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4 years ago
--
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local _
_detalhes.network = {}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers
local _UnitName = UnitName
local _GetRealmName = GetRealmName
local _select = select
local _table_wipe = table.wipe
local _math_min = math.min
local _string_gmatch = string.gmatch
local _pairs = pairs
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
DETAILS_PREFIX_NETWORK = "DTLS"
local CONST_HIGHFIVE_REQUEST = "HI"
local CONST_HIGHFIVE_DATA = "HF"
local CONST_VERSION_CHECK = "CV"
local CONST_ITEMLEVEL_DATA = "IL"
local CONST_WIPE_CALL = "WI"
local CONST_GUILD_SYNC = "GS"
local CONST_CLOUD_REQUEST = "CR"
local CONST_CLOUD_FOUND = "CF"
local CONST_CLOUD_DATARQ = "CD"
local CONST_CLOUD_DATARC = "CE"
local CONST_CLOUD_EQUALIZE = "EQ"
local CONST_CLOUD_SHAREDATA = "SD"
local CONST_PVP_ENEMY = "PP"
local CONST_ROGUE_SR = "SR" --soul rip from akaari's soul (LEGION ONLY)
DETAILS_PREFIX_COACH = "CO" --coach feature
DETAILS_PREFIX_TBC_DATA = "BC" --tbc data
_detalhes.network.ids = {
["HIGHFIVE_REQUEST"] = CONST_HIGHFIVE_REQUEST,
["HIGHFIVE_DATA"] = CONST_HIGHFIVE_DATA,
["VERSION_CHECK"] = CONST_VERSION_CHECK,
["ITEMLEVEL_DATA"] = CONST_ITEMLEVEL_DATA,
["CLOUD_REQUEST"] = CONST_CLOUD_REQUEST,
["CLOUD_FOUND"] = CONST_CLOUD_FOUND,
["CLOUD_DATARQ"] = CONST_CLOUD_DATARQ,
["CLOUD_DATARC"] = CONST_CLOUD_DATARC,
["CLOUD_EQUALIZE"] = CONST_CLOUD_EQUALIZE,
["WIPE_CALL"] = CONST_WIPE_CALL,
["GUILD_SYNC"] = CONST_GUILD_SYNC,
["PVP_ENEMY"] = CONST_PVP_ENEMY,
["MISSDATA_ROGUE_SOULRIP"] = CONST_ROGUE_SR, --soul rip from akaari's soul (LEGION ONLY)
["CLOUD_SHAREDATA"] = CONST_CLOUD_SHAREDATA,
["COACH_FEATURE"] = DETAILS_PREFIX_COACH, --ask the raid leader is the coach is enbaled
["TBC_DATA"] = DETAILS_PREFIX_TBC_DATA, --get basic information about the player
}
local plugins_registred = {}
local temp = {}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> comm functions
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> item level
function _detalhes:SendCharacterData()
--> only send if in group
if (not IsInGroup() and not IsInRaid()) then
return
end
if (DetailsFramework.IsTimewalkWoW()) then
if (DetailsFramework.IsTBCWow()) then
--detect my spec
end
return
end
--> check the player level
local playerLevel = UnitLevel ("player")
if (not playerLevel) then
return
elseif (playerLevel < 60) then
return
end
--> delay to sent information again
if (_detalhes.LastPlayerInfoSync and _detalhes.LastPlayerInfoSync+10 > GetTime()) then
--do not send info if recently sent
return
end
--> get player item level
local overall, equipped = GetAverageItemLevel()
--> get player talents
local talents = {}
for i = 1, 7 do
for o = 1, 3 do
local talentID, name, texture, selected, available = GetTalentInfo (i, o, 1)
if (selected) then
tinsert (talents, talentID)
break
end
end
end
--> get the spec ID
local spec = DetailsFramework.GetSpecialization()
local currentSpec
if (spec) then
local specID = DetailsFramework.GetSpecializationInfo (spec)
if (specID and specID ~= 0) then
currentSpec = specID
end
end
--> get the character serial number
local serial = UnitGUID ("player")
if (IsInRaid()) then
_detalhes:SendRaidData (CONST_ITEMLEVEL_DATA, serial, equipped, talents, currentSpec)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent ilevel data to Raid")
end
elseif (IsInGroup()) then
_detalhes:SendPartyData (CONST_ITEMLEVEL_DATA, serial, equipped, talents, currentSpec)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent ilevel data to Party")
end
end
_detalhes.LastPlayerInfoSync = GetTime()
end
function _detalhes.network.ItemLevel_Received (player, realm, core_version, serial, itemlevel, talents, spec)
_detalhes:IlvlFromNetwork (player, realm, core_version, serial, itemlevel, talents, spec)
end
--high five
function _detalhes.network.HighFive_Request()
