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4 years ago
local UnitAura = UnitAura
local UnitBuff = UnitBuff
local GetSpellInfo = GetSpellInfo
local UnitClass = UnitClass
local UnitName = UnitName
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
local DF = DetailsFramework
local UnitGroupRolesAssigned = DF.UnitGroupRolesAssigned
local version = "95"
--> build the list of buffs to track
local flask_list = DF.FlaskIDs
local is_drinking = 257428
local localizedFoodDrink
local food_list = {
tier1 = {},
tier2 = {},
tier3 = {},
}
for spellID, power in pairs (DF.FoodIDs) do
if (power == 1) then
food_list.tier1 [spellID] = true
elseif (power == 2) then
food_list.tier2 [spellID] = true
elseif (power == 3) then
food_list.tier3 [spellID] = true
end
end
local runes_id = DF.RuneIDs
--
local get_unit_id = function (i)
local unitID
local unitType = "raid"
if (not IsInRaid()) then --o jogador esta em grupo
unitType = "party"
end
if (unitType == "party") then
if (i == GetNumGroupMembers()) then
unitID = "player"
else
unitID = unitType .. i
end
else
unitID = unitType .. i
end
return unitID
end
--> localization
local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details")
--> create the plugin object
local DetailsRaidCheck = _detalhes:NewPluginObject ("Details_RaidCheck", DETAILSPLUGIN_ALWAYSENABLED)
tinsert (UISpecialFrames, "Details_RaidCheck")
DetailsRaidCheck:SetPluginDescription (Loc ["STRING_RAIDCHECK_PLUGIN_DESC"])
local debugmode = false
--local debugmode = true
local CreatePluginFrames = function()
--> localize details functions (localize = it doesn't need to get this through indexed metatable any more)
DetailsRaidCheck.GetOnlyName = DetailsRaidCheck.GetOnlyName
--> tables
DetailsRaidCheck.usedprepot_table = {}
DetailsRaidCheck.focusaug_table = {}
DetailsRaidCheck.haveflask_table = {}
DetailsRaidCheck.havefood_table = {}
DetailsRaidCheck.iseating_table = {}
DetailsRaidCheck.havefocusaug_table = {}
DetailsRaidCheck.on_raid = false
DetailsRaidCheck.tracking_buffs = false
local empty_table = {}
local PlayerData = {}
local UpdateSpeed = 0.5
function DetailsRaidCheck:OnDetailsEvent (event, ...)
if (event == "ZONE_TYPE_CHANGED") then
DetailsRaidCheck:CheckCanShowIcon (...)
elseif (event == "COMBAT_PREPOTION_UPDATED") then
DetailsRaidCheck.usedprepot_table, DetailsRaidCheck.focusaug_table = select (1, ...)
elseif (event == "COMBAT_PLAYER_LEAVE") then
elseif (event == "COMBAT_PLAYER_ENTER") then
elseif (event == "DETAILS_STARTED") then
localizedFoodDrink = GetSpellInfo (is_drinking)
DetailsRaidCheck:CheckCanShowIcon()
elseif (event == "PLUGIN_DISABLED") then
DetailsRaidCheck.on_raid = false
DetailsRaidCheck.tracking_buffs = false
DetailsRaidCheck:StopTrackBuffs()
DetailsRaidCheck:HideToolbarIcon (DetailsRaidCheck.ToolbarButton)
elseif (event == "PLUGIN_ENABLED") then
DetailsRaidCheck:CheckCanShowIcon()
end
end
DetailsRaidCheck.ToolbarButton = _detalhes.ToolBar:NewPluginToolbarButton (DetailsRaidCheck.empty_function, [[Interface\Buttons\UI-CheckBox-Check]], Loc ["STRING_RAIDCHECK_PLUGIN_NAME"], "", 16, 16, "RAIDCHECK_PLUGIN_BUTTON")
DetailsRaidCheck.ToolbarButton.shadow = true --> loads icon_shadow.tga when the instance is showing icons with shadows
function DetailsRaidCheck.GetPlayerAmount()
local playerAmount = GetNumGroupMembers()
--limit to 20 if in mythic raid and the option is enabled
local _, _, difficulty = GetInstanceInfo()
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and playerAmount > 20) then
playerAmount = 20
end
return playerAmount
end
function DetailsRaidCheck:SetGreenIcon()
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
return
end
local instance = _detalhes:GetInstance (lower_instance)
