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local GlobalAddonName, ExRT = ...
local UnitName, GetTime = UnitName, GetTime
local pairs, type, tonumber, abs = pairs, type, tonumber, abs
local UnitCombatlogname, RaidInCombat, ScheduleTimer, DelUnitNameServer = ExRT.F.UnitCombatlogname, ExRT.F.RaidInCombat, ExRT.F.ScheduleTimer, ExRT.F.delUnitNameServer
local CheckInteractDistance, CanInspect = CheckInteractDistance, CanInspect
local GetInspectSpecialization, GetNumSpecializationsForClassID, GetTalentInfo = GetInspectSpecialization, GetNumSpecializationsForClassID, GetTalentInfo
local GetInventoryItemQuality, GetInventoryItemID = GetInventoryItemQuality, GetInventoryItemID
local GetTalentInfoClassic = GetTalentInfo
local C_SpecializationInfo_GetInspectSelectedPvpTalent
if ExRT.isClassic then
GetInspectSpecialization = function () return 0 end
GetNumSpecializationsForClassID = GetInspectSpecialization
GetTalentInfo = ExRT.NULLfunc
C_SpecializationInfo_GetInspectSelectedPvpTalent = ExRT.NULLfunc
else
C_SpecializationInfo_GetInspectSelectedPvpTalent = C_SpecializationInfo.GetInspectSelectedPvpTalent
end
local VMRT = nil
local module = ExRT:New("Inspect",nil,true)
local ELib,L = ExRT.lib,ExRT.L
local cooldownsModule = ExRT.A.ExCD2
module.db.inspectDB = {}
module.db.inspectDBAch = {}
module.db.inspectQuery = {}
module.db.inspectItemsOnly = {}
module.db.inspectNotItemsOnly = {}
module.db.inspectID = nil
module.db.inspectCleared = nil
cooldownsModule.db.inspectDB = module.db.inspectDB --Quick fix for other modules
if ExRT.isClassic and not SetAchievementComparisonUnit then
SetAchievementComparisonUnit = ExRT.NULLfunc
end
local inspectForce = false
function module:Force() inspectForce = true end
function module:Slowly() inspectForce = false end
module.db.statsNames = {
haste = {L.cd2InspectHaste,L.cd2InspectHasteGem},
mastery = {L.cd2InspectMastery,L.cd2InspectMasteryGem},
crit = {L.cd2InspectCrit,L.cd2InspectCritGem,L.cd2InspectCritGemLegendary},
spirit = {L.cd2InspectSpirit,L.cd2InspectAll},
intellect = {L.cd2InspectInt,L.cd2InspectIntGem,L.cd2InspectAll},
agility = {L.cd2InspectAgi,L.cd2InspectAll},
strength = {L.cd2InspectStr,L.cd2InspectStrGem,L.cd2InspectAll},
spellpower = {L.cd2InspectSpd},
versatility = {L.cd2InspectVersatility,L.cd2InspectVersatilityGem},
leech = {L.cd2InspectLeech},
armor = {L.cd2InspectBonusArmor},
avoidance = {L.cd2InspectAvoidance},
speed = {L.cd2InspectSpeed},
corruption = {"%+(%d+) ?"..(ITEM_MOD_CORRUPTION or "Corruption").."$"},
corruption_res = {"%+(%d+) ?"..(ITEM_MOD_CORRUPTION_RESISTANCE or "Corruption resistance").."$"},
}
if ExRT.locale == "koKR" then
module.db.statsNames.corruption = {"^"..(ITEM_MOD_CORRUPTION or "Corruption").." ?%+(%d+)".."$"}
module.db.statsNames.corruption_res = {"^"..(ITEM_MOD_CORRUPTION_RESISTANCE or "Corruption resistance").." ?%+(%d+)".."$"}
end
module.db.itemsSlotTable = {
1, --INVSLOT_HEAD
2, --INVSLOT_NECK
3, --INVSLOT_SHOULDER
15, --INVSLOT_BACK
5, --INVSLOT_CHEST
9, --INVSLOT_WRIST
10, --INVSLOT_HAND
6, --INVSLOT_WAIST
7, --INVSLOT_LEGS
8, --INVSLOT_FEET
11, --INVSLOT_FINGER1
12, --INVSLOT_FINGER2
13, --INVSLOT_TRINKET1
14, --INVSLOT_TRINKET2
16, --INVSLOT_MAINHAND
17, --INVSLOT_OFFHAND
}
if ExRT.isClassic then
module.db.itemsSlotTable[#module.db.itemsSlotTable+1] = 18 --INVSLOT_RANGED
end
local inspectScantip = CreateFrame("GameTooltip", "ExRTInspectScanningTooltip", nil, "GameTooltipTemplate")
inspectScantip:SetOwner(UIParent, "ANCHOR_NONE")
do
local essenceData,essenceDataByKey = nil
local dbcData = {
[36] = {311203,311210,311203,311210, 311206,311211,311302,311304, 311207,311212,311303,311306, 311209,311213,311303,311306},
[37] = {312725,312771,312725,312771, 312764,312773,313921,313919, 312768,312774,313922,313920, 312770,312775,313922,313920},
[34] = {310592,310603,310592,310603, 310597,310605,310601,310607, 310599,310606,310602,310608, 310600,310609,310602,310608},
[35] = {310690,310712,310690,310712, 310705,311166,311194,311197, 310710,311167,311195,311198, 310711,311177,311195,311198},
[33] = {295046,295164,295046,295164, 295098,295349,299984,299989, 295119,295353,299988,299991, 295308,295309,299988,299991},
[32] = {303823,304081,303823,304081, 304086,304055,304088,304089, 303892,304125,304121,304123, 303894,304533,304121,304123},
[28] = {298452,298407,298452,298407, 298455,298448,299376,299375, 298456,298449,299378,299377, 298457,298450,299378,299377},
[27] = {298357,298268,298357,298268, 298376,298337,299372,299371, 298377,298339,299374,299373, 298405,298404,299374,299373},
[25] = {298168,298193,298168,298193, 298169,298351,299273,299274, 298174,298352,299275,299277, 298186,298353,299275,299277},
[24] = {297375,297411,297375,297411, 297546,297542,298309,298302, 297547,297544,298312,298304, 298184,298185,298312,298304},
[4] = {295186,295078,295186,295078, 295209,295208,298628,298627, 295160,295165,299334,299333, 295210,295166,299334,299333},
[5] = {295258,295246,295258,295246, 295262,295251,299336,299335, 295263,295252,299338,299337, 295264,295253,299338,299337},
[21] = {296230,303448,296230,303448, 303472,303463,299958,303474, 296232,303460,299959,303476, 299559,299560,299959,303476},
[20] = {293032,296207,293032,296207, 296220,296213,299943,299939, 296221,296214,299944,299940, 299520,299521,299944,299940},
[3] = {293031,294910,293031,294910, 294906,294919,300009,300012, 294907,294920,300010,300013, 294908,294922,300010,300013},
[2] = {293019,294668,293019,294668, 294653,294687,298080,298082, 294650,294688,298081,298083, 294655,294689,298081,298083},
[19] = {296197,296136,296197,296136, 296200,296192,299932,299935, 296201,296193,299933,299936, 299529,299530,299933,299936},
[18] = {296094,296081,296094,296081, 296102,296091,299882,299885, 296103,296089,299883,299887, 299518,299519,299883,299887},
[7] = {294926,294964,294926,294964, 295307,294970,300002,300004, 294945,294969,300003,300005, 295306,294972,300003,300005},