return _detalhes:SendRaidData (CONST_HIGHFIVE_DATA, _detalhes.userversion)
end
function _detalhes.network.HighFive_DataReceived (player, realm, core_version, user_version)
if (_detalhes.sent_highfive and _detalhes.sent_highfive + 30 > GetTime()) then
_detalhes.users [#_detalhes.users+1] = {player, realm, (user_version or "") .. " (" .. core_version .. ")"}
end
end
function _detalhes.network.Update_VersionReceived (player, realm, core_version, build_number)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) received version alert ", build_number)
end
if (_detalhes.streamer_config.no_alerts) then
return
end
build_number = tonumber (build_number)
if (not _detalhes.build_counter or not _detalhes.lastUpdateWarning or not build_number) then
return
end
if (build_number > _detalhes.build_counter) then
if (time() > _detalhes.lastUpdateWarning + 72000) then
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
lower_instance = _detalhes:GetInstance (lower_instance)
if (lower_instance) then
lower_instance:InstanceAlert ("Update Available!", {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, _detalhes.update_warning_timeout, {_detalhes.OpenUpdateWindow})
end
end
_detalhes:Msg (Loc ["STRING_VERSION_AVAILABLE"])
_detalhes.lastUpdateWarning = time()
end
end
end
function _detalhes.network.Cloud_Request (player, realm, core_version, ...)
--deprecated | need to remove
if (true) then return end
if (_detalhes.debug) then
_detalhes:Msg ("(debug)", player, _detalhes.host_of, _detalhes:CaptureIsAllEnabled(), core_version == _detalhes.realversion)
end
if (player ~= _detalhes.playername) then
if (not _detalhes.host_of and _detalhes:CaptureIsAllEnabled() and core_version == _detalhes.realversion) then
if (realm ~= _GetRealmName()) then
player = player .."-"..realm
end
_detalhes.host_of = player
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent 'okey' answer for a cloud parser request.")
end
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (_detalhes.network.ids.CLOUD_FOUND, _UnitName ("player"), _GetRealmName(), _detalhes.realversion), "WHISPER", player)
end
end
end
function _detalhes.network.Cloud_Found (player, realm, core_version, ...)
--deprecated | need to remove
if (true) then return end
if (_detalhes.host_by) then
return
end
if (realm ~= _GetRealmName()) then
player = player .."-"..realm
end
_detalhes.host_by = player
if (_detalhes.debug) then
_detalhes:Msg ("(debug) cloud found for disabled captures.")
end
_detalhes.cloud_process = _detalhes:ScheduleRepeatingTimer ("RequestCloudData", 10)
_detalhes.last_data_requested = _detalhes._tempo
end
function _detalhes.network.Cloud_DataRequest (player, realm, core_version, ...)
--deprecated | need to remove
if (true) then return end
if (not _detalhes.host_of) then
return
end
local atributo, subatributo = player, realm
local data
local atributo_name = _detalhes:GetInternalSubAttributeName (atributo, subatributo)
if (atributo == 1) then
data = _detalhes.atributo_damage:RefreshWindow ({}, _detalhes.tabela_vigente, nil, { key = atributo_name, modo = _detalhes.modos.group })
elseif (atributo == 2) then
data = _detalhes.atributo_heal:RefreshWindow ({}, _detalhes.tabela_vigente, nil, { key = atributo_name, modo = _detalhes.modos.group })
elseif (atributo == 3) then
data = _detalhes.atributo_energy:RefreshWindow ({}, _detalhes.tabela_vigente, nil, { key = atributo_name, modo = _detalhes.modos.group })
elseif (atributo == 4) then
data = _detalhes.atributo_misc:RefreshWindow ({}, _detalhes.tabela_vigente, nil, { key = atributo_name, modo = _detalhes.modos.group })
else
return
end
if (data) then
local export = temp
local container = _detalhes.tabela_vigente [atributo]._ActorTable
for i = 1, _math_min (6, #container) do
local actor = container [i]
if (actor.grupo) then
export [#export+1] = {actor.nome, actor [atributo_name]}
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) requesting data from the cloud.")