if (instance.menu_icons.shadow) then
DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(.2, 1, .2)
else
DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(.2, 1, .2)
DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(.2, 1, .2)
end
end
function DetailsRaidCheck:SetRedIcon()
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
return
end
local instance = _detalhes:GetInstance (lower_instance)
if (instance.menu_icons.shadow) then
DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\Buttons\UI-CheckBox-Check]]) --RED
DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(1, .6, .1)
DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(1, .6, .1)
DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(1, .6, .1)
DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(1, .6, .1)
DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(1, .6, .1)
else
DetailsRaidCheck.ToolbarButton:SetNormalTexture ([[Interface\Buttons\UI-CheckBox-Check]]) --RED
DetailsRaidCheck.ToolbarButton:SetPushedTexture ([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetDisabledTexture ([[Interface\Buttons\UI-CheckBox-Check]])
DetailsRaidCheck.ToolbarButton:SetHighlightTexture ([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(1, .6, .1)
DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(1, .6, .1)
DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(1, .6, .1)
DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(1, .6, .1)
DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(1, .6, .1)
end
end
local show_panel = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
show_panel:SetPoint ("bottom", DetailsRaidCheck.ToolbarButton, "top", 0, 10)
show_panel:SetClampedToScreen (true)
show_panel:SetFrameStrata ("TOOLTIP")
--
--copying style from the all displays menu
show_panel:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
show_panel:SetBackdropColor (0.05, 0.05, 0.05, 0.3)
show_panel.background = show_panel:CreateTexture ("DetailsAllAttributesFrameBackground111", "background")
show_panel.background:SetDrawLayer ("background", 2)
show_panel.background:SetPoint ("topleft", show_panel, "topleft", 4, -4)
show_panel.background:SetPoint ("bottomright", show_panel, "bottomright", -4, 4)
show_panel.wallpaper = show_panel:CreateTexture ("DetailsAllAttributesFrameWallPaper111", "background")
show_panel.wallpaper:SetDrawLayer ("background", 4)
show_panel.wallpaper:SetPoint ("topleft", show_panel, "topleft", 4, -4)
show_panel.wallpaper:SetPoint ("bottomright", show_panel, "bottomright", -4, 4)
show_panel:SetBackdrop (_detalhes.menu_backdrop_config.menus_backdrop)
show_panel:SetBackdropColor (unpack (_detalhes.menu_backdrop_config.menus_backdropcolor))
show_panel:SetBackdropBorderColor (unpack (_detalhes.menu_backdrop_config.menus_bordercolor))
--
local report_string1 = show_panel:CreateFontString (nil, "overlay", "GameFontNormal")
report_string1:SetPoint ("bottomleft", show_panel, "bottomleft", 10, 8)
report_string1:SetText ("|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:225:307|t Report No Food/Flask |TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:328:409|t Report No Pre-Pot |TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:126:204|t Report No Rune | |cFFFFFFFFShift+Click: Options|r")
--local using_details_string1 = show_panel:CreateFontString (nil, "overlay", "GameFontNormal")
--using_details_string1:SetPoint ("bottomleft", show_panel, "bottomleft", 10, 22)
--using_details_string1:SetText ("Receives dynamic updates from other Details! users when they change talents and gear")
DetailsRaidCheck:SetFontSize (report_string1, 10)
DetailsRaidCheck:SetFontColor (report_string1, "white")
report_string1:SetAlpha (0.6)
