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local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local _
local ttexcoord
local CreateImageEditorFrame = function()
local window = DF:NewPanel (UIParent, nil, "DetailsFrameworkImageEdit", nil, 650, 500, false)
window:SetPoint ("center", UIParent, "center")
window:SetResizable (true)
window:SetMovable (true)
window:SetClampedToScreen (true)
tinsert (UISpecialFrames, "DetailsFrameworkImageEdit")
window:SetFrameStrata ("TOOLTIP")
window:SetMaxResize (500, 500)
_G.DetailsFrameworkImageEditTable = window
window.hooks = {}
local background = DF:NewImage (window, nil, nil, nil, "background", nil, "background", "$parentBackground")
background:SetAllPoints()
background:SetTexture (0, 0, 0, .8)
local edit_texture = DF:NewImage (window, nil, 500, 500, "artwork", nil, "edit_texture", "$parentImage")
edit_texture:SetAllPoints()
_G.DetailsFrameworkImageEdit_EditTexture = edit_texture
local background_frame = CreateFrame ("frame", "DetailsFrameworkImageEditBackground", DetailsFrameworkImageEdit, "BackdropTemplate")
background_frame:SetPoint ("topleft", DetailsFrameworkImageEdit, "topleft", -10, 30)
background_frame:SetFrameStrata ("TOOLTIP")
background_frame:SetFrameLevel (window:GetFrameLevel())
background_frame:SetSize (790, 560)
background_frame:SetResizable (true)
background_frame:SetMovable (true)
background_frame:SetScript ("OnMouseDown", function()
window:StartMoving()
end)
background_frame:SetScript ("OnMouseUp", function()
window:StopMovingOrSizing()
end)
DF:CreateTitleBar (background_frame, "Image Editor")
DF:ApplyStandardBackdrop (background_frame, false, 0.98)
DF:CreateStatusBar(background_frame)
background_frame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
background_frame:SetBackdropColor (0, 0, 0, 0.9)
background_frame:SetBackdropBorderColor (0, 0, 0, 1)
local haveHFlip = false
local haveVFlip = false
--> Top Slider
local topCoordTexture = DF:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageTopCoord")
topCoordTexture:SetPoint ("topleft", window, "topleft")
topCoordTexture:SetPoint ("topright", window, "topright")
topCoordTexture:SetColorTexture (1, 0, 0)
topCoordTexture.height = 1
topCoordTexture.alpha = .2
local topSlider = DF:NewSlider (window, nil, "$parentTopSlider", "topSlider", 100, 100, 0.1, 100, 0.1, 0)
topSlider:SetAllPoints (window.widget)
topSlider:SetOrientation ("VERTICAL")
topSlider.backdrop = nil
topSlider.fractional = true
topSlider:SetHook ("OnEnter", function() return true end)
topSlider:SetHook ("OnLeave", function() return true end)
local topSliderThumpTexture = topSlider:CreateTexture (nil, "overlay")
topSliderThumpTexture:SetColorTexture (1, 1, 1)
topSliderThumpTexture:SetWidth (512)
topSliderThumpTexture:SetHeight (1)
topSlider:SetThumbTexture (topSliderThumpTexture)
topSlider:SetHook ("OnValueChange", function (_, _, value)
topCoordTexture.image:SetHeight (window.frame:GetHeight()/100*value)
if (window.callback_func) then
window.accept (nil, nil, true)
end
end)
topSlider:Hide()
--> Bottom Slider
local bottomCoordTexture = DF:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageBottomCoord")
bottomCoordTexture:SetPoint ("bottomleft", window, "bottomleft", 0, 0)
bottomCoordTexture:SetPoint ("bottomright", window, "bottomright", 0, 0)
