, menu.width, menu.height, menu.l, menu.r, menu.t, menu.b, menu.color)
elseif (menu.textleft or menu.textright or menu.text) then
CoolTip:AddLine (menu.text, "", menu.type, menu.color, menu.color)
end
end
end
----------------------------------------------------------------------
--> show cooltip
--> serach key: ~start
function CoolTip:Show (frame, menuType, color)
CoolTip.had_interaction = false
return CoolTip:ShowCooltip (frame, menuType, color)
end
function CoolTip:ShowCooltip (frame, menuType, color)
frame1:SetFrameStrata ("TOOLTIP")
frame2:SetFrameStrata ("TOOLTIP")
frame1:SetParent (UIParent)
frame2:SetParent (UIParent)
CoolTip.had_interaction = false
if (frame) then
--> details framework
if (frame.dframework) then
frame = frame.widget
end
CoolTip:SetHost (frame)
end
if (menuType) then
CoolTip:SetType (menuType)
end
if (color) then
CoolTip:SetColor (1, color)
CoolTip:SetColor (2, color)
end
if (CoolTip.Type == 1 or CoolTip.Type == 2) then
return CoolTip:monta_tooltip()
elseif (CoolTip.Type == 3) then
return CoolTip:monta_cooltip()
end
end
local emptyOptions = {}
function CoolTip:Hide()
return CoolTip:Close()
end
function CoolTip:Close()
CoolTip.active = false
CoolTip.Host = nil
DF:FadeFrame (frame1, 1)
DF:FadeFrame (frame2, 1)
end
--> old function call
function CoolTip:ShowMe (host, arg2)
--> ignore if mouse is up me
if (CoolTip.mouseOver) then
return
end
if (not host or not arg2) then --> hideme
CoolTip:Close()
end
end
--> search key: ~inject
function CoolTip:ExecFunc (host, fromClick)
if (host.dframework) then
if (not host.widget.CoolTip) then
host.widget.CoolTip = host.CoolTip
end
host = host.widget
end
CoolTip:Reset()
CoolTip:SetType (host.CoolTip.Type)
CoolTip:SetFixedParameter (host.CoolTip.FixedValue)
CoolTip:SetColor ("main", host.CoolTip.MainColor or "transparent")
CoolTip:SetColor ("sec", host.CoolTip.SubColor or "transparent")
local okay, errortext = pcall (host.CoolTip.BuildFunc, host, host.CoolTip and host.CoolTip.FixedValue) --resetting anchors
if (not okay) then
print ("Cooltip Injected Fucntion Error:", errortext)
end
CoolTip:SetOwner (host, host.CoolTip.MyAnchor, host.CoolTip.HisAnchor, host.CoolTip.X, host.CoolTip.Y)
local options = host.CoolTip.Options
if (type (options) == "function") then
options = options()
end
if (options) then
for optionName, optionValue in pairs (options) do
CoolTip:SetOption (optionName, optionValue)
end
end
if (CoolTip.Indexes == 0) then
if (host.CoolTip.Default) then
CoolTip:SetType ("tooltip")
CoolTip:AddLine (host.CoolTip.Default, nil, 1, "white")
end
end
CoolTip:ShowCooltip()
if (fromClick) then
--UIFrameFlash (frame1, )
frame1:Flash (0.05, 0.05, 0.2, true, 0, 0)
end
end
local wait = 0.2
local InjectOnUpdateEnter = function (self, elapsed)
elapsedTime = elapsedTime+elapsed
if (elapsedTime > wait) then
self:SetScript ("OnUpdate", nil)
CoolTip:ExecFunc (self)
end
end
local InjectOnUpdateLeave = function (self, elapsed)
elapsedTime = elapsedTime+elapsed
if (elapsedTime > 0.2) then
if (not CoolTip.mouseOver and not CoolTip.buttonOver and self == CoolTip.Host) then
CoolTip:ShowMe (false)
end
self:SetScript ("OnUpdate", nil)
end
end
