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124 lines
5.2 KiB
124 lines
5.2 KiB
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4 years ago
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# Immersion
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## [1.4.2-B](https://github.com/seblindfors/Immersion/tree/1.4.2-B) (2022-05-29)
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[Full Changelog](https://github.com/seblindfors/Immersion/commits/1.4.2-B) [Previous Releases](https://github.com/seblindfors/Immersion/releases)
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- Update .pkgmeta
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- Update .gitignore
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- Create .pkgmeta
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- Create .gitignore
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- Update Immersion.toc
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- Create release.yml
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- 1.4.1
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- Fix backdrop bug
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- Fix unsafe fade management
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- Fix tooltip size bug on uncached items
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- 1.3.8
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- 1.3.7
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- 1.3.5
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- Merge branch 'master' of https://github.com/seblindfors/Immersion
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- 1.3.4
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- Merge pull request #9 from LudiusMaximus/master
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Close TalkBox with left click.
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- Merge pull request #8 from metthal/friendship-progress-bar
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Fixed progress bar with NPC friendship reputation to display correct progress
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- Close TalkBox with left click.
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- Fixed progress bar with NPC friendship reputation to display correct progress
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- rm git
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- 9.0.0
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- 1.2.1-A
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- 1.2.0
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- Refactoring
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- Added cross compat interface for Classic/Retail
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- Removed nameplate anchor due to new restriction
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- 1.0.7
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- 1.0.7
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- 0.7.3
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- 1.7.0-C
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- 0.7.0
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- 0.6.0
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Refactoring, new fade management
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- 0.5.4
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Fixed pattern replacement for triple dots.
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- 0.5.3
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- 0.4.3
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Bugs fixed related to scaling, moving and dynamic offset calculations.
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- 0.4.0
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- Streamlined options.
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- Frames are now mouse movable instead of using sliders.
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- Quest objectives and rewards can now be scaled separately.
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- Added option to disable sheen animation.
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- Removed fly-in animation option and replaced it with a selection of
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four dynamic offset modifiers: off, instant, fast and slow.
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- Added Khadgar seal quest.
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- Patch 0.3.0
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• Changed step size of frame offsets to 10.
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• Added frame fade conflict detection.
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• Added 'on-the-fly' mode.
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• Added immersive mode (click mimics accept input).
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• Gossip options can now be moved with the mouse, or alternatively,
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appear at the mouse cursor.
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- Traditional chinese locale, fixed model paths
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- Fade fixes, title scrolling, model changes
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Fixed issues with UI fading; excluded tooltips and popups. Frames now
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have to be explicitly mouse enabled to fade back in.
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Added custom quest progress content handler.
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A quest marker is now shown instead of the player when a quest comes
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from 'the ether'.
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Buttons are now readjusted in height after scaling up/down to account
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for UI scale inconsistency.
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Buttons can now be scrolled vertically to account for the rare case when
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they collectively exceed the height of the viewport.
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The main content frame is now dynamically readjusting to whatever
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content is displayed.
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- Locale prepared, item update bug fix
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Refactored all settings lookups to addon metatable.
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Fixed bug with item updates in an already visible dialog.
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Added option to fade out interface when interacting with an NPC.
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- Reward textures, item cache handling
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- Restyled reward buttons.
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- Added handling for uncached items.
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- New options, reward bug fixed
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- Smart option selection on hotkey, quest handling
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- Status bar added, fixed quest -> gossip bug.
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- Text truncation should no longer be possible. Newline strings are
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capped at 200 characters before broken up into sentences.
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- Popup quests should no longer show an empty detail frame.
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- Gossip interaction is now cancelled when transitioning into a quest
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event.
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- Added a custom friendship statusbar since the default one isn't always
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shown when it should. (probably moved by default UI)
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- Model frame is now animated in response to its own visibility state
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instead of the last event that occurred.
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- Slash handler, NomiCakes compat
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- Added slash handler to open config window.
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- Added compatibility for NomiCakes.
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- Titles mixin, bug fixes
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- Revamped gossip / quest title handling.
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- Fixed number shortcut bug.
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- Dynamic anchoring, refactoring
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- Refactored.
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- Fixed flickering update bug on QUEST\_GREETING.
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- Fixed a bunch of wonky sliders in the settings.
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- Added ability to re-anchor the talking head.
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- Clarified some strings.
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- Added model mixin with function wrappers.
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- Box scale, added hilite to talkbox
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- Nerfed default box scale to 1 (more naturally aligned with the UI)
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- Added hilite to clickable talkbox when it can be clicked.
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- Added ace embeds
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- Fixed unit is dead bug
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- Merge branch 'master' of https://github.com/seblindfors/Immersion
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- Options added, bug fixes
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- Added Ace config libraries to deal with options.
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- Added logo.
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- Added customizable keybindings.
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- Handled case where options frame is open.
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- Added more actions to the all-in-one progress button.
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- Update README.md
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- Create README.md
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- Initial commit
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- Hello world :)
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- Added talking head style replacements for quest & gossip
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- :boom::camel: Added .gitattributes & .gitignore files
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