[6] = {295337,295293,295337,295293, 295364,295363,299345,299343, 295352,295351,299347,299346, 295358,295333,299347,299346},
[14] = {295840,295834,295840,295834, 295841,295836,299355,299354, 295843,295837,299358,299357, 295892,295839,299358,299357},
[15] = {302731,302916,302731,302916, 302778,302957,302982,302984, 302780,302961,302983,302985, 302910,302962,302983,302985},
[16] = {296036,293030,296036,293030, 296038,296031,310425,310422, 296104,296032,310442,310426, 299542,299544,310442,310426},
[17] = {296072,296050,296072,296050, 296074,296067,299875,299878, 296075,296062,299876,299879, 299522,299523,299876,299879},
[13] = {295746,295750,295746,295750, 295747,295844,300015,300018, 295748,295846,300016,300020, 295749,295845,300016,300020},
[12] = {295373,295365,295373,295365, 295377,295372,299349,299348, 295379,295369,299353,299350, 295380,295381,299353,299350},
[22] = {296325,296320,296325,296320, 296326,296321,299368,299367, 303342,296322,299370,299369, 296328,296324,299370,299369},
[23] = {297108,297147,297108,297147, 297120,297177,298273,298274, 297122,297178,298277,298275, 298182,298183,298277,298275},
}
module.db.essenceSpellsData = {}
local CURRENT_MAX,CURRENT_MIN = 37,2
function module:GetEssenceData()
if not essenceData then
essenceData = {}
for i=CURRENT_MIN,CURRENT_MAX do
local ess = C_AzeriteEssence.GetEssenceHyperlink(i,1)
if ess and ess ~= "" and dbcData[i] then
ess = ess:match("%[(.-)%]"):gsub("%-","%%-")
local currData = {
name = ess,
id = i,
}
essenceData[#essenceData+1] = currData
local essData = C_AzeriteEssence.GetEssenceInfo(i)
for j=1,4 do
for k=0,1 do
local spellID = dbcData[i][(j-1)*4+3+k]
local spellName,_,spellTexture = GetSpellInfo(spellID)
module.db.essenceSpellsData[spellID] = true
currData[j*(k == 0 and 1 or -1)] = {
icon = essData and essData.icon or spellTexture,
spellID = spellID,
previewSpellID = dbcData[i][(j-1)*4+1+k],
name = ess,
id = i,
isMajor = k == 0,
tier = j,
link = C_AzeriteEssence.GetEssenceHyperlink(i,j),
}
end
end
end
end
end
return essenceData
end
function module:GetEssenceDataByKey()
if not essenceDataByKey then
essenceDataByKey = {}
local e = module:GetEssenceData()
for k,v in pairs(e) do
essenceDataByKey[v.id] = v
end
end
return essenceDataByKey
end
end
local function CheckForSuccesInspect(name)
if not module.db.inspectDB[name] then
module.db.inspectQuery[name] = true
end
end
local lastCheckNext = {}
local inspectLastTime = 0
local function InspectNext()
if RaidInCombat() or (InspectFrame and InspectFrame:IsShown()) then
return
end
local nowTime = GetTime()
for name,timeAdded in pairs(module.db.inspectQuery) do
if name and UnitName(name) and (not ExRT.isClassic or CheckInteractDistance(name,1)) and CanInspect(name) and (not lastCheckNext[name] or nowTime - lastCheckNext[name] > 30) and (ExRT.isClassic or (select(4,UnitPosition'player') == select(4,UnitPosition(name)))) then
lastCheckNext[name] = nowTime
NotifyInspect(name)
if (VMRT and VMRT.InspectViewer and VMRT.InspectViewer.EnableA4ivs) and not module.db.inspectDBAch[name] and not ExRT.isClassic then
if AchievementFrameComparison then
AchievementFrameComparison:UnregisterEvent("INSPECT_ACHIEVEMENT_READY")
ExRT.F.Timer(AchievementFrameComparison.RegisterEvent, inspectForce and 1 or 2.5, AchievementFrameComparison, "INSPECT_ACHIEVEMENT_READY")
end
ClearAchievementComparisonUnit()
SetAchievementComparisonUnit(name)
end
module.db.inspectQuery[name] = nil
ExRT.F.Timer(CheckForSuccesInspect,10,name) --Try later if failed
return
elseif not UnitName(name) then
module.db.inspectQuery[name] = nil
end
end
end
local function InspectQueue()
if RaidInCombat() or ExRT.isClassic then --Temp fix for 'Unknown unit' or 'Out of Range' errors
return
end
local n = GetNumGroupMembers() or 0
local timeAdded = GetTime()
for j=1,n do
local name,_,subgroup,_,_,_,_,online = GetRaidRosterInfo(j)
if name and not module.db.inspectDB[name] and online then
module.db.inspectQuery[name] = timeAdded
module.db.inspectNotItemsOnly[name] = true
end
end
end
function module:AddToQueue(name)
if not module.db.inspectQuery[name] then
lastCheckNext[name] = nil
module.db.inspectQuery[name] = GetTime()
module.db.inspectNotItemsOnly[name] = true
end
end
local InspectItems = nil
do
local ITEM_LEVEL = (ITEM_LEVEL or "NO DATA FOR ITEM_LEVEL"):gsub("%%d","(%%d+)")
local dataNames = {'tiersets','items','items_ilvl','azerite','essence'}
function InspectItems(name,inspectedName,inspectSavedID,onlyPrepCall)
if module.db.inspectCleared or module.db.inspectID ~= inspectSavedID then
return
end
module.db.inspectDB[name] = module.db.inspectDB[name] or {}
local inspectData = module.db.inspectDB[name]
inspectData['ilvl'] = 0
for _,dataName in pairs(dataNames) do --Prevent overuse memory
if inspectData[dataName] then
for q,w in pairs(inspectData[dataName]) do inspectData[dataName][q] = nil end
else
inspectData[dataName] = {}
end
end
for stateName,stateData in pairs(module.db.statsNames) do
inspectData[stateName] = 0
end
cooldownsModule:ClearSessionDataReason(name,"azerite","essence","tier","item","legendary")
local ilvl_count = 0
local isArtifactEqipped = 0
local ArtifactIlvlSlot1,ArtifactIlvlSlot2 = 0,0
local mainHandSlot, offHandSlot = 0,0
for i=1,#module.db.itemsSlotTable do
local itemSlotID = module.db.itemsSlotTable[i]
--local itemLink = GetInventoryItemLink(inspectedName, itemSlotID)
inspectScantip:SetInventoryItem(inspectedName, itemSlotID)
local _,itemLink = inspectScantip:GetItem()
if itemLink and (itemSlotID == 16 or itemSlotID == 17) and itemLink:find("item::") then
itemLink = GetInventoryItemLink(inspectedName, itemSlotID)
end
if itemLink then
inspectData['items'][itemSlotID] = itemLink
--inspectScantip:SetInventoryItem(inspectedName, itemSlotID)
local itemID = itemLink:match("item:(%d+):")
if itemSlotID == 16 or itemSlotID == 17 then
local _,_,quality = GetItemInfo(itemLink)
if quality == 6 then
