["ExportAllScalesMessage"]="Press Ctrl+C to copy your scale tags, create a file on your computer to save them in for backup, and then press Ctrl+V to paste them.",
["ExportScaleMessage"]="Press Ctrl+C to copy the following scale tag for |cffffffff%s|r, and then press Ctrl+V to paste it later.",
["FailedToGetItemLinkMessage"]=" Failed to get item link from tooltip. This may be due to a mod conflict.",
["FailedToGetUnenchantedItemMessage"]=" Failed to get base item values. This may be due to a mod conflict.",
["FoundStatMessage"]=" %d %s",
["GemList2"]="%s or %s",
["GemListMany"]="(click the Pawn button for details)",
["GenericGemLink"]="|Hitem:%d|h[Gem %d]|h",
["GenericGemName"]="(Gem %d)",
["HiddenScalesHeader"]="Other scales",
["ImportScaleMessage"]="Press Ctrl+V to paste a scale tag that you've copied from another source here:",
["ImportScaleTagErrorMessage"]="Pawn doesn't understand that scale tag. Did you copy the whole tag? Try copying and pasting again:",
["ItemIDTooltipLine"]="Item ID",
["ItemLevelTooltipLine"]="Item Level",
["LootUpgradeAdvisorHeader"]="Click to compare with your items.|n",
["LootUpgradeAdvisorHeaderMany"]="|TInterface\\AddOns\\Pawn\\Textures\\UpgradeArrow:0|t This item is an upgrade for %d scales. Click to compare with your items.",
["MissocketWorthwhileMessage"]=" -- But it's better to use only %s gems:",
["NeedNewerVgerCoreMessage"]="Pawn needs a newer version of VgerCore. Please use the version of VgerCore that came with Pawn.",
["NewScaleDuplicateName"]="A scale with that name already exists. Enter a name for your scale:",
["NewScaleEnterName"]="Enter a name for your scale:",
["NewScaleNoQuotes"]="A scale can't have \" in its name. Enter a name for your scale:",
["NormalizationMessage"]=" -- Normalized by dividing by %g",
["NoScale"]="(none)",
["NoScalesDescription"]="To begin, import a scale or start a new one.",
["NoStatDescription"]="Choose a stat from the list on the left.",
["Or"]="or ",
["RenameScaleEnterName"]="Enter a new name for %s:",
["SocketBonusValueCalculationMessage"]=" -- Socket bonus would be worth: %g",
["ArmorPenetrationInfo"]="Armor Penetration. Causes some of your physical attack damage to ignore armor.",
["ArmorTypes"]="Armor types",
["AvoidanceInfo"]="Avoidance. Reduces the damage you take from area-of-effect attacks.",
["BlockRatingInfo"]="Block chance. Increases the chances of a successful shield block.",
["BlockValueInfo"]="Shield block value. Increases the damage that a shield absorbs when it successfully blocks.",
["Cloth"]="Cloth",
["ClothInfo"]="Points to be assigned if the item is cloth.",
["CorruptionInfo"]="Corruption of N'Zoth. A negative value for Corruption will remove points from an item's score based on the level of corruption.",
["Crit"]="Crit",
["CritInfo"]="Critical strike. Increases the chance that your attacks and healing spells will hit with increased potency. (In WoW Classic, this only affects physical attacks.)",
["DefenseInfo"]="Defense skill. Decreases the chance that you'll be hit by boss attacks.",
["DodgeInfo"]="Dodge. Increases the chance that you'll dodge attacks entirely.",
["DpsInfo"]="Weapon damage per second. (If you want to value DPS differently for different types of weapons, see the \"Special weapon stats\" section.)",
["ExpertiseInfo"]="Expertise. Negates your enemy's chances to dodge and parry.",
["FeralApInfo"]="Feral Attack Power. Increases the damage of druid attacks when in feral forms. Does not include attack power gained from strength and agility.",