bottomCoordTexture:SetColorTexture (1, 0, 0)
bottomCoordTexture.height = 1
bottomCoordTexture.alpha = .2
local bottomSlider= DF:NewSlider (window, nil, "$parentBottomSlider", "bottomSlider", 100, 100, 0.1, 100, 0.1, 100)
bottomSlider:SetAllPoints (window.widget)
bottomSlider:SetOrientation ("VERTICAL")
bottomSlider.backdrop = nil
bottomSlider.fractional = true
bottomSlider:SetHook ("OnEnter", function() return true end)
bottomSlider:SetHook ("OnLeave", function() return true end)
local bottomSliderThumpTexture = bottomSlider:CreateTexture (nil, "overlay")
bottomSliderThumpTexture:SetColorTexture (1, 1, 1)
bottomSliderThumpTexture:SetWidth (512)
bottomSliderThumpTexture:SetHeight (1)
bottomSlider:SetThumbTexture (bottomSliderThumpTexture)
bottomSlider:SetHook ("OnValueChange", function (_, _, value)
value = math.abs (value-100)
bottomCoordTexture.image:SetHeight (math.max (window.frame:GetHeight()/100*value, 1))
if (window.callback_func) then
window.accept (nil, nil, true)
end
end)
bottomSlider:Hide()
--> Left Slider
local leftCoordTexture = DF:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageLeftCoord")
leftCoordTexture:SetPoint ("topleft", window, "topleft", 0, 0)
leftCoordTexture:SetPoint ("bottomleft", window, "bottomleft", 0, 0)
leftCoordTexture:SetColorTexture (1, 0, 0)
leftCoordTexture.width = 1
leftCoordTexture.alpha = .2
local leftSlider = DF:NewSlider (window, nil, "$parentLeftSlider", "leftSlider", 100, 100, 0.1, 100, 0.1, 0.1)
leftSlider:SetAllPoints (window.widget)
leftSlider.backdrop = nil
leftSlider.fractional = true
leftSlider:SetHook ("OnEnter", function() return true end)
leftSlider:SetHook ("OnLeave", function() return true end)
local leftSliderThumpTexture = leftSlider:CreateTexture (nil, "overlay")
leftSliderThumpTexture:SetColorTexture (1, 1, 1)
leftSliderThumpTexture:SetWidth (1)
leftSliderThumpTexture:SetHeight (512)
leftSlider:SetThumbTexture (leftSliderThumpTexture)
leftSlider:SetHook ("OnValueChange", function (_, _, value)
leftCoordTexture.image:SetWidth (window.frame:GetWidth()/100*value)
if (window.callback_func) then
window.accept (nil, nil, true)
end
end)
leftSlider:Hide()
--> Right Slider
local rightCoordTexture = DF:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageRightCoord")
rightCoordTexture:SetPoint ("topright", window, "topright", 0, 0)
rightCoordTexture:SetPoint ("bottomright", window, "bottomright", 0, 0)
rightCoordTexture:SetColorTexture (1, 0, 0)
rightCoordTexture.width = 1
rightCoordTexture.alpha = .2
local rightSlider = DF:NewSlider (window, nil, "$parentRightSlider", "rightSlider", 100, 100, 0.1, 100, 0.1, 100)
rightSlider:SetAllPoints (window.widget)
rightSlider.backdrop = nil
rightSlider.fractional = true
rightSlider:SetHook ("OnEnter", function() return true end)
rightSlider:SetHook ("OnLeave", function() return true end)
--[
local rightSliderThumpTexture = rightSlider:CreateTexture (nil, "overlay")
rightSliderThumpTexture:SetColorTexture (1, 1, 1)
rightSliderThumpTexture:SetWidth (1)
rightSliderThumpTexture:SetHeight (512)
rightSlider:SetThumbTexture (rightSliderThumpTexture)
--]]
rightSlider:SetHook ("OnValueChange", function (_, _, value)
value = math.abs (value-100)
rightCoordTexture.image:SetWidth (math.max (window.frame:GetWidth()/100*value, 1))
if (window.callback_func) then