isArtifactEqipped = isArtifactEqipped + 1
end
end
local AzeritePowers = nil
if not ExRT.isClassic then
local isAzeriteItem = C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(itemLink)
if isAzeriteItem then
local powers = C_AzeriteEmpoweredItem.GetAllTierInfoByItemID(itemLink,inspectData.classID)
if powers then
AzeritePowers = {}
for j=1,#powers do
for k=1,#powers[j].azeritePowerIDs do
local powerID = powers[j].azeritePowerIDs[k]
local powerData = C_AzeriteEmpoweredItem.GetPowerInfo(powerID)
if powerData then
local spellName,_,spellTexture = GetSpellInfo(powerData.spellID)
if spellName then
AzeritePowers[#AzeritePowers+1] = {
name = spellName,
icon = spellTexture,
id = powerID,
item = itemSlotID,
itemLink = itemLink,
itemID = itemID,
spellID = powerData.spellID,
tier = j,
}
end
cooldownsModule.db.spell_isAzeriteTalent[powerData.spellID] = true
end
end
end
end
end
end
local EssencePowers
if itemSlotID == 2 and C_AzeriteEssence and select(3,GetItemInfo(itemLink)) == 6 then
EssencePowers = module:GetEssenceData()
end
if AzeritePowers then
inspectData.azerite["i"..itemSlotID] = AzeritePowers
end
for j=2, inspectScantip:NumLines() do
local tooltipLine = _G["ExRTInspectScanningTooltipTextLeft"..j]
local text = tooltipLine:GetText()
if text and text ~= "" then
for stateName,stateData in pairs(module.db.statsNames) do
inspectData[stateName] = inspectData[stateName] or 0
local findText = text:gsub("[,]",""):gsub("(%d+)[ ]+(%d+)","%1%2")
for k=1,#stateData do
local findData = findText:match(stateData[k])
if findData then
local cR,cG,cB = tooltipLine:GetTextColor()
cR = abs(cR - 0.5)
cG = abs(cG - 0.5)
cB = abs(cB - 0.5)
if cR < 0.01 and cG < 0.01 and cB < 0.01 then
findData = 0
end
inspectData[stateName] = inspectData[stateName] + tonumber(findData)
end
end
end
local ilvl = text:match(ITEM_LEVEL)
if ilvl then
ilvl = tonumber(ilvl)
inspectData['ilvl'] = inspectData['ilvl'] + ilvl
ilvl_count = ilvl_count + 1
inspectData['items_ilvl'][itemSlotID] = ilvl
if itemSlotID == 16 then
mainHandSlot = ilvl
ArtifactIlvlSlot1 = ilvl
elseif itemSlotID == 17 then
offHandSlot = ilvl
ArtifactIlvlSlot2 = ilvl
elseif itemSlotID == 2 and select(3,GetItemInfo(itemLink)) == 6 and itemLink:match("item:(%d+)") == "158075" then
cooldownsModule.db.spell_cdByTalent_scalable_data[296320][name] = "*"..(1 - max(min((ilvl - 120) * 0.3 + 19.8, 25),10) / 100)
--[[
63: 18.9
66: 19.8
]]
end
end
if AzeritePowers then
for k=1,#AzeritePowers do
if text:find(AzeritePowers[k].name.."$") == 3 then
inspectData.azerite[#inspectData.azerite + 1] = AzeritePowers[k]
cooldownsModule.db.session_gGUIDs[name] = {AzeritePowers[k].spellID,"azerite"}
end
end
end
if EssencePowers then
for k=1,#EssencePowers do
if text:find(EssencePowers[k].name.."$") == 1 then
local isMajor = _G["ExRTInspectScanningTooltipTextLeft"..(j-1)]:GetText() == " "
local tier = 4
local r,g,b = tooltipLine:GetTextColor()
if abs(r-0.639)<0.01 and abs(g-0.217)<0.01 and abs(b-0.933)<0.01 then --a335ee
tier = 3
elseif abs(r-0.117)<0.01 and abs(g-1)<0.01 and abs(b-0)<0.01 then --1eff00
tier = 1
elseif abs(r-0)<0.01 and abs(g-0.439)<0.01 and abs(b-0.866)<0.01 then --0070dd
tier = 2
else --ff8000
tier = 4
end
if isMajor then
local ess = EssencePowers[k][tier]
inspectData.essence[#inspectData.essence + 1] = ess
cooldownsModule.db.session_gGUIDs[name] = {ess.spellID,"essence"}
for l=tier-1,1,-1 do
local ess = EssencePowers[k][l]
cooldownsModule.db.session_gGUIDs[name] = {ess.spellID,"essence"}
end
end
local ess = EssencePowers[k][tier*(-1)]
if not isMajor then
inspectData.essence[#inspectData.essence + 1] = ess
end
cooldownsModule.db.session_gGUIDs[name] = {ess.spellID,"essence"}
for l=tier-1,1,-1 do
local ess = EssencePowers[k][l*(-1)]
cooldownsModule.db.session_gGUIDs[name] = {ess.spellID,"essence"}
end
end
end
end
end
end
if not inspectData['items_ilvl'][itemSlotID] then
local ilvl = select(4,GetItemInfo(itemLink))
if ilvl then
inspectData['ilvl'] = inspectData['ilvl'] + ilvl
ilvl_count = ilvl_count + 1
inspectData['items_ilvl'][itemSlotID] = ilvl
end
end
itemID = tonumber(itemID or 0)
--------> ExCD2
local tierSetID = cooldownsModule.db.tierSetsList[itemID]
if tierSetID then
inspectData['tiersets'][tierSetID] = inspectData['tiersets'][tierSetID] and inspectData['tiersets'][tierSetID] + 1 or 1
end
local isTrinket = cooldownsModule.db.itemsToSpells[itemID]
if isTrinket then
cooldownsModule.db.session_gGUIDs[name] = {isTrinket,"item"}
end
if GetInventoryItemQuality(inspectedName, itemSlotID) == 5 then --legendary
local _,itemID,enchant,gem1,gem2,gem3,gem4,suffixID,uniqueID,level,specializationID,upgradeType,instanceDifficultyID,numBonusIDs,restLink = strsplit(":",itemLink,15)
if numBonusIDs and numBonusIDs ~= "" and restLink then
for j=1,tonumber(numBonusIDs) do
local bonusID = select(j,strsplit(":",restLink))
if bonusID then
bonusID = tonumber(bonusID) or 0
local spellID = cooldownsModule.db.itemsBonusToSpell[bonusID]
if spellID then
cooldownsModule.db.session_gGUIDs[name] = {spellID,"legendary"}
end
end
end
end
end
--------> Relic
if (itemSlotID == 16 or itemSlotID == 17) and isArtifactEqipped > 0 then
--|cffe6cc80|Hitem:128935::140840:139250:140840::::110:262:16777472:9:1:744:113:1:3:3443:1472:3336:2:1806:1502:3:3443:1467:1813|h[Кулак Ра-дена]|h
--|cffe6cc80|Hitem:128908::140837:140841:140817::::110:65 :256 :9:1:751:660:3:3516:1502:3337:3:3516:1497:3336:3:3515:1477:1813|h[Боевые мечи валарьяров]|h|r
local _,itemID,enchant,gem1,gem2,gem3,gem4,suffixID,uniqueID,level,specializationID,upgradeType,instanceDifficultyID,numBonusIDs,restLink = strsplit(":",itemLink,15)
if ((gem1 and gem1 ~= "") or (gem2 and gem2 ~= "") or (gem1 and gem3 ~= "")) and (numBonusIDs and numBonusIDs ~= "") then
numBonusIDs = tonumber(numBonusIDs)
for j=1,numBonusIDs do
if not restLink then
break
end
local _,newRestLink = strsplit(":",restLink,2)
restLink = newRestLink
end
if restLink then