["FireResistInfo"]="Fire Resistance. Reduces the damage taken from fire-based attacks.",
["FireSpellDamage"]="Fire Damage",
["FireSpellDamageInfo"]="Fire damage. Increases the damage dealt by your fire spells.",
["FrostResistInfo"]="Frost Resistance. Reduces the damage taken from frost-based attacks.",
["FrostSpellDamage"]="Frost Damage",
["FrostSpellDamageInfo"]="Frost damage. Increases the damage dealt by your frost spells.",
["HasteInfo"]="Haste. Increases the speed at which your spells cast and resources regenerate.",
["Healing"]="Spell Healing",
["HealingInfo"]="Spell healing. Increases the power of your healing spells.",
["HitInfo"]="Hit. Increases the chance that your physical attacks hit the target, especially bosses.",
["HolySpellDamage"]="Holy Damage",
["HolySpellDamageInfo"]="Holy damage. Increases the damage dealt by your holy spells.",
["Hp5Info"]="Health regeneration per 5 seconds. Increases the rate at which you regenerate health.",
["IndestructibleInfo"]="Indestructible. Prevents your equipment from taking durability damage.",
["IndestructibleIs"]="Being |cffffffffindestructible|r is worth:",
["IntellectInfo"]="Intellect. Increases the power of some classes' abilities.",
["Leather"]="Leather",
["LeatherInfo"]="Points to be assigned if the item is leather.",
["LeechInfo"]="Leech. Causes your attacks and healing spells to restore your health.",
["Mail"]="Mail",
["MailInfo"]="Points to be assigned if the item is mail.",
["MasteryInfo"]="Mastery. Improves the unique bonus of your class specialization.",
["MetaSocketEffectInfo"]="Meta gem special effects. Points to be assigned for the non-stat portion of a meta gem (for example, \"Minor Run Speed Increase\" or \"1% Spell Reflect\").",
["MinorStats"]="Minor stats",
["MovementSpeedInfo"]="Movement speed. Causes your character to run faster.",
["Mp5"]="Mana per 5",
["Mp5Info"]="Mana regeneration per 5 seconds. Affects your mana regeneration even when in combat.",
["NatureResistInfo"]="Nature Resistance. Reduces the damage taken from nature-based attacks.",
["NatureSpellDamage"]="Nature Damage",
["NatureSpellDamageInfo"]="Nature damage. Increases the damage dealt by your nature spells.",
["ParryInfo"]="Parry. Increases the chance that you'll parry enemy attacks.",
["Plate"]="Plate",
["PlateInfo"]="Points to be assigned if the item is plate.",
["RapInfo"]="Ranged Attack Power. Increases the damage of ranged physical attacks. Does not include attack power gained from agility.",
["ResilienceInfo"]="Resilience. Reduces the chance that you'll be critically hit, and decreases the damage of critical hits that you do take.",
["ShadowResistInfo"]="Shadow Resistance. Reduces the damage taken from shadow-based attacks.",
["ShadowSpellDamage"]="Shadow Damage",
["ShadowSpellDamageInfo"]="Shadow damage. Increases the damage dealt by your shadow spells.",
["Shield"]="Shield",
["ShieldInfo"]="Points to be assigned if the item is a shield.",
["Sockets"]="Sockets",
["SpecialWeaponStats"]="Special weapon stats",
["SpeedBaseline"]="Speed baseline",
["SpeedBaselineInfo"]="Not an actual stat that appears on weapons, this number is subtracted from the Speed stat before multiplying it by the scale value.",
["SpeedInfo"]="Weapon speed, in seconds per swing. (If you prefer fast weapons, this number should be negative. See also: \"speed baseline\" in the \"Special weapon stats\" section.)",
["SpeedIs"]="1 second |cffffffffswing speed|r is worth:",