--DetailsRaidCheck:SetFontSize (using_details_string1, 10)
--DetailsRaidCheck:SetFontColor (using_details_string1, "white")
--using_details_string1:SetAlpha (0.6)
--
--header and scroll
local headerTable = {
{text = "Player Name", width = 140},
{text = "Talents", width = 130},
{text = "ILevel", width = 45},
{text = "Repair", width = 45},
{text = "Food", width = 45},
{text = "Flask", width = 45},
{text = "Rune", width = 45},
--{text = "Pre-Pot Last Try", width = 100},
--{text = "Using Details!", width = 100},
}
local headerOptions = {
padding = 2,
}
DetailsRaidCheck.Header = DF:CreateHeader (show_panel, headerTable, headerOptions)
DetailsRaidCheck.Header:SetPoint ("topleft", show_panel, "topleft", 10, -10)
--options
local scroll_width = 722
local scroll_lines = 30
local scroll_line_height = 16
local scroll_height = (scroll_lines * scroll_line_height) + scroll_lines + 2
local backdrop_color = {.2, .2, .2, 0.2}
local backdrop_color_on_enter = {.8, .8, .8, 0.4}
local y = -10
local headerY = y - 2
local scrollY = headerY - 20
show_panel:SetSize (722 + 20, 565)
function show_panel:AdjustHeight(height)
show_panel:SetHeight (height or 565)
end
--create line for the scroll
local scroll_createline = function (self, index)
local line = CreateFrame ("button", "$parentLine" .. index, self, "BackdropTemplate")
line:SetPoint ("topleft", self, "topleft", 1, -((index-1)*(scroll_line_height+1)) - 1)
line:SetSize (scroll_width - 2, scroll_line_height)
line:SetScript ("OnEnter", line_onenter)
line:SetScript ("OnLeave", line_onleave)
line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
line:SetBackdropColor (unpack (backdrop_color))
DF:Mixin (line, DetailsFramework.HeaderFunctions)
--role icon
local roleIcon = DF:CreateImage (line, nil, scroll_line_height, scroll_line_height)
--spec icon
local specIcon = DF:CreateImage (line, nil, scroll_line_height, scroll_line_height)
specIcon:SetPoint ("left", roleIcon, "right", 2, 0)
--covenant icon
local covenantIcon = DF:CreateImage (line, nil, scroll_line_height, scroll_line_height)
covenantIcon:SetPoint ("left", specIcon, "right", 2, 0)
--player name
local playerName = DF:CreateLabel (line)
playerName:SetPoint ("left", covenantIcon, "right", 2, 0)
--talents
local talent_row_options = {
icon_width = 16,
icon_height = 16,
texcoord = {.1, .9, .1, .9},
show_text = false,
icon_padding = 2,
}
local talentsRow = DF:CreateIconRow (line, "$parentTalentIconsRow", talent_row_options)
--item level
local itemLevel = DF:CreateLabel(line)
--repair status
local repairStatus = DF:CreateLabel(line)
--no food
local FoodIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
--no flask
local FlaskIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
--no rune
local RuneIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
--no pre pot
--local PrePotIndicator = DF:CreateImage (line, "", scroll_line_height, scroll_line_height)
--using details!
--local DetailsIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
line:AddFrameToHeaderAlignment(roleIcon)
line:AddFrameToHeaderAlignment(talentsRow)
line:AddFrameToHeaderAlignment(itemLevel)
line:AddFrameToHeaderAlignment(repairStatus)
line:AddFrameToHeaderAlignment(FoodIndicator)
line:AddFrameToHeaderAlignment(FlaskIndicator)
line:AddFrameToHeaderAlignment(RuneIndicator)
--line:AddFrameToHeaderAlignment(PrePotIndicator)
--line:AddFrameToHeaderAlignment(DetailsIndicator)
line:AlignWithHeader (DetailsRaidCheck.Header, "left")
line.CovenantIcon = covenantIcon
line.RoleIcon = roleIcon
line.SpecIcon = specIcon
line.PlayerName = playerName
line.TalentsRow = talentsRow
line.ItemLevel = itemLevel
line.RepairStatus = repairStatus
line.FoodIndicator = FoodIndicator