end
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (CONST_CLOUD_DATARC, atributo, atributo_name, export), "WHISPER", _detalhes.host_of)
_table_wipe (temp)
end
end
function _detalhes.network.Cloud_DataReceived (player, realm, core_version, ...)
--deprecated | need to remove
if (true) then return end
local atributo, atributo_name, data = player, realm, core_version
local container = _detalhes.tabela_vigente [atributo]
if (_detalhes.debug) then
_detalhes:Msg ("(debug) received data from the cloud.")
end
for i = 1, #data do
local _this = data [i]
local name = _this [1]
local actor = container:PegarCombatente (nil, name)
if (not actor) then
if (IsInRaid()) then
for i = 1, GetNumGroupMembers() do
if (name:find ("-")) then --> other realm
local nname, server = _UnitName ("raid"..i)
if (server and server ~= "") then
nname = nname.."-"..server
end
if (nname == name) then
actor = container:PegarCombatente (UnitGUID ("raid"..i), name, 0x514, true)
break
end
else
if (_UnitName ("raid"..i) == name) then
actor = container:PegarCombatente (UnitGUID ("raid"..i), name, 0x514, true)
break
end
end
end
elseif (IsInGroup()) then
for i = 1, GetNumGroupMembers()-1 do
if (name:find ("-")) then --> other realm
local nname, server = _UnitName ("party"..i)
if (server and server ~= "") then
nname = nname.."-"..server
end
if (nname == name) then
actor = container:PegarCombatente (UnitGUID ("party"..i), name, 0x514, true)
break
end
else
if (_UnitName ("party"..i) == name or _detalhes.playername == name) then
actor = container:PegarCombatente (UnitGUID ("party"..i), name, 0x514, true)
break
end
end
end
end
end
if (actor) then
actor [atributo_name] = _this [2]
container.need_refresh = true
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) actor not found on cloud data received", name, atributo_name)
end
end
end
end
function _detalhes.network.Cloud_Equalize (player, realm, core_version, data)
--deprecated | need to remove
if (true) then return end
if (not _detalhes.in_combat) then
if (core_version ~= _detalhes.realversion) then
return
end
_detalhes:MakeEqualizeOnActor (player, realm, data)
end
end
function _detalhes.network.Wipe_Call (player, realm, core_version, ...)
local chr_name = Ambiguate(player, "none")
if (UnitIsGroupLeader (chr_name)) then
if (UnitIsInMyGuild (chr_name)) then
_detalhes:CallWipe()
end
end
end
--received an entire segment data from a user that is sharing with the 'player'
function _detalhes.network.Cloud_SharedData (player, realm, core_version, data)
if (core_version ~= _detalhes.realversion) then
if (core_version > _detalhes.realversion) then
--_detalhes:Msg ("your Details! is out dated and cannot perform the action, please update it.")
