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## Blood Death Knight
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## May 14, 2022
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## Changes:
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## - Support for Blood Boil in DRW setting.
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# Executed before combat begins. Accepts non-harmful actions only.
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actions.precombat+=/fleshcraft
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# Executed every time the actor is available.
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actions=mind_freeze
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actions+=/variable,name=death_strike_dump_amount,op=setif,condition=!covenant.night_fae,value=70,value_else=55
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actions+=/call_action_list,name=mitigation,strict=1,if=tanking|incoming_damage_5s>0
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# Since the potion cooldown has changed, we'll sync with DRW
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actions+=/potion,if=buff.dancing_rune_weapon.up
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actions+=/use_items
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actions+=/use_item,name=gavel_of_the_first_arbiter
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actions+=/raise_dead
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actions+=/blooddrinker,if=!buff.dancing_rune_weapon.up&(!covenant.night_fae|buff.deaths_due.remains>7)
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actions+=/call_action_list,name=racials
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# Attempt to sacrifice the ghoul if we predictably will not do much in the near future
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actions+=/sacrificial_pact,if=(!covenant.night_fae|buff.deaths_due.remains>6)&buff.dancing_rune_weapon.remains>4&(pet.ghoul.remains<2|target.time_to_die<gcd)
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actions+=/call_action_list,name=covenants
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actions+=/blood_tap,if=(rune<=2&rune.time_to_4>gcd&charges_fractional>=1.8)|rune.time_to_3>gcd
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actions+=/dancing_rune_weapon,if=!buff.dancing_rune_weapon.up
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actions+=/run_action_list,name=drw_up,if=buff.dancing_rune_weapon.up
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actions+=/call_action_list,name=standard
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actions.covenants=deaths_due,if=!buff.deaths_due.up|buff.deaths_due.remains<4|buff.crimson_scourge.up
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actions.covenants+=/swarming_mist,if=cooldown.dancing_rune_weapon.remains>3&runic_power>=(90-(spell_targets.swarming_mist*3))
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actions.covenants+=/abomination_limb
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actions.covenants+=/fleshcraft,if=soulbind.pustule_eruption|soulbind.volatile_solvent&!buff.volatile_solvent_humanoid.up,interrupt_immediate=1,interrupt_global=1,interrupt_if=soulbind.volatile_solvent
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actions.covenants+=/shackle_the_unworthy,if=rune<3&runic_power<100
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actions.drw_up=tombstone,if=buff.bone_shield.stack>5&rune>=2&runic_power.deficit>=30&runeforge.crimson_rune_weapon
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actions.drw_up+=/marrowrend,if=(buff.bone_shield.remains<=rune.time_to_3|buff.bone_shield.remains<=(gcd+cooldown.blooddrinker.ready*talent.blooddrinker.enabled*4)|(buff.bone_shield.stack<2&(!covenant.necrolord|buff.abomination_limb.up)))&runic_power.deficit>20
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actions.drw_up+=/blood_boil,if=((charges>=2&rune<=1)|dot.blood_plague.remains<=2)|(spell_targets.blood_boil>5&charges_fractional>=1.1)&!(covenant.venthyr&buff.swarming_mist.up)
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actions.drw_up+=/variable,name=heart_strike_rp_drw,value=(25+spell_targets.heart_strike*talent.heartbreaker.enabled*2)
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actions.drw_up+=/death_strike,line_cd=4*haste,if=buff.blood_shield.remains<gcd|runic_power.deficit<=variable.heart_strike_rp_drw&!(talent.bonestorm.enabled&cooldown.bonestorm.remains<2)
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actions.drw_up+=/death_and_decay,if=(spell_targets.death_and_decay==3&buff.crimson_scourge.up)|spell_targets.death_and_decay>=4
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actions.drw_up+=/bonestorm,if=runic_power>=100&buff.endless_rune_waltz.stack>4&!(covenant.venthyr&cooldown.swarming_mist.remains<3)
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actions.drw_up+=/blood_boil,line_cd=4*haste,if=settings.blood_boil_drw&spell_targets.blood_boil>2
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actions.drw_up+=/heart_strike,if=rune.time_to_2<gcd
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actions.drw_up+=/death_strike,if=runic_power.deficit<=variable.heart_strike_rp_drw&!(talent.bonestorm.enabled&cooldown.bonestorm.remains<2)
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actions.drw_up+=/consumption
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actions.mitigation=vampiric_blood,if=health.pct<50|(!group&health.pct<66)
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# Incoming damage requirement is 25% of max health solo, 50% of max health in a group.
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actions.mitigation+=/death_strike,if=incoming_damage_3s>=health.current
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# Don't let an existing Blood Shield drop.