restLink = restLink:gsub("|h.-$","")
if upgradeType and (tonumber(upgradeType) or 0) < 1000 then
local _,newRestLink = strsplit(":",restLink,2)
restLink = newRestLink
else
local _,_,newRestLink = strsplit(":",restLink,3)
restLink = newRestLink
end
for relic=1,3 do
if not restLink then
break
end
local numBonusRelic,newRestLink = strsplit(":",restLink,2)
numBonusRelic = tonumber(numBonusRelic or "?") or 0
restLink = newRestLink
if numBonusRelic > 10 then --Got Error in parsing here
break
end
local relicBonus = numBonusRelic
for j=1,numBonusRelic do
if not restLink then
break
end
local bonusID,newRestLink = strsplit(":",restLink,2)
restLink = newRestLink
relicBonus = relicBonus .. ":" .. bonusID
end
local relicItemID = select(3+relic, strsplit(":",itemLink) )
if relicItemID and relicItemID ~= "" then
inspectData['items']['relic'..relic] = "item:"..relicItemID.."::::::::110:0::0:"..relicBonus..":::"
end
end
end
end
end
end
inspectScantip:ClearLines()
end
if isArtifactEqipped > 0 then
inspectData['ilvl'] = inspectData['ilvl'] - ArtifactIlvlSlot1 - ArtifactIlvlSlot2 + max(ArtifactIlvlSlot1,ArtifactIlvlSlot2) * 2
elseif mainHandSlot > 0 and offHandSlot == 0 then
inspectData['ilvl'] = inspectData['ilvl'] + mainHandSlot
end
inspectData['ilvl'] = inspectData['ilvl'] / 16
--------> ExCD2
for tierUID,count in pairs(inspectData['tiersets']) do
local p2 = cooldownsModule.db.tierSetsSpells[tierUID][1]
local p4 = cooldownsModule.db.tierSetsSpells[tierUID][2]
if p2 and count >= 2 then
if type(p2) ~= "table" then
cooldownsModule.db.session_gGUIDs[name] = {p2,"tier"}
else
local sID = p2[ inspectData.specIndex or 0 ]
if sID then
cooldownsModule.db.session_gGUIDs[name] = {sID,"tier"}
end
end
end
if p4 and count >= 4 then
if type(p4) ~= "table" then
cooldownsModule.db.session_gGUIDs[name] = {p4,"tier"}
else
local sID = p4[ inspectData.specIndex or 0 ]
if sID then
cooldownsModule.db.session_gGUIDs[name] = {sID,"tier"}
end
end
end
end
cooldownsModule:UpdateAllData()
if not onlyPrepCall then
ExRT.F:FireCallback("InspectItems", name, inspectData)
end
end
module.InspectItems = InspectItems
end
hooksecurefunc("NotifyInspect", function() module.db.inspectID = GetTime() module.db.inspectCleared = nil end)
hooksecurefunc("ClearInspectPlayer", function() module.db.inspectCleared = true end)
if not ExRT.isClassic then
hooksecurefunc("SetAchievementComparisonUnit", function() module.db.achievementCleared = nil end)
hooksecurefunc("ClearAchievementComparisonUnit", function() module.db.achievementCleared = true end)
end
do
local tmr = -5
local queueTimer = 0
function module:timer(elapsed)
tmr = tmr + elapsed
if tmr > (inspectForce and 1 or 2) then
queueTimer = queueTimer + tmr
tmr = 0
if queueTimer > 60 then
queueTimer = 0
InspectQueue()
end
InspectNext()
end
end
function module:ResetTimer() tmr = 0 end
end
function module:Enable()
module:RegisterTimer()
module:RegisterEvents('PLAYER_SPECIALIZATION_CHANGED','INSPECT_READY','UNIT_INVENTORY_CHANGED','PLAYER_EQUIPMENT_CHANGED','GROUP_ROSTER_UPDATE','ZONE_CHANGED_NEW_AREA','INSPECT_ACHIEVEMENT_READY','CHALLENGE_MODE_START','ENCOUNTER_START')
module:RegisterAddonMessage()
end
function module:Disable()
module:UnregisterTimer()
module:UnregisterEvents('PLAYER_SPECIALIZATION_CHANGED','INSPECT_READY','UNIT_INVENTORY_CHANGED','PLAYER_EQUIPMENT_CHANGED','GROUP_ROSTER_UPDATE','ZONE_CHANGED_NEW_AREA','INSPECT_ACHIEVEMENT_READY','CHALLENGE_MODE_START','ENCOUNTER_START')
module:UnregisterAddonMessage()
end
local sessionSoulbindCheckLimit = false
function module.main:ADDON_LOADED()
VMRT = _G.VMRT
if ExRT.SDB.charName then
module.db.inspectQuery[ExRT.SDB.charName] = GetTime()
module.db.inspectNotItemsOnly[ExRT.SDB.charName] = true
end
VMRT.Inspect = VMRT.Inspect or {}
VMRT.Inspect.Soulbinds = VMRT.Inspect.Soulbinds or {}
module:Enable()
for senderFull,str in pairs(VMRT.Inspect.Soulbinds) do
local sender
if select(2,strsplit("-",senderFull)) == ExRT.SDB.realmKey then
sender = strsplit("-",senderFull)
end
module:ParseSoulbind(sender or senderFull,str)
end
end
function module.main:PLAYER_SPECIALIZATION_CHANGED(arg)
if arg and UnitName(arg) then
local name = UnitCombatlogname(arg)
module.db.inspectDB[name] = nil
--------> ExCD2
VMRT.ExCD2.gnGUIDs[name] = nil
local _,class = UnitClass(name)
if cooldownsModule.db.spell_talentsList[class] then
for specID,specTalents in pairs(cooldownsModule.db.spell_talentsList[class]) do
for _,spellID in pairs(specTalents) do
if type(spellID) == "number" then
cooldownsModule.db.session_gGUIDs[name] = -spellID
end
end
end
end
cooldownsModule:ClearSessionDataReason(name,"talent","pvptalent","autotalent")
cooldownsModule:UpdateAllData()
--------> / ExCD2
module.db.inspectQuery[name] = GetTime()
module.db.inspectNotItemsOnly[name] = true
end
end
do
local scheludedQueue = nil
local function funcScheduledUpdate()
scheludedQueue = nil
InspectQueue()
end
function module.main:GROUP_ROSTER_UPDATE()
if not scheludedQueue then
scheludedQueue = ScheduleTimer(funcScheduledUpdate,2)
end
end
local prevDiff = nil
local function ZoneCheck()
local _,_,difficulty = GetInstanceInfo()
if difficulty == 8 or prevDiff == 8 then
local n = GetNumGroupMembers() or 0
if IsInRaid() then
n = min(n,5)
for j=1,n do
local name,_,subgroup = GetRaidRosterInfo(j)
if name and subgroup == 1 then
module.db.inspectNotItemsOnly[name] = true
module.db.inspectQuery[name] = GetTime()
end
end
else
for j=1,5 do
local uid = "party"..j
if j==5 then
uid = "player"
end
local name = UnitCombatlogname(uid)
if name then
module.db.inspectNotItemsOnly[name] = true
module.db.inspectQuery[name] = GetTime()
end
end
end
end
prevDiff = difficulty
end
function module.main:ZONE_CHANGED_NEW_AREA()
ExRT.F.Timer(ZoneCheck,2)
if not scheludedQueue then
scheludedQueue = ScheduleTimer(funcScheduledUpdate,4)
end
end
function module.main:CHALLENGE_MODE_START()
ExRT.F.Timer(ZoneCheck,2)
if not scheludedQueue then