window.accept (nil, nil, true)
end
end)
rightSlider:Hide()
--> Edit Buttons
local buttonsBackground = DF:NewPanel (UIParent, nil, "DetailsFrameworkImageEditButtonsBg", nil, 115, 230)
--buttonsBackground:SetPoint ("topleft", window, "topright", 2, 0)
buttonsBackground:SetPoint ("topright", background_frame, "topright", -8, -10)
buttonsBackground:Hide()
--buttonsBackground:SetMovable (true)
tinsert (UISpecialFrames, "DetailsFrameworkImageEditButtonsBg")
buttonsBackground:SetFrameStrata ("TOOLTIP")
local alphaFrameShown = false
local editingSide = nil
local lastButton = nil
local alphaFrame
local originalColor = {0.9999, 0.8196, 0}
local enableTexEdit = function (button, b, side)
if (alphaFrameShown) then
alphaFrame:Hide()
alphaFrameShown = false
button.text:SetTextColor (unpack (originalColor))
end
if (ColorPickerFrame:IsShown()) then
ColorPickerFrame:Hide()
end
if (lastButton) then
lastButton.text:SetTextColor (unpack (originalColor))
end
if (editingSide == side) then
window [editingSide.."Slider"]:Hide()
editingSide = nil
return
elseif (editingSide) then
window [editingSide.."Slider"]:Hide()
end
editingSide = side
button.text:SetTextColor (1, 1, 1)
lastButton = button
window [side.."Slider"]:Show()
end
local yMod = -10
local leftTexCoordButton = DF:NewButton (buttonsBackground, nil, "$parentLeftTexButton", nil, 100, 20, enableTexEdit, "left", nil, nil, "Crop Left", 1)
leftTexCoordButton:SetPoint ("topright", buttonsBackground, "topright", -8, -10 + yMod)
leftTexCoordButton:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
local rightTexCoordButton = DF:NewButton (buttonsBackground, nil, "$parentRightTexButton", nil, 100, 20, enableTexEdit, "right", nil, nil, "Crop Right", 1)
rightTexCoordButton:SetPoint ("topright", buttonsBackground, "topright", -8, -30 + yMod)
rightTexCoordButton:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
local topTexCoordButton = DF:NewButton (buttonsBackground, nil, "$parentTopTexButton", nil, 100, 20, enableTexEdit, "top", nil, nil, "Crop Top", 1)
topTexCoordButton:SetPoint ("topright", buttonsBackground, "topright", -8, -50 + yMod)
topTexCoordButton:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
local bottomTexCoordButton = DF:NewButton (buttonsBackground, nil, "$parentBottomTexButton", nil, 100, 20, enableTexEdit, "bottom", nil, nil, "Crop Bottom", 1)
bottomTexCoordButton:SetPoint ("topright", buttonsBackground, "topright", -8, -70 + yMod)
bottomTexCoordButton:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
local Alpha = DF:NewButton (buttonsBackground, nil, "$parentBottomAlphaButton", nil, 100, 20, alpha, nil, nil, nil, "Alpha", 1)
Alpha:SetPoint ("topright", buttonsBackground, "topright", -8, -115 + yMod)
Alpha:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
--> overlay color
local selectedColor = function (default)
if (default) then
edit_texture:SetVertexColor (unpack (default))
if (window.callback_func) then
window.accept (nil, nil, true)
end
else
edit_texture:SetVertexColor (ColorPickerFrame:GetColorRGB())
if (window.callback_func) then
window.accept (nil, nil, true)
end
end
end
local changeColor = function()
ColorPickerFrame.func = nil
ColorPickerFrame.opacityFunc = nil
ColorPickerFrame.cancelFunc = nil
ColorPickerFrame.previousValues = nil
local r, g, b = edit_texture:GetVertexColor()