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actions.mitigation+=/death_strike,if=save_blood_shield&incoming_damage_5s>0&buff.blood_shield.up&buff.blood_shield.remains<1.5*gcd
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actions.mitigation+=/rune_tap,if=tanking&buff.rune_tap.down&incoming_damage_3s>health.max*0.1
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actions.mitigation+=/icebound_fortitude,if=health.pct<50-(20*buff.blood_shield.up)
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actions.mitigation+=/sacrificial_pact,if=health.pct<75&pet.ghoul.remains<5
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actions.racials=blood_fury,if=cooldown.dancing_rune_weapon.ready&(!cooldown.blooddrinker.ready|!talent.blooddrinker.enabled)
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actions.racials+=/berserking
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actions.racials+=/arcane_pulse,if=active_enemies>=2|rune<1&runic_power.deficit>60
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actions.racials+=/lights_judgment,if=buff.unholy_strength.up
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actions.racials+=/ancestral_call
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actions.racials+=/fireblood
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actions.racials+=/bag_of_tricks
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actions.racials+=/arcane_torrent,if=runic_power.deficit>20
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actions.standard=death_strike,if=runic_power.deficit<=10&(!talent.bonestorm.enabled|!cooldown.bonestorm.ready|buff.dancing_rune_weapon.up)
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actions.standard+=/sacrificial_pact,if=pet.ghoul.remains<gcd*2
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## actions.standard+=/blooddrinker,if=!buff.dancing_rune_weapon.up
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actions.standard+=/marrowrend,if=buff.bone_shield.remains<3*gcd.execute|(buff.bone_shield.remains<=rune.time_to_3|buff.bone_shield.remains<=(gcd+cooldown.blooddrinker.ready*talent.blooddrinker.enabled*2)|buff.bone_shield.stack<5)&runic_power.deficit>=20
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actions.standard+=/heart_strike,if=covenant.night_fae&death_and_decay.ticking&(buff.deaths_due.up&buff.deaths_due.remains<6)
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actions.standard=heart_strike,if=covenant.night_fae&death_and_decay.ticking&(buff.deaths_due.up&buff.deaths_due.remains<6)
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actions.standard+=/tombstone,if=buff.bone_shield.stack>5&rune>=2&runic_power.deficit>=30&!(covenant.venthyr&cooldown.swarming_mist.remains<3)
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actions.standard+=/marrowrend,if=(buff.bone_shield.remains<=rune.time_to_3|buff.bone_shield.remains<=(gcd+cooldown.blooddrinker.ready*talent.blooddrinker.enabled*4)|buff.bone_shield.stack<6|((!covenant.night_fae|buff.deaths_due.remains>5)&buff.bone_shield.remains<7))&runic_power.deficit>20&!(runeforge.crimson_rune_weapon&cooldown.dancing_rune_weapon.remains<buff.bone_shield.remains)
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actions.standard+=/death_strike,if=runic_power.deficit<=variable.death_strike_dump_amount&!(talent.bonestorm.enabled&cooldown.bonestorm.remains<2)&!(covenant.venthyr&cooldown.swarming_mist.remains<3)
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actions.standard+=/blood_boil,if=charges_fractional>=1.8&(buff.hemostasis.stack<=(5-spell_targets.blood_boil)|spell_targets.blood_boil>2)
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# Mark of Blood does not pandemic-extend.
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actions.standard+=/mark_of_blood,if=debuff.mark_of_blood.down&fight_remains>7.5
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actions.standard+=/death_and_decay,if=buff.crimson_scourge.up&talent.relish_in_blood.enabled&runic_power.deficit>10
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actions.standard+=/bonestorm,if=runic_power>=100&!(covenant.venthyr&cooldown.swarming_mist.remains<3)
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actions.standard+=/variable,name=heart_strike_rp,value=(15+spell_targets.heart_strike*talent.heartbreaker.enabled*2),op=setif,condition=covenant.night_fae&death_and_decay.ticking,value_else=(15+spell_targets.heart_strike*talent.heartbreaker.enabled*2)*1.2
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actions.standard+=/death_strike,if=(runic_power.deficit<=variable.heart_strike_rp)|target.time_to_die<10
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actions.standard+=/death_and_decay,if=spell_targets.death_and_decay>=3
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actions.standard+=/heart_strike,if=rune.time_to_4<gcd
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actions.standard+=/death_and_decay,if=buff.crimson_scourge.up|talent.rapid_decomposition.enabled
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actions.standard+=/consumption,if=buff.bone_shield.remains>3*gcd
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actions.standard+=/blood_boil,if=charges_fractional>=1.1&buff.bone_shield.remains>3*gcd
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actions.standard+=/heart_strike,if=rune>1&(rune.time_to_3<gcd|buff.bone_shield.stack>7&buff.bone_shield.remains>rune.time_to_3+gcd)
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actions.standard+=/arcane_torrent,if=runic_power.deficit>20
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