scheludedQueue = ScheduleTimer(funcScheduledUpdate,4)
end
module.main:ENCOUNTER_START()
end
end
do
local lastInspectTime = {}
function module.main:INSPECT_READY(arg)
if module.db.inspectCleared or RaidInCombat() then
return
end
ExRT.F.dprint('INSPECT_READY',arg)
if not arg then
return
end
local currTime = GetTime()
if lastInspectTime[arg] and (currTime - lastInspectTime[arg]) < 0.2 then
return
end
lastInspectTime[arg] = currTime
local _,_,_,race,_,name,realm = GetPlayerInfoByGUID(arg)
if name then
if realm and realm ~= "" then name = name.."-"..realm end
local inspectedName = name
if UnitName("target") == DelUnitNameServer(name) then
inspectedName = "target"
elseif not UnitName(name) then
return
end
module:ResetTimer()
local _,class,classID = UnitClass(inspectedName)
for i,slotID in pairs(module.db.itemsSlotTable) do
local link = GetInventoryItemLink(inspectedName, slotID)
end
ScheduleTimer(InspectItems, inspectForce and 0.65 or 1.3, name, inspectedName, module.db.inspectID)
if not inspectForce then
--ScheduleTimer(InspectItems, 2.3, name, inspectedName, module.db.inspectID)
end
lastCheckNext[name] = nil
if module.db.inspectDB[name] and module.db.inspectItemsOnly[name] and not module.db.inspectNotItemsOnly[name] then
module.db.inspectItemsOnly[name] = nil
return
end
module.db.inspectItemsOnly[name] = nil
module.db.inspectNotItemsOnly[name] = nil
if module.db.inspectDB[name] then
wipe(module.db.inspectDB[name])
else
module.db.inspectDB[name] = {}
end
local data = module.db.inspectDB[name]
data.spec = floor( GetInspectSpecialization(inspectedName) + 0.5 )
if data.spec < 1000 then
VMRT.ExCD2.gnGUIDs[name] = data.spec
end
data.class = class
data.classID = classID
data.level = UnitLevel(inspectedName)
data.race = race
data.time = time()
data.GUID = UnitGUID(inspectedName)
data.lastUpdate = currTime
data.lastUpdateTime = time()
local specIndex = 1
for i=1,GetNumSpecializationsForClassID(classID) do
if GetSpecializationInfoForClassID(classID,i) == data.spec then
specIndex = i
break
end
end
data.specIndex = specIndex
for i=1,7 do
data[i] = 0
end
data.talentsIDs = {}
local classTalents = cooldownsModule.db.spell_talentsList[class]
if classTalents then
for _,list in pairs(classTalents) do
for _,spellID in pairs(list) do
cooldownsModule.db.session_gGUIDs[name] = -spellID
end
end
end
cooldownsModule:ClearSessionDataReason(name,"talent","pvptalent","autotalent")
for spellID,specID in pairs(cooldownsModule.db.spell_autoTalent) do
if specID == data.spec then
cooldownsModule.db.session_gGUIDs[name] = {spellID,"autotalent"}
end
end
for i=0,20 do
local row,col = (i-i%3)/3+1,i%3+1
local talentID, _, _, selected, available, spellID, _, _, _, _, grantedByAura = GetTalentInfo(row,col,specIndex,true,inspectedName)
if selected then
data[row] = col
data.talentsIDs[row] = talentID
end
--------> ExCD2
if spellID then
local list = cooldownsModule.db.spell_talentsList[class]
if not list then
list = {}
cooldownsModule.db.spell_talentsList[class] = list
end
list[specIndex] = list[specIndex] or {}
list[specIndex][i+1] = spellID
if selected or grantedByAura then
cooldownsModule.db.session_gGUIDs[name] = {spellID,"talent"}
if cooldownsModule.db.spell_talentProvideAnotherTalents[spellID] then
for k,v in pairs(cooldownsModule.db.spell_talentProvideAnotherTalents[spellID]) do
cooldownsModule.db.session_gGUIDs[name] = {v,"talent"}
end
end
end
cooldownsModule.db.spell_isTalent[spellID] = true
end
--------> /ExCD2
end
for i=1,4 do
local talentID = C_SpecializationInfo_GetInspectSelectedPvpTalent(inspectedName, i)
if talentID then
data[i+7] = 1
data.talentsIDs[i+7] = talentID
local _, _, _, selected, available, spellID, _, _, _, _, grantedByAura = GetPvpTalentInfoByID(talentID)
if spellID then
local list = cooldownsModule.db.spell_talentsList[class]
if not list then
list = {}
cooldownsModule.db.spell_talentsList[class] = list
end
list[-1] = list[-1] or {}
list[-1][spellID] = spellID
cooldownsModule.db.session_gGUIDs[name] = {spellID,"pvptalent"}
--cooldownsModule.db.spell_isTalent[spellID] = true
cooldownsModule.db.spell_isPvpTalent[spellID] = true
end
end
end
InspectItems(name, inspectedName, module.db.inspectID, true)
cooldownsModule:UpdateAllData() --------> ExCD2
end
end
end
do
local lastInspectTime,lastInspectGUID = 0
module.db.acivementsIDs = {}
function module.main:INSPECT_ACHIEVEMENT_READY(guid)
if RaidInCombat() then
return
end
ExRT.F.dprint('INSPECT_ACHIEVEMENT_READY',guid)
if module.db.achievementCleared then
C_Timer.NewTimer(.3,ClearAchievementComparisonUnit) --prevent client crash on opening statistic
return
end
local currTime = GetTime()
if not guid or (lastInspectGUID == guid and (currTime - lastInspectTime) < 0.2) then
C_Timer.NewTimer(.3,ClearAchievementComparisonUnit) --prevent client crash on opening statistic
return
end
lastInspectGUID = guid
lastInspectTime = currTime
local _,_,_,_,_,name,realm = GetPlayerInfoByGUID(guid)
if name then
if realm and realm ~= "" then name = name.."-"..realm end
if module.db.inspectDBAch[name] then
wipe(module.db.inspectDBAch[name])
else
module.db.inspectDBAch[name] = {}
end
local data = module.db.inspectDBAch[name]
data.guid = guid
data.points = GetComparisonAchievementPoints()
for _,id in pairs(module.db.acivementsIDs) do
if id > 0 then
local completed, month, day, year, unk1 = GetAchievementComparisonInfo(id)
if completed then
data[id] = month..":"..day..":"..year
end
else
id = -id
local info = GetComparisonStatistic(id)
info = tonumber(info or "-")
if info then
data[id] = info
end
end
end
end
if not AchievementFrame or not AchievementFrame:IsShown() then
C_Timer.NewTimer(.3,ClearAchievementComparisonUnit) --prevent client crash on opening statistic
end
end
end
function module.main:UNIT_INVENTORY_CHANGED(arg)
if ExRT.isClassic then --Temp fix for 'Unknown unit' or 'Out of Range' errors
return
end
if arg=='player' then return end
local name = UnitCombatlogname(arg or "?")