line.FlaskIndicator = FlaskIndicator
line.RuneIndicator = RuneIndicator
--line.PrePotIndicator = PrePotIndicator
--line.DetailsIndicator = DetailsIndicator
return line
end
--refresh scroll
local has_food_icon = {texture = [[Interface\Scenarios\ScenarioIcon-Check]], coords = {0, 1, 0, 1}}
local eating_food_icon = {texture = [[Interface\AddOns\Details\images\icons]], coords = {225/512, 249/512, 35/512, 63/512}}
local scroll_refresh = function (self, data, offset, total_lines)
local dataInOrder = {}
for i = 1, #data do
dataInOrder [#dataInOrder+1] = data [i]
end
table.sort (dataInOrder, DF.SortOrder2)
--table.sort (dataInOrder, DF.SortOrder1R) --alphabetical
data = dataInOrder
local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0")
--get the information of all players
local playersInfoData = openRaidLib.GetAllUnitsInfo()
local playersGearData = openRaidLib.GetAllUnitsGear()
4 years ago
for i = 1, total_lines do
local index = i + offset
local playerTable = data [index]
if (playerTable) then
local line = self:GetLine (i)
if (line) then
local thisPlayerInfo = playersInfoData[playerTable.UnitNameRealm]
if (thisPlayerInfo) then
local playerCovenantId = thisPlayerInfo.covenantId
if (playerCovenantId > 0) then
line.CovenantIcon:SetTexture(LIB_OPEN_RAID_COVENANT_ICONS[playerCovenantId])
line.CovenantIcon:SetTexCoord(.05, .95, .05, .95)
else
line.CovenantIcon:SetTexture("")
end
else
line.CovenantIcon:SetTexture("")
end
--repair status
local thisPlayerGearInfo = playersGearData[playerTable.UnitNameRealm]
if (thisPlayerGearInfo) then
line.RepairStatus:SetText(thisPlayerGearInfo.durability .. "%")
else
line.RepairStatus:SetText("")
end
local roleTexture, L, R, T, B = _detalhes:GetRoleIcon(playerTable.Role or "NONE")
line.RoleIcon:SetTexture(roleTexture)
line.RoleIcon:SetTexCoord(L, R, T, B)
if (playerTable.Spec) then
local texture, L, R, T, B = _detalhes:GetSpecIcon(playerTable.Spec)
line.SpecIcon:SetTexture(texture)
line.SpecIcon:SetTexCoord(L, R, T, B)
else
local texture, L, R, T, B = _detalhes:GetClassIcon(playerTable.Class)
line.SpecIcon:SetTexture (texture)
line.SpecIcon:SetTexCoord (L, R, T, B)
end
line.TalentsRow:ClearIcons()
if (playerTable.Talents) then
for i = 1, #playerTable.Talents do
local talent = playerTable.Talents [i]
local talentID, name, texture, selected, available = GetTalentInfoByID(talent)
line.TalentsRow:SetIcon(false, false, false, false, texture)
end
end
local classColor = Details.class_colors [playerTable.Class]
if (classColor) then
line:SetBackdropColor (unpack (classColor))
else
line:SetBackdropColor (unpack (backdrop_color))
end
line.PlayerName.text = playerTable.Name
line.ItemLevel.text = floor (playerTable.ILevel and playerTable.ILevel.ilvl or 0)
if (playerTable.Food) then
line.FoodIndicator.texture = has_food_icon.texture
line.FoodIndicator.texcoord = has_food_icon.coords
elseif (playerTable.Eating) then
line.FoodIndicator.texture = eating_food_icon.texture
line.FoodIndicator.texcoord = eating_food_icon.coords
else
line.FoodIndicator.texture = ""
end
line.FlaskIndicator.texture = playerTable.Flask and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
line.RuneIndicator.texture = playerTable.Rune and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
--line.PrePotIndicator.texture = playerTable.PrePot and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
--line.DetailsIndicator.texture = playerTable.UseDetails and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
end
end
end
end
--create scroll
local mainScroll = DF:CreateScrollBox (show_panel, "$parentMainScroll", scroll_refresh, PlayerData, 1, 1, scroll_lines, scroll_line_height)
DF:ReskinSlider (mainScroll)
mainScroll.HideScrollBar = true