local InjectOnLeave = function (self)
CoolTip.buttonOver = false
if (CoolTip.active) then
elapsedTime = 0
self:SetScript ("OnUpdate", InjectOnUpdateLeave)
else
self:SetScript ("OnUpdate", nil)
end
if (self.CoolTip.OnLeaveFunc) then
self.CoolTip.OnLeaveFunc (self)
end
if (self.OldOnLeaveScript) then
self:OldOnLeaveScript()
end
end
local InjectOnEnter = function (self)
CoolTip.buttonOver = true
if (CoolTip.active) then
CoolTip:ExecFunc (self)
else
elapsedTime = 0
wait = self.CoolTip.ShowSpeed or 0.2
self:SetScript ("OnUpdate", InjectOnUpdateEnter)
end
if (self.CoolTip.OnEnterFunc) then
self.CoolTip.OnEnterFunc (self)
end
if (self.OldOnEnterScript) then
self:OldOnEnterScript()
end
end
function CoolTip:CoolTipInject (host, openOnClick)
if (host.dframework) then
if (not host.widget.CoolTip) then
host.widget.CoolTip = host.CoolTip
end
host = host.widget
end
local coolTable = host.CoolTip
if (not coolTable) then
print ("Host nao tem uma CoolTable.")
return false
end
host.OldOnEnterScript = host:GetScript ("OnEnter")
host.OldOnLeaveScript = host:GetScript ("OnLeave")
host:SetScript ("OnEnter", InjectOnEnter)
host:SetScript ("OnLeave", InjectOnLeave)
if (openOnClick) then
if (host:GetObjectType() == "Button") then
host:SetScript ("OnClick", function() CoolTip:ExecFunc (host, true) end)
end
end
return true
end
--> all done
CoolTip:ClearAllOptions()
local preset2_backdrop = {bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1,
tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}
local default_backdrop_color = {0.09019, 0.09019, 0.18823, 0.8}
local default_backdropborder_color = {1, 1, 1, 1}
local gray_table = {0.37, 0.37, 0.37, 0.95}
local white_table = {1, 1, 1, 1}
local black_table = {0.2, 0.2, 0.2, 1}
local backdropColorPreset2 = {.2, .2, .2, 1}
local borderColorPreset2 = {.2, .2, .2, 1}
function CoolTip:Preset (number)
self:Reset()
if (number == 1) then
self:SetOption ("TextFont", "Friz Quadrata TT")
self:SetOption ("TextColor", "orange")
self:SetOption ("TextSize", 12)
self:SetOption ("ButtonsYMod", -4)
self:SetOption ("YSpacingMod", -4)
self:SetOption ("IgnoreButtonAutoHeight", true)
self:SetColor (1, 0.5, 0.5, 0.5, 0.5)
elseif (number == 2) then
self:SetOption ("TextFont", "Friz Quadrata TT")
self:SetOption ("TextColor", "orange")
self:SetOption ("TextSize", 12)
self:SetOption ("FixedWidth", 220)
self:SetOption ("ButtonsYMod", -4)
self:SetOption ("YSpacingMod", -4)
self:SetOption ("IgnoreButtonAutoHeight", true)
self:SetColor (1, 0.5, 0.5, 0.5, 0)
self:SetBackdrop (1, preset2_backdrop, backdropColorPreset2, borderColorPreset2)
self:SetBackdrop (2, preset2_backdrop, backdropColorPreset2, borderColorPreset2)
end
end
function CoolTip:QuickTooltip (host, ...)
CoolTip:Preset (2)
CoolTip:SetHost (host)
for i = 1, select ("#", ...) do
local line = select (i, ...)
CoolTip:AddLine (line)
end
CoolTip:ShowCooltip()
end
function CoolTip:InjectQuickTooltip (host, ...)
host.CooltipQuickTooltip = {...}
host:HookScript ("OnEnter", function()
CoolTip:QuickTooltip (host, unpack (host.CooltipQuickTooltip))
end)
host:HookScript ("OnLeave", function()
CoolTip:Hide()
end)
end
return CoolTip
end
DF:CreateCoolTip()