ColorPickerFrame:SetColorRGB (r, g, b)
ColorPickerFrame:SetParent (buttonsBackground.widget)
ColorPickerFrame.hasOpacity = false
ColorPickerFrame.previousValues = {r, g, b}
ColorPickerFrame.func = selectedColor
ColorPickerFrame.cancelFunc = selectedColor
ColorPickerFrame:ClearAllPoints()
ColorPickerFrame:SetPoint ("left", buttonsBackground.widget, "right")
ColorPickerFrame:Show()
if (alphaFrameShown) then
alphaFrame:Hide()
alphaFrameShown = false
Alpha.button.text:SetTextColor (unpack (originalColor))
end
if (lastButton) then
lastButton.text:SetTextColor (unpack (originalColor))
if (editingSide) then
window [editingSide.."Slider"]:Hide()
end
end
end
local changeColorButton = DF:NewButton (buttonsBackground, nil, "$parentOverlayColorButton", nil, 100, 20, changeColor, nil, nil, nil, "Color", 1)
changeColorButton:SetPoint ("topright", buttonsBackground, "topright", -8, -95 + yMod)
changeColorButton:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
alphaFrame = DF:NewPanel (buttonsBackground, nil, "DetailsFrameworkImageEditAlphaBg", nil, 40, 225)
alphaFrame:SetPoint ("topleft", buttonsBackground, "topright", 2, 0)
alphaFrame:Hide()
local alphaSlider = DF:NewSlider (alphaFrame, nil, "$parentAlphaSlider", "alphaSlider", 30, 220, 1, 100, 1, edit_texture:GetAlpha()*100)
alphaSlider:SetPoint ("top", alphaFrame, "top", 0, -5)
alphaSlider:SetOrientation ("VERTICAL")
alphaSlider.thumb:SetSize (40, 30)
--leftSlider.backdrop = nil
--leftSlider.fractional = true
local alpha = function (button)
if (ColorPickerFrame:IsShown()) then
ColorPickerFrame:Hide()
end
if (lastButton) then
lastButton.text:SetTextColor (unpack (originalColor))
if (editingSide) then
window [editingSide.."Slider"]:Hide()
end
end
if (not alphaFrameShown) then
alphaFrame:Show()
alphaSlider:SetValue (edit_texture:GetAlpha()*100)
alphaFrameShown = true
button.text:SetTextColor (1, 1, 1)
else
alphaFrame:Hide()
alphaFrameShown = false
button.text:SetTextColor (unpack (originalColor))
end
end
Alpha.clickfunction = alpha
alphaSlider:SetHook ("OnValueChange", function (_, _, value)
edit_texture:SetAlpha (value/100)
if (window.callback_func) then
window.accept (nil, nil, true)
end
end)
local resizer = CreateFrame ("Button", nil, window.widget, "BackdropTemplate")
resizer:SetNormalTexture ([[Interface\AddOns\Details\images\skins\default_skin]])
resizer:SetHighlightTexture ([[Interface\AddOns\Details\images\skins\default_skin]])
resizer:GetNormalTexture():SetTexCoord (0.00146484375, 0.01513671875, 0.24560546875, 0.25927734375)
resizer:GetHighlightTexture():SetTexCoord (0.00146484375, 0.01513671875, 0.24560546875, 0.25927734375)
resizer:SetWidth (16)
resizer:SetHeight (16)
resizer:SetPoint ("BOTTOMRIGHT", window.widget, "BOTTOMRIGHT", 0, 0)
resizer:EnableMouse (true)
resizer:SetFrameLevel (window.widget:GetFrameLevel() + 2)
resizer:SetScript ("OnMouseDown", function (self, button)
window.widget:StartSizing ("BOTTOMRIGHT")
end)
resizer:SetScript ("OnMouseUp", function (self, button)
window.widget:StopMovingOrSizing()
end)
window.widget:SetScript ("OnMouseDown", function()
window.widget:StartMoving()
end)
window.widget:SetScript ("OnMouseUp", function()
window.widget:StopMovingOrSizing()
end)
window.widget:SetScript ("OnSizeChanged", function()
edit_texture.width = window.width