mainScroll:SetPoint ("topleft", show_panel, "topleft", 10, scrollY)
mainScroll:SetPoint ("bottomright", show_panel, "bottomright", -10, 20)
mainScroll:Refresh()
--create lines
for i = 1, scroll_lines do
mainScroll:CreateLine (scroll_createline)
end
show_panel:Hide()
DetailsRaidCheck.report_lines = ""
local reportFunc = function (IsCurrent, IsReverse, AmtLines)
DetailsRaidCheck:SendReportLines (DetailsRaidCheck.report_lines)
end
--> overwrite the default scripts
DetailsRaidCheck.ToolbarButton:RegisterForClicks ("AnyUp")
DetailsRaidCheck.ToolbarButton:SetScript ("OnClick", function (self, button)
if (IsShiftKeyDown()) then
DetailsRaidCheck.OpenOptionsPanel()
return
end
if (button == "LeftButton") then
--> link no food/flask
local s, added = "Details!: No Flask or Food: ", {}
local amt = GetNumGroupMembers()
local _, _, difficulty = GetInstanceInfo()
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and amt > 20) then
amt = 20
end
for i = 1, amt, 1 do
local unitID = get_unit_id (i)
local name = UnitName (unitID)
local unitSerial = UnitGUID (unitID)
if (not DetailsRaidCheck.havefood_table [unitSerial]) then
added [unitSerial] = true
s = s .. DetailsRaidCheck:GetOnlyName (name) .. " "
end
if (not DetailsRaidCheck.haveflask_table [unitSerial] and not added [unitSerial]) then
s = s .. DetailsRaidCheck:GetOnlyName (name) .. " "
end
end
if (DetailsRaidCheck.db.use_report_panel) then
DetailsRaidCheck.report_lines = s
DetailsRaidCheck:SendReportWindow (reportFunc)
else
if (IsInRaid()) then
DetailsRaidCheck:SendMsgToChannel (s, "RAID")
else
DetailsRaidCheck:SendMsgToChannel (s, "PARTY")
end
end
elseif (button == "RightButton") then
--> link no pre-pot latest segment
local s = "Details!: No Pre-Pot Last Try: "
local amt = GetNumGroupMembers()
local _, _, difficulty = GetInstanceInfo()
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and amt > 20) then
amt = 20
end
for i = 1, amt, 1 do
local unitID = get_unit_id (i)
local role = UnitGroupRolesAssigned (unitID)
if (role == "DAMAGER" or (role == "HEALER" and DetailsRaidCheck.db.pre_pot_healers) or (role == "TANK" and DetailsRaidCheck.db.pre_pot_tanks)) then
local playerName, realmName = UnitName (unitID)
if (realmName and realmName ~= "") then
playerName = playerName .. "-" .. realmName
end
if (not DetailsRaidCheck.usedprepot_table [playerName]) then
s = s .. DetailsRaidCheck:GetOnlyName (playerName) .. " "
end
end
end
if (DetailsRaidCheck.db.use_report_panel) then
DetailsRaidCheck.report_lines = s
DetailsRaidCheck:SendReportWindow (reportFunc)
else
if (IsInRaid()) then
DetailsRaidCheck:SendMsgToChannel (s, "RAID")
else
DetailsRaidCheck:SendMsgToChannel (s, "PARTY")
end
end
elseif (button == "MiddleButton") then
--report focus aug
local s = "Details!: Not using Rune: "
local amt = GetNumGroupMembers()
local _, _, difficulty = GetInstanceInfo()
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and amt > 20) then
amt = 20
end
for i = 1, amt do
local unitID = get_unit_id (i)
local name = UnitName (unitID)
local unitSerial = UnitGUID (unitID)
if (not DetailsRaidCheck.havefocusaug_table [unitSerial]) then
s = s .. DetailsRaidCheck:GetOnlyName (name) .. " "
end
end
if (DetailsRaidCheck.db.use_report_panel) then
DetailsRaidCheck.report_lines = s
DetailsRaidCheck:SendReportWindow (reportFunc)
else
if (IsInRaid()) then
DetailsRaidCheck:SendMsgToChannel (s, "RAID")
else
DetailsRaidCheck:SendMsgToChannel (s, "PARTY")
end
end
end
end)
local update_panel = function (self, elapsed)
show_panel.NextUpdate = show_panel.NextUpdate - elapsed
if (show_panel.NextUpdate > 0) then
return
end
show_panel.NextUpdate = UpdateSpeed
if (not IsInRaid() and not IsInGroup()) then
return
end