end
return false
end
end
function _detalhes.network.TBCData(player, realm, coreVersion, data)
if (not IsInRaid() and not IsInGroup()) then
return
end
local LibDeflate = _G.LibStub:GetLibrary("LibDeflate")
local dataCompressed = LibDeflate:DecodeForWoWAddonChannel(data)
local dataSerialized = LibDeflate:DecompressDeflate(dataCompressed)
local dataTable = {Details:Deserialize(dataSerialized)}
tremove(dataTable, 1)
local dataTable = dataTable[1]
local playerRole = dataTable[1]
local spec = dataTable[2]
local itemLevel = dataTable[3]
local talents = dataTable[4]
local guid = dataTable[5]
--[=[
print("Details! Received TBC Comm Data:")
print("From:", player)
print("spec:", spec)
print("role:", playerRole)
print("item level:", itemLevel)
print("guid:", guid)
--]=]
if (guid) then
_detalhes.cached_talents[guid] = talents
if (spec and spec ~= 0) then
_detalhes.cached_specs[guid] = spec
end
_detalhes.cached_roles[guid] = playerRole
_detalhes.item_level_pool[guid] = {
name = player,
ilvl = itemLevel,
time = time()
}
4 years ago
end
end
--"CIEA" Coach Is Enabled Ask (client > server)
--"CIER" Coach Is Enabled Response (server > client)
--"CCS" Coach Combat Start (client > server)
function _detalhes.network.Coach(player, realm, core_version, msgType, data)
if (not IsInRaid()) then
return
end
if (_detalhes.debug) then
print("Details Coach Received Comm", player, realm, core_version, msgType, data)
end
local sourcePlayer = Ambiguate(player, "none")
local playerName = UnitName("player")
if (playerName == sourcePlayer) then
if (_detalhes.debug) then
print("Details Coach Received Comm | RETURN | playerName == sourcePlayer", playerName , sourcePlayer)
end
return
end
if (msgType == "CIEA") then --Is Coach Enabled Ask (regular player asked to raid leader)
Details.Coach.Server.CoachIsEnabled_Answer(sourcePlayer)
elseif (msgType == "CIER") then --Coach Is Enabled Response (regular player received a raid leader response)
local isEnabled = data
Details.Coach.Client.CoachIsEnabled_Response(isEnabled, sourcePlayer)
elseif (msgType == "CCS") then --Coach Combat Start (raid assistant told the raid leader a combat started)
Details.Coach.Server.CombatStarted()
elseif (msgType == "CCE") then --Coach Combat End (raid assistant told the raid leader a combat ended)
Details.Coach.Server.CombatEnded()
elseif (msgType == "CS") then --Coach Start (raid leader notifying other members of the group)
if (_detalhes.debug) then
print("Details Coach received 'CE' a new coach is active, coach name:", sourcePlayer)
end
Details.Coach.Client.EnableCoach(sourcePlayer)
elseif (msgType == "CE") then --Coach End (raid leader notifying other members of the group)
Details.Coach.Client.CoachEnd()
elseif (msgType == "CDT") then --Coach Data (a player in the raid sent to raid leader combat data)
if (Details.Coach.Server.IsEnabled()) then
--update the current combat with new information
Details.packFunctions.DeployPackedCombatData(data)
end
elseif (msgType == "CDD") then --Coach Death (a player in the raid sent to raid leader his death log)
if (Details.Coach.Server.IsEnabled()) then
Details.Coach.Server.AddPlayerDeath(sourcePlayer, data)
end
end
end
--guild sync R = someone pressed the sync button
--guild sync L = list of fights IDs
--guild sync G = requested a list of encounters
--guild sync A = received missing encounters, add them
function _detalhes.network.GuildSync (player, realm, core_version, type, data)
local chr_name = Ambiguate(player, "none")
if (UnitName ("player") == chr_name) then
return
end
if (core_version ~= _detalhes.realversion) then
if (core_version > _detalhes.realversion) then
--_detalhes:Msg ("your Details! is out dated and cannot perform the action, please update it.")