if name and name ~= ExRT.SDB.charName then
module.db.inspectItemsOnly[name] = true
module.db.inspectQuery[name] = GetTime()
end
end
function module.main:PLAYER_EQUIPMENT_CHANGED(arg)
local name = UnitCombatlogname("player")
module.db.inspectItemsOnly[name] = true
module.db.inspectQuery[name] = GetTime()
end
local function sortSoulbindTree(a,b)
return a.row < b.row
end
function module:PrepCovenantData()
if ExRT.isClassic then
return
end
local covenantID = C_Covenants.GetActiveCovenantID()
if covenantID == 0 then
return
end
local soulbindID = C_Soulbinds.GetActiveSoulbindID()
if soulbindID == 0 then
return
end
local soulbindData = C_Soulbinds.GetSoulbindData(soulbindID)
local covenantData = C_Covenants.GetCovenantData(soulbindData.covenantID)
local soulbinds
if soulbindData and soulbindData.tree and soulbindData.tree.nodes then
soulbinds = "S:"..covenantID..":"..soulbindID
sort(soulbindData.tree.nodes,sortSoulbindTree)
for i=1,#soulbindData.tree.nodes do
local node = soulbindData.tree.nodes[i]
if node.state == Enum.SoulbindNodeState.Selected then
if node.conduitID ~= 0 then
4 years ago
soulbinds = soulbinds .. ":" .. node.conduitID .. "-".. (node.conduitRank + (node.socketEnhanced and 2 or 0)) .. "-"..node.conduitType
else
soulbinds = soulbinds .. ":" .. node.spellID
end
end
end
end
return soulbinds
end
function module:SoulbindReq(unit)
ExRT.F.SendExMsg("inspect","REQ\tS\t"..unit)
end
4 years ago
if ExRT.isBC then
module.TALENTDATA = {
WARRIOR = {
{12282,16462,12286,12285,12300,12287,12290,12296,12834,12163,16493,12700,12292,12284,12281,29888,12289,29723,29836,12294,29834,35446,29623,},
{12321,12320,12324,12322,12329,12323,16487,12318,23584,20502,12317,12862,12328,20504,20500,12319,29590,23881,29721,29759,29801,},
{12301,12295,12297,12298,12299,12975,12945,12797,12303,12308,12313,12302,12312,12809,12311,29598,16538,29593,23922,29787,29140,20243,},
},
PALADIN = {
{20262,20257,20205,20224,20237,31821,20234,9453,20210,20244,31822,20216,20359,31825,5923,31833,20473,31828,31837,31842,},
{20138,20127,20189,20174,20143,20217,20468,20148,20096,31844,20487,20254,31846,20911,20177,31848,20196,41021,20925,31850,31858,31935,},
{20042,20101,25956,20335,20060,9452,20117,20375,26022,9799,20091,31866,20111,20218,31869,20049,31876,32043,20066,31871,31879,35395,},
},
HUNTER = {
{19552,19583,35029,19549,19609,24443,19559,19596,19616,19572,19598,19578,19577,19590,34453,19621,34455,19574,34462,34466,34692,},
{19407,19426,19421,19416,34950,19454,19434,34948,19464,19485,35100,19503,19461,34475,19507,34482,19506,35104,34485,34490,},
{24293,19151,19498,19159,19184,19295,19228,19239,19255,19263,19376,19290,19286,34494,19370,19306,34491,19168,34497,19386,34500,34506,23989,},
},
ROGUE = {
{14162,14144,14138,14156,14158,13733,14179,14168,14128,16513,14113,31208,14177,14174,31244,14186,31226,14983,31380,31233,1329,},
{13741,13732,13712,14165,13713,13705,13742,14251,13743,13754,13706,13715,13709,13877,13960,13707,31124,30919,18427,31122,13750,31130,35541,32601,},
{13958,14057,30892,14076,13975,13976,14278,14079,13983,13981,14171,30894,14185,14082,16511,31221,30902,31211,14183,31228,31216,36554,},
},
PRIEST = {
{14522,14524,14523,14749,14748,14531,33167,14751,14521,14747,14520,14750,18551,14752,33174,33186,18544,45234,10060,33201,34908,33206,},
{14913,14908,14889,27900,18530,15237,27811,14892,27789,14912,14909,14911,20711,14901,33150,14898,34753,724,33142,33158,34861,},
{15270,15268,15318,15275,15260,15392,15273,15407,15274,17322,15257,15487,15286,27839,33213,14910,15259,15473,33221,33191,34914,},
},
SHAMAN = {
{16039,16035,16043,28996,16038,16164,16040,16041,16086,29062,30160,28999,16089,30664,30672,16578,16166,30669,30675,30706,},
{17485,16253,16258,16255,16262,16261,16259,43338,16254,16256,16252,29192,16268,16266,30812,29082,30816,30798,17364,30802,30823,},
{16182,16179,16184,16176,16173,16180,16181,16189,29187,16187,16194,29206,16188,30864,16178,16190,30881,30867,30872,974,},
},
MAGE = {
{11210,11222,11237,6057,29441,11213,11247,11242,28574,11252,11255,18462,31569,12043,11232,31574,15058,31571,31579,12042,35578,31584,31589,},
{11069,11103,11119,11100,11078,18459,11108,11366,11083,11095,11094,29074,31638,11115,11113,31641,11124,34293,11129,31679,31656,31661,},
{11189,11070,29438,11207,11071,11165,11175,11151,12472,11185,16757,11160,11170,31667,11958,11190,31670,11180,11426,31674,31682,31687,},
},
WARLOCK = {
{18174,17810,18179,18213,18182,17804,18827,17783,18288,18218,18094,32381,32385,18265,18223,18271,30060,18220,30054,32477,30108,},
{18692,18694,18697,18703,18705,18731,18754,18708,18748,30143,18709,18769,18821,18788,18767,30326,23785,30319,19028,35691,30242,30146,},
{17793,17778,17788,18119,18126,18128,18130,17877,18135,17917,17927,18096,17815,17959,30299,17954,34935,17962,30293,30288,30283,},
},
DRUID = {
{16814,16689,17245,16918,35363,16821,16836,5570,16819,16909,16850,33589,16880,16845,16896,33592,33597,24858,33600,33603,33831,},
{16934,16858,16947,16940,16929,17002,16979,16942,16966,16972,37116,16998,16857,33872,17003,33853,33851,17007,34297,33859,33917,},
{17050,17056,17069,17063,16833,17106,17118,16864,24968,17111,17116,17104,17123,33879,17074,34151,18562,33881,33886,33891,},
},
}
elseif ExRT.isClassic then
module.TALENTDATA = {
WARRIOR = {
{12282,16462,12286,12285,12295,12287,12290,12296,12834,12163,16493,12700,12292,12284,12281,12165,12289,12294},
{12321,12320,12324,12322,12329,12323,16487,12318,23584,20502,12317,12862,12328,20504,20500,12319,23881},
{12298,12297,12301,12299,12300,12975,12945,12797,12303,12308,12313,12302,12312,12809,12311,16538,23922},
},
PALADIN = {
{20262,20257,20205,20224,20237,26573,20234,9453,20210,20244,20216,20359,5923,20473},
{20138,20127,20189,20174,20143,20217,20468,20148,20096,20487,20254,20911,20177,20196,20925},
{20042,20101,25956,20335,20060,9452,20117,20375,26022,9799,20091,20111,20218,20049,20066},
},
HUNTER = {
{19552,19583,19557,19549,19609,24443,19559,19596,19616,19572,19598,19578,19577,19590,19621,19574},
{19407,19416,19421,19426,19434,19454,19498,19464,19485,19503,19461,19491,19507,19506},
{24293,19151,19295,19184,19159,19228,19239,19255,19263,19376,19290,19286,19370,19306,19168,19386},
},
ROGUE = {
{14162,14144,14138,14156,14158,14165,14179,14168,14128,16513,14113,14177,14174,14186,14983},
{13741,13732,13712,13733,13713,13705,13742,14251,13743,13754,13706,13715,13709,13877,13960,13707,30919,18427,13750},
{13958,14057,30892,13981,13975,13976,14278,14079,13983,14076,14171,30894,14185,14082,16511,30902,14183},
},
PRIEST = {
{14522,14524,14523,14749,14748,14531,14751,14521,14747,14520,14750,18551,14752,18544,10060},
{14913,14908,14889,27900,18530,15237,27811,14892,27789,14912,14909,14911,20711,14901,14898,724},
{15270,15268,15318,15275,15260,15392,15273,15407,15274,17322,15257,15487,15286,27839,15259,15473},
},
SHAMAN = {