wipe (PlayerData)
local groupTypeID = IsInRaid() and "raid" or "party"
local playerAmount = DetailsRaidCheck.GetPlayerAmount()
local iterateAmount = playerAmount
if (not IsInRaid()) then
iterateAmount = iterateAmount - 1
end
for i = 1, iterateAmount do
local unitID = groupTypeID .. i
local unitName = UnitName (unitID)
local unitNameWithRealm = GetUnitName(unitID, true)
local cleuName = _detalhes:GetCLName (unitID)
local unitSerial = UnitGUID (unitID)
local _, unitClass, unitClassID = UnitClass (unitID)
local unitRole = UnitGroupRolesAssigned (unitID)
local unitSpec = _detalhes:GetSpecFromSerial (unitSerial) or _detalhes:GetSpec (cleuName)
local itemLevelTable = _detalhes.ilevel:GetIlvl (unitSerial)
local talentsTable = _detalhes:GetTalents (unitSerial)
--> order by class > alphabetically by the unit name
unitClassID = (((unitClassID or 0) + 128) ^ 4) + tonumber (string.byte (unitName, 1) .. "" .. string.byte (unitName, 2))
tinsert (PlayerData, {unitName, unitClassID,
Name = unitName,
UnitNameRealm = unitNameWithRealm,
Class = unitClass,
Serial = unitSerial,
Role = unitRole,
Spec = unitSpec,
ILevel = itemLevelTable,
Talents = talentsTable,
Food = DetailsRaidCheck.havefood_table [unitSerial],
Flask = DetailsRaidCheck.haveflask_table [unitSerial],
PrePot = DetailsRaidCheck.usedprepot_table [cleuName],
Rune = DetailsRaidCheck.havefocusaug_table [unitSerial],
Eating = DetailsRaidCheck.iseating_table [unitSerial],
UseDetails = Details.trusted_characters [unitSerial],
})
end
if (not IsInRaid()) then
--> add the player data
local unitID = "player"
local unitName = UnitName (unitID)
local cleuName = _detalhes:GetCLName (unitID)
local unitSerial = UnitGUID (unitID)
local _, unitClass, unitClassID = UnitClass (unitID)
local unitRole = UnitGroupRolesAssigned (unitID)
local unitSpec = _detalhes:GetSpecFromSerial (unitSerial) or _detalhes:GetSpec (cleuName)
local itemLevelTable = _detalhes.ilevel:GetIlvl (unitSerial)
local talentsTable = _detalhes:GetTalents (unitSerial)
unitClassID = ((unitClassID + 128) ^ 4) + tonumber (string.byte (unitName, 1) .. "" .. string.byte (unitName, 2))
local unitNameWithRealm = GetUnitName(unitID, true)
tinsert (PlayerData, {unitName, unitClassID,
Name = unitName,
UnitNameRealm = unitNameWithRealm,
Class = unitClass,
Serial = unitSerial,
Role = unitRole,
Spec = unitSpec,
ILevel = itemLevelTable,
Talents = talentsTable,
Food = DetailsRaidCheck.havefood_table [unitSerial],
Flask = DetailsRaidCheck.haveflask_table [unitSerial],
PrePot = DetailsRaidCheck.usedprepot_table [cleuName],
Rune = DetailsRaidCheck.havefocusaug_table [unitSerial],
Eating = DetailsRaidCheck.iseating_table [unitSerial],
UseDetails = Details.trusted_characters [unitSerial],
})
end
mainScroll:Refresh()
local height = (playerAmount * scroll_line_height) + 75
show_panel:AdjustHeight(height)
end
DetailsRaidCheck.ToolbarButton:SetScript ("OnEnter", function (self)
show_panel:Show()
show_panel:ClearAllPoints()
local bottomPosition = self:GetBottom()
local screenHeight = GetScreenHeight()
local positionHeightPercent = bottomPosition / screenHeight
if (positionHeightPercent > 0.7) then
show_panel:SetPoint("top", DetailsRaidCheck.ToolbarButton, "bottom", 0, -10)
else
show_panel:SetPoint("bottom", DetailsRaidCheck.ToolbarButton, "top", 0, 10)
end
show_panel.NextUpdate = UpdateSpeed
update_panel (show_panel, 1)
show_panel:SetScript ("OnUpdate", update_panel)
DetailsRaidCheck:StartTrackBuffs()
end)
DetailsRaidCheck.ToolbarButton:SetScript ("OnLeave", function (self)
show_panel:SetScript ("OnUpdate", nil)
show_panel:Hide()
DetailsRaidCheck:StopTrackBuffs()
DetailsRaidCheck:StartTrackBuffs(5.0)
end)
function DetailsRaidCheck:CheckCanShowIcon(...)