end
return false
end
if (type == "R") then --RoS - somebody requested IDs of stored encounters
_detalhes.LastGuildSyncDataTime1 = _detalhes.LastGuildSyncDataTime1 or 0
--build our table and send to the player
if (_detalhes.LastGuildSyncDataTime1 > GetTime()) then
--return false
end
local IDs = _detalhes.storage:GetIDsToGuildSync()
if (IDs and IDs [1]) then
local from = UnitName ("player")
local realm = GetRealmName()
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (CONST_GUILD_SYNC, from, realm, _detalhes.realversion, "L", IDs), "WHISPER", chr_name)
end
_detalhes.LastGuildSyncDataTime1 = GetTime() + 60
return true
elseif (type == "L") then --RoC - the player received the IDs list and send back which IDs he doesn't have
local MissingIDs = _detalhes.storage:CheckMissingIDsToGuildSync (data)
if (MissingIDs and MissingIDs [1]) then
local from = UnitName ("player")
local realm = GetRealmName()
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (CONST_GUILD_SYNC, from, realm, _detalhes.realversion, "G", MissingIDs), "WHISPER", chr_name)
end
return true
elseif (type == "G") then --RoS - the 'server' send the encounter dps table to the player which requested
local EncounterData = _detalhes.storage:BuildEncounterDataToGuildSync (data)
if (EncounterData and EncounterData [1]) then
local task = C_Timer.NewTicker (4, function (task)
task.TickID = task.TickID + 1
local data = task.EncounterData [task.TickID]
if (not data) then
task:Cancel()
return
end
local from = UnitName ("player")
local realm = GetRealmName()
--todo: need to check if the target is still online
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (CONST_GUILD_SYNC, from, realm, _detalhes.realversion, "A", data), "WHISPER", task.Target)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] send-task sending data #" .. task.TickID .. ".")
end
end)
task.TickID = 0
task.EncounterData = EncounterData
task.Target = chr_name
end
return true
elseif (type == "A") then --RoC - the player received the dps table and should now add it to the db
_detalhes.storage:AddGuildSyncData (data, player)
return true
end
end
function _detalhes.network.HandleMissData (player, realm, core_version, data)
-- [1] - container
-- [2] - spellid
-- [3] - spell total
-- [4] - spell counter
core_version = tonumber (core_version) or 0
if (core_version ~= _detalhes.realversion) then
if (core_version > _detalhes.realversion) then
_detalhes:Msg ("your Details! is out dated and cannot communicate with other players.")
end
return
end
if (type (player) ~= "string") then
return
end
local playerName = _detalhes:GetCLName (player)
if (playerName) then
_detalhes.HandleMissData (playerName, data)
end
end
function _detalhes.network.ReceivedEnemyPlayer (player, realm, core_version, data)
-- ["PVP_ENEMY"] = CONST_PVP_ENEMY,
end
_detalhes.network.functions = {
[CONST_HIGHFIVE_REQUEST] = _detalhes.network.HighFive_Request,
[CONST_HIGHFIVE_DATA] = _detalhes.network.HighFive_DataReceived,
[CONST_VERSION_CHECK] = _detalhes.network.Update_VersionReceived,
[CONST_ITEMLEVEL_DATA] = _detalhes.network.ItemLevel_Received,
[CONST_CLOUD_REQUEST] = _detalhes.network.Cloud_Request,
[CONST_CLOUD_FOUND] = _detalhes.network.Cloud_Found,
[CONST_CLOUD_DATARQ] = _detalhes.network.Cloud_DataRequest,
[CONST_CLOUD_DATARC] = _detalhes.network.Cloud_DataReceived,
[CONST_CLOUD_EQUALIZE] = _detalhes.network.Cloud_Equalize,
[CONST_WIPE_CALL] = _detalhes.network.Wipe_Call,
[CONST_GUILD_SYNC] = _detalhes.network.GuildSync,
[CONST_ROGUE_SR] = _detalhes.network.HandleMissData, --soul rip from akaari's soul (LEGION ONLY)
[CONST_PVP_ENEMY] = _detalhes.network.ReceivedEnemyPlayer,
[DETAILS_PREFIX_COACH] = _detalhes.network.Coach, --coach feature
[DETAILS_PREFIX_TBC_DATA] = _detalhes.network.TBCData
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> register comm
function _detalhes:CommReceived (commPrefix, data, channel, source)
local prefix, player, realm, dversion, arg6, arg7, arg8, arg9 = _select (2, _detalhes:Deserialize (data))
player = source
if (_detalhes.debug) then
_detalhes:Msg ("(debug) network received:", prefix, "length:", string.len (data))