{16039,16035,16043,28996,16038,16164,16040,16041,16086,29062,30160,28999,16089,16578,16166},
{17485,16253,16258,16255,16262,16261,16259,16269,16254,16256,16252,29192,16266,16268,29082,17364},
{16182,16179,16184,16176,16173,16180,16181,16189,29187,16187,16194,29206,16188,16178,16190},
},
MAGE = {
{11210,11222,11237,6057,29441,11213,11247,11242,28574,11252,11255,18462,12043,11232,15058,12042},
{11069,11103,11119,11100,11078,18459,11108,11366,11083,11095,11094,29074,11115,11113,11124,11129},
{11189,11070,29438,11207,11071,11165,11175,11151,12472,11185,16757,11160,11170,11958,11190,11180,11426},
},
WARLOCK = {
{18174,17810,18179,18213,18182,17804,18827,17783,18288,18218,18094,17864,18265,18223,18310,18271,18220},
{18692,18694,18697,18703,18705,18731,18754,18708,18748,18709,18769,18821,18788,18767,23785,19028,18774},
{17793,17778,17788,18119,18126,18128,18130,17877,18135,17917,17927,18096,17815,17959,17954,17962},
},
DRUID = {
{16814,16689,17245,16918,16821,16902,16833,16836,16864,16819,16909,16850,16880,16845,16896,24858},
{16934,16858,16947,16940,16929,17002,16979,16942,16966,16972,16952,16958,16998,16857,17003,17007},
{17050,17056,17069,17063,17079,17106,5570,17118,24968,17111,17116,17104,17123,17074,18562},
},
}
end
function module:PrepTalentsClassicData()
if not ExRT.isClassic then
return
end
local class = select(2,UnitClass("player"))
local talents
for spec=1,3 do
4 years ago
for talPos=1,24 do
local name, iconTexture, tier, column, rank, maxRank, isExceptional, available = GetTalentInfoClassic(spec, talPos, 1)
if name and maxRank > 0 and rank > 0 then
talents = (talents and talents..":" or "") .. module.TALENTDATA[class][spec][talPos] .. ":" .. rank .. maxRank
end
end
end
return talents
end
function module:TalentClassicReq(unit)
ExRT.F.SendExMsg("inspect","REQ\tTC\t"..unit)
module.db.TalentNoAddon = module.db.TalentNoAddon or {}
module.db.TalentNoAddon[unit] = GetTime()
end
function module:IsAzeriteItemEnabled()
local azeriteItemLocation = C_AzeriteItem.FindActiveAzeriteItem()
if azeriteItemLocation then
if azeriteItemLocation:GetEquipmentSlot() == 2 then
local isAzeriteItemEnabled = C_AzeriteItem.IsAzeriteItemEnabled(azeriteItemLocation) or false
return isAzeriteItemEnabled
end
end
return false
end
function module.main:ENCOUNTER_START()
if ExRT.isClassic then
return
end
local str = ""
local isAzeriteItemEnabled = module:IsAzeriteItemEnabled()
if isAzeriteItemEnabled then
local essTiers,essList = "",""
local milestones,milestone = C_AzeriteEssence.GetMilestones()
if milestones then
for i,milestone in ipairs(milestones) do
local eID = C_AzeriteEssence.GetMilestoneEssence(milestone.ID)
if eID then
local ess = C_AzeriteEssence.GetEssenceInfo(eID)
if milestone.ID == 115 then --Major
essTiers = ess.rank .. essTiers
essList = eID .. essList
else
essTiers = essTiers .. ess.rank
essList = essList .. ":" .. eID
end
end
end
end
if essTiers ~= "" then
if essList:find("^:") then
essList = "0"..essList
essTiers = "0"..essTiers
end
str = str .. (str ~= "" and "^" or "") .. "E:" .. essTiers ..":" .. essList
end
end
local legendaries = ""
for _,itemSlotID in pairs(module.db.itemsSlotTable) do
if GetInventoryItemQuality("player", itemSlotID) == 5 then
local itemLink = GetInventoryItemLink("player", itemSlotID)
if itemLink then
local _,_,_,_,_,_,_,_,_,_,_,_,_,numBonusIDs,restLink = strsplit(":",itemLink,15)
if numBonusIDs and numBonusIDs ~= "" and restLink then
for j=1,tonumber(numBonusIDs) do
local bonusID = select(j,strsplit(":",restLink))
if bonusID then
bonusID = tonumber(bonusID) or 0
local spellID = cooldownsModule.db.itemsBonusToSpell[bonusID]
if spellID then
legendaries = legendaries .. ":" .. spellID
end
end
end
end
end
end
end
if legendaries ~= "" then
str = str .. (str ~= "" and "^" or "") .. "L" .. legendaries
end
local tal = ""
for tier=1,7 do
local tierSpellID
for col=1,3 do
local talentID, _, _, selected, available, spellID, _, _, _, _, grantedByAura = GetTalentInfo(tier,col,1)
if selected then
tierSpellID = spellID
break
end
end
tal = tal .. ":" .. (tierSpellID or 0)
end
if tal ~= "" then
str = str .. (str ~= "" and "^" or "") .. "T" .. tal
end
if isAzeriteItemEnabled then
local azerite = ""
local powerID
local itemLocation = ItemLocation:CreateEmpty()
local equipSlotIndex = EQUIPPED_FIRST
while equipSlotIndex <= EQUIPPED_LAST do
itemLocation:SetEquipmentSlot(equipSlotIndex)
if C_Item.DoesItemExist(itemLocation) and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(itemLocation) then
local powers = C_AzeriteEmpoweredItem.GetAllTierInfo(itemLocation)
for i,tier in ipairs(powers) do
for j=1,#tier.azeritePowerIDs do
powerID = tier.azeritePowerIDs[j]
if C_AzeriteEmpoweredItem.IsPowerSelected(itemLocation,powerID) and powerID ~= 13 then
azerite = azerite .. ":" .. powerID
end
end
end
end
equipSlotIndex = equipSlotIndex + 1;
end
if azerite ~= "" then
str = str .. (str ~= "" and "^" or "") .. "A" .. azerite
end
end
local soulbinds = module:PrepCovenantData()
if soulbinds then
str = str .. (str ~= "" and "^" or "") .. soulbinds
end
if str ~= "" then
ExRT.F.SendExMsg("inspect","R\t"..str)
end
end
function module.main:ENCOUNTER_START_SIM()
local f = ExRT.F.SendExMsg
ExRT.F.SendExMsg = print
module.main:ENCOUNTER_START()
ExRT.F.SendExMsg = f
end
function module:ParseSoulbind(sender,main)
if cooldownsModule:IsEnabled() then
cooldownsModule:ClearSessionDataReason(sender,"soulbind")
end
local inspectData = module.db.inspectDB[sender]
if inspectData then
inspectData.soulbinds = inspectData.soulbinds or {}
wipe(inspectData.soulbinds)
end
local _,covenantID,soulbindID,tree = strsplit(":",main,4)
covenantID = tonumber(covenantID)
soulbindID = tonumber(soulbindID or "")
if cooldownsModule:IsEnabled() then
cooldownsModule:AddCovenant(sender,covenantID)
end
if inspectData then
inspectData.covenantID = covenantID
inspectData.soulbindID = soulbindID
end
while tree do
local powerStr,on = strsplit(":",tree,2)
tree = on
local spellID = tonumber(powerStr)
if spellID then
if cooldownsModule:IsEnabled() then
cooldownsModule.db.session_gGUIDs[sender] = {spellID,"soulbind"}
end
if inspectData then
inspectData.soulbinds[spellID] = 1
end
else
local conduitID,conduitRank,conduitType = strsplit("-",powerStr,3)
if conduitID and conduitRank then
conduitID = tonumber(conduitID) or 0
conduitRank = tonumber(conduitRank) or 0
spellID = C_Soulbinds.GetConduitSpellID(conduitID,conduitRank)
if cooldownsModule:IsEnabled() then
cooldownsModule.db.session_gGUIDs[sender] = {spellID,"soulbind"}
cooldownsModule:SetSoulbindRank(sender,spellID,conduitRank)
end
if inspectData then
inspectData.soulbinds[spellID] = conduitRank
end
end
end
end
ExRT.F:FireCallback("InspectSoulbind", sender, covenantID, soulbindID, inspectData and inspectData.soulbinds, inspectData, main)
end
function module:addonMessage(sender, prefix, subPrefix, ...)