local isInRaid = IsInRaid()
local isInGroup = IsInGroup()
if (isInRaid or isInGroup) then
DetailsRaidCheck:ShowToolbarIcon (DetailsRaidCheck.ToolbarButton, "star")
DetailsRaidCheck.on_raid = true
DetailsRaidCheck:StartTrackBuffs(5.0)
else
DetailsRaidCheck:HideToolbarIcon (DetailsRaidCheck.ToolbarButton)
DetailsRaidCheck.on_raid = false
if (DetailsRaidCheck.UpdateBuffsTick and not DetailsRaidCheck.UpdateBuffsTick._cancelled) then
DetailsRaidCheck.UpdateBuffsTick:Cancel()
end
end
end
function DetailsRaidCheck:CheckUnitBuffs (unitID, consumableTable)
local name = UnitName (unitID)
local unitSerial = UnitGUID (unitID)
for buffIndex = 1, 40 do
local bname, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellid = UnitBuff (unitID, buffIndex)
if (bname) then
if (flask_list [spellid]) then
DetailsRaidCheck.haveflask_table [unitSerial] = spellid
consumableTable.Flask = consumableTable.Flask + 1
end
if (DetailsRaidCheck.db.food_tier1) then
if (food_list.tier1 [spellid]) then
DetailsRaidCheck.havefood_table [unitSerial] = 1
consumableTable.Food = consumableTable.Food + 1
end
end
if (DetailsRaidCheck.db.food_tier2) then
if (food_list.tier2 [spellid]) then
DetailsRaidCheck.havefood_table [unitSerial] = 2
consumableTable.Food = consumableTable.Food + 1
end
end
if (DetailsRaidCheck.db.food_tier3) then
if (food_list.tier3 [spellid]) then
DetailsRaidCheck.havefood_table [unitSerial] = 3
consumableTable.Food = consumableTable.Food + 1
end
end
if (runes_id [spellid]) then
DetailsRaidCheck.havefocusaug_table [unitSerial] = spellid
end
if (bname == localizedFoodDrink) then
DetailsRaidCheck.iseating_table [unitSerial] = true
end
else
break
end
end
end
function DetailsRaidCheck:BuffTrackTick()
wipe (DetailsRaidCheck.haveflask_table)
wipe (DetailsRaidCheck.havefood_table)
wipe (DetailsRaidCheck.havefocusaug_table)
wipe (DetailsRaidCheck.iseating_table)
local hasConsumables = {
Flask = 0,
Food = 0,
}
local playerAmount = DetailsRaidCheck.GetPlayerAmount()
if (IsInRaid()) then
for i = 1, playerAmount do
local unitId = "raid" .. i
DetailsRaidCheck:CheckUnitBuffs(unitId, hasConsumables)
end
elseif (IsInGroup()) then
for i = 1, playerAmount-1 do
local unitId = "party" .. i
DetailsRaidCheck:CheckUnitBuffs(unitId, hasConsumables)
end
DetailsRaidCheck:CheckUnitBuffs ("player", hasConsumables)
end
if (hasConsumables.Food == playerAmount and hasConsumables.Flask == playerAmount) then
DetailsRaidCheck:SetGreenIcon()
else
DetailsRaidCheck:SetRedIcon()
end
end
function DetailsRaidCheck:StartTrackBuffs(customUpdateSpeed)
if (not DetailsRaidCheck.tracking_buffs) then
DetailsRaidCheck.tracking_buffs = true
DetailsRaidCheck:BuffTrackTick()
if (DetailsRaidCheck.UpdateBuffsTick and not DetailsRaidCheck.UpdateBuffsTick._cancelled) then
DetailsRaidCheck.UpdateBuffsTick:Cancel()
end
if (customUpdateSpeed) then
DetailsRaidCheck.UpdateBuffsTick = C_Timer.NewTicker (customUpdateSpeed-0.01, DetailsRaidCheck.BuffTrackTick)
else
DetailsRaidCheck.UpdateBuffsTick = C_Timer.NewTicker (UpdateSpeed-0.01, DetailsRaidCheck.BuffTrackTick)
end
end
end
function DetailsRaidCheck:StopTrackBuffs()
DetailsRaidCheck.tracking_buffs = false
if (DetailsRaidCheck.UpdateBuffsTick and not DetailsRaidCheck.UpdateBuffsTick._cancelled) then
DetailsRaidCheck.UpdateBuffsTick:Cancel()
end
end
end
local build_options_panel = function()
local options_frame = DetailsRaidCheck:CreatePluginOptionsFrame ("DetailsRaidCheckOptionsWindow", "Details! Raid Check Options", 1)
local menu = {
{type = "label", get = function() return "General Settings:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.pre_pot_healers end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.pre_pot_healers = value end,
desc = "If enabled, pre potion for healers are also shown.",