edit_texture.height = window.height
leftSliderThumpTexture:SetHeight (window.height)
rightSliderThumpTexture:SetHeight (window.height)
topSliderThumpTexture:SetWidth (window.width)
bottomSliderThumpTexture:SetWidth (window.width)
rightCoordTexture.image:SetWidth (math.max ( (window.frame:GetWidth() / 100 * math.abs (rightSlider:GetValue()-100)), 1))
leftCoordTexture.image:SetWidth (window.frame:GetWidth()/100*leftSlider:GetValue())
bottomCoordTexture:SetHeight (math.max ( (window.frame:GetHeight() / 100 * math.abs (bottomSlider:GetValue()-100)), 1))
topCoordTexture:SetHeight (window.frame:GetHeight()/100*topSlider:GetValue())
if (window.callback_func) then
window.accept (nil, nil, true)
end
end)
--> flip
local flip = function (button, b, side)
if (side == 1) then
haveHFlip = not haveHFlip
if (window.callback_func) then
window.accept (nil, nil, true)
end
elseif (side == 2) then
haveVFlip = not haveVFlip
if (window.callback_func) then
window.accept (nil, nil, true)
end
end
end
local flipButtonH = DF:NewButton (buttonsBackground, nil, "$parentFlipButton", nil, 100, 20, flip, 1, nil, nil, "Flip H", 1)
flipButtonH:SetPoint ("topright", buttonsBackground, "topright", -8, -140 + yMod)
flipButtonH:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
--
--> select area to crop
local DragFrame = CreateFrame ("frame", nil, background_frame, "BackdropTemplate")
DragFrame:EnableMouse (false)
DragFrame:SetFrameStrata ("TOOLTIP")
DragFrame:SetPoint ("topleft", edit_texture.widget, "topleft")
DragFrame:SetPoint ("bottomright", edit_texture.widget, "bottomright")
DragFrame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Worldmap\UI-QuestBlob-Inside]], tileSize = 256, tile = true})
DragFrame:SetBackdropColor (1, 1, 1, .2)
DragFrame:Hide()
local SelectionBox_Up = DragFrame:CreateTexture (nil, "overlay")
SelectionBox_Up:SetHeight (1)
SelectionBox_Up:SetColorTexture (1, 1, 1)
local SelectionBox_Down = DragFrame:CreateTexture (nil, "overlay")
SelectionBox_Down:SetHeight (1)
SelectionBox_Down:SetColorTexture (1, 1, 1)
local SelectionBox_Left = DragFrame:CreateTexture (nil, "overlay")
SelectionBox_Left:SetWidth (1)
SelectionBox_Left:SetColorTexture (1, 1, 1)
local SelectionBox_Right = DragFrame:CreateTexture (nil, "overlay")
SelectionBox_Right:SetWidth (1)
SelectionBox_Right:SetColorTexture (1, 1, 1)
function DragFrame.ClearSelectionBoxPoints()
SelectionBox_Up:ClearAllPoints()
SelectionBox_Down:ClearAllPoints()
SelectionBox_Left:ClearAllPoints()
SelectionBox_Right:ClearAllPoints()
end
local StartCrop = function()
DragFrame:Show()
DragFrame:EnableMouse (true)
end
local CropSelection = DF:NewButton (buttonsBackground, nil, "$parentCropSelection", nil, 100, 20, StartCrop, 2, nil, nil, "Crop Selection", 1)
--CropSelection:SetPoint ("topright", buttonsBackground, "topright", -8, -260)
CropSelection:InstallCustomTexture()
DragFrame.OnTick = function (self, deltaTime)
local x1, y1 = unpack (self.ClickedAt)
local x2, y2 = GetCursorPosition()
DragFrame.ClearSelectionBoxPoints()
print (x1, y1, x2, y2)
if (x2 > x1) then
--right
if (y1 > y2) then
--top
SelectionBox_Up:SetPoint ("topleft", UIParent, "bottomleft", x1, y1)
SelectionBox_Up:SetPoint ("topright", UIParent, "bottomleft", x2, y1)
SelectionBox_Left:SetPoint ("topleft", UIParent, "bottomleft", x1, y1)