if prefix == "inspect" then
if subPrefix == "R" then
local str = ...
local senderFull = sender
if select(2,strsplit("-",sender)) == ExRT.SDB.realmKey then
sender = strsplit("-",sender)
end
while str do
local main,next = strsplit("^",str,2)
str = next
local key = main:sub(1,1)
if key == "E" then
if cooldownsModule:IsEnabled() then
cooldownsModule:ClearSessionDataReason(sender,"essence")
local essencePowers = module:GetEssenceDataByKey()
local _,tiers,list = strsplit(":",main,3)
local count = 0
while list do
local now,on = strsplit(":",list,2)
list = on
count = count + 1
local tier = tiers:sub(count,count)
now = tonumber(now)
tier = tonumber(tier)
local e = essencePowers[now]
if e then
if count == 1 then --major
for l=tier,1,-1 do
local ess = e[l]
cooldownsModule.db.session_gGUIDs[sender] = {ess.spellID,"essence"}
end
end
for l=tier,1,-1 do
local ess = e[l*(-1)]
cooldownsModule.db.session_gGUIDs[sender] = {ess.spellID,"essence"}
end
--print(sender,'added essence',e.id,e.name)
end
end
end
elseif key == "T" then
if cooldownsModule:IsEnabled() then
cooldownsModule:ClearSessionDataReason(sender,"talent")
end
local inspectData = module.db.inspectDB[sender]
local row = 0
local _,list = strsplit(":",main,2)
while list do
local spellID,on = strsplit(":",list,2)
list = on
spellID = tonumber(spellID or "?")
if spellID then
if spellID ~= 0 and cooldownsModule:IsEnabled() then
cooldownsModule.db.session_gGUIDs[sender] = {spellID,"talent"}
cooldownsModule.db.spell_isTalent[spellID] = true
--print(sender,'added talent',spellID)
end
row = row + 1
if inspectData then
if spellID == 0 then
spellID = nil
end
inspectData[row] = spellID
end
end
end
elseif key == "A" then
if cooldownsModule:IsEnabled() then
cooldownsModule:ClearSessionDataReason(sender,"azerite")
local _,list = strsplit(":",main,2)
while list do
local powerID,on = strsplit(":",list,2)
list = on
powerID = tonumber(powerID or "?")
if powerID and powerID ~= 0 then
local powerData = C_AzeriteEmpoweredItem.GetPowerInfo(powerID)
if powerData then
local spellID = powerData.spellID
cooldownsModule.db.session_gGUIDs[sender] = {spellID,"azerite"}
cooldownsModule.db.spell_isAzeriteTalent[spellID] = true
--print(sender,'added azerite',powerID)
end
end
end
end
elseif key == "L" then
if cooldownsModule:IsEnabled() then
cooldownsModule:ClearSessionDataReason(sender,"legendary")
local _,list = strsplit(":",main,2)
while list do
local spellID,on = strsplit(":",list,2)
list = on
spellID = tonumber(spellID or "?")
if spellID and spellID ~= 0 then
cooldownsModule.db.session_gGUIDs[sender] = {spellID,"legendary"}
end
end
end
elseif key == "S" then
module:ParseSoulbind(sender,main)
if not sessionSoulbindCheckLimit then
sessionSoulbindCheckLimit = true
local count = 0
for _ in pairs(VMRT.Inspect.Soulbinds) do count = count + 1 end
if count > 1500 then
wipe(VMRT.Inspect.Soulbinds)
end
end
VMRT.Inspect.Soulbinds[senderFull] = time()..main:sub(2)
elseif key == "t" and ExRT.isClassic then
if cooldownsModule:IsEnabled() then
cooldownsModule:ClearSessionDataReason(sender,"talent")
end
local _,list = strsplit(":",main,2)
while list do
local spellID,ranks,on = strsplit(":",list,3)
list = on
spellID = tonumber(spellID or "?")
if spellID and spellID ~= 0 and cooldownsModule:IsEnabled() then
cooldownsModule.db.session_gGUIDs[sender] = {spellID,"talent"}
--cooldownsModule.db.spell_isTalent[spellID] = true
end
end
VMRT.Inspect.TalentsClassic = VMRT.Inspect.TalentsClassic or {}
if not sessionSoulbindCheckLimit then
sessionSoulbindCheckLimit = true
local count = 0
for _ in pairs(VMRT.Inspect.TalentsClassic) do count = count + 1 end
if count > 1500 then
wipe(VMRT.Inspect.TalentsClassic)
end
end
VMRT.Inspect.TalentsClassic[senderFull] = time()..main:sub(2)
end
end
elseif subPrefix == "REQ" then
local arg1, unit = ...
if unit and (unit == UnitName'player' or strsplit("-",unit) == UnitName'player') then
local currTime = GetTime()
if module.db.reqantispam and (currTime - module.db.reqantispam < 5) then
return
end
module.db.reqantispam = currTime
if arg1 == "S" then
local soulbinds = module:PrepCovenantData()
local str = ""
if soulbinds then
str = str .. (str ~= "" and "^" or "") .. soulbinds
end
if str ~= "" then
ExRT.F.SendExMsg("inspect","R\t"..str)
end
elseif arg1 == "TC" and ExRT.isClassic then
local talents = module:PrepTalentsClassicData()
local str = ""
if talents then
str = str .. (str ~= "" and "^" or "") .. talents
end
if str ~= "" then
ExRT.F.SendExMsg("inspect","R\tt:"..str)
end
end
end
end
end
end