["SpellCritInfo"]="Spell critical strike. Increases the chance that your spells will hit with increased potency.",
["SpellDamage"]="Spell Damage",
["SpellDamageInfo"]="Spell damage. Increases the damage dealt by your offensive spells.",
["SpellHitInfo"]="Spell Hit. Increases the chance that your damaging spells hit the target, especially bosses.",
["SpellPenetrationInfo"]="Spell Penetration. Negates an enemy's resistances to your spells.",
["SpiritInfo"]="Spirit. Affects your out-of-combat mana regeneration.",
["StaminaInfo"]="Stamina. Increases your health.",
["StrengthInfo"]="Strength. Increases the power of some classes' abilities.",
["VersatilityInfo"]="Versatility. Increases damage dealt for damage characters, increases healing done by healing characters, and reduces damage taken for tank characters.",
["WeaponMainHandDps"]="MH: DPS",
["WeaponMainHandDpsInfo"]="Weapon damage per second, only for main hand weapons.",
["WeaponMainHandMaxDamage"]="MH: max damage",
["WeaponMainHandMaxDamageInfo"]="Weapon maximum damage, only for main hand weapons.",
["WeaponMainHandMinDamage"]="MH: min damage",
["WeaponMainHandMinDamageInfo"]="Weapon minimum damage, only for main hand weapons.",
["WeaponMainHandSpeed"]="MH: speed",
["WeaponMainHandSpeedInfo"]="Weapon speed, only for main hand weapons.",
["WeaponMaxDamage"]="Maximum damage",
["WeaponMaxDamageInfo"]="Weapon maximum damage.",
["WeaponMeleeDps"]="Melee: DPS",
["WeaponMeleeDpsInfo"]="Weapon damage per second, only for melee weapons.",
["WeaponMeleeMaxDamage"]="Melee: max damage",
["WeaponMeleeMaxDamageInfo"]="Weapon maximum damage, only for melee weapons.",
["WeaponMeleeMinDamage"]="Melee: min damage",
["WeaponMeleeMinDamageInfo"]="Weapon minimum damage, only for melee weapons.",
["WeaponMeleeSpeed"]="Melee: speed",
["WeaponMeleeSpeedInfo"]="Weapon speed, only for melee weapons.",
["WeaponMinDamage"]="Minimum damage",
["WeaponMinDamageInfo"]="Weapon minimum damage.",
["WeaponOffHandDps"]="OH: DPS",
["WeaponOffHandDpsInfo"]="Weapon damage per second, only for off-hand weapons.",
["WeaponOffHandMaxDamage"]="OH: max damage",
["WeaponOffHandMaxDamageInfo"]="Weapon maximum damage, only for off-hand weapons.",
["WeaponOffHandMinDamage"]="OH: min damage",
["WeaponOffHandMinDamageInfo"]="Weapon minimum damage, only for off-hand weapons.",
["WeaponOffHandSpeed"]="OH: speed",
["WeaponOffHandSpeedInfo"]="Weapon speed, only for off-hand weapons.",
["WeaponOneHandDps"]="1H: DPS",
["WeaponOneHandDpsInfo"]="Weapon damage per second, only for weapons marked One Hand, not including Main Hand or Off Hand weapons.",
["WeaponOneHandMaxDamage"]="1H: max damage",
["WeaponOneHandMaxDamageInfo"]="Weapon maximum damage, only for weapons marked One Hand, not including Main Hand or Off Hand weapons.",
["WeaponOneHandMinDamage"]="1H: min damage",
["WeaponOneHandMinDamageInfo"]="Weapon minimum damage, only for weapons marked One Hand, not including Main Hand or Off Hand weapons.",
["WeaponOneHandSpeed"]="1H: speed",
["WeaponOneHandSpeedInfo"]="Weapon speed, only for weapons marked One Hand, not including Main Hand or Off Hand weapons.",
["WeaponRangedDps"]="Ranged: DPS",
["WeaponRangedDpsInfo"]="Weapon damage per second, only for ranged weapons.",
["WeaponRangedMaxDamage"]="Ranged: max damage",
["WeaponRangedMaxDamageInfo"]="Weapon maximum damage, only for ranged weapons.",
["WeaponRangedMinDamage"]="Ranged: min damage",
["WeaponRangedMinDamageInfo"]="Weapon minimum damage, only for ranged weapons.",