end
--event
_detalhes:SendEvent ("COMM_EVENT_RECEIVED", nil, string.len (data), prefix, player, realm, dversion, arg6, arg7, arg8, arg9)
--print ("comm received", prefix, _detalhes.network.functions [prefix])
local func = _detalhes.network.functions [prefix]
if (func) then
--todo: this call should be safe
func (player, realm, dversion, arg6, arg7, arg8, arg9)
else
func = plugins_registred [prefix]
--print ("plugin comm?", func, player, realm, dversion, arg6, arg7, arg8, arg9)
if (func) then
--todo: this call should be safe
func (player, realm, dversion, arg6, arg7, arg8, arg9)
else
if (_detalhes.debug) then
_detalhes:Msg ("comm prefix not found:", prefix)
end
end
end
end
_detalhes:RegisterComm ("DTLS", "CommReceived")
--> hook the send comm message so we can trigger events when sending data
--> this adds overhead, but easily catches all outgoing comm messages
hooksecurefunc (Details, "SendCommMessage", function (context, addonPrefix, serializedData, channel)
--unpack data
local prefix, player, realm, dversion, arg6, arg7, arg8, arg9 = _select (2, _detalhes:Deserialize (serializedData))
--send the event
_detalhes:SendEvent ("COMM_EVENT_SENT", nil, string.len (serializedData), prefix, player, realm, dversion, arg6, arg7, arg8, arg9)
end)
function _detalhes:RegisterPluginComm (prefix, func)
assert (type (prefix) == "string" and string.len (prefix) >= 2 and string.len (prefix) <= 4, "RegisterPluginComm expects a string with 2-4 characters on #1 argument.")
assert (type (func) == "function" or (type (func) == "string" and type (self [func]) == "function"), "RegisterPluginComm expects a function or function name on #2 argument.")
assert (plugins_registred [prefix] == nil, "Prefix " .. prefix .. " already in use 1.")
assert (_detalhes.network.functions [prefix] == nil, "Prefix " .. prefix .. " already in use 2.")
if (type (func) == "string") then
plugins_registred [prefix] = self [func]
else
plugins_registred [prefix] = func
end
return true
end
function _detalhes:UnregisterPluginComm (prefix)
plugins_registred [prefix] = nil
return true
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> send functions
function _detalhes:GetChannelId (channel)
for id = 1, GetNumDisplayChannels() do
local name, _, _, room_id = GetChannelDisplayInfo (id)
if (name == channel) then
return room_id
end
end
end
--[
function _detalhes.parser_functions:CHAT_MSG_CHANNEL (...)
local message, _, _, _, _, _, _, _, channelName = ...
if (channelName == "Details") then
local prefix, data = strsplit ("_", message, 2)
local func = plugins_registred [prefix]
if (func) then
func (_select (2, _detalhes:Deserialize (data)))
else
if (_detalhes.debug) then
_detalhes:Msg ("comm prefix not found:", prefix)
end
end
end
end
--]]
function _detalhes:SendPluginCommMessage(prefix, channel, ...)
if (channel == "RAID") then
if (IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and IsInInstance()) then
_detalhes:SendCommMessage (prefix, _detalhes:Serialize (self.__version, ...), "INSTANCE_CHAT")
else
_detalhes:SendCommMessage (prefix, _detalhes:Serialize (self.__version, ...), "RAID")
end
elseif (channel == "PARTY") then
if (IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and IsInInstance()) then
_detalhes:SendCommMessage(prefix, _detalhes:Serialize (self.__version, ...), "INSTANCE_CHAT")
else
_detalhes:SendCommMessage(prefix, _detalhes:Serialize (self.__version, ...), "PARTY")
end
else
_detalhes:SendCommMessage(prefix, _detalhes:Serialize (self.__version, ...), channel)
end
return true
end
--> send as
function _detalhes:SendRaidDataAs(type, player, realm, ...)
if (not realm) then
--> check if realm is already inside player name
for _name, _realm in _string_gmatch(player, "(%w+)-(%w+)") do
if (_realm) then
player = _name
realm = _realm
end
end
end
if (not realm) then
--> doesn't have realm at all, so we assume the actor is in same realm as player
realm = _GetRealmName()
end
_detalhes:SendCommMessage(DETAILS_PREFIX_NETWORK, _detalhes:Serialize (type, player, realm, _detalhes.realversion, ...), "RAID")
end
function _detalhes:SendHomeRaidData(type, ...)