SelectionBox_Left:SetPoint ("bottomleft", UIParent, "bottomleft", x1, y2)
else
--bottom
end
else
--left
if (y2 > y1) then
--top
else
--bottom
end
end
end
DragFrame:SetScript ("OnMouseDown", function (self, MouseButton)
if (MouseButton == "LeftButton") then
self.ClickedAt = {GetCursorPosition()}
DragFrame:SetScript ("OnUpdate", DragFrame.OnTick)
end
end)
DragFrame:SetScript ("OnMouseUp", function (self, MouseButton)
if (MouseButton == "LeftButton") then
self.ReleaseAt = {GetCursorPosition()}
DragFrame:EnableMouse (false)
DragFrame:Hide()
DragFrame:SetScript ("OnUpdate", nil)
print (self.ClickedAt[1], self.ClickedAt[2], self.ReleaseAt[1], self.ReleaseAt[2])
end
end)
--> accept
window.accept = function (self, b, keep_editing)
if (not keep_editing) then
buttonsBackground:Hide()
window:Hide()
alphaFrame:Hide()
ColorPickerFrame:Hide()
end
local coords = {}
local l, r, t, b = leftSlider.value/100, rightSlider.value/100, topSlider.value/100, bottomSlider.value/100
if (haveHFlip) then
coords [1] = r
coords [2] = l
else
coords [1] = l
coords [2] = r
end
if (haveVFlip) then
coords [3] = b
coords [4] = t
else
coords [3] = t
coords [4] = b
end
return window.callback_func (edit_texture.width, edit_texture.height, {edit_texture:GetVertexColor()}, edit_texture:GetAlpha(), coords, window.extra_param)
end
local acceptButton = DF:NewButton (buttonsBackground, nil, "$parentAcceptButton", nil, 100, 20, window.accept, nil, nil, nil, "Done", 1)
acceptButton:SetPoint ("topright", buttonsBackground, "topright", -8, -200)
acceptButton:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
function DF:RefreshImageEditor()
if (edit_texture.maximize) then
DetailsFrameworkImageEdit:SetSize (266, 226)
else
DetailsFrameworkImageEdit:SetSize (edit_texture.width, edit_texture.height)
end
local l, r, t, b = unpack (ttexcoord)
if (l > r) then
haveHFlip = true
leftSlider:SetValue (r * 100)
rightSlider:SetValue (l * 100)
else
haveHFlip = false
leftSlider:SetValue (l * 100)
rightSlider:SetValue (r * 100)
end
if (t > b) then
haveVFlip = true
topSlider:SetValue (b * 100)
bottomSlider:SetValue (t * 100)
else
haveVFlip = false
topSlider:SetValue (t * 100)
bottomSlider:SetValue (b * 100)
end
if (window.callback_func) then
window.accept (nil, nil, true)
end
end
window:Hide()
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function DF:ImageEditor (callback, texture, texcoord, colors, width, height, extraParam, alpha, maximize)
if (not _G.DetailsFrameworkImageEdit) then
CreateImageEditorFrame()
end
local window = _G.DetailsFrameworkImageEditTable
texcoord = texcoord or {0, 1, 0, 1}
ttexcoord = texcoord
colors = colors or {1, 1, 1, 1}
alpha = alpha or 1
_G.DetailsFrameworkImageEdit_EditTexture:SetTexture (texture)
_G.DetailsFrameworkImageEdit_EditTexture.width = width
_G.DetailsFrameworkImageEdit_EditTexture.height = height
_G.DetailsFrameworkImageEdit_EditTexture.maximize = maximize
_G.DetailsFrameworkImageEdit_EditTexture:SetVertexColor (colors [1], colors [2], colors [3])
_G.DetailsFrameworkImageEdit_EditTexture:SetAlpha (alpha)
DF:ScheduleTimer ("RefreshImageEditor", 0.2)
window:Show()
window.callback_func = callback
window.extra_param = extraParam
DetailsFrameworkImageEditButtonsBg:Show()
DetailsFrameworkImageEditButtonsBg:SetBackdrop (nil)
table.wipe (window.hooks)
end