name = "Track Healers Pre Pot"
},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.pre_pot_tanks end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.pre_pot_tanks = value end,
desc = "If enabled, pre potion for tanks are also shown.",
name = "Track Tank Pre Pot"
},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.mythic_1_4 end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.mythic_1_4 = value end,
desc = "When raiding on Mythic difficult, only check the first 4 groups.",
name = "Mythic 1-4 Group Only"
},
--[=[
{
type = "toggle",
get = function() return DetailsRaidCheck.db.use_report_panel end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.use_report_panel = value end,
desc = "If enabled, clicking to report open the report panel instead (to be able to choose where to send the report).",
name = "Use Report Panel"
},
--]=]
{type = "breakline"},
{type = "label", get = function() return "Food Level Tracking:" end, text_template = DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE")},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.food_tier1 end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier1 = value end,
desc = "Consider players using Tier 1 food.",
name = "Food Tier 1 [41]"
},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.food_tier2 end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier2 = value end,
desc = "Consider players using Tier 2 food.",
name = "Food Tier 2 [55]"
},
{
type = "toggle",
get = function() return DetailsRaidCheck.db.food_tier3 end,
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier3 = value end,
desc = "Consider players using Tier 3 food.",
name = "Food Tier 3 [>= 75]"
},
}
local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
_detalhes.gump:BuildMenu (options_frame, menu, 15, -45, 180, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
end
DetailsRaidCheck.OpenOptionsPanel = function()
if (not DetailsRaidCheckOptionsWindow) then
build_options_panel()
end
DetailsRaidCheckOptionsWindow:Show()
end
function DetailsRaidCheck:OnEvent (_, event, ...)
if (event == "GROUP_ROSTER_UPDATE") then
if (DetailsRaidCheck.RosterDelay < GetTime()) then
DetailsRaidCheck:CheckCanShowIcon()
DetailsRaidCheck.RosterDelay = GetTime()+2
end
elseif (event == "ADDON_LOADED") then
local AddonName = select (1, ...)
if (AddonName == "Details_RaidCheck") then
if (_G._detalhes) then
if (DetailsFramework.IsClassicWow()) then
return
end
--> create widgets
CreatePluginFrames()
--> core version required
local MINIMAL_DETAILS_VERSION_REQUIRED = 20
local default_settings = {
pre_pot_healers = false, --do not report pre pot for healers
pre_pot_tanks = false, --do not report pre pot for tanks
mythic_1_4 = true, --only track groups 1-4 on mythic
use_report_panel = true, --if true, shows the report panel
food_tier1 = true, --legion food tiers
food_tier2 = true,
food_tier3 = true,
}
DetailsRaidCheck.RosterDelay = GetTime()
--make it load after the other plugins
C_Timer.After(1, function()
--> install
local install, saveddata, is_enabled = _G._detalhes:InstallPlugin ("TOOLBAR", Loc ["STRING_RAIDCHECK_PLUGIN_NAME"], [[Interface\Buttons\UI-CheckBox-Check]], DetailsRaidCheck, "DETAILS_PLUGIN_RAIDCHECK", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", version, default_settings)
if (type (install) == "table" and install.error) then
return print (install.error)
end
--> register needed events
_G._detalhes:RegisterEvent (DetailsRaidCheck, "COMBAT_PLAYER_LEAVE")
_G._detalhes:RegisterEvent (DetailsRaidCheck, "COMBAT_PLAYER_ENTER")
_G._detalhes:RegisterEvent (DetailsRaidCheck, "COMBAT_PREPOTION_UPDATED")
_G._detalhes:RegisterEvent (DetailsRaidCheck, "ZONE_TYPE_CHANGED")
DetailsRaidCheck.Frame:RegisterEvent ("GROUP_ROSTER_UPDATE")
end)
end
end
end
end
-- doo