["WeaponRangedSpeed"]="Ranged: speed",
["WeaponRangedSpeedInfo"]="Weapon speed, only for ranged weapons.",
["WeaponStats"]="Weapon stats",
["WeaponTwoHandDps"]="2H: DPS",
["WeaponTwoHandDpsInfo"]="Weapon damage per second, only for two-handed weapons.",
["WeaponTwoHandMaxDamage"]="2H: max damage",
["WeaponTwoHandMaxDamageInfo"]="Weapon maximum damage, only for two-handed weapons.",
["WeaponTwoHandMinDamage"]="2H: min damage",
["WeaponTwoHandMinDamageInfo"]="Weapon minimum damage, only for two-handed weapons.",
["WeaponTwoHandSpeed"]="2H: speed",
["WeaponTwoHandSpeedInfo"]="Weapon speed, only for two-handed weapons.",
["WeaponType1HAxe"]="Axe: 1H",
["WeaponType1HAxeInfo"]="Points to be assigned if the item is a one-handed axe.",
["WeaponType1HMace"]="Mace: 1H",
["WeaponType1HMaceInfo"]="Points to be assigned if the item is a one-handed mace.",
["WeaponType1HSword"]="Sword: 1H",
["WeaponType1HSwordInfo"]="Points to be assigned if the item is a one-handed sword.",
["WeaponType2HAxe"]="Axe: 2H",
["WeaponType2HAxeInfo"]="Points to be assigned if the item is a two-handed axe.",
["WeaponType2HMace"]="Mace: 2H",
["WeaponType2HMaceInfo"]="Points to be assigned if the item is a two-handed mace.",
["WeaponType2HSword"]="Sword: 2H",
["WeaponType2HSwordInfo"]="Points to be assigned if the item is a two-handed sword.",
["WeaponTypeBow"]="Bow",
["WeaponTypeBowInfo"]="Points to be assigned if the item is a bow.",
["WeaponTypeCrossbow"]="Crossbow",
["WeaponTypeCrossbowInfo"]="Points to be assigned if the item is a crossbow.",
["WeaponTypeDagger"]="Dagger",
["WeaponTypeDaggerInfo"]="Points to be assigned if the item is a dagger.",
["WeaponTypeFistWeapon"]="Fist weapon",
["WeaponTypeFistWeaponInfo"]="Points to be assigned if the item is a fist weapon.",
["WeaponTypeFrill"]="Off-hand frill",
["WeaponTypeFrillInfo"]="Points to be assigned if the item is a \"held in off hand\" caster off-hand item. Does not apply to shields or weapons.",
["WeaponTypeGun"]="Gun",
["WeaponTypeGunInfo"]="Points to be assigned if the item is a gun.",
["WeaponTypeOffHand"]="Off-hand weapon",
["WeaponTypeOffHandInfo"]="Points to be assigned if the item is any weapon that can only be held in the off-hand. Does not apply to off-hand \"frill\" (caster) items, shields, or weapons that can be held in either hand.",
["WeaponTypePolearm"]="Polearm",
["WeaponTypePolearmInfo"]="Points to be assigned if the item is a polearm.",
["WeaponTypes"]="Weapon types",
["WeaponTypeStaff"]="Staff",
["WeaponTypeStaffInfo"]="Points to be assigned if the item is a staff.",
["WeaponTypeThrown"]="Thrown weapon",
["WeaponTypeThrownInfo"]="Points to be assigned if the item is a thrown weapon.",
["WeaponTypeWand"]="Wand",
["WeaponTypeWandInfo"]="Points to be assigned if the item is a wand.",
["WeaponTypeWarglaive"]="Warglaive",
["WeaponTypeWarglaiveInfo"]="Points to be assigned if the item is a warglaive.",
["AboutMrRobot"]="Default stat weights are provided by the generous Mr. Robot. They’re a great starting point for characters with typical talents and artifact traits in typical fights. You can get more accurate, customized stat weights for your character using the Ask Mr. Robot simulator at askmrrobot.com.",
["AboutReadme"]="New to Pawn? See the getting started tab for a basic introduction.",
["AboutTab"]="About",
["AboutTranslation"]="Official English version",
["AboutVersion"]="Version %s",
["AboutWebsite"]="For other mods by Vger, visit vgermods.com.",
["AskMrRobotProvider"]="Ask Mr. Robot scales",
["CompareClearItems"]="Clear",
["CompareClearItemsTooltip"]="Remove both comparison items.",
["CompareColoredSockets"]="Sockets",
["CompareEquipped"]="Equipped",
["CompareGemTotalValue"]="Value of gems",
["CompareHeader"]="Compare items for %s",
["CompareOtherHeader"]="Other",
["CompareSlotEmpty"]="(no item)",
["CompareSocketBonus"]="Socket bonus",
["CompareSocketsHeader"]="Sockets",
["CompareSpecialEffects"]="Special effects",
["CompareSwap"]="‹ Swap ›",
["CompareSwapTooltip"]="Swap the item on the left side with the one on the right.",
Forexample,ifit's "175", then Pawn will show gems that are appropriate for use in items of level 175. If you click the Pawn button in the socketing window, Pawn will fill this in for you automatically.]=],
["GemsShowBest"]="Show the best gems available",
["GemsShowBestTooltip"]="Shows the absolute best gems that are available for the scale that is currently selected. Some of these gems will be too powerful to socket into older and lower-quality items.",
["GemsShowForItemLevel"]="Show the gems recommended for an item of level:",
["GemsShowForItemLevelTooltip"]="Shows the gems that Pawn recommends for the scale that is currently selected and an item of a specific level.",
["GemsTab"]="Gems",
["GemsWelcome"]="Pawn recommends these gems for your socketed items.",
["OptionsAlignRight"]="Align values to right edge of tooltip",
["OptionsAlignRightTooltip"]="Enable this option to align your Pawn values and upgrade information to the right edge of the tooltip instead of the left.",
["OptionsBagUpgradeAdvisor"]="Show bag upgrade advisor",
Ifunchecked,WoWwillmarkitemswithahigheritemlevelthanwhatyou're currently wearing, and Pawn will not interfere with the built-in feature.]=],
["OptionsBlankLine"]="Add a blank line before values",
["OptionsBlankLineTooltip"]="Keep your item tooltips extra tidy by enabling this option, which adds a blank line before the Pawn values.",
["OptionsButtonHidden"]="Hide it",
["OptionsButtonHiddenTooltip"]="Don't show the Pawn button on the Character Info panel.",
["OptionsButtonPosition"]="Show the Pawn button:",
["OptionsButtonPositionLeft"]="On the left",
["OptionsButtonPositionLeftTooltip"]="Show the Pawn button in the lower-left corner of the Character Info panel.",
["OptionsButtonPositionRight"]="On the right",
["OptionsButtonPositionRightTooltip"]="Show the Pawn button in the lower-right corner of the Character Info panel.",
["OptionsColorBorder"]="Color tooltip border of upgrades",
["OptionsColorBorderTooltip"]="Enable this option to change the color of the tooltip border of items that are upgrades to green. Disable this option if it interferes with other mods that change tooltip borders.",
["OptionsCurrentValue"]="Show both current and base values",
Youshouldstillusethebasevaluefordeterminingbetweentwoitemsatendgame,butthecurrentvaluecanbehelpfulwhenlevelingandtomakeiteasiertodecidewhetherit's worth immediately equipping a new item before it has gems or enchantments.]=],
["OptionsDebug"]="Show debug info",
["OptionsDebugTooltip"]=[=[Ifyou're not sure how Pawn is calculating the values for a particular item, enable this option to make Pawn spam all sorts of 'useful' data to the chat console whenever you hover over an item. This information includes which stats Pawn thinks the item has, which parts of the item Pawn doesn'tunderstand,andhowittookeachoneintoaccountforeachofyourscales.
Thisoptionwillfillupyourchatlogquickly,soyou'll want to turn it off once you'refinishedinvestigating.
Shortcuts:
/pawndebugon
/pawndebugoff]=],
["OptionsHeader"]="Adjust Pawn options",
["OptionsIgnoreGemsWhileLevelingCheck"]="Ignore sockets on low-level items",
Ifchecked,Pawn's socketing advisor will still suggest appropriate gems for low-level items, but sockets will be ignored in calculations and socketed items will not show up as upgrades as often.
Ifunchecked,Pawnwillcalculatevaluesforitemsasiftheyweresocketedinthewaythatmaximizestheitem's value, regardless of the item'slevel.]=],
["OptionsIgnoreItemUpgradesCheck"]="Ignore valor and baleful upgrades",
["OptionsLootAdvisorTooltip"]="When loot drops in a dungeon and it's an upgrade for your character, Pawn will show a popup attached to the loot roll box telling you about the upgrade.",
["OptionsQuestUpgradeAdvisorTooltip"]="In your quest log and when talking to NPCs, if one of the quest reward choices is an upgrade for your current gear, Pawn will show a green arrow icon on that item. If none of the items is an upgrade, Pawn will show a pile of coins on the item that is worth the most when sold to a vendor.",
["OptionsResetUpgrades"]="Re-scan gear",
["OptionsResetUpgradesTooltip"]=[=[Pawnwillforgetwhatitknowsaboutthebestitemsyou've ever equipped and re-scan your gear in order to provide more up-to-date upgrade information in the future.
UsethisfeatureifyoufindthatPawnismakingpoorupgradesuggestionsasaresultofitemsthatyou've vendored, destroyed, or otherwise do not use anymore. This will affect all of your characters that use Pawn.]=],
["OptionsShowItemLevelUpgradesTooltip"]="Pawn will show you items that are of a higher item level than what you've previously equipped in that slot in addition to normal upgrades.",
["OptionsShowRelicUpgradesTooltip"]="Pawn will show you when a relic would increase the item level of one of your artifact weapons. (This works differently from other upgrade features, since it's based on item level, not stats.)",
["OptionsSocketingAdvisorTooltip"]="When adding gems to an item, Pawn will show a popup suggesting gems that you can add to the item that will maximize its power. (To see the full list of gem suggestions for each color, see the Gems tab, where you can also customize the quality of gems to use.)",
["OptionsTab"]="Options",
["OptionsTooltipHeader"]="Tooltip options",
["OptionsTooltipSpecIcon"]="Show spec icons",
["OptionsTooltipSpecIconTooltip"]="Enable this option to show spec icons next to scale names on tooltips.",
["OptionsTooltipUpgradesOnly"]="Only show upgrades",
["OptionsTooltipUpgradesOnlyTooltip"]=[=[Thisisthesimplestoption.Onlyshowupgradepercentagesforitemsthatareanupgradetoyourcurrentgear,andindicatewhichitemsarethebestitemsyouownforeachscale.Don't show anything at all for lesser items.
["OptionsTooltipValuesOnly"]="Show only scale values, no upgrade %",
["OptionsTooltipValuesOnlyTooltip"]=[=[ShowPawnvaluesforallofyourvisiblescalesonallitems,exceptthosethathaveavalueofzero.Don't indicate which items are an upgrade to your current gear. This option reflects the default behavior of older versions of Pawn.
|cff8ec3e6Frost:123.4
Fire:156.7|r]=],
["OptionsUpgradeHeader"]="Show |TInterface\\AddOns\\Pawn\\Textures\\UpgradeArrow:0|t upgrades on tooltips:",
["OptionsUpgradesForBothWeaponTypes"]="Show upgrades for both 1H and 2H",
["OptionsUpgradesForBothWeaponTypesTooltip"]=[=[Pawn's upgrade advisors should track and show upgrades for your two-handed weapons and your dual-wield (or for casters, main hand and off-hand frill) weapon sets separately.
Ifchecked,youcouldbeusingatwo-handedweaponandstillseeclearlyinferiorone-handedweaponsasupgradesifthey're better than the previous best (or second-best) one-handed weapon you had, because Pawn is tracking upgrades separately for the two weapon sets.
["OptionsUpgradeTrackingOffTooltip"]="Pawn will show you items that are an upgrade compared to the items that you currently have equipped.",
["OptionsUpgradeTrackingOn"]="Track for each scale (advanced)",
["OptionsUpgradeTrackingOnTooltip"]="(For advanced users.) Pawn will try to track the best items that you've equipped, independently for each scale that you have enabled, and show you items that are an upgrade compared to those.",
["OptionsWelcome"]="Configure Pawn the way you like it. Changes will take effect immediately.",
["ScaleAutoOff"]="Manual",
["ScaleAutoOff2"]="Let me manage scales.",
["ScaleAutoOffTooltip"]="Pawn will let you manually choose which scales to use for its calculations, allowing you to enable more than one scale at a time, add custom scales, and more.",
["ScaleAutoOn"]="Automatic",
["ScaleAutoOn2"]="Just show my current spec.",
["ScaleAutoOnTooltip"]="Pawn will automatically show your current specialization in item tooltips, and use that to make recommendations and suggest upgrades.",
["SocketingAdvisorIgnoreThisItem"]="Don't bother adding gems to this low-level item. But if you do, use these:",
["StarterProvider"]="Starter scales",
["ValuesDoNotShowUpgradesFor1H"]="Don't show upgrades for 1H items",
["ValuesDoNotShowUpgradesFor2H"]="Don't show upgrades for 2H items",
["ValuesDoNotShowUpgradesTooltip"]="Enable this option to hide upgrades of this type of item. For example, even though paladin tanks can use two-handed weapons, a two-handed weapon is never an \"upgrade\" for a paladin tanking set, so Pawn should not show upgrade notifications for them. Similarly, retribution paladins can use one-handed weapons, but they are never upgrades.",
["ValuesFollowSpecialization"]="Only show upgrades for my best armor type after level %d",
["ValuesFollowSpecializationTooltip"]="Enable this option to hide upgrades for armor that your class does not specialize in after level %d. For example, at level %d holy paladins learn Plate Specialization, which increases their intellect by 5%% when wearing only plate armor. When this option is chosen Pawn will never consider cloth, leather, or mail to be upgrades for level %d+ holy paladins.",
["ValuesHeader"]="Stat weights for %s",
["ValuesIgnoreItemType"]="These items are unusable",
["ValuesIgnoreStat"]="Items with this are unusable",
["ValuesIgnoreStatTooltip"]="Enable this option to cause any item of this type or with this stat to be ignored entirely for this scale. For example, shamans can't wear plate, so a scale designed for a shaman can mark plate as unusable so that plate armor is never considered an upgrade.",
["ValuesRemoveTooltip"]="Remove this stat from the scale.",
["ValuesTab"]="Weights",
["ValuesWelcome"]="You can customize the weights that are assigned to each stat for this scale. To manage your scales and add new ones, use Manual mode on the Scale tab.",
["ValuesWelcomeNoScales"]="You have no scale selected. To get started, go to the Scale tab and start a new scale or paste one from the internet.",
["ValuesWelcomeReadOnly"]="This built-in scale can't be changed. If you'd like to customize these weights, go to the Scale tab, enable Manual mode, and make a copy of this scale.",