if (IsInRaid(LE_PARTY_CATEGORY_HOME) and IsInInstance()) then
_detalhes:SendCommMessage(DETAILS_PREFIX_NETWORK, _detalhes:Serialize (type, _UnitName("player"), _GetRealmName(), _detalhes.realversion, ...), "RAID")
end
end
function _detalhes:SendRaidData (type, ...)
local isInInstanceGroup = IsInRaid (LE_PARTY_CATEGORY_INSTANCE)
if (isInInstanceGroup) then
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (type, _UnitName("player"), _GetRealmName(), _detalhes.realversion, ...), "INSTANCE_CHAT")
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent comm to INSTANCE raid group")
end
else
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (type, _UnitName("player"), _GetRealmName(), _detalhes.realversion, ...), "RAID")
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent comm to LOCAL raid group")
end
end
end
function _detalhes:SendPartyData (type, ...)
local isInInstanceGroup = IsInGroup (LE_PARTY_CATEGORY_INSTANCE)
if (isInInstanceGroup) then
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (type, _UnitName ("player"), _GetRealmName(), _detalhes.realversion, ...), "INSTANCE_CHAT")
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent comm to INSTANCE party group")
end
else
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (type, _UnitName ("player"), _GetRealmName(), _detalhes.realversion, ...), "PARTY")
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent comm to LOCAL party group")
end
end
end
function _detalhes:SendRaidOrPartyData (type, ...)
if (IsInRaid()) then
_detalhes:SendRaidData (type, ...)
elseif (IsInGroup()) then
_detalhes:SendPartyData (type, ...)
end
end
function _detalhes:SendGuildData (type, ...)
if not IsInGuild() then return end --> fix from Tim@WoWInterface
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (type, _UnitName ("player"), _GetRealmName(), _detalhes.realversion, ...), "GUILD")
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> cloud
function _detalhes:SendCloudRequest()
_detalhes:SendRaidData (_detalhes.network.ids.CLOUD_REQUEST)
end
function _detalhes:ScheduleSendCloudRequest()
_detalhes:ScheduleTimer ("SendCloudRequest", 1)
end
function _detalhes:RequestCloudData()
_detalhes.last_data_requested = _detalhes._tempo
if (not _detalhes.host_by) then
return
end
for index = 1, #_detalhes.tabela_instancias do
local instancia = _detalhes.tabela_instancias [index]
if (instancia.ativa) then
local atributo = instancia.atributo
if (atributo == 1 and not _detalhes:CaptureGet ("damage")) then
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (CONST_CLOUD_DATARQ, atributo, instancia.sub_atributo), "WHISPER", _detalhes.host_by)
break
elseif (atributo == 2 and (not _detalhes:CaptureGet ("heal") or _detalhes:CaptureGet ("aura"))) then
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (CONST_CLOUD_DATARQ, atributo, instancia.sub_atributo), "WHISPER", _detalhes.host_by)
break
elseif (atributo == 3 and not _detalhes:CaptureGet ("energy")) then
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (CONST_CLOUD_DATARQ, atributo, instancia.sub_atributo), "WHISPER", _detalhes.host_by)
break
elseif (atributo == 4 and not _detalhes:CaptureGet ("miscdata")) then
_detalhes:SendCommMessage (DETAILS_PREFIX_NETWORK, _detalhes:Serialize (CONST_CLOUD_DATARQ, atributo, instancia.sub_atributo), "WHISPER", _detalhes.host_by)
break
end
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> update
function _detalhes:CheckVersion (send_to_guild)
if (IsInRaid()) then
_detalhes:SendRaidData (_detalhes.network.ids.VERSION_CHECK, _detalhes.build_counter)
elseif (IsInGroup()) then
_detalhes:SendPartyData (_detalhes.network.ids.VERSION_CHECK, _detalhes.build_counter)
end
if (send_to_guild) then
_detalhes:SendGuildData (_detalhes.network.ids.VERSION_CHECK, _detalhes.build_